Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.10.29 @ 15:02:17 Player: Asura Daeva Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (236) 1180 Value Destroyed (7282) 7282 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 14173 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -11 Cogmind --------- Core Integrity 565/1000 Matter 179/300 Energy 147/315 System Corruption 11% Temperature Warning (328) Movement Treading (225) Ox1 Location -5/Waste Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (7) ------ Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Recoil Stabilizer Improved Kinecellerator > --- WEAPON (6) ------- Gauss Rifle Coil Gun KE Penetrator Gauss Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (25) --- Improved Cryofiber Web Coolant Injector Trap Scanner Advanced Visual Processing Unit Matter Filter Kinecellerator Weapon Cycler Improved Weapon Cycler Transmission Jammer Advanced ECM Suite Phase Shifter Improved Power Shielding Hardened Medium Armor Plating Improved Medium Armor Plating Improved Shock Absorption System Shield Generator Improved Component Analysis Suite Makeshift System Restoration Module Long-range Tractor Beam Recalibrator Gauss Rifle Coil Gun Mini Assault Cannon Mass Driver Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Recoil Stabilizer Improved Kinecellerator > --- WEAPON ----------- Gauss Rifle Coil Gun Coil Gun Gauss Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Cryofiber Web Coolant Injector Trap Scanner Advanced Visual Processing Unit Matter Filter Kinecellerator Weapon Cycler Transmission Jammer Advanced ECM Suite Phase Shifter Improved Power Shielding Hardened Medium Armor Plating Improved Medium Armor Plating Improved Shock Absorption System Shield Generator Improved Component Analysis Suite Makeshift System Restoration Module Long-range Tractor Beam Recalibrator Gauss Rifle Gauss Rifle Mini Assault Cannon [Rating: 84] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Recoil Stabilizer Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Gauss Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Slots Evolved 11 | . 1 2 2 . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 5 | . 1 1 1 . 2 . . . . . . Weapon 4 | . . 1 . . . . 1 . . 2 . Parts Attached 107 | 7 6 9 18 3 18 13 11 8 . 13 1 Power 9 | 1 1 2 1 . 2 1 . 1 . . . Engine 8 | 1 1 2 1 . 2 1 . . . . . Core 1 | . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 1 2 5 . 5 . 1 . . 10 . Treads 11 | 2 1 2 2 . . . . . . 4 . Leg 10 | . . . 3 . 3 . . . . 4 . Wheel 5 | . . . . . 2 . 1 . . 2 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 36 | 2 2 1 7 . 6 6 5 7 . . . Device 15 | . . . 1 . 3 3 2 6 . . . Storage 3 | . 1 . . . 2 . . . . . . Processor 5 | 1 . . 1 . 1 . 1 1 . . . Hackware 1 | . . . . . . 1 . . . . . Protection 12 | 1 1 1 5 . . 2 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 36 | 2 2 4 5 3 5 6 5 . . 3 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 29 | 2 1 3 5 3 4 5 4 . . 1 1 Ballistic Cannon 6 | . 1 . . . 1 1 1 . . 2 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . 1 2 . . . . . Parts Lost 7 | . . . . . . 3 1 3 . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 7 | . . . . . . 3 1 3 . . . Weapon . | . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . 1 1 3 . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 99 99 91 89 85 86 87 95 100 Engine 6 | . 12 10 7 8 7 7 6 2 . . . Treads 4 | . 25 20 2 . . . . . . 13 22 Leg 7 | . . . 22 25 9 7 . . . . . Wheel 5 | . . . . . 5 7 12 12 12 3 . Device 10 | . . . 5 8 14 15 7 15 18 16 16 Storage 7 | . 11 10 8 8 7 7 6 6 6 5 5 Processor 13 | . 12 10 8 8 13 14 18 15 18 16 16 Protection 11 | . 