Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 12:42:28 Player: Razor Feather Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (182) 910 Value Destroyed (5771) 5771 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1350) 1350 TOTAL SCORE: 11831 Bonus ------- High Alert Combat Kills 450 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 173/300 Energy 99/100 System Corruption 5% Temperature Cool (21) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Target Analyzer Recoil Stabilizer Recalibrator Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Hardened Heavy Armor Plating Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Plasma Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Target Analyzer Recoil Stabilizer Energy Filter Hardened Heavy Armor Plating Hardened Heavy Armor Plating Recalibrator Heavy Particle Cannon Heavy Particle Cannon Gauss Cannon Gauss Cannon Mini Grenade Launcher Improved Datajack Improved Datajack Heavy Flail [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Backup Propulsion I Utility Hacking Suite Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 . . 2 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 2 1 . . 1 2 . Weapon 2 | . . . 1 . . 1 . . Parts Attached 137 | 5 6 29 18 4 20 12 29 14 Power 20 | . 2 3 1 1 3 3 4 3 Engine 17 | . 2 2 1 1 3 1 4 3 Core 3 | . . 1 . . . 2 . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 5 2 . 4 1 4 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 18 | 2 . 5 2 . 4 1 4 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 1 3 10 5 . 8 1 9 5 Device 16 | . 2 3 . . 4 1 5 1 Storage 3 | 1 1 1 . . . . . . Processor 4 | . . 2 . . . . . 2 Hackware 10 | . . 3 2 . 1 . 2 2 Protection 9 | . . 1 3 . 3 . 2 . Artifact . | . . . . . . . . . Weapon 57 | 2 1 11 10 3 5 7 12 6 Energy Gun 6 | . 1 3 . . . . 1 1 Energy Cannon 11 | . . 1 2 1 2 1 2 2 Ballistic Gun 12 | 2 . . 3 1 . 2 4 . Ballistic Cannon 15 | . . 4 3 . 3 2 2 1 Launcher 11 | . . 3 2 1 . 1 3 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . 1 Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 2 | . . 2 . . . . . . Parts Lost 64 | . 1 9 3 . 12 4 15 20 Power 10 | . . 1 . . 3 2 1 3 Propulsion 16 | . 1 4 1 . 3 2 4 1 Utility 21 | . . 4 1 . 4 . 6 6 Weapon 17 | . . . 1 . 2 . 4 10 Highest Loss Streak 20 | . 1 3 2 . 5 1 4 20 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 92 | . 97 91 98 99 93 90 89 63 Engine 7 | . 14 8 9 9 8 4 5 4 Wheel 14 | . 26 15 16 18 14 14 10 3 Device 5 | . 13 4 . . 3 7 12 9 Storage 8 | . 14 11 9 9 9 7 6 4 Hackware 20 | . . 21 26 27 25 15 19 14 Protection 5 | . . 2 8 9 5 7 5 3 Energy Gun 2 | . 10 6 . . . . 1 4 Energy Cannon 8 | . . 5 7 8 9 14 10 3 Ballistic Gun 7 | . 17 . 10 17 8 7 9 8 Ballistic Cannon 6 | . . 9 7 . 9 5 2 . Naked Turns 1 | . . . . . . . . 1 Heaviest Build 140 | 8 31 101 103 102 129 133 140 136 Greatest Support 32 | 26 26 32 20 20 26 26 20 16 Greatest Overweight (x) 31 | . 1 31 10 5 10 12 13 8 Average Overweight (x) 3 | . . 2 4 4 5 4 6 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 Average Capacity 22 | 7 13 19 25 25 25 25 25 20 Most Carried 25 | 5 14 25 25 25 25 25 25 25 Average Carried 20 | 2 8 15 23 25 24 24 23 18 Final Capacity 25 | 8 15 25 25 25 25 25 25 5 Final Carried 25 | 3 14 25 25 25 25 25 23 5 Class Distribution -------------------- 58% | Hacker-Tank 19% | Hacker-Mutant 11% | Mutant 9% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Garrison Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Matter Collected 4398 | 231 196 867 338 147 976 573 978 92 Remotely . | . . . . . . . . . Salvage Created 5929 | . 