Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.15 @ 14:59:14

Player: Nalzok

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (88)      440
Value Destroyed (2972)     2972
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (495)                495
              TOTAL SCORE: 8727

 Bonus
-------
Pacifist                   200
Follower Combat Kills      304
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/1000
Matter                     265/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -5/Upper Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (8) ------
   Improved Signal Interpreter
   Advanced Targeting Computer
   Improved Melee Analysis Suite
    Layered Medium Armor Plating
  Makeshift Hacking Suite
   Improved Hacking Suite
            System Shield
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (4) ----
   Improved Coolant Injector
            Neutron Cannon

 Peak State 
------------
>            --- POWER ------------
       Heavy Deuterium Engine
             Neutrino Core
>            --- PROPULSION -------
      Medium Treads
    Improved Medium Treads
             Wheel
     Compact Wheel
>            --- UTILITY ----------
       Large Storage Unit
    Enhanced Optical Array
    Advanced Targeting Computer
    Advanced Targeting Computer
    Improved Medium Armor Plating
             Insulated Plating
    Improved Hacking Suite
             System Shield
>            --- WEAPON -----------
             Tesla Rifle
  Long-range Proton Cannon
    Advanced Plasma Cannon
>            --- INVENTORY --------
       Light Fission Core
             Kinecellerator
     Layered Medium Armor Plating
     Layered Medium Armor Plating
             KE Penetrator
       Heavy Rocket Launcher
       Heavy Missile Launcher
             Phasing Sabre
[Rating: 69]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp 
Slots Evolved              10   | .   .   .   2   .   2   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   1   2   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             151  | .   1   .   9   24  27  22  14  22  22  6   4   
  Power                    15   | .   .   .   1   3   1   4   2   1   3   .   .   
    Engine                 12   | .   .   .   1   3   1   3   2   1   1   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               46   | .   .   .   3   9   13  4   4   6   6   .   1   
    Treads                 9    | .   .   .   .   1   2   .   .   2   3   .   1   
    Leg                    3    | .   .   .   .   2   .   .   .   1   .   .   .   
    Wheel                  24   | .   .   .   3   6   7   .   2   3   3   .   .   
    Hover                  10   | .   .   .   .   .   4   4   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | .   1   .   3   4   3   5   5   2   4   4   1   
    Device                 10   | .   .   .   .   2   1   3   2   .   1   1   .   
    Storage                2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Processor              7    | .   .   .   1   1   1   1   1   .   .   2   .   
    Hackware               4    | .   .   .   .   .   .   .   2   1   .   1   .   
    Protection             9    | .   1   .   2   1   .   .   .   1   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | .   .   .   2   8   10  9   3   13  9   2   2   
    Energy Gun             7    | .   .   .   .   4   .   1   .   .   1   1   .   
    Energy Cannon          8    | .   .   .   1   2   1   .   .   1   2   .   1   
    Ballistic Gun          25   | .   .   .   1   .   7   3   3   7   2   1   1   
    Ballistic Cannon       5    | .   .   .   .   .   1   3   .   1   .   .   .   
    Launcher               6    | .   .   .   .   .   1   1   .   2   2   .   .   
    Special Weapon         2    | .   .   .   .   2   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   1   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   1   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   2   2   .   .   1   .   .   
Parts Lost                 53   | .   .   4   .   10  4   .   .   16  15  .   4   
  Power                    8    | .   .   1   .   2   .   .   .   3   2   .   .   
  Propulsion               18   | .   .   1   .   3   3   .   .   6   4   .   1   
  Utility                  11   | .   .   .   .   1   1   .   .   1   6   .   2   
  Weapon                   16   | .   .   2   .   4   .   .   .   6   3   .   1   
  Highest Loss Streak      15   | .   .   4   .   6   3   .   .   13  15  .   2   
Average Slot Usage (%)     86   | .   92  69  87  97  97  98  94  84  72  49  46  
  Engine                   8    | .   14  6   6   10  9   14  13  11  .   .   .   
  Treads                   1    | .   .   .   .   .   7   .   .   .   5   .   .   
  Leg                      1    | .   28  20  7   2   .   .   .   .   .   .   .   
