Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.15 @ 14:59:14 Player: Nalzok Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (88) 440 Value Destroyed (2972) 2972 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (495) 495 TOTAL SCORE: 8727 Bonus ------- Pacifist 200 Follower Combat Kills 304 Friendly Fire -9 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Layered Medium Armor Plating Makeshift Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Coolant Injector Neutron Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Neutrino Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Insulated Plating Improved Hacking Suite System Shield > --- WEAPON ----------- Tesla Rifle Long-range Proton Cannon Advanced Plasma Cannon > --- INVENTORY -------- Light Fission Core Kinecellerator Layered Medium Armor Plating Layered Medium Armor Plating KE Penetrator Heavy Rocket Launcher Heavy Missile Launcher Phasing Sabre [Rating: 69] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 2 2 . 2 . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 6 | . . . 2 . . 1 2 . 1 . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 151 | . 1 . 9 24 27 22 14 22 22 6 4 Power 15 | . . . 1 3 1 4 2 1 3 . . Engine 12 | . . . 1 3 1 3 2 1 1 . . Core 3 | . . . . . . 1 . . 2 . . Reactor . | . . . . . . . . . . . . Propulsion 46 | . . . 3 9 13 4 4 6 6 . 1 Treads 9 | . . . . 1 2 . . 2 3 . 1 Leg 3 | . . . . 2 . . . 1 . . . Wheel 24 | . . . 3 6 7 . 2 3 3 . . Hover 10 | . . . . . 4 4 2 . . . . Flight . | . . . . . . . . . . . . Utility 32 | . 1 . 3 4 3 5 5 2 4 4 1 Device 10 | . . . . 2 1 3 2 . 1 1 . Storage 2 | . . . . . 1 1 . . . . . Processor 7 | . . . 1 1 1 1 1 . . 2 . Hackware 4 | . . . . . . . 2 1 . 1 . Protection 9 | . 1 . 2 1 . . . 1 3 . 1 Artifact . | . . . . . . . . . . . . Weapon 58 | . . . 2 8 10 9 3 13 9 2 2 Energy Gun 7 | . . . . 4 . 1 . . 1 1 . Energy Cannon 8 | . . . 1 2 1 . . 1 2 . 1 Ballistic Gun 25 | . . . 1 . 7 3 3 7 2 1 1 Ballistic Cannon 5 | . . . . . 1 3 . 1 . . . Launcher 6 | . . . . . 1 1 . 2 2 . . Special Weapon 2 | . . . . 2 . . . . . . . Impact Weapon 2 | . . . . . . 1 . 1 . . . Slashing Weapon 3 | . . . . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 2 2 . . 1 . . Parts Lost 53 | . . 4 . 10 4 . . 16 15 . 4 Power 8 | . . 1 . 2 . . . 3 2 . . Propulsion 18 | . . 1 . 3 3 . . 6 4 . 1 Utility 11 | . . . . 1 1 . . 1 6 . 2 Weapon 16 | . . 2 . 4 . . . 6 3 . 1 Highest Loss Streak 15 | . . 4 . 6 3 . . 13 15 . 2 Average Slot Usage (%) 86 | . 92 69 87 97 97 98 94 84 72 49 46 Engine 8 | . 14 6 6 10 9 14 13 11 . . . Treads 1 | . . . . . 7 . . . 5 . . Leg 1 | . 28 20 7 2 . . . . . . . Wheel 9 | . . . 8 17 20 . 2 13 3 . . Hover 6 | . . . . . 6 30 18 . . . . Device 4 | . . . . 7 4 5 6 1 2 4 . Storage 7 | . 14 14 11 11 9 7 6 6 4 . . Processor 20 | . . . 5 20 22 23 26 25 16 21 17 Hackware 4 | . . . . . . . 5 11 11 13 17 Protection 3 | . 7 14 26 4 . . . . 5 . 1 Energy Gun 2 | . 28 13 . 6 1 . . . 3 1 . Energy Cannon 4 | . . . 10 13 1 . . . 6 . . Ballistic Gun 6 | . . . 10 1 14 13 10 8 . . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 74 | 12 13 13 30 29 31 46 52 52 74 18 10 Greatest Support 58 | 20 20 20 26 26 44 50 56 54 58 3 3 Greatest Overweight (x) 5 | . . . 2 4 3 1 1 4 4 5 3 Average Overweight (x) . | . . . 1 . . . . . 