Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.30 @ 10:51:52 // AFD2020/Player2 Player: P2telelessplus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (221) 1105 Value Destroyed (11135) 11135 Prototype IDs (36) 720 Alien Tech Used (2) 400 Bonus (34637) 34637 TOTAL SCORE: 56697 Bonus ------- High Alert Combat Kills 1549 Follower Combat Kills 6982 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1588 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -5482 Cogmind --------- Core Integrity 895/1600 Matter 291/300 Energy 517/535 System Corruption 4% Temperature Cool (9) Movement Treading (147) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Reinforced Fission Core Reinforced Antimatter Reactor > --- PROPULSION (5) --- Medium Treads High-density Centrium Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY (14) ----- Coolant Network Large Storage Unit Enhanced Optical Array Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Improved Kinecellerator Improved Core Shielding Improved Utility Shielding Centrium Heavy Armor Plating > --- WEAPON (4) ------- KE Penetrator KE Penetrator KE Penetrator Multirail > --- INVENTORY (15) --- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Experimental Energy Well (600) Improved Core Shielding Centrium Heavy Armor Plating Experimental Powered Armor Heavy Quantum Rifle High-powered Disruptor Cannon Heavy Machine Gun Heavy Linear Accelerator Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Siege Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite Experimental Targeting Computer Improved Core Shielding Improved Weapon Shielding Phase Armor Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Helical Railgun Helical Railgun Heavy Linear Accelerator > --- INVENTORY -------- Armored Heavy Treads Experimental Biometal Medium Treads Advanced Heat Sink Improved Weapon Shielding Mapping Drone Bay KE Penetrator KE Penetrator Improved Plasma Cutter [Rating: 192] Favorites ----------- Power Reinforced Fission Core Engine Light Ion Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Titanium Leg Wheel Armored Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Improved Hacking Suite Protection Makeshift Armor Plating Artifact Phase Armor Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Plasma Cutter Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . 2 . . . 6 . . . 2 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . . . . . 2 . . . . . . . . 1 . Utility 12 | . . . . . . 6 . . . 2 . . . . . 2 . 2 . . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . Parts Attached 380 | 9 10 19 1 7 13 7 34 10 6 27 3 7 11 17 22 37 10 38 9 14 69 Power 21 | 1 1 3 . . 1 . 2 1 2 1 . . 1 1 . . . 1 . . 6 Engine 6 | 1 1 3 . . . . 1 . . . . . . . . . . . . . . Core 9 | . . . . . 1 . 1 1 2 1 . . . 1 . . . . . . 2 Reactor 6 | . . . . . . . . . . . . . 1 . . . . 1 . . 4 Propulsion 43 | 3 2 3 . 2 2 . 2 1 . 1 2 . . . 5 4 1 6 . 4 5 Treads 29 | 1 . . . . . . 2 1 . 1 2 . . . 2 4 1 6 . 4 5 Leg 11 | 2 2 3 . 2 2 . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . . . . 3 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 210 | 2 3 5 1 3 3 6 11 6 2 19 . 5 10 11 12 21 8 19 7 9 47 Device 115 | 1 1 2 . 2 1 1 9 3 2 12 . 2 4 8 5 16 6 14 3 5 18 Storage 15 | 1 . 2 . . 1 . 1 . . 2 . 2 . . 2 1 . . . . 3 Processor 17 | . 2 . . . . 2 1 . . . . . . . 1 1 . 3 . 1 6 Hackware 10 | . . . . . . 2 . . . 5 . . . . . 1 . . 1 1 . Protection 52 | . . 1 1 1 1 1 . 3 . . . 1 6 3 4 2 1 2 3 2 20 Artifact 1 | . . . . . . . . . . . . . . . . . 1 . . . . Weapon 106 | 3 4 8 . 2 7 1 19 2 2 6 1 2 . 5 5 12 1 12 2 1 11 Energy Gun 24 | 2 3 4 . . 1 . 6 1 . . . 1 . 2 1 3 . . . . . Energy Cannon 5 | . . . . . . . 2 . . . . . . 1 . 1 . 1 . . . Ballistic Gun 52 | 1 . 4 . 2 3 . 6 . 2 5 1 1 . 2 3 4 . 9 1 . 8 Ballistic Cannon 12 | . . . . . 3 . 1 1 . 1 . . . . . . 1 1 . 1 3 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon 6 | . 1 . . . . 1 3 . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 1 . . . . . . . 1 4 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . . 2 1 2 1 . . . . 2 . . 2 6 . 1 6 Parts Lost 31 | . . . . . 4 . 1 6 . 2 1 . . 1 2 2 1 . . . 11 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 Utility 15 | . . . . . . . 1 2 . . . . . 1 1 . 1 . . . 9 Weapon 12 | . . . . . 3 . . 3 . 2 1 . . . 1 2 . . . . . Highest Loss Streak 10 | . . . . . 3 . 1 4 . 1 1 . . 1 2 1 1 . . . 10 Average Slot Usage (%) 91 | . 99 99 100 99 88 71 98 79 84 87 91 93 93 93 93 94 91 86 91 85 82 Engine 2 | . 14 11 11 11 6 . . . . . . . . . . . . . . . . Core 2 | . . . . . 4 6 6 1 6 5 5 5 . 1 5 4 4 2 . . 1 Reactor 1 | . . . . . . . . . . . . . 4 3 . . . 1 4 4 5 Treads 8 | . . . . . . . 10 7 6 5 14 15 15 15 13 8 13 13 13 15 12 Leg 6 | . 28 22 22 21 21 13 2 . . . . . . . . . . . . . . Device 13 | . 14 13 . . 3 13 24 11 13 16 15 14 14 9 10 21 16 16 11 7 13 Storage 5 | . . 5 11 11 10 6 6 13 13 9 5 5 5 4 1 4 4 4 4 4 4 Processor 8 | . 13 . . . . 11 11 13 13 11 10 10 7 5 9 8 9 8 8 8 9 Hackware 8 | . . . . . . 9 6 . . 15 21 19 15 15 15 13 14 13 14 18 8 Protection 6 | . . 2 11 10 6 2 1 5 6 . . 1 7 15 14 5 3 5 12 8 12 Energy Gun 5 | . 26 27 . . 2 3 7 11 9 1 . . 5 8 7 2 . . . . . Ballistic Gun 15 | . . 