Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 19:31:50 Player: Crusang Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1855) 1855 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 5603 Bonus ------- Follower Combat Kills 73 Cogmind --------- Core Integrity 0/700 Matter 185/300 Energy 87/100 System Corruption 7% Temperature Cool (21) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Small Storage Unit Structural Scanner Improved Targeting Computer Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Structural Scanner Improved Targeting Computer Hacking Suite System Shield Makeshift System Shield System Restoration Module > --- WEAPON ----------- Heavy Rocket Launcher Axe > --- INVENTORY -------- Improved Titanium Leg ECM Suite Utility Shielding Heavy Ion Cannon Precision Assault Rifle Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . 2 . 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 44 | 8 1 6 1 11 5 3 4 1 4 Power 7 | 1 1 . . 3 1 . 1 . . Engine 4 | 1 . . . 2 . . 1 . . Core 3 | . 1 . . 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 7 | 2 . 2 . 1 1 . . . 1 Treads 2 | 2 . . . . . . . . . Leg 1 | . . . . . . . . . 1 Wheel 4 | . . 2 . 1 1 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 3 . 4 . 5 2 . 2 1 1 Device 7 | 2 . 2 . 2 . . . 1 . Storage 1 | 1 . . . . . . . . . Processor 1 | . . 1 . . . . . . . Hackware 6 | . . . . 2 2 . 2 . . Protection 3 | . . 1 . 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 12 | 2 . . 1 2 1 3 1 . 2 Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 4 | 2 . . . 1 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 5 | . . . 1 . . 2 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 26 | . . 1 . 5 1 . 6 . 13 Power 4 | . . . . 1 . . 2 . 1 Propulsion 4 | . . . . 1 . . 1 . 2 Utility 11 | . . 1 . 2 1 . 2 . 5 Weapon 7 | . . . . 1 . . 1 . 5 Highest Loss Streak 5 | . . 1 . 4 1 . 4 . 5 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 2 4 7 7 6 7 7 6 7 4 Power 1 | . 1 2 2 1 1 1 . . . Propulsion . | . 1 1 1 . . 1 1 1 . Utility . | . . . . . . . . 1 . Weapon 3 | . 1 3 4 4 5 5 4 5 3 Tool/Special . | . . . . . . . . . . Unused Backups 7 | . . 2 . 3 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility . | . . . . . . . . . . Weapon 6 | . . 1 . 3 2 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 87 | . 96 94 100 82 90 91 76 84 76 Engine 1 | . 6 . . 2 . . 1 7 5 Core 6 | . 7 11 11 6 7 7 1 . . Treads 3 | . 26 4 . . . . . . . Wheel 12 | . . 17 22 17 15 15 7 7 2 Device 13 | . 14 18 11 10 15 15 15 15 12 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 6 | . . 3 11 9 7 7 7 7 7 Hackware 10 | . . . . 2 15 23 20 23 17 Protection 4 | . . 6 11 8 5 . . . 3 Ballistic Gun 10 | . 26 22 11 2 7 10 11 7 2 Ballistic Cannon 2 | . . . . 8 6 . . . . Launcher 2 | . . . 10 6 . . . . 3 Peak Build Rating 39 | 9 9 13 13 23 37 38 38 37 39 Average Rating 22 | 7 8 12 13 17 26 36 31 35 29 On Entrance 21 | . 7 9 13 13 23 37 38 34 37 Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 11 13 18 19 29 26 29 30 29 38 Greatest Support 40 | 40 40 40 28 28 40 40 40 28 28 Greatest Overweight (x) 3 | . 3 . . 1 . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 Most Carried 8 | 3 8 8 7 8 8 8 7 8 8 Average Carried 6 | 2 4 7 7 6 7 7 6 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 3 8 7 7 8 8 7 7 8 . Class Distribution -------------------- 48% | Hacker-Mutant 45% | Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 1468 | 336 28 153 24 242 50 10 494 10 121 Remotely . | . . . . . . . . . . Salvage Created 1585 | 178 209 118 26 298 59 86 311 . 300 Parts 80 | 15 12 8 9 15 1 . 11 . 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | 3 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 1 12 . 6 Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 44 | . 3 2 4 8 2 3 10 . 12 Melee 2 | . . . . . . . . . 2 Guns 12 | . 3 2 1 . . . 6 . . Cannons 11 | . . . . 7 2 1 . . 1 AOE 18 | . . . 3 . . 2 4 . 9 Classes Destroyed 13 | 3 1 2 1 1 2 1 1 . 1 Worker 2 | 2 . . . . . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 5 | 5 . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . Operator 1 | . . 1 . . . . . . . Swarmer 12 | . . . 4 . . . 3 . 5 Saboteur 1 | . . . . . . . . . 1 Grunt 15 | . 3 1 . 4 . . 4 . 