Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.31 @ 11:57:57 Player: ae Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (62) 310 Value Destroyed (1753) 1753 Prototype IDs (30) 600 Alien Tech Used (1) 200 Bonus (1317) 1317 TOTAL SCORE: 7880 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 306 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 40/100 System Corruption 0% Temperature Cool (14) Movement Flying (145) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Makeshift Flight Unit > --- UTILITY (5) ------ Small Storage Unit Enhanced Optical Array Weapon Mount Graphene Brace > --- WEAPON (4) ------- Longsword +1 > --- INVENTORY (8) ---- Makeshift Flight Unit Improved Heat Sink Melee Analysis Suite Actuator Array Improved Medium Armor Plating Remote Datajack Plasma Flamer Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core Particle Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Experimental Core Analyzer Actuator Array Graphene Brace > --- WEAPON ----------- Makeshift Axe Centrium Greatsword Longsword +1 > --- INVENTORY -------- Compact Wheel Compact Wheel Weapon Mount Reaction Control System Relay Coupler [Specialist] Remote Datajack Advanced Remote Datajack Makeshift Axe [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Plasma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . Utility 3 | . . . . . 2 . 1 . . . . Weapon 2 | . . . . . 2 . . . . . . Parts Attached 57 | 7 5 2 . 2 7 8 3 1 13 . 9 Power 9 | 1 . 1 . . . 2 1 . 3 . 1 Engine 3 | 1 . . . . . 1 . . 1 . . Core 5 | . . 1 . . . 1 1 . 1 . 1 Reactor 1 | . . . . . . . . . 1 . . Propulsion 10 | 2 . . . 1 1 . 1 . 2 . 3 Treads . | . . . . . . . . . . . . Leg 5 | 2 . . . . . . . . 2 . 1 Wheel 3 | . . . . 1 1 . 1 . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 Utility 13 | 2 1 . . . 3 . 1 . 5 . 1 Device 7 | 1 1 . . . 2 . 1 . 1 . 1 Storage 2 | 1 . . . . . . . . 1 . . Processor 3 | . . . . . 1 . . . 2 . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 4 1 . 1 3 6 . 1 3 . 4 Energy Gun 4 | . . . . . 1 3 . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . Ballistic Gun 7 | 2 1 1 . . . 3 . . . . . Ballistic Cannon 2 | . . . . . 1 . . . 1 . . Launcher 1 | . 1 . . . . . . . . . . Special Weapon 5 | . 2 . . . . . . 1 . . 2 Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 4 | . . . . . 1 . . . 2 . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 3 . 1 Parts Lost 18 | . . 1 . 2 . . . . 6 . 9 Power 4 | . . . . . . . . . 1 . 3 Propulsion 3 | . . . . 1 . . . . . . 2 Utility 3 | . . . . . . . . . 2 . 1 Weapon 8 | . . 1 . 1 . . . . 3 . 3 Highest Loss Streak 4 | . . 1 . 2 . . . . 4 . 2 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | 4 7 8 8 7 7 8 7 8 7 8 5 Power . | . 1 1 1 1 1 1 . 1 . . . Propulsion 2 | 2 4 4 3 2 2 2 2 2 2 2 3 Utility 1 | . . . . . 2 3 2 2 2 2 1 Weapon 1 | 1 2 3 3 3 1 1 1 2 1 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . 1 3 1 . 3 1 3 . 3 . 3 Power 2 | . . 1 . . . . 1 . . . . Propulsion 8 | . . . 1 . 3 . 1 . 2 . 1 Utility 5 | . . . . . . 1 1 . 1 . 2 Weapon 3 | . 1 2 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 100 99 88 100 98 100 93 92 89 Engine 4 | . 14 5 . . . 6 7 7 3 7 3 Core 6 | . . 8 14 14 9 2 7 7 6 . 4 Reactor 1 | . . . . . . . . . 4 7 2 Leg 13 | . 28 28 28 23 3 . . . 8 15 14 Wheel 6 | . . . . 3 14 18 15 15 6 . . Device 17 | . 