16 44 44 30 . 10 7 15 14 18 19 15 11 11 7 14 10 17 12 13 Ballistic Cannon 1 | . . . . . . . 3 5 . 2 . . . . . . 3 3 . 1 1 Naked Turns 6 | . . . . . 6 . . . . . . . . . . . . . . . . Heaviest Build 136 | 13 13 36 32 32 44 36 60 71 64 64 38 47 69 74 72 75 103 112 110 116 136 Greatest Support 198 | 20 26 34 34 37 37 37 60 80 80 80 134 134 134 134 134 145 131 160 150 190 198 Greatest Overweight (x) 2 | 2 . 1 . . 1 . 1 . . . . . . . 2 2 . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 10 10 10 10 15 Average Capacity 9 | 6 5 7 10 10 9 10 10 10 10 10 10 10 10 9 6 10 10 10 10 10 10 Most Carried 15 | 7 6 10 10 10 10 10 10 10 10 10 6 10 10 10 11 10 10 10 8 10 15 Average Carried 8 | 2 4 6 9 9 9 8 9 9 9 9 2 7 9 7 6 8 9 9 7 8 8 Final Capacity 15 | 8 5 10 10 10 10 10 10 10 10 10 10 10 10 5 15 10 10 10 10 10 15 Final Carried 14 | 7 5 10 10 10 10 9 10 10 10 7 3 10 10 5 10 10 10 9 8 7 14 Class Distribution -------------------- 19% | Scavenger-Skirmisher 16% | Scavenger-Mutant 14% | Scavenger-Gunner 13% | Scavenger-Tank 12% | Tank 7% | Mutant 5% | Hacker-Tank 5% | Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Gunner | -6/Archives Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Tank | -4/Warlord Hacker-Tank | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Skirmisher | -2/Research Scavenger-Tank | -2/Testing Hacker-Mutant | -1/Access Scavenger-Tank | -1/Command Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Matter Collected 10584 | 327 107 345 67 80 455 . 429 330 205 1436 . 478 188 336 441 677 58 933 478 211 3003 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12368 | 132 276 768 117 . 511 . 293 525 372 1238 . 409 278 573 1174 1279 53 460 586 279 3045 Parts 548 | 11 20 54 12 . 27 . 8 20 18 58 . 13 10 21 33 60 5 13 26 6 133 Haulers Intercepted 5 | . . 3 . . . . . . . 1 . . . . . . . 1 . . . Recyclers Shooed 10 | . . 1 1 . . 1 2 . . . . . . . . . 1 2 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 234 | . . . . . 32 . . . . . . 17 13 136 36 . . . . . . Prevented 24 | . . . . . . . . . . . . 5 1 18 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 161 | . 9 11 3 . 13 . 5 9 3 20 . 2 4 11 11 16 1 3 7 3 30 Melee 10 | . . . . . . . . . . . . . . . . 10 . . . . . Guns 127 | . 9 11 3 . 12 . 4 3 3 14 . 2 4 10 10 6 1 . 7 2 26 Cannons 21 | . . . . . 1 . . 6 . 6 . . . . . . . 3 . 1 4 AOE 2 | . . . . . . . . . . . . . . 1 1 . . . . . . Classes Destroyed 23 | 2 2 6 . . 1 . 1 1 . 3 . 3 . 2 . . . . 1 . 1 Worker 14 | . . 4 . . . . . . . 4 . . . . . 1 . . . . 5 Builder 6 | . . 1 1 . . . . . . . . . . . 1 2 . . 1 . . Tunneler 5 | 4 . 1 . . . . . . . . . . . . . . . . . . . Hauler 5 | . . 3 . . . . . . . 1 . . . . . . . 1 . . . Recycler 7 | 1 . 2 . . . . . . . . . . . . 1 . . 2 . . 1 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . Operator 7 | . . 1 . . . . . . 4 1 . . . . . . . . 1 . . Watcher 8 | . . 1 . . . . . 1 . 1 . . . . 1 2 . 1 . 1 . Swarmer 33 | . 2 . 1 . 9 . . . . 4 . 2 . 1 4 1 . 3 . . 6 Grunt 46 | . 7 5 2 . 2 . 4 . . 2 . . 4 5 . 4 . . 5 1 5 Brawler 3 | . . . . . . . . . . 3 . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 . . . . . . Protector 3 | . . . . . . . . . . 1 . . . 2 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Sentry 21 | . . 6 . . 1 . . . 3 4 . . . . 3 4 . . . . . Hunter 18 | . . . . . 1 . . . . 5 . . . . 2 4 . . . . 6 Programmer 21 | . . . . . . . . 2 . . . . . . . 3 1 . 2 1 12 Heavy 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Behemoth 4 | . . . . . . . 1 . . . . . . 1 1 . . . . . 1 Cetus Guard 7 | . . . . . . . . 7 . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . 1 . . . . . . . Executioner 1 | . . . . . . . . . . . . . . 1 . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 Savage 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Butcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . Knight 1 | . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 11 | 3 3 5 2 . 4 . 1 4 3 6 . 2 3 7 5 6 1 3 7 1 11 Combat Bots Only 11 | . 3 2 1 . 4 . 1 4 2 4 . 2 3 7 4 6 1 3 4 1 11 Max Kills in Single Turn 2 | 1 2 1 1 . 1 . 1 1 1 2 . 2 2 2 2 2 1 1 2 1 2 Gunslinging 1 | . 1 . . . . . . . . 1 . 1 1 1 1 1 . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 1 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Damage Taken 14332 | . 74 326 98 . 1089 . 354 960 160 1512 95 122 72 504 478 2037 251 264 654 35 5247 Core 913 | . 12 47 . . 124 . 33 41 48 98 . . . 46 22 115 15 . 18 . 294 Absorbed by Shields 458 | . . . . . . . . 70 . 17 31 36 22 . . . . . . 35 247 Reduced by Siege Mode 538 | . . . . . . . . 7 . 98 . . . 20 6 78 . 6 8 . 315 Core Remaining (%) 63 | 100 74 . . . 25 . . . 56 20 . . . . 81 . 67 . 91 . 55 Volleys Fired 581 | 16 23 38 6 . 40 3 15 24 19 70 . 14 6 21 24 30 20 22 22 10 158 Largest 4 | 1 2 4 4 . 4 1 4 4 4 4 . 4 4 4 4 4 3 4 4 4 4 Hottest 260 | 20 130 260 92 . 146 75 256 187 215 173 . 119 184 183 170 220 95 157 142 159 159 Shots Fired 1748 | 16 40 150 24 . 115 3 34 48 69 203 . 49 24 78 86 92 28 50 85 24 530 Gun 1593 | 16 40 150 24 . 111 3 27 27 69 170 . 49 24 77 86 92 12 28 84 20 484 Cannon 154 | . . . . . 4 . 7 21 . 33 . . . 1 . . 16 22 . 4 46 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 1439 | 16 . 