3 Brawler 3 | . . . . . . 2 . . 1 Duelist 3 | . . . . . . . 2 . 1 Sentry 8 | . . 1 . 4 . 1 1 . 1 Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 8 | 5 3 1 4 2 1 3 4 . 8 Combat Bots Only 8 | . 3 1 4 2 1 3 4 . 8 Max Kills in Single Turn 5 | 1 1 1 3 1 1 1 2 . 5 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 3 . . 1 2 . 5 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 318 | . 13 13 11 55 16 63 57 . 90 Missed 109 | . 1 3 5 23 4 29 17 . 27 Hits 209 | . 12 10 6 32 12 34 40 . 63 Melee 3 | . . . . . . . . . 3 Projectile 206 | . 12 10 6 32 12 34 40 . 60 Critical Strikes 11 | . . 1 . 3 . . 2 . 5 Damage Taken 3363 | . 156 120 67 504 135 257 751 . 1373 Core 906 | . 14 29 16 132 16 33 171 . 495 Absorbed by Shields 16 | . . . . 16 . . . . . Redirected to Shielding 36 | . . . . . . . . . 36 Core Remaining (%) 89 | 100 94 . 88 76 . . . . . Volleys Fired 137 | 28 16 8 4 35 6 6 19 . 15 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 104 | 40 40 40 50 63 63 104 104 . 93 Shots Fired 229 | 56 32 16 5 40 12 11 38 . 19 Gun 150 | 56 32 16 4 5 6 1 29 . 1 Cannon 55 | . . . . 35 6 3 3 . 8 Launcher 24 | . . . 1 . . 7 6 . 10 Special . | . . . . . . . . . . Kinetic 191 | 56 32 16 4 40 12 1 29 . 1 Thermal 14 | . . . . . . 3 3 . 8 Explosive 24 | . . . 1 . . 7 6 . 10 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | 7 19 6 3 8 9 5 13 . 14 Robot Miss Streak 3 | 2 2 1 2 3 1 2 2 . 3 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 163 | 34 26 10 3 28 11 7 31 . 13 Core Hits 108 | 14 11 7 4 13 5 11 22 . 21 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . . 3 1 . 1 . . Destroy 1 | . . . . . . . 1 . . Blast 4 | . . . . 3 1 . . . . Melee Attacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4856 | 305 209 86 182 843 263 329 1200 . 1439 Guns 1214 | 305 205 86 26 24 75 18 452 . 23 Cannons 1195 | . . . . 782 172 52 54 . 135 Explosions 2253 | . . . 156 . . 259 694 . 1144 Melee 137 | . . . . . . . . . 137 Ramming 57 | . 4 . . 37 16 . . . . Kinetic 2168 | 305 205 86 26 806 247 18 452 . 23 Thermal 241 | . . . . . . 52 54 . 135 Explosive 2253 | . . . 156 . . 259 694 . 1144 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 137 | . . . . . . . . . 137 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 2 1 1 1 1 7 Average Corruption 2 | . . . . 1 1 1 1 1 7 Corruption Purged 1 | . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . 2 . 6 4 . 8 Message Errors 4 | . . . . 1 . . . . 3 Matter Fused 4 | . . . . . . . 1 . 3 Heat Flow Errors 2 | . . . . 1 . . 1 . . Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . 4 . . 1 Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 175 | . . . . 10 35 . 73 . 57 Projectiles 45 | . . . . 10 35 . . . . Explosions 112 | . . . . . . . 73 . 39 Melee 18 | . . . . . . . . . 18 Knockbacks 10 | . . . . 7 3 . . . . Impact . | . . . . . . . . . . Kinetic 9 | . . . . 6 3 . . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 157 | . . . 19 17 8 . 48 . 65 Shots 6 | . . . 1 . . . 3 . 2 Rammed 12 | . 2 . 1 6 3 . . . . Targets Rammed 12 | . 2 . 1 6 3 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 159 | . 18 20 14 159 . 27 148 . 66 Average Temperature 17 | . 6 10 5 21 . 14 31 . 18 Received Heat Transfer 1012 | . 90 66 . 255 6 78 207 . 310 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 4 | . . . . 4 . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 333 | . . . . . . 74 74 . 185 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 95 | 15 70 30 95 80 45 . . . . Initial 25 | . 3 . . . 25 . . . . Average 16 | 2 18 4 48 23 8 . . . . Influence Increases 1239 | 40 93 66 103 264 95 60 244 . 274 Destroy 0b10 Robot/C 920 | . 60 40 80 160 40 60 220 . 260 Destroy 0b10 Robot/NC 55 | 40 5 5 . 5 . . . . . Destroy Leader 140 | . 20 10 10 50 20 . 20 . 10 Allied During Kill 8 | . . . . . . . 4 . 4 Successful Hack 35 | . 8 11 8 8 . . . . . Select Force Hacks 20 | . . . . . 20 . . . . Disable Machine 30 | . . . . 30 . . . . . Destroy Structure 16 | . . . 5 11 . . . . . Partial Spotted 15 | . . . . . 15 . . . . Influence Decreases 1159 | 35 98 66 100 211 151 60 224 20 194 Entered New Map 56 | . 2 . . 3 31 . . 20 . Time Decay 899 | 35 96 66 100 158 120 60 174 . 90 Lost Part 201 | . . . . 50 . . 50 . 101 Lost Ally 3 | . . . . . . . . . 