  Wheel                    9    | .   .   .   8   17  20  .   2   13  3   .   .   
  Hover                    6    | .   .   .   .   .   6   30  18  .   .   .   .   
  Device                   4    | .   .   .   .   7   4   5   6   1   2   4   .   
  Storage                  7    | .   14  14  11  11  9   7   6   6   4   .   .   
  Processor                20   | .   .   .   5   20  22  23  26  25  16  21  17  
  Hackware                 4    | .   .   .   .   .   .   .   5   11  11  13  17  
  Protection               3    | .   7   14  26  4   .   .   .   .   5   .   1   
  Energy Gun               2    | .   28  13  .   6   1   .   .   .   3   1   .   
  Energy Cannon            4    | .   .   .   10  13  1   .   .   .   6   .   .   
  Ballistic Gun            6    | .   .   .   10  1   14  13  10  8   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 12  13  13  30  29  31  46  52  52  74  18  10  
  Greatest Support         58   | 20  20  20  26  26  44  50  56  54  58  3   3   
  Greatest Overweight (x)  5    | .   .   .   2   4   3   1   1   4   4   5   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   1   2   1   
Largest Inventory Capacity 10   | 6   6   6   6   6   10  10  10  10  10  4   4   
  Average Capacity         7    | 6   6   6   6   6   7   10  10  10  9   4   4   
  Most Carried             10   | 5   5   5   6   6   10  10  10  10  10  4   4   
  Average Carried          7    | 4   2   5   5   5   7   9   9   9   7   2   3   
  Final Capacity           10   | 6   6   6   6   6   10  10  10  10  4   4   4   
  Final Carried            10   | 2   5   5   6   6   10  10  10  7   2   4   2   

 Class Distribution 
--------------------
 57% | Mutant
 28% | Hacker-Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -6/Factory
 Hacker-Mutant | -6/Extension
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -5/Upper Caves
 Hacker-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp 
Matter Collected           3024 | 200 10  .   80  300 701 410 212 572 240 284 15  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3660 | .   .   .   132 590 771 441 212 747 387 330 50  
  Parts                    171  | .   .   .   8   34  33  23  13  44  13  3   .   
Haulers Intercepted        5    | .   .   .   .   .   4   1   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   .   1   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp 
Combat Hostiles Destroyed  62   | .   .   .   2   14  13  5   6   17  4   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     25   | .   .   .   2   1   8   3   4   5   2   .   .   
  Cannons                  22   | .   .   .   .   13  2   .   2   3   1   .   1   
  AOE                      14   | .   .   .   .   .   3   2   .   8   1   .   .   
Classes Destroyed          15   | .   .   .   3   4   2   2   2   2   .   .   .   
  Worker                   9    | .   .   .   1   1   3   2   .   1   1   .   .   
  Builder                  5    | .   .   .   2   .   .   .   .   3   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   4   1   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   2   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  7    | .   .   .   .   .   .   .   2   5   .   .   .   
  Grunt                    33   | .   .   .   2   10  8   3   3   3   3   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   .   2   5   1   1   3   1   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   .   .   4   4   6   3   2   7   4   .   1   
  Combat Bots Only         7    | .   .   .   2   3   3   2   2   7   3   .   1   
Max Kills in Single Turn   3    | .   .   .   1   1   2   2   1   3   3   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   2   .   3   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Ext  Fac  Upp  Upp  
Damage Taken               8358  | .    11   485  180  866  987  251  451  2467 2032 .    628  
  Core                     1909  | .    .    138  22   97   80   14   107  439  676  .    336  
  Absorbed by Shields      139   | .    .    .    .    .    117  .    .    22   .    .    .    
Core Remaining (%)         72    | 100  .    44   .    70   85   98   .    35   .    .    .    
Volleys Fired              280   | .    2    .    16   50   65   31   22   61   30   2    1    
  Largest                  3     | .    2    .    2    2    2    2    2    2    3    1    2    
  Hottest                  244   | .    80   .    88   136  115  69   69   120  244  69   114  
Shots Fired                493   | .    4    .    32   93   123  57   44   84   52   2    2    
  Gun                      312   | .    4    .    16   23   106  53   24   59   24   2    1    
  Cannon                   161   | .    .    .    16   67   14   3    20   15   25   .    1    
  Launcher                 17    | .    .    .    .    .    3    1    .    10   3    .    .    