54 24 . 111 . 12 38 37 197 . 49 18 38 60 69 28 50 84 24 530 Thermal 221 | . 33 96 . . 4 3 22 10 32 6 . . 6 . . 8 . . 1 . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 19 | . 7 . . . . . . . . . . . . 1 . 11 . . . . . Entropic 69 | . . . . . . . . . . . . . . 39 26 4 . . . . . Robot Hit Streak 61 | 4 12 8 11 . 10 11 12 12 5 16 . 16 14 16 18 10 7 9 20 10 61 Robot Miss Streak 21 | 2 7 21 2 . 4 1 5 2 4 4 . 4 4 6 5 4 1 4 2 1 3 Penetration Max 2 | . . . . . . . . 1 1 1 . 1 . 1 1 1 . . 2 1 2 Secondary Targets 33 | . 2 1 2 . 3 . . . . 3 . 1 3 4 2 3 . . 5 . 4 Max Gunslinging Chain 2 | . 1 1 1 . 1 . . . . 1 . 1 2 1 1 2 . . 1 . 1 Shots Hit Robots 1265 | 11 28 109 15 . 65 2 32 35 37 121 . 32 17 60 70 97 10 20 64 13 427 Core Hits 645 | 7 44 89 6 . 29 1 26 19 18 51 1 12 8 26 40 45 3 12 26 6 176 Critical Kills 27 | . . . . . . . . 6 2 6 . 2 1 . . 1 . 2 2 1 4 Critical Parts Destroyed 53 | . . . . . 1 . . 6 2 11 . 7 1 1 1 3 . . 4 . 16 Critical Strikes 111 | . . . . . 2 . 1 16 5 26 . 9 3 1 1 8 . 3 6 1 29 Burn 8 | . . . . . 1 . 1 2 1 1 . . 1 . . 1 . . . . . Destroy 91 | . . . . . 1 . . 14 4 22 . 9 2 . . 5 . 2 6 1 25 Blast 8 | . . . . . . . . . . 3 . . . . . . . 1 . . 4 Corrupt 1 | . . . . . . . . . . . . . . . . 1 . . . . . Sever 1 | . . . . . . . . . . . . . . . . 1 . . . . . Detonate 2 | . . . . . . . . . . . . . . 1 1 . . . . . . Melee Attacks 101 | . . . . . . . 4 . . . . . . . 15 82 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 101 | . . . . . . . 4 . . . . . . . 15 82 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . . . . . . . . . . 17 . . . . . Damage Inflicted 41243 | 143 449 1226 298 . 1042 42 908 857 948 4138 2 894 432 2769 3404 3562 386 588 2389 559 16207 Guns 31765 | 139 444 1176 248 . 931 42 563 485 933 2611 . 894 432 2566 1905 1488 302 402 2373 283 13548 Cannons 5147 | . . . . . 111 . 210 372 . 1527 . . . . . . . 161 . 226 2540 Explosions 461 | . . . . . . . . . . . . . . 203 258 . . . . . . Melee 3380 | . . . . . . . 115 . . . . . . . 1231 2034 . . . . . Ramming 474 | 4 5 50 50 . . . 20 . 15 . 2 . . . 10 40 84 25 . 50 119 Kinetic 31208 | 139 . 299 248 . 980 . 324 687 595 4055 . 894 299 867 924 1062 302 563 2373 509 16088 Thermal 3125 | . 363 877 . . 62 42 449 170 338 83 . . 133 203 258 131 . . 16 . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 292 | . 81 . . . . . . . . . . . . . . 211 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 3380 | . . . . . . . 115 . . . . . . . 1231 2034 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 2764 | . . . . . . . . . . . . . . 1699 981 84 . . . . . Highest Corruption 8 | . . . . . . . . . . . 1 1 1 1 . 8 8 . 2 . 4 Average Corruption 2 | . . . . . . . . . . . 1 1 1 1 . 6 5 . 1 . 2 Corruption Purged 8 | . . . . . . . . . . . . . . . . . 8 . . . . Effects 78 | . . . . . . . . . . . . 6 3 . . 30 4 . . . 35 Message Errors 24 | . . . . . . . . . . . . 4 1 . . 7 1 . . . 11 Matter Fused 20 | . . . . . . . . . . . . . . . . 10 1 . . . 9 Heat Flow Errors 9 | . . . . . . . . . . . . . . . . 4 1 . . . 4 Energy Discharges 14 | . . . . . . . . . . . . 1 2 . . 5 . . . . 6 Data Loss (minor) 7 | . . . . . . . . . . . . 1 . . . 2 1 . . . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 612 | . . . . . 1 . 6 12 . 80 . . . 23 46 86 . 5 . 64 289 Projectiles 432 | . . . . . 1 . 6 12 . 80 . . . . . . . 5 . 44 284 Explosions 29 | . . . . . . . . . . . . . . 23 6 . . . . . . Melee 151 | . . . . . . . . . . . . . . . 40 86 . . . 20 5 Knockbacks 24 | . 1 . . . . . . 1 . 2 . . . . . . 2 . . 1 17 Impact 4 | . 1 . . . . . . . . . . . . . . . 2 . . 1 . Kinetic 19 | . . . . . . . . 1 . 2 . . . . . . . . . . 16 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 59 | . . . . . . . . . . . . . . . . 31 28 . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 34 | 1 . . . . . . 3 . 1 . 1 . . . 1 1 9 1 . 1 15 Targets Rammed 54 | 1 2 10 6 . . . 4 . 1 . 1 . . . 1 1 9 1 . 1 16 Kicked 19 | . 2 10 6 . . . 1 . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 426 | . 144 311 82 . 426 32 252 75 153 212 . 20 173 199 194 293 121 . 15 . 199 Average Temperature 82 | . 30 52 31 . 120 15 110 31 46 76 . 10 88 106 88 130 121 . 9 . 84 Received Heat Transfer 1114 | . 27 126 18 . 186 . 93 51 18 168 . . 35 21 27 228 . . 72 6 38 Effects 3 | . . . . . . . 2 . . . . . . . . 1 . . . . . Energy Bleed 3 | . . . . . . . 2 . . . . . . . . 1 . . . . . Siege Activations 32 | . . . . . . . . 1 . 7 . 1 . 3 3 4 . 1 3 . 9 Total Turns 524 | . . . . . . . . 16 . 81 . 3 . 25 21 74 . 7 53 . 244 Longest Duration 56 | . . . . . . . . 16 . 18 . 3 . 14 9 44 . 7 38 . 56 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . . 3 1 3 . . 1 1 4 1 . . . . . Heat Transferred 4912 | . 456 1081 . . 185 74 818 444 666 222 . . 229 150 150 400 . . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Peak Influence 1708 | 25 296 552 420 . . 146 382 258 355 1708 695 . . . . 1172 669 477 639 322 762 Initial 685 | . 16 59 178 . . 125 29 . 87 53 685 . . . . 99 659 198 74 226 153 Average 330 | 18 163 366 308 . . 102 52 151 270 685 686 . . . . 572 398 286 458 254 439 Maximum Alert Level 5 | . 1 2 2 . . . 1 1 1 5 2 . . . . 4 2 2 2 1 3 Low Security (%) 35 | 100 76 9 . . . 