Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 08:24:46 Player: grusonbot Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (595) 595 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2035 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Heat Sink Medium Storage Unit Medium Battery (150) Medium Armor Plating Small Laser Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- Small Laser Small Laser Improved Medium Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Medium Storage Unit Medium Battery Light Armor Plating Small Laser Particle Gun Light Assault Rifle Light Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 25 | 6 3 8 7 1 Power 4 | 1 . 2 1 . Engine 4 | 1 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 3 4 . Treads . | . . . . . Leg 9 | 2 . 3 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 3 . . 1 Device . | . . . . . Storage 3 | 1 2 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 7 | 2 . 3 2 . Energy Gun 5 | . . 3 2 . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 10 | . . 2 . 8 Power 2 | . . 1 . 1 Propulsion 4 | . . 1 . 3 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 8 | . . 2 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 98 99 60 Engine 12 | . 14 12 11 5 Leg 29 | . 28 27 32 22 Storage 15 | . 23 14 11 11 Processor 9 | . 3 14 11 . Energy Gun 16 | . . 16 33 22 Ballistic Gun 12 | . 28 11 . . Naked Turns . | . . . . . Heaviest Build 23 | 10 17 19 20 23 Greatest Support 30 | 20 20 20 30 20 Greatest Overweight (x) 3 | . . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 5 10 10 10 9 Average Carried 7 | 1 5 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 1 10 10 9 8 Class Distribution -------------------- 68% | Mutant 31% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 498 | 185 87 166 60 . Remotely . | . . . . . Salvage Created 815 | . 71 399 345 . Parts 53 | . 11 18 24 . Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 19 | . 5 6 8 . Guns 19 | . 5 6 8 . Classes Destroyed 6 | . 1 2 3 . Worker 2 | . . . 2 . Recycler 1 | . . 1 . . Watcher 2 | . . . 2 . Swarmer 8 | . 5 . 3 . Grunt 9 | . . 6 3 . Sentry 2 | . . . 2 . Best Kill Streak 5 | . 3 2 5 . Combat Bots Only 4 | . 3 2 4 . Max Kills in Single Turn 2 | . 2 1 2 . Gunslinging 1 | . 1 . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 181 | . 32 36 78 35 Missed 43 | . 10 8 22 3 Damage Taken 1953 | . 211 404 582 756 Core 583 | . 37 146 106 294 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 86 | . . . 86 . Core Remaining (%) 63 | 100 . 26 . . Volleys Fired 79 | . 22 27 30 . Largest 3 | . 2 2 3 . Hottest 136 | . 40 80 136 . Shots Fired 181 | . 45 54 82 . Gun 181 | . 45 54 82 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 81 | . 45 36 . . Thermal 100 | . . 18 82 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 4 9 8 . Robot Miss Streak 6 | . 6 2 3 . Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 3 . Max Gunslinging Chain 2 | . 1 1 2 . Shots Hit Robots 109 | . 20 41 48 . Core Hits 47 | . 11 18 18 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 1 . 1 . Burn 1 | . . . 1 . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1283 | . 184 393 706 . Guns 1199 | . 172 390 637 . Cannons . | . . . . . Explosions 69 | . . . 69 . Melee . | . . . . . Ramming 15 | . 12 3 . . Kinetic 399 | . 172 227 . . Thermal 800 | . . 163 637 . Explosive 69 | . . . 69 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . 5 6 . . Message Errors 5 | . 3 2 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 2 | . 1 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . 2 1 . . Kicked 3 | . 2 1 . . Crushed . | . . . . . Highest Temperature 435 | . 185 215 435 . Average Temperature 118 | . 57 47 151 . Received Heat Transfer 384 | . 54 222 108 . Effects 1 | . . . 1 . Shutdowns 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 1879 | . . 375 1504 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 355 | . 165 145 355 63 Initial 63 | . . 5 . 63 Average 73 | . 35 84 109 36 Maximum Alert Level 1 | . . . 1 . Low Security (%) 92 | 100 100 100 76 100 Level 1 7 | . . . 23 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 11 8 17 5 Peak Tracking Total 7 | . 4 2 7 5 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 4 | . . . 