Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.25 @ 21:13:27 Player: BlueKanary Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (12) 60 Value Destroyed (394) 394 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5714 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 124/300 Energy 117/200 System Corruption 13% Temperature Critical (693) Movement Treading (330) Ox2 Location -4/Armory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Angular Momentum Engine Improved Fusion Compressor > --- PROPULSION (5) --- Armored Medium Treads > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (5) ---- Light Angular Momentum Engine Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Improved Fusion Compressor > --- PROPULSION ------- Armored Medium Treads > --- UTILITY ---------- Advanced Targeting Computer System Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Angular Momentum Engine Enhanced Nova Cannon [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Transmission Jammer Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Slots Evolved 12 | . . 2 . 2 2 2 2 . . 2 . Power 2 | . . . . 1 . . . . . 1 . Propulsion 3 | . . 1 . . . 1 . . . 1 . Utility 6 | . . . . 1 2 1 2 . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 48 | 7 2 2 1 2 12 7 6 . . 1 8 Power 10 | 2 1 . . 1 2 . . . . . 4 Engine 7 | 2 . . . 1 1 . . . . . 3 Core 3 | . 1 . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 11 | 2 . 1 . . 2 4 . . . 1 1 Treads 5 | 2 . . . . 1 . . . . 1 1 Leg 2 | . . 1 . . . 1 . . . . . Wheel 1 | . . . . . 1 . . . . . . Hover 1 | . . . . . . 1 . . . . . Flight 2 | . . . . . . 2 . . . . . Utility 16 | 1 1 . 1 1 6 1 5 . . . . Device 7 | . . . . . 3 . 4 . . . . Storage 4 | 1 1 . 1 1 . . . . . . . Processor 2 | . . . . . 2 . . . . . . Hackware 1 | . . . . . 1 . . . . . . Protection 2 | . . . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 11 | 2 . 1 . . 2 2 1 . . . 3 Energy Gun 1 | . . . . . . . 1 . . . . Energy Cannon 3 | . . . . . . . . . . . 3 Ballistic Gun 4 | 2 . 1 . . . 1 . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 2 | . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 13 | . . 1 . 1 . 7 3 . . . 1 Power 2 | . . . . . . 2 . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 8 | . . 1 . 1 . 2 3 . . . 1 Weapon 1 | . . . . . . 1 . . . . . Highest Loss Streak 5 | . . 1 . 1 . 5 3 . . . 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 59 | . 98 72 11 6 64 94 49 11 11 10 20 Engine 3 | . 5 . . . 6 5 . . . . 3 Core 3 | . 8 8 . . 5 4 . . . . 1 Treads 7 | . 28 16 . . 1 5 . . . . 1 Leg 2 | . . 8 . . . 6 3 . . . . Wheel 2 | . . . . . 6 6 3 . . . . Flight 1 | . . . . . . 5 . . . . . Device 7 | . . . . . 17 19 20 . . . . Storage 3 | . 14 8 11 6 . . . . . . . Processor 3 | . . . . . 6 6 5 5 5 5 5 Hackware 3 | . . . . . 4 6 5 5 5 5 4 Protection 4 | . 12 6 . . . 5 2 . . . . Ballistic Gun 8 | . 28 24 . . . 5 . . . . . Launcher 3 | . . . . . 13 8 . . . . . Naked Turns 127 | . . 42 . 77 8 . . . . . . Heaviest Build 64 | 14 30 31 1 1 27 45 22 . . . 64 Greatest Support 40 | 40 40 40 3 3 21 32 12 3 3 3 27 Greatest Overweight (x) 2 | . . . . . 1 2 2 . . . 2 Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 12 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 9 15 . 5 5 5 5 5 5 5 5 Average Carried 4 | 3 7 6 . 4 1 4 3 4 5 4 4 Final Capacity 15 | 8 15 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 4 9 1 . 5 4 5 5 5 5 5 2 Class Distribution -------------------- 75% | Mutant 21% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Matter Collected 744 | 260 170 23 . 55 . . 236 . . . . Remotely . | . . . . . . . . . . . . Salvage Created 426 | . 