Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 15:23:11 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (21) 105 Value Destroyed (547) 547 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-8200) -8200 TOTAL SCORE: -3988 Bonus ------- Devolution -9000 Entered DSFs 500 Registered with UFD 300 Cogmind --------- Core Integrity 0/800 Matter 188/300 Energy 244/290 System Corruption 0% Temperature Critical (580) Movement Treading (170) Location -6/DSF Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (2) ------ Improved Heavy Armor Plating > --- WEAPON (8) ------- Wave Gun > --- INVENTORY (5) ---- Particle Charger Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- Surveybot 17 Chip Advanced Targeting Computer Particle Charger Improved Heavy Armor Plating Improved Heavy Armor Plating Reactive Plating Plasma Cutter [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Salvaging Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Concussive RPG Special Weapon CPS Tube Build | -11 -10 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Slots Evolved -4 | . . . . . . -4 . Power . | . . . . . . . . Propulsion -1 | . . . . . . -1 . Utility -2 | . . . . . . -2 . Weapon -1 | . . . . . . -1 . Parts Attached 80 | 14 14 3 12 3 16 1 17 Power 10 | 2 . . 1 . 5 . 2 Engine 5 | 2 . . 1 . . . 2 Core 5 | . . . . . 5 . . Reactor . | . . . . . . . . Propulsion 25 | 5 8 . 6 . 2 1 3 Treads 2 | . . . . . . . 2 Leg 2 | 2 . . . . . . . Wheel 7 | 3 1 . 3 . . . . Hover . | . . . . . . . . Flight 14 | . 7 . 3 . 2 1 1 Utility 14 | 3 2 . 2 2 4 . 1 Device 5 | 1 1 . 1 1 1 . . Storage 3 | 2 . . . . 1 . . Processor 4 | . 1 . . 1 2 . . Hackware . | . . . . . . . . Protection 2 | . . . 1 . . . 1 Artifact . | . . . . . . . . Weapon 31 | 4 4 3 3 1 5 . 11 Energy Gun 11 | 2 1 . . . 1 . 7 Energy Cannon 2 | . . 1 1 . . . . Ballistic Gun 6 | 2 2 . . . 2 . . Ballistic Cannon 3 | . 1 1 . 1 . . . Launcher 4 | . . . . . . . 4 Special Weapon 5 | . . 1 2 . 2 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . 1 . . . . . . System Corruption 1 | . 1 . . . . . . Parts Lost 20 | . 1 . 12 . . . 7 Power 2 | . . . 1 . . . 1 Propulsion 7 | . 1 . 4 . . . 2 Utility 2 | . . . 2 . . . . Weapon 9 | . . . 5 . . . 4 Highest Loss Streak 7 | . 1 . 7 . . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 60 | . 66 70 60 50 62 63 35 Engine 2 | . 5 5 . 5 . . 3 Core 1 | . . . . . 4 6 1 Wheel 2 | . 1 . 11 . . . . Flight 19 | . 22 25 12 20 24 25 7 Device 5 | . 9 10 5 8 5 . . Storage 3 | . 5 5 4 . 4 6 1 Processor 5 | . 4 5 5 5 8 6 1 Protection 1 | . . . 4 5 . . 2 Energy Gun 2 | . 2 . . . 4 6 9 Ballistic Gun 8 | . 12 15 9 5 6 1 . Ballistic Cannon 2 | . 3 3 4 2 . . . Special Weapon 1 | . . 1 . . 3 12 . Peak Build Rating 53 | 14 17 16 19 19 33 27 53 Average Rating 19 | 8 15 16 14 14 26 26 24 On Entrance 15 | . 13 16 16 10 19 27 26 Naked Turns 22 | . . . . . . . 22 Heaviest Build 40 | 18 20 16 17 15 23 21 40 Greatest Support 40 | 20 20 20 40 16 22 18 40 Greatest Overweight (x) 6 | 1 6 . 1 . 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 5 10 10 10 Average Capacity 7 | 6 8 8 7 5 9 10 6 Most Carried 10 | 1 8 8 8 5 10 10 10 Average Carried 6 | . 7 7 6 4 8 9 5 Final Capacity 10 | 8 8 8 5 5 10 10 5 Final Carried 10 | . 7 8 5 5 9 10 3 Class Distribution -------------------- 33% | Scavenger-Scout 17% | Derelict-Sprinter 14% | Scavenger-Skirmisher 12% | Mutant 9% | Derelict-Gunner 7% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Scout | -10/Materials Scavenger-Scout | -10/Mines Scavenger-Skirmisher | -10/Subcaves Scavenger-Sprinter | -8/Recycling Derelict-Sprinter | -8/Scraptown Derelict-Gunner | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -10 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Matter Collected 1134 | 323 222 24 103 142 142 . 178 Remotely . | . . . . . . . . Salvage Created 681 | 99 248 24 76 . . . 234 Parts 55 | 4 21 1 8 . . . 21 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . 11 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Combat Hostiles Destroyed 14 | . 6 . 4 . . . 4 Melee 1 | . . . . . . . 1 Guns 3 | . 2 . 1 . . . . Cannons 5 | . 2 . 