Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 16:48:02

Player: Evilsquid

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (132)     660
Value Destroyed (4768)     4768
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (3383)               3383
              TOTAL SCORE: 18871

 Bonus
-------
High Alert Combat Kills    587
Follower Combat Kills      578
Entered Garrisons          200
Used RIF Installer         1000
Entered DSFs               500
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -82

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     63/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (15) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Relay Coupler [Sentry] (32)
    Relay Coupler [Specialist] (31)
    Relay Coupler [Hunter] (25)
    Relay Coupler [Heavy] (22)

 Peak State 
------------
>          --- POWER ------------
           Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Biometal Leg
           Biometal Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
           Huge Storage Unit
           Active Sensor Suite
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Weapon Cycler
  Advanced Transmission Jammer
  Advanced Phase Shifter
           Graphene Brace
           Relay Coupler [Duelist]
  Improved Dynamic Insulation System
>          --- WEAPON -----------
  Enhanced Quantum Rifle
  Enhanced Nova Cannon
>          --- INVENTORY --------
     Light Quantum Reactor
           Flexi-carbon Leg
  Advanced Shield Generator
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Specialist]
           Relay Coupler [Hunter]
           Relay Coupler [Heavy]
[Rating: 168]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Flying Fortress v7
Utility                    Improved Hacking Suite
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Light Cannon
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Gar Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   2   .   .   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  13   | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   2   2   .   .   .   1   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             197  | 4   14  2   23  .   3   4   4   6   3   1   2   1   7   10  14  12  10  2   8   4   3   12  30  18  
  Power                    19   | .   2   1   2   .   .   .   .   .   .   .   1   .   .   1   1   1   .   .   1   1   .   1   3   4   
    Engine                 8    | .   2   1   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   4   
  Propulsion               38   | 3   3   1   10  .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   4   9   3   
    Treads                 17   | 3   3   1   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   
    Flight                 8    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   2   1   
  Utility                  96   | .   6   .   5   .   2   3   2   2   3   1   .   1   4   4   9   10  6   2   5   2   3   3   13  10  
    Device                 45   | .   .   .   1   .   .   2   1   .   .   1   .   .   3   2   1   7   5   2   3   .   3   2   6   6   
    Storage                4    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              10   | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   4   1   
    Hackware               9    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   2   .   .   1   .   
    Protection             28   | .   3   .   4   .   1   1   1   .   2   .   .   1   1   2   2   3   1   .   1   .   .   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 1   3   .   6   .   .   1   2   4   .   .   1   .   3   5   3   1   4   .   .   .   .   4   5   1   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Energy Cannon          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          6    | 1   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   3   .   .   .   .   .   .   .   .   .   1   .   .   3   2   1   2   .   .   .   .   1   2   .   
    Launcher               12   | .   .   .   .   .   .   1   .   2   .   .   .   .   2   2   .   .   2   .   .   .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   1   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 39   | .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   19  
  Power                    5    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               12   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   4   
  Utility                  19   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   10  
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      13   | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   95  100 95  100 81  66  70  76  76  76  76  76  75  75  77  81  82  82  81  84  85  72  65  76  
  Engine                   6    | .   13  14  10  11  11  11  9   7   7   7   7   7   7   3   2   .   .   .   3   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   4   5   5   5   4   4   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   3   5   6   
  Treads                   11   | .   27  28  40  44  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  20  
  Flight                   3    | .   .   .   .   .   5   11  9   7   7   7   7   7   7   7   5   5   5   5   9   14  14  10  1   .   
  Device                   8    | .   .   .   .   .   .   10  17  15  7   15  15  15  15  15  7   13  16  17  15  14  17  19  14  16  
  Storage                  7    | .   14  14  11  11  10  11  9   7   7   7   7   7   7   7   6   5   5   5   5   4   4   2   .   3   
  Processor                3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   6   9   5   5   5   4   4   4   8   13  
  Hackware                 8    | .   .   .   .   .   .   .   .   15  15  15  15  15  15  15  24  23  23  23  21  27  24  20  6   3   
  Protection               7    | .   9   14  10  11  11  .   8   7   13  7   7   7   6   6   4   4   5   5   4   .   .   .   4   5   
  Ballistic Gun            3    | .   8   .   6   22  22  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         7    | .   19  28  14  .   .   .   .   .   .   .   4   7   4   5   5   4   3   .   .   .   .   .   1   .   
  Launcher                 1    | .   .   .   .   .   .   7   9   6   7   7   7   7   4   1   .   .   1   5   5   4   4   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   7   7   2   .   4   6   6   5   5   5   5   4   4   3   .   .   
