Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 05:31:46

Player: A Moose

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (1233)     1233
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (864)                864
              TOTAL SCORE: 3872

 Bonus
-------
High Alert Combat Kills    54
Follower Combat Kills      110
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     36/160
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -9/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
         Medium Storage Unit
                Weight Redist. System
                Signal Interpreter
>               --- WEAPON (2) -------
                Shock Rifle
                Beam Rifle
>               --- INVENTORY (10) ---
        Armored Wheel
         Medium Matter Pod (100)
  High-capacity Matter Pod (200)
                Relay Coupler [NC] (31)
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
         Medium Storage Unit
                Signal Interpreter
          Light Armor Plating
                Drone Bay
>               --- WEAPON -----------
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY --------
          Light Nuclear Core
        Compact Wheel
        Armored Wheel
         Medium Matter Pod
  High-capacity Matter Pod
                Weight Redist. System
                Splice Drone Bay
       Improved EM Shotgun
                Particle Gun
                Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Drone Bay
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             41   | 6   2   3   19  1   10  
  Power                    5    | 1   .   .   3   .   1   
    Engine                 4    | 1   .   .   3   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   1   3   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | 2   .   1   3   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   2   2   9   1   3   
    Device                 7    | .   .   1   2   1   3   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   7   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   .   4   .   6   
    Energy Gun             8    | .   .   .   3   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   
Parts Lost                 18   | .   .   1   7   .   10  
  Power                    2    | .   .   .   1   .   1   
  Propulsion               5    | .   .   1   2   .   2   
  Utility                  5    | .   .   .   2   .   3   
  Weapon                   6    | .   .   .   2   .   4   
  Highest Loss Streak      8    | .   .   1   6   .   8   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     93   | .   98  94  88  100 95  
  Engine                   11   | .   14  14  11  11  10  
  Wheel                    20   | .   28  23  15  22  21  
  Device                   6    | .   .   3   3   6   10  
  Storage                  11   | .   14  14  11  11  11  
  Processor                11   | .   12  10  11  11  11  
  Protection               9    | .   .   .   14  15  9   
  Energy Gun               12   | .   .   .   10  22  20  
  Ballistic Gun            10   | .   28  28  11  .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 12  17  25  32  32  32  
  Greatest Support         24   | 20  20  20  24  24  24  
  Greatest Overweight (x)  3    | .   .   2   3   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  
  Most Carried             10   | 2   5   10  10  10  10  
  Average Carried          8    | .   1   8   9   10  9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | .   5   10  10  10  5   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto Gar 
Matter Collected           947  | 193 38  164 494 .   58  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1645 | .   38  92  910 .   605 
  Parts                    120  | .   3   11  62  .   44  
Haulers Intercepted        4    | .   .   .   4   .   .   
Recyclers Shooed           5    | .   .   .   5   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  34   | .   .   4   15  .   15  
  Guns                     26   | .   .   4   12  .   10  
  AOE                      8    | .   .   .   3   .   5   
Classes Destroyed          8    | .   2   2   4   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Hauler                   4    | .   .   .   4   .   .   
  Recycler                 2    | .   .   .   2   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  5    | .   1   .   4   .   .   
  Swarmer                  14   | .   .   3   8   .   3   
  Grunt                    14   | .   .   1   5   .   8   
  Sentry                   6    | .   .   .   2   .   4   
Best Kill Streak           10   | .   2   3   10  .   3   
  Combat Bots Only         5    | .   .   3   5   .   3   
Max Kills in Single Turn   4    | .   1   1   4   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Gar  
Hostile Shots Fired        246  | .    .    20   108  4    114  
  Missed                   66   | .    .    3    33   2    28   
Damage Taken               2233 | .    .    170  810  17   1236 
  Core                     470  | .    .    60   168  .    242  
  Absorbed by Shields      116  | .    .    .    116  .    .    
Core Remaining (%)         88   | 100  .    76   .    .    .    
Volleys Fired              132  | .    5    14   73   .    40   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  145  | .    40   40   90   .    145  
Shots Fired                251  | .    10   28   144  .    69   
  Gun                      250  | .    10   28   144  .    68   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    1    
  Kinetic                  129  | .    10   28   91   .    .    
  Thermal                  30   | .    .    .    21   .    9    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          92   | .    .    .    32   .    60   
  Robot Hit Streak         13   | .    5    6    9    .    13   
  Robot Miss Streak        5    | .    2    2    5    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           152  | .    8    18   90   .    36   
  Core Hits                90   | .    5    7    48   .    30   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         4    | .    1    .    2    .    1    
    Burn                   2    | .    .    .    1    .    1    
    Destroy                2    | .    1    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2326 | .    63   166  1249 .    848  
  Guns                     1846 | .    63   166  1080 .    537  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               480  | .    .    .    169  .    311  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  681  | .    63   166  452  .    .    
  Thermal                  761  | .    .    .    339  .    422  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          884  | .    .    .    458  .    426  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    .    .    40   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        339  | .    .    18   339  .    171  
  Average Temperature      60   | .    .    10   70   .    46   
  Received Heat Transfer   600  | .    .    45   204  .    351  
  Effects                  1    | .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    2    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1527 | .    .    .    781  .    746  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    2    .    4    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Peak Influence             571  | .   36  102 354 153 571 
  Initial                  149  | .   .   .   39  149 86  
  Average                  187  | .   8   78  187 151 296 
Maximum Alert Level        2    | .   .   .   1   .   2   
  Low Security (%)         59   | 100 100 100 54  100 29  
  Level 1                  31   | .   .   .   45  .   47  
  Level 2                  8    | .   .   .   .   .   23  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   2   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Gar 
Distress Signals           3    | .   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              67   | .   2   5   28  4   28  
  Peak Tracking Total      11   | .   2   3   7   4   11  
  Tactical Retreats        3    | .   .   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Traps Triggered            4    | .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto Gar 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Gar 
Machines Accessed          11   | .   4   1   1   2   3   
  Terminals                9    | .   4   .   1   1   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                23   | .   12  1   4   2   4   
  Successful               13   | .   7   1   1   2   2   
  Failed                   10   | .   5   .   3   .   2   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                21   | .   12  .   4   1   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             12   | .   7   1   1   1   2   
  Robot Analysis           2    | .   2   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   
  Patrol Navigation        1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   1   .   2   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Sto Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto Gar 
Total Allies               2    | .   .   1   .   .   1   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      16   | .   .   16  .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   
Total Orders               6    | .   .   .   .   3   3   
  EXPLORE                  6    | .   .   .   .   3   3   
Ally Attacks               19   | .   .   3   2   .   14  
  Total Damage             113  | .   .   10  12  .   91  
  Kills                    4    | .   .   1   1   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             27   | .   .   3   2   8   14  
  Drone Recoveries         16   | .   .   2   2   2   10  