14 14 14 14 17 18 21 23 17 15 21 Storage 9 | . 14 14 14 14 9 9 7 7 7 7 7 Processor 5 | . . . . . 8 9 7 7 7 7 7 Protection 1 | . . . . . . . . . 4 7 1 Energy Gun 4 | . . . . . 5 16 15 14 4 . . Ballistic Gun 9 | . 26 2 14 13 9 15 15 15 4 . . Special Weapon 3 | . . 24 14 . . . . . . . 1 Slashing Weapon 6 | . . . . . 1 . . . 15 23 17 Peak Build Rating 84 | 7 7 10 11 12 26 37 44 47 84 79 80 Average Rating 39 | 5 6 8 10 11 21 34 42 43 67 79 62 On Entrance 29 | . 7 7 10 11 12 25 37 44 44 79 79 Avg Prop Armor Cover (%) 8 | . . . . 9 8 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 52 | 13 15 15 15 20 30 37 47 47 52 51 51 Greatest Support 56 | 20 20 20 20 20 32 32 32 32 56 56 56 Greatest Overweight (x) 3 | 3 . . . 1 1 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . 1 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 7 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 4 7 8 8 7 7 7 7 8 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 7 8 8 8 6 8 8 8 8 8 8 8 Class Distribution -------------------- 33% | Mutant 30% | Scavenger-Gladiator 17% | Skirmisher 14% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -7/Factory Tank | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Zion Scavenger-Gladiator | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Matter Collected 1482 | 288 96 5 . 144 120 200 82 97 340 . 110 Remotely . | . . . . . . . . . . . . Salvage Created 2091 | 141 143 5 . 68 358 512 188 75 111 . 490 Parts 123 | 7 10 3 . 17 12 27 16 7 1 . 23 Haulers Intercepted 3 | . 1 . . . 2 . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 17 3 . 22 Prevented 1 | . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 46 | . 4 3 . 10 1 10 1 2 3 . 12 Melee 13 | . . . . . . . . . 1 . 12 Guns 12 | . 1 . . 2 1 5 . 2 1 . . Cannons 6 | . . . . 1 . 5 . . . . . AOE 15 | . 3 3 . 7 . . 1 . 1 . . Classes Destroyed 11 | 2 4 . . 1 1 1 . . 1 . 1 Worker 2 | . 1 . . . . . 1 . . . . Builder 2 | . . . . 1 . . 1 . . . . Tunneler 3 | 2 . . . . . . 1 . . . . Hauler 3 | . 1 . . . 2 . . . . . . Recycler 4 | 1 . . . . 2 . 1 . . . . Minesweeper 1 | . . . . . . . . . . . 1 Watcher 1 | . . . . . 1 . . . . . . Swarmer 29 | . 3 3 . 10 . . 1 2 2 . 8 Grunt 11 | . 1 . . . 1 6 . . . . 3 Sentry 5 | . . . . . . 4 . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 5 | 3 3 3 . 5 2 3 4 2 2 . 4 Combat Bots Only 4 | . 3 3 . 4 1 3 1 2 2 . 4 Max Kills in Single Turn 3 | 1 2 3 . 3 2 1 2 2 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 3 . 3 . . 1 . 1 . . Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Hostile Shots Fired 341 | . 17 19 . 26 4 14 . 22 58 28 153 Missed 107 | . 7 7 . 3 3 2 . 7 18 15 45 Hits 234 | . 10 12 . 23 1 12 . 15 40 13 108 Projectile 234 | . 10 12 . 23 1 12 . 15 40 13 108 Critical Strikes 6 | . . 1 . . . . . . 2 . 3 Actively Blocked 4 | . . . . . . . . . 1 . 3 Damage Taken 3401 | . 120 128 . 257 12 130 . 86 781 161 1726 Core 781 | . 7 6 . 24 . 22 . 21 83 40 578 Absorbed by Shields 158 | . . . . . 5 52 . 38 63 . . Core Remaining (%) 93 | 100 . . . 85 . 96 . . . . . Volleys Fired 129 | 9 24 5 4 14 10 31 10 3 19 . . Largest 4 | 2 2 2 1 2 3 4 4 4 4 . . Hottest 200 | 40 50 200 100 93 146 198 198 198 198 . . Shots Fired 278 | 18 48 8 4 25 24 68 16 12 55 . . Gun 215 | 18 46 . . 9 17 54 16 12 43 . . Cannon 43 | . . . . 10 7 14 . . 12 . . Launcher 9 | . 2 1 . 