100 95 67 25 33 . . . . . 11 . 12 19 6 6 Level 1 33 | . 23 45 65 . . . 4 32 74 2 . . . . . 40 80 74 7 93 37 Level 2 15 | . . 44 33 . . . . . . 13 100 . . . . 7 19 12 72 . 19 Level 3 12 | . . . . . . . . . . 26 . . . . . 29 . . . . 36 Level 4 1 | . . . . . . . . . . 12 . . . . . 10 . . . . . Level 5 1 | . . . . . . . . . . 11 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 5 4 . . . . 1 . . 13 . . . . . 10 1 2 4 4 13 Investigation 7 | . 3 3 . . . . . . . . . . . . . 1 . . . . . Extermination 14 | . . . . . . . . . . 2 . . . . . 2 1 . 1 1 7 Reinforcement 26 | . 2 1 . . . . 1 . . 6 . . . . . 3 . 2 3 3 5 Assault 7 | . . . . . . . . . . 3 . . . . . 3 . . . . 1 Garrison 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . 1 . . . . . 1 . . . 1 . Haulers Reinforced 7 | . . . . . . . . . . 3 . . . . . 1 . . . 1 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Distress Signals 39 | . 1 1 . . . . 1 4 . 4 . . . 1 1 7 . 5 1 . 13 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 412 | . 18 24 8 . 19 5 16 14 21 40 . 6 7 34 18 43 7 10 18 6 98 Peak Tracking Total 31 | . 3 4 3 . 8 2 4 5 1 5 . 5 3 11 5 8 3 4 9 3 31 Tactical Retreats 7 | . . . . . 1 . 1 . . . . . . 1 . 2 . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Traps Triggered 14 | . 1 1 . . . . 2 . . 2 1 . . . 2 2 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . 4 . . . . . . . Triggered 16 | . . . . . 1 . . . . 1 . 1 1 12 . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Disabled 36 | . . 3 . . . . . . 5 15 . . . 1 2 2 1 . 3 1 3 Max in Single Turn 1 | . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 Garrison Access 4 | . . . . . . . . . . 1 . . . . . 1 . 1 . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Accessed 58 | . 8 8 . . . 3 6 . . 2 1 . 1 4 2 3 4 . 1 7 8 Terminals 43 | . 5 7 . . . 3 5 . . 1 1 . . . 1 2 3 . 1 6 8 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . Recycling Units 4 | . 2 1 . . . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Total Hacks 172 | . 21 19 . . . 5 23 . . 9 4 . 1 8 2 8 13 . 4 21 34 Successful 94 | . 11 6 . . . 3 13 . . 6 2 . 1 8 2 4 10 . 1 12 15 Failed 77 | . 9 13 . . . 2 10 . . 3 2 . . . . 4 3 . 3 9 19 Catastrophic 6 | . . 1 . . . . 1 . . 1 . . . . . . . . . 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 57 | . 8 4 . . . 2 10 . . 1 . . . . . 6 3 . . 5 18 Terminals 140 | . 17 18 . . . 5 19 . . 6 4 . . . 1 4 8 . 4 20 34 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 7 | . 2 . . . . . . . . . . . . . . . 5 . . . . Recycling Units 7 | . 2 1 . . . . 4 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . 4 . . . 1 . Terminal Hacks 65 | . 7 4 . . . 3 10 . . 3 2 . 1 8 1 2 4 . 1 9 10 Record 7 | . . . . . . . . . . . . . . 7 . . . . . . . Robot Analysis 6 | . 1 . . . . . 3 . . . . . . . . . . . . . 2 Prototype ID Bank 6 | . 3 1 . . . . 1 . . . . . . . . . . . . . 1 Open Door 9 | . . . . . . 1 . . . . . . 1 1 1 1 . . . 3 1 Level Access Points 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Branch Access Points 4 | . . . . . . 1 1 . . . . . . . . 1 . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 5 | . 1 1 . . . . 1 . . . . . . . . . 1 . . . 1 Alert Level 6 | . . 1 . . . . 1 . . . . . . . . . 1 . . 2 1 Unreport Threat 7 | . . . . . . . 1 . . 3 . . . . . . 2 . 1 . . Locate Traps 4 | . 2 . . . . 1 1 . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 4 | . . 1 . . . . 1 . . . 1 . . . . . . . . 1 . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 6 | . 2 . . . . . . . . . . . . . . . 4 . . . . Scan Component 3 | . 1 . . . . . . . . . . . . . . . 2 . . . . Repair 3 | . 1 . . . . . . . . . . . . . . . 2 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 3 . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . . . . Analyze 2 | . . . . . . . . . . 2 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 17 | . 2 2 . . . . 2 . . . . . . . . 2 2 . . 2 5 Terminals 13 | . . 1 . . . . 2 . . . . . . . . 1 2 . . 2 5 Track 1 | . . . . . . . . . . . . . . . . . . . . . 1 Botnet 6 | . . . . . . . 1 . . . . . . . . . 2 . . 1 2 Disrupt 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Operators 4 | . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 6 7 . . . 2 6 . . 2 1 . . . . 3 4 . 1 4 6 Full Trace Events 3 | . 2 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . . . . . . . . . 2 . . . . Time 158 | . 13 . . . . . . . . . . . . . . . 145 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . Machine Destruction 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . Robots Rewired 10 | . . . . . . . 3 . . . . . . . 7 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total Allies 12 | . 1 . . . . . 4 . . . . . . . 7 . . . . . . Largest Group 6 | . 1 1 1 1 1 1 4 3 1 1 1 1 1 1 6 3 1 1 1 1 1 Highest-Rated Group 301 | . 59 70 70 73 73 91 167 155 138 148 140 152 148 154 301 274 175 193 195 223 239 Highest-Rated Ally 239 | . 59 70 70 73 73 91 104 138 138 148 140 152 148 154 156 180 175 193 195 223 239 Total Orders 52 | . . . . . . . 5 11 . . . . . 3 2 8 7 4 8 2 2 STAY 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 ROAM 7 | . . . . . . . 2 4 . . . . . . 1 . . . . . . FOLLOW 3 | . . . . . . . 3 . . . . . . . . . . . . . . EXPLORE 11 | . . . . . . . . 