Naked Turns                72   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   72  
Heaviest Build             171  | 12  54  54  61  61  61  43  44  47  49  47  49  49  49  48  46  50  50  50  56  56  56  63  82  171 
  Greatest Support         156  | 40  40  40  80  80  80  50  50  50  50  50  50  50  50  50  50  50  50  50  57  65  65  65  151 156 
  Greatest Overweight (x)  15   | .   1   1   15  .   1   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   4   4   6   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   25  
  Average Capacity         15   | 8   18  20  20  20  19  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  12  5   22  
  Most Carried             20   | 6   20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  14  15  14  15  15  5   13  
  Average Carried          13   | 5   15  19  19  19  19  15  14  14  14  15  14  14  14  14  14  14  14  14  14  13  13  11  4   7   
  Final Capacity           20   | 8   20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            20   | 2   20  20  19  20  15  15  15  15  15  15  15  15  15  14  15  14  14  14  15  13  15  4   5   4   

 Class Distribution 
--------------------
 34% | Mutant
 19% | Hacker-Mutant
 15% | Commander-Mutant
 11% | Hacker-Ninja
  9% | Scavenger-Mutant
  5% | Hacker-Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
 Infiltrator-Mutant | -8/Materials
      Hacker-Mutant | -7/Factory
      Hacker-Mutant | -7/Waste
      Hacker-Mutant | -7/Factory
      Hacker-Mutant | -7/Lower Caves
      Hacker-Mutant | -7/Lower Caves
      Hacker-Mutant | -7/Zion
      Hacker-Mutant | -6/Proximity Caves
       Hacker-Scout | -6/Factory
       Hacker-Scout | -5/Factory
      Hacker-Mutant | -5/Upper Caves
      Hacker-Mutant | -5/Upper Caves
       Hacker-Ninja | -4/Factory
       Wizard-Ninja | -3/Research
       Wizard-Ninja | -3/DSF
       Hacker-Ninja | -2/Research
   Commander-Mutant | -2/Garrison
             Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Gar Acc 
Matter Collected           3875 | 240 415 204 790 91  .   43  107 15  257 .   9   164 48  250 276 55  200 .   333 .   10  25  55  288 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4351 | .   531 129 813 83  .   23  .   15  257 .   .   73  .   289 155 50  95  .   699 .   .   261 42  836 
  Parts                    224  | .   48  16  56  1   .   3   .   2   .   .   .   1   .   5   7   3   12  .   16  .   .   19  .   35  
Haulers Intercepted        8    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   
Recyclers Shooed           7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   9   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Gar Acc 
Combat Hostiles Destroyed  89   | .   13  7   20  .   .   4   .   1   1   .   .   4   .   17  1   .   9   .   .   .   .   2   .   10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     24   | .   9   .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Cannons                  30   | .   4   7   12  .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   2   
  AOE                      32   | .   .   .   .   .   .   4   .   .   1   .   .   4   .   12  .   .   9   .   .   .   .   2   .   .   
Classes Destroyed          18   | .   8   .   2   .   .   .   .   1   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   2   
  Worker                   8    | .   2   .   1   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Builder                  12   | .   5   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Hauler                   8    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   
  Recycler                 4    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   .   .   .   .   .   
  Swarmer                  34   | .   10  3   4   .   .   4   .   .   .   .   .   .   .   4   .   .   9   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Grunt                    28   | .   1   4   8   .   .   .   .   .   .   .   .   4   .   8   .   .   .   .   .   .   .   .   .   3   
  Brawler                  4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Compactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   6   3   5   2   .   4   .   2   1   .   .   4   .   9   1   1   5   .   2   .   .   4   .   4   
  Combat Bots Only         9    | .   5   3   3   .   .   4   .   1   1   .   .   4   .   9   1   .   5   .   .   .   .   2   .   4   
Max Kills in Single Turn   4    | .   2   1   2   1   .   1   .   1   1   .   .   3   .   3   1   1   3   .   1   .   .   4   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   .   .   1   .   .   3   .   3   .   .   3   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  DSF  Res  Gar  Acc  
Hostile Shots Fired        825   | .    105  20   109  .    .    4    2    6    .    .    .    12   .    63   6    .    27   3    .    .    3    170  .    295  
  Missed                   304   | .    23   2    27   .    .    2    1    2    .    .    .    4    .    31   2    .    8    2    .    .    2    86   .    112  
Damage Taken               10348 | .    696  255  1085 .    .    15   16   93   .    .    .    130  .    551  263  .    466  .    .    .    108  2055 134  4481 
  Core                     2854  | .    100  32   62   .    .    .    .    .    .    .    .    .    .    28   55   .    79   .    .    .    80   705  96   1617 
  Absorbed by Shields      575   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  .    .    .    .    .    .    .    .    8    428  
  Redirected to Shielding  72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   9    .    47   .    .    .    .    .    .    .    
  Ignored by Resistances   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   318   | .    103  .    .    .    .    .    .    .    .    .    .    .    .    .    126  .    .    .    89   .    .    .    .    .    
Core Remaining (%)         84    | 100  .    47   .    .    .    84   100  .    .    .    .    .    .    96   93   .    .    92   100  .    93   .    44   .    