6 . . . . . . . Special 11 | . . 7 4 . . . . . . . . Kinetic 172 | 18 46 . . 9 10 32 10 6 41 . . Thermal 46 | . . 7 4 . 7 13 3 3 9 . . Explosive 9 | . 2 1 . 6 . . . . . . . Electromagnetic 51 | . . . . 10 7 23 3 3 5 . . Robot Hit Streak 24 | 7 5 2 . 5 14 24 12 2 7 . . Robot Miss Streak 4 | 1 4 3 . 3 1 2 . 3 4 . . Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 1 | . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . Shots Hit Robots 188 | 12 26 3 . 9 22 32 4 6 39 . 35 Core Hits 95 | 6 11 3 . 13 8 18 9 6 7 . 14 Critical Kills 2 | . . . . . . 1 . 1 . . . Critical Parts Destroyed 2 | . 1 . . . . . . 1 . . . Critical Strikes 10 | . 1 . . . . 1 1 2 2 . 3 Destroy 5 | . 1 . . . . 1 . 2 1 . . Corrupt 1 | . . . . . . . 1 . . . . Sever 4 | . . . . . . . . . 1 . 3 Melee Attacks 73 | . . . . . 6 . . 2 14 . 51 Impact 2 | . . . . . . . . . . . 2 Slashing 71 | . . . . . 6 . . 2 14 . 49 Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 3 . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . . . . . 17 Damage Inflicted 6031 | 95 333 218 . 515 633 603 202 315 1217 . 1900 Guns 1571 | 92 215 . . 34 181 374 111 93 471 . . Cannons 784 | . . . . 88 149 229 . . 318 . . Explosions 795 | . 118 146 . 380 . . 91 . 60 . . Melee 2793 | . . . . . 303 . . 222 368 . 1900 Ramming 16 | 3 . . . 13 . . . . . . . Kinetic 1359 | 92 215 . . 34 65 287 19 72 575 . . Thermal 614 | . . 72 . . 116 154 44 21 207 . . Explosive 644 | . 118 146 . 380 . . . . . . . Electromagnetic 605 | . . . . 88 149 162 139 . 67 . . Impact 70 | . . . . . . . . . . . 70 Slashing 2723 | . . . . . 303 . . 222 368 . 1830 Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 404 | . . . . 35 75 . . 117 8 . 169 Projectiles 37 | . . . . 19 18 . . . . . . Explosions 16 | . . . . 16 . . . . . . . Melee 351 | . . . . . 57 . . 117 8 . 169 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 146 | . 40 40 . 66 . . . . . . . Shots 5 | . 1 1 . 3 . . . . . . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 3 | 2 . . . 1 . . . . . . . Kicked 2 | 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 429 | . 10 144 28 176 120 378 138 242 429 . 9 Average Temperature 113 | . 6 67 16 83 50 103 55 109 222 . 6 Received Heat Transfer 422 | . 12 . . . 6 48 . 26 66 . 264 Effects 9 | . . . . . . 1 . . 8 . . Shutdowns 6 | . . . . . . 1 . . 5 . . Energy Bleed 2 | . . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . . . . . Heat Transferred 1231 | . . 150 . . 259 322 100 50 350 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . . . 2 1 . . . . Low Security (%) 68 | 100 100 100 . 100 100 17 19 . . . . Level 1 29 | . . . . . . 77 80 . . . . Level 2 1 | . . . . . . 5 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 403 | 5 78 72 . 186 62 403 374 . . . . Initial 211 | . . . . . 47 2 211 . . . . Average 124 | 1 24 14 . 69 12 272 273 . . . . Influence Increases 1880 | 15 138 83 . 314 93 401 248 166 142 . 280 Destroy 0b10 Robot/C 1140 | . 80 60 . 200 20 200 100 140 100 . 240 Destroy 0b10 Robot/NC 80 | 15 10 . . 5 25 . 20 . . . 5 Destroy Leader 138 | . 22 10 . 30 6 . 10 10 30 . 20 Allied During Kill 40 | . . . . . . . 12 16 12 . . Successful Hack 20 | . 8 . . . 12 . . . . . . Disable Machine 165 | . . . . 45 15 . 105 . . . . Anti-Garrison Action 100 | . . . . . . 100 . . . . . Destroy Structure 137 | . 18 13 . 34 . 71 1 . . . . Lose Combat Pursuer 60 | . . . . . 