300 55 . . . . . . . . 71 Parts 31 | . 17 9 . . . . . . . . 5 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Combat Hostiles Destroyed 12 | . 7 4 . . . . . . . . 1 Guns 11 | . 7 4 . . . . . . . . . Cannons 1 | . . . . . . . . . . . 1 Classes Destroyed 3 | . 1 1 . . . . . . . . 1 Swarmer 4 | . . 4 . . . . . . . . . Grunt 7 | . 7 . . . . . . . . . . Hunter 1 | . . . . . . . . . . . 1 Best Kill Streak 4 | . 3 4 . . . . . . . . 1 Combat Bots Only 4 | . 3 4 . . . . . . . . 1 Max Kills in Single Turn 1 | . 1 1 . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Damage Taken 4610 | . 306 434 101 465 98 1111 428 162 54 993 458 Core 2498 | . 39 164 101 449 19 67 274 162 54 985 184 Absorbed by Shields 164 | . . . . . 112 52 . . . . . Core Remaining (%) 67 | 100 84 . 33 18 97 92 . . 51 . . Volleys Fired 39 | . 25 8 . . . 1 . . . . 5 Largest 3 | . 2 3 . . . 3 . . . . 3 Hottest 360 | . 40 60 . . . 117 . . . . 360 Shots Fired 89 | . 50 24 . . . 3 . . . . 12 Gun 75 | . 50 24 . . . 1 . . . . . Cannon 13 | . . . . . . 1 . . . . 12 Launcher 1 | . . . . . . 1 . . . . . Special . | . . . . . . . . . . . . Kinetic 76 | . 50 24 . . . 2 . . . . . Thermal 12 | . . . . . . . . . . . 12 Explosive . | . . . . . . . . . . . . Electromagnetic 1 | . . . . . . 1 . . . . . Robot Hit Streak 15 | . 15 4 . . . 2 . . . . 1 Robot Miss Streak 4 | . 3 4 . . . 3 . . . . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 55 | . 38 11 . . . 2 . . . . 4 Core Hits 28 | . 16 4 1 . . 2 . . . 2 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 862 | . 481 123 4 25 . 44 . . . 18 167 Guns 625 | . 481 123 . . . 21 . . . . . Cannons 190 | . . . . . . 23 . . . . 167 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 47 | . . . 4 25 . . . . . 18 . Kinetic 648 | . 481 123 . . . 44 . . . . . Thermal 167 | . . . . . . . . . . . 167 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 9 . . . 13 13 Average Corruption 8 | . . . . . . 6 . . . 6 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . . . . . . 5 . . . 7 5 Message Errors 4 | . . . . . . 2 . . . 1 1 Matter Fused 5 | . . . . . . 1 . . . 2 2 Heat Flow Errors 2 | . . . . . . 2 . . . . . Energy Discharges 2 | . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 20 | . . . 1 11 . . . . . 8 . Shots . | . . . . . . . . . . . . Rammed 12 | . . . 2 6 . . . . . 4 . Targets Rammed 12 | . . . 2 6 . . . . . 4 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 775 | . 8 . . 5 . 255 . . . . 775 Average Temperature 214 | . 3 . . 5 . 83 . . . . 596 Received Heat Transfer 976 | . 174 93 . 234 35 362 . . 12 66 . Effects 14 | . . . . . . . . . . . 14 Shutdowns 7 | . . . . . . . . . . . 7 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 148 | . . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Peak Influence 406 | . 205 137 53 363 179 135 110 . . 406 264 Initial 198 | . . 7 53 20 164 87 46 . . 46 198 Average 111 | . 70 54 53 178 169 77 75 . . 183 215 Maximum Alert Level 2 | . 1 . . 1 . . . . . 2 1 Low Security (%) 85 | 100 93 100 100 59 100 100 100 . . 53 41 Level 1 14 | . 6 . . 40 . . . . . 45 58 Level 2 . | . . . . . . . . . . 1 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . . . 2 . 2 4 . . 2 1 Investigation 5 | . . . . . . . 2 . . 2 1 Extermination . | . . . . . . . . . . . . Reinforcement 6 | . . . . 2 . 2 2 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Distress Signals 7 | . 1 . . 1 . 2 1 . . 2 . Communications Jammed 14 | . . . . . . 14 . . . . . Distress Signals 14 | . . . . . . 14 . . . . . Times Spotted 115 | . 10 12 2 27 1 17 11 9 1 23 2 Peak Tracking Total 13 | . 