Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.20 @ 21:30:26

Player: Fleshy Vegetable Bird

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (110)     550
Value Destroyed (2687)     2687
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (551)                551
              TOTAL SCORE: 5448

 Bonus
-------
High Alert Combat Kills    551

 Cogmind 
---------
Core Integrity             0/550
Matter                     269/300
Energy                     9/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved Hover Unit
       Improved Hover Unit
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Hacking Suite
                Hacking Suite
>               --- WEAPON (2) -------
                Maul
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Improved Hover Unit
       Improved Hover Unit
       Advanced Weight Redist. System
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Terrain Scan Processor
                Actuator Array
                Reaction Control System
       Improved Weapon Shielding
                Hacking Suite
                System Shield
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Hacking Suite
>               --- WEAPON -----------
                Maul
                Axe
>               --- INVENTORY --------
       Advanced Treads
                Wheel
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Improved Sensor Array
       Improved Light Armor Plating
                Hacking Suite
                System Shield
                EMP Blaster
                Datajack
                Maul
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Maul
  Energy Gun               Spread Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 EMP Blaster
  Impact Weapon            Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             70   | 9   10  26  25  
  Power                    9    | 1   1   3   4   
    Engine                 6    | 1   1   3   1   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               21   | 4   2   7   8   
    Treads                 3    | .   .   .   3   
    Leg                    .    | .   .   .   .   
    Wheel                  16   | 4   2   7   3   
    Hover                  2    | .   .   .   2   
    Flight                 .    | .   .   .   .   
  Utility                  15   | 2   2   5   6   
    Device                 4    | 1   .   1   2   
    Storage                5    | 1   2   1   1   
    Processor              2    | .   .   1   1   
    Hackware               2    | .   .   1   1   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   5   11  7   
    Energy Gun             7    | 1   3   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   1   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               7    | .   .   4   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          5    | .   1   2   2   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 25   | .   2   6   17  
  Power                    6    | .   1   1   4   
  Propulsion               11   | .   .   3   8   
  Utility                  3    | .   1   1   1   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      5    | .   2   3   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   98  96  86  
  Engine                   7    | .   13  9   3   
  Core                     1    | .   .   .   4   
  Treads                   5    | .   .   .   12  
  Wheel                    23   | .   28  32  14  
  Device                   8    | .   13  10  4   
  Storage                  10   | .   14  11  9   
  Processor                2    | .   .   2   4   
  Hackware                 7    | .   .   6   12  
  Protection               1    | .   .   .   3   
  Energy Gun               7    | .   26  3   .   
  Ballistic Gun            3    | .   1   5   4   
  Launcher                 2    | .   .   4   .   
  Impact Weapon            7    | .   .   7   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 12  30  34  56  
  Greatest Support         62   | 32  20  36  62  
  Greatest Overweight (x)  3    | .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  
  Average Capacity         14   | 6   11  15  16  
  Most Carried             18   | 7   12  15  18  
  Average Carried          12   | 4   9   12  15  
  Final Capacity           20   | 8   15  15  20  
  Final Carried            15   | 7   12  15  13  

