Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 17:27:43

Player: Nell

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (57)      285
Value Destroyed (1389)     1389
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (267)                267
              TOTAL SCORE: 5061

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/700
Matter                     260/300
Energy                     159/310
System Corruption          16%
Temperature                Cool (10)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>         --- POWER (2) --------
   Cooled Deuterium Engine
>         --- PROPULSION (3) ---
    Light Treads
>         --- UTILITY (6) ------
              (None)
>         --- WEAPON (2) -------
          Great Axe
>         --- INVENTORY (5) ----
  Compact Matter Pod (25)
          Hardlight Generator
          Arc Projector
          Plasma Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
       Improved Terrain Scan Processor
       Advanced Targeting Computer
                Melee Analysis Suite
                Recoil Stabilizer
>               --- WEAPON -----------
                Minigun
                Remote Datajack
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Gravmag System
       Improved Heat Sink
          Large Matter Pod
  High-capacity Matter Pod
        Compact Matter Pod
                Weight Redist. System
       Advanced Weight Redist. System
                Target Analyzer
                Spread Laser
                Plasma Cannon
                EMP Blaster
                Grenade Launcher
                Grenade Launcher
                Datajack
       Improved Datajack
                Great Axe
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             102  | 7   17  19  3   .   17  26  2   11  
  Power                    13   | 1   2   3   .   .   1   4   .   2   
    Engine                 7    | 1   1   2   .   .   .   1   .   2   
    Core                   6    | .   1   1   .   .   1   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   4   .   .   3   2   .   1   
    Treads                 9    | .   .   3   .   .   3   2   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   2   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   1   5   2   .   7   5   .   3   
    Device                 10   | 1   .   2   1   .   1   3   .   2   
    Storage                12   | 1   1   3   1   .   3   2   .   1   
    Processor              3    | .   .   .   .   .   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   12  7   1   .   6   15  2   5   
    Energy Gun             8    | 1   2   .   .   .   2   .   .   3   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          6    | 1   1   .   .   .   .   4   .   .   
    Ballistic Cannon       8    | .   4   3   .   .   1   .   .   .   
    Launcher               17   | .   4   4   1   .   2   4   2   .   
    Special Weapon         2    | .   .   .   .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   1   .   .   .   1   3   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   
Parts Lost                 18   | .   2   5   .   .   1   5   1   4   
  Power                    4    | .   1   1   .   .   .   1   .   1   
  Propulsion               4    | .   .   2   .   .   .   1   1   .   
  Utility                  1    | .   .   .   .   .   .   1   .   .   
  Weapon                   9    | .   1   2   .   .   1   2   .   3   
  Highest Loss Streak      4    | .   1   3   .   .   1   3   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   98  85  85  85  87  99  42  9   
  Engine                   7    | .   9   7   14  14  5   2   .   5   
  Core                     4    | .   3   6   .   .   3   12  6   .   
  Treads                   20   | .   .   5   28  28  22  22  9   .   
  Wheel                    3    | .   26  20  .   .   .   .   .   .   
  Device                   13   | .   14  13  14  14  15  15  6   1   
  Storage                  12   | .   14  14  14  14  17  9   6   .   
  Processor                7    | .   .   .   .   .   10  19  6   .   
  Ballistic Gun            1    | .   1   .   .   .   .   3   .   .   
  Ballistic Cannon         4    | .   18  15  7   .   1   .   .   .   
  Launcher                 5    | .   1   2   6   14  7   2   6   .   
  Special Melee Weapon     1    | .   .   .   .   .   2   2   .   .   
Naked Turns                127  | .   .   .   .   .   .   .   119 8   
Heaviest Build             71   | 12  22  20  17  17  51  66  71  15  
  Greatest Support         74   | 32  32  40  40  40  66  74  71  20  
  Greatest Overweight (x)  6    | .   6   1   .   .   1   1   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  20  20  20  5   
  Average Capacity         12   | 6   9   10  10  10  10  20  11  5   
  Most Carried             20   | 6   10  10  6   6   10  20  16  5   
  Average Carried          8    | 3   6   8   5   6   6   15  9   4   
  Final Capacity           20   | 8   10  10  10  10  20  20  5   5   
  Final Carried            16   | 6   6   6   6   6   10  16  5   4   

 Class Distribution 
--------------------
 56% | Mutant
 23% | Assassin
  8% | Scavenger-Mutant
  6% | Skirmisher
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
         Assassin | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Matter Collected           1442 | 225 351 303 .   .   330 233 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1518 | 30  354 192 .   .   587 303 .   52  
  Parts                    112  | 5   34  11  .   .   29  30  .   3   
Haulers Intercepted        6    | .   1   .   .   .   3   1   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  41   | .   10  18  .   .   7   6   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
  Guns                     1    | .   .   .   .   .   .   1   .   .   