1 2 1 Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 10 10 4 4 Average Capacity 7 | 6 6 6 6 6 7 10 10 10 9 4 4 Most Carried 10 | 5 5 5 6 6 10 10 10 10 10 4 4 Average Carried 7 | 4 2 5 5 5 7 9 9 9 7 2 3 Final Capacity 10 | 6 6 6 6 6 10 10 10 10 4 4 4 Final Carried 10 | 2 5 5 6 6 10 10 10 7 2 4 2 Class Distribution -------------------- 57% | Mutant 28% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -6/Extension Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Matter Collected 3024 | 200 10 . 80 300 701 410 212 572 240 284 15 Remotely . | . . . . . . . . . . . . Salvage Created 3660 | . . . 132 590 771 441 212 747 387 330 50 Parts 171 | . . . 8 34 33 23 13 44 13 3 . Haulers Intercepted 5 | . . . . . 4 1 . . . . . Recyclers Shooed 3 | . . . 1 . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Combat Hostiles Destroyed 62 | . . . 2 14 13 5 6 17 4 . 1 Melee 1 | . . . . . . . . 1 . . . Guns 25 | . . . 2 1 8 3 4 5 2 . . Cannons 22 | . . . . 13 2 . 2 3 1 . 1 AOE 14 | . . . . . 3 2 . 8 1 . . Classes Destroyed 15 | . . . 3 4 2 2 2 2 . . . Worker 9 | . . . 1 1 3 2 . 1 1 . . Builder 5 | . . . 2 . . . . 3 . . . Tunneler 2 | . . . . 1 . . 1 . . . . Hauler 5 | . . . . . 4 1 . . . . . Recycler 3 | . . . . . . 2 . . 1 . . Operator 1 | . . . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . . . Swarmer 7 | . . . . . . . 2 5 . . . Grunt 33 | . . . 2 10 8 3 3 3 3 . 1 Duelist 1 | . . . . 1 . . . . . . . Sentry 13 | . . . . 2 5 1 1 3 1 . . Hunter 3 | . . . . . . . . 3 . . . Programmer 1 | . . . . . . 1 . . . . . Behemoth 2 | . . . . . . . . 2 . . . Assembled 1 | . . . . 1 . . . . . . . Thug 1 | . . . . . . . . 1 . . . Best Kill Streak 7 | . . . 4 4 6 3 2 7 4 . 1 Combat Bots Only 7 | . . . 2 3 3 2 2 7 3 . 1 Max Kills in Single Turn 3 | . . . 1 1 2 2 1 3 3 . 1 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 3 | . . . . . 2 2 . 3 1 . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Damage Taken 8358 | . 11 485 180 866 987 251 451 2467 2032 . 628 Core 1909 | . . 138 22 97 80 14 107 439 676 . 336 Absorbed by Shields 139 | . . . . . 117 . . 22 . . . Core Remaining (%) 72 | 100 . 44 . 70 85 98 . 35 . . . Volleys Fired 280 | . 2 . 16 50 65 31 22 61 30 2 1 Largest 3 | . 2 . 2 2 2 2 2 2 3 1 2 Hottest 244 | . 80 . 88 136 115 69 69 120 244 69 114 Shots Fired 493 | . 4 . 32 93 123 57 44 84 52 2 2 Gun 312 | . 4 . 16 23 106 53 24 59 24 2 1 Cannon 161 | . . . 16 67 14 3 20 15 25 . 1 Launcher 17 | . . . . . 3 1 . 10 3 . . Special 3 | . . . . 3 . . . . . . . Kinetic 313 | . . . 16 9 110 56 44 66 11 . 1 Thermal 136 | . 2 . 16 84 10 . . 8 13 2 1 Explosive 17 | . . . . . 3 1 . 10 3 . . Electromagnetic 27 | . 2 . . . . . . . 25 . . Robot Hit Streak 21 | . 2 . 7 9 16 15 16 21 13 4 5 Robot Miss Streak 4 | . 1 . 2 3 4 3 3 3 3 . . Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 4 | . . . . . 3 . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . . Shots Hit Robots 386 | . 2 . 23 58 92 44 35 77 44 9 2 Core Hits 191 | . . . 7 22 40 23 20 50 23 5 1 Critical Hits 22 | . . . 1 12 2 . . 3 2 1 1 Critical Kills 9 | . . . . 4 1 . . 2 1 . 1 Critical Parts Destroyed 13 | . . . 1 8 1 . . 1 1 1 . Melee Attacks 45 | . . . . . . 11 . 9 13 7 5 Impact 14 | . . . . . . 11 . 3 . . . Slashing 31 | . . . . . . . . 6 13 7 5 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10743 | . . . 