Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.29 @ 23:18:41 Player: RBrandon Result: Destroyed by U0-LD6(M) with Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2665) 2665 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (897) 897 TOTAL SCORE: 6902 Bonus ------- High Alert Combat Kills 197 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 85/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit > --- WEAPON (2) ------- Backup Laser III Autogun > --- INVENTORY (10) --- Improved Cooling System Relay Coupler [NC] (31) Relay Coupler [NC] (26) Relay Coupler [NC] (27) Relay Coupler [NC] (31) Relay Coupler [Swarmer] (42) Relay Coupler [Grunt] (30) Relay Coupler [Grunt] (31) Relay Coupler [Grunt] (25) Relay Coupler [Sentry] (23) Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Large Storage Unit Reflective Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Aluminum Leg Improved Cooling System Advanced Sensor Array Medium Armor Plating Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Brawler] Improved Reclamation Unit Heavy Laser EMP Blaster Proton Missile Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Launcher EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 1 1 . . . Weapon . | . . . . . . . . Parts Attached 81 | 7 4 17 11 5 34 3 . Power 8 | 1 . 1 1 2 3 . . Engine 8 | 1 . 1 1 2 3 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 24 | 2 . 5 2 . 15 . . Treads . | . . . . . . . . Leg 20 | . . 3 2 . 15 . . Wheel 4 | 2 . 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 2 2 3 5 3 6 2 . Device 10 | . . 2 3 1 2 2 . Storage 5 | 2 2 . 1 . . . . Processor 3 | . . 1 1 . 1 . . Hackware 1 | . . . . 1 . . . Protection 4 | . . . . 1 3 . . Artifact . | . . . . . . . . Weapon 26 | 2 2 8 3 . 10 1 . Energy Gun 10 | 2 1 4 . . 3 . . Energy Cannon 5 | . . 3 2 . . . . Ballistic Gun 4 | . . . . . 3 1 . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 1 . 3 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 39 | . . 3 1 . 28 6 1 Power 6 | . . . . . 4 1 1 Propulsion 14 | . . 1 . . 11 2 . Utility 5 | . . . . . 3 2 . Weapon 14 | . . 2 1 . 10 1 . Highest Loss Streak 8 | . . 2 1 . 8 5 1 Average Slot Usage (%) 86 | . 100 89 100 100 83 73 57 Engine 9 | . 14 11 9 15 8 7 3 Leg 24 | . . 8 36 30 28 23 15 Wheel 3 | . 28 18 . . . . . Device 9 | . . 6 13 15 7 13 15 Storage 15 | . 28 15 18 15 15 9 7 Processor 3 | . . 7 4 . 4 . . Protection 2 | . . . . 7 3 4 . Energy Gun 4 | . 17 11 . . 3 5 7 Energy Cannon 5 | . . 9 16 15 1 . . Ballistic Gun 2 | . . . . . 3 2 7 Slashing Weapon 1 | . . . . . 1 3 . Naked Turns . | . . . . . . . . Heaviest Build 56 | 17 42 42 37 49 56 33 25 Greatest Support 56 | 26 26 39 56 56 56 50 30 Greatest Overweight (x) 2 | 1 1 2 . . 2 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 16 | 8 16 16 12 12 12 12 10 Average Capacity 11 | 7 11 12 12 12 12 10 10 Most Carried 16 | 8 12 16 12 12 12 12 10 Average Carried 10 | 5 9 11 11 10 10 10 10 Final Capacity 16 | 8 16 10 12 12 12 10 10 Final Carried 12 | 8 12 10 11 12 12 10 10 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Matter Collected 1216 | 270 . 167 165 30 546 38 . Remotely . | . . . . . . . . Salvage Created 2694 | 191 . 526 464 75 1176 188 74 Parts 127 | 11 . 30 23 6 45 10 2 Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Combat Hostiles Destroyed 48 | . . 9 9 1 23 5 1 Melee 3 | . . . . . 1 2 . Guns 20 | . . 4 . . 12 3 1 Cannons 8 | . . 1 6 1 . . . AOE 14 | . . 3 3 . 8 . . Classes Destroyed 13 | 3 . 