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto Gar 
Turns Passed               1711 | 41  136 284 567 77  606 
Spaces Moved               1193 | 37  141 265 314 46  390 
  Core                     2    | 2   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1191 | 35  141 265 314 46  390 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  105 90  
  Average Speed            96   | 78  80  87  101 105 104 
  Slowest Speed            125  | 80  80  110 125 105 105 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       37   | 3   30  63  32  45  52  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             2    | .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          19   | .   .   .   7   .   12  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      19   | .   .   .   7   .   12  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Gar 
Total                      1525 | 48  156 293 437 74  517 
  Wait                     80   | .   .   5   11  24  40  
  Move                     1188 | 36  140 264 313 45  390 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  34   | 6   7   7   11  .   3   
  Fast Attach              5    | .   .   .   4   1   .   
  Attach                   25   | 6   2   1   8   .   8   
  Detach                   4    | .   1   .   2   .   1   
  Swap                     11   | .   .   2   7   .   2   
  Drop                     11   | .   1   .   8   1   1   
  Fire                     132  | .   5   14  73  .   40  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            32   | .   .   .   .   .   32  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            3    | .   .   .   .   3   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto)
-9/Storage
-9/Garrison (discovered 3 exits: *Rec x3)

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 12)
   42 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 15)
  178 | -10/Materials | Entered Mines
  239 | -10/Mines     | Found the Drone Emporium
  244 | -10/Mines     | Found Prototype Device
  245 | -10/Mines     | Identified Splice Drone Bay
  304 | -10/Mines     | Build established: Mutant
  371 | -10/Mines     | Identified exit to Materials
  462 | -10/Mines     | Entered Materials
  462 | -9/Materials  | Evolved 2 slots: Utility x2
  591 | -9/Materials  | Identified exit to Mines
  591 | -9/Materials  | Identified exit to Storage
  760 | -9/Materials  | Lost 6 parts (1p1n2u2w)
  944 | -9/Materials  | Discovered new exit (range 15)
 1029 | -9/Materials  | Entered Storage
 1037 | -9/Storage    | Identified exit to Garrison
 1106 | -9/Storage    | Entered Garrison
 1106 | -9/Garrison   | Accompanied by 2 allies
 1122 | -9/Garrison   | Triggered checkpoint
 1153 | -9/Garrison   | Lost 3 allies
 1176 | -9/Garrison   | Triggered checkpoint
 1192 | -9/Garrison   | Discovered new exit (range 45)
 1392 | -9/Garrison   | Triggered checkpoint
 1423 | -9/Garrison   | Garrison Relay disabled
 1463 | -9/Garrison   | Discovered new exit (range 12)
 1473 | -9/Garrison   | Identified exit to Recycling
 1494 | -9/Garrison   | Triggered checkpoint
 1501 | -9/Garrison   | Discovered exit to Recycling (range 89)
 1501 | -9/Garrison   | Discovered exit to Recycling (range 64)
 1501 | -9/Garrison   | Discovered exit to Recycling (range 16)
 1539 | -9/Garrison   | Installed Relay Interface Framework
 1588 | -9/Garrison   | Triggered checkpoint
 1604 | -9/Garrison   | Core integrity fell below 50%