354 1715 300 147 1171 710 1266 266 Parts 344 | . 31 107 28 7 76 35 54 6 Haulers Intercepted 4 | . . 3 . . 1 . . . Recyclers Shooed 3 | . . . 1 . 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Combat Hostiles Destroyed 131 | . 11 35 12 5 24 11 26 7 Guns 41 | . 6 7 3 1 10 4 9 1 Cannons 59 | . . 21 4 4 14 3 12 1 AOE 28 | . 5 7 5 . . 3 4 4 Classes Destroyed 17 | . 5 6 . 1 3 1 1 . Worker 11 | . 1 6 2 . . 2 . . Builder 9 | . . 1 1 . 4 2 1 . Hauler 4 | . . 3 . . 1 . . . Recycler 7 | . . 5 . . . 1 1 . Mechanic 1 | . . . . . . . 1 . Operator 5 | . 1 1 . . 1 1 1 . Watcher 14 | . 1 4 2 . 5 1 1 . Swarmer 38 | . 4 11 10 3 2 . 8 . Cutter 2 | . . . . . 2 . . . Grunt 56 | . 7 14 . . 12 7 11 5 Brawler 5 | . . 1 . 1 . . 3 . Duelist 5 | . . . . 1 1 1 2 . Protector 1 | . . 1 . . . . . . Sentry 16 | . . 8 2 . 5 1 . . Hunter 2 | . . . . . 1 1 . . Programmer 5 | . . . . . . 1 2 2 Heavy 1 | . . . . . 1 . . . Best Kill Streak 12 | . 6 12 5 3 5 5 11 5 Combat Bots Only 8 | . 6 8 5 3 3 4 8 5 Max Kills in Single Turn 5 | . 5 3 5 1 3 2 2 2 Gunslinging . | . . . . . . . . . Exploded 5 | . 5 2 4 . . 2 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Hostile Shots Fired 852 | . 63 158 78 12 140 81 185 135 Missed 232 | . 27 58 19 2 34 17 41 34 Damage Taken 9547 | . 342 1132 580 131 1883 916 2552 2011 Core 1793 | . 96 281 110 40 374 25 292 575 Absorbed by Shields 183 | . . 99 . . . . . 84 Regen/Repaired (Parts) 323 | . . . 121 . 202 . . . Core Remaining (%) 58 | 100 61 29 . . 4 96 . . Volleys Fired 403 | . 31 115 34 9 93 34 65 22 Largest 4 | . 2 2 3 3 3 4 4 4 Hottest 251 | . 60 100 144 131 171 226 251 204 Shots Fired 1027 | . 62 216 90 25 243 97 238 56 Gun 430 | . 62 48 40 16 96 38 93 37 Cannon 569 | . . 164 47 8 147 57 134 12 Launcher 28 | . . 4 3 1 . 2 11 7 Special . | . . . . . . . . . Kinetic 594 | . 38 113 60 16 179 56 109 23 Thermal 275 | . . . 23 8 64 39 118 23 Explosive 28 | . . 4 3 1 . 2 11 7 Electromagnetic 130 | . 24 99 4 . . . . 3 Robot Hit Streak 16 | . 12 14 7 3 7 7 10 16 Robot Miss Streak 9 | . 4 3 6 2 9 3 6 3 Penetration Max 1 | . . . 1 . 1 1 1 . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 547 | . 37 140 37 10 118 56 114 35 Core Hits 290 | . 20 77 23 6 50 30 63 21 Critical Kills 3 | . . . . . 1 1 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 18 | . . 1 . . 7 5 5 . Meltdown 2 | . . . . . . 1 1 . Destroy 2 | . . . . . 2 . . . Blast 14 | . . 1 . . 5 4 4 . Melee Attacks 2 | . . . . . . 1 . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15315 | . 645 3911 1194 249 3148 1530 3368 1270 Guns 4622 | . 473 587 527 99 1127 397 894 518 Cannons 7807 | . . 2189 429 150 2021 934 1906 178 Explosions 2881 | . 172 1130 238 . . 199 568 574 Melee . | . . . . . . . . . Ramming 5 | . . 5 . . . . . . Kinetic 7324 | . 264 1458 641 99 2448 750 1361 303 Thermal 3787 | . 172 117 275 150 700 581 1439 353 Explosive 2550 | . . 1013 238 . . 157 568 574 Electromagnetic 1649 | . 209 1318 40 . . 42 . 40 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 4 . . . 1 3 5 Average Corruption 2 | . . 3 . . . 1 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . 9 . . . 2 16 8 Message Errors 7 | . . 2 . . . . 4 1 Matter Fused 12 | . . 2 . . . 1 7 2 Heat Flow Errors 4 | . . 2 . . . 1 . 1 Energy Discharges 3 | . . 1 . . . . 1 1 Data Loss (minor) 4 | . . 2 . . . . 1 1 Weapon Failures 5 | . . . . . . . 3 2 Overload Shots . | . . . . . . . . . Overflow Damage 234 | . . 