Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 23:13:49

Player: Eskild

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (366)      366
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 1418

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/400
Matter                     244/450
Energy                     460/460
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (450) Ox8
Location                   -9/Materials

 Parts 
-------
>         --- POWER (2) --------
    Heavy Ion Engine
    Heavy Ion Engine
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (3) ------
    Small Storage Unit
    Large Matter Pod
>         --- WEAPON (2) -------
    Light Cannon
>         --- INVENTORY (8) ----
          Ion Engine
          Wheel
  Compact Wheel
   Medium Storage Unit
          Terrain Scanner
          Terrain Scan Processor

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Wheel
   Compact Wheel
     Large Matter Pod
           Terrain Scanner
           Terrain Scan Processor
     Light Armor Plating
     Light Cannon
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   2   14  
  Power                    4    | 1   .   3   
    Engine                 4    | 1   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | .   .   2   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   1   4   
    Device                 1    | .   .   1   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   1   5   
    Energy Gun             4    | 1   .   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  3    | .   .   3   
Parts Lost                 11   | .   .   11  
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  3    | .   .   3   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      8    | .   .   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   95  89  
  Engine                   18   | .   14  21  
  Treads                   4    | .   .   6   
  Leg                      18   | .   28  12  
  Device                   4    | .   .   7   
  Storage                  12   | .   14  11  
  Protection               9    | .   10  9   
  Energy Gun               10   | .   14  9   
  Ballistic Gun            5    | .   2   7   
  Launcher                 5    | .   11  1   
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 14  18  34  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  9    | 4   .   9   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 8   8   8   
  Average Carried          7    | 4   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           506  | 201 35  270 
  Remotely                 .    | .   .   .   
Salvage Created            401  | .   90  311 
  Parts                    26   | .   3   23  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  13   | .   3   10  
  Guns                     8    | .   .   8   
  Cannons                  1    | .   .   1   
  AOE                      4    | .   3   1   
Classes Destroyed          6    | .   3   3   
  Worker                   2    | .   1   1   
  Builder                  1    | .   .   1   
  Hauler                   1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   .   6   
  Grunt                    7    | .   3   4   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               1897 | .    110  1787 
  Core                     417  | .    11   406  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         97   | 100  95   .    
Volleys Fired              49   | 1    10   38   
  Largest                  2    | 2    2    2    
  Hottest                  76   | 60   70   76   
Shots Fired                88   | 2    16   70   
  Gun                      73   | 2    10   61   
  Cannon                   4    | .    .    4    
  Launcher                 11   | .    6    5    
  Special                  .    | .    .    .    
  Kinetic                  33   | 1    .    32   
  Thermal                  29   | .    .    29   
  Explosive                11   | .    6    5    
  Electromagnetic          15   | 1    10   4    
  Robot Hit Streak         15   | 1    3    15   
  Robot Miss Streak        4    | 1    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           43   | 1    7    35   
  Core Hits                26   | .    8    18   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    .    2    
    Burn                   2    | .    .    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1162 | 12   460  690  
  Guns                     545  | 12   72   461  
  Cannons                  19   | .    .    19   
  Explosions               595  | .    388  207  
  Melee                    .    | .    .    .    
  Ramming                  3    | .    .    3    
  Kinetic                  228  | .    .    228  
  Thermal                  239  | .    .    239  
  Explosive                595  | .    388  207  
  Electromagnetic          97   | 12   72   13   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            10   | .    10   .    
  Projectiles              .    | .    .    .    
  Explosions               10   | .    10   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      26   | .    .    26   
  Shots                    1    | .    .    1    
  Rammed                   6    | .    .    6    
Targets Rammed             6    | .    .    6    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        111  | .    88   111  
  Average Temperature      34   | .    33   34   
  Received Heat Transfer   519  | .    60   459  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         777  | .    .    777  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             450  | .   130 450 
  Initial                  54   | .   .   54  
  Average                  153  | .   49  244 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         72   | 100 100 50  
  Level 1                  21   | .   .   37  
  Level 2                  6    | .   .   11  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   4   31  
  Peak Tracking Total      11   | .   3   11  
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          5    | .   4   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   13  7   
  Successful               10   | .   5   5   
  Failed                   10   | .   8   2   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                14   | .   7   7   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   2   5   
  Record                   2    | .   1   1   
  Alert Level              4    | .   .   4   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       2    | .   2   .   
  Process                  1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   4   1   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          8    | .   8   .   
  Retrieved Matter         8    | .   8   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               735  | 75  249 411 
Spaces Moved               370  | 53  182 135 
  Core                     37   | 31  .   6   
  Treads                   42   | .   .   42  
  Legs                     291  | 22  182 87  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            143  | 104 120 189 
  Slowest Speed            500  | 250 120 500 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 4   31  19  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          56   | .   37  19  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      56   | .   37  19  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      472  | 70  196 206 
  Wait                     .    | .   .   .   
  Move                     368  | 52  181 135 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 11  2   7   
  Fast Attach              6    | 1   .   5   
  Attach                   12   | 5   .   7   
  Detach                   .    | .   .   .   
  Swap                     5    | .   2   3   
  Drop                     6    | .   1   5   
  Fire                     49   | 1   10  38  
  Melee                    .    | .   .   .   
  Ram                      4    | .   .   4   
  Kick                     .    | .   .   .   
  Crush                    2    | .   .   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Junkyard  | Discovered new exit (range 16)
   76 | -11/Junkyard  | Entered Materials
  264 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Entered another Materials area
  325 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  695 | -9/Materials  | Core integrity fell below 50%
  707 | -9/Materials  | Core integrity fell below 20%
  736 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Slammed into Y-45 Defender.
Acquired 17 matter.
R-06 Scavenger collects Lgt. Ion Engine.
Imp. Heat Sink destroyed.
K-01 Serf collects debris. <x3>
Acquired Med. Storage Unit.
S-10 Pest destroyed.
K-01 Serf collects debris.
Slammed into Y-45 Defender.
Acquired 13 matter.
R-06 Scavenger collects Lgt. Assault Rifle.
K-01 Serf collects debris.
Lgt. Armor Plating destroyed.
Critical hit (Burn: +37).
G-34 Mercenary destroyed.
K-01 Serf collects debris.
Slammed into Y-45 Defender.
Critical hit (Burn: +37).
K-01 Serf collects debris.
Slammed into G-34 Mercenary.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            460
Matter Stores              260
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecoilRocketSpoofer
  Manual?         0
Play Time         00:12:49
  Cumulative      10.4 hours
  Start           2023.05.10 @ 23:02:36
  End             2023.05.10 @ 23:13:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           31
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 763ee72a-6c8a-43d3-8529-90ae96041a41