Volleys Fired              314   | .    70   14   82   .    .    4    .    11   11   1    .    5    .    28   7    4    9    .    .    .    .    9    10   49   
  Largest                  2     | .    2    2    2    .    .    1    .    1    1    1    .    2    .    1    1    1    1    .    .    .    .    1    2    2    
  Hottest                  185   | .    70   70   120  .    .    30   .    33   33   33   .    86   .    53   53   53   45   .    .    .    .    66   130  185  
Shots Fired                536   | .    140  28   162  .    .    4    .    11   11   1    .    6    .    31   7    4    9    .    .    .    .    10   19   93   
  Gun                      237   | .    90   .    52   .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   75   
  Cannon                   244   | .    50   28   110  .    .    .    .    .    .    .    .    1    .    21   7    4    .    .    .    .    .    4    1    18   
  Launcher                 55    | .    .    .    .    .    .    4    .    9    11   1    .    5    .    10   .    .    9    .    .    .    .    6    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  353   | .    140  28   145  .    .    .    .    2    .    .    .    1    .    21   7    4    .    .    .    .    .    4    1    .    
  Thermal                  128   | .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   93   
  Explosive                55    | .    .    .    .    .    .    4    .    9    11   1    .    5    .    10   .    .    9    .    .    .    .    6    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    6    6    15   .    .    2    .    6    7    .    .    2    .    4    7    1    2    .    .    .    .    4    13   20   
  Robot Miss Streak        11    | .    7    2    6    .    .    .    .    .    1    .    .    1    .    11   7    2    6    .    .    .    .    2    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           371   | .    71   17   100  .    .    1    .    4    8    .    .    3    .    24   13   4    3    .    30   .    .    8    9    76   
  Core Hits                288   | .    30   9    33   2    .    4    .    8    5    .    .    11   .    75   8    2    14   .    11   .    .    17   34   25   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         10    | .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Blast                  4     | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Melee Attacks              136   | .    .    .    .    .    .    .    5    9    .    2    .    .    1    .    33   12   .    .    55   1    .    18   .    .    
  Impact                   12    | .    .    .    .    .    .    .    5    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 124   | .    .    .    .    .    .    .    .    2    .    2    .    .    1    .    33   12   .    .    55   1    .    18   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    6    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16267 | .    1128 348  1765 29   .    212  .    448  1406 .    .    489  .    2588 526  130  772  .    1383 .    .    1282 1126 2635 
  Guns                     3434  | .    674  .    502  .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    275  1964 
  Cannons                  3323  | .    452  334  1257 .    .    .    .    .    .    .    .    .    .    357  127  52   .    .    .    .    .    48   40   656  
  Explosions               6697  | .    .    .    .    .    .    212  .    429  1406 .    .    489  .    2231 .    .    772  .    .    .    .    1158 .    .    
  Melee                    1936  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    399  78   .    .    1383 .    .    76   .    .    
  Ramming                  877   | .    2    14   6    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    811  15   
  Kinetic                  3614  | .    1126 334  1511 .    .    .    .    19   .    .    .    .    .    357  127  52   .    .    .    .    .    48   40   .    
  Thermal                  3143  | .    .    .    248  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    275  2620 
  Explosive                6657  | .    .    .    .    .    .    212  .    389  1406 .    .    489  .    2231 .    .    772  .    .    .    .    1158 .    .    
  Electromagnetic          40    | .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1936  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    399  78   .    .    1383 .    .    76   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    .    .    .    4    4    4    4    8    8    .    .    .    .    1    .    .    10   10   15   
  Average Corruption       7     | .    .    .    .    .    .    .    .    .    4    4    4    4    4    8    .    .    .    .    1    .    .    5    10   10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  130   | .    .    .    .    .    .    .    .    .    4    .    6    3    1    14   .    .    .    .    1    .    .    7    85   9    
    Message Errors         33    | .    .    .    .    .    .    .    .    .    2    .    1    3    1    2    .    .    .    .    1    .    .    1    21   1    
    Matter Fused           20    | .    .    .    .    .    .    .    .    .    1    .    4    .    .    2    .    .    .    .    .    .    .    2    11   .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    8    2    
    Energy Discharges      18    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    15   1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    19   .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    1    1    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            291   | .    28   .    .    .    .    .    .    1    .    .    .    .    .    14   67   9    18   .    86   .    .    47   21   .    
  Projectiles              39    | .    28   .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    5    .    
  Explosions               74    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    8    .    .    18   .    .    .    .    47   .    .    
  Melee                    178   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   9    .    .    86   .    .    .    16   .    
Knockbacks                 38    | .    6    8    11   .    .    .    .    .    .    .    .    .    .    8    1    .    .    .    .    .    .    1    3    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  33    | .    6    5    11   .    .    .    .    .    .    .    .    .    .    8    1    .    .    .    .    .    .    1    1    .    
