Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.25 @ 00:50:18 Player: Rohain Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (139) 695 Value Destroyed (5871) 5871 Prototype IDs (12) 240 Alien Tech Used (1) 200 Bonus (5750) 5750 TOTAL SCORE: 19256 Bonus ------- High Alert Combat Kills 50 Entered Garrisons 200 Entered DSFs 500 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 231/300 Energy 78/100 System Corruption 3% Temperature Cool (0) Movement Treading (145) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biometal Medium Treads > --- UTILITY (10) ----- Terrain Scan Processor Advanced Targeting Computer Improved Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Medium Treads Advanced Heat Sink Improved Coolant Injector Encrypted Comm Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Linear Gravjet Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer Improved Cloaking Device > --- WEAPON ----------- Gatling Laser Gatling Laser Quantum Rifle > --- INVENTORY -------- Light Angular Momentum Engine Antimatter Reactor Advanced VSS Leg Linear Gravjet Improved Antigrav System Advanced Heat Sink Advanced Cooling System Improved Coolant Injector Improved Coolant Injector Encrypted Comm Array [Rating: 119] Favorites ----------- Power Neutrino Core Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Medium Treads Leg Flexi-carbon Leg Hover Unit Improved Antigrav System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Proton Missile Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . . 2 2 2 2 . 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 2 . . . . . . . . . . 1 . Utility 8 | . . . . 2 1 2 . 1 . . 1 . . 1 . Weapon 2 | . . . . . 1 . . 1 . . . . . . . Parts Attached 183 | 6 5 8 18 23 19 . 16 3 16 8 6 . . 45 10 Power 30 | 1 1 2 4 1 3 . 4 2 2 . 2 . . 8 . Engine 18 | 1 1 2 4 1 2 . 3 2 1 . . . . 1 . Core 5 | . . . . . 1 . 1 . 1 . 1 . . 1 . Reactor 7 | . . . . . . . . . . . 1 . . 6 . Propulsion 53 | 2 1 3 9 7 4 . 4 . 4 1 2 . . 14 2 Treads 2 | . . . . . . . . . . . . . . . 2 Leg 42 | 2 1 3 9 7 4 . 4 . 4 1 2 . . 5 . Wheel . | . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . 9 . Flight . | . . . . . . . . . . . . . . . . Utility 50 | 1 2 . 1 4 4 . 4 . 7 4 2 . . 15 6 Device 29 | . . . . 2 2 . 3 . 4 3 . . . 11 4 Storage 4 | 1 1 . . . . . 1 . . . 1 . . . . Processor 9 | . 1 . 1 1 1 . . . 1 . . . . 3 1 Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . . . . 1 1 . . . 2 1 1 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 50 | 2 1 3 4 11 8 . 4 1 3 3 . . . 8 2 Energy Gun 37 | . . 2 . 10 8 . 3 1 2 2 . . . 8 1 Energy Cannon 3 | . . . 2 . . . 1 . . . . . . . . Ballistic Gun 6 | 2 1 1 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . 1 . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 2 4 . . 1 . 1 . . . 2 1 Corrupted Parts 2 | . . . . . . . . . . . . . . 2 . System Corruption 7 | . . . . . . . . . . . . . . 7 . Parts Lost 83 | . . . 3 1 14 . . . 10 3 1 . . 45 6 Power 10 | . . . 2 1 . . . . 1 . . . . 6 . Propulsion 26 | . . . 1 . 5 . . . 2 1 1 . . 16 . Utility 25 | . . . . . 4 . . . 4 1 . . . 12 4 Weapon 22 | . . . . . 5 . . . 3 1 . . . 11 2 Highest Loss Streak 21 | . . . 2 1 6 . . . 3 2 1 . . 21 4 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 86 99 98 99 91 16 77 80 84 95 99 100 100 75 20 Engine 4 | . 14 13 10 8 2 . 4 5 2 . . . . . . Core 2 | . . . . . 4 . 1 . 2 5 5 5 5 1 . Reactor 1 | . . . . . . . . . . . 4 5 5 5 . Leg 24 | . 28 27 43 36 26 . 24 23 22 22 20 21 21 7 . Device 11 | . . . . 9 14 . 12 17 20 23 15 15 15 11 4 Storage 6 | . 14 14 11 9 7 3 6 5 1 . 4 5 5 3 . Processor 12 | . 1 14 11 9 9 13 13 11 11 17 15 15 15 20 14 Protection 4 | . . . . 9 5 . . . 6 4 10 10 10 3 . Energy Gun 12 | . . 9 2 16 19 . 