Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 23:23:30 Player: Scarlet Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (271) 271 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 736 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 224/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (32) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VTOL Module VTOL Module > --- UTILITY (2) ------ Improved Heat Sink Visual Processing Unit > --- WEAPON (2) ------- Light EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY (5) ---- Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Medium Storage Unit Small Laser Light Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Visual Processing Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 25 | 5 20 . Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 8 | 2 6 . Treads . | . . . Leg 4 | 2 2 . Wheel . | . . . Hover . | . . . Flight 4 | . 4 . Utility 4 | . 4 . Device 2 | . 2 . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 9 . Energy Gun 3 | . 3 . Energy Cannon 4 | . 4 . Ballistic Gun 4 | 2 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 7 . Power 2 | . 2 . Propulsion 2 | . 2 . Utility 1 | . 1 . Weapon 2 | . 2 . Highest Loss Streak 6 | . 6 . To Critical Strikes . | . . . Average Backups 2 | . 3 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . 2 1 Tool/Special . | . . . Unused Backups . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 85 | . 85 85 Engine 5 | . 5 . Core 3 | . 3 . Leg 19 | . 20 . Flight 5 | . 4 28 Device 8 | . 8 14 Storage 2 | . 2 . Processor 11 | . 11 14 Energy Gun 9 | . 10 . Energy Cannon 11 | . 11 14 Ballistic Gun 5 | . 4 14 Peak Build Rating 14 | 5 14 13 Average Rating 9 | 3 10 13 On Entrance 6 | . 5 13 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 21 | 5 21 . Greatest Support 20 | 20 20 . Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 5 10 5 Average Capacity 5 | 5 6 5 Most Carried 5 | 1 5 1 Average Carried 2 | . 3 1 Final Capacity 5 | 5 5 5 Final Carried 1 | 1 1 1 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 388 | 256 132 . Remotely . | . . . Salvage Created 398 | 32 366 . Parts 25 | 3 22 . Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 9 | 1 8 . Guns 5 | 1 4 . Cannons 4 | . 4 . Classes Destroyed 5 | 1 4 . Worker 2 | . 2 . Recycler 1 | . 1 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 6 | 1 5 . Best Kill Streak 4 | 1 4 . Combat Bots Only 3 | 1 3 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 123 | 3 110 10 Missed 30 | 2 25 3 Hits 93 | 1 85 7 Projectile 93 | 1 85 7 Critical Strikes 2 | . 2 . Damage Taken 987 | 12 922 53 Core 254 | . 230 24 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 43 | 3 37 3 Largest 2 | 2 2 1 Hottest 136 | 40 136 23 Shots Fired 52 | 6 43 3 Gun 31 | 6 22 3 Cannon 21 | . 21 . Launcher . | . . . Special . | . . . Kinetic 11 | 6 2 3 Thermal 41 | . 41 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | 3 6 2 Robot Miss Streak 5 | 1 5 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 30 | 4 24 2 Core Hits 20 | 3 17 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Burn 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 573 | 31 491 51 Guns 256 | 31 174 51 Cannons 289 | . 289 . Explosions . | . . . Melee . | . . . Ramming 28 | . 28 . Kinetic 99 | 31 17 51 Thermal 446 | . 446 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 5 | . 5 . Shots . | . . . Rammed 15 | . 15 . Targets Rammed 21 | . 21 . Kicked 6 | . 6 . Crushed . | . . . Highest Temperature 280 | 6 280 . Average Temperature 88 | 6 91 . Received Heat Transfer 399 | 6 393 . Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1061 | . 1061 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 52 | 20 52 6 Initial 6 | . 6 6 Average 11 | 2 13 6 Influence Increases 222 | 20 202 . Destroy 0b10 Robot/C 180 | 20 160 . Destroy 0b10 Robot/NC 20 | . 20 . Destroy Leader 22 | . 22 . Influence Decreases 216 | 10 195 11 Entered New Map 15 | . 4 11 Time Decay 144 | 10 134 . Lost Part 57 | . 57 . Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | 1 15 3 Peak Tracking Total 5 | 1 5 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 2 | . 2 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Alert Level 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 458 | . 452 6 Optics 458 | . 452 6 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 629 | 102 521 6 Spaces Moved 382 | 83 299 . Core 24 | 20 4 . Treads . | . . . Legs 268 | 63 205 . Wheels . | . . . Hover . | . . . Flight 90 | . 90 . Fastest Speed 32 | 50 32 . Average Speed 103 | 103 102 . Slowest Speed 190 | 120 190 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 2 | . 2 . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 13 | 5 33 3 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 553 | 92 458 3 Wait 60 | . 60 . Move 376 | 82 294 . Hop 2 | . 2 . Pick Up 10 | 2 8 . Fast Attach 16 | 4 12 . Attach 6 | 1 5 . Detach 3 | . 3 . Swap 4 | . 4 . Drop 12 | . 12 . Fire 43 | 3 37 3 Melee . | . . . Ram 15 | . 15 . Kick 6 | . 6 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 329 | -10/Materials | Core integrity fell below 50% 377 | -10/Materials | Lost 6 parts (1p2n1u2w) 506 | -10/Materials | Core integrity fell below 20% 563 | -10/Materials | Discovered new exit (range 16) 624 | -10/Materials | Entered Mines 630 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. K-01 Serf collects debris. R-06 Scavenger collects Flight Unit. Acquired 15 matter. Acquired Lgt. Assault Rifle. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. EXIT=FOUND Acquired VTOL Module. Dropped Flight Unit. Dropped Lgt. Assault Rifle. Acquired Hvy. Assault Rifle. Dropped Particle Cannon. Acquired Lgt. EM Pulse Cannon. Dropped Flight Unit. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????########?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# s @ #?????????????????????? | | ?????????????????# s #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????#s #?????????????????????? | | ?????????????????# """ #?????????????????????? | | ?????????????????# """ #?????????????????????? | | ?????????????????# """ ?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????########?????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% I Have A Map? One Hack Too Far Spot Them First Storm Trooper There's More Where That Came From Challenges ------------ None Game ------ Seed PersonalMediumAutohacker Manual? 0 Play Time 00:28:02 Cumulative 0.9 hours Start 2026.07.03 @ 22:51:46 End 2026.07.03 @ 23:23:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 2 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e94f0c7a-d30b-4c62-a7f9-b0fcd0eb932b