12 19 19 16 14 8 8 5 . . . Ballistic Gun 17 | . 13 13 24 24 14 13 18 18 18 16 16 Ballistic Cannon 5 | . 10 10 . . 4 7 5 6 6 16 16 Naked Turns . | . . . . . . . . . . . . Heaviest Build 131 | 7 29 39 44 46 114 118 119 123 122 131 131 Greatest Support 88 | 40 40 44 66 60 60 28 56 56 56 88 88 Greatest Overweight (x) 7 | . . . 2 . 4 4 2 2 2 7 1 Average Overweight (x) 1 | . . . . . 1 3 1 2 2 1 1 Largest Inventory Capacity 25 | 5 15 15 15 15 25 25 25 25 25 25 25 Average Capacity 20 | 5 14 15 15 15 20 25 25 25 25 25 25 Most Carried 25 | 5 15 15 15 15 23 25 25 25 24 23 24 Average Carried 18 | 3 12 14 14 14 17 23 22 23 24 22 23 Final Capacity 25 | 5 15 15 15 15 25 25 25 25 25 25 25 Final Carried 25 | 5 15 15 15 15 22 25 25 24 24 23 24 Class Distribution -------------------- 54% | Hacker-Gunner 21% | Hacker-Tank 16% | Hacker-Mutant 6% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Executioner | -5/Factory Hacker-Executioner | -5/Waste Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Matter Collected 7388 | 300 427 156 1482 372 1154 1256 861 691 18 429 242 Remotely . | . . . . . . . . . . . . Salvage Created 10422 | 127 345 203 2751 697 1625 1609 931 949 45 354 786 Parts 585 | 8 35 12 167 41 105 101 54 39 2 16 5 Haulers Intercepted 21 | . 2 1 6 . 4 6 2 . . . . Recyclers Shooed 6 | 1 . . 3 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Combat Hostiles Destroyed 139 | . 7 1 40 16 19 20 10 19 . 4 3 Guns 112 | . 3 . 39 16 12 15 8 16 . 2 1 Cannons 27 | . 4 1 1 . 7 5 2 3 . 2 2 Classes Destroyed 18 | 3 5 1 2 3 1 1 . . 1 . 1 Worker 19 | 2 . . 5 . 8 2 2 . . . . Builder 13 | . 2 . 5 . 3 1 2 . . . . Tunneler 4 | 1 1 . 1 . 1 . . . . . . Hauler 21 | . 2 1 6 . 4 6 2 . . . . Recycler 10 | 1 . 1 4 . 2 1 . . . 1 . Mechanic 1 | . . . . . . 1 . . . . . Operator 10 | . . 1 2 . 3 2 1 . . 1 . Watcher 19 | . 3 1 5 . 4 2 4 . . . . Swarmer 25 | . 2 . 12 4 . 2 . 5 . . . Grunt 43 | . 5 1 13 3 8 5 4 4 . . . Brawler 4 | . . . 1 . . . . 3 . . . Duelist 6 | . . . . 2 . . 1 3 . . . Sentry 37 | . . . 14 4 5 8 2 2 . 2 . Specialist 2 | . . . . 2 . . . . . . . Hunter 7 | . . . . 1 2 2 1 1 . . . Programmer 12 | . . . . . 4 3 2 1 . 2 . Compactor 3 | . . . . . . . . . . . 3 Samaritan 1 | . . . . . . . . . 1 . . Best Kill Streak 9 | 3 3 2 8 7 7 7 4 9 . 3 2 Combat Bots Only 9 | . 2 1 6 7 4 4 4 9 . 3 2 Max Kills in Single Turn 2 | 1 1 1 2 2 2 2 2 1 1 2 1 Gunslinging 1 | . . . 1 1 . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Damage Taken 3298 | . 168 39 437 315 368 445 184 735 . 187 420 Core 766 | . 11 . 65 16 68 69 42 60 . 15 420 Absorbed by Shields 658 | . . . 97 150 146 191 74 . . . . Redirected to Shielding 269 | . 6 . 21 28 25 28 6 155 . . . Regen/Repaired (Parts) 275 | . . . 104 . . 41 130 . . . . Core Remaining (%) 91 | 100 95 100 . 85 . 80 . . 88 . . Volleys Fired 448 | 9 32 8 111 28 79 79 42 37 3 9 11 Largest 6 | 2 2 3 3 3 3 3 4 4 4 6 6 Hottest 237 | 40 55 115 81 81 104 104 136 136 136 232 237 Shots Fired 1411 | 18 64 24 334 83 223 233 168 140 12 54 58 Gun 1091 | 18 35 8 331 83 166 154 126 107 9 27 27 Cannon 320 | . 29 16 3 . 57 79 42 33 3 27 31 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1403 | 18 64 16 334 83 223 233 168 140 12 54 58 Thermal 8 | . . 8 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 50 | 8 15 26 38 50 32 32 17 33 22 23 21 Robot Miss Streak 6 | 1 1 1 1 1 6 1 3 5 . 1 1 Penetration Max 2 | . . . . . 1 1 2 . . 1 1 Secondary Targets 11 | . . . 7 4 . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . Shots Hit Robots 961 | 14 53 14 239 72 164 130 107 91 2 30 45 Core Hits 393 | 6 23 6 107 29 64 56 42 35 2 11 12 Critical Kills 12 | . 1 . 2 . 4 2 1 2 . . . Critical Parts Destroyed 6 | . . . 1 . 2 1 1 1 . . . Critical Strikes 36 | . 