10 15 12 16 15 15 15 10 . Ballistic Gun 4 | . 28 18 14 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 72 | 14 19 24 25 33 35 . 42 37 42 43 72 72 72 72 8 Greatest Support 78 | 20 20 32 52 47 57 3 76 76 78 75 75 75 75 78 30 Greatest Overweight (x) 8 | 3 . 2 . 1 8 . . . . . . . . 4 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 10 10 10 10 5 Average Capacity 8 | 7 8 10 10 10 10 5 9 10 6 5 9 10 10 9 5 Most Carried 10 | 4 8 10 10 10 10 7 10 10 10 5 6 7 7 10 5 Average Carried 7 | 1 4 9 9 9 9 5 6 9 6 4 5 6 7 7 4 Final Capacity 10 | 8 10 10 10 10 10 5 10 10 5 5 10 10 10 5 5 Final Carried 10 | 2 8 10 10 10 6 5 10 9 5 5 6 7 7 4 4 Class Distribution -------------------- 32% | Scavenger-Mutant 29% | Scavenger-Gunner 26% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Matter Collected 2331 | 220 270 287 315 235 169 . 160 . 182 116 60 . . 317 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6483 | 12 472 235 708 679 542 . 121 . 850 671 547 72 107 1467 . Parts 266 | 1 28 24 46 37 18 . 3 . 32 18 9 . 2 48 . Haulers Intercepted 6 | . 1 . 1 3 . . . . . . . . . 1 . Recyclers Shooed 4 | . 2 . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 3 2 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 119 | . 8 10 15 14 13 . 2 . 19 9 5 1 2 21 . Guns 88 | . 8 10 8 10 11 . . . 15 6 1 . 2 17 . Cannons 8 | . . . 6 1 . . 1 . . . . . . . . AOE 5 | . . . . 3 1 . . . . 1 . . . . . Classes Destroyed 15 | 1 4 1 3 1 1 . 1 . 1 . 1 . . 1 . Worker 3 | . . 1 . . 1 . . . . . 1 . . . . Builder 1 | . . . . . . . . . . . 1 . . . . Tunneler 3 | 1 . . 1 . . . . . . 1 . . . . . Hauler 6 | . 1 . 1 3 . . . . . . . . . 1 . Recycler 6 | . 3 . . . . . . . . . 1 . . 2 . Watcher 1 | . . . 1 . . . . . . . . . . . . Swarmer 39 | . 6 7 2 4 6 . . . 9 . . . . 5 . Grunt 41 | . 2 3 8 7 4 . . . 5 4 4 . . 4 . Brawler 1 | . . . . 1 . . . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . . Sentry 13 | . . . 3 2 2 . . . . 2 1 1 . 2 . Specialist 2 | . . . . . . . . . . . . . . 2 . Hunter 4 | . . . . . . . 2 . 1 1 . . . . . Programmer 15 | . . . . . 1 . . . 3 2 . . 2 7 . Behemoth 2 | . . . . . . . . . 1 . . . . 1 . Best Kill Streak 5 | 1 3 3 4 4 5 . 2 . 4 5 4 1 2 4 . Combat Bots Only 5 | . 3 3 4 4 5 . 2 . 4 5 4 1 2 4 . Max Kills in Single Turn 2 | 1 1 2 1 2 1 . 1 . 2 1 1 1 1 1 . Gunslinging 1 | . . 1 . . . . . . 1 . . . . . . Exploded 2 | . . . . 2 1 . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Damage Taken 12417 | . 367 252 766 536 2078 . 279 . 1607 551 406 68 215 4671 621 Core 2449 | . 59 20 45 87 627 . 50 . 103 82 43 . 21 1022 290 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 68 88 84 10 . 94 . . 81 . . 94 . . Volleys Fired 413 | 1 46 22 55 43 43 . 6 . 64 23 21 3 7 76 3 Largest 4 | 2 2 2 2 2 3 . 2 . 4 3 3 3 3 3 1 Hottest 261 | 40 40 85 88 121 173 . 165 . 261 229 223 223 223 254 81 Shots Fired 863 | 2 92 44 87 78 93 . 12 . 146 65 63 9 21 148 3 Gun 823 | 2 92 44 64 70 93 . 6 . 145 63 63 9 21 148 3 Cannon 35 | . . . 23 6 . . 6 . . . . . . . . Launcher 5 | . . . . 2 . . . . 1 2 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 179 | 2 92 35 50 . . . . . . . . . . . . Thermal 679 | . . 9 37 76 93 . 12 . 145 63 63 9 21 148 3 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 5 | . . . . 2 . . . . 1 2 . . . . . Robot Hit Streak 59 | 1 12 10 23 16 15 . 3 . 20 26 23 18 6 59 8 Robot Miss Streak 6 | 1 6 3 2 3 2 . 1 . 2 3 1 . 2 3 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 21 | . 1 2 3 2 3 . . . 5 1 . . 1 3 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . 1 1 . . 1 1 . Shots Hit Robots 641 | 1 46 27 72 57 75 . 9 . 100 43 52 8 14 134 3 Core Hits 286 | 1 15 13 23 28 38 . 2 . 37 18 15 1 4 91 . Critical Kills 1 | . . . 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 47 | . . 