  Secondary                3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      234   | .    .    .    .    .    .    .    .    33   .    .    .    .    .    61   .    .    91   .    .    .    .    .    42   7    
  Shots                    8     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    3    .    .    .    .    .    .    .    
  Rammed                   45    | .    2    1    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   4    
Targets Rammed             145   | .    2    1    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    132  4    
  Kicked                   99    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        502   | .    132  153  502  .    .    12   .    25   103  3    .    89   .    173  24   9    10   .    .    .    .    272  254  138  
  Average Temperature      74    | .    38   61   120  .    .    5    .    14   30   2    .    50   .    37   8    5    4    .    .    .    .    89   93   53   
  Received Heat Transfer   1194  | .    12   111  453  .    .    .    .    .    .    .    .    72   .    117  .    .    75   .    .    .    .    18   .    336  
  Effects                  8     | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Robots Melted              2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             15    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Heat Transferred         3737  | .    .    .    518  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    333  2886 
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  DSF  Res  Gar  Acc  
Peak Influence             1804 | .    264  135  384  143  .    129  73   226  135  100  .    .    .    .    407  96   .    .    143  18   13   412  1804 1535 
  Initial                  1082 | .    .    .    .    133  .    .    50   32   79   94   .    .    .    .    163  .    .    .    .    10   13   15   132  1082 
  Average                  322  | .    64   28   200  129  .    6    53   146  116  97   .    .    .    .    191  35   .    .    28   13   13   159  840  1444 
Maximum Alert Level        5    | .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    2    5    4    
  Low Security (%)         63   | 100  93   100  43   100  .    100  100  54   100  100  .    .    .    .    62   100  .    .    100  100  100  61   1    .    
  Level 1                  16   | .    6    .    56   .    .    .    .    45   .    .    .    .    .    .    25   .    .    .    .    .    .    35   33   .    
  Level 2                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    3    16   .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   2    
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   97   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    .    .    4    .    .    .    1    4    .    1    .    .    .    1    2    .    .    .    3    .    1    4    .    10   
  Investigation            7    | .    .    .    2    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    1    .    1    
  Reinforcement            8    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    3    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Garrison                 9    | .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Gar Acc 
Distress Signals           7    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Communications Jammed      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   9   .   .   
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   7   .   .   
Times Spotted              195  | .   27  6   30  .   .   2   1   2   5   1   .   5   .   24  3   3   11  1   4   .   5   22  .   43  
  Peak Tracking Total      16   | .   6   3   6   .   .   2   1   1   4   1   .   4   .   9   1   2   4   1   2   .   3   16  .   13  
  Tactical Retreats        29   | .   7   .   4   .   .   .   .   2   1   .   .   1   .   4   .   .   2   .   .   .   2   2   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Gar Acc 
Traps Triggered            7    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Objects Rigged             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Gar Acc 
Machines Disabled          20   | .   3   1   1   .   .   1   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   
  Max in Single Turn       4    | .   1   1   1   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Gar Acc 
Machines Accessed          60   | .   8   .   6   .   2   .   1   2   .   .   1   .   .   .   7   6   .   .   14  3   .   7   3   .   
  Terminals                42   | .   7   .   5   .   .   .   1   1   .   .   .   .   .   .   4   3   .   .   10  2   .   6   3   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
Total Hacks                233  | .   21  .   22  .   2   .   6   4   .   .   1   .   .   .   38  18  .   .   46  17  .   49  9   .   
  Successful               152  | .   11  .   10  .   2   .   4   1   .   .   1   .   .   .   27  13  .   .   31  12  .   37  3   .   
  Failed                   81   | .   10  .   12  .   .   .   2   3   .   .   .   .   .   .   11  5   .   .   15  5   .   12  6   .   
    Catastrophic           13   | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   3   1   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   141  | .   18  .   15  .   1   .   6   .   .   .   .   .   .   .   19  8   .   .   29  7   .   38  .   .   
  Terminals                187  | .   19  .   17  .   .   .   6   1   .   .   .   .   .   .   27  10  .   .   38  13  .   47  9   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   
  Recycling Units          12   | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   3   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   2   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   4   .   2   .   .   
Terminal Hacks             70   | .   2   .   4   .   2   .   1   1   .   .   1   .   .   .   9   2   .   .   13  10  .   22  3   .   
  Record                   8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   3   .   2   .   .   
  Part Schematic           4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           5    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Coupling Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   1   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   
  Scan Component           4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Repair                   4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   2   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         53   | .   7   .   5   .   .   .   3   .   .   .   .   .   .   .   7   5   .   .   11  1   .   14  .   .   
  Terminals                52   | .   7   .   4   .   .   .   3   .   .   .   .   .   .   .   7   5   .   .   11  1   .   14  .   .   
    Track                  6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   
    Assimilate             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   .   .   3   .   .   