2 . 3 . 13 8 3 4 . 3 . Destroy 18 | . 1 . 3 . 6 3 2 3 . . . Blast 18 | . 1 . . . 7 5 1 1 . 3 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19430 | 151 735 220 4059 1176 3569 2779 2460 1835 47 932 1467 Guns 14822 | 151 369 42 4027 1176 2591 1900 1895 1531 47 453 640 Cannons 4567 | . 366 178 32 . 948 868 565 304 . 479 827 Explosions 33 | . . . . . 22 11 . . . . . Melee . | . . . . . . . . . . . . Ramming 8 | . . . . . 8 . . . . . . Kinetic 19285 | 151 735 116 4059 1176 3539 2768 2460 1835 47 932 1467 Thermal 104 | . . 104 . . . . . . . . . Explosive 33 | . . . . . 22 11 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . 1 1 2 4 1 2 2 . 11 Average Corruption 1 | . . . 1 1 1 2 1 1 2 . 5 Corruption Purged 4 | . . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 43 | . . . 4 1 12 7 8 7 . . 4 Message Errors 10 | . . . 1 . 3 . 2 2 . . 2 Matter Fused 6 | . . . 1 1 2 . . . . . 2 Heat Flow Errors 9 | . . . . . 5 1 2 1 . . . Energy Discharges 4 | . . . . . . . 1 3 . . . Parts Rejected 3 | . . . . . 1 2 . . . . . Data Loss (minor) 5 | . . . 1 . 1 2 . 1 . . . Data Loss (major) 1 | . . . . . . . 1 . . . . Misfires 2 | . . . 1 . . . 1 . . . . Weapon Failures 3 | . . . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 112 | . . . . . 13 28 38 31 . 2 . Projectiles 112 | . . . . . 13 28 38 31 . 2 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 23 | . 4 . . . 8 5 2 2 . 2 . Impact 1 | . . . . . 1 . . . . . . Kinetic 21 | . 4 . . . 7 4 2 2 . 2 . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 40 | . . . . . . 27 . . . 13 . Shots 2 | . . . . . . 1 . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . Kicked 1 | . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 700 | . 50 153 195 302 233 179 212 392 54 459 700 Average Temperature 74 | . 23 45 42 118 39 42 57 107 33 159 450 Received Heat Transfer 1045 | . 120 24 268 43 132 212 60 150 . 36 . Effects 28 | . . . . . . . . 2 . 1 25 Shutdowns 5 | . . . . . . . . . . 1 4 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 8 | . . . . . . . . 2 . . 6 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . 3 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 222 | . . 222 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Peak Influence 447 | 20 129 92 325 447 318 342 286 . . 168 22 Initial 174 | . 9 30 27 57 174 . 15 . . . 18 Average 89 | 5 43 76 135 265 86 96 56 . . 39 19 Maximum Alert Level 2 | . . . 1 2 1 1 1 . . . . Low Security (%) 85 | 100 100 100 74 38 86 79 90 . . 100 100 Level 1 14 | . . . 25 46 13 20 9 . . . . Level 2 . | . . . . 15 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 33 | . . . 9 . 11 6 6 . . 1 . Investigation 11 | . . . 2 . 5 2 2 . . . . Extermination 7 | . . . . . 3 2 2 . . . . Reinforcement 10 | . . . 2 . 3 2 2 . . 1 . Assault . | . . . . . . . . . . . . Garrison 5 | . . . 5 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Distress Signals 9 | . . . 5 . 2 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 175 | . 11 4 51 16 24 27 16 18 . 4 4 Peak Tracking Total 9 | . 2 1 6 6 3 4 4 9 . 2 2 Tactical Retreats 2 | . 1 . 1 . . . . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Traps Triggered 10 | . . 1 1 1 5 1 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Machines Disabled 25 | . 1 . 5 . 5 9 1 . . 4 . Max in Single Turn 3 | . 1 . 1 . 1 1 1 . . 3 . Garrison Access 2 | . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Machines Accessed 51 | . 4 2 15 . 11 10 6 1 . 2 . Terminals 33 | . 4 1 10 . 7 8 2 . . 1 . Fabricators 3 | . . . . . 1 . 1 . . 1 . Repair Stations 5 | . . . 2 . 1 1 1 . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 5 | . . . 2 . 2 . 1 . . . . Garrison Access 3 | . . . 