5 2 . 3 . . Worker 2 | 2 . . . . . . . Tunneler 3 | 3 . . . . . . . Hauler 3 | . . 2 1 . . . . Recycler 1 | 1 . . . . . . . Watcher 3 | . . 2 1 . . . . Swarmer 13 | . . 3 3 . 4 3 . Grunt 20 | . . 4 4 . 10 2 . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . 1 . . Sentry 8 | . . 2 . 1 5 . . Specialist 2 | . . . . . 2 . . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . . 1 . . Savage 1 | . . . . . . . 1 Best Kill Streak 8 | 4 . 5 3 1 8 3 1 Combat Bots Only 8 | . . 3 3 1 8 3 1 Max Kills in Single Turn 3 | 1 . 3 2 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 2 . 3 . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Damage Taken 4594 | . . 271 458 151 3024 584 106 Core 786 | . . 25 52 35 510 144 20 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 95 | 100 100 93 90 . . . . Volleys Fired 193 | 29 . 30 32 5 71 16 10 Largest 2 | 2 . 2 2 2 2 2 2 Hottest 124 | 90 . 96 124 124 124 63 63 Shots Fired 305 | 30 . 51 51 10 125 18 20 Gun 197 | 30 . 39 . . 90 18 20 Cannon 91 | . . 9 46 10 26 . . Launcher 17 | . . 3 5 . 9 . . Special . | . . . . . . . . Kinetic 62 | . . . . . 50 2 10 Thermal 124 | 1 . 21 19 5 52 16 10 Explosive . | . . . . . . . . Electromagnetic 119 | 29 . 30 32 5 23 . . Robot Hit Streak 15 | 3 . 10 13 6 15 4 7 Robot Miss Streak 6 | 3 . 3 5 4 6 2 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 234 | 17 . 33 33 6 111 18 16 Core Hits 142 | 7 . 18 19 3 82 9 4 Critical Hits 6 | . . . 2 . 3 1 . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 4 | . . . 1 . 2 1 . Melee Attacks 24 | . 1 . . . 8 15 . Impact 1 | . 1 . . . . . . Slashing 23 | . . . . . 8 15 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5457 | 268 . 678 912 96 2888 390 225 Guns 2596 | 233 . 347 . . 1649 142 225 Cannons 1429 | . . 177 679 96 477 . . Explosions 1023 | 35 . 154 233 . 601 . . Melee 409 | . . . . . 161 248 . Ramming . | . . . . . . . . Kinetic 1065 | . . . . . 961 12 92 Thermal 1824 | 35 . 228 220 40 1038 130 133 Explosive . | . . . . . . . . Electromagnetic 2159 | 233 . 450 692 56 728 . . Impact . | . . . . . . . . Slashing 409 | . . . . . 161 248 . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 1 . . . 4 Average Corruption 1 | . . . 1 . . . 4 Corruption Purged . | . . . . . . . . Effects 4 | . . . 1 . . . 3 Message Errors 1 | . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . 1 Targeting Errors 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 12 | 5 . 6 1 . . . . Projectiles 7 | . . 6 1 . . . . Explosions 5 | 5 . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 116 | . . . 17 . 99 . . Shots 6 | . . . 1 . 5 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 259 | 20 . 221 244 159 144 . 259 Average Temperature 80 | 15 . 95 87 84 48 . 132 Received Heat Transfer 1287 | . . 102 180 54 834 117 . Effects 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 20 | 6 . 4 4 . 6 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 5 | . . 1 . . 4 . . Heat Transferred 3990 | 50 . 595 396 74 2135 370 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | 1 . 3 1 . 4 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Peak Influence 876 | 30 61 316 309 131 876 550 . Initial 459 | . 19 25 . 72 100 459 . Average 336 | 12 59 150 108 101 554 457 . Maximum Alert Level 3 | . . 1 1 . 3 2 . Low Security (%) 42 | 100 100 82 78 100 10 . . Level 1 16 | . . 17 21 . 15 26 . Level 2 24 | . . . . . 30 73 . Level 3 16 | . . . . . 42 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 1 | . . . 