Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 03:32:38 Player: Oneirical Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (86) 430 Value Destroyed (3425) 3425 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (820) 820 TOTAL SCORE: 10455 Bonus ------- Follower Combat Kills 520 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 246/300 Energy 45/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VTOL Module Improved Field Recycling Unit (0) Shock Rifle Mass Driver Mass Driver Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Transmission Jammer Improved Thermal Shield > --- WEAPON ----------- Plasma Cannon Flak Cannon Ripper > --- INVENTORY -------- Light Nuclear Core VTOL Module Large Matter Pod Improved Sensor Array Seismic Detector Recoil Stabilizer Improved Power Shielding Authchip [Device] High-powered Tractor Beam Recalibrator Improved Field Recycling Unit Shock Rifle Heavy Particle Gun EM Pulse Cannon Disruptor Cannon Ion Cannon Gauss Rifle Advanced EMP Blaster Heavy Rocket Launcher Heavy Rocket Launcher Improved Datajack Fire Trap [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . . 2 . 2 . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . 1 1 . . . . . . Utility 5 | . . . 1 . 1 . 1 1 . . . . 1 . Weapon 1 | . . . . . . . . . . . . . 1 . Parts Attached 93 | 8 2 . 7 6 12 8 2 6 10 3 . 10 3 16 Power 11 | 1 . . 3 . 1 2 . 2 . . . 1 . 1 Engine 5 | 1 . . 2 . 1 1 . . . . . . . . Core 5 | . . . 1 . . 1 . 1 . . . 1 . 1 Reactor 1 | . . . . . . . . 1 . . . . . . Propulsion 26 | 3 . . 2 3 4 1 1 1 3 1 . 4 . 3 Treads 17 | 2 . . 2 2 4 . 1 1 3 . . . . 2 Leg 4 | . . . . 1 . . . . . . . 3 . . Wheel 4 | 1 . . . . . . . . . 1 . 1 . 1 Hover 1 | . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 29 | 2 1 . 1 1 5 . 1 2 4 2 . 3 3 4 Device 14 | 1 . . 1 . 2 . . 1 2 1 . 2 3 1 Storage 3 | 1 1 . . . . . . . . . . . . 1 Processor 6 | . . . . 1 2 . 1 . . 1 . . . 1 Hackware 1 | . . . . . . . . 1 . . . . . . Protection 5 | . . . . . 1 . . . 2 . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 27 | 2 1 . 1 2 2 5 . 1 3 . . 2 . 8 Energy Gun 5 | 1 . . . 1 1 2 . . . . . . . . Energy Cannon 4 | . . . . . . . . . 1 . . 1 . 2 Ballistic Gun 5 | 1 . . 1 . 1 . . . 1 . . . . 1 Ballistic Cannon 5 | . . . . . . 1 . . . . . 1 . 3 Launcher 5 | . . . . 1 . 2 . . . . . . . 2 Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 2 5 . 1 . . . . . . Corrupted Parts 5 | . . . . . . . . . . . . 2 . 3 System Corruption 32 | . . . . . . . . . . . . 15 . 17 Parts Lost 54 | . . . 2 4 4 . . . 4 3 . 14 . 23 Power 4 | . . . 1 . . . . . . 1 . . . 2 Propulsion 18 | . . . 1 3 . . . . 1 2 . 8 . 3 Utility 13 | . . . . 1 1 . . . 3 . . 3 . 5 Weapon 19 | . . . . . 3 . . . . . . 3 . 13 Highest Loss Streak 17 | . . . 2 3 2 . . . 3 3 . 8 . 17 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 18 | . 7 13 14 16 23 24 23 23 21 17 17 16 18 18 Power . | . . . 1 2 1 1 1 1 1 . . . 1 . Propulsion 2 | . 2 4 3 . 5 5 3 2 1 . . . 1 . Utility 8 | . 4 7 7 8 9 8 10 10 9 7 7 6 8 8 Weapon 6 | . 1 2 3 5 7 8 8 8 9 9 9 7 7 7 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 31 | . . . . . 7 10 . 2 1 . . . . 11 Power 4 | . . . . . . 2 . 2 . . . . . . Propulsion 5 | . . . . . 1 3 . . . . . . . 1 Utility 11 | . . . . . 4 3 . . . . . . . 4 Weapon 10 | . . . . . 2 2 . . 1 . . . . 5 Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 100 100 93 98 98 99 98 99 99 98 100 69 74 55 Engine 5 | . 