3 . . . . . 2 . 1 2 . 3 . . RETURN 29 | . . . . . . . . 3 . . . . . 1 1 7 5 4 5 2 1 Ally Attacks 556 | . 23 26 7 . 30 9 47 27 6 79 . 4 8 37 59 68 8 7 15 5 91 Total Damage 36107 | . 406 767 298 . 916 502 1640 1240 748 5417 . 295 608 2768 2281 4494 1255 779 1743 922 9028 Kills 208 | . 10 14 5 . 7 4 13 3 6 34 . 4 3 14 8 29 6 3 11 2 32 Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Robot Analysis Total 6 | . 1 . . . . . 3 . . . . . . . . . . . . . 2 Derelict Logs Recovered 8 | . . . 1 1 3 . . . . . . 2 1 . . . . . . . . Drone Launches 71 | . . . . . . . . 6 . . . . . 3 3 21 12 8 10 6 2 Drone Recoveries 66 | . . . . . . . . 4 . . . . . 3 1 20 14 8 10 4 2 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Turns Passed 25955 | 195 1464 1684 670 1518 1325 575 2810 384 436 1664 211 1599 692 1191 1996 1090 757 875 403 554 3862 Spaces Moved 12937 | 105 828 897 440 1012 611 315 1435 151 185 783 105 859 321 567 998 437 368 417 196 308 1599 Core 30 | 6 . . . . 24 . . . . . . . . . . . . . . . . Treads 8110 | 48 . . . . . . 1170 151 185 783 105 859 321 567 860 173 368 417 196 308 1599 Legs 4395 | 51 828 897 440 1012 587 315 265 . . . . . . . . . . . . . . Wheels 402 | . . . . . . . . . . . . . . . 138 264 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 50 125 125 160 160 160 160 166 166 166 106 106 160 135 138 137 135 Average Speed 146 | 136 120 141 130 130 127 125 156 160 160 160 165 166 166 166 157 131 160 155 138 137 146 Slowest Speed 335 | 160 120 210 130 135 205 125 205 160 160 160 166 166 166 166 166 160 160 251 138 146 335 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 4 93 66 72 81 74 7 96 72 76 21 3 85 50 90 71 10 40 15 34 9 44 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 16 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . . 1 3 . . . . . . . 3 1 . 2 . . . . . . Spaces Dug 45 | . . . . . . . . . . 12 . . . 2 . 14 5 3 2 2 5 Terrain Destroyed 202 | . . . . . . . . 3 4 42 . 6 . 7 1 15 11 15 16 4 78 Melee 13 | . . . . . . . . . . . . . . . . 13 . . . . . Projectile 185 | . . . . . . . . 3 4 42 . 6 . 7 1 . 10 15 16 4 77 AOE . | . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Walls Destroyed 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total 18682 | 137 1268 1222 522 1218 1074 494 1962 261 285 1056 143 1013 469 777 1357 871 500 611 272 427 2743 Wait 4030 | . 365 218 66 176 398 160 394 59 56 156 30 107 119 151 228 265 82 84 40 63 813 Move 12915 | 104 827 896 439 1011 610 314 1434 150 184 782 104 858 320 566 997 436 367 416 195 307 1598 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 206 | 5 17 18 2 10 6 6 13 6 10 7 1 17 4 6 22 12 2 8 1 9 24 Fast Attach 164 | 9 2 5 . 2 9 3 14 4 . 4 1 1 5 5 10 12 5 28 1 4 40 Attach 123 | . 2 6 1 2 2 4 10 4 4 15 2 1 1 2 5 15 2 8 1 7 29 Detach 92 | 2 1 3 . 1 3 . 8 3 . 8 . 1 1 1 2 6 3 12 1 7 29 Swap 96 | . 6 8 . 3 2 . 11 2 2 8 . 5 5 10 7 10 4 3 7 3 . Drop 274 | . 23 20 2 13 3 4 21 9 9 6 4 9 8 11 24 19 5 29 3 16 36 Fire 581 | 16 23 38 6 . 40 3 15 24 19 70 . 14 6 21 24 30 20 22 22 10 158 Melee 83 | . . . . . . . 4 . . . . . . . 15 64 . . . . . Ram 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Kick 19 | . 2 10 6 . . . 1 . . . . . . . . . . . . . . Crush 35 | 1 . . . . . . 3 . 1 . 1 . . . 1 1 9 1 . 1 16 Escape Stasis 11 | . . . . . . . 10 . . . . . . . . . . . 1 . . Rewire 47 | . . . . . 1 . 24 . . . . . . . 22 . . . . . . Trap 4 | . . . . . . . . . . . . . . 4 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 2 exits: *Fac / *Arc) -6/Archives (discovered 3 exits: *Fac / [*Hub x2]) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 196 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 7) 814 | -10/Materials | Repaired Lgt. Treads 922 | -10/Materials | Discovered new exit (range 16) 997 | -10/Materials | Central database locked down 1192 | -10/Materials | Discovered new exit (range 15) 1392 | -10/Materials | Discovered new exit (range 11) 1660 | -10/Materials | Entered another Materials area 1660 | -9/Materials | Accompanied by 1 ally 1660 | -9/Materials | Evolved 2 slots: Weapon x2 1958 | -9/Materials | Build established: Gunner 2411 | -9/Materials | Discovered new exit (range 3) 2739 | -9/Materials | Discovered new exit (range 12) 3290 | -9/Materials | Build established: Tank 3344 | -9/Materials | Entered Mines 3344 | -9/Mines | Accompanied by 1 ally 3521 | -9/Mines | Discovered new exit (range 3) 3612 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3612 | -9/Mines | Discovered new exit (range 5) 3677 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3873 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3881 | -9/Mines | Found Prototype Device 4014 | -9/Mines | Entered Zion 4014 | -7/Zion | Accompanied by 1 ally 4131 | -7/Zion | Discovered new exit (range 12) 4304 | -7/Zion | Learned Factory emergency access door positions 4981 | -7/Zion | Learned Factory emergency access door positions 5395 | -7/Zion | Found Prototype Processor 5397 | -7/Zion | Found Prototype Processor 5399 | -7/Zion | Found Prototype Processor 5402 | -7/Zion | Found Prototype Processor 5414 | -7/Zion | Found Prototype Processor 5418 | -7/Zion | Found Prototype Processor 5532 | -7/Zion | Entered