1 2 3 2 . . . 14 10 5 2 2 6 . Burn 46 | . . 1 1 3 2 . . . 14 10 5 2 2 6 . Meltdown 1 | . . . 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13640 | 10 652 368 1192 1056 1699 . 242 . 2304 959 985 151 319 3613 90 Guns 12600 | 10 652 368 831 855 1484 . 83 . 2290 877 985 151 319 3613 82 Cannons 561 | . . . 361 41 . . 159 . . . . . . . . Explosions 471 | . . . . 160 215 . . . 14 82 . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 8 | . . . . . . . . . . . . . . . 8 Kinetic 1559 | 10 652 280 617 . . . . . . . . . . . . Thermal 11602 | . . 88 575 896 1484 . 242 . 2290 877 985 151 319 3613 82 Explosive 215 | . . . . . 215 . . . . . . . . . . Electromagnetic 256 | . . . . 160 . . . . 14 82 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 2 . . . 5 8 . . 6 16 16 Average Corruption 4 | . . . . . 1 . . . 3 5 . . 5 5 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 55 | . . . . . 6 . . . 12 24 . . 1 12 . Message Errors 9 | . . . . . . . . . 1 5 . . 1 2 . Matter Fused 14 | . . . . . 2 . . . 4 3 . . . 5 . Heat Flow Errors 5 | . . . . . 2 . . . . 3 . . . . . Energy Discharges 8 | . . . . . . . . . 1 5 . . . 2 . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . . . . . 4 2 . . . . . Data Loss (major) 2 | . . . . . . . . . 1 1 . . . . . Misfires 4 | . . . . . 2 . . . . 2 . . . . . Alerts 3 | . . . . . . . . . . 1 . . . 2 . Misdirections 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 82 | . . . . . 56 . 26 . . . . . . . . Projectiles 26 | . . . . . . . 26 . . . . . . . . Explosions 56 | . . . . . 56 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . . . . . 97 . . . . . . . . . 3 Shots 1 | . . . . . 1 . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 375 | . . 120 342 350 375 . . . 12 193 189 189 192 294 . Average Temperature 97 | . . 40 130 74 124 . . . 12 49 101 101 105 80 . Received Heat Transfer 2541 | . 84 66 273 216 588 . . . 231 135 163 18 . 767 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 19 | . . . 1 . 1 . 1 . 4 2 5 1 . 4 . Combat Hostiles 18 | . . . 1 . 1 . 1 . 4 2 4 1 . 4 . Parts Melted 118 | . . 1 3 3 8 . 1 . 23 25 14 4 5 31 . Heat Transferred 26639 | . . 296 1184 2294 2584 . 398 . 5206 2827 2567 470 705 7997 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Peak Influence 498 | 5 282 379 274 410 349 110 147 77 498 418 371 . . 197 35 Initial 261 | . 3 109 69 52 126 110 77 77 53 261 204 . . 61 20 Average 201 | . 158 235 146 277 145 110 131 77 308 300 288 . . 89 14 Maximum Alert Level 2 | . 1 1 1 2 1 . . . 2 2 1 . . . . Low Security (%) 49 | 100 68 39 71 10 66 100 100 100 18 11 1 . . 100 100 Level 1 43 | . 31 60 28 75 33 . . . 49 82 98 . . . . Level 2 6 | . . . . 14 . . . . 32 6 . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . Squads Dispatched 20 | . 1 . 1 1 4 . . . . 4 2 . . 6 1 Investigation 6 | . 1 . . . 1 . . . . 2 1 . . . 1 Extermination 5 | . . . . . 1 . . . . 1 . . . 3 . Reinforcement 6 | . . . 1 1 . . . . . 1 . . . 3 . Assault 1 | . . . . . 1 . . . . . . . . . . Garrison 2 | . . . . . 1 . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Distress Signals 5 | . 1 . 1 1 . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 183 | . 15 11 20 17 20 . 9 . 21 15 5 1 2 46 1 Peak Tracking Total 17 | . 6 3 5 4 6 . 5 . 5 5 3 1 2 17 1 Tactical Retreats 6 | . 1 . . 1 1 . 1 . . . . . . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Traps Triggered 15 | . 1 2 . 1 2 . . . 3 1 4 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Machines Disabled 11 | . . . 1 1 2 . . . 2 5 . . . . . Max in Single Turn 4 | . . . 1 1 1 . . . 1 4 . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Machines Accessed 18 | . 1 1 1 1 1 1 . 1 1 3 2 . 1 2 2 Terminals 14 | . 1 . 1 1 1 1 . . 1 2 1 . 