14 14 6 11 9 7 7 2 . . . . . . Core 1 | . . . 4 . . 1 . 2 . 5 6 4 5 1 Treads 26 | . 28 28 33 26 35 35 38 40 39 33 33 5 . 6 Leg 2 | . . . . 6 . . . . . . . 10 5 1 Wheel 1 | . . . . . . . . . . 4 6 2 5 2 Device 10 | . 14 14 16 11 9 9 7 9 5 8 13 10 22 6 Storage 8 | . 14 14 11 11 9 9 7 6 6 6 6 6 5 4 Processor 12 | . . . . 10 14 18 21 20 16 13 13 13 11 13 Protection 2 | . . . . . 2 . . . 4 10 6 2 . 2 Energy Gun 3 | . 1 . . 16 8 6 . . . . . . . . Ballistic Gun 5 | . 14 14 19 3 8 2 . . 1 5 6 2 . 2 Ballistic Cannon 2 | . . . . . . 3 7 6 5 . . 3 5 3 Special Weapon 2 | . 12 14 2 . . 3 . . . . . . . . Slashing Weapon 1 | . . . . . . . . 4 2 6 6 1 4 4 Peak Build Rating 56 | 7 8 8 14 16 35 39 44 53 54 51 51 51 55 56 Average Rating 33 | 5 7 8 11 14 31 36 43 50 51 48 51 41 52 42 On Entrance 31 | . 7 8 8 14 16 35 39 44 53 51 51 51 43 55 Avg Prop Armor Cover (%) 15 | 7 . . . 5 5 . . . . 24 28 20 7 7 Naked Turns 11 | . . . . . . . . . . . . . . 11 Heaviest Build 117 | 12 86 86 94 94 102 100 100 106 117 117 102 102 106 111 Greatest Support 122 | 40 40 40 60 60 80 80 102 122 122 122 10 80 10 56 Greatest Overweight (x) 28 | . 2 2 1 2 2 1 . . . 10 10 10 10 28 Average Overweight (x) 2 | . 1 2 1 1 1 1 . . . 7 10 5 10 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 1 12 14 17 19 25 25 24 25 25 20 17 19 22 22 Average Carried 19 | . 7 13 15 16 23 24 23 23 21 17 17 16 19 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 1 12 14 17 19 25 25 23 25 20 17 17 19 22 5 Class Distribution -------------------- 61% | Mutant 15% | Assassin 9% | Commander-Mutant 6% | Skirmisher 3% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Assassin | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Matter Collected 3126 | 281 . 112 199 314 362 223 . 52 622 142 . 295 . 524 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3624 | 96 . . 352 298 463 514 . 118 744 258 . 360 . 421 Parts 165 | 3 . . 20 16 24 25 . 5 25 9 . 21 . 17 Haulers Intercepted 6 | . . . 1 . 3 2 . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 16 2 . 11 . 11 Prevented 25 | . . . . . . . . . 10 5 . 8 . 2 Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 77 | . . . 7 11 7 9 . 2 16 4 . 9 . 12 Melee 5 | . . . . . . . . . 3 1 . . . 1 Guns 28 | . . . 7 9 7 . . . 1 1 . 1 . 2 Cannons 16 | . . . . . . 3 . 1 6 . . 4 . 2 AOE 23 | . . . . 2 . 4 . 1 5 . . 4 . 7 Classes Destroyed 16 | 2 . . 3 4 1 2 . 1 . . . 2 . 1 Builder 2 | . . . . . . . . 2 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 6 | . . . 1 . 3 2 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . Swarmer 16 | . . . . . 1 . . 2 4 . . 4 . 5 Grunt 31 | . . . 5 4 4 4 . 1 6 3 . . . 4 Brawler 4 | . . . . 1 . 1 . . 2 . . . . . Duelist 4 | . . . . 1 . . . . 2 1 . . . . Protector 2 | . . . . . . 2 . . . . . . . . Sentry 9 | . . . 2 . 2 . . . 2 . . 1 . 2 Demolisher 4 | . . . . 2 . 2 . . . . . . . . Hunter 3 | . . . . . . . . . . . . 2 . 1 Programmer 2 | . . . . . . . . . . . . 2 . . Decomposer 3 | . . . . . . . . . . . . . . 3 Assembled 3 | . . . . 3 . . . . . . . . . . Best Kill Streak 8 | 2 . . 2 3 3 8 . 4 4 3 . 4 . 8 Combat Bots Only 8 | . . . 2 3 3 8 . 2 4 3 . 4 . 8 Max Kills in Single Turn 4 | 1 . . 1 2 1 3 . 2 4 1 . 3 . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . 3 . 1 4 . . 2 . 2 Melee 1 | . . . . . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Hostile Shots Fired 745 | . . . 67 46 54 15 . 10 129 31 . 159 . 234 Missed 233 | . . . 22 12 17 4 . 3 46 10 . 48 . 71 Hits 512 | . . . 45 34 37 11 . 7 83 21 . 111 . 163 Melee 17 | . . . . 10 . . . . 5 2 . . . . Projectile 495 | . . . 45 24 37 11 . 7 78 19 . 111 . 163 AOE 6 | . . . . 5 . 1 . . . . . . . . Critical Strikes 12 | . . . . 1 2 . . . 3 1 . 2 . 3 Damage Taken 8977 | . . . 637 774 516 249 . 108 1460 591 . 1605 . 3037 Core 1784 | . . . 54 139 42 48 . 15 83 75 . 318 . 1010 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 107 | . . . . . . . . . . . . 107 . . Ignored by Resistances 286 | . . . . . . . . . . . . 204 . 82 Regen/Repaired (Parts) 269 | . . . . . 143 126 . . . . . . . . Core Remaining (%) 79 | 100 . 100 . 51 . 83 100 . . . . 42 . . Volleys Fired 262 | 4 4 . 31 24 44 19 . 5 49 17 . 26 . 39 Largest 3 | 2 2 . 2 2 2 2 . 2 2 1 . 2 . 3 Hottest 165 | 60 100 . 43 85 120 165 . 73 117 37 . 117 . 161 Shots Fired 438 | 8 7 . 62 47 80 30 . 10 85 19 . 41 . 49 Gun 276 | 8 6 . 62 44 79 11 . . 27 3 . 13 . 23 Cannon 113 | . . . . . . 6 . 5 51 9 . 22 . 20 Launcher 39 | . . . . 3 . 5 . 5 7 7 . 6 . 6 Special 10 | . 1 . . . 1 8 . . . . . . . . Kinetic 297 | 4 3 . 62 15 55 10 . 5 71 12 . 28 . 32 Thermal 46 | . 1 . . . 13 15 . . 7 . . 1 . 9 Explosive 9 | . . . . 3 . . . . . . . . . 6 Electromagnetic 86 | 4 3 . . 29 12 5 . 5 7 7 . 12 . 2 Robot Hit Streak 21 | 6 . . 16 11 15 9 . 2 21 2 . 9 . 12 Robot Miss Streak 7 | . . . 2 2 4 2 . 2 3 4 . 7 . 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . Shots Hit Robots 304 | 6 . . 46 38 60 11 . 5 70 10 . 25 . 33 Core Hits 176 | 3 . . 17 23 18 17 . 6 29 6 . 26 . 31 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . Critical Strikes 12 | . . . 1 1 . 1 . 1 6 . . . . 2 Destroy 2 | . . . 1 . . . . . . . . . . 1 Blast 4 | . . . . . . 1 . 1 2 . . . . . Corrupt 1 | . . . . 1 . . . . . . . . . . Sever 5 | . . . . . . . . . 4 . . . . 1 Melee Attacks 37 | . . . . . . . . 1 17 5 . . 5 9 Impact . | . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . 1 17 5 . . 5 9 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9143 | 66 . . 550 787 881 845 . 357 2001 577 . 761 . 2318 Guns 2752 | 66 . . 550 447 881 83 . . 318 33 . 105 . 269 Cannons 1858 | . . . . . . 91 . 92 933 74 . 407 . 261 Explosions 3715 | . . . . 340 . 671 . 265 356 399 . 249 . 1435 Melee 818 | . . . . . . . . . 394 71 . . . 353 Ramming . | . . . . . . . . . . . . . . . Kinetic 3500 | 15 . . 550 134 578 130 . 92 1076 107 . 391 . 427 Thermal 1472 | . . . . 151 135 301 . 112 175 . . 33 . 565 Explosive 1126 | . . . . 189 . . . . . . . . . 937 Electromagnetic 2227 | 51 . . . 313 168 414 . 153 356 399 . 337 . 36 Impact . | . . . . . . . . . . . . . . . Slashing 818 | . . . . . . . . . 394 71 . . . 353 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . 4 1 1 . . 5 6 6 24 . 18 Average Corruption 7 | . . . . 4 1 1 . . 4 5 6 17 . 16 Corruption Purged 1 | . . . . . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 148 | . . . . 20 3 8 . . 12 18 5 51 . 31 Message Errors 36 | . . . . 7 1 4 . . 3 5 2 6 . 8 Matter Fused 33 | . . . . 2 . 2 . . 4 4 2 13 . 6 Heat Flow Errors 14 | . . . . 2 . . . . . 1 . 7 . 4 Energy Discharges 15 | . . . . 3 1 . . . . 2 1 7 . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Parts Fused 3 | . . . . 2 . . . . . . . 1 . . Data Loss (minor) 25 | . . . . 