Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.12 @ 17:28:44 Player: Teromax34 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1122) 1122 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2928 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 178/400 Matter 289/300 Energy 280/280 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -9/Exiles Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Assault Rifle Maul > --- INVENTORY (15) --- Improved Ion Engine Heavy Ion Engine Light Treads Improved Heat Sink Sensor Array Experimental Sensor Array Light Armor Plating Heavy Assault Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Light Treads Improved Heat Sink Sensor Array Experimental Sensor Array Light Armor Plating Heavy Assault Rifle Grenade Launcher Rocket Launcher Maul [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Hackware Authchip [Storage] Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Parts Attached 52 | 5 13 3 30 1 . Power 4 | 1 . . 3 . . Engine 4 | 1 . . 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 1 . 5 . . Treads 8 | 2 1 . 5 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 9 3 11 . . Device 4 | . 3 1 . . . Storage 9 | 1 4 2 2 . . Processor 4 | . 1 . 3 . . Hackware 1 | . 1 . . . . Protection 6 | . . . 6 . . Artifact . | . . . . . . Weapon 16 | 1 3 . 11 1 . Energy Gun 5 | 1 1 . 3 . . Energy Cannon 3 | . . . 2 1 . Ballistic Gun 4 | . 2 . 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . . 4 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Corrupted Parts 1 | . 1 . . . . System Corruption 3 | . 3 . . . . Parts Lost 2 | . . . 1 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Highest Loss Streak 1 | . . . 1 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 89 96 96 100 100 Engine 12 | . 14 14 11 11 11 Treads 30 | . 27 28 31 33 33 Device 3 | . 5 10 . . . Storage 12 | . 14 14 11 11 11 Protection 5 | . . . 7 11 11 Energy Gun 8 | . 13 14 5 . . Energy Cannon 4 | . . . 5 11 11 Ballistic Gun 12 | . 13 14 11 11 11 Impact Weapon 6 | . . . 10 11 11 Naked Turns . | . . . . . . Heaviest Build 47 | 11 28 28 47 45 45 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 3 | 3 . . . . . Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 25 | 8 15 20 25 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 12 | 3 8 8 12 11 10 Average Carried 7 | 1 4 6 9 10 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 11 | 3 5 8 11 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 948 | 206 163 97 405 77 . Remotely . | . . . . . . Salvage Created 1300 | . 259 51 697 293 . Parts 90 | . 22 2 56 10 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 43 | . 5 2 25 11 . Melee 14 | . . . 9 5 . Guns 22 | . 5 2 13 2 . Cannons 4 | . . . 2 2 . Classes Destroyed 9 | . 4 1 4 . . Worker 1 | . . . 1 . . Builder 1 | . . . 1 . . Recycler 1 | . 1 . . . . Operator 1 | . . . 1 . . Watcher 5 | . 2 . 3 . . Swarmer 23 | . 3 . 15 5 . Grunt 13 | . 2 1 4 6 . Sentry 6 | . . . 6 . . Assembled 1 | . . 1 . . . Best Kill Streak 7 | . 4 1 5 7 . Combat Bots Only 7 | . 3 1 5 7 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 211 | . 13 9 131 55 3 Missed 37 | . 2 1 26 8 . Damage Taken 1600 | . 94 67 1012 396 31 Core 278 | . 48 8 201 21 . Absorbed by Shields . | . . . . . . Ignored by Resistances 478 | . 29 20 295 124 10 Core Remaining (%) 88 | 100 . 77 . . . Volleys Fired 73 | . 15 5 41 12 . Largest 3 | . 2 2 3 2 . Hottest 158 | . 60 60 158 98 . Shots Fired 149 | . 30 11 84 23 1 Gun 121 | . 30 11 68 11 1 Cannon 28 | . . . 16 12 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 74 | . 15 6 41 11 1 Thermal 75 | . 15 5 43 12 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 35 | . 14 14 35 22 2 Robot Miss Streak 4 | . 1 . 4 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 157 | . 23 9 93 31 1 Core Hits 78 | . 15 6 48 9 . Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 9 | . . . 5 4 . Critical Strikes 11 | . . . 6 5 . Smash 11 | . . . 6 5 . Melee Attacks 38 | . . . 25 13 . Impact 38 | . . . 25 13 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3037 | . 242 81 1871 843 . Guns 1235 | . 237 80 778 140 . Cannons 495 | . . . 235 260 . Explosions 30 | . . . 30 . . Melee 1271 | . . . 828 443 . Ramming 6 | . 5 1 . . . Kinetic 690 | . 101 25 424 140 . Thermal 1040 | . 136 55 589 260 . Explosive 30 | . . . 30 . . Electromagnetic . | . . . . . . Impact 1271 | . . . 828 443 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 3 3 5 5 5 Average Corruption 4 | . 3 3 4 5 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 61 | . 5 12 31 9 4 Message Errors 11 | . . 2 8 1 . Matter Fused 15 | . 2 5 7 1 . Heat Flow Errors 5 | . 1 . 2 1 1 Energy Discharges 13 | . 2 2 7 1 1 Parts Fused 1 | . . 1 . . . Data Loss (minor) 8 | . . 1 4 2 1 Data Loss (major) 3 | . . . 1 2 . Misfires 3 | . . 1 1 . 1 Weapon Failures 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 514 | . . . 302 212 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 514 | . . . 302 212 . Knockbacks 3 | . . . 2 1 . Impact 3 | . . . 2 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 91 | . . . 91 . . Shots 1 | . . . 1 . . Rammed 3 | . 