1 . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Distress Signals 3 | . . 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . . 12 19 1 27 7 4 Peak Tracking Total 12 | . . 5 4 1 12 3 5 Tactical Retreats 6 | . . 1 2 . 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Traps Triggered 6 | . . . . . 6 . . Indirectly 3 | . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Machines Disabled 7 | . . 2 2 . 3 . . Max in Single Turn 1 | . . 1 1 . 1 . . Garrison Relay 4 | . . . . . 4 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Machines Accessed 13 | . 2 3 1 3 . 4 . Terminals 7 | . 1 3 1 . . 2 . Fabricators 3 | . . . . 2 . 1 . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 37 | . 8 15 4 5 . 5 . Successful 16 | . 4 6 2 3 . 1 . Failed 21 | . 4 9 2 2 . 4 . Catastrophic 4 | . . 1 1 . . 2 . Database Lockouts . | . . . . . . . . Manual 9 | . 2 4 2 . . 1 . Terminals 26 | . 5 15 4 . . 2 . Fabricators 4 | . . . . 3 . 1 . Repair Stations 2 | . . . . . . 2 . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 11 | . 3 6 2 . . . . Prototype ID Bank 3 | . 1 2 . . . . . Branch Access Points 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . Build 2 | . . . . 2 . . . Repair Station Hacks 1 | . . . . . . 1 . Refit 1 | . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 3 1 1 . 3 . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter 153 | . . . . 153 . . . Time 81 | . . . . 81 . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . 2 . . . Matter 212 | . . . . 212 . . . Time 53 | . . . . 53 . . . Total Part Build Rating 12 | . . . . 12 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 18 | . . . . . 18 . . Machine Destruction 18 | . . . . . 18 . . Robots Rewired 3 | . . . . . 3 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 30 | . . . . . 30 . . Highest-Rated Ally 30 | . . . . . 30 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Turns Passed 3130 | 195 135 407 504 132 1183 541 33 Spaces Moved 1893 | 128 128 274 272 85 631 371 4 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 1443 | . . 80 272 85 631 371 4 Wheels 447 | 125 128 194 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 80 120 122 120 120 120 Average Speed 115 | 90 94 100 120 122 127 120 120 Slowest Speed 180 | 100 100 180 122 122 180 150 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 6 31 39 27 2 84 12 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . 1 . . . . . . Terrain Destroyed 35 | 2 1 9 3 . 20 . . Melee 1 | . 1 . . . . . . Projectile . | . . . . . . . . AOE 34 | 2 . 9 3 . 20 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Total 2477 | 175 140 358 395 104 869 422 14 Wait 144 | . . 6 70 . 52 16 . Move 1887 | 127 127 273 271 85 630 370 4 Hop . | . . . . . . . . Pick Up 62 | 10 5 13 5 4 25 . . Fast Attach 34 | 7 . 9 2 2 11 3 . Attach 25 | . . 3 3 2 17 . . Detach 9 | . . 2 2 2 2 1 . Swap 22 | . 4 5 6 1 6 . . Drop 44 | 2 3 17 4 3 14 1 . Fire 193 | 29 . 30 32 5 71 16 10 Melee 24 | . 1 . . . 8 15 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . 15 . . Rewire 18 | . . . . . 