3 . . . . AOE 4 | . 2 . . . . . 2 Classes Destroyed 10 | 2 5 . 1 . . . 2 Tunneler 2 | 1 . 1 . . . . . Hauler 1 | . 1 . . . . . . Recycler 1 | 1 . . . . . . . Operator 1 | . 1 . . . . . . Watcher 2 | . 2 . . . . . . Swarmer 6 | . 3 . 3 . . . . Grunt 5 | . 3 . . . . . 2 Specialist 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Subdweller 1 | . . . 1 . . . . Best Kill Streak 3 | 2 3 1 3 . . . 2 Combat Bots Only 3 | . 3 . 3 . . . 2 Max Kills in Single Turn 2 | 1 2 1 1 . . . 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Hostile Shots Fired 288 | . 24 . 143 . . . 121 Missed 83 | . 8 . 51 . . . 24 Damage Taken 3564 | . 358 . 884 . . . 2322 Core 1171 | . 225 . 133 . . . 813 Absorbed by Shields 20 | . . . . . . . 20 Redirected to Shielding 35 | . . . 35 . . . . Core Remaining (%) 77 | 100 . . . . 55 . . Volleys Fired 71 | 7 28 6 13 . . . 17 Largest 5 | 2 5 3 5 . . . 5 Hottest 405 | 40 145 100 235 . . . 405 Shots Fired 181 | 14 79 10 39 . . . 39 Gun 148 | 14 68 6 25 . . . 35 Cannon 18 | . 11 . 7 . . . . Launcher 3 | . . . . . . . 3 Special 12 | . . 4 7 . . . 1 Kinetic 128 | 14 77 6 31 . . . . Thermal 49 | . 2 4 8 . . . 35 Explosive 3 | . . . . . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 7 | 4 7 3 7 . . . 7 Robot Miss Streak 6 | 2 4 2 6 . . . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 98 | 9 36 4 18 . . . 31 Core Hits 48 | 3 18 2 8 . . . 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . . 2 Burn 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1797 | 103 486 35 233 . . . 940 Guns 1211 | 103 284 35 103 . . . 686 Cannons 230 | . 106 . 95 . . . 29 Explosions 291 | . 96 . . . . . 195 Melee . | . . . . . . . . Ramming 30 | . . . . . . . 30 Kinetic 726 | 103 390 35 198 . . . . Thermal 721 | . . . 35 . . . 686 Explosive 195 | . . . . . . . 195 Electromagnetic 96 | . 96 . . . . . . Impact 29 | . . . . . . . 29 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 1 1 . . . Average Corruption 1 | . 1 1 1 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . 2 3 . . . . Message Errors 3 | . . 1 2 . . . . Heat Flow Errors 2 | . . 1 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 7 | . 7 . . . . . . Projectiles . | . . . . . . . . Explosions 7 | . 7 . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . 2 . 1 . . . . Impact . | . . . . . . . . Kinetic 3 | . 2 . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 48 | . 21 . . . . . 27 Shots 3 | . 2 . . . . . 1 Rammed 8 | . . . . . . . 8 Targets Rammed 9 | . . . . . . . 9 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 921 | 20 527 245 288 87 316 134 921 Average Temperature 186 | 9 310 89 124 33 119 71 411 Received Heat Transfer 1095 | . 18 . 384 . . . 693 Effects 58 | . 26 2 . . 2 . 28 Shutdowns 12 | . 8 . . . . . 4 Energy Bleed 8 | . 3 . . . 1 . 4 Interference 9 | . 6 2 . . 1 . . Matter Decay 6 | . 2 . . . . . 4 Short Circuit 4 | . 1 . . . . . 3 Damage (minor) 8 | . 4 . . . . . 4 Damage (major) 8 | . . . . . . . 8 Damage (core) 3 | . 2 . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 3 | . . . . . . . 3 Heat Transferred 1474 | . . . 240 . . . 1234 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Peak Influence 282 | 10 282 114 . 50 . . 105 Initial 109 | . 6 109 . 11 . . 3 Average 63 | 6 103 112 . 24 . . 23 Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 97 | 100 93 100 . 100 . 100 100 Level 1 2 | . 6 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 2 . . . . . 1 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 29 | . 13 . 9 . . . 7 Peak Tracking Total 7 | . 4 . 6 . . . 7 Tactical Retreats 2 | . . . 1 . . . 1 Traps | -11 -10 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 5 | . 5 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 2 | . 2 . . . . . . Exploded 1 | . 1 . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Machines Disabled 4 | . 3 . 1 . . . . Max in Single Turn 3 | . 3 . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Machines Accessed 12 | . 4 . 1 4 1 2 . Terminals 6 | . 3 . . 2 . 1 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 15 . 4 16 17 3 . Successful 36 | . 5 . 4 8 17 2 . Failed 19 | . 