Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 18:47:12 Player: _Cogmind Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (4675) 4675 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-99) -99 TOTAL SCORE: 10256 Bonus ------- High Alert Combat Kills 87 Friendly Fire -186 Cogmind --------- Core Integrity 0/1150 Matter 151/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Triangulator Improved Core Analyzer Improved Weapon Cycler > --- WEAPON ----------- Heavy Disruptor Cannon Advanced Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Angular Momentum Engine High-powered Shock Rifle Tesla Rifle Improved Arc Projector Heavy Gauss Cannon [Rating: 89] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Improved Target Analyzer Protection Reactive Plating Weapon Plasma Cannon Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 . . 1 . 1 . 1 Utility 4 | . . 1 . 1 . . . 2 . Weapon 3 | . . . . 1 . . 1 . 1 Parts Attached 197 | 6 6 20 13 34 13 34 36 24 11 Power 21 | 1 . 1 1 3 1 7 3 3 1 Engine 9 | 1 . . . 2 1 3 1 . 1 Core 12 | . . 1 1 1 . 4 2 3 . Reactor . | . . . . . . . . . . Propulsion 47 | 2 2 5 6 3 3 2 17 5 2 Treads . | . . . . . . . . . . Leg 37 | 2 2 5 6 3 1 . 11 5 2 Wheel 4 | . . . . . 2 2 . . . Hover 5 | . . . . . . . 5 . . Flight 1 | . . . . . . . 1 . . Utility 68 | 1 2 4 3 19 8 12 8 9 2 Device 52 | . . 2 3 18 7 6 8 7 1 Storage 3 | 1 1 . . . . 1 . . . Processor 3 | . . . . . . . . 2 1 Hackware . | . . . . . . . . . . Protection 10 | . 1 2 . 1 1 5 . . . Artifact . | . . . . . . . . . . Weapon 61 | 2 2 10 3 9 1 13 8 7 6 Energy Gun 16 | . . 1 1 1 . 6 1 3 3 Energy Cannon 17 | . 1 3 . 4 1 2 3 2 1 Ballistic Gun 22 | 2 1 6 2 4 . 3 3 1 . Ballistic Cannon 6 | . . . . . . 2 1 1 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 1 . 6 2 . . Parts Lost 59 | . . 1 7 . . 11 7 12 21 Power 8 | . . . 1 . . 2 1 1 3 Propulsion 12 | . . . 2 . . . 1 3 6 Utility 16 | . . 1 2 . . 4 2 3 4 Weapon 23 | . . . 2 . . 5 3 5 8 Highest Loss Streak 21 | . . 1 6 . . 7 3 6 21 Average Slot Usage (%) 90 | . 89 99 96 99 85 82 86 96 47 Engine 6 | . 14 . . 6 15 10 . 3 1 Core 5 | . . 10 11 2 . 4 12 6 5 Leg 18 | . 28 33 32 26 2 . 14 28 11 Wheel 4 | . . . . . 13 14 3 . . Device 15 | . . 11 17 18 15 15 14 24 9 Storage 8 | . 14 11 11 9 7 7 6 5 4 Protection 5 | . 4 10 1 8 7 6 3 . . Energy Gun 3 | . . 4 11 5 . 7 1 1 2 Energy Cannon 8 | . 4 9 . 12 15 6 4 9 . Ballistic Gun 8 | . 23 7 10 9 7 7 7 3 . Ballistic Cannon 1 | . . . . . . . 6 6 7 Naked Turns 36 | . . . . . . . . . 36 Heaviest Build 60 | 13 21 23 23 48 58 55 58 60 56 Greatest Support 93 | 20 20 30 35 40 56 56 84 88 93 Greatest Overweight (x) 11 | 1 1 . 1 1 1 . 2 . 11 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 8 6 Average Carried 7 | 3 7 7 7 7 7 7 4 7 1 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 8 8 8 8 8 5 8 7 . Class Distribution -------------------- 29% | Tank 25% | Mutant 21% | Scavenger-Tank 8% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Storage Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Matter Collected 3536 | 247 144 347 168 445 195 521 632 718 119 Remotely . | . . . . . . . . . . Salvage Created 5331 | . 204 561 335 732 357 1513 610 900 119 Parts 275 | . 15 37 19 41 16 79 25 41 2 Haulers Intercepted 6 | . . 1 . 2 . 1 1 1 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 95 | . 4 12 10 13 8 22 9 14 3 Guns 48 | . 