 1674 | -9/Garrison   | Core integrity fell below 20%
 1712 | -9/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Splice Drone injecting P-60 Hacker...
Splice Drone destroyed.
Splice Drone retrieved by Splice Drone Bay.
Splice Drone released from Splice Drone Bay.
Acquired 25 matter.
Splice Drone sneak attacks.
Splice Drone injecting P-60 Hacker...
Splice Drone retrieved by Splice Drone Bay.
Acquired Shock Rifle.
Y-45 Defender springs to life.
Acquired 3 matter.
Y-45 Defender suffers critical hit (Burn).
Critical hit (Burn: +37).
Particle Gun destroyed.
Splice Drone Bay destroyed.
Acquired Beam Rifle.
Critical hit (Burn: +37).
Heat Sink melted.
Y-45 Defender destroyed.
Arm. Wheel destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#    [%*         " #????????? |
| ????????????????###??###   ##    ##   ###????????? |
| ?????????????####T######   ##    ##   ############ |
| ?????????????#              =          ^^     ^^"  |
| ?????????????#             !%                 ^^"  |
| ?????????????#  ###+####  ![*         ########  ## |
| ?????????????#  #?# #??#"!%"#    ######??????#  #? |
| ?????????????#  #?# #???"[="#    #???????????#  #? |
| ?????????????#  #?# #???#  #######???????????#  #? |
| ?????????????#  ### #####  #?????????????????#  #? |
| ?????????????#  ##      +  #?????????????????#  #? |
| ?????????????#  ## ######  #?????????????????#  #? |
| ????##########  ##+######  #???????#######???#  #? |
| ????#*%==[            ==*  ##??????#"""""#???#  #? |
| ????#=*%%=           !!%%  "#??????#"   "#???#  #? |
| ????# [####### ###+####"=  "#??????#"   "#???#  #? |
| ????#  #?????# #?# #??#  %= #??????#"   "#???#  #? |
| ????#  #?????# #?# #??# %[;##??????#"  ""#???#  #? |
| ????#  #?????# #?# #??##; ; #??????##  ###???#  #? |
| ????#  #?????# ###+#???##p###???????# ##?????#  #? |
| ????#  #?????#     #????# #?????????# #??????#  #? |
| ????#  #?????##### ##??## ###???????# #?######  #? |
| ????#  #????????##["#??#;/; #???????# #?#=  ##  #? |
| ????#  #????????#"%"#?##!%;##?????###+###%* ##  ## |
| ??###  #????????#"%####!%=; #?????#      !         |
| ??#    #????????##  [##==@!!#?????#                |
| ??#    #?????????# *%p=[%=###?????#  ############# |
| ??#    #?????????#  =##%#%[#????###  #???????????? |
| ??######?????????# ######=##????#"#  #???????????? |
| ?????############# #????#[#?????# !! #???????????? |
| ?????#             #?#### ####??#"! =#???????????? |
| ?????#    ###   ##+#?#!!+ +!!#??#"   #???????????? |
| ?????#T   ##"""""# #?#!!# #!!#??#"#  #???????????? |
| ?????##""######### #?#+## ##+#??###  #???????????? |
| ?????#   #???????# #?#!!# #!!#????## #???????????? |
| ?????#   #???????# ###!!+ +!!#?????# ##??????????? |
| ?????#####???????#  ##########?????# "#??????????? |
| ?????????????????#  #??????????????# T#??????????? |
| ?????????????????####??????????????#""#??????????? |
| ???????????????????????????????????####??????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Utility Shielding          33
Evasion (%)                44
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedLobotomyKatana
  Manual?         0
Play Time         00:28:47
  Cumulative      47.4 hours
  Start           2024.04.16 @ 05:05:24
  End             2024.04.16 @ 05:31:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           44
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          45
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b84fdadb-9e63-4f42-91d1-1eff88edeffc