  Cannons                  7    | .   3   4   .   .   .   .   .   .   
  AOE                      31   | .   7   14  .   .   6   4   .   .   
Classes Destroyed          11   | 1   7   2   .   .   .   1   .   .   
  Worker                   6    | .   1   .   .   .   2   3   .   .   
  Builder                  5    | .   2   1   .   .   1   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   3   1   .   1   
  Recycler                 3    | .   .   1   .   .   2   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  5    | .   2   .   .   .   2   1   .   .   
  Swarmer                  9    | .   3   3   .   .   3   .   .   .   
  Grunt                    17   | .   7   4   .   .   4   2   .   .   
  Programmer               4    | .   .   .   .   .   .   4   .   .   
  Assembled                11   | .   .   11  .   .   .   .   .   .   
Best Kill Streak           13   | 1   9   12  .   .   13  5   .   1   
  Combat Bots Only         11   | .   6   11  .   .   5   3   .   .   
Max Kills in Single Turn   4    | 1   4   4   .   .   3   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   4   4   .   .   2   1   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        272  | .    48   40   .    .    29   57   2    96   
  Missed                   96   | .    14   13   .    .    13   19   .    37   
Damage Taken               2867 | .    361  429  .    .    231  877  85   884  
  Core                     892  | .    53   68   .    .    63   74   44   590  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    .    .    51   88   .    .    .    
Volleys Fired              104  | 2    27   21   .    .    20   29   2    3    
  Largest                  2    | 2    2    2    .    .    1    2    2    1    
  Hottest                  80   | 60   80   70   .    .    65   63   78   45   
Shots Fired                135  | 4    46   23   .    .    20   35   4    3    
  Gun                      30   | 4    6    .    .    .    2    15   .    3    
  Cannon                   45   | .    32   7    .    .    6    .    .    .    
  Launcher                 59   | .    8    16   .    .    12   19   4    .    
  Special                  1    | .    .    .    .    .    .    1    .    .    
  Kinetic                  62   | 2    32   7    .    .    6    15   .    .    
  Thermal                  5    | .    3    .    .    .    2    .    .    .    
  Explosive                39   | .    8    16   .    .    2    13   .    .    
  Electromagnetic          28   | 2    3    .    .    .    10   6    4    3    
  Robot Hit Streak         11   | 3    5    5    .    .    7    11   5    2    
  Robot Miss Streak        3    | .    3    2    .    .    2    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           100  | 3    27   16   .    .    15   32   4    3    
  Core Hits                108  | 1    24   33   .    .    24   22   3    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    1    .    .    
    Sever                  1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              9    | .    .    .    .    .    .    8    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    6    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    2    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4785 | 35   921  1315 .    .    1248 1117 38   111  
  Guns                     420  | 35   48   .    .    .    36   285  .    16   
  Cannons                  437  | .    259  89   .    .    89   .    .    .    
  Explosions               3705 | .    614  1226 .    .    1123 704  38   .    
  Melee                    216  | .    .    .    .    .    .    128  .    88   
  Ramming                  7    | .    .    .    .    .    .    .    .    7    
  Kinetic                  730  | 8    259  89   .    .    89   285  .    .    
  Thermal                  543  | .    168  .    .    .    176  199  .    .    
  Explosive                2518 | .    468  1226 .    .    481  343  .    .    
  Electromagnetic          771  | 27   26   .    .    .    502  162  38   16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 216  | .    .    .    .    .    .    128  .    88   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    3    3    3    .    4    16   16   
  Average Corruption       4    | .    .    3    3    3    .    3    12   16   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  65   | .    .    2    29   1    .    16   9    8    
    Message Errors         13   | .    .    .    4    .    .    3    3    3    
    Matter Fused           13   | .    .    2    7    1    .    3    .    .    
    Heat Flow Errors       7    | .    .    .    3    .    .    2    1    1    
    Energy Discharges      12   | .    .    .    5    .    .    3    2    2    
    Parts Fused            2    | .    .    .    1    .    .    1    .    .    
