Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.02 @ 00:37:26 Player: cinemabaroque Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (62) 310 Value Destroyed (1961) 1961 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 10465 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/1600 Matter 48/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Faulty Spectral Analyzer Advanced Targeting Computer Improved Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Weight Redist. System Magnetic Acceleration Cannon Magnetic Acceleration Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Spectral Analyzer Improved Sensor Array 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Core Analyzer Improved Medium Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle KE Penetrator > --- INVENTORY -------- Weight Redist. System Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 . . . . . . 2 2 2 2 2 2 Power 3 | . . . . . 1 . . . . . . . 1 1 . . . Propulsion 2 | . . . 1 . . . . . . . . . . . 1 . . Utility 10 | . . 1 1 . 1 . . . . . . 2 1 . 1 1 2 Weapon 3 | . . 1 . . . . . . . . . . . 1 . 1 . Parts Attached 102 | 5 9 9 15 4 7 . . 10 3 6 6 4 8 8 3 . 5 Power 8 | 1 1 1 1 . 1 . . 1 . 1 . . . 1 . . . Engine 4 | 1 1 1 . . . . . . . 1 . . . . . . . Core 3 | . . . 1 . 1 . . 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 16 | 2 2 2 4 . 1 . . 1 . . 1 1 . 1 . . 1 Treads . | . . . . . . . . . . . . . . . . . . Leg 5 | 2 2 . . . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 11 | . . 2 4 . . . . 1 . . 1 1 . 1 . . 1 Utility 31 | . 4 2 3 2 2 . . 4 3 4 . 2 2 . 2 . 1 Device 15 | . 2 1 1 1 1 . . 3 3 3 . . . . . . . Storage 2 | . 2 . . . . . . . . . . . . . . . . Processor 8 | . . 1 1 1 . . . . . . . 2 1 . 2 . . Hackware 2 | . . . . . . . . . . 1 . . . . . . 1 Protection 4 | . . . 1 . 1 . . 1 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 47 | 2 2 4 7 2 3 . . 4 . 1 5 1 6 6 1 . 3 Energy Gun 13 | 1 1 . 4 . 1 . . 2 . . 1 . . 1 . . 2 Energy Cannon 5 | . . 2 . 1 1 . . . . . . . . . . . 1 Ballistic Gun 12 | 1 1 2 3 . . . . . . 1 2 . 1 . 1 . . Ballistic Cannon 13 | . . . . . 1 . . 1 . . . 1 5 5 . . . Launcher 4 | . . . . 1 . . . 1 . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . . 2 . . . . 1 . . Parts Lost 41 | . 2 1 . 10 . 3 . . . . 1 . 7 2 . 10 5 Power 5 | . 1 . . 1 . . . . . . . . 2 . . 1 . Propulsion 9 | . . . . 3 . 1 . . . . . . 1 1 . 2 1 Utility 13 | . . . . 2 . 2 . . . . . . 1 1 . 6 1 Weapon 14 | . 1 1 . 4 . . . . . . 1 . 3 . . 1 3 Highest Loss Streak 10 | . 2 1 . 10 . 3 . . . . 1 . 3 2 . 9 3 Average Slot Usage (%) 71 | . 91 92 98 74 54 45 . 42 73 76 89 93 86 55 59 53 18 Engine 4 | . 13 11 5 . . . . . . 3 7 6 3 . . . . Core 3 | . . . 3 5 6 4 . 4 7 7 7 6 4 . . . . Leg 5 | . 28 11 . . 6 4 . . . . . . . . . . . Flight 8 | . . 10 27 18 . . . 5 7 7 12 13 16 10 9 7 3 Device 15 | . 8 22 18 14 11 9 . 13 27 23 23 20 17 15 14 11 . Storage 2 | . 11 5 . . . . . . . . . . . . . . . Processor 6 | . . 5 12 11 15 9 . . . . . 13 9 10 14 16 12 Hackware 1 | . . . . . . . . . . 3 7 6 5 5 4 4 . Protection 4 | . . . 5 6 . 4 . 4 7 7 7 6 11 9 4 1 . Energy Gun 9 | . 13 6 11 10 3 4 . 9 15 15 14 13 6 . 4 3 1 Ballistic Gun 6 | . 14 18 15 6 . . . . . 5 6 1 1 . 2 3 . Ballistic Cannon 1 | . . . . . 6 4 . 3 7 1 . 5 4 . . . . Naked Turns 193 | . . . . . . 