1 8 9 6 3 17 2 1 1 Cannons 44 | . 3 4 . 7 5 4 7 13 1 AOE 1 | . . . 1 . . . . . . Classes Destroyed 13 | . 2 3 . . 3 2 1 1 1 Builder 2 | . . . . . . . . 2 . Tunneler 1 | . . . . . 1 . . . . Hauler 6 | . . 1 . 2 . 1 1 1 . Recycler 4 | . . . . . . 3 1 . . Mechanic 2 | . . . . . . 1 . 1 . Operator 2 | . . . . . 1 1 . . . Watcher 7 | . 1 1 . 2 . . . 3 . Swarmer 17 | . . 3 4 3 3 4 . . . Grunt 45 | . 4 5 6 5 3 8 4 8 2 Duelist 1 | . . . . . . . . . 1 Sentry 18 | . . 4 . 5 . 8 1 . . Hunter 2 | . . . . . . . 2 . . Programmer 12 | . . . . . 2 2 2 6 . Thug 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 3 3 4 4 3 8 4 4 2 Combat Bots Only 6 | . 3 3 4 4 3 6 3 4 2 Max Kills in Single Turn 3 | . 1 1 1 2 2 3 1 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 1 | . . . 1 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Damage Taken 11672 | . 120 1040 348 455 480 2265 1639 2495 2830 Core 2114 | . 20 193 33 16 31 217 304 150 1150 Absorbed by Shields 95 | . . . . . . . 95 . . Core Remaining (%) 77 | 100 92 . 43 97 . 64 64 85 . Volleys Fired 314 | . 18 45 21 33 26 65 34 51 21 Largest 4 | . 2 2 2 3 3 3 4 4 4 Hottest 283 | . 80 105 105 185 185 185 281 283 259 Shots Fired 863 | . 36 90 42 97 78 181 99 197 43 Gun 422 | . 29 57 39 42 26 131 38 54 6 Cannon 441 | . 7 33 3 55 52 50 61 143 37 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 395 | . 29 26 18 33 26 69 63 99 32 Thermal 362 | . 7 33 3 55 52 92 36 84 . Explosive . | . . . . . . . . . . Electromagnetic 106 | . . 31 21 9 . 20 . 14 11 Robot Hit Streak 16 | . 11 16 10 13 13 16 13 7 6 Robot Miss Streak 8 | . 3 4 4 2 2 4 8 7 5 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 . . . 4 . . . Max Gunslinging Chain 2 | . . 1 . . . 2 . . . Shots Hit Robots 467 | . 24 62 30 44 49 97 57 84 20 Core Hits 205 | . 8 23 16 25 15 47 23 36 12 Critical Hits 1 | . . . . . . 1 . . . Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12869 | . 336 912 526 1080 1216 3027 1954 2999 819 Guns 5037 | . 248 493 393 341 285 2255 387 547 88 Cannons 7466 | . 88 419 52 739 931 558 1506 2452 721 Explosions 356 | . . . 81 . . 214 61 . . Melee . | . . . . . . . . . . Ramming 10 | . . . . . . . . . 10 Kinetic 4381 | . 248 259 182 244 285 649 802 1082 630 Thermal 7085 | . 88 419 133 739 931 1975 1091 1709 . Explosive 61 | . . . . . . . 61 . . Electromagnetic 1332 | . . 234 211 97 . 403 . 208 179 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . 1 1 3 13 . Average Corruption 3 | . . . . . 1 1 2 6 . Corruption Purged 1 | . . . . . . 1 . . . Effects 60 | . . . . . 2 5 5 48 . Message Errors 9 | . . . . . 1 1 1 6 . Matter Fused 5 | . . . . . . . . 5 . Heat Flow Errors 5 | . . . . . . . 2 3 . Energy Discharges 2 | . . . . . . . . 2 . Data Loss (minor) 5 | . . . . . 1 1 . 3 . Misfires 1 | . . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 . Targeting Errors 27 | . . . . . . 3 2 22 . Weapon Failures 5 | . . . . . . . . 5 . Overload Shots 88 | . . . . . . 52 19 17 . Effects 6 | . . . . . . 2 1 3 . Energy Bleed 1 | . . . . . . 1 . . . Heat Surge 2 | . . . . . . 1 . 1 . Short Circuit 1 | . . . . . . . 1 . . Meltdown 2 | . . . . . . . . 2 . Overflow Damage 362 | . . . . 22 91 3 138 93 15 Projectiles 360 | . . . . 22 91 1 138 93 15 Explosions 2 | . . . . . . 2 . . . Melee . | . . . . . . . . . . Knockbacks 32 | . . . . . . 1 8 15 8 Impact 1 | . . . . . . . . . 1 Kinetic 29 | . . . . . . 