    Botnet                 31   | .   6   .   4   .   .   .   1   .   .   .   .   .   .   .   3   3   .   .   8   1   .   5   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              6    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   7   .   6   .   .   .   1   1   .   .   .   .   .   .   6   4   .   .   11  1   .   4   2   .   
  Full Trace Events        11   | .   4   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   
  Total Robot Build Rating 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   2   .   .   .   .   .   .   .   .   .   14  .   3   .   .   .   1   .   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Time                     133  | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   82  .   .   .   25  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   
  Retrieved Matter         51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Gar Acc 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   
  Machine Destruction      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  DSF  Res  Gar  Acc  
Total Allies               15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    1    11   .    
  Largest Group            11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    1    11   11   
  Highest-Rated Group      730  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   23   .    71   .    .    26   730  730  
  Highest-Rated Ally       89   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   23   .    45   .    .    26   89   89   
Total Orders               21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    10   1    1    .    .    3    3    1    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  ROAM                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  GUARD                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  EXPLORE                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    6    1    .    .    .    .    .    .    
Ally Attacks               69   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   
  Total Damage             2042 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2042 
  Kills                    14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res DSF Res Gar Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   1   .   .   .   .   .   .   1   1   1   2   .   .   1   .   .   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   9   1   .   .   .   .   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  DSF  Res  Gar  Acc  
Turns Passed               15594 | 12   2503 1146 947  439  896  275  149  247  109  43   186  151  561  424  841  499  497  80   1301 344  48   469  2689 738  
Spaces Moved               13747 | 4    980  455  376  236  598  449  202  330  160  69   359  274  1055 667  1015 409  523  27   2161 389  90   782  1753 384  
  Core                     154   | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    4    5    136  
  Treads                   2309  | 2    980  455  373  236  263  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1393  | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1143 248  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    595   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    590  .    
  Flight                   9296  | .    .    .    .    .    335  449  202  330  160  69   359  274  1055 667  1009 409  523  27   2161 389  90   773  15   .    
  Fastest Speed            34    | 120  160  240  160  160  50   50   50   50   50   50   50   50   50   50   50   50   50   50   42   37   37   34   50   50   
  Average Speed            89    | 140  222  240  167  160  147  50   50   50   50   50   50   50   50   50   53   50   50   50   43   37   37   41   131  136  
  Slowest Speed            800   | 160  240  240  800  160  160  50   50   50   50   50   50   50   50   50   650  50   50   50   50   37   37   325  357  350  
  Overloaded Moves         54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    1    1    .    .    14   .    .    2    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 2    90   82   37   51   78   67   17   7    81   2    61   49   84   78   21   11   88   29   34   9    81   23   97   12   
  Regions Visited          24
    Branch Regions         10
  Pre-discovered Areas     5     | .    .    1    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      14    | 1    .    1    .    1    1    1    1    .    .    1    1    1    1    1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             14    | .    .    3    .    1    .    1    .    .    .    .    .    2    2    2    .    .    3    .    .    .    .    .    .    .    
Spaces Dug                 78    | .    .    .    .    .    .    .    5    8    .    2    .    .    .    .    20   9    .    .    17   1    .    16   .    .    
Terrain Destroyed          601   | .    .    .    .    .    .    27   5    59   65   6    .    18   .    113  20   10   145  .    17   1    .    113  .    2    
  Melee                    77    | .    .    .    .    .    .    .    5    8    .    2    .    .    .    .    19   9    .    .    17   1    .    16   .    .    
  Projectile               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    2    
  AOE                      520   | .    .    .    .    .    .    27   .    51   65   4    .    18   .    113  .    .    145  .    .    .    .    97   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  DSF  Res  Gar  Acc  
Total                      16326 | 11   1173 482  545  295  615  492  242  387  177  72   364  282  1090 715  1258 679  742  91   2423 586  103  894  2090 518  
  Wait                     1378  | .    38   1    28   52   .    36   19   22   .    .    .    .    4    8    157  228  198  63   161  191  6    61   59   46   
  Move                     13687 | 3    979  454  375  235  597  448  197  328  159  68   358  273  1054 666  1012 406  522  26   2135 388  89   779  1752 384  
  Hop                      17    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    1    1    .    .    11   .    .    1    .    .    
  Pick Up                  189   | .    46   5    17   2    10   .    8    6    2    .    2    1    11   2    17   9    1    .    8    1    4    1    28   8    
  Fast Attach              44    | .    2    .    3    .    2    .    .    .    .    .    .    .    2    3    3    .    .    .    5    .    .    5    10   9    
  Attach                   67    | .    6    .    7    .    .    .    2    2    1    .    .    .    3    2    4    4    1    .    1    3    .    6    18   7    
  Detach                   8     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    3    .    .    