1 2 2 Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . . . . Total Hacks 33 | . 5 1 4 2 2 1 . 1 1 3 2 . 1 6 4 Successful 17 | . 3 1 2 2 . 1 . 1 . 1 1 . 1 2 2 Failed 16 | . 2 . 2 . 2 . . . 1 2 1 . . 4 2 Catastrophic 5 | . . . . . . . . . . 2 1 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 19 | . 5 . 4 2 2 . . . . 2 1 . . 2 1 Terminals 29 | . 5 . 4 2 2 1 . . 1 2 1 . 1 6 4 Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . . . . Terminal Hacks 8 | . 1 1 . 1 . 1 . . . . . . 1 1 2 Record 2 | . . . . . . . . . . . . . 1 . 1 Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . 1 1 Open DSF 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . 1 . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 6 | . 2 . 2 1 . . . . . . . . . 1 . Terminals 6 | . 2 . 2 1 . . . . . . . . . 1 . Botnet 4 | . 1 . 1 1 . . . . . . . . . 1 . Operators 2 | . 1 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 1 1 1 . . . 1 2 1 . . 2 2 Full Trace Events 2 | . . . . . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 1 . . . 7 . . . . . . Machine Destruction 4 | . . . . . 1 . . . 3 . . . . . . Programmers 4 | . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Warlord Squad Rendezvous 3 | . . . . . . . . . . . . . . 3 . Dakka 1 | . . . . . . . . . . . . . . 1 . Infantry 1 | . . . . . . . . . . . . . . 1 . Chimera 1 | . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Turns Passed 7390 | 53 385 449 804 644 1202 12 163 28 1040 719 344 453 116 811 167 Spaces Moved 4945 | 34 183 285 471 376 816 17 95 19 663 525 203 369 78 637 174 Core 289 | 11 . . . . 7 17 5 . . . . . . 88 161 Treads 13 | . . . . . . . . . . . . . . . 13 Legs 4312 | 23 183 285 471 376 809 . 90 19 663 525 203 369 78 218 . Wheels . | . . . . . . . . . . . . . . . . Hover 331 | . . . . . . . . . . . . . . 331 . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 120 122 120 122 50 50 120 120 120 120 120 120 36 50 Average Speed 114 | 113 120 126 122 124 127 50 116 120 120 120 120 120 120 75 59 Slowest Speed 450 | 200 120 260 123 190 450 50 120 120 120 120 120 120 120 360 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 34 56 33 33 21 1 88 1 63 18 6 58 16 18 17 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . . . 1 1 1 1 1 . Scrap Searched 3 | . . 2 . . . . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 31 | . . . . . 27 . . . . 4 . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 31 | . . . . . 27 . . . . 4 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Gar Fac Fac Upp Upp Res Qua Total 5881 | 44 254 331 618 476 903 21 131 24 778 561 255 372 84 798 231 Wait 188 | . 15 5 52 11 8 . 4 . 28 1 9 . . 20 35 Move 4928 | 33 182 284 470 375 815 16 94 18 660 524 202 368 77 636 174 Hop . | . . . . . . . . . . . . . . . . Pick Up 61 | 4 5 5 9 8 7 1 7 . 3 2 1 1 . 7 1 Fast Attach 93 | 4 2 5 4 5 10 . 11 2 8 7 1 . . 25 9 Attach 47 | 2 . . 5 4 8 . 2 1 4 1 3 . . 15 2 Detach 9 | . . . . 1 . 1 . . . . 1 . . 5 1 Swap 44 | . 3 3 9 14 1 . 3 . 4 . 2 . . 5 . Drop 75 | . 1 7 14 15 11 3 4 3 4 3 . . . 8 2 Fire 413 | 1 46 22 55 43 43 . 6 . 64 23 21 3 7 76 3 Melee . | . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . 1 4 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 3 . 