1 8 13 7 Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 43 | . . . 16 . . 23 . . 4 Shots 2 | . . . 1 . . 1 . . . Rammed 16 | . . . . . . . . . 16 Targets Rammed 16 | . . . . . . . . . 16 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 565 | . 120 360 242 138 332 160 443 408 565 Average Temperature 134 | . 45 153 144 37 99 43 186 143 255 Received Heat Transfer 2928 | . 66 288 147 171 126 816 234 669 411 Effects 27 | . . 6 . . . . 10 2 9 Shutdowns 11 | . . 2 . . . . 3 2 4 Energy Bleed 2 | . . . . . . . 1 . 1 Interference 7 | . . 3 . . . . 4 . . Matter Decay 2 | . . 1 . . . . 1 . . Short Circuit 3 | . . . . . . . 1 . 2 Damage (major) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . 1 . . 1 Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 19 | . . 4 1 1 4 3 5 1 . Heat Transferred 10670 | . 185 888 211 1450 1700 2636 1360 2240 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Peak Influence 529 | . 152 167 205 296 135 529 258 509 304 Initial 249 | . . . 45 1 134 45 233 79 249 Average 107 | . 25 64 83 111 51 177 140 139 244 Maximum Alert Level 2 | . . . 1 1 . 2 1 2 1 Low Security (%) 77 | 100 100 100 83 70 100 53 60 75 15 Level 1 20 | . . . 16 29 . 41 39 16 84 Level 2 1 | . . . . . . 4 . 8 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 30 | . 3 . 1 2 3 8 3 9 1 Investigation 6 | . 1 . 1 1 1 1 . 1 . Extermination 9 | . . . . . 2 2 2 3 . Reinforcement 10 | . 2 . . 1 . 1 1 4 1 Assault 2 | . . . . . . 2 . . . Garrison 3 | . . . . . . 2 . 1 . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Distress Signals 8 | . . 1 . 3 . 2 . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 188 | . 12 23 10 23 17 44 11 35 13 Peak Tracking Total 12 | . 4 6 4 7 4 12 4 5 9 Tactical Retreats 13 | . 1 . . . 3 3 . 6 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Traps Triggered 5 | . 1 . . . 1 . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Machines Disabled 16 | . . . . 1 . 5 2 6 2 Max in Single Turn 2 | . . . . 1 . 1 2 1 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Machines Accessed 21 | . 3 1 1 6 3 5 . 2 . Terminals 13 | . 2 1 . 4 2 4 . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . . 1 . 1 . 1 . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 57 | . 8 2 1 19 7 14 . 6 . Successful 27 | . 5 . 1 11 2 6 . 2 . Failed 30 | . 3 2 . 8 5 8 . 4 . Catastrophic 5 | . 1 1 . 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 34 | . 6 2 . 10 5 11 . . . Fabricators . | . . . . . . . . . . Repair Stations 15 | . 2 . . 7 . 3 . 3 . Recycling Units 3 | . . . . . . . . 3 . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 15 | . 3 . 1 5 2 4 . . . Record 1 | . . . . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 2 | . . . 1 . . 1 . . . Branch Access Points 2 | . . . . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 3 | . 1 . . 2 . . . . . Unreport Threat 1 | . . . . . 1 . . . . Assault Status 1 | . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . 2 . . 4 . 2 . 1 . Scan Component 5 | . 1 . . 2 . 1 . 1 . Repair 4 | . 1 . . 2 . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . 1 . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 3 1 . 6 3 4 . 2 . Full Trace Events 2 | . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . . 2 . 1 . . . Time 137 | . 26 . . 89 . 22 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 62 | . . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . Total Damage 41 | . . . . . . 41 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Turns Passed 10065 | 60 904 955 705 1587 1550 1512 1016 1540 236 Spaces Moved 3991 | 39 318 341 385 510 627 559 368 714 130 Core 83 | 4 . . . . . . . . 79 Treads . | . . . . . . . . . . Legs 2679 | 35 318 341 385 510 79 . 246 714 51 Wheels 1155 | . . . . . 548 559 48 . . Hover 74 | . . . . . . . 74 . . Flight . | . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 100 100 38 120 50 Average Speed 117 | 114 127 120 120 146 111 100 104 120 99 Slowest Speed 600 | 120 150 120 150 150 150 100 190 120 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 43 26 68 41 13 69 8 19 7 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 15 | . . . . 5 . 10 . . . Terrain Destroyed 184 | . . . 3 19 . 30 46 42 44 Melee . | . . . . . . . . . . Projectile 109 | . . . . 19 . 23 16 42 9 AOE 75 | . . . 3 . . 7 30 . 35 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Total 8731 | 54 783 798 587 1282 1431 1401 933 1272 190 Wait 3950 | . 418 370 143 668 748 699 440 458 6 Move 3982 | 38 317 340 384 509 626 558 367 713 130 Hop . | . . . . . . . . . . Pick Up 147 | 10 13 10 14 17 9 23 32 16 3 Fast Attach 26 | . 2 . 2 8 1 2 6 5 . Attach 82 | 6 . 3 6 1 4 15 22 14 11 Detach 6 | . . . . . . 1 3 1 1 Swap 90 | . 4 17 5 25 8 17 9 5 . Drop 118 | . 11 13 12 21 9 21 20 9 2 Fire 314 | . 18 45 21 33 26 65 34 51 21 Melee . | . . . . . . . . . . Ram 16 | . . . . . . . . . 16 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 885 | -10/Materials | Discovered new exit (range 7) 956 | -10/Materials | Repaired Assault Rifle 965 | -10/Materials | Entered another Materials area 965 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1809 | -9/Materials | Discovered new exit (range 15) 1920 | -9/Materials | Entered Mines 1924 | -9/Mines | Core integrity fell below 50% 1968 | -9/Mines | Lost 6 parts (1p2n1u2w) 1993 | -9/Mines | Met a Derelict bent on vengeance 2371 | -9/Mines | Discovered new exit (range 13) 2464 | -9/Mines | Met a Derelict shopkeep closing up shop 2468 | -9/Mines | Build established: Scavenger-Mutant 2625 | -9/Mines | Entered Materials 2625 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2862 | -8/Materials | Repaired Carbon-fiber Leg 2914 | -8/Materials | Repaired Imp. EM Shotgun 3439 | -8/Materials | Build established: Scavenger-Tank 4152 | -8/Materials | Discovered new exit (range 16) 4212 | -8/Materials | Entered Factory 4212 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4386 | -7/Factory | Discovered new exit (range 5) 4430 | -7/Factory | Identified exit to Storage 4430 | -7/Factory | Identified exit to Lower Caves 4651 | -7/Factory | Build established: Tank 5762 | -7/Factory | Entered Storage 7073 | -7/Storage | Repaired Arm. Huge Wheel 7103 | -7/Storage | Garrison activated, responded to threat 7176 | -7/Storage | Met a pair of Derelict thieves 7259 | -7/Storage | Discovered new exit (range 16) 7274 | -7/Storage | Entered Factory 7274 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7284 | -6/Factory | Lost 7 parts (1p3u3w) 7578 | -6/Factory | Lost 3 parts (1p1n1w) 7887 | -6/Factory | Build established: Mutant 8248 | -6/Factory | Discovered new exit (range 4) 8279 | -6/Factory | Build established: Skirmisher 8290 | -6/Factory | Entered another Factory area 8290 | -5/Factory | Evolved 2 slots: Utility x2 8583 | -5/Factory | Build established: Scavenger-Gunner 9131 | -5/Factory | Build established: Scavenger-Skirmisher 9462 | -5/Factory | Lost 6 parts (1p1n1u3w) 9497 | -5/Factory | Build established: Scavenger-Tank 9527 | -5/Factory | Spotted B-75 Beast 9554 | -5/Factory | System corruption reached 10% 9772 | -5/Factory | Lost 3 parts (1n1u1w) 9790 | -5/Factory | Garrison activated, responded to threat 9820 | -5/Factory | Discovered new exit (range 9) 9830 | -5/Factory | Entered another Factory area 9830 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10027 | -4/Factory | Core integrity fell below 50% 10046 | -4/Factory | Core integrity fell below 20% 10060 | -4/Factory | Lost 21 parts (3p6n4u8w) 10066 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10012_ G-67 Veteran knocked back. 10014_ Slammed into G-67 Veteran. 10014_ Mic. Fission Core destroyed. 10017_ Slammed into G-67 Veteran. 10021_ Destabilizing: Core damaged (-34). 10022_ Slug penetrates Wall. 10023_ Slammed into G-67 Veteran. 10024_ Slug penetrates Wall. 10024_ Slammed into G-67 Veteran. 10029_ Penetrated by Slug. 10029_ Slug penetrates Wall. 10029_ Broken Imp. Weapon Cycler destroyed. 10030_ Dropped Med. Storage Unit. 10032_ Slug penetrates Nuclear Reactor. 10033_ Acquired 4 matter. 10038_ Slug penetrates Wall. 10038_ Slug penetrates Door. 10038_ Slug penetrates Wall. 10044_ Penetrated by Slug. 10049_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#+????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????#?????### ###?????????????????????? | | ???????????????? ? #?????????????????????? | | ?????????????? #?????????????????????? | | ??????????????? """u #?????????????????????? | | ??????????????? """ #?????????????????????? | | ???????????????? """ #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# """ #?????????????????????? | | ??????????????# """ @!#?????????????????????? | | ??????????????# """ #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# """ +?????????????????????? | | ??????????????# """ #?????????????????????? | | ??????????????##### """ #?????????????????????? | | ??????????????????# ########??????????????? | | ??????????????????# """ #??????????????? | | ??????????????????# """ #??????????????? | | ??????????????????# """ s #??????????????? | | ??????????????????# s #??????????????? | | ??????????????????# #??????????" ??? | | ??????????????????########### #???????? ??? | | ????????????????????????????# #?????? ???? | | ????????????????????????????# #???? ""????? | | ????????????????????????????# #?? """???? | | ????????????????????????????# # S"???? | | ????????????????????????????# + """???? | | ????????????????????????????# # """???? | | ????????????????????????????# #?? ??? | | ??????????#######+#####+##### #????#########?? | | # ????? #??????????????? | | # ??? #??????????????? | | # #??????????????? | | # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 375 Resistance: KI 25 Resistance: TH 15 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Target Analysis 6 Core Analysis 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed FlightCentriumJammer Manual? 0 Play Time 03:03:58 Cumulative 40.5 hours Start 2021.01.14 @ 13:55:14 End 2021.01.14 @ 18:47:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 603a95a9-e5be-4633-b2ab-37db1b84ef20