3 Squads Dispatched 10 | . 1 3 . 2 2 . 1 . 1 Investigation 4 | . . 2 . 1 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 3 | . 1 1 . 1 . . . . . Assault 2 | . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 6 7 4 14 3 3 14 . 18 Peak Tracking Total 9 | . 4 3 4 6 1 3 5 . 9 Tactical Retreats 7 | . . 1 . 3 . . 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 4 | . 4 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . . 2 . . 1 . 1 Max in Single Turn 1 | . . . . 1 . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 13 | . 3 5 1 3 1 . . . . Terminals 10 | . 2 4 1 3 . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 31 | . 5 9 1 13 3 . . . . Successful 21 | . 3 5 1 10 2 . . . . Failed 10 | . 2 4 . 3 1 . . . . Catastrophic 3 | . . 3 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 19 | . 5 6 . 7 1 . . . . Terminals 26 | . 4 8 1 13 . . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . . 3 1 7 . . . . . Record 4 | . . . . 4 . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . 3 2 . 3 1 . . . . Terminals 6 | . 2 1 . 3 . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 5 | . 1 1 . 3 . . . . . Fabricators 1 | . . . . . 1 . . . . Download 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Monitor 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 3 . 3 . . . . . Full Trace Events 3 | . . 2 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 95 | . . . . . 95 . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 1 1 Highest-Rated Group 20 | . . . . . . . 20 13 13 Highest-Rated Ally 20 | . . . . . . . 20 13 13 Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . . . . . 5 . 5 Total Damage 216 | . . . . . . . 106 . 110 Kills 2 | . . . . . . . 1 . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Active Infowar (turns) 3575 | 155 360 391 204 643 525 442 382 95 378 Terrain 144 | 144 . . . . . . . . . Structural 1881 | . . . . 59 525 442 382 95 378 Seismic 623 | 11 360 252 . . . . . . . ECM 2424 | . . 391 204 643 525 442 111 . 108 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 3712 | 225 360 391 204 643 525 442 449 95 378 Spaces Moved 2290 | 86 167 294 204 327 192 436 302 61 221 Core 14 | 6 2 . . . . . . . 6 Treads 282 | 80 165 37 . . . . . . . Legs 94 | . . . . . . . . . 94 Wheels 1900 | . . 257 204 327 192 436 302 61 121 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 95 95 95 95 95 95 100 100 Average Speed 108 | 152 160 103 95 95 95 95 103 107 135 Slowest Speed 200 | 160 200 160 95 110 95 95 115 115 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 29 32 49 21 5 62 50 10 40 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . Scrap Searched 5 | . . . 1 . . . 3 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 159 | . . . 5 12 . 46 24 . 72 Melee . | . . . . . . . . . . Projectile 16 | . . . . 12 . 1 . . 3 AOE 143 | . . . 5 . . 45 24 . 69 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total 3293 | 131 230 370 209 618 523 451 399 90 272 Wait 731 | 7 32 54 . 225 310 4 56 28 15 Move 2281 | 85 166 293 203 326 191 435 301 60 221 Hop . | . . . . . . . . . . Pick Up 26 | 3 5 5 . 9 3 . 1 . . Fast Attach 29 | 7 7 1 . 4 3 . 4 1 2 Attach 23 | . . 3 . 5 . 1 4 . 10 Detach 7 | . . . . . . 1 3 1 2 Swap 16 | 1 1 2 1 2 2 3 3 . 1 Drop 18 | . 1 4 . 6 5 1 . . 1 Fire 137 | 28 16 8 4 35 6 6 19 . 15 Melee 5 | . . . . . . . . . 5 Ram 10 | . . . 1 6 3 . . . . Kick . | . . . . . . . . . . Crush 2 | . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . . . . . 8 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 226 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 9) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Utility x2 938 | -9/Materials | Identified exit to Mines 977 | -9/Materials | Entered Mines 1099 | -9/Mines | Discovered new exit (range 6) 1121 | -9/Mines | Identified exit to Materials 1162 | -9/Mines | Learned Materials security intel 1181 | -9/Mines | Entered Materials 1181 | -8/Materials | Evolved 2 slots: Utility x2 1669 | -8/Materials | Lost 4 parts (1p1n1u1w) 1821 | -8/Materials | Discovered new exit (range 3) 1824 | -8/Materials | Entered Factory 1824 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2151 | -7/Factory | Build established: Hacker-Mutant 2344 | -7/Factory | Discovered new