33 94 66 . . . . . . . . . Heaviest Build 36 | 8 25 31 21 21 30 30 . 22 23 25 27 29 36 30 32 32 19 Greatest Support 38 | 20 20 20 21 21 10 10 3 22 25 25 30 38 38 36 36 36 23 Greatest Overweight (x) 2 | 2 1 1 2 2 2 2 . . 1 . . . 1 . . . . Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 10 10 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 6 7 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 10 | 3 10 10 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 5 6 3 3 3 3 3 2 2 3 4 3 2 2 3 4 4 Final Capacity 10 | 4 10 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 10 | 2 10 4 4 4 3 4 4 1 4 4 4 4 2 3 4 4 4 Class Distribution -------------------- 37% | Mutant 24% | Derelict-Tank 14% | Derelict-Mutant 7% | Sprinter 7% | Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Gunner | -8/Storage Mutant | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Derelict-Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Gunner | -6/Factory Derelict-Tank | -5/Factory Derelict-Mutant | -4/Factory Derelict-Mutant | -3/Research Derelict-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 1555 | 250 108 210 88 243 . . . 89 243 44 179 48 38 . . 15 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1863 | . 526 345 88 344 . . . 29 . . 184 177 155 . . 15 . Parts 113 | . 29 25 3 24 . . . 5 . . 12 6 6 . . 3 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 3 . . 10 . . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 54 | . 14 11 2 7 . . . 4 . . 9 3 4 . . . . Guns 35 | . 13 9 2 5 . . . . . . 3 3 . . . . . Cannons 7 | . . 2 . 1 . . . . . . . . 4 . . . . AOE 12 | . 1 . . 1 . . . 4 . . 6 . . . . . . Classes Destroyed 10 | . 4 1 . 2 . . . . . . . . 2 . . 1 . Worker 1 | . . . . . . . . . . . . . . . . 1 . Builder 1 | . . . . 1 . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . 1 . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . Watcher 3 | . 1 1 . 1 . . . . . . . . . . . . . Swarmer 24 | . 6 6 . . . . . 4 . . 8 . . . . . . Grunt 14 | . 8 3 . 3 . . . . . . . . . . . . . Sentry 13 | . . 2 2 4 . . . . . . 1 3 1 . . . . Hunter 3 | . . . . . . . . . . . . . 3 . . . . Best Kill Streak 10 | . 8 10 1 2 . . . 4 . . 4 2 3 . . 1 . Combat Bots Only 6 | . 6 6 1 2 . . . 4 . . 4 2 1 . . . . Max Kills in Single Turn 3 | . 2 1 1 2 . . . 1 . . 3 1 1 . . 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 1 . . . 1 . . 3 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 6213 | . 399 186 64 757 . 194 257 127 . . 130 116 800 65 46 1002 2070 Core 3139 | . 98 46 6 176 . 148 257 78 . . 21 25 94 . . 586 1604 Absorbed by Shields 9 | . . . . . . . . . . . . . . 9 . . . Core Remaining (%) 78 | 100 60 88 . 66 . . . . . . 28 97 90 100 100 59 . Volleys Fired 133 | . 29 30 4 25 . . . 4 . . 9 5 20 1 1 4 1 Largest 3 | . 2 3 3 3 . . . 1 . . 3 3 3 2 1 2 2 Hottest 214 | . 60 120 105 158 . . . 36 . . 185 202 202 106 60 93 214 Shots Fired 275 | . 54 59 12 64 . . . 4 . . 22 13 35 2 1 7 2 Gun 222 | . 54 50 12 57 . . . . . . 18 10 12 . 1 7 1 Cannon 43 | . . 9 . 5 . . . . . . . 3 23 2 . . 1 Launcher 10 | . . . . 2 . . . 4 . . 4 . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 147 | . 29 46 8 23 . . . . . . 3 3 29 2 . 4 . Thermal 93 | . 4 13 4 39 . . . . . . 15 10 6 . . . 2 Explosive 8 | . . . . . . . . 4 . . 