2 1 1 . . 3 3 . 11 . 4 Data Loss (major) 7 | . . . . 2 . . . . . . . 1 . 4 Misfires 7 | . . . . . . 1 . . 1 2 . 1 . 2 Alerts 2 | . . . . . . . . . . 1 . 1 . . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . 1 . . 2 . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 238 | . . . . 11 . . . 2 17 7 . . . 201 Projectiles 19 | . . . . . . . . 2 17 . . . . . Explosions 107 | . . . . 11 . . . . . 7 . . . 89 Melee 112 | . . . . . . . . . . . . . . 112 Knockbacks 23 | . . . . . . . . 1 12 2 . 7 . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . 1 12 2 . 7 . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 468 | . . . . 116 . 38 . . 76 156 . 11 . 71 Shots 17 | . . . . 3 . 2 . . 4 5 . 1 . 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 298 | 40 40 . 15 179 150 61 . . 96 298 . 268 . 249 Average Temperature 55 | 18 20 . 6 67 31 22 . . 32 184 . 69 . 72 Received Heat Transfer 1767 | . . . 267 108 288 90 . . 462 189 . 96 . 267 Effects 1 | . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 2 . . . 2 . . . . Combat Hostiles 4 | . . . . . . 2 . . . 2 . . . . Parts Fried 7 | . . . . . . 2 . . . 2 . 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Parts Melted 6 | . . . . . 3 2 . . . . . . . 1 Heat Transferred 1987 | . . . . 150 333 413 . 100 350 . . 50 . 591 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 2 . 3 . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Maximum Alert Level 1 | . . . . . . 1 . 1 . . . . . . Low Security (%) 98 | 100 100 100 100 100 100 91 100 99 . . . . 100 . Level 1 1 | . . . . . . 8 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 222 | 5 15 . 81 76 63 222 77 200 . . . . 9 . Initial 77 | . . . . 17 14 17 77 27 . . . . 9 . Average 35 | 1 1 . 32 19 10 95 71 131 . . . . 1 . Influence Increases 3032 | 10 15 . 221 300 291 944 . 218 370 90 . 235 8 330 Destroy 0b10 Robot/C 1880 | . . . 140 220 160 500 . 40 320 80 . 180 . 240 Destroy 0b10 Robot/NC 85 | 10 . . 5 . 20 40 . 10 . . . . . . Destroy Leader 266 | . . . 32 40 58 56 . 10 20 10 . 40 . . Allied During Kill 235 | . . . . 11 6 216 . 2 . . . . . . Successful Hack 39 | . . . 13 . . 26 . . . . . . . . Disable Machine 210 | . 15 . . . 15 90 . 90 . . . . . . Destroy Structure 92 | . . . 1 29 2 16 . 36 . . . . 8 . Partial Spotted 15 | . . . . . . . . 15 . . . . . . Lose Combat Pursuer 210 | . . . 30 . 30 . . 15 30 . . 15 . 90 Influence Decreases 3032 | 10 15 . 176 306 288 814 115 170 473 92 . 219 24 330 Entered New Map 252 | . . . . 28 25 25 95 30 40 2 . . 7 . Time Decay 2102 | 10 15 . 156 253 210 473 20 140 383 70 . 175 17 180 Lost Part 327 | . . . 20 25 28 . . . 40 20 . 44 . 150 Lost Ally 201 | . . . . . 25 166 . . 10 . . . . . Purge Threat 150 | . . . . . . 150 . . . . . . . . Squads Dispatched 8 | . . . 1 . 3 4 . . . . . . . . Investigation 1 | . . . . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 5 | . . . 1 . 2 2 . . . . . . . . Assault 2 | . . . . . . 2 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Distress Signals 5 | . . . 2 . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 133 | . . 2 12 14 22 23 . 4 20 4 . 10 . 22 Peak Tracking Total 9 | . . 1 4 3 4 5 . 3 7 4 . 4 . 9 Tactical Retreats 12 | . . . 1 . 1 . . 1 2 . . 1 . 6 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Traps Triggered 3 | . . . . . 1 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . . Triggered . | . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . 2 1 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Machines Disabled 19 | . 1 . . . 1 6 . 6 . . . . . 5 Max in Single Turn 5 | . 1 . . . 1 1 . 5 . . . . . 4 Garrison Access 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Machines Accessed 23 | . . . 2 . 3 10 . 2 1 . 4 . . 1 Terminals 13 | . . . 2 . 1 8 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Total Hacks 77 | . . . 7 . 9 24 . 3 1 . 26 . . 7 Successful 57 | . . . 3 . 6 13 . 1 1 . 26 . . 7 Failed 18 | . . . 4 . 2 10 . 2 . . . . . . Catastrophic 3 | . . . . . . 3 . . . . . . . . Database Lockouts 2 | . . . . . 1 1 . . . . . . . . Manual 11 | . . . 4 . . 7 . . . . . . . . Terminals 38 | . . . 7 . 2 20 . 2 . . . . . 7 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . 2 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 5 . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Terminal Hacks 48 | . . . 3 . 1 10 . . 1 . 26 . . 7 Record 20 | . . . 1 . . 1 . . . . 11 . . 7 Part Schematic 8 | . . . . . . . . . . . 8 . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . Robot Analysis 2 | . . . 1 . . 1 . . . . . . . . Prototype ID Bank 5 | . . . . . 1 1 . . . . 3 . . . Open Door 4 | . . . . . . 3 . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 2 3 . . . . . . . . Scan Component 3 | . . . . . 1 2 . . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . Hacking Detections 12 | . . . 2 . 1 8 . 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 . . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . . . Time 76 | . . . . . 38 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Total Allies 15 | . . . . 3 . 12 . . . . . . . . Largest Group 10 | . . . . 3 3 10 1 1 . . . . . . Highest-Rated Group 173 | . . . . 40 40 173 25 25 . . . . . . Highest-Rated Ally 31 | . . . . 16 16 31 25 25 . . . . . . Total Orders 6 | . . . . . . . . 5 1 . . . . . EXPLORE 4 | . . . . . . . . 3 1 . . . . . RETURN 2 | . . . . . . . . 2 . . . . . . Ally Attacks 178 | . . . . 10 29 139 . . . . . . . . Total Damage 2155 | . . . . 77 274 1804 . . . . . . . . Kills 27 | . . . . 3 2 22 . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Active Infowar (turns) 10170 | 52 274 892 398 1087 1438 1279 41 291 1189 667 180 1229 219 934 Optics 4749 | . . . . . . . 40 291 1189 667 180 1229 219 934 Sensors 7349 | . . . 196 1087 1438 1279 41 144 620 667 180 1229 219 249 Seismic 1671 | 52 274 892 398 55 . . . . . . . . . . Jamming 541 | . . . . . . . . . . . . 91 219 231 Robot Analysis Total 2 | . . . 1 . . 1 . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . 1 . . 1 . 3 Drone Launches 5 | . . . . . . . . 4 1 . . . . . Drone Recoveries 3 | . . . . . . . . 3 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Turns Passed 10239 | 110 274 892 398 1087 1438 1279 41 291 1189 667 180 1229 219 945 Spaces Moved 3778 | 58 96 279 106 344 450 450 21 154 587 273 79 457 86 338 Core 24 | 3 . . . . . . . . . . . . . 21 Treads 2829 | 51 96 279 106 344 450 450 21 154 587 72 . 2 . 217 Legs 222 | . . . . . . . . . . . . 219 . 3 Wheels 703 | 4 . . . . . . . . . 201 79 236 86 97 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 240 240 243 250 165 164 164 164 230 190 230 50 Average Speed 233 | 150 261 320 240 284 252 250 165 164 164 224 230 236 230 226 Slowest Speed 1450 | 160 320 320 240 320 320 250 165 164 165 243 230 470 230 1450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 6 16 40 12 73 31 59 1 6 73 48 74 64 2 49 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . 1 . . 1 Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 10 | . . 1 . 2 . . . . 3 2 . 1 . 1 Spaces Dug 8 | . . . . . . . . . 1 2 . . 5 . Terrain Destroyed 151 | . . . . 33 . 12 . 35 1 17 . . 5 48 Melee 8 | . . . . . . . . . 1 2 . . 5 . Projectile 11 | . . . . . . 2 . . . 4 . . . 5 AOE 132 | . . . . 33 . 10 . 35 . 11 . . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Total 4728 | 70 111 280 193 406 686 563 28 180 711 302 78 563 99 458 Wait 391 | . . . 44 23 138 46 6 7 36 . . 51 1 39 Move 3764 | 57 95 278 105 343 449 449 20 153 586 272 78 456 85 338 Hop . | . . . . . . . . . . . . . . . Pick Up 94 | 1 10 2 6 6 22 15 . 6 2 . . 9 4 11 Fast Attach 26 | 7 . . . 1 2 2 . . 1 . . 6 1 6 Attach 45 | . . . 4 4 5 1 2 2 4 3 . 6 1 13 Detach 1 | . . . . . . . . . 1 . . . . . Swap 65 | 1 2 . 3 5 13 13 . 4 10 5 . 7 2 . Drop 40 | . . . . . 13 16 . 2 5 . . 1 . 3 Fire 262 | 4 4 . 31 24 44 19 . 5 49 17 . 26 . 39 Melee 37 | . . . . . . . . 1 17 5 . . 5 9 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 385 | -10/Materials | Entered Mines 559 | -10/Mines | Discovered new exit (range 5) 594 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1277 | -10/Mines | Entered Materials 1277 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1576 | -9/Materials | Discovered new exit (range 14) 1583 | -9/Materials | Identified exit to Mines 1675 | -9/Materials | Entered Mines 1766 | -9/Mines | Lost 3 parts (2n1u) 1809 | -9/Mines | Assembled infested the area 2313 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2423 | -9/Mines | Learned Materials garrison access intel 2618 | -9/Mines | Discovered new exit (range 6) 2659 | -9/Mines | Identified exit to Materials 2719 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2726 | -9/Mines | Found Prototype Device 2762 | -9/Mines | Entered Materials 2762 | -8/Materials | Accompanied by 3 allies 2762 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2763 | -8/Materials | Loaded intel: 1 garrison access location 2821 | -8/Materials | Identified Exp. Sensor Array 2902 | -8/Materials | Lost 3 allies 3335 | -8/Materials | Central database locked down 3606 | -8/Materials | Repaired Arm. Treads 4160 | -8/Materials | Discovered new exit (range 6) 4192 | -8/Materials | Identified exit to Storage 4200 | -8/Materials | Entered Storage 4260 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4271 | -8/Storage | Central database locked down 4577 | -8/Storage | Build established: Commander-Mutant 5011 | -8/Storage | Lost 3 allies 5170 | -8/Storage | Met a pair of Derelict thieves 5273 | -8/Storage | Lost 5 allies 5277 | -8/Storage | Destroyed 8 combat bots 5394 | -8/Storage | Repaired Arm. Treads 5405 | -8/Storage | Discovered new exit (range 14) 5437 | -8/Storage | Identified exit to Factory 5479 | -8/Storage | Entered Factory 5479 | -7/Factory | Accompanied by 1 ally 5479 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5481 | -7/Factory | Discovered new exit (range 9) 5491 | -7/Factory | Identified exit to Factory 5520 | -7/Factory | Entered another Factory area 5520 | -6/Factory | Accompanied by 1 ally 5520 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5658 | -6/Factory | Discovered new exit (range 48) 5809 | -6/Factory | Identified exit to Lower Caves 5811 | -6/Factory | Entered Lower Caves 5835 | -6/Lower Caves | Encountered a Warlord checkpoint 5961 | -6/Lower Caves | Build established: Mutant 6268 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6369 | -6/Lower Caves | Lost 3 parts (1n2u) 6869 | -6/Lower Caves | Build established: Assassin 6913 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6975 | -6/Lower Caves | Discovered new exit (range 17) 6998 | -6/Lower Caves | Identified exit to Lower Caves 7000 | -6/Lower Caves | Entered another Lower Caves area 7105 | -6/Lower Caves | Lost 3 parts (1p2n) 7229 | -6/Lower Caves | Discovered new exit (range 4) 7233 | -6/Lower Caves | Identified exit to Factory 7637 | -6/Lower Caves | Discovered new exit (range 16) 7664 | -6/Lower Caves | Identified exit to Data Miner 7667 | -6/Lower Caves | Entered Data Miner 7667 | -6/Data Miner | Discovered new exit (range 6) 7679 | -6/Data Miner | Identified exit to Proximity Caves 7700 | -6/Data Miner | Met Data Miner 7755 | -6/Data Miner | Learned location of Section 7 (-2) 7755 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7796 | -6/Data Miner | Received God Mode back door access code from Data Miner 7847 | -6/Data Miner | Entered Proximity Caves 8004 | -5/Proximity Caves | Spotted B-75 Beast 8075 | -5/Proximity Caves | System corruption reached 10% 8108 | -5/Proximity Caves | Lost 8 parts (5n1u2w) 8211 | -5/Proximity Caves | Learned Factory machine intel 8330 | -5/Proximity Caves | Build established: Mutant 8399 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8455 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 8660 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 8711 | -5/Proximity Caves | Core integrity fell below 50% 8756 | -5/Proximity Caves | Lost 3 parts (2n1u) 9006 | -5/Proximity Caves | Discovered exit to Factory (range 7) 9020 | -5/Proximity Caves | Build established: Skirmisher 9076 | -5/Proximity Caves | Entered Factory 9076 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9077 | -5/Factory | Identified exit to Upper Caves 9078 | -5/Factory | Loaded intel: 282 machine locations 9295 | -5/Factory | Entered Upper Caves 9387 | -5/Upper Caves | Build established: Scavenger-Assassin 9525 | -5/Upper Caves | Attracted the attention of an 0b10 base 9563 | -5/Upper Caves | System corruption reached 10% 9567 | -5/Upper Caves | Destroyed 8 combat bots 9574 | -5/Upper Caves | Core integrity fell below 50% 9598 | -5/Upper Caves | Lost 17 parts (2p3n4u8w) 9710 | -5/Upper Caves | Identified exit to Upper Caves 9710 | -5/Upper Caves | Learned location of 1 exit from Factory 9710 | -5/Upper Caves | Learned Factory emergency access door positions 9710 | -5/Upper Caves | Learned Research emergency access door positions 9710 | -5/Upper Caves | Learned Armory security intel 9828 | -5/Upper Caves | Build established: Mutant 10129 | -5/Upper Caves | Spotted B-75 Beast 10138 | -5/Upper Caves | Learned 4 Factory zone layouts 10157 | -5/Upper Caves | Learned location of 1 exit from Factory 10190 | -5/Upper Caves | Lost 3 parts (1u2w) 10221 | -5/Upper Caves | Core integrity fell below 20% 10229 | -5/Upper Caves | Released all parts (12) 10240 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10229_ Med. Treads crushed and broken. 10229_ Released Mass Driver. 