419 1156 2113 884 747 2771 1717 858 78 Guns 4766 | . . . 154 212 1474 650 503 1322 411 40 . Cannons 2528 | . . . 265 920 144 21 244 354 544 . 36 Explosions 1998 | . . . . . 495 125 . 917 461 . . Melee 1412 | . . . . . . 75 . 176 301 818 42 Ramming 15 | . . . . . . 13 . 2 . . . Kinetic 4727 | . . . 154 57 1473 671 747 1393 232 . . Thermal 2200 | . . . 265 1099 145 . . 283 332 40 36 Explosive 1836 | . . . . . 333 125 . 917 461 . . Electromagnetic 553 | . . . . . 162 . . . 391 . . Impact 177 | . . . . . . 75 . 102 . . . Slashing 1235 | . . . . . . . . 74 301 818 42 Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . 17 17 17 Average Corruption 12 | . . . . . . . . . 7 17 17 Corruption Purged . | . . . . . . . . . . . . Effects 59 | . . . . . . . . . 22 30 7 Message Errors 11 | . . . . . . . . . 2 8 1 Matter Fused 15 | . . . . . . . . . 6 8 1 Heat Flow Errors 2 | . . . . . . . . . 1 1 . Energy Discharges 9 | . . . . . . . . . 4 4 1 Data Loss (minor) 4 | . . . . . . . . . 1 2 1 Data Loss (major) 3 | . . . . . . . . . 1 2 . Alerts 1 | . . . . . . . . . . 1 . Misdirections 5 | . . . . . . . . . 3 2 . Targeting Errors 7 | . . . . . . . . . 2 2 3 Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 282 | . . . . 1 . 50 . 78 51 102 . Projectiles 32 | . . . . 1 . . . . 31 . . Explosions 36 | . . . . . . . . 16 20 . . Melee 214 | . . . . . . 50 . 62 . 102 . Knockbacks 8 | . . . . . 2 1 4 1 . . . Impact 2 | . . . . . . 1 . 1 . . . Kinetic 6 | . . . . . 2 . 4 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 125 | . . . . . 69 6 . 1 49 . . Shots 3 | . . . . . 2 . . . 1 . . Rammed 2 | . . . . . . 1 . 1 . . . Targets Rammed 2 | . . . . . . 1 . 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 738 | . 36 . 409 402 36 42 132 177 738 208 36 Average Temperature 142 | . 20 . 245 131 15 12 45 52 280 188 18 Received Heat Transfer 1995 | . 6 . 96 285 408 102 174 384 306 . 234 Effects 43 | . . . 3 6 . . . . 34 . . Shutdowns 9 | . . . 1 . . . . . 8 . . Energy Bleed 5 | . . . 1 . . . . . 4 . . Interference 7 | . . . . 5 . . . . 2 . . Matter Decay 2 | . . . . . . . . . 2 . . Short Circuit 5 | . . . 1 1 . . . . 3 . . Damage (minor) 1 | . . . . . . . . . 1 . . Damage (major) 12 | . . . . . . . . . 12 . . Damage (core) 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . 1 . 1 1 . . Impact Corruptions 4 | . . . . . . 2 . 2 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . 4 1 . . . . . . Heat Transferred 3837 | . . . 481 2159 248 . . 400 450 74 25 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Peak Influence 358 | . 15 . 100 274 320 325 225 358 272 . . Average Influence 105 | . 1 . 17 80 130 208 125 106 69 . . Maximum Alert Level 1 | . . . . 1 1 1 1 1 1 . . Low Security (%) 84 | 100 100 100 100 97 81 53 97 73 88 . . Level 1 15 | . . . . 2 18 46 2 26 11 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . . . . . 1 6 5 3 7 . . Investigation 2 | . . . . . . . 1 . 1 . . Extermination . | . . . . . . . . . . . . Reinforcement 13 | . . . . . 1 6 1 3 2 . . Assault . | . . . . . . . . . . . . Garrison 7 | . . . . . . . 3 . 4 . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 1 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Distress Signals 8 | . 1 . 1 . 3 1 . 1 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 142 | . 