4 . . . . . . Electromagnetic 27 | . 21 . . 2 . . . . . . . . . . 1 3 . Robot Hit Streak 34 | . 17 12 31 33 . . . 3 . . 9 24 34 1 . 5 2 Robot Miss Streak 2 | . 2 2 1 2 . . . 1 . . 2 . 2 1 1 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 216 | . 45 44 12 46 . . . 3 . . 15 11 32 1 . 5 2 Core Hits 143 | . 27 18 10 36 . . . 4 . . 14 11 18 . . 5 . Critical Hits 1 | . . . . 1 . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 4802 | . 590 551 157 970 . . . 554 . . 742 232 825 . . 111 70 Guns 2660 | . 500 443 157 720 . . . . . . 253 202 264 . . 92 29 Cannons 787 | . . 108 . 104 . . . . . . . 30 504 . . . 41 Explosions 1336 | . 90 . . 146 . . . 554 . . 489 . 57 . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 19 | . . . . . . . . . . . . . . . . 19 . Kinetic 1717 | . 259 410 80 254 . . . . . . . 30 605 . . 79 . Thermal 1648 | . 101 141 77 584 . . . . . . 253 202 220 . . . 70 Explosive 1043 | . . . . . . . . 554 . . 489 . . . . . . Electromagnetic 375 | . 230 . . 132 . . . . . . . . . . . 13 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . 1 . . . . . . . . . . . . . 11 . Average Corruption 1 | . . 1 . . . . . . . . . . . . . 5 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 1 | . . 1 . . . . . . . . . . . . . . . Message Errors 1 | . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 85 | . . . . 1 . . . 78 . . 6 . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 85 | . . . . 1 . . . 78 . . 6 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . 26 . . 20 . . . 10 . . 15 . . . . 9 . Shots 4 | . 1 . . 1 . . . 1 . . 1 . . . . . . Rammed 4 | . . . . . . . . . . . . . . . . 4 . Targets Rammed 4 | . . . . . . . . . . . . . . . . 4 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 749 | . 103 183 87 749 . . . . . . 407 466 385 . 256 . 67 Average Temperature 158 | . 35 81 47 234 . . . . . . 150 195 165 . 110 . 41 Received Heat Transfer 1170 | . 150 54 27 486 . . . . . . 24 54 72 15 9 18 261 Effects 35 | . . . . 26 . . . . . . 1 3 5 . . . . Shutdowns 6 | . . . . 2 . . . . . . . 2 2 . . . . Energy Bleed 4 | . . . . 3 . . . . . . 1 . . . . . . Interference 8 | . . . . 4 . . . . . . . 1 3 . . . . Matter Decay 6 | . . . . 6 . . . . . . . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . . . . . Damage (major) 7 | . . . . 7 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . 1 2 1 . . . . Heat Transferred 3016 | . 125 297 95 1031 . . . . . . 560 435 399 . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 507 | . 365 423 228 507 150 43 72 . . . . 304 460 160 90 77 338 Initial 150 | . . 10 42 81 150 43 26 . . . . 104 128 44 67 44 13 Average 133 | . 84 155 164 322 150 36 44 . . . . 193 272 85 49 48 85 Maximum Alert Level 2 | . 1 2 1 2 . . . . . . . 1 2 . . . 1 Low Security (%) 75 | 100 87 62 59 20 100 100 100 . . . . 56 30 100 100 100 83 Level 1 19 | . 12 36 40 43 . . . . . . . 43 38 . . . 16 Level 2 5 | . . 1 . 35 . . . . . . . . 30 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 3 1 . 4 . . . . . . . . 4 2 2 . 1 Investigation 8 | . 3 1 . 2 . . . . . . . . 1 1 . . . Extermination 1 | . . . . . . . . . . . . . . 1 . . . Reinforcement 8 | . . . . 2 . . . . . . . . 3 . 2 . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 4 | . 1 . . 1 . . 1 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 181 | . 