2 1 . . . Targets Rammed 3 | . 2 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 351 | . 258 120 293 351 141 Average Temperature 74 | . 48 48 63 125 71 Received Heat Transfer 873 | . 66 144 450 213 . Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . . 6 2 . Impact Corruptions 18 | . . . 12 6 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1747 | . 300 125 915 407 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Peak Influence 425 | . 123 35 363 425 . Initial 119 | . . . 11 119 . Average 126 | . 48 4 164 353 . Maximum Alert Level 2 | . . . 1 2 . Low Security (%) 74 | 100 100 100 68 5 . Level 1 18 | . . . 31 43 . Level 2 6 | . . . . 50 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 10 7 39 13 4 Peak Tracking Total 11 | . 5 6 5 4 11 Tactical Retreats 8 | . . 1 5 2 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 10 | . 5 . 5 . . Terminals 9 | . 4 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 9 . 9 . . Successful 4 | . 3 . 1 . . Failed 14 | . 6 . 8 . . Catastrophic 5 | . 3 . 2 . . Database Lockouts . | . . . . . . Manual 10 | . 6 . 4 . . Terminals 16 | . 7 . 9 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . 1 . . Robot Analysis 2 | . 1 . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 . 5 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . 8 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 45 | . . . . 45 45 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 3824 | 96 828 721 1581 463 135 Spaces Moved 2001 | 53 456 427 751 230 84 Core 31 | 31 . . . . . Treads 1970 | 22 456 427 751 230 84 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 162 160 160 160 160 160 Slowest Speed 200 | 200 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 50 71 50 51 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . . 31 1 . Melee . | . . . . . . Projectile 4 | . . . 3 1 . AOE 28 | . . . 28 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 2399 | 60 526 455 999 275 84 Wait 177 | . 25 13 119 20 . Move 1996 | 52 455 426 750 229 84 Hop . | . . . . . . Pick Up 36 | 3 11 4 18 . . Fast Attach 8 | 5 1 . 2 . . Attach 16 | . 7 . 8 1 . Detach 1 | . . 1 . . . Swap 28 | . 5 3 20 . . Drop 23 | . 5 2 16 . . Fire 73 | . 15 5 41 12 . Melee 38 | . . . 25 13 . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 2 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / [*Exi]) -9/Exiles History --------- Turn | Location | Event 57 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 15) 870 | -10/Materials | Discovered new exit (range 6) 925 | -10/Materials | Entered Mines 989 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 993 | -10/Mines | Found Prototype Device 994 | -10/Mines | Identified Exp. Sensor Array 998 | -10/Mines | Assembled infested the area 1003 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1244 | -10/Mines | Learned location of Storage (-9) 1629 | -10/Mines | Discovered new exit (range 5) 1638 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1646 | -10/Mines | Entered Materials 1646 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2520 | -9/Materials | Discovered new exit (range 13) 2836 | -9/Materials | Discovered new exit (range 7) 2954 | -9/Materials | Discovered new exit (range 11) 2967 | -9/Materials | Core integrity fell below 50% 3094 | -9/Materials | Discovered new exit (range 13) 3227 | -9/Materials | Entered Mines 3307 | -9/Mines | Destroyed 7 combat bots 3573 | -9/Mines | Discovered new exit (range 9) 3679 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3680 | -9/Mines | Discovered new exit (range 5) 3690 | -9/Mines | Entered Exiles 3690 | -9/Exiles | Accompanied by 2 allies 3720 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3750 | -9/Exiles | Met 8R-AWN 3783 | -9/Exiles | Met EX-HEX 3819 | -9/Exiles | Attacked by the Exiles 3825 | -9/Exiles | Self-destructed Last Messages --------------- pattern or logic. It's almost like the early stages of some sort of... evolution. I'd love to just go ask the Imprinter what all this is about, she must know something, but I doubt that would end well. The Zionites will tell you those Marauders at the gates are defenses set up by Warlord... Nope, the Imprinter put them there mostly to keep us out! Anyway, I've got to get back to poking and prodding these nasty little guys. Go see BIN. I can't imagine you'll want to stay in our boring little cave for long, and we could use some help with the project in the back. System corrupted: Component data lost. System corrupted: FCS attempts to trigger Hvy. Assault Rifle. System corrupted: Hvy. Assault Rifle misfires. EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 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"" """ ""#??????? | | ??????????????????##""" " " ""#" "##??????? | | ????????????????????####""" """##"""""""##???????? | | ????????????????????????##""""??#########????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorSignalCalibrator Manual? 0 Play Time 00:39:24 Cumulative 7.3 hours Start 2024.04.12 @ 16:41:24 End 2024.04.12 @ 17:28:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a0a74b3f-36b0-4ba9-a446-0a5e07888701