1 . . 1 1 . . . . Total Hacks 137 | . 6 5 43 . 29 21 25 1 . 7 . Successful 108 | . 6 3 39 . 16 16 22 1 . 5 . Failed 29 | . . 2 4 . 13 5 3 . . 2 . Catastrophic 5 | . . . 1 . 3 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . 1 . . 3 . . . . . Terminals 74 | . 6 4 24 . 17 17 4 . . 2 . Fabricators 8 | . . . . . 1 . 2 . . 5 . Repair Stations 21 | . . . 8 . 3 3 7 . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 29 | . . . 10 . 8 . 11 . . . . Garrison Access 3 | . . . 1 . . 1 1 . . . . Terminal Hacks 55 | . 6 2 20 . 8 13 4 1 . 1 . Record 9 | . 3 . 2 . 2 1 . . . 1 . Prototype ID Bank 6 | . . . 4 . . 2 . . . . . Open Door 4 | . . . . . . 3 . 1 . . . Open DSF 4 | . . . . . 3 . 1 . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . Emergency Access Points 4 | . 2 . 1 . 1 . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . Unreport Threat 4 | . . . 1 . 1 2 . . . . . Locate Traps 5 | . 1 . 1 . 1 2 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Recall Investigation 2 | . . . 1 . . . 1 . . . . Recall Reinforcements 3 | . . . 2 . . 1 . . . . . Hauler Manifests 3 | . . . 3 . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . Zone Layout 5 | . . 1 2 . . 1 1 . . . . Fabricator Hacks 5 | . . . . . . . 1 . . 4 . Load Schematic 3 | . . . . . . . 1 . . 2 . Build 2 | . . . . . . . . . . 2 . Repair Station Hacks 16 | . . . 8 . 1 2 5 . . . . Scan Component 9 | . . . 4 . 1 1 3 . . . . Repair 7 | . . . 4 . . 1 2 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . Scanalyzer 28 | . . . 10 . 7 . 11 . . . . Insert Component 14 | . . . 5 . 4 . 5 . . . . Analyze 14 | . . . 5 . 3 . 6 . . . . Garrison Access Hacks 3 | . . . 1 . . 1 1 . . . . Unlock Access 1 | . . . 1 . . . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 5 | . . 1 1 . 1 . 1 . . 1 . Used 2 | . . 1 1 . . . . . . . . Hacking Detections 37 | . 2 1 12 . 9 7 4 . . 2 . Full Trace Events 9 | . . . 2 . 3 2 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 5 . 3 . 5 . . . . Parts Built 4 | . . . . . . . . . . 4 . Authchips . | . . . . . . . . . . . . Time 146 | . . . . . . . . . . 146 . Total Part Build Rating 12 | . . . . . . . . . . 12 . Parts Repaired 7 | . . . 4 . . 1 2 . . . . Time 241 | . . . 163 . . 8 70 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 13 | . . . 5 . 3 . 5 . . . . Part Schematics Acquired 13 | . . . 5 . 3 . 5 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Used RIF Installer 1 | . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . Programmers 4 | . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . Drone Launches 16 | . . . . . . 16 . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Turns Passed 11392 | 132 1036 364 2185 281 2529 1253 1389 1367 50 688 118 Spaces Moved 6614 | 58 566 205 1250 142 1626 607 910 938 31 252 29 Core 7 | 7 . . . . . . . . . . . Treads 1144 | 51 566 205 131 . . . . . . 162 29 Legs 1569 | . . . 1119 142 302 . . . . 6 . Wheels 3894 | . . . . . 1324 607 910 938 31 84 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 130 130 115 145 115 130 130 130 225 Average Speed 139 | 146 160 150 131 130 134 152 125 130 130 200 225 Slowest Speed 610 | 160 160 160 270 130 200 160 130 130 130 610 225 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 6 98 19 98 37 38 80 30 98 9 7 35 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 2 . . . Spaces Dug 41 | . . . . . . 12 3 2 2 22 . Terrain Destroyed 250 | . . . . . 70 67 21 47 6 37 2 Melee . | . . . . . . . . . . . . Projectile 166 | . . . . . 21 53 21 47 6 16 2 AOE 84 | . . . . . 49 14 . . . 21 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Sto Fac Low Low Fac Was Total 7924 | 89 637 247 1639 208 1799 761 1056 996 33 409 50 Wait 515 | 4 7 . 