4 . Max in Single Turn 3 | . . . 3 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 8 | . 2 1 5 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 19 | . 3 1 15 . Successful 13 | . 3 1 9 . Failed 6 | . . . 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 3 . 7 . Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 1 4 . Record 5 | . 3 . 2 . Open Door 1 | . . 1 . . Alert Level 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1414 | 56 439 435 461 23 Spaces Moved 911 | 59 295 276 267 14 Core 40 | 38 . . . 2 Treads . | . . . . . Legs 871 | 21 295 276 267 12 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 117 | 74 120 120 120 151 Slowest Speed 200 | 120 120 120 120 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 40 53 33 14 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1116 | 71 344 336 349 16 Wait 56 | . 10 14 32 . Move 907 | 58 294 275 266 14 Hop . | . . . . . Pick Up 30 | 7 11 5 7 . Fast Attach 2 | . 1 1 . . Attach 15 | 6 1 3 4 1 Detach 2 | . . . 1 1 Swap 8 | . 1 4 3 . Drop 14 | . 2 6 6 . Fire 79 | . 22 27 30 . Melee . | . . . . . Ram . | . . . . . Kick 3 | . 2 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 496 | -10/Materials | Entered Mines 711 | -10/Mines | Core integrity fell below 50% 803 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 894 | -10/Mines | Discovered new exit (range 9) 911 | -10/Mines | Discovered new exit (range 11) 915 | -10/Mines | Learned location of Storage (-9) 931 | -10/Mines | Entered Materials 931 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1240 | -9/Materials | Build established: Gunner 1372 | -9/Materials | Repaired Aluminum Leg 1376 | -9/Materials | Discovered new exit (range 14) 1392 | -9/Materials | Entered Mines 1393 | -9/Mines | Assembled infested the area 1396 | -9/Mines | Discovered new exit (range 9) 1403 | -9/Mines | Core integrity fell below 50% 1412 | -9/Mines | Core integrity fell below 20% 1415 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01393_ A derelict wanders into view. 01396_ NR-MZV(h): "I'll hold them off! Go on ahead or try to find another way!" 01396_ C-30 ARC suffers critical hit (Burn). 01396_ EXIT=FOUND 01396_ C-30 ARC bursts open, deploying its payload. 01396_ D-53 Grenadier unfolds itself. 01396_ IT-CM3(g) destroyed. 01397_ NR-MZV(h) destroyed. 01399_ Lgt. Armor Plating destroyed. 01399_ S-10 Pest destroyed. 01402_ Sml. Laser destroyed. 01407_ Broken Aluminum Leg destroyed. 01407_ Sml. Laser destroyed. 01407_ Ion Engine destroyed. 01409_ Aluminum Leg destroyed. 01411_ Imp. Medium Laser destroyed. 01411_ Aluminum Leg destroyed. 01413_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????###??##??????????????????????? | | ?????????????## ## ##?????????????????????? | | ???????###??## #?????????????????????? | | ??????## #?# = #?????????????????????? | | ??????# ### = = ##????????????????????? | | ??????# # # #????????????????????? | | ?????## < $ s = #????????????????????? | | ?????# sd d #????????????????????? | | ?????# ## #????????????????????? | | ?????# ??# #????????????????????? | | ?????# ????# ##???????????????????? | | ?????#??????# ######??????????????? | | ????????????# #??????????????? | | ????????????# ### #??????????????? | | ????????????## #??????????????????? | | ?????????????## #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# @ #??????????????????? | | ??????????????# #?????????????????? | | ??????????????## #??????????????? | | ???????????????## #?????????????? | | ???????????????? ## #????????????? | | ??????????????? #? #????????????? | | ?????????????? #?? ##????????????? | | ????????????? ??? #?????????????? | | ????????????# ??? ?????????????? | | ????????????# ????????????????? | | ????????????# ### ????????????????? | | ???????????? ??## ???????????????? | | ??????????? ????? ??????????????? | | ???????????? #????? ????????????????? | | ??????????????????? ???????????????????? | | ??????????????????? ##?????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaTransdimensionalDiverter Manual? 0 Play Time 00:52:40 Cumulative 9.2 hours Start 2024.03.12 @ 08:07:59 End 2024.03.20 @ 08:24:46 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19478dec-acee-4db3-9d6b-2718f1708d8b