Proximity Caves 5532 | -6/Proximity Caves | Accompanied by 1 ally 5533 | -6/Proximity Caves | Identified exit to Factory 5722 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5998 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6328 | -6/Proximity Caves | Learned Factory stockpile data 6339 | -6/Proximity Caves | Core integrity fell below 50% 6348 | -6/Proximity Caves | Released all parts (6) 6376 | -6/Proximity Caves | Lost 3 parts (1n2w) 6830 | -6/Proximity Caves | Build established: Scavenger-Mutant 6857 | -6/Proximity Caves | Entered Factory 6857 | -6/Factory | Accompanied by 1 ally 6857 | -6/Factory | Evolved 6 slots: Utility x6 6857 | -6/Factory | Identified Exp. Signal Interpreter 6858 | -6/Factory | Identified exit to Lower Caves 6858 | -6/Factory | Identified Exp. Sensor Array 7029 | -6/Factory | Identified exit to Extension 7245 | -6/Factory | Found Prototype Launcher 7432 | -6/Factory | Entered Extension 7432 | -6/Extension | Accompanied by 1 ally 7440 | -6/Extension | Rescued a captive Derelict 7442 | -6/Extension | Rescued a captive Derelict 7447 | -6/Extension | Rescued a captive Derelict 7451 | -6/Extension | Rescued a captive Derelict 7457 | -6/Extension | Rescued a captive Derelict 7833 | -6/Extension | Spotted B-75 Beast 7847 | -6/Extension | Spotted B-75 Beast 7850 | -6/Extension | Discovered new exit (range 16) 7861 | -6/Extension | Destroyed B-75 Beast 7872 | -6/Extension | Allies destroyed B-75 Beast 8255 | -6/Extension | Identified exit to Cetus 8462 | -6/Extension | Build established: Scavenger-Gunner 8688 | -6/Extension | Identified Exp. Target Analyzer 10040 | -6/Extension | Discovered new exit (range 10) 10087 | -6/Extension | Identified exit to Factory 10242 | -6/Extension | Entered Cetus 10242 | -6/Cetus | Accompanied by 3 allies 10264 | -6/Cetus | Spotted Cetus Guard 10264 | -6/Cetus | Spotted Cetus Guard 10272 | -6/Cetus | Destroyed Cetus Guard 10273 | -6/Cetus | Spotted Cetus Guard 10276 | -6/Cetus | Destroyed Cetus Guard 10276 | -6/Cetus | Spotted Cetus Guard 10286 | -6/Cetus | Destroyed Cetus Guard 10289 | -6/Cetus | Destroyed Cetus Guard 10315 | -6/Cetus | Lost 4 parts (1p1u2w) 10363 | -6/Cetus | Discovered new exit (range 35) 10374 | -6/Cetus | Spotted Cetus Guard 10478 | -6/Cetus | Spotted Cetus Guard 10482 | -6/Cetus | Spotted Cetus Guard 10493 | -6/Cetus | Destroyed Cetus Guard 10496 | -6/Cetus | Allies destroyed Cetus Guard 10496 | -6/Cetus | Spotted Cetus Guard 10499 | -6/Cetus | Destroyed Cetus Guard 10505 | -6/Cetus | Destroyed Cetus Guard 10518 | -6/Cetus | Discovered exit to Factory (range 16) 10526 | -6/Cetus | Met Revision 17 10598 | -6/Cetus | Build established: Scavenger-Mutant 10612 | -6/Cetus | Identified exit to Archives 10626 | -6/Cetus | Entered Archives 10626 | -6/Archives | Accompanied by 1 ally 10722 | -6/Archives | Discovered exit to Factory (range 14) 10747 | -6/Archives | Discovered new exit (range 16) 10771 | -6/Archives | Discovered new exit (range 16) 10935 | -6/Archives | Build established: Scavenger-Gunner 11062 | -6/Archives | Entered Factory 11062 | -5/Factory | Accompanied by 1 ally 11062 | -5/Factory | Evolved 2 slots: Utility x2 11402 | -5/Factory | Build established: Scavenger-Skirmisher 11962 | -5/Factory | First assault squad dispatched 12222 | -5/Factory | Discovered new exit (range 10) 12235 | -5/Factory | Identified exit to Factory 12332 | -5/Factory | Cargo convoy interrupted 12634 | -5/Factory | Core integrity fell below 50% 12679 | -5/Factory | Discovered exit to Factory (range 16) 12726 | -5/Factory | Entered another Factory area 12726 | -4/Factory | Accompanied by 1 ally 12726 | -4/Factory | Evolved 2 slots: Propulsion x2 12819 | -4/Factory | Discovered new exit (range 5) 12825 | -4/Factory | Identified exit to Upper Caves 12850 | -4/Factory | Identified exit to Research 12937 | -4/Factory | Entered Upper Caves 12937 | -4/Upper Caves | Accompanied by 1 ally 13335 | -4/Upper Caves | Spotted B-86 Titan 14024 | -4/Upper Caves | Encountered a Warlord checkpoint 14040 | -4/Upper Caves | Learned Research stockpile data 14142 | -4/Upper Caves | Discovered new exit (range 15) 14163 | -4/Upper Caves | Identified exit to Upper Caves 14340 | -4/Upper Caves | Learned 12 Research zone layouts 14536 | -4/Upper Caves | Entered another Upper Caves area 14536 | -4/Upper Caves | Accompanied by 1 ally 14678 | -4/Upper Caves | Identified exit to Warlord 15193 | -4/Upper Caves | Build established: Scavenger-Tank 15204 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15228 | -4/Upper Caves | Entered Warlord 15228 | -4/Warlord | Accompanied by 1 ally 15322 | -4/Warlord | System corruption cleaned by Quarantine Array 15567 | -4/Warlord | Visited the Vortex Lab 15571 | -4/Warlord | Warlord's base attacked by MAIN.C 15580 | -4/Warlord | Found Prototype Energy Gun 15580 | -4/Warlord | Identified Vortex Shotgun 15584 | -4/Warlord | Found Vortex Shotgun 15707 | -4/Warlord | Learned 4 Research zone layouts 15707 | -4/Warlord | Learned Testing trap positions 15707 | -4/Warlord | Learned Armory emergency access door positions 15708 | -4/Warlord | Learned Research security intel 15708 | -4/Warlord | Learned