4 10 2 13 1 10 8 7 1 10 2 Tactical Retreats 22 | . 1 1 . 6 . 4 1 1 . 8 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Traps Triggered 5 | . . . . . . 3 1 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Machines Accessed 19 | . 5 3 . 1 . 3 2 . . 3 2 Terminals 12 | . 4 3 . 1 . 3 1 . . . . Fabricators 2 | . . . . . . . 1 . . . 1 Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . 2 . Total Hacks 54 | . 14 7 . 5 . 9 6 . . 9 4 Successful 19 | . 8 4 . 2 . 2 2 . . . 1 Failed 35 | . 6 3 . 3 . 7 4 . . 9 3 Catastrophic 12 | . 2 . . 1 . 3 1 . . 3 2 Database Lockouts . | . . . . . . . . . . . . Manual 16 | . 2 6 . 4 . 2 . . . 1 1 Terminals 33 | . 11 7 . 5 . 9 1 . . . . Fabricators 6 | . . . . . . . 5 . . . 1 Repair Stations 3 | . 3 . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 8 | . . . . . . . . . . 8 . Terminal Hacks 16 | . 7 4 . 2 . 2 1 . . . . Robot Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . Alert Level 3 | . 1 1 . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 5 2 . 1 . 2 1 . . 2 2 Full Trace Events 4 | . . . . . . . 1 . . 2 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 2 | . . . . . . . 2 . . . . EXPLORE 2 | . . . . . . . 2 . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . Drone Launches 2 | . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Turns Passed 2689 | 78 493 165 12 228 242 608 235 113 37 326 152 Spaces Moved 2851 | 46 236 132 18 405 220 531 215 223 73 578 174 Core 1628 | 11 . 78 18 405 15 . 60 223 73 578 167 Treads 333 | 35 236 54 . . . 1 . . . . 7 Legs 11 | . . . . . . 11 . . . . . Wheels 879 | . . . . . 205 519 155 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 50 50 50 50 90 50 50 50 50 50 Average Speed 81 | 133 160 95 50 50 99 109 97 50 50 50 58 Slowest Speed 330 | 160 160 160 50 50 105 160 150 50 50 50 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 4 42 21 12 45 5 15 19 49 10 17 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . . 1 . . . Unknown Exits Taken 8 | 1 . . 1 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . . . . 4 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 8 | . . . . . . . . . . . 8 Melee . | . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . . 8 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Arm Total 3148 | 62 302 161 20 432 242 556 245 224 72 618 214 Wait 100 | . 31 4 . 7 . 5 10 . . 20 23 Move 2840 | 45 235 131 17 404 219 530 214 222 72 577 174 Hop . | . . . . . . . . . . . . Pick Up 64 | 10 7 3 . 8 11 8 5 1 . 7 4 Fast Attach . | . . . . . . . . . . . . Attach 40 | 6 . 2 1 2 11 4 6 . . 1 7 Detach 13 | . . 6 . 2 . . 4 . . 1 . Swap 8 | 1 2 . . . 1 3 . . . . 1 Drop 31 | . 2 7 . 3 . 5 6 1 . 7 . Fire 39 | . 25 8 . . . 1 . . . . 5 Melee . | . . . . . . . . . . . . Ram 13 | . . . 2 6 . . . . . 5 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Identified exit to Materials 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 716 | -9/Materials | Identified exit to Mines 737 | -9/Materials | Entered Mines 738 | -9/Mines | Assembled infested the area 743 | -9/Mines | Assisted by a Guerilla fighting off Assembled 744 | -9/Mines | Discovered new exit (range 8) 745 | -9/Mines | Core integrity fell below 50% 749 | -9/Mines | Entered Materials 749 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 948 | -8/Materials | Core integrity fell below 50% 974 | -8/Materials | Core integrity fell below 20% 975 | -8/Materials | Discovered new exit (range 4) 977 | -8/Materials | Entered Factory 977 | -7/Factory | Evolved 2 slots: Utility x2 1124 | -7/Factory | Discovered new exit (range 16) 1219 | -7/Factory | Entered another