 Class Distribution 
--------------------
 67% | Mutant
 27% | Scavenger-Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Jun  Mat  Mat  Mat  
Matter Collected           1365 | 235  143  748  239  
  Remotely                 .    | .    .    .    .    
Salvage Created            3539 | 102  309  1395 1733 
  Parts                    218  | 14   25   107  72   
Haulers Intercepted        9    | .    2    4    3    
Recyclers Shooed           2    | 1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  66   | .   7   30  29  
  Melee                    22   | .   .   7   15  
  Guns                     15   | .   7   8   .   
  AOE                      17   | .   .   14  3   
Classes Destroyed          12   | 2   5   4   1   
  Worker                   11   | .   1   6   4   
  Builder                  2    | .   .   1   1   
  Tunneler                 6    | 3   .   3   .   
  Hauler                   9    | .   2   4   3   
  Recycler                 3    | 1   .   1   1   
  Operator                 4    | .   .   2   2   
  Watcher                  9    | .   3   4   2   
  Swarmer                  15   | .   3   10  2   
  Grunt                    34   | .   4   12  18  
  Brawler                  3    | .   .   2   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   13   | .   .   6   7   
Best Kill Streak           5    | 4   5   5   5   
  Combat Bots Only         5    | .   3   5   3   
Max Kills in Single Turn   3    | 1   1   3   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 3    | .   .   3   1   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               4207 | 1    536  1144 2526 
  Core                     1057 | .    183  317  557  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   63   | .    63   .    .    
Core Remaining (%)         48   | 100  26   20   .    
Volleys Fired              126  | 7    30   79   10   
  Largest                  2    | 2    2    2    2    
  Hottest                  130  | 60   130  130  66   
Shots Fired                211  | 14   60   123  14   
  Gun                      160  | 14   60   86   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 51   | .    .    37   14   
  Special                  .    | .    .    .    .    
  Kinetic                  62   | 7    .    55   .    
  Thermal                  98   | 7    60   31   .    
  Explosive                8    | .    .    8    .    
  Electromagnetic          43   | .    .    29   14   
  Robot Hit Streak         14   | 3    8    14   2    
  Robot Miss Streak        8    | 1    6    8    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           219  | 8    47   89   75   
  Core Hits                170  | 5    57   80   28   
  Critical Kills           7    | .    .    4    3    
  Critical Parts Destroyed 20   | .    .    5    15   
  Critical Strikes         27   | .    .    9    18   
    Smash                  27   | .    .    9    18   
Melee Attacks              139  | .    5    27   107  
  Impact                   126  | .    5    27   94   
  Slashing                 13   | .    .    .    13   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            18   | .    .    7    11   
    Combat Hostiles        1    | .    .    .    1    
  Follow-up Attacks        5    | .    .    3    2    
Damage Inflicted           7428 | 97   498  3118 3715 
  Guns                     1300 | 94   498  708  .    
  Cannons                  .    | .    .    .    .    
  Explosions               2183 | .    .    1376 807  
  Melee                    3942 | .    .    1034 2908 
  Ramming                  3    | 3    .    .    .    
  Kinetic                  429  | 61   .    368  .    
  Thermal                  1030 | 33   498  398  101  
  Explosive                806  | .    .    772  34   
  Electromagnetic          1218 | .    .    546  672  
  Impact                   3523 | .    .    1034 2489 
  Slashing                 419  | .    .    .    419  
  Piercing                 .    | .    .    .    .    
Highest Corruption         10   | .    2    10   .    
  Average Corruption       9    | .    2    9    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  36   | .    .    36   .    
    Message Errors         11   | .    .    11   .    
    Matter Fused           9    | .    .    9    .    
    Heat Flow Errors       5    | .    .    5    .    
    Energy Discharges      4    | .    .    4    .    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      2    | .    .    2    .    
    Misfires               3    | .    .    3    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            1424 | .    .    563  861  
  Projectiles              .    | .    .    .    .    
  Explosions               26   | .    .    26   .    
  Melee                    1398 | .    .    537  861  
Knockbacks                 9    | .    .    3    6    
  Impact                   9    | .    .    3    6    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      215  | 1    .    175  39   
  Shots                    11   | .    .    7    4    
  Rammed                   1    | 1    .    .    .    
Targets Rammed             1    | 1    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        404  | .    325  404  7    
  Average Temperature      117  | .    122  119  4    
  Received Heat Transfer   1395 | .    66   240  1089 
  Effects                  1    | .    .    1    .    
    Matter Decay           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    1    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              20   | .    .    7    13   
  Impact Corruptions       49   | .    .    19   30   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1450 | 75   645  580  150  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      9    | .    .    7    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             989  | 20  168 766 989 
  Initial                  282  | .   13  7   282 
  Average                  431  | 7   68  377 687 
Maximum Alert Level        3    | .   .   3   3   
  Low Security (%)         33   | 100 100 25  .   
  Level 1                  13   | .   .   30  8   
  Level 2                  29   | .   .   39  38  
  Level 3                  24   | .   .   3   52  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   .   5   4   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   3   2   
  Assault                  2    | .   .   1   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           7    | .   .   2   5   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              109  | .   11  40  58  
  Peak Tracking Total      6    | .   3   6   6   
  Tactical Retreats        11   | .   .   1   10  