5 4 7 19 29 16 9 27 18 . 8 Peak Tracking Total 9 | . 3 4 6 3 8 4 4 6 9 . 7 Tactical Retreats 12 | . 1 1 . 1 3 1 1 1 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Traps Triggered 5 | . . . . . . . . 5 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Machines Disabled 10 | . . . 1 1 3 1 1 3 . . . Max in Single Turn 2 | . . . 1 1 1 1 1 2 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Machines Accessed 25 | . 2 . 4 . 4 2 3 5 4 1 . Terminals 20 | . 2 . 4 . 4 2 2 5 1 . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 57 | . 5 . 4 . 14 2 8 15 8 1 . Successful 26 | . 3 . . . 9 . 2 7 4 1 . Failed 31 | . 2 . 4 . 5 2 6 8 4 . . Catastrophic 7 | . . . 3 . . 2 . . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 24 | . . . 2 . 10 1 2 9 . . . Terminals 48 | . 5 . 4 . 14 2 5 15 3 . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 4 | . . . . . . . . . 4 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 16 | . 3 . . . 2 . 2 6 2 1 . Open Door 5 | . . . . . . . 1 3 . 1 . Branch Access Points 2 | . 1 . . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 8 | . 1 . . . 2 . 1 3 1 . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 20 | . . . 2 . 16 . . 2 . . . Terminals 8 | . . . . . 7 . . 1 . . . Track 1 | . . . . . 1 . . . . . . Assimilate 1 | . . . . . 1 . . . . . . Botnet 3 | . . . . . 2 . . 1 . . . Detonate 1 | . . . . . 1 . . . . . . Operators 2 | . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . . . 4 . 2 2 2 4 3 . . Full Trace Events 2 | . . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 1 . 5 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Total Allies 12 | . . . . 3 1 1 . 7 . . . Largest Group 5 | . . . . 3 2 2 . 5 . . . Highest-Rated Group 150 | . . . . 40 32 26 . 150 . . . Highest-Rated Ally 37 | . . . . 16 16 16 . 37 . . . Total Orders 5 | . . . . . 2 3 . . . . . GOTO 3 | . . . . . 1 2 . . . . . FOLLOW 2 | . . . . . 1 1 . . . . . Ally Attacks 84 | . . . . 12 14 10 . 48 . . . Total Damage 1230 | . . . . 136 191 116 . 787 . . . Kills 12 | . . . . 5 1 2 . 4 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 3 . . . . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Turns Passed 5964 | 2 100 153 252 1280 767 715 501 860 686 572 76 Spaces Moved 4639 | 1 75 128 139 1210 719 594 483 565 349 338 38 Core 444 | . . . . 22 . . . . 46 338 38 Treads 240 | . . . . 1 2 . . 15 222 . . Legs 269 | 1 75 128 61 4 . . . . . . . Wheels 2492 | . . . 78 1183 487 . 113 550 81 . . Hover 1194 | . . . . . 230 594 370 . . . . Flight . | . . . . . . . . . . . . Fastest Speed 38 | 120 120 120 90 80 38 38 40 90 100 100 100 Average Speed 95 | 120 120 120 135 90 69 60 77 100 154 159 125 Slowest Speed 300 | 120 120 120 180 250 190 100 110 180 200 300 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 2 22 35 25 92 51 21 9 54 13 58 9 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . 1 . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . 1 . . . . . 2 . Spaces Dug 21 | . . . . . 3 9 . 1 5 . 3 Terrain Destroyed 141 | . . . . . 33 16 . 52 37 . 3 Melee 18 | . . . . . . 9 . 1 5 . 3 Projectile 18 | . . . . . 6 1 . 7 4 . . AOE 105 | . . . . . 27 6 . 44 28 . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp Total 5595 | 4 80 127 168 1303 871 874 571 755 428 357 57 Wait 249 | . . . . . 17 187 33 2 3 . 7 Move 4628 | . 