  Special                  3     | .    .    .    .    3    .    .    .    .    .    .    .    
  Kinetic                  313   | .    .    .    16   9    110  56   44   66   11   .    1    
  Thermal                  136   | .    2    .    16   84   10   .    .    8    13   2    1    
  Explosive                17    | .    .    .    .    .    3    1    .    10   3    .    .    
  Electromagnetic          27    | .    2    .    .    .    .    .    .    .    25   .    .    
  Robot Hit Streak         21    | .    2    .    7    9    16   15   16   21   13   4    5    
  Robot Miss Streak        4     | .    1    .    2    3    4    3    3    3    3    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        4     | .    .    .    .    .    3    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    1    .    .    .    
Shots Hit Robots           386   | .    2    .    23   58   92   44   35   77   44   9    2    
  Core Hits                191   | .    .    .    7    22   40   23   20   50   23   5    1    
  Critical Hits            22    | .    .    .    1    12   2    .    .    3    2    1    1    
  Critical Kills           9     | .    .    .    .    4    1    .    .    2    1    .    1    
  Critical Parts Destroyed 13    | .    .    .    1    8    1    .    .    1    1    1    .    
Melee Attacks              45    | .    .    .    .    .    .    11   .    9    13   7    5    
  Impact                   14    | .    .    .    .    .    .    11   .    3    .    .    .    
  Slashing                 31    | .    .    .    .    .    .    .    .    6    13   7    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    1    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10743 | .    .    .    419  1156 2113 884  747  2771 1717 858  78   
  Guns                     4766  | .    .    .    154  212  1474 650  503  1322 411  40   .    
  Cannons                  2528  | .    .    .    265  920  144  21   244  354  544  .    36   
  Explosions               1998  | .    .    .    .    .    495  125  .    917  461  .    .    
  Melee                    1412  | .    .    .    .    .    .    75   .    176  301  818  42   
  Ramming                  15    | .    .    .    .    .    .    13   .    2    .    .    .    
  Kinetic                  4727  | .    .    .    154  57   1473 671  747  1393 232  .    .    
  Thermal                  2200  | .    .    .    265  1099 145  .    .    283  332  40   36   
  Explosive                1836  | .    .    .    .    .    333  125  .    917  461  .    .    
  Electromagnetic          553   | .    .    .    .    .    162  .    .    .    391  .    .    
  Impact                   177   | .    .    .    .    .    .    75   .    102  .    .    .    
  Slashing                 1235  | .    .    .    .    .    .    .    .    74   301  818  42   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    .    .    .    17   17   17   
  Average Corruption       12    | .    .    .    .    .    .    .    .    .    7    17   17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59    | .    .    .    .    .    .    .    .    .    22   30   7    
    Message Errors         11    | .    .    .    .    .    .    .    .    .    2    8    1    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    6    8    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    1    1    .    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    .    4    4    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    1    2    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    1    2    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    3    2    .    
    Targeting Errors       7     | .    .    .    .    .    .    .    .    .    2    2    3    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            282   | .    .    .    .    1    .    50   .    78   51   102  .    
  Projectiles              32    | .    .    .    .    1    .    .    .    .    31   .    .    
  Explosions               36    | .    .    .    .    .    .    .    .    16   20   .    .    
  Melee                    214   | .    .    .    .    .    .    50   .    62   .    102  .    
Knockbacks                 8     | .    .    .    .    .    2    1    4    1    .    .    .    
  Impact                   2     | .    .    .    .    .    .    1    .    1    .    .    .    
  Kinetic                  6     | .    .    .    .    .    2    .    4    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      125   | .    .    .    .    .    69   6    .    1    49   .    .    
  Shots                    3     | .    .    .    .    .    2    .    .    .    1    .    .    
  Rammed                   2     | .    .    .    .    .    .    1    .    1    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    1    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        738   | .    36   .    409  402  36   42   132  177  738  208  36   
  Average Temperature      142   | .    20   .    245  131  15   12   45   52   280  188  18   
  Received Heat Transfer   1995  | .    6    .    96   285  408  102  174  384  306  .    234  
  Effects                  43    | .    .    .    3    6    .    .    .    .    34   .    .    