Factory area 1219 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1510 | -6/Factory | Build established: Tank 1753 | -6/Factory | Spotted B-75 Beast 1817 | -6/Factory | Discovered new exit (range 12) 1827 | -6/Factory | Entered another Factory area 1827 | -5/Factory | Evolved 2 slots: Utility x2 1847 | -5/Factory | Lost 5 parts (1p2n2u) 1978 | -5/Factory | Build established: Mutant 2054 | -5/Factory | Discovered new exit (range 16) 2062 | -5/Factory | Entered Upper Caves 2068 | -5/Upper Caves | Identified exit to Upper Caves 2073 | -5/Upper Caves | Lost 3 parts (3u) 2128 | -5/Upper Caves | Learned Factory trap positions 2175 | -5/Upper Caves | Entered another Upper Caves area 2175 | -5/Upper Caves | Spotted B-75 Beast 2209 | -5/Upper Caves | Discovered new exit (range 3) 2212 | -5/Upper Caves | Entered Factory 2212 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2213 | -4/Factory | Loaded intel: 84 trap records 2435 | -4/Factory | Core integrity fell below 50% 2495 | -4/Factory | System corruption reached 10% 2531 | -4/Factory | Discovered new exit (range 11) 2537 | -4/Factory | Core integrity fell below 20% 2538 | -4/Factory | Entered Armory 2690 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 02674_ Overheating: Short circuit. 02674_ Slug penetrates Wall. 02675_ Overheating: Arm. Medium Treads damaged (-112). 02675_ Slug penetrates Wall. 02675_ Penetrated by Slug. 02675_ Slug penetrates Wall. 02676_ Wall collapses. 02678_ Power failure, Imp. Fusion Compressor shutdown. 02678_ H-77 Assassin destroyed. 02679_ Power failure, Lgt. Angular Momentum Engine shutdown. 02680_ Slug penetrates Wall. 02683_ Penetrated by Slug. 02684_ Overheating: Energy bleed (-21). 02685_ Power failure, Lgt. Angular Momentum Engine shutdown. 02687_ System Shield destroyed. 02688_ Overheating: System interference. 02688_ Enh. Nova Cannon temporarily disabled. 02689_ Overheating: System interference. 02689_ Enh. Nova Cannon temporarily disabled. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????# #?? | | ????????????????+##### ###########?? | | ?????????????????????# #???????????? | | ?????????????????????# #???????????? | | ?????????????????????# #???????????? | | ?????????????????????# #???"""#????? | | ?????????????????????# ### T#????? | | ?????????????????????# #????? | | ?????????????????????# #????? | | ?????????????????????# ########????? | | ?????????????????????# #???????????? | | ?????????????????????# ##??????????? | | ?????????????????????# # ??????????? | | ?????????????????????# # ??? ?????? | | ?????????????????????# # ?"" [????? | | ?????????????? ??????# # """ ! ???? | | ????????????? ?????# + """ ???? | | ?????????????? ????# # """ ???? | | ??????????????? ???# #h""" ???? | | ????????????????? ??# + """ ???? | | ?????????????????##;##* # ??? | | ??????????????#;##;;;[+!;;########??? | | ??????????????# =%= #????? | | ??????????????# ] ] #????? | | ??????????????# ] #????? | | ??????????????# @ ]] #????? | | ??????????????# #????? | | ??????????????# #????? | | ??????????????# #????? | | ??????????????# #????? | | ??????????????# #????? | | ??????????????##################????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 61 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 25 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever No Signal Total Silence Challenges ------------ None Game ------ Seed FactoryInsulationMount Manual? 0 Play Time 01:03:28 Cumulative 19.7 hours Start 2023.11.25 @ 19:11:53 End 2023.11.25 @ 21:13:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1c681b5-c70f-48e3-8209-a3938ea81bb0