122 15 5 34 . 39 19 Projectiles 83 | . . 21 15 5 34 . 8 . Explosions 151 | . . 101 . . . . 31 19 Melee . | . . . . . . . . . Knockbacks 21 | . . 7 . . 8 4 2 . Impact . | . . . . . . . . . Kinetic 20 | . . 7 . . 8 3 2 . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 306 | . . 131 39 . . 68 39 29 Shots 9 | . . 3 1 . . 2 2 1 Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 534 | . 39 357 354 216 444 528 534 241 Average Temperature 126 | . 18 85 109 95 154 226 128 136 Received Heat Transfer 3011 | . 87 363 54 . 720 330 670 787 Effects 38 | . . 5 3 . 7 9 11 3 Shutdowns 7 | . . 1 . . 1 2 3 . Energy Bleed 2 | . . 2 . . . . . . Interference 14 | . . 2 3 . 4 2 . 3 Matter Decay 4 | . . . . . 1 2 1 . Short Circuit 1 | . . . . . 1 . . . Damage (major) 10 | . . . . . . 3 7 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . 1 2 1 Combat Hostiles 3 | . . . . . . 1 1 1 Parts Melted 5 | . . . . . 2 2 1 . Heat Transferred 5964 | . 300 150 407 222 1036 851 2406 592 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 3 . . . 1 . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Peak Influence 860 | . 316 860 631 342 540 573 481 472 Initial 363 | . . 133 363 217 166 206 280 282 Average 343 | . 130 471 416 287 312 253 320 345 Maximum Alert Level 3 | . 1 3 2 1 2 3 2 2 Low Security (%) 17 | 100 64 19 . . 15 34 8 . Level 1 52 | . 35 19 37 100 70 58 64 87 Level 2 23 | . . 32 62 . 14 6 26 12 Level 3 6 | . . 28 . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 3 5 . . 5 5 9 . Investigation 6 | . 2 2 . . 1 1 . . Extermination 2 | . . . . . . 1 1 . Reinforcement 9 | . 1 2 . . 4 . 2 . Assault 3 | . . 1 . . . 1 1 . Garrison 7 | . . . . . . 2 5 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . 1 . . 2 . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Distress Signals 6 | . . 4 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 185 | . 15 45 20 5 34 15 35 16 Peak Tracking Total 8 | . 6 5 5 3 3 5 7 8 Tactical Retreats 11 | . 2 2 . . 1 1 5 . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Traps Triggered 7 | . 2 . . 2 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . . 1 . . . Reprogrammed 11 | . . . . . . 11 . . Reused 6 | . . . . . . 6 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 6 | . . . . . . 6 . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Machines Disabled 28 | . . 8 2 . 4 9 4 1 Max in Single Turn 6 | . . 2 1 . 1 6 1 1 Garrison Access 1 | . . . . . . 1 . . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Machines Accessed 30 | . 1 5 8 . 9 3 4 . Terminals 22 | . 1 4 6 . 6 3 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . . 2 . . . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 100 | . 2 13 32 . 35 10 8 . Successful 68 | . 1 9 19 . 27 6 6 . Failed 32 | . 1 4 13 . 8 4 2 . Catastrophic 3 | . . 1 1 . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 70 | . 2 9 26 . 19 10 4 . Fabricators 2 | . . . . . . . 2 . Repair Stations 9 | . . . 3 . 6 . . . Recycling Units . | . . . . . . . . . Scanalyzers 14 | . . 4 . . 10 . . . Garrison Access 5 | . . . 3 . . . 2 . Terminal Hacks 41 | . 1 5 15 . 11 6 3 . Part Schematic 1 | . . . . . . 1 . . Robot Analysis 3 | . . . 3 . . . . . Prototype ID Bank 5 | . . 1 3 . 1 . . . Open DSF 2 | . . . . . . 1 1 . Branch Access Points 3 | . . 1 1 . 1 . . . Emergency Access Points 2 | . . 1 . . . 1 . . Machine Index 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Scanalyzer Index 1 | . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 4 | . . . 1 . 