    Shutdowns              9     | .    .    .    1    .    .    .    .    .    8    .    .    
    Energy Bleed           5     | .    .    .    1    .    .    .    .    .    4    .    .    
    Interference           7     | .    .    .    .    5    .    .    .    .    2    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Short Circuit          5     | .    .    .    1    1    .    .    .    .    3    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (major)         12    | .    .    .    .    .    .    .    .    .    12   .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    1    .    1    1    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    2    .    2    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    4    1    .    .    .    .    .    .    
  Heat Transferred         3837  | .    .    .    481  2159 248  .    .    400  450  74   25   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp 
Peak Influence             358  | .   15  .   100 274 320 325 225 358 272 .   .   
  Average Influence        105  | .   1   .   17  80  130 208 125 106 69  .   .   
Maximum Alert Level        1    | .   .   .   .   1   1   1   1   1   1   .   .   
  Low Security (%)         84   | 100 100 100 100 97  81  53  97  73  88  .   .   
  Level 1                  15   | .   .   .   .   2   18  46  2   26  11  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   .   .   .   1   6   5   3   7   .   .   
  Investigation            2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            13   | .   .   .   .   .   1   6   1   3   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   .   3   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   1   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp 
Distress Signals           8    | .   1   .   1   .   3   1   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   5   4   7   19  29  16  9   27  18  .   8   
  Peak Tracking Total      9    | .   3   4   6   3   8   4   4   6   9   .   7   
  Tactical Retreats        12   | .   1   1   .   1   3   1   1   1   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp 
Traps Triggered            5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp 
Machines Disabled          10   | .   .   .   1   1   3   1   1   3   .   .   .   
  Max in Single Turn       2    | .   .   .   1   1   1   1   1   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp 
Machines Accessed          25   | .   2   .   4   .   4   2   3   5   4   1   .   
  Terminals                20   | .   2   .   4   .   4   2   2   5   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                57   | .   5   .   4   .   14  2   8   15  8   1   .   
  Successful               26   | .   3   .   .   .   9   .   2   7   4   1   .   
  Failed                   31   | .   2   .   4   .   5   2   6   8   4   .   .   
    Catastrophic           7    | .   .   .   3   .   .   2   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   2   .   10  1   2   9   .   .   .   
  Terminals                48   | .   5   .   4   .   14  2   5   15  3   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             16   | .   3   .   .   .   2   .   2   6   2   1   .   
  Open Door                5    | .   .   .   .   .   .   .   1   3   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   1   .   .   .   2   .   1   3   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   .   .   2   .   16  .   .   2   .   .   .   
  Terminals                8    | .   .   .   .   .   7   .   .   1   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   2   .   .   1   .   .   .   
    Detonate               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   .   4   .   2   2   2   4   3   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   1   .   5   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp 
Total Allies               12   | .   .   .   .   3   1   1   .   7   .   .   .   
  Largest Group            5    | .   .   .   .   3   2   2   .   5   .   .   .   
  Highest-Rated Group      150  | .   .   .   .   40  32  26  .   150 .   .   .   
  Highest-Rated Ally       37   | .   .   .   .   16  16  16  .   37  .   .   .   
Total Orders               5    | .   .   .   .   .   2   3   .   .   .   .   .   
  GOTO                     3    | .   .   .   .   .   1   2   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   1   1   .   .   .   .   .   
Ally Attacks               84   | .   .   .   .   12  14  10  .   48  .   .   .   
  Total Damage             1230 | .   .   .   .   136 191 116 .   787 .   .   .   
  Kills                    12   | .   .   .   .   5   1   2   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Ext Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   3   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Ext  Fac  Upp  Upp  
Turns Passed               5964 | 2    100  153  252  1280 767  715  501  860  686  572  76   
Spaces Moved               4639 | 1    75   128  139  1210 719  594  483  565  349  338  38   
  Core                     444  | .    .    .    .    22   .    .    .    .    46   338  38   
  Treads                   240  | .    .    .    .    1    2    .    .    15   222  .    .    
  Legs                     269  | 1    75   128  61   4    .    .    .    .    .    .    .    