15 30 . . . . 15 Influence Decreases 1874 | 15 138 41 42 192 211 2 322 473 164 . 274 Entered New Map 438 | . . . 42 . 75 2 192 122 5 . . Time Decay 1320 | 15 138 31 . 172 136 . 130 351 107 . 240 Lost Part 96 | . . 10 . 20 . . . . 32 . 34 Lost Ally 20 | . . . . . . . . . 20 . . Squads Dispatched 3 | . 1 1 . . 1 . . . . . . Investigation 1 | . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Distress Signals 2 | . . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 70 | . 10 3 . 10 5 10 3 7 5 3 14 Peak Tracking Total 5 | . 3 3 . 4 3 5 3 4 4 3 4 Tactical Retreats 5 | . . . . . 1 2 . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Traps Triggered 5 | . . . . . . . 5 . . . . Indirectly 3 | . . . . . . . 3 . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . 3 Triggered . | . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Machines Disabled 14 | . . . 1 3 1 1 7 . . . 1 Max in Single Turn 3 | . . . 1 3 1 1 1 . . . 1 Garrison Relay 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Machines Accessed 16 | . 4 1 4 . 3 2 . . 1 . 1 Terminals 6 | . 4 . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 43 | . 12 1 19 . 5 4 . . 1 . 1 Successful 33 | . 5 1 19 . 4 2 . . 1 . 1 Failed 10 | . 7 . . . 1 2 . . . . . Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . 1 . . . . . . 3 . Terminals 16 | . 12 . . . . 4 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 29 | . 5 1 19 . . 2 . . 1 . 1 Record 19 | . . . 18 . . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Open Door 3 | . . 1 . . . 1 . . 1 . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Retrieve Study 2 | . . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 3 . . . 2 1 . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 1 1 1 . . Highest-Rated Group 149 | . . . . . . 149 149 126 126 . . Highest-Rated Ally 149 | . . . . . . 149 149 126 126 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . 8 9 8 . . Total Damage 817 | . . . . . . . 304 271 242 . . Kills 11 | . . . . . . . 4 5 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Active Infowar (turns) 7602 | 13 388 279 1158 541 413 798 276 813 1128 318 1477 Optics 2596 | . . . . . . . . . 801 318 1477 Seismic 5006 | 13 388 279 1158 541 413 798 276 813 327 . . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Turns Passed 7741 | 106 388 279 1158 541 413 798 276 813 1174 318 1477 Spaces Moved 5646 | 50 254 200 951 314 276 381 194 692 939 260 1135 Core 8 | 8 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3647 | 42 254 200 951 198 . . . . 620 260 1122 Wheels 1978 | . . . . 116 276 381 194 692 319 . . Hover . | . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . 13 Fastest Speed 44 | 50 120 120 120 115 90 90 105 105 90 110 44 Average Speed 111 | 123 120 120 120 118 101 98 105 105 108 110 112 Slowest Speed 200 | 200 120 120 120 120 115 105 105 105 110 110 129 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 6 49 33 91 72 18 55 5 76 96 14 82 Regions Visited 11 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 . 1 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . . . . 1 1 . Scrap Searched 8 | . . . . 2 . . . 3 1 . 2 Spaces Dug 5 | . . . 3 . . . 2 . . . . Terrain Destroyed 104 | . 17 16 3 49 . 4 2 . 13 . . Melee . | . . . . . . . . . . . . Projectile 19 | . . 2 3 . . 2 2 . 10 . . AOE 83 | . 17 14 . 49 . . . . 