  Swap                     86    | 4    6    2    13   .    1    4    2    4    2    1    2    1    2    5    7    8    9    2    2    1    3    1    2    2    
  Drop                     160   | 4    23   5    17   1    5    .    7    4    2    .    2    2    13   1    16   6    2    .    9    1    1    10   20   9    
  Fire                     314   | .    70   14   82   .    .    4    .    11   11   1    .    5    .    28   7    4    9    .    .    .    .    9    10   49   
  Melee                    136   | .    .    .    .    .    .    .    5    9    .    2    .    .    1    .    33   12   .    .    55   1    .    18   .    .    
  Ram                      37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   4    
  Kick                     99    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    
  Crush                    9     | .    2    1    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    
  Rewire                   59    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm)
-3/Research (discovered 6 exits: Res x3 / Qua x2 / DSF)
-3/DSF
-2/Research
-2/Garrison (discovered 4 exits: *Acc x3 / [*Res])
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 2)
    13 | -11/Scrapyard      | Entered Materials
   181 | -10/Materials      | Discovered new exit (range 12)
   302 | -10/Materials      | Build established: Mutant
   365 | -10/Materials      | Discovered new exit (range 12)
  1255 | -10/Materials      | Discovered new exit (range 7)
  1471 | -10/Materials      | Discovered new exit (range 10)
  1500 | -10/Materials      | Derelicts attacked the area
  1840 | -10/Materials      | Identified exit to Mines
  2059 | -10/Materials      | Repaired Lgt. Treads
  2516 | -10/Materials      | Entered Mines
  2593 | -10/Mines          | Learned 2 Materials zone layouts
  2702 | -10/Mines          | Learned location of Storage (-9)
  2765 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3114 | -10/Mines          | Discovered new exit (range 11)
  3263 | -10/Mines          | Core integrity fell below 50%
  3638 | -10/Mines          | Discovered new exit (range 11)
  3662 | -10/Mines          | Entered Materials
  3662 | -9/Materials       | Evolved 2 slots: Propulsion x2
  3663 | -9/Materials       | Identified exit to Mines
  3945 | -9/Materials       | Identified exit to Storage
  4609 | -9/Materials       | Entered Mines
  4631 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  4641 | -9/Mines           | Discovered new exit (range 5)
  4664 | -9/Mines           | Build established: Scavenger-Mutant
  4735 | -9/Mines           | Learned Materials garrison access intel
  4823 | -9/Mines           | Assembled infested the area
  5042 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5042 | -9/Mines           | Discovered new exit (range 5)
  5048 | -9/Mines           | Entered Exiles
  5092 | -9/Exiles          | Met 8R-AWN
  5112 | -9/Exiles          | Met EX-HEX
  5176 | -9/Exiles          | Met EX-DEC
  5255 | -9/Exiles          | Discovered new exit (range 14)
  5343 | -9/Exiles          | Met EX-BIN
  5365 | -9/Exiles          | Aligned with FarCom system
  5367 | -9/Exiles          | Given EX-Vault access code
  5407 | -9/Exiles          | Opened EX-Vault
  5471 | -9/Exiles          | Found Flying Fortress v7
  5503 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5621 | -9/Exiles          | Visited The Gauntlet
  5758 | -9/Exiles          | Build established: Mutant
  5944 | -9/Exiles          | Left Exiles lab with Flying Fortress v7
  5944 | -9/Exiles          | Entered Mines
  6211 | -8/Mines           | Discovered new exit (range 12)
  6219 | -8/Mines           | Entered Materials
  6219 | -8/Materials       | Evolved 2 slots: Utility x2
  6220 | -8/Materials       | Loaded intel: 1 garrison access location
  6364 | -8/Materials       | Discovered new exit (range 4)
  6368 | -8/Materials       | Entered Factory
  6368 | -7/Factory         | Evolved 2 slots: Utility x2
  6436 | -7/Factory         | Identified exit to DSF
  6615 | -7/Factory         | Sucked down chute
  6615 | -7/Factory         | Entered Waste
  6630 | -7/Waste           | EMP discharged
  6635 | -7/Waste           | Spotted C-40 Crusher
  6635 | -7/Waste           | Spotted C-40 Crusher
  6635 | -7/Waste           | Spotted C-40 Crusher
  6664 | -7/Waste           | Destroyed C-40 Crusher
  6673 | -7/Waste           | Build established: Hacker-Mutant
  6683 | -7/Waste           | Spotted C-40 Crusher
  6684 | -7/Waste           | Spotted C-40 Crusher
  6719 | -7/Waste           | Discovered new exit (range 11)
  6724 | -7/Waste           | Entered Factory
  6764 | -7/Factory         | Discovered new exit (range 7)
  6767 | -7/Factory         | Entered Lower Caves