  Wheels                   2492 | .    .    .    78   1183 487  .    113  550  81   .    .    
  Hover                    1194 | .    .    .    .    .    230  594  370  .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38   | 120  120  120  90   80   38   38   40   90   100  100  100  
  Average Speed            95   | 120  120  120  135  90   69   60   77   100  154  159  125  
  Slowest Speed            300  | 120  120  120  180  250  190  100  110  180  200  300  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 2    22   35   25   92   51   21   9    54   13   58   9    
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    .    .    1    .    .    .    .    .    2    .    
Spaces Dug                 21   | .    .    .    .    .    3    9    .    1    5    .    3    
Terrain Destroyed          141  | .    .    .    .    .    33   16   .    52   37   .    3    
  Melee                    18   | .    .    .    .    .    .    9    .    1    5    .    3    
  Projectile               18   | .    .    .    .    .    6    1    .    7    4    .    .    
  AOE                      105  | .    .    .    .    .    27   6    .    44   28   .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Ext  Fac  Upp  Upp  
Total                      5595 | 4    80   127  168  1303 871  874  571  755  428  357  57   
  Wait                     249  | .    .    .    .    .    17   187  33   2    3    .    7    
  Move                     4628 | .    74   127  138  1209 718  593  482  564  348  337  38   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  52   | .    3    .    2    7    18   8    4    4    3    3    .    
  Fast Attach              70   | .    1    .    7    12   14   7    5    9    9    5    1    
  Attach                   28   | .    .    .    1    5    4    1    2    4    7    1    3    
  Detach                   6    | .    .    .    .    .    .    1    1    .    3    .    1    
  Swap                     53   | .    .    .    1    7    9    14   7    9    6    .    .    
  Drop                     92   | 4    .    .    3    13   26   17   15   5    6    2    1    
  Fire                     280  | .    2    .    16   50   65   31   22   61   30   2    1    
  Melee                    45   | .    .    .    .    .    .    11   .    9    13   7    5    
  Ram                      2    | .    .    .    .    .    .    1    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            40   | .    .    .    .    .    .    .    .    40   .    .    .    
  Rewire                   50   | .    .    .    .    .    .    3    .    47   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Extension
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 0)
    3 | -11/Scrapyard  | Entered Materials
   45 | -10/Materials  | Identified exit to Mines
  103 | -10/Materials  | Entered Mines
  140 | -10/Mines      | Assembled infested the area
  145 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  185 | -10/Mines      | Core integrity fell below 50%
  208 | -10/Mines      | Lost 4 parts (1p1n2w)
  239 | -10/Mines      | Discovered new exit (range 15)
  256 | -10/Mines      | Entered Materials
  256 | -9/Materials   | Evolved 2 slots: Utility x2
  318 | -9/Materials   | Build established: Mutant
  491 | -9/Materials   | Discovered new exit (range 10)
  508 | -9/Materials   | Entered Mines
  545 | -9/Mines       | Excavation squad dispatched
  545 | -9/Mines       | A large section of the Mines collapsed
  782 | -9/Mines       | Learned Materials stockpile data
  795 | -9/Mines       | Excavation squad dispatched
  991 | -9/Mines       | Discovered new exit (range 20)
 1038 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1078 | -9/Mines       | Learned 4 Materials zone layouts
 1130 | -9/Mines       | Learned Materials garrison access intel
 1572 | -9/Mines       | Lost 6 parts (1p2n3w)
 1788 | -9/Mines       | Entered Materials
 1788 | -8/Materials   | Accompanied by 2 allies
 1788 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1790 | -8/Materials   | Loaded intel: 1 garrison access location
 1938 | -8/Materials   | Build established: Scavenger-Mutant
 2319 | -8/Materials   | Build established: Mutant
 2406 | -8/Materials   | Lost 3 parts (3n)
 2479 | -8/Materials   | Discovered new exit (range 11)
 2555 | -8/Materials   | Entered Factory
 2555 | -7/Factory     | Accompanied by 1 ally
 2555 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3232 | -7/Factory     | Discovered new exit (range 4)