3 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Total 6811 | 76 301 217 956 459 392 759 255 766 1041 292 1297 Wait 807 | 2 9 2 . 126 78 330 35 65 33 33 94 Move 5635 | 49 253 199 950 313 276 379 193 691 938 259 1135 Hop . | . . . . . . . . . . . . Pick Up 46 | 7 3 3 1 . 6 2 5 . 9 . 10 Fast Attach 31 | 7 2 1 . . 5 2 3 . 8 . 3 Attach 23 | . 1 . . 2 2 1 3 . 4 . 10 Detach 9 | . . . . . 3 . 1 . 2 . 3 Swap 25 | . 3 3 . 3 1 5 1 4 4 . 1 Drop 50 | . 6 4 1 . 5 9 4 . 12 . 9 Fire 129 | 9 24 5 4 14 10 31 10 3 19 . . Melee 49 | . . . . . 6 . . 2 12 . 29 Ram 1 | . . . . 1 . . . . . . . Kick 2 | 2 . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . Trap 3 | . . . . . . . . . . . 3 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 13) 455 | -10/Materials | Identified exit to Materials 495 | -10/Materials | Entered Mines 499 | -10/Mines | Met a Derelict bent on vengeance 567 | -10/Mines | Discovered new exit (range 6) 601 | -10/Mines | Met a Derelict shopkeep closing up shop 730 | -10/Mines | Discovered new exit (range 2) 768 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 774 | -10/Mines | Entered Exiles 803 | -10/Exiles | Met 8R-AWN 822 | -10/Exiles | Met EX-HEX 856 | -10/Exiles | Met EX-BIN 870 | -10/Exiles | Aligned with FarCom system 872 | -10/Exiles | Given EX-Vault access code 899 | -10/Exiles | Opened EX-Vault 909 | -10/Exiles | Found Longsword +1 933 | -10/Exiles | Warned to stay clear of 0b10 Research branches 967 | -10/Exiles | Met EX-DEC 1028 | -10/Exiles | Visited The Gauntlet 1318 | -10/Exiles | Discovered new exit (range 14) 1932 | -10/Exiles | Left Exiles lab with Longsword +1 1932 | -10/Exiles | Entered Mines 1934 | -9/Mines | Discovered new exit (range 9) 2443 | -9/Mines | Learned Materials stockpile data 2462 | -9/Mines | Discovered new exit (range 10) 2473 | -9/Mines | Entered Materials 2473 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2886 | -8/Materials | Identified exit to Garrison 2886 | -8/Materials | Entered Garrison 2919 | -8/Garrison | Build established: Skirmisher 2942 | -8/Garrison | Triggered checkpoint 2971 | -8/Garrison | Garrison Relay disabled 3050 | -8/Garrison | Installed Relay Interface Framework 3538 | -8/Garrison | Triggered checkpoint 3617 | -8/Garrison | Discovered new exit (range 8) 3652 | -8/Garrison | Rescued HV-R5K 3666 | -8/Garrison | Identified exit to Factory 3684 | -8/Garrison | Entered Factory 3684 | -7/Factory | Accompanied by 1 ally (HV-R5K) 3684 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3952 | -7/Factory | Discovered new exit (range 9) 3959 | -7/Factory | Identified exit to Lower Caves 3960 | -7/Factory | Entered Lower Caves 3960 | -7/Lower Caves | Accompanied by 1 ally (HV-R5K) 4181 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4214 | -7/Lower Caves | Learned location of 1 exit from Factory 4256 | -7/Lower Caves | Build established: Tank 4692 | -7/Lower Caves | Discovered new exit (range 15) 4732 | -7/Lower Caves | Identified exit to Lower Caves 4773 | -7/Lower Caves | Entered another Lower Caves area 4773 | -7/Lower Caves | Accompanied by 1 ally (HV-R5K) 4815 | -7/Lower Caves | Encountered a Warlord checkpoint 5017 | -7/Lower Caves | Spotted B-75 Beast 5061 | -7/Lower Caves | Found Prototype Processor 5087 | -7/Lower Caves | Identified Exp. Core Analyzer 5138 | -7/Lower Caves | Destroyed