18 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 196 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 528 | -9/Materials | Discovered new exit (range 14) 691 | -9/Materials | Identified exit to Mines 709 | -9/Materials | Discovered new exit (range 18) 738 | -9/Materials | Entered another Materials area 738 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1206 | -8/Materials | Discovered new exit (range 3) 1242 | -8/Materials | Entered Factory 1242 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1329 | -7/Factory | Fabricated Mic. Fission Core? 1374 | -7/Factory | Identified exit to Garrison 1374 | -7/Factory | Entered Garrison 1420 | -7/Garrison | Triggered checkpoint 1454 | -7/Garrison | Garrison Relay disabled 1521 | -7/Garrison | Lost 3 parts (1n2w) 1707 | -7/Garrison | Lost 5 parts (1p2n1u1w) 1808 | -7/Garrison | Triggered checkpoint 1870 | -7/Garrison | Lost 6 parts (1p2n1u2w) 1879 | -7/Garrison | Destroyed 8 combat bots 1937 | -7/Garrison | Discovered new exit (range 8) 1958 | -7/Garrison | Triggered checkpoint 1980 | -7/Garrison | Garrison Relay disabled 1988 | -7/Garrison | Build established: Scavenger-Mutant 2108 | -7/Garrison | Triggered checkpoint 2122 | -7/Garrison | Core integrity fell below 50% 2163 | -7/Garrison | Lost 8 parts (1p3n4w) 2233 | -7/Garrison | Discovered new exit (range 10) 2280 | -7/Garrison | Triggered checkpoint 2323 | -7/Garrison | Garrison Relay disabled 2329 | -7/Garrison | Lost 4 parts (2n1u1w) 2472 | -7/Garrison | Triggered checkpoint 2484 | -7/Garrison | Garrison Relay disabled 2538 | -7/Garrison | Discovered new exit (range 8) 2552 | -7/Garrison | Installed Relay Interface Framework 2557 | -7/Garrison | Entered Factory 2737 | -7/Factory | Core integrity fell below 20% 2909 | -7/Factory | Lost 5 parts (1p2n1u1w) 3037 | -7/Factory | Discovered new exit (range 11) 3098 | -7/Factory | Entered Lower Caves 3130 | -7/Lower Caves | Attacked by a faux Warlord 3131 | -7/Lower Caves | Destroyed by U0-LD6(M) with Battle Rifle Last Messages --------------- 02893_ S-27 Virus destroyed. 02894_ Acquired 18 matter. 02948_ K-01 Serf collects debris. 03037_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03114_ Backup Power III destroyed. 03114_ System corrupted by crushing effect (+4). 03114_ System corrupted: Autogun targeting data glitched. 03115_ System corrupted: Heat flow error (+295). 03120_ Knocked back. 03122_ 36-4AM(b) heat spikes uncontrollably. 03123_ 36-4AM(b) overheating. 03123_ 36-4AM(b) destroyed. 03123_ Switching to secondary target: PW-W7C(b). 03128_ System corrupted: Backup Laser III targeting data glitched. 03129_ U0-LD6(M): "I've never seen anything like that down here. It must be an Unaware spy!" 03130_ U0-LD6(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# ##??????????????????????????? | | ??????????????????# ##?????????????????????????? | | ??????????????????# ###???????????????????????? | | ?????????#???????## ????????????????????????? | | ?????????# #####?? ????????????????????????? | | ?????????? ?? #????????????????????????? | | ??????????? M #?# #????????????????????????? | | ????????????? ## ##???????????????????????? | | ??????????????# b ##??????????????????????? | | ??????????????# ##??????? #???????????? | | ???????????????# b #???? ??????????????? | | ???????????????# !%/ ### # # #??????????? | | ???????????????# $ #???????????? | | ???????????????# @ #???????????? | | ???????????????### ########### #???????????? | | ?????????????????######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 44 Armor Integrity Analysis 33 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrationContainmentArmor Manual? 0 Play Time 00:44:11 Cumulative 87.4 hours Start 2021.11.29 @ 22:31:34 End 2021.11.29 @ 23:18:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3e8778f-9da2-4b6d-b308-c9ed72ae2437