23 15 7 25 . 5 1 6 . . 9 4 16 3 6 15 46 Peak Tracking Total 26 | . 5 3 5 13 . 5 5 4 . . 4 2 6 3 6 14 26 Tactical Retreats 17 | . 1 1 1 5 . . . 1 . . . . 2 . . 1 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 7 | . 1 1 . 2 1 . 1 . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 6 | . 1 . . 1 . . . . . . . . 4 . . . . Max in Single Turn 4 | . 1 . . 1 . . . . . . . . 4 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 55 | . 9 6 3 10 . . 3 . . . . 4 9 4 3 4 . Terminals 37 | . 6 4 3 8 . . 1 . . . . 3 6 2 2 2 . Fabricators 6 | . . . . . . . . . . . . 1 2 1 1 1 . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 1 . 2 . . 1 . . . . . 1 1 . 1 . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Total Hacks 176 | . 30 23 8 29 . . 7 . . . . 19 30 15 6 9 . Successful 112 | . 17 13 3 20 . . 4 . . . . 15 23 9 5 3 . Failed 63 | . 12 10 5 9 . . 3 . . . . 4 7 6 1 6 . Catastrophic 4 | . 1 . . 1 . . . . . . . . 1 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 106 | . 16 14 7 20 . . 2 . . . . 18 10 11 4 4 . Terminals 128 | . 19 16 8 24 . . 2 . . . . 17 22 11 5 4 . Fabricators 12 | . . . . . . . . . . . . 2 6 2 1 1 . Repair Stations 7 | . 7 . . . . . . . . . . . . . . . . Recycling Units 23 | . 4 3 . 5 . . 3 . . . . . 2 2 . 4 . Scanalyzers 4 | . . 4 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . Terminal Hacks 45 | . 7 6 3 11 . . . . . . . 7 9 1 1 . . Record 1 | . . . . 1 . . . . . . . . . . . . . Part Schematic 14 | . 1 3 1 3 . . . . . . . 4 1 1 . . . Robot Analysis 4 | . 1 1 1 . . . . . . . . 1 . . . . . Prototype ID Bank 4 | . 2 . 1 1 . . . . . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . . . . Level Access Points 2 | . . 1 . . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . Unreport Threat 9 | . 2 1 . 1 . . . . . . . . 4 . 1 . . Locate Traps 2 | . . . . . . . . . . . . . 2 . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . 2 . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . 5 1 1 1 . Load Schematic 5 | . . . . . . . . . . . . . 3 . 1 1 . Build 3 | . . . . . . . . . . . . . 2 1 . . . Repair Station Hacks 6 | . 6 . . . . . . . . . . . . . . . . Scan Component 3 | . 3 . . . . . . . . . . . . . . . . Repair 3 | . 3 . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 2 . . 2 . . 1 . . . . . 1 1 . 2 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . Retrieve Components 8 | . 2 . . 2 . . 1 . . . . . 1 1 . 1 . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 39 | . 2 3 . 7 . . 2 . . . . 8 8 6 3 . . Terminals 29 | . . 2 . 5 . . 1 . . . . 7 6 5 3 . . Track 9 | . . . . 1 . . . . . . . 2 3 2 1 . . Botnet 17 | . . 2 . 4 . . 1 . . . . 3 3 2 2 . . Disrupt 1 | . . . . . . . . . . . . 1 . . . . . Operators 2 | . . . . . . . . . . . . 1 . 1 . . . Fabricators 2 | . . . . . . . . . . . . 1 1 . . . . Haulers 2 | . . . . . . . . . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 1 . 2 . . . . . . . . 1 1 . . . Tunnel 7 | . 2 1 . 2 . . . . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Watchers 1 | . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . Hacking Detections 44 | . 7 6 3 6 . . 3 . . . . 4 7 3 2 3 . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter 351 | . . . . . . . . . . . . . . 351 . . . Time 187 | . . . . . . . . . . . . . . 