B-75 Beast 5154 | -7/Lower Caves | Lost 4 parts (1p1u2w) 5303 | -7/Lower Caves | Learned 8 Factory zone layouts 5447 | -7/Lower Caves | Build established: Scavenger-Gladiator 5860 | -7/Lower Caves | Discovered new exit (range 12) 5947 | -7/Lower Caves | Entered Zion 6009 | -7/Zion | Discovered new exit (range 14) 6070 | -7/Zion | Received a hallucinogenic algorithm 6070 | -7/Zion | Ran a hallucination algorithm 6092 | -7/Zion | Ran a hallucination algorithm 6203 | -7/Zion | RIF detected upon attempting to enter Zion 6203 | -7/Zion | Attacked by Zionites 6203 | -7/Zion | Spotted 4C-AWU(B) 6203 | -7/Zion | Spotted R8-XXK(B) 6265 | -7/Zion | Entered Proximity Caves 6267 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6425 | -6/Proximity Caves | Learned Factory trap positions 6767 | -6/Proximity Caves | Spotted B-75 Beast 6842 | -6/Proximity Caves | Found Alien Artifact 6846 | -6/Proximity Caves | Identified Dimensional Node Initializer 6846 | -6/Proximity Caves | Initialized slip node 6969 | -6/Proximity Caves | Core integrity fell below 50% 6969 | -6/Proximity Caves | Core integrity fell below 20% 7742 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 07482_ Acquired Imp. Medium Armor Plating. 07485_ Acquired 10 matter. 07512_ Acquired Plasma Flamer. 07546_ Acquired Melee Analysis Suite. 07547_ Acquired 10 matter. 07551_ Acquired Remote Datajack. 07697_ Lgt. Nuclear Core+ destroyed. 07713_ Hvy. Flail follow-up attack on G-50 Soldier. 07713_ G-50 Soldier destroyed. 07719_ Carbon-fiber Leg fries itself beyond repair. 07729_ Adv. Heat Sink fries itself beyond repair. 07729_ Dropped Carbon-fiber Leg. 07730_ Dropped Biometal Leg. 07736_ Dropped Fire Trap. 07737_ Dropped Mak. Axe. 07742_ Xenon Bombardment Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?######??????###?????#####???????????###?????????? | | ## ##????## ##??### ##????####### #####?????? | | ### #????# #### %###### #?????? | | ## ##???# @ #?????? | | ##### %m #?????? | | #### ;;### = #?????? | | % ##?## ;#; "#= #?????? | | # ## ##?# ##### &/ #?????? | | ## ### ### ##???## #####?????? | | ### #?## ;;BB ;?????# #?????????? | | #?# #??# BB ##????## #?????????? | | ##?# #??# ##??????####?????????? | | ###? ##????????????????????? | | ## ? ###?????????????????????? | | ## ###???????????????????????? | | ##### ##?????????????????????????? | | #???#### ########??????????????????????????? | | ##??????# ??????????????????????????????????? | | ###?????# ??????????????????????????????????? | | ?????? ??????????????????????????????????? | | ?????? ??????????????????????????????????? | | ###????## ??????????????????????????????????? | | ###????# ??????????????????????????????????? | | ##???# ??????????????????????????????????? | | #???# ??????????????????????????????????? | | #??? ??????????????????????????????????? | | #??? ???????????????????????????????????? | | ##???## ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 33 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 20 Core Analysis 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricSegregatorShell Manual? 0 Play Time 00:55:50 Cumulative 67.7 hours Start 2026.01.31 @ 11:02:22 End 2026.01.31 @ 11:57:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 43 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d9064e0-2956-4b15-abbf-5d8005c953dd