10 . . 8 . 1 . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 7 . . 5 . 1 . Terminals 23 | . 12 . . 10 . 1 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 9 | . 3 . . 6 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 28 | . 1 . 4 5 17 1 . Record 23 | . . . 4 2 17 . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Alert Level 2 | . . . . 2 . . . Reprogram Traps 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Report Inventory 2 | . 1 . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 3 . . 2 . . . Terminals 4 | . 3 . . 1 . . . Botnet 2 | . 1 . . 1 . . . Detonate 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Tunnel 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 . . 3 . 1 . Full Trace Events 4 | . 2 . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . 3 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Total Allies 4 | . . 1 . 3 . . . Largest Group 3 | . . 1 . 3 . . . Highest-Rated Group 52 | . . 31 . 52 . . . Highest-Rated Ally 31 | . . 31 . 21 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Turns Passed 1616 | 97 294 167 261 118 471 42 166 Spaces Moved 2090 | 66 312 72 234 225 981 107 93 Core 43 | 1 10 . . . . . 32 Treads 16 | . . . . . . . 16 Legs 1 | 1 . . . . . . . Wheels 270 | 64 14 . 192 . . . . Hover . | . . . . . . . . Flight 1760 | . 288 72 42 225 981 107 45 Fastest Speed 26 | 50 28 28 28 31 26 28 28 Average Speed 43 | 81 40 28 77 31 37 29 66 Slowest Speed 360 | 190 360 28 114 31 111 108 188 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 18 | . 7 1 . 8 . 1 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 44 19 19 45 62 3 64 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 3 . . Known Exits Taken 5 | . 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . Scrap Searched 4 | . . . . . 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . 3 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 3 | . 3 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Total 2619 | 92 419 200 282 264 1083 116 163 Wait 262 | . 55 120 15 . 59 5 8 Move 2047 | 65 297 69 233 208 980 104 91 Hop 18 | . 7 1 . 8 . 1 1 Pick Up 26 | . 7 1 2 2 10 2 2 Fast Attach 60 | 14 10 . 8 2 11 . 15 Attach 7 | . 2 . 3 . . . 2 Detach 13 | 3 5 . 2 . 3 . . Swap 13 | . 2 3 1 1 5 1 . Drop 39 | 3 6 . 5 2 15 3 5 Fire 71 | 7 28 6 13 . . . 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . . . . . . . 9 Escape Stasis 13 | . . . . . . . 13 Rewire 41 | . . . . 41 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x2 / Low x2 / Ext / DSF) -6/DSF History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Scavenger-Scout 391 | -10/Materials | Identified exit to Mines 392 | -10/Materials | Entered Mines 395 | -10/Mines | Received a Mining Laser from a helpful Derelict 404 | -10/Mines | Discovered new exit (range 5) 410 | -10/Mines | Discovered new exit (range 7) 411 | -10/Mines | Identified exit to Materials 443 | -10/Mines | Met a Derelict bent on vengeance 492 | -10/Mines | Discovered new exit (range 4) 497 | -10/Mines | Identified exit to Subcaves 559 | -10/Mines | Entered Subcaves 608 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 611 | -10/Subcaves | Lost 5 parts (1p3n1w) 654 | -10/Subcaves | Visited Clippyterm 657 | -10/Subcaves | Identified exit to Recycling 657 | -10/Subcaves | Learned Research security intel 744 | -10/Subcaves | Shifting Twisted Machinery released Flamer 754 | -10/Subcaves | Shifting Twisted Machinery released Flamer 820 | -10/Subcaves | Entered Recycling 823 | -8/Recycling | Lost 7 parts (1n2u4w) 931 | -8/Recycling | Scanned before Scraplab entrance 935 | -8/Recycling | Entered Scraplab 938 | -8/Recycling | Discovered new exit (range 2) 938 | -8/Recycling | Entered Scraptown 938 | -8/Scraptown | System corruption cleaned by C-Scrubber 981 | -8/Scraptown | Visited UFD Registry 981 | -8/Scraptown | Registered with UFD as "Powershell" 988 | -8/Scraptown | Visited DA-N13 Charitable Foundation 998 | -8/Scraptown | Found DCF Scrap (30 items) 1044 | -8/Scraptown | Visited Supply Room 1054 | -8/Scraptown | Visited Supply Room 1091 | -8/Scraptown | Visited Infowarlord's