  6892 | -7/Lower Caves     | Learned Factory trap positions
  6918 | -7/Lower Caves     | Discovered new exit (range 12)
  6953 | -7/Lower Caves     | Entered another Lower Caves area
  6966 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7098 | -7/Lower Caves     | Discovered new exit (range 10)
  7104 | -7/Lower Caves     | Entered Zion
  7150 | -7/Zion            | System corruption cleaned by Quarantine Array
  7156 | -7/Zion            | Learned location of Armory (-4)
  7200 | -7/Zion            | Learned Factory terminal intel
  7236 | -7/Zion            | Given the Hacking Drone Bay
  7236 | -7/Zion            | Found Prototype Device
  7237 | -7/Zion            | Identified Hacking Drone Bay
  7354 | -7/Zion            | Rebuked by Imprinter
  7475 | -7/Zion            | Found Prototype Launcher
  7475 | -7/Zion            | Identified Rocket Array
  7632 | -7/Zion            | Discovered new exit (range 14)
  7665 | -7/Zion            | Entered Proximity Caves
  7773 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  7842 | -6/Proximity Caves | Destroyed 9 combat bots
  7886 | -6/Proximity Caves | Learned location of Extension (-5)
  8074 | -6/Proximity Caves | Discovered new exit (range 6)
  8089 | -6/Proximity Caves | Entered Factory
  8089 | -6/Factory         | Evolved 2 slots: Utility x2
  8091 | -6/Factory         | Loaded intel: 110 trap records
  8092 | -6/Factory         | Loaded intel: 26 terminal locations
  8439 | -6/Factory         | Search patrols dispatched
  8628 | -6/Factory         | Repaired Adv. Drone Bay
  8718 | -6/Factory         | Repaired Propulsion Shielding
  8807 | -6/Factory         | Build established: Hacker-Scout
  8824 | -6/Factory         | Discovered new exit (range 4)
  8828 | -6/Factory         | Identified exit to Factory
  8909 | -6/Factory         | Discovered new exit (range 5)
  8911 | -6/Factory         | Identified exit to Lower Caves
  8924 | -6/Factory         | Crushed by falling debris
  8930 | -6/Factory         | Entered another Factory area
  8930 | -5/Factory         | Evolved 2 slots: Utility x2
  9041 | -5/Factory         | Fabricated Imp. Transmission Jammer (x1)
  9366 | -5/Factory         | Fabricated M-22 Extractor?
  9396 | -5/Factory         | Discovered new exit (range 20)
  9429 | -5/Factory         | Entered Upper Caves
  9429 | -5/Upper Caves     | Accompanied by 1 ally
  9491 | -5/Upper Caves     | Learned Factory terminal intel
  9549 | -5/Upper Caves     | Spotted B-75 Beast
  9723 | -5/Upper Caves     | Build established: Hacker-Mutant
  9828 | -5/Upper Caves     | Ambushed by wild Derelicts
  9920 | -5/Upper Caves     | Discovered new exit (range 10)
  9926 | -5/Upper Caves     | Entered another Upper Caves area
  9955 | -5/Upper Caves     | Discovered new exit (range 27)
 10006 | -5/Upper Caves     | Entered Factory
 10006 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10007 | -4/Factory         | Loaded intel: 26 terminal locations
 10080 | -4/Factory         | Identified exit to DSF
 10288 | -4/Factory         | Build established: Hacker-Ninja
 10438 | -4/Factory         | Identified exit to Upper Caves
 10438 | -4/Factory         | Identified exit to Armory
 10468 | -4/Factory         | Repaired Lyr. Medium Armor Plating
 11139 | -4/Factory         | Identified exit to Research
 11307 | -4/Factory         | Entered Research
 11307 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11512 | -3/Research        | Identified exit to Quarantine
 11512 | -3/Research        | Identified exit to Research
 11522 | -3/Research        | Spotted B-86 Titan
 11619 | -3/Research        | Build established: Wizard-Ninja
 11651 | -3/Research        | Identified exit to DSF
 11651 | -3/Research        | Entered DSF
 11677 | -3/DSF             | Discovered exit to Research (range 21)
 11686 | -3/DSF             | Additional patrols routed to DSF
 11699 | -3/DSF             | Entered Research
 11699 | -2/Research        | Evolved 2 slots: Utility x2
 11941 | -2/Research        | Build established: Hacker-Ninja
 11999 | -2/Research        | Spotted B-90 Cyclops
 12109 | -2/Research        | Lost 5 parts (1n4u)
 12160 | -2/Research        | System corruption reached 10%
 12168 | -2/Research        | Identified exit to Garrison
 12168 | -2/Research        | Entered Garrison
 12168 | -2/Garrison        | Discovered recently destroyed garrison
 12197 | -2/Garrison        | Lost 6 parts (3n3u)
 12340 | -2/Garrison        | Build established: Hacker-Mutant
 12639 | -2/Garrison        | Discovered new exit (range 21)
 12782 | -2/Garrison        | Discovered new exit (range 7)
 12876 | -2/Garrison        | Discovered new exit (range 34)
 12876 | -2/Garrison        | Discovered new exit (range 51)