15 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/DSF -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 439 | -10/Materials | Entered Mines 449 | -10/Mines | Met a Derelict bent on vengeance 514 | -10/Mines | Learned location of Zion (-7) 594 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 872 | -10/Mines | Discovered new exit (range 8) 888 | -10/Mines | Entered Materials 888 | -9/Materials | Evolved 2 slots: Propulsion x2 1530 | -9/Materials | Discovered new exit (range 15) 1692 | -9/Materials | Entered another Materials area 1692 | -8/Materials | Evolved 2 slots: Utility x2 1940 | -8/Materials | Build established: Scavenger-Mutant 2157 | -8/Materials | Discovered new exit (range 5) 2293 | -8/Materials | Identified exit to Storage 2336 | -8/Materials | Entered Factory 2336 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2701 | -7/Factory | Build established: Gunner 3192 | -7/Factory | Garrison activated, responded to threat 3286 | -7/Factory | Lost 6 parts (2n2u2w) 3363 | -7/Factory | Discovered new exit (range 15) 3497 | -7/Factory | Core integrity fell below 50% 3511 | -7/Factory | Core integrity fell below 20% 3538 | -7/Factory | Entered another Factory area 3538 | -6/Factory | Evolved 2 slots: Utility x2 3540 | -6/Factory | Lost 6 parts (2n2u2w) 3550 | -6/Factory | Identified exit to DSF 3550 | -6/Factory | Entered DSF 3550 | -6/DSF | Encountered a pitched battle between 0b10 and Warlord forces 3610 | -6/DSF | Sterilization system engaged 3613 | -6/DSF | Build established: Mutant 3630 | -6/DSF | Ambient heat levels rising (+10) 3645 | -6/DSF | Ambient heat levels rising (+10) 3660 | -6/DSF | Ambient heat levels rising (+10) 3675 | -6/DSF | Ambient heat levels rising (+10) 3690 | -6/DSF | Ambient heat levels rising (+10) 3695 | -6/DSF | Discovered new exit (range 15) 3705 | -6/DSF | Ambient heat levels rising (+10) 3713 | -6/DSF | Entered Factory 3713 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3739 | -5/Factory | Identified exit to Garrison 3741 | -5/Factory | Entered Garrison 3956 | -5/Garrison | Build established: Scavenger-Gunner 3989 | -5/Garrison | Spotted B-75 Beast 4001 | -5/Garrison | Triggered checkpoint 4037 | -5/Garrison | Destroyed B-75 Beast 4059 | -5/Garrison | Lost 3 parts (1n1u1w) 4160 | -5/Garrison | Triggered checkpoint 4179 | -5/Garrison | Discovered new exit (range 15) 4238 | -5/Garrison | Triggered checkpoint 4308 | -5/Garrison | Discovered new exit (range 12) 4327 | -5/Garrison | Build established: Scavenger-Mutant 4384 | -5/Garrison | Triggered checkpoint 4445 | -5/Garrison | Garrison Relay disabled 4500 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4586 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4698 | -5/Garrison | Triggered checkpoint 4770 | -5/Garrison | Discovered new exit (range 10) 4781 | -5/Garrison | Entered Factory 5087 | -5/Factory | Build established: Scavenger-Gunner 5344 | -5/Factory | Discovered new exit (range 8) 5500 | -5/Factory | Entered another Factory area 5500 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5572 | -4/Factory | Garrison activated, responded to threat 5760 | -4/Factory | Discovered new exit (range 7) 5844 | -4/Factory | Entered Upper Caves 5846 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5856 | -4/Upper Caves | Met a Warlord Commander 5857 | -4/Upper Caves | Learned location of Warlord (-4) 5858 | -4/Upper Caves | Found Unknown Device 5939 | -4/Upper Caves | Spotted B-86 Titan 6285 | -4/Upper Caves | Discovered new exit (range 7) 6297 | -4/Upper Caves | Entered another Upper Caves area 6307 | -4/Upper Caves | Learned Research terminal intel 6371 | -4/Upper Caves | Discovered new exit (range 13) 6413 | -4/Upper Caves | Entered Research 6413 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6413 | -3/Research | Identified Encrypted Comm Array 6414 | -3/Research | Loaded intel: 25 terminal locations 6592 | -3/Research | Lost 5 parts (1n1u3w) 6669 | -3/Research | Spotted B-86 Titan 6693 | -3/Research | Destroyed B-86 Titan 6754 | -3/Research | Lost 10 parts (1p4n3u2w) 6873 | -3/Research | Joined by Warlord Dakka squad 6932 | -3/Research | Joined by Warlord Chimera squad 6993 | -3/Research | Found Prototype Device 6993 | -3/Research | Identified Adv. Kinecellerator 