Factory scanalyzer intel 15708 | -4/Warlord | Learned Armory repair station intel 15708 | -4/Warlord | Learned Armory recycling unit intel 15745 | -4/Warlord | Met Warlord 15921 | -4/Warlord | Warlord forces counterattacked 15990 | -4/Warlord | Spotted Striker 15991 | -4/Warlord | Spotted Executioner 16006 | -4/Warlord | Spotted B-90 Cyclops 16007 | -4/Warlord | Destroyed B-90 Cyclops 16095 | -4/Warlord | Spotted Striker 16110 | -4/Warlord | Destroyed Striker 16149 | -4/Warlord | Destroyed 7 combat bots 16246 | -4/Warlord | Warlord base infiltrated, sounded retreat 16262 | -4/Warlord | Spotted Executioner 16278 | -4/Warlord | Destroyed Executioner 16340 | -4/Warlord | Discovered new exit (range 12) 16355 | -4/Warlord | Identified exit to Proximity Caves 16419 | -4/Warlord | Entered Proximity Caves 16419 | -3/Proximity Caves | Accompanied by 1 ally 16581 | -3/Proximity Caves | Build established: Hacker-Tank 17206 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 17495 | -3/Proximity Caves | Spotted B-86 Titan 17504 | -3/Proximity Caves | Destroyed B-86 Titan 17682 | -3/Proximity Caves | Discovered exit to Research (range 16) 18354 | -3/Proximity Caves | Build established: Scavenger-Mutant 18415 | -3/Proximity Caves | Entered Research 18415 | -3/Research | Accompanied by 5 allies 18415 | -3/Research | Evolved 2 slots: Utility x2 18416 | -3/Research | Identified exit to Quarantine 18416 | -3/Research | Identified exit to Research 18447 | -3/Research | Identified exit to Armory 18977 | -3/Research | Garrison activated, responded to threat 19165 | -3/Research | First assault squad dispatched 19505 | -3/Research | Entered Quarantine 19505 | -3/Quarantine | Accompanied by 4 allies 19691 | -3/Quarantine | Build established: Scavenger-Skirmisher 19718 | -3/Quarantine | Repaired Broken Adv. Heavy Treads 19770 | -3/Quarantine | Repaired Imp. Core Shielding 19794 | -3/Quarantine | Found Alien Artifact 19794 | -3/Quarantine | Identified Phase Armor 19889 | -3/Quarantine | Discovered exit to Research (range 15) 19974 | -3/Quarantine | Found Alien Artifact 19974 | -3/Quarantine | Identified Core Reset Matrix 19974 | -3/Quarantine | Used Core Reset Matrix 19978 | -3/Quarantine | Detected hypermatrix surge 19978 | -3/Quarantine | Sensed 4 artifacts in vicinity 20235 | -3/Quarantine | Discovered exit to Research (range 4) 20244 | -3/Quarantine | Build established: Scavenger-Mutant 20262 | -3/Quarantine | Entered Research 20262 | -2/Research | Accompanied by 1 ally 20262 | -2/Research | Warlord forces began assault on 0b10 20262 | -2/Research | Evolved 2 slots: Utility x2 20351 | -2/Research | Discovered new exit (range 17) 20372 | -2/Research | Research machine network offline 20576 | -2/Research | Build established: Scavenger-Skirmisher 20709 | -2/Research | Borebot progress halted 20804 | -2/Research | Borebot progress halted 20861 | -2/Research | Identified exit to Access 20868 | -2/Research | Spotted Striker 20913 | -2/Research | Borebot progress halted 20966 | -2/Research | Found Prototype Slashing Weapon 20966 | -2/Research | Identified Particle Cleaver 21003 | -2/Research | Found Unknown Device 21003 | -2/Research | Identified Quantum Capacitor 21016 | -2/Research | Found Prototype Processor 21016 | -2/Research | Identified Exp. Targeting Computer 21066 | -2/Research | Discovered new exit (range 8) 21076 | -2/Research | Identified exit to Testing 21137 | -2/Research | Entered Testing 21137 | -2/Testing | Accompanied by 1 ally 21189 | -2/Testing | Build established: Scavenger-Tank 21212 | -2/Testing | Spotted PP-W7ZQRXLJ3K 21255 | -2/Testing | Allies destroyed PP-W7ZQRXLJ3K 21440 | -2/Testing | Discovered exit to Access (range 7) 21540 | -2/Testing | Entered Access 21540 | -1/Access | Accompanied by 1 ally 21540 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 21717 | -1/Access | Identified exit to Command 21882 | -1/Access | Found Prototype Device 22090 | -1/Access | Identified Active Sensor Suite 22094 | -1/Access | Entered Command 22094 | -1/Command | Accompanied by 3 allies 22263 | -1/Command | Identified exit to Surface 22362 | -1/Command | Build established: Hacker-Skirmisher 22470 | -1/Command | Spotted B-99 Colossus 22678 | -1/Command | Disengaged cave seal 22678 | -1/Command | Derelicts emerged from the dark tunnel 22678 | -1/Command | Welcomed Warlord to Command 23023 | -1/Command | Build established: Scavenger-Skirmisher 23664 | -1/Command | Disengaged cave seal 23664 | -1/Command | Derelicts emerged from the dark tunnel 23776 | -1/Command | Warlord commented on Warlord statues 23809 | -1/Command | Spotted Combat Programmer 23811 | -1/Command | Spotted M Guard 23811 | -1/Command | Spotted Combat Programmer 23816 | -1/Command | Spotted M Guard 23820 | -1/Command | Allies destroyed M Guard 23820 | -1/Command | Destroyed E0-CJI(K) 23826 | -1/Command | Combat Programmer assimilated allied GA-I3W(l) 23834 | -1/Command | Allies destroyed Combat Programmer 23834 | -1/Command | All MAIN.C guards destroyed 24010 | -1/Command | Build established: Scavenger-Tank 24169 | -1/Command | Phase Generator disabled 24323 | -1/Command | Spotted 9S-V5N(L) 24407 | -1/Command | Destroyed 