1 . 2 . Locate Traps 3 | . . 1 . . 1 1 . . Disarm Traps 1 | . . . . . 1 . . . Reprogram Traps 2 | . . . . . . 2 . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . . . . 1 . . . Patrol Status 1 | . . . . . 1 . . . Reinforcement Status 1 | . . . . . 1 . . . Hauler Manifests 4 | . 1 1 1 . 1 . . . Registered Components 2 | . . . 1 . 1 . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 9 | . . . 3 . 6 . . . Scan Component 4 | . . . 1 . 3 . . . Repair 4 | . . . 1 . 3 . . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 14 | . . 4 . . 10 . . . Insert Component 7 | . . 2 . . 5 . . . Analyze 7 | . . 2 . . 5 . . . Garrison Access Hacks 3 | . . . 1 . . . 2 . Unlock Access 2 | . . . 1 . . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 1 . Used 1 | . . . . . . 1 . . Hacking Detections 22 | . . 4 6 . 6 2 4 . Full Trace Events 5 | . . 3 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked 1 | . . . 1 . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 2 . . 3 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 1 . 3 . . . Time 181 | . . . 38 . 143 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . 2 . . 4 . . . Part Schematics Acquired 5 | . . 2 . . 3 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released 5 | . . . . . . 1 . 4 Machine Destruction 5 | . . . . . . 1 . 4 Attached 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Robot Analysis Total 3 | . . . 3 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Turns Passed 6980 | 58 378 1546 932 413 1584 818 966 285 Spaces Moved 3471 | 54 260 786 472 254 650 421 383 191 Core 142 | 8 . 6 . . . . . 128 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3329 | 46 260 780 472 254 650 421 383 63 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 115 140 140 135 150 155 50 Average Speed 147 | 84 102 141 151 143 165 158 179 105 Slowest Speed 1600 | 90 115 1600 230 155 230 260 275 220 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 41 68 38 34 57 13 11 36 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 386 | . 3 77 47 12 83 75 63 26 Melee . | . . . . . . . . . Projectile 148 | . . 16 18 1 83 9 20 1 AOE 238 | . 3 61 29 11 . 66 43 25 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Total 4477 | 65 309 1002 616 283 968 500 503 231 Wait 256 | . . 16 68 . 160 11 . 1 Move 3464 | 53 259 785 472 252 649 420 383 191 Hop . | . . . . . . . . . Pick Up 128 | 7 13 36 14 . 26 9 21 2 Fast Attach 12 | 1 . 4 . 1 4 . . 2 Attach 64 | 4 2 10 5 . 9 5 17 12 Detach . | . . . . . . . . . Swap 61 | . 4 15 13 3 7 7 12 . Drop 61 | . . 20 10 1 20 5 5 . Fire 403 | . 31 115 34 9 93 34 65 22 Melee 2 | . . . . . . 1 . 1 Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 24 | . . . . 16 . 8 . . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 7) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Utility x2 775 | -9/Materials | Build established: Hacker-Mutant 854 | -9/Materials | Discovered new exit (range 12) 1066 | -9/Materials | Identified exit to Mines 1237 | -9/Materials | First assault squad dispatched 1386 | -9/Materials | Core integrity fell below 50% 1618 | -9/Materials | Destroyed 8 combat bots 1623 | -9/Materials | Lost 3 parts (1p2n) 1821 | -9/Materials | Discovered new exit (range 3) 1983 | -9/Materials | Entered another Materials area 1983 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2261 | -8/Materials | Repaired Assault Cannon 2352 | -8/Materials | Discovered new exit (range 12) 2400 | -8/Materials | Build established: Hacker-Tank 2656 | -8/Materials | Discovered new exit (range 16) 2866 | -8/Materials | Identified exit to Storage 2915 | -8/Materials | Identified exit to Garrison 2915 | -8/Materials | Entered Garrison 3055 | -8/Garrison | Triggered checkpoint 3119 | -8/Garrison | Installed Relay Interface Framework 3227 | -8/Garrison | Triggered checkpoint 3289 | -8/Garrison | Discovered new exit (range 8) 3328 | -8/Garrison | Entered Materials 3859 | -8/Materials | Discovered new exit (range 13) 3874 | -8/Materials | Core integrity fell below 50% 3931 | -8/Materials | Lost 5 parts (1p1n2u1w) 3938 | -8/Materials | Found Prototype Device 4210 | -8/Materials | Core integrity fell below 20% 4250 | -8/Materials | Lost 3 parts (2n1w) 4364 | -8/Materials | Identified Active Sensor Suite 4481 | -8/Materials | Repaired Broken Gauss Cannon 4511 | -8/Materials | Build established: Hacker-Gunner 4532 | -8/Materials | Repaired Adv. Heat Sink 4566 | -8/Materials | Repaired Mni. Grenade Launcher 4892 | -8/Materials | Discovered new exit (range 9) 4912 | -8/Materials | Entered Factory 4912 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5094 | -7/Factory | Build established: Hacker-Tank 5589 | -7/Factory | Garrison activated, responded to threat 5671 | -7/Factory | Discovered new exit (range 12) 5730 | -7/Factory | Entered another Factory area 5730 | -6/Factory | Evolved 2 slots: Utility x2 6080 | -6/Factory | First assault squad dispatched 6102 | -6/Factory | Garrison activated, responded to threat 6160 | -6/Factory | Lost 4 parts (2n2w) 6190 | -6/Factory | Destroyed 8 combat bots 6501 | -6/Factory | Garrison activated, responded to threat 6696 | -6/Factory | Identified exit to Garrison 6696 | -6/Factory | Entered Garrison 6740 | -6/Garrison | Triggered checkpoint 6778 | -6/Garrison | Garrison Relay disabled 6861 | -6/Garrison | Spotted B-75 Beast 6884 | -6/Garrison | Triggered checkpoint 6895 | -6/Garrison | Core integrity fell below 50% 6914 | -6/Garrison | Released all parts (6) 6920 | -6/Garrison | Core integrity fell below 20% 6950 | -6/Garrison | Lost 20 parts (3p1n6u10w) 6980 | -6/Garrison | Triggered checkpoint 6980 | -6/Garrison | Triggered checkpoint 6981 | -6/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06914_ Released Relay Coupler [Grunt]. 06914_ Released Hacking Suite. 06914_ Released Huge Storage Unit. 06914_ Released Hacking Suite. 06914_ Released Lgt. Angular Momentum Engine. 06914_ Released Adv. Targeting Computer. 06915_ Acquired Hacking Suite. 06917_ Acquired Adv. Visual Processing Unit. 06919_ Hacking Suite destroyed. 06934_ System corrupted: Matter fused (-5). 06947_ Acquired 37 matter. 06948_ Acquired 55 matter. 06967_ C-30 ARC bursts open, deploying its payload. 06967_ G-67 Veteran unfolds itself. 06967_ G-50 Soldier unfolds itself. 06980_ Beams of light sweep through the air. An alarm sounds. 06980_ C-30 ARC bursts open, deploying its payload. 06980_ G-67 Veteran unfolds itself. 06980_ G-50 Soldier unfolds itself. 06981_ System corrupted: Matter fused (-10). 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Grenade Launcher | -9/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Gauss Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Close Call Dynamic Key Quick And Dirty Challenges ------------ None Game ------ Seed DecoyMiniTorch Manual? 0 Play Time 01:31:57 Cumulative 24.6 hours Start 2024.04.20 @ 20:02:56 End 2024.04.28 @ 12:42:28 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92efe98a-340d-4b60-8034-7d9ab479e0fa