10229_ Mass Driver crushed and broken. 10229_ Released Lrg. Matter Pod. 10229_ Lrg. Matter Pod crushed and broken. 10229_ Released Imp. Sensor Array. 10229_ Imp. Sensor Array crushed and broken. 10229_ Released Recoil Stabilizer. 10229_ Recoil Stabilizer crushed and broken. 10229_ Released Mass Driver. 10229_ Mass Driver crushed and broken. 10229_ Released Mass Driver. 10229_ Mass Driver crushed and broken. 10229_ Dropped Fire Trap. 10229_ Penetrated by Slug. 10230_ Acquired Mass Driver. 10231_ Dropped Seismic Detector. 10232_ Acquired Corrupted VTOL Module. 10233_ Slug penetrates Wall. 10233_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????## | | ????????????????????????????????????????# | | ????????????????????????????????????????#### | | ??????????????????????????????????????????## | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????## # # | | ???????????????????????????????????????????#### # | | ?????????????????????????????????????????????## | | ??????????????????????###???????????????????## # | | ??????????????????????# #??????????####?????# # | | ??????????????????????#"########??## ##????## | | ??????????????????????#/%% #"#### #?????#### | | ?????????????????????##%!&" % #????????# | | ?????????????????????#%%#"[" #?##?????# | | ?????????????????????#!!"!## ##"#?????# | | ?????????????????????#!!"###" ##????# | | ?????????????????????##!##??# %#????# | | ??????????????????????###??## """" ##????# | | ?????????????????????????### """" ###?## | | ????????????##??????????## ## """" ### | | ???????????? ????????# #; "" ### | | ??????????? ??????# "" ### | | ??????????? ????## "" # ##### | | ??????????? ##### " %#"#### | | ??????????????????# p "#### | | ??????????????????# @ #### ##" | | ??????????????????# #######??# #" | | ??????????????????## # ???????# #### | | ???????????????????# ?#? #??## | | ???????????????????# ??# ##### ## #???# | | ??????????????????# ??????????####?#### #???# | | ??????????????????#???????????????????## #??? | | ???????????????????????????????????????# ##??? | | ???????????????????????????????????????# "#??? | | ???????????????????????????????????????# "#??? # | | ??????????????????????????????????????? ?? ? | | ?????????????????????????????????????? ??# ? | | ?????????????????????????????????????? ??## ? | | ?????????????????????????????????????# ??##? | | ????????????????????????????????????? ????? | | ????????????????????????????????????? ????? | | ????????????????????????????????????# ???? | | ????????????????????????????????????# ???? | | ????????????????????????????????????# ????? | | ????????????????????????????????????##### ????? | | ????????????????????????????????????????# ?????? | | ?????????????????????????????????????????###?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Weapon Shielding | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 52% | -8/Materials Arm. Treads | 58% | -8/Storage Studied --------- Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Ghost 'Em Challenges ------------ None Game ------ Seed MomentumTerrorRail Manual? 0 Play Time 01:27:57 Cumulative 40.0 hours Start 2025.12.19 @ 21:30:54 End 2025.12.21 @ 03:32:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 28 Adventurer 2 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 26 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0f89e2a6-257b-4e5d-9297-1ccebb5822be