Domain 1149 | -8/Scraptown | Visited Curators Association 1194 | -8/Scraptown | Visited Cartography Club 1201 | -8/Scraptown | Found Surveybot 17 Chip 1212 | -8/Scraptown | Found Deep Structural Scanner 1215 | -8/Scraptown | Learned location of Upper Caves (-5) 1215 | -8/Scraptown | Learned location of Proximity Caves (-4) 1215 | -8/Scraptown | Learned 8 Lower Caves zone layouts 1215 | -8/Scraptown | Learned 12 Lower Caves zone layouts 1215 | -8/Scraptown | Learned 8 Upper Caves zone layouts 1215 | -8/Scraptown | Learned 24 Factory zone layouts 1215 | -8/Scraptown | Learned 12 Upper Caves zone layouts 1215 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 1215 | -8/Scraptown | Learned 4 Armory zone layouts 1215 | -8/Scraptown | Learned location of 2 exits from Factory 1215 | -8/Scraptown | Learned location of 2 exits from Research 1215 | -8/Scraptown | Learned location of 2 exits from Lower Caves 1215 | -8/Scraptown | Identified exit to Factory 1241 | -8/Scraptown | Delivered Scrap Shield to a Scientist 1298 | -8/Scraptown | Visited SPCMW 1302 | -8/Scraptown | Visited Cave Peace 1305 | -8/Scraptown | Visited Red Mages 1307 | -8/Scraptown | Visited Symbiants 1312 | -8/Scraptown | Visited Shadow of the Wyrm 1322 | -8/Scraptown | Visited Cyclists 1409 | -8/Scraptown | Entered Factory 1409 | -6/Factory | Devolved, losing 4 slots: Propulsion x-1, Utility x-2, Weapon x-1 1410 | -6/Factory | Identified exit to Lower Caves 1410 | -6/Factory | Identified exit to Extension 1411 | -6/Factory | Identified exit to Factory 1451 | -6/Factory | Identified exit to DSF 1451 | -6/Factory | Entered DSF 1474 | -6/DSF | Additional patrols routed to DSF 1500 | -6/DSF | Released all parts (11) 1520 | -6/DSF | Core integrity fell below 50% 1530 | -6/DSF | Lost 4 parts (1p1n2w) 1546 | -6/DSF | Core integrity fell below 20% 1617 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01608_ Overheating: Rnf. Deuterium Engine damaged (-54). 01609_ Overheating: Arm. Treads damaged (-16). 01609_ Overheating: Wave Gun damaged (-2). 01609_ Overheating: Wave Gun damaged (-35). 01609_ Overheating: Rnf. Deuterium Engine damaged (-19). 01612_ Overheating: Wave Gun damaged (-1). 01612_ Overheating: Arm. Treads damaged (-5). 01612_ Overheating: Imp. Heavy Armor Plating damaged (-23). 01612_ Overheating: Arm. Treads damaged (-82). 01612_ G-67 Veteran heat damages core (-22). 01612_ Adv. Heat Sink melted. 01612_ Field Laser melted. 01612_ Flexi-carbon Leg melted. 01613_ Power failure, Rnf. Deuterium Engine shutdown. 01613_ Overheating: Matter decay (-35). 01613_ Wave Gun destroyed. 01614_ Overheating: Arm. Treads damaged (-23). 01614_ Slammed into G-50 Soldier. 01616_ Overheating: Arm. Treads damaged (-13). 01617_ Slammed into G-50 Soldier. 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[ [[=!!%! ???? | | ?????## #;!!!|@g%#"%= ##!!!#]]]##???? | | ??????# ##!!!#=[ ;##! ##?!!!#??]#????? | | ??????### ############ #???###????????? | | ???????#! #????????! ==?????????????? | | ???????#! #????????! ==#????????????? | | ???????#! #????????! ==#????????????? | | ???????## ###????????# ###????????????? | | ???????#! !!#????????? *??????????????? | | ???????#! !!#????????? *??????????????? | | ???????## ###????????? **?????????????? | | ??????### ##???#?????? ##?????????????? | | ????###"" ## #!!!##? #??????????????? | | ???#""""" ????????????????? | | ???#"##"" ????????????????? | | ??????#"""""##!!#!!!# ????????????????? | | ??????#"""""#?###???#????????????????????? | | ??????####"##????????????????????????????? | | ??????????"#?????????????????????????????? | | ??????????"#?????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 20 Coolant Potential 50 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Devolution Game ------ Seed IonicHelicalClaw Manual? 0 Play Time 00:20:00 Cumulative 863.1 hours Start 2024.08.14 @ 15:05:00 End 2024.08.14 @ 15:23:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1039 Rogue 760 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 75 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d903d9b7-960d-4a03-9cc9-9cb6c2c2b204