11 combat bots 24795 | -1/Command | Crushed by falling debris 24844 | -1/Command | First assault squad dispatched 24966 | -1/Command | Met MAIN.C 24968 | -1/Command | Warlord shut down involuntarily 24979 | -1/Command | 0b10 Conduit disabled 25020 | -1/Command | Allies destroyed MAIN.C Shell 25021 | -1/Command | MAIN.C activated Command garrisons 25091 | -1/Command | Found Prototype Protection 25091 | -1/Command | Identified Centrium Heavy Armor Plating 25097 | -1/Command | Found Centrium Heavy Armor Plating 25115 | -1/Command | Lost 10 parts (2n8u) 25119 | -1/Command | Allies destroyed MAIN.C 25130 | -1/Command | Found Prototype Energy Cannon 25287 | -1/Command | Spotted B-99 Colossus 25321 | -1/Command | Destroyed B-99 Colossus 25458 | -1/Command | Found Prototype Ballistic Gun 25458 | -1/Command | Identified Multirail 25464 | -1/Command | Found Unknown Protection 25464 | -1/Command | Identified Hvy. Reflective Plating 25531 | -1/Command | Build established: Scavenger-Gunner 25775 | -1/Command | Found Prototype Protection 25775 | -1/Command | Identified Exp. Powered Armor 25956 | *** | Heading to fleet! Last Messages --------------- 25793_ System corrupted: Energy discharge (-165). 25799_ Acquired Exp. Powered Armor. 25807_ Acquired 55 matter. 25813_ Player 2 acquires Prototype Storage. 25844_ CVHUXTF5BDPKGK5W0QY< 25847_ Player 2 acquires Unknown Hover Unit. 25847_ Acquired Prototype Storage. 25847_ Identified Exp. Energy Well. 25851_ Acquired Prototype Device. 25851_ Identified Coolant Network. 25859_ Player 2 acquires Unknown Hover Unit. 25861_ Acquired 5 matter. 25863_ System corrupted: Energy discharge (-214). 25865_ Player 2 acquires Prototype Energy Gun. 25872_ Acquired 25 matter. 25888_ System corrupted: Matter fused (-10). 25888_ Acquired 10 matter. 25898_ Player 2 drops KE Penetrator. 25898_ Player 2 attaches Unknown Energy Cannon. 25909_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ????#+# = =##%######## #????# #???#"""" | | ????# =! !!^! #????# #???#"""" | | ????# ![[]%^] #????# #???#" | | ????# ! !^^! ### #????# #???#"" | | #### [ ! ! ############# #???#"" | | ! ## #! !!= #???# | | ## # !!= #???# " | | ## # !== #???# " | | ## # #???#"""" | | #?? # #???#"" | | ## # ![#???# | | """" ""#?###+##### %[%##??# | | ""R"" #####*== ""####*=#%####* | | "" "" %= *| =% % * ![%[ %!%=!%=%[ | | [= =!!=[=[ *% |%% ! ! ![ | | = !% % = *% % = =!=!%!%|= | | !%"##""!#### # "##!%####### | | ########## "## ###??####### # #???# | | ?????????####+###"####??????????# # #???# | | ??????????? ?? ?????????????# # #???##### | | ?????????? ??? ????????????# # #???????? | | ???????? ?? ????????????# # #???????? | | ???????# ?""??? #??########## # #???????? | | ???????#??""??? #??# @ # #???????? | | ??????????"??? #??# + #???????? | | ?????????????? #??# @ ######## #???????? | | ?????????????? #??# #??????# #???????? | | ????????????? #??#####??????# #???????? | | ????????????? #?????????????# #???????? | | ???????????? #?????????????# #???????? | | ???????????? #?????????????# * #???????? | | ????????????#########?????????????########???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 200 Energy Generation 41 Energy Capacity 665 Matter Stores 531 Matter Capacity 600 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 2850 Resistance: KI 25 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 36 Target Analysis 10 Recoil Reduction 5 Matter Filtering 50 Particle Charging 25 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 36 Defensive Hacking 36 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Core Reset Matrix Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Ext Cet Arc Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . 2 . . . 6 . . . 2 2 . . . . 2 . 2 . 2 . . Power 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . . . Utility 11 | . . . . . 3 . . . 1 2 . . . . 2 . 1 . 2 . . Weapon 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . Parts Attached 384 | . 14 13 . 4 10 9 32 8 1 51 7 6 1 24 11 53 11 16 13 14 86 Parts Lost 127 | . . . . . 8 . 15 2 . 31 . . 1 8 1 16 3 1 7 3 31 Damage Taken 23892 | . 259 194 68 . 1416 130 1413 465 69 4116 58 42 262 2629 304 3117 501 144 1631 402 6672 Core 2092 | . 51 . . . 129 4 174 72 . 697 . 9 . 139 . 254 44 6 102 27 384 Player 2/Cogmind (%) 69 | . 80 . . . 50 100 84 63 . 87 . 100 . 75 . 68 74 100 85 100 56 Absorbed by Shields 2263 | . . . . . . . . . . 114 21 16 78 32 . . . 153 583 128 1138 Damage Inflicted 34958 | . 406 767 298 . 916 502 1533 1161 748 5417 . 295 608 2768 1644 4168 1255 779 1743 922 9028 Player 2/Cogmind (%) 45 | . 47 38 50 . 46 92 62 57 44 56 . 24 58 49 32 53 76 56 42 62 35 Combat Hostiles Destroyed 157 | . 5 10 5 . 7 1 9 2 1 30 . 4 3 14 5 20 2 3 8 2 26 Player 2/Cogmind (%) 49 | . 35 47 62 . 35 100 64 18 25 60 . 66 42 56 31 55 66 50 53 40 46 Game ------ Seed RemoteTeslaCarapace Manual? 0 Play Time 03:11:17 Cumulative 2037.3 hours Start 2021.07.30 @ 07:26:51 End 2021.07.30 @ 10:51:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 2617 Rogue 2609 Adventurer 0 Explorer 8 Win Type 2 Total 226 Types 43/30/85/3/3/5/54/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa64976d-f2b9-4284-9452-c3af5797cdf4