 3270 | -7/Factory     | Entered another Factory area
 3270 | -6/Factory     | Evolved 2 slots: Utility x2
 3329 | -6/Factory     | Garrison activated, responded to threat
 3525 | -6/Factory     | Discovered new exit (range 6)
 3771 | -6/Factory     | Entered Extension
 3839 | -6/Extension   | Spotted B-75 Beast
 3846 | -6/Extension   | Spotted B-75 Beast
 4054 | -6/Extension   | Rescued a captive Derelict
 4089 | -6/Extension   | Rescued a captive Derelict
 4330 | -6/Extension   | Build established: Hacker-Mutant
 4377 | -6/Extension   | Destroyed 7 combat bots
 4501 | -6/Extension   | Destroyed B-75 Beast
 4546 | -6/Extension   | Disrupted transfer network
 4580 | -6/Extension   | Core integrity fell below 50%
 4602 | -6/Extension   | Discovered new exit (range 3)
 4620 | -6/Extension   | Lost 13 parts (2p5n1u5w)
 4622 | -6/Extension   | Destroyed B-75 Beast
 4631 | -6/Extension   | Entered Factory
 4631 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4950 | -5/Factory     | Garrison activated, responded to threat
 5040 | -5/Factory     | Identified exit to Upper Caves
 5183 | -5/Factory     | System corruption reached 10%
 5235 | -5/Factory     | Garrison activated, responded to threat
 5260 | -5/Factory     | Core integrity fell below 50%
 5290 | -5/Factory     | Lost 15 parts (2p4n6u3w)
 5317 | -5/Factory     | Entered Upper Caves
 5601 | -5/Upper Caves | Encountered a Warlord checkpoint
 5635 | -5/Upper Caves | Discovered new exit (range 13)
 5660 | -5/Upper Caves | Learned location of 1 exit from Factory
 5887 | -5/Upper Caves | Identified exit to Upper Caves
 5889 | -5/Upper Caves | Entered another Upper Caves area
 5891 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5925 | -5/Upper Caves | Core integrity fell below 20%
 5965 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05913_ System corrupted: Phasing Sabre targeting data glitched. <x2>
05923_ System corrupted: Energy discharge (-38).
05933_ Acquired 15 matter.
05935_ Acquired Unknown Treads.
05935_ Identified Med. Treads.
05936_ Slug penetrates Wall.
05938_ N>Y=5ZUF D>EAYPO#%,VB,RH1U68
05938_ Penetrated by Slug.
05940_ G-50 Soldier suffers critical hit.
05940_ G-50 Soldier destroyed.
05941_ Penetrated by Slug.
05941_ Med. Treads destroyed.
05942_ Phasing Sabre destroyed.
05944_ Penetrated by Slug.
05953_ C-30 ARC bursts open, deploying its payload.
05953_ G-50 Soldier unfolds itself. <x2>
05956_ System corrupted: Component data lost.
05956_ Dropped Mak. Shrapnel Gun.
05963_ G-50 Soldier triggered Dirty Bomb Trap.
05963_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
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| ???????????????     #  ???????#??????????????????? |
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| ?????????????????;  g ;##???? ###????????????????? |
| ???????????????###      ##??    ##???????????????? |
| ???????????????#         #??     #???????????????? |
| ???????????????#  ##gg   ###g    #???????????????? |
| ???????????????#% ###          #?????????????????? |
| ???????????????#  #?##        ##?????????????????? |
| ??????????????## %#??#b       #??????????????????? |
| ????###########   ##?##       #??????????????????? |
| ??                 #??##      #??????????????????? |
| ??                 #???##@    #??????????????????? |
| ??? ###########    #????####  #??????????????????? |
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| ?????????#         #??##      #??????????????????? |
| ?????????#         #?##"      #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          32
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    6
Armor Coverage             450
Resistance: EM             15
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                57
Targeting Accuracy         22
Melee Accuracy             6
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          23
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Sniper

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveAssemblyPrototype
  Manual?         0
Play Time         00:59:24
  Cumulative      224.3 hours
  Start           2020.03.14 @ 23:08:17
  End             2020.03.15 @ 14:59:14
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          354
  Rogue           353
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             63
Gallery%          77
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Cog
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: 6261abb1-169b-4e52-bbff-433e24d65836