212 26 18 34 77 8 . 121 8 Move 6604 | 57 565 204 1249 141 1625 606 909 937 30 252 29 Hop . | . . . . . . . . . . . . Pick Up 108 | 12 17 13 20 2 19 9 9 2 . 4 1 Fast Attach 36 | . 1 1 8 1 7 6 2 1 . 9 . Attach 41 | 7 2 2 6 . 5 3 6 6 . 4 . Detach 13 | . 2 . 5 . . 3 1 2 . . . Swap 30 | . 3 6 4 2 6 4 3 1 . . 1 Drop 100 | . 8 13 24 3 23 10 7 2 . 10 . Fire 448 | 9 32 8 111 28 79 79 42 37 3 9 11 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 21 | . . . . 5 16 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 13) 133 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Evolved 1 slot: Utility x1 196 | -10/Materials | Identified exit to Mines 196 | -10/Materials | Discovered exit to Mines (range 10) 307 | -10/Materials | Build established: Hacker-Mutant 430 | -10/Materials | Identified exit to Materials 430 | -10/Materials | Discovered exit to Materials (range 13) 515 | -10/Materials | Discovered exit to Materials (range 10) 810 | -10/Materials | Discovered exit to Materials (range 11) 1169 | -10/Materials | Entered another Materials area 1169 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1384 | -9/Materials | Identified exit to Mines 1384 | -9/Materials | Discovered exit to Mines (range 15) 1477 | -9/Materials | Identified exit to Materials 1477 | -9/Materials | Discovered exit to Materials (range 13) 1482 | -9/Materials | Build established: Hacker-Gunner 1533 | -9/Materials | Entered another Materials area 1533 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1731 | -8/Materials | Identified exit to Garrison 1832 | -8/Materials | Build established: Hacker-Tank 1875 | -8/Materials | Garrison activated, responded to threat 2444 | -8/Materials | Identified exit to Factory 2444 | -8/Materials | Discovered exit to Factory (range 7) 2744 | -8/Materials | Discovered exit to Factory (range 3) 3036 | -8/Materials | Repaired Hvy. Ion Engine 3097 | -8/Materials | Repaired Enh. Autogun 3142 | -8/Materials | Discovered exit to Factory (range 16) 3490 | -8/Materials | Repaired Utility Shielding 3600 | -8/Materials | Garrison activated, responded to threat 3707 | -8/Materials | Repaired Propulsion Shielding 3718 | -8/Materials | Entered Garrison 3740 | -8/Garrison | Triggered checkpoint 3816 | -8/Garrison | Triggered checkpoint 3816 | -8/Garrison | Triggered checkpoint 3916 | -8/Garrison | Destroyed 7 combat bots 3968 | -8/Garrison | Triggered checkpoint 3970 | -8/Garrison | Discovered exit to Factory (range 13) 3994 | -8/Garrison | Installed Relay Interface Framework 3999 | -8/Garrison | Entered Factory 3999 | -7/Factory | Evolved 2 slots: Utility x2 4314 | -7/Factory | Build established: Hacker-Gunner 5146 | -7/Factory | Identified exit to Storage 5146 | -7/Factory | Discovered exit to Storage (range 8) 6007 | -7/Factory | Identified exit to Lower Caves 6007 | -7/Factory | Discovered exit to Lower Caves (range 3) 6100 | -7/Factory | Build established: Hacker-Mutant 6528 | -7/Factory | Entered Storage 6564 | -7/Storage | Repaired Propulsion Shielding 7008 | -7/Storage | Build established: Hacker-Gunner 7707 | -7/Storage | Identified exit to Factory 7707 | -7/Storage | Discovered exit to Factory (range 12) 7781 | -7/Storage | Entered Factory 7781 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8542 | -6/Factory | Repaired Propulsion Shielding 8588 | -6/Factory | Repaired Gauss Cannon 8998 | -6/Factory | Identified exit to Lower Caves 9170 | -6/Factory | Entered Lower Caves 9287 | -6/Lower Caves | Learned Factory emergency access door positions 9305 | -6/Lower Caves | Encountered a Warlord checkpoint 9720 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9784 | -6/Lower Caves | Lost 3 parts (3u) 9798 | -6/Lower Caves | Destroyed 9 combat bots 10092 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10433 | -6/Lower Caves | Identified exit to Lower Caves 10433 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 10537 | -6/Lower Caves | Entered another Lower Caves area 10573 | -6/Lower Caves | Identified exit to Factory 10573 | -6/Lower Caves | Discovered exit to Factory (range 6) 10587 | -6/Lower Caves | Entered Factory 10587 | -5/Factory | Evolved 2 slots: Weapon x2 10808 | -5/Factory | Fabricated Adv. Treads (x2) 10885 | -5/Factory | Fabricated Adv. Treads (x2) 10916 | -5/Factory | Build established: Hacker-Executioner 11275 | -5/Factory | Sucked down chute 11275 | -5/Factory | Entered Waste 11290 | -5/Waste | EMP discharged 11330 | -5/Waste | Spotted C-40 Crusher 11337 | -5/Waste | Destroyed C-40 Crusher 11337 | -5/Waste | Spotted C-40 Crusher 11356 | -5/Waste | Destroyed C-40 Crusher 11368 | -5/Waste | Spotted C-40 Crusher 11378 | -5/Waste | Destroyed C-40 Crusher 11390 | -5/Waste | EMP discharged 11390 | -5/Waste | System corruption reached 10% 11393 | -5/Waste | Self-destructed Last Messages --------------- 11382_ Overheating: Energy bleed (-24). 11382_ Slug penetrates C-40 Crusher. 11383_ Overheating: Imp. Sensor Array damaged (-7). 11383_ Overheating: Mni. Assault Cannon damaged (-102). 11383_ Overheating: Imp. Signal Interpreter damaged (-12). 11385_ Gauss Rifle broken. 11385_ Overheating: Short circuit. 11387_ 9 Matter crushed. 11387_ Damper Plating crushed. 11388_ Overheating: Core damaged (-100). 11388_ Imp. Cooling System crushed. 11389_ Power failure, Neutrino Core shutdown. 11390_ System corrupted (+6). 11390_ 7 Matter fried beyond repair. 11390_ 5 Matter fried beyond repair. 11390_ Corrupted Imp. Cooling System crushed. 11390_ 5 Matter crushed. 11392_ 282 Matter crushed. 11392_ Damper Plating crushed. 11393_ Corrupted Antimatter Reactor crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #???????????#??????????????? | | ?????????????????# #?????????? #??????????????? | | ?????????????????# #???????? #??????????????? | | ???????????????### ######## ######?????????? | | ???????????????# % % % ????????? | | ???????????????# % % ????????? | | ???????????????# @ CC ????????? | | ???????????????# CC ????????? | | ???????????????### ####;### ####???????????? | | ?????????????????# #???##???? #??????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ???????????????### #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????### #??????????????????????????? | | ???############??# #??????????????????????????? | | ???# #??# #??????????????????????????? | | ???# #??# #??????????????????????????? | | ???# %#### #??????????????????????????? | | ???# [ #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #### #??????????????????????????? | | ???# #??# #??????????????????????????? | | ???# #??# #??????????????????????????? | | ???############??# #??????????????????????????? | | ?????????????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 8 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Gauss Rifle | -6/Factory | Scanalyzed Component Analysis Suite | -6/Factory | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Lrn. Tractor Beam | -6/Factory | Scanalyzed Transmission Jammer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -5/Factory Adv. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakHoverAxe Manual? 0 Play Time 05:58:11 Cumulative 71.3 hours Start 2022.10.28 @ 21:56:33 End 2022.10.29 @ 15:02:17 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 31 Rogue 7 Adventurer 4 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18131d77-9533-4b2d-894d-90d71a68f675