7004 | -3/Research | Joined by Warlord Infantry squad 7025 | -3/Research | Build established: Scavenger-Mutant 7073 | -3/Research | System corruption reached 10% 7170 | -3/Research | Lost 21 parts (4p8n3u6w) 7190 | -3/Research | Spotted Executioner 7191 | -3/Research | Cargo convoy interrupted 7195 | -3/Research | Core integrity fell below 50% 7220 | -3/Research | Discovered new exit (range 9) 7224 | -3/Research | Entered Quarantine 7230 | -3/Quarantine | Lost 5 parts (1n4u) 7237 | -3/Quarantine | Found Alien Artifact 7238 | -3/Quarantine | Identified Core Reset Matrix 7238 | -3/Quarantine | Used Core Reset Matrix 7242 | -3/Quarantine | Detected hypermatrix surge 7242 | -3/Quarantine | Sensed 15 artifacts in vicinity 7309 | -3/Quarantine | Core integrity fell below 20% 7358 | -3/Quarantine | Lost 4 parts (3u1w) 7367 | -3/Quarantine | Met incapacitated Sigix Warrior 7367 | -3/Quarantine | Lockdown squad dispatched 7370 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 7377 | -3/Quarantine | Found Unknown Piercing Weapon 7377 | -3/Quarantine | Identified Enh. Force Lance 7391 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [Achievement: False Reunion] 07367_ ALERT: Sigix Quarantine Chamber accessed without registered guard. Dispatching lockdown squad. 07369_ Connecting with Sigix Quarantine Controls... 07370_ Connecting with Sigix Lab... >>Query(Sigix Access Protocol) Regardless of authorization, any access to the live [Sigix] specimen must be carried out under heavy guard, less out of worry for the specimen itself causing problems, and more to prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\XLMM. 07371_ Sigix Quarantine Controls disabled. 07377_ Acquired Unknown Piercing Weapon. 07377_ Identified Enh. Force Lance. 07385_ Enh. Force Lance destroyed. 07387_ Acquired Unknown Protection. 07387_ Identified Imp. Power Shielding. 07388_ Adv. Target Analyzer destroyed. 07389_ Acquired Unknown Treads. 07389_ Identified Biometal Medium Treads. Map ----- +----------------------------------------------------+ | ??????????# #?????????????????? | | ??????????# "" #?????????????????? | | ??????????# """ #?????????????????? | | ??????????# T" #########?????????? | | ??????????# "" ????????? | | ??????????# "" ????????? | | ??????????# ???????? | | ??????????# ????????? | | ??????????######## ########???????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ????##########???# +??????????????????? | | ???#"""""""""#???# #??????????????????? | | ???#"""""""""#???# #??????????????????? | | ???#""" " T##### ############???????? | | ???#"" """ ??????? | | ???#"" "&" ??????? | | ???#"" """ ??????? | | ???#""" " #T#####p########## ????????? | | ???#"""""""""### #????????????????? | | ???#"""""""""#?# """ #????????????????? | | ????##########?# """ #????????????????? | | ???????????????# """ #????????????????? | | ???????????????# #?????????????!??? | | ???????????????# """ #?????????????!!?? | | ???????????????# @ """ #????????????????? | | ???????????????# """ #????????????????? | | ???????????????# #????????????????? | | ???????????????##########????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 37 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 450 Resistance: TH 15 Power Shielding 66 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 16 Target Analysis 11 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots False Reunion Challenges ------------ None Game ------ Seed LayeredSmartbombAutocannon Manual? 0 Play Time 00:59:21 Cumulative 54.1 hours Start 2023.12.24 @ 23:53:20 End 2023.12.25 @ 00:50:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 71 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6ddf0be-e93a-4738-b1d8-301a2e14c281