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          5    | .   1   3   1   
  Max in Single Turn       2    | .   1   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          27   | .   8   9   10  
  Terminals                23   | .   7   8   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                86   | .   35  29  22  
  Successful               39   | .   18  11  10  
  Failed                   47   | .   17  18  12  
    Catastrophic           4    | .   2   1   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   58   | .   24  18  16  
  Terminals                72   | .   29  24  19  
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   6   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              7    | .   .   5   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   4   3   2   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           2    | .   .   1   1   
  Prototype ID Bank        1    | .   1   .   .   
  Terminal Index           2    | .   1   .   1   
  Garrison Index           1    | .   .   1   .   
  Unreport Threat          1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 4    | .   .   2   2   
  Insert Component         2    | .   .   1   1   
  Analyze                  2    | .   .   1   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         22   | .   10  6   6   
  Terminals                22   | .   10  6   6   
    Track                  3    | .   2   1   .   
    Assimilate             3    | .   3   .   .   
    Botnet                 14   | .   4   5   5   
    Disrupt                1    | .   .   .   1   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   
  Used                     1    | .   .   1   .   
Hacking Detections         25   | .   7   8   10  
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   1   1   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     52   | .   52  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   1   1   
  Part Schematics Acquired 2    | .   .   1   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   .   
  Highest-Rated Group      10   | .   10  10  .   
  Highest-Rated Ally       10   | .   10  10  .   
Total Orders               1    | .   .   1   .   
  STAY                     1    | .   .   1   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       2    | .   .   1   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Jun  Mat  Mat  Mat  
Turns Passed               3837 | 101  867  1217 1652 
Spaces Moved               2431 | 55   547  904  925  
  Core                     7    | 7    .    .    .    
  Treads                   339  | .    .    .    339  
  Legs                     .    | .    .    .    .    
  Wheels                   2085 | 48   547  904  586  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   80   87   
  Average Speed            100  | 87   85   89   120  
  Slowest Speed            232  | 100  95   95   232  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    
Exploration Rate (%)       62   | 4    86   82   77   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 11   | .    3    .    8    
Terrain Destroyed          133  | .    3    80   50   
  Melee                    11   | .    3    .    8    
  Projectile               .    | .    .    .    .    
  AOE                      122  | .    .    80   42   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Jun  Mat  Mat  Mat  
Total                      3356 | 94   874  1140 1248 
  Wait                     469  | 3    258  74   134  
  Move                     2429 | 55   546  903  925  
  Hop                      .    | .    .    .    .    
  Pick Up                  90   | 17   16   25   32   
  Fast Attach              .    | .    .    .    .    
  Attach                   34   | 7    2    10   15   
  Detach                   .    | .    .    .    .    
  Swap                     36   | 2    8    16   10   
  Drop                     43   | 3    9    11   20   
  Fire                     126  | 7    30   79   10   
  Melee                    129  | .    5    22   102  
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto])
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   26 | -11/Junkyard  | Discovered new exit (range 15)
  102 | -11/Junkyard  | Entered Materials
  295 | -10/Materials | Repaired Wheel
  317 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Repaired Wheel
  499 | -10/Materials | Discovered new exit (range 7)
  662 | -10/Materials | Discovered new exit (range 9)
  911 | -10/Materials | Crushed by falling debris
  911 | -10/Materials | Core integrity fell below 50%
  922 | -10/Materials | Discovered new exit (range 10)
  969 | -10/Materials | Entered another Materials area
  969 | -9/Materials  | Accompanied by 1 ally
  969 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1273 | -9/Materials  | Build established: Scavenger-Mutant
 1302 | -9/Materials  | Discovered new exit (range 12)
 1314 | -9/Materials  | Lost 3 parts (2n1w)
 1510 | -9/Materials  | System corruption reached 10%
 1559 | -9/Materials  | Discovered new exit (range 8)
 1581 | -9/Materials  | Build established: Mutant
 1663 | -9/Materials  | Discovered new exit (range 16)
 1700 | -9/Materials  | Core integrity fell below 50%
 1941 | -9/Materials  | Discovered new exit (range 15)
 2169 | -9/Materials  | First assault squad dispatched
 2170 | -9/Materials  | Discovered new exit (range 13)
 2186 | -9/Materials  | Entered another Materials area
 2186 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2477 | -8/Materials  | Discovered new exit (range 7)
 2820 | -8/Materials  | Core integrity fell below 50%
 2846 | -8/Materials  | Lost 5 parts (4n1w)
 3006 | -8/Materials  | Discovered new exit (range 13)
 3539 | -8/Materials  | Build established: Scavenger-Mutant
 3697 | -8/Materials  | Core integrity fell below 20%
 3745 | -8/Materials  | Lost 3 parts (1n1u1w)
 3786 | -8/Materials  | First assault squad dispatched
 3838 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
03757_ Destroyed Ion Engine.
03757_ Destroyed Transport Network Coupler.
03757_ Destroyed Weight Redist. System.
03757_ Destroyed Lgt. Treads.
03757_ A-02 Transporter system corrupted by crushing effect. <x4>
03758_ A-02 Transporter system terminally corrupted.
03783_ K-01 Serf collects debris.
03786_ ALERT: Significant disruption in Zone 6A, assault force
  dispatched.
03787_ K-01 Serf collects debris.
03822_ C-30 ARC bursts open, deploying its payload.
03822_ G-50 Soldier unfolds itself.
03822_ L-31 Rogue unfolds itself. <x2>
03822_ M-28 Smith unfolds itself.
03824_ K-01 Serf collects debris. <x2>
03827_ Adv. Treads destroyed.
03829_ Lgt. Treads destroyed.
03831_ G-50 Soldier misfires.
03833_ Lgt. Nuclear Core destroyed.
03837_ EMP Blaster destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
        Arm. Wheel | -9/Materials  | Scanalyzed
     System Shield | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up

 Challenges 
------------
None

 Game 
------
Seed              BoreNeutrinoCarapace
  Manual?         0
Play Time         00:43:25
  Cumulative      326.6 hours
  Start           2023.03.20 @ 20:49:24
  End             2023.03.20 @ 21:30:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          371
  Rogue           371
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           3/1/1/1/0/0/0/0/0
Lore%             64
Gallery%          79
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2f963c4-0ad9-411e-88fe-41432b6121ce