    Data Loss (minor)      9    | .    .    .    6    .    .    1    1    1    
    Data Loss (major)      4    | .    .    .    3    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    
    Alerts                 3    | .    .    .    .    .    .    2    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            244  | .    51   26   .    .    2    165  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               244  | .    51   26   .    .    2    165  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    2    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    2    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      294  | .    56   73   .    .    17   144  1    3    
  Shots                    17   | .    3    3    .    .    4    6    1    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        231  | 40   72   39   215  .    32   231  120  140  
  Average Temperature      51   | 24   19   17   105  .    9    85   31   82   
  Received Heat Transfer   576  | .    54   222  .    .    90   102  .    108  
  Effects                  1    | .    .    .    1    .    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         695  | .    250  .    .    .    345  100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    3    1    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             409  | 5   409 381 .   .   345 257 40  22  
  Initial                  159  | .   3   159 .   .   .   88  40  7   
  Average                  133  | 2   242 327 .   .   82  149 20  6   
Maximum Alert Level        2    | .   2   1   .   .   1   1   .   .   
  Low Security (%)         66   | 100 43  9   .   100 84  58  100 100 
  Level 1                  32   | .   46  90  .   .   15  41  .   .   
  Level 2                  1    | .   10  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   1   4   .   1   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   3   .   .   
  Reinforcement            2    | .   1   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              72   | .   19  17  .   .   11  10  6   9   
  Peak Tracking Total      11   | .   5   11  .   .   7   2   6   7   
  Tactical Retreats        3    | .   .   .   .   .   1   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            2    | .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          16   | .   4   .   .   .   4   8   .   .   
  Max in Single Turn       4    | .   3   .   .   .   2   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          8    | .   3   .   .   .   .   4   .   1   
  Terminals                6    | .   2   .   .   .   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                18   | .   9   .   .   .   .   6   .   3   
  Successful               8    | .   7   .   .   .   .   1   .   .   
  Failed                   10   | .   2   .   .   .   .   5   .   3   
    Catastrophic           2    | .   .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   4   .   .   .   .   4   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   .   4   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   .   .   
  Recycled Matter          14   | .   14  .   .   .   .   .   .   .   
  Retrieved Matter         14   | .   14  .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   3   .   .   
  Non-combat               2    | .   .   .   .   .   .   2   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   3   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   7   .   
  Total Damage             125  | .   .   .   .   .   .   .   125 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               5306 | 125  371  282  1797 28   923  1366 209  205  
Spaces Moved               3236 | 104  287  214  1118 18   366  679  256  194  
  Core                     405  | 3    2    .    .    .    .    .    207  193  
  Treads                   2259 | .    .    28   1118 18   366  679  49   1    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   572  | 101  285  186  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   160  160  160  160  50   50   
  Average Speed            136  | 98   88   96   160  160  160  162  71   88   
  Slowest Speed            350  | 100  350  160  160  160  240  240  320  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    43   43   92   11   23   15   97   5    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          243  | .    38   94   .    .    56   55   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      243  | .    38   94   .    .    56   55   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      3948 | 119  356  262  1126 17   677  893  275  223  
  Wait                     414  | .    5    2    .    .    260  126  16   5    
  Move                     3229 | 103  286  213  1117 17   365  679  255  194  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  47   | 7    9    3    1    .    9    16   .    2    
  Fast Attach              21   | 6    2    1    .    .    6    .    .    6    
  Attach                   25   | 1    3    6    1    .    2    7    .    5    
  Detach                   10   | .    3    3    1    .    .    .    .    3    
  Swap                     56   | .    12   12   2    .    9    19   2    .    