74 127 138 1209 718 593 482 564 348 337 38 Hop . | . . . . . . . . . . . . Pick Up 52 | . 3 . 2 7 18 8 4 4 3 3 . Fast Attach 70 | . 1 . 7 12 14 7 5 9 9 5 1 Attach 28 | . . . 1 5 4 1 2 4 7 1 3 Detach 6 | . . . . . . 1 1 . 3 . 1 Swap 53 | . . . 1 7 9 14 7 9 6 . . Drop 92 | 4 . . 3 13 26 17 15 5 6 2 1 Fire 280 | . 2 . 16 50 65 31 22 61 30 2 1 Melee 45 | . . . . . . 11 . 9 13 7 5 Ram 2 | . . . . . . 1 . 1 . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . 40 . . . Rewire 50 | . . . . . . 3 . 47 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Extension -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Identified exit to Mines 103 | -10/Materials | Entered Mines 140 | -10/Mines | Assembled infested the area 145 | -10/Mines | Assisted by a Guerilla fighting off Assembled 185 | -10/Mines | Core integrity fell below 50% 208 | -10/Mines | Lost 4 parts (1p1n2w) 239 | -10/Mines | Discovered new exit (range 15) 256 | -10/Mines | Entered Materials 256 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 491 | -9/Materials | Discovered new exit (range 10) 508 | -9/Materials | Entered Mines 545 | -9/Mines | Excavation squad dispatched 545 | -9/Mines | A large section of the Mines collapsed 782 | -9/Mines | Learned Materials stockpile data 795 | -9/Mines | Excavation squad dispatched 991 | -9/Mines | Discovered new exit (range 20) 1038 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1078 | -9/Mines | Learned 4 Materials zone layouts 1130 | -9/Mines | Learned Materials garrison access intel 1572 | -9/Mines | Lost 6 parts (1p2n3w) 1788 | -9/Mines | Entered Materials 1788 | -8/Materials | Accompanied by 2 allies 1788 | -8/Materials | Evolved 2 slots: Propulsion x2 1790 | -8/Materials | Loaded intel: 1 garrison access location 1938 | -8/Materials | Build established: Scavenger-Mutant 2319 | -8/Materials | Build established: Mutant 2406 | -8/Materials | Lost 3 parts (3n) 2479 | -8/Materials | Discovered new exit (range 11) 2555 | -8/Materials | Entered Factory 2555 | -7/Factory | Accompanied by 1 ally 2555 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3232 | -7/Factory | Discovered new exit (range 4) 3270 | -7/Factory | Entered another Factory area 3270 | -6/Factory | Evolved 2 slots: Utility x2 3329 | -6/Factory | Garrison activated, responded to threat 3525 | -6/Factory | Discovered new exit (range 6) 3771 | -6/Factory | Entered Extension 3839 | -6/Extension | Spotted B-75 Beast 3846 | -6/Extension | Spotted B-75 Beast 4054 | -6/Extension | Rescued a captive Derelict 4089 | -6/Extension | Rescued a captive Derelict 4330 | -6/Extension | Build established: Hacker-Mutant 4377 | -6/Extension | Destroyed 7 combat bots 4501 | -6/Extension | Destroyed B-75 Beast 4546 | -6/Extension | Disrupted transfer network 4580 | -6/Extension | Core integrity fell below 50% 4602 | -6/Extension | Discovered new exit (range 3) 4620 | -6/Extension | Lost 13 parts (2p5n1u5w) 4622 | -6/Extension | Destroyed B-75 Beast 4631 | -6/Extension | Entered Factory 4631 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4950 | -5/Factory | Garrison activated, responded to threat 5040 | -5/Factory | Identified exit to Upper Caves 5183 | -5/Factory | System corruption reached 10% 5235 | -5/Factory | Garrison activated, responded to threat 5260 | -5/Factory | Core integrity fell below 50% 5290 | -5/Factory | Lost 15 parts (2p4n6u3w) 5317 | -5/Factory | Entered Upper Caves 5601 | -5/Upper Caves | Encountered a Warlord checkpoint 5635 | -5/Upper Caves | Discovered new exit (range 13) 5660 | -5/Upper Caves | Learned location of 1 exit from Factory 5887 | -5/Upper Caves | Identified exit to Upper Caves 5889 | -5/Upper Caves | Entered another Upper Caves area 5891 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5925 | -5/Upper Caves | Core integrity fell below 20% 5965 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05913_ System corrupted: Phasing Sabre targeting data glitched. 05923_ System corrupted: Energy discharge (-38). 05933_ Acquired 15 matter. 05935_ Acquired Unknown Treads. 05935_ Identified Med. Treads. 05936_ Slug penetrates Wall. 05938_ N>Y=5ZUF D>EAYPO#%,VB,RH1U68 05938_ Penetrated by Slug. 05940_ G-50 Soldier suffers critical hit. 05940_ G-50 Soldier destroyed. 05941_ Penetrated by Slug. 05941_ Med. Treads destroyed. 05942_ Phasing Sabre destroyed. 05944_ Penetrated by Slug. 05953_ C-30 ARC bursts open, deploying its payload. 05953_ G-50 Soldier unfolds itself. 05956_ System corrupted: Component data lost. 05956_ Dropped Mak. Shrapnel Gun. 05963_ G-50 Soldier triggered Dirty Bomb Trap. 05963_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????######??????????????????????????????? | | ?????????????? #;;####??????????????????????????? | | ??????????????? # ???????#??????????????????? | | ???????????????? % ;;;?????? #??????????????????? | | ?????????????????; g ;##???? ###????????????????? | | ???????????????### ##?? ##???????????????? | | ???????????????# #?? #???????????????? | | ???????????????# ##gg ###g #???????????????? | | ???????????????#% ### #?????????????????? | | ???????????????# #?## ##?????????????????? | | ??????????????## %#??#b #??????????????????? | | ????########### ##?## #??????????????????? | | ?? #??## #??????????????????? | | ?? #???##@ #??????????????????? | | ??? ########### #????#### #??????????????????? | | ?????????# #???##### #??????????????????? | | ?????????# #??## #??????????????????? | | ?????????# #?##" #??????????????????? | | ?????????# %### # #####??????????????????? | | ????????## #"## #??????????????????????? | | ????????# ### #??????????????????????? | | #??????????????????????? | | #????????????????????? | | ### #????????????????????? | | ??????# ### ##????????????????????? | | ?????# #??## ##?????????????????????? | | ?????## ????## ##??????????????????????? | | ??????# ??????#######???????????????????????? | | ??????## ????????????????????????????????????? | | ???????#####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 450 Resistance: EM 15 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 22 Melee Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 23 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Sniper Challenges ------------ None Game ------ Seed ReflectiveAssemblyPrototype Manual? 0 Play Time 00:59:24 Cumulative 224.3 hours Start 2020.03.14 @ 23:08:17 End 2020.03.15 @ 14:59:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 354 Rogue 353 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 63 Gallery% 77 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 6261abb1-169b-4e52-bbff-433e24d65836