exit (range 6) 2349 | -7/Factory | Entered Lower Caves 2572 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2654 | -7/Lower Caves | Learned Factory interactive machine intel 2789 | -7/Lower Caves | Discovered new exit (range 2) 2791 | -7/Lower Caves | Entered another Lower Caves area 2849 | -7/Lower Caves | Lost 4 parts (1p1n2u) 2946 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3213 | -7/Lower Caves | Discovered new exit (range 4) 3240 | -7/Lower Caves | Entered Zion 3240 | -7/Zion | Accompanied by 1 ally 3298 | -7/Zion | Discovered new exit (range 10) 3335 | -7/Zion | Entered Proximity Caves 3335 | -6/Proximity Caves | Accompanied by 1 ally 3383 | -6/Proximity Caves | Learned 4 Factory zone layouts 3501 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 3554 | -6/Proximity Caves | Spotted B-75 Beast 3625 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3626 | -6/Proximity Caves | Core integrity fell below 50% 3654 | -6/Proximity Caves | Destroyed 8 combat bots 3669 | -6/Proximity Caves | Lost 5 parts (1p1u3w) 3707 | -6/Proximity Caves | Core integrity fell below 20% 3713 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03677_ Y-64 Sentinel destroyed. 03680_ Acquired 41 matter. 03695_ C-30 ARC bursts open, deploying its payload. 03695_ G-67 Veteran unfolds itself. 03695_ G-50 Soldier unfolds itself. 03695_ E-15 Imp unfolds itself. 03695_ Critical hit (Burn: +50). 03698_ Hvy. Ion Cannon blown off. 03698_ Imp. Titanium Leg blown off. 03698_ Axe blown off. 03698_ E-15 Imp destroyed. 03701_ The unstable cave ceiling collapses. 03703_ Acquired Axe. 03704_ Utility Shielding destroyed. 03704_ Hacking Suite destroyed. 03706_ Acquired Imp. Titanium Leg. 03707_ Imp. Titanium Leg destroyed. 03711_ Segregator fries itself beyond repair. 03711_ Axe destroyed. 03713_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ########??????????????????????? | | ?????????????????? ##########????????????????????? | | ???????????? ## #### ???????????????????? | | ??????????? ####### ## ###???????????????????? | | ??????????? #"""" ##???????????????????? | | ??????????? #" % " ##???????????????????? | | ??????????? # %" ???????????????????? | | ??????????? # % " ??????????????????????? | | ????????### #" ??????????????????????? | | ????????### #""" #% #??????????????????????? | | ???????? # ggg ###?????????????????????? | | ????????? g### ????????????????????? | | ?????????? ## ###????????????????????? | | ?????????? # ##?????????? ?????????? | | ????????? ## ###???????? ? ?????? | | ????????? # # % ## ???????? # ???? | | ????????? ## ??? # ] # ???????? # ??? | | ????????? ###?? ? # # # ???????? # ?? | | ??????????###??## # # @ ### ???? ??? | | ???????????????### ## ############ ???? | | ????????????????### ### ;# ######## ????? | | ????????????????### ## ### % ?????? | | ?????????????????## ?### ##?? ??????? | | ????????????????## ?## ###? ""??????? | | ????????????????### ?### ###"# # ??????? | | ????????????????####?##; # ##" ##??????? | | ### ????????????##### # ;#### ##??????? | | ####????????????####### ####### ###?????? | | ##???????????? #### # ###### ###?????? | | ##????????????## #### ## ######% % ##?????? | | ????????######### ##### ########### ###????? | | #??############### #### ###### ####???? | | ########### # ###???? | | ##### #### # ##???? | | ## ## ############ #### ##???? | | ########### ##### ### ##???? | | ### ##???????## #### ##### ##???? | | #### ##???????## ##### "###### ##???? | | ######## ####??????## ##### "##?#### ##???? | | ######## ######????######### ####?### ###???? | | #####?## #####???######### ####### ###???? | | ###?## #####????##### ##### ####??? | | ###### #####??#### ## ###??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 21 Item Schematics ----------------- Imp. System Restoration Module | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Maybe Next Time I'll Detach My Launcher Quick And Dirty Challenges ------------ None Game ------ Seed RapidGhostAutohacker Manual? 0 Play Time 00:42:23 Cumulative 8.5 hours Start 2025.09.24 @ 11:03:59 End 2025.09.25 @ 19:31:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 8 Adventurer 6 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f89dc0b-0a58-4f04-a63c-6613f03ffcca