 12876 | -2/Garrison        | Discovered new exit (range 60)
 12876 | -2/Garrison        | Discovered new exit (range 17)
 12906 | -2/Garrison        | Build established: Commander-Mutant
 12948 | -2/Garrison        | Installed Relay Interface Framework
 13202 | -2/Garrison        | Core integrity fell below 50%
 13670 | -2/Garrison        | Garrison Relay disabled
 13832 | -2/Garrison        | Garrison Relay disabled
 13906 | -2/Garrison        | Expanded RIF knowledge: Coupler Efficiency
 14083 | -2/Garrison        | Garrison Relay disabled
 14183 | -2/Garrison        | Garrison Relay disabled
 14857 | -2/Garrison        | Entered Access
 14857 | -1/Access          | Accompanied by 11 allies
 14857 | -1/Access          | Evolved 2 slots: Utility x2
 14885 | -1/Access          | Garrison activated, responded to threat
 14926 | -1/Access          | Lost 5 allies
 14986 | -1/Access          | Lost 3 allies
 15224 | -1/Access          | Lost 3 allies
 15246 | -1/Access          | Build established: Mutant
 15295 | -1/Access          | Found Prototype Device
 15295 | -1/Access          | Identified Active Sensor Suite
 15403 | -1/Access          | First assault squad dispatched
 15411 | -1/Access          | Garrison activated, responded to threat
 15433 | -1/Access          | Lost 4 parts (3u1w)
 15475 | -1/Access          | System corruption reached 10%
 15501 | -1/Access          | Released all parts (8)
 15532 | -1/Access          | Lost 13 parts (2p4n6u1w)
 15574 | -1/Access          | Core integrity fell below 50%
 15592 | -1/Access          | Core integrity fell below 20%
 15595 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
15528_ Acquired Xenon Bombardment Thruster.
15529_ Dropped Xenon Bombardment Thruster.
15530_ Dropped Quantum Reactor.
15531_ Acquired 20 matter.
15556_ |BN,NTWD6>OGQ0|JR|:BDQZ1
15565_ Slammed into S-43 Plague. <x3>
15576_ W-44 Eye sends out distress signal.
15579_ System corrupted: Energy discharge (-1).
15579_ Adv. Shield Generator destroyed.
15584_ Penetrated by Slug. <x2>
15584_ U-05 Engineer destroyed.
15586_ Slammed into U-05 Engineer.
15587_ Slug penetrates Wall. <x2>
15587_ Penetrated by Slug. <x3>
15590_ Slug penetrates Wall. <x2>
15591_ U-05 Engineer destroyed.
15591_ Penetrated by Slug. <x4>
15593_ S-43 Plague destroyed.
15594_ Penetrated by Slug. <x2>
15595_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Cloak Strength             2
Additional Mass Support    9
EM Shielding               3
Corruption Block           2
Armor Coverage             1200
Resistance: TH             10
Propulsion Shielding       33
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                72
Targeting Accuracy         24
Recoil Reduction           4
Offensive Hacking          34
Defensive Hacking          33
Relay Coupler Types        1
Relay Coupler Value        40

 Item Schematics 
-----------------
           Imp. Light Cannon | -9/Materials | Hacked
          Med. Armor Plating | -9/Materials | Hacked
                   Drone Bay | -7/Zion      | Archive
   System Restoration Module | -7/Zion      | Archive
                 Energy Well | -7/Zion      | Archive
       Imp. Shield Generator | -7/Zion      | Archive
                    Mak. Leg | -7/Zion      | Archive
             Arm. Huge Wheel | -7/Zion      | Archive
 0b10 Decoder Chip [Generic] | -7/Zion      | Archive
                    Wave Gun | -7/Zion      | Archive
                 Bore Cannon | -7/Zion      | Archive
                 Gauss Rifle | -7/Zion      | Archive
                    Arm. Leg | -7/Zion      | Archive
                Gauss Cannon | -7/Zion      | Archive
                  Greatsword | -7/Zion      | Archive
                 Hvy. Treads | -7/Zion      | Archive
                Rocket Array | -6/Factory   | Scanalyzed
              Adv. Drone Bay | -6/Factory   | Scanalyzed
            Cld. VTOL Module | -6/Factory   | Hacked
                  Q-thruster | -4/Factory   | Scanalyzed
     Adv. Heavy Siege Treads | -2/Research  | Hacked

 Robot Schematics 
------------------
  H-55 Commando | -7/Zion | Archive
  Y-45 Defender | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive
 X-82 Rainmaker | -7/Zion | Archive

 Fabricated
------------
 Imp. Transmission Jammer | x1 | -5/Factory | Preloaded
           M-22 Extractor | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?
GoHome()
Leap Before You Look
Maximum Efficiency
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              LatentWardroneRay
  Manual?         0
Play Time         03:59:11
  Cumulative      43.0 hours
  Start           2024.04.07 @ 12:13:28
  End             2024.04.07 @ 16:48:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 110b5c78-64cf-4882-922a-855aebebb7d0