  Drop                     28   | .    9    1    1    .    6    9    .    2    
  Fire                     104  | 2    27   21   .    .    20   29   2    3    
  Melee                    9    | .    .    .    .    .    .    8    .    1    
  Ram                      2    | .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    3    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   54 | -11/Scrapyard | Discovered new exit (range 15)
  126 | -11/Scrapyard | Entered Materials
  472 | -10/Materials | Discovered new exit (range 16)
  497 | -10/Materials | Entered Mines
  506 | -10/Mines     | Met a Derelict bent on vengeance
  634 | -10/Mines     | Build established: Scavenger-Mutant
  692 | -10/Mines     | Assembled infested the area
  739 | -10/Mines     | Lost 3 parts (1p1n1w)
  745 | -10/Mines     | Destroyed 11 combat bots
  769 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  771 | -10/Mines     | Discovered new exit (range 5)
  779 | -10/Mines     | Entered Exiles
  810 | -10/Exiles    | Discovered new exit (range 15)
  847 | -10/Exiles    | Met 8R-AWN
  873 | -10/Exiles    | Met EX-HEX
  964 | -10/Exiles    | Met EX-DEC
 1000 | -10/Exiles    | Visited The Gauntlet
 1009 | -10/Exiles    | Build established: Mutant
 1177 | -10/Exiles    | Discovered new exit (range 10)
 1322 | -10/Exiles    | Met EX-BIN
 1354 | -10/Exiles    | Aligned with FarCom system
 1356 | -10/Exiles    | Given EX-Vault access code
 2576 | -10/Exiles    | Entered Mines
 2576 | -9/Mines      | Discovered new exit (range 9)
 2604 | -9/Mines      | Entered Materials
 2604 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3213 | -8/Materials  | Garrison activated, responded to threat
 3375 | -8/Materials  | Discovered new exit (range 11)
 3527 | -8/Materials  | Entered Factory
 3527 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3763 | -7/Factory    | Build established: Assassin
 4629 | -7/Factory    | Lost 3 parts (1p2w)
 4893 | -7/Factory    | Sucked down chute
 4893 | -7/Factory    | Entered Waste
 4894 | -7/Waste      | Met a frightened Derelict
 4908 | -7/Waste      | EMP discharged
 4908 | -7/Waste      | System corruption reached 10%
 4939 | -7/Waste      | Spotted C-40 Crusher
 4941 | -7/Waste      | Spotted C-40 Crusher
 4973 | -7/Waste      | Spotted C-40 Crusher
 4980 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4983 | -7/Waste      | Released all parts (11)
 4991 | -7/Waste      | Spotted C-40 Crusher
 5007 | -7/Waste      | Spotted C-40 Crusher
 5007 | -7/Waste      | Spotted C-40 Crusher
 5008 | -7/Waste      | EMP discharged
 5095 | -7/Waste      | Discovered new exit (range 13)
 5102 | -7/Waste      | Entered Factory
 5270 | -7/Factory    | Core integrity fell below 50%
 5294 | -7/Factory    | Build established: Mutant
 5300 | -7/Factory    | Core integrity fell below 20%
 5307 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
S-27 Virus misfires.
EIHTOV185U|C0ND#Y|Z/ZIHIP:4V9AAD 
EM Shotgun destroyed. <x2>
Connecting with Terminal...
Current location identified: Factory
ALERT: Suspicious activity at Terminal F013. Dispatching Investigation
  squad.
Triggered Ambush Trap.
G-47 Trooper emerges from a hatch in the floor. <x2>
S-27 Virus emerges from a hatch in the floor.
Sneak attack on A-02 Transporter.
A-02 Transporter destroyed.
O8<K2|RZG2G7U GTNVRGG7VC78<G/0P3RAOMFPZI
Acquired Prototype Engine.
Identified Cld. Deuterium Engine.
The Cld. Deuterium Engine is "overloadable", activating it again increases
  its energy generation and heat output, and may have unintended
  consequences.
Acquired Lgt. Treads.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????# ????????#################?????????? |
| ?????????????+   ??????+                 ????????? |
| ?????????????#     ?????#@       ######??????????? |
| ?????????????#   !! ]???#             #??????????? |
| ?????????????#   !!    ## !           ##?????????? |
| ?????????????#        *+%**               ???????? |
| ?????????????#        !##sgg          ##?????????? |
| ?????????????+     ?????#  s#####     #??????????? |
| ?????????????##????????##   ##????#+###??????????? |
| ?????????????????#?????#  s  #???????????????????? |
| ?????????????????#   ### "   #???????????????????? |
| ?????????????????#!      "Ts #???????????????????? |
| ?????????????????#   ###     #???????????????????? |
| ?????????????????#?????# g ! #???????????????????? |
| ???????????????????????### ###???????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????# |
| ?????????????????????????# #?????????????????????# |
| ?????????????????????????# #?????????????????????# |
| ?????????????????????????# #?????????????????????# |
| ????????????????????######/#######???????????????# |
| ????????????????????#        ! [ ###########?????# |
| ????????????????????#        ! ! #         #?????# |
| ?????????????########        ! ! #         ####### |
| ??????              +            #                 |
| ??????????#    ###### """" """"  #                 |
| ????????????????????# """" """"  +                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            310
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Additional Mass Support    6
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           7
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I Survived The Infestation
Omniscient Cartographer
Power Corrupts
Remodeling
System Compromised
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionWarpTrap
  Manual?         0
Play Time         01:21:05
  Cumulative      4.5 hours
  Start           2024.07.25 @ 00:14:23
  End             2024.07.25 @ 17:27:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1fe71552-5e09-41db-95ba-0a3b558d6c04