187 . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 4 1 3 . . . . . . . 4 1 1 . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . Matter 270 | . . . . . . . . . . . . . 270 . . . . Time 135 | . . . . . . . . . . . . . 135 . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . . Parts Repaired 3 | . 3 . . . . . . . . . . . . . . . . Time 78 | . 78 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . 12 . . 8 . . . . . . . . . 1 . 1 . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total 4 | . 1 1 1 . . . . . . . . 1 . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 3 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 24 | . . . . . . . . . . . . 6 4 7 4 3 . Traps 11 | . . . . . . . . . . . . 2 3 4 . 2 . Emergency Access 12 | . . . . . . . . . . . . 4 . 3 4 1 . Garrisons 1 | . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 5305 | 202 771 401 366 344 280 95 94 320 360 396 226 243 251 340 161 143 312 Spaces Moved 7285 | 75 470 353 309 396 181 100 184 593 745 852 417 471 432 443 344 285 635 Core 681 | 13 . . . 172 12 74 184 129 . . . . . . . 7 90 Treads . | . . . . . . . . . . . . . . . . . . Legs 851 | 62 470 124 . . 169 26 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5753 | . . 229 309 224 . . . 464 745 852 417 471 432 443 344 278 545 Fastest Speed 29 | 50 120 32 29 34 50 50 50 40 40 40 37 34 34 37 37 37 40 Average Speed 50 | 118 129 73 31 42 147 83 50 42 40 40 37 36 34 37 37 37 41 Slowest Speed 200 | 150 150 150 200 150 180 180 50 50 120 40 40 37 117 37 37 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . 5 . 2 . . . . . . . 1 2 . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 8 87 34 19 57 5 76 8 74 87 84 61 15 20 14 13 13 18 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 10 | . 2 1 . 2 . . . . . 2 1 . 1 1 . . . Known Exits Taken 4 | . . 1 . 1 . . . . 1 . . . 1 . . . . Unknown Exits Taken 11 | 1 1 . 1 . . . 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 13 | . . . . . . . . 5 5 2 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 100 | . 3 . . 3 . . . 39 . . 33 1 19 2 . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . . . . . 1 2 2 . . . AOE 95 | . 3 . . 3 . . . 39 . . 33 . 17 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 8637 | 188 581 445 567 524 196 113 185 657 805 907 461 526 503 619 376 314 670 Wait 999 | 102 50 32 225 91 3 9 . 46 52 43 29 45 40 148 25 21 38 Move 7233 | 74 469 342 308 391 181 99 183 592 744 851 416 468 428 442 343 285 617 Hop 18 | . . 5 . 2 . . . . . . . 1 1 . . . 9 Pick Up 70 | 7 19 10 3 5 5 . 1 4 5 1 . 2 1 3 4 . . Fast Attach 33 | . 1 . 12 2 1 . . 2 . 5 3 2 . . . . 5 Attach 55 | 5 3 5 3 2 6 . . 8 1 1 . 2 8 8 3 . . Detach 20 | . . 3 . 1 . 3 . 1 . 1 . . 5 6 . . . Swap 14 | . 5 4 . . . . . . 2 . 3 . . . . . . Drop 48 | . 5 14 12 5 . 2 1 . 1 5 1 1 . . . 1 . Fire 133 | . 29 30 4 25 . . . 4 . . 9 5 20 1 1 4 1 Melee . | . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . 11 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 203 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 14) 668 | -10/Materials | Discovered new exit (range 12) 680 | -10/Materials | Repaired Aluminum Leg 681 | -10/Materials | Repaired Aluminum Leg 707 | -10/Materials | Repaired Aluminum Leg? 881 | -10/Materials | Central database locked down 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1248 | -9/Materials | Identified exit to Materials 1375 | -9/Materials | Entered another Materials area 1375 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1507 | -8/Materials | Discovered new exit (range 15) 1741 | -8/Materials | Entered Storage 1891 | -8/Storage | Identified exit to Recycling 1893 | -8/Storage | Build established: Gunner 2017 | -8/Storage | Lost 10 parts (1p3n2u4w) 2077 | -8/Storage | Discovered new exit (range 15) 2084 | -8/Storage | Identified exit to Factory 2085 | -8/Storage | Entered Factory 2085 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2252 | -7/Factory | Build established: Mutant 2365 | -7/Factory | Sucked down chute 2365 | -7/Factory | Entered Waste 2371 | -7/Waste | Spotted C-40 Crusher 2376 | -7/Waste | Spotted C-40 Crusher 2392 | -7/Waste | Spotted C-40 Crusher 2419 | -7/Waste | Spotted C-40 Crusher 2421 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2424 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2427 | -7/Waste | Crushed by Compactor (1 part destroyed) 2438 | -7/Waste | Spotted C-40 Crusher 2446 | -7/Waste | Spotted C-40 Crusher 2456 | -7/Waste | Discovered new exit (range 10) 2458 | -7/Waste | Lost 3 parts (1n2u) 2460 | -7/Waste | Entered Factory 2507 | -7/Factory | Discovered new exit (range 14) 2542 | -7/Factory | Core integrity fell below 50% 2554 | -7/Factory | Entered Lower Caves 2639 | -7/Lower Caves | Spotted B-75 Beast 2829 | -7/Lower Caves | Discovered new exit (range 2) 2874 | -7/Lower Caves | Entered another Lower Caves area 2876 | -7/Lower Caves | Discovered new exit (range 12) 2931 | -7/Lower Caves | Learned Factory interactive machine intel 2940 | -7/Lower Caves | Encountered a Warlord checkpoint 2942 | -7/Lower Caves | Identified exit to Zion 2954 | -7/Lower Caves | Learned Factory garrison access intel 2994 | -7/Lower Caves | Build established: Derelict-Tank 2995 | -7/Lower Caves | Spotted B-75 Beast 3234 | -7/Lower Caves | Entered Zion 3255 | -7/Zion | Discovered new exit (range 14) 3274 | -7/Zion | Found Prototype Device 3274 | -7/Zion | Identified Phasing AFG 3362 | -7/Zion | Given the Hacking Drone Bay 3362 | -7/Zion | Found Prototype Device 3362 | -7/Zion | Identified Hacking Drone Bay 3549 | -7/Zion | Given A8's code to call for help 3565 | -7/Zion | Learned location of Data Miner (-6) 3630 | -7/Zion | Entered Proximity Caves 3723 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3826 | -6/Proximity Caves | Discovered new exit (range 8) 3856 | -6/Proximity Caves | Entered Factory 3856 | -6/Factory | Evolved 2 slots: Utility x2 3857 | -6/Factory | Identified exit to Lower Caves 3858 | -6/Factory | Loaded intel: 46 interactive machine locations 3859 | -6/Factory | Loaded intel: 4 garrison access locations 4090 | -6/Factory | Discovered new exit (range 7) 4099 | -6/Factory | Entered another Factory area 4099 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4100 | -5/Factory | Identified exit to Upper Caves 4125 | -5/Factory | Spotted B-75 Beast 4175 | -5/Factory | Discovered exit to Upper Caves (range 15) 4181 | -5/Factory | Fabricated Titanium Leg? 4186 | -5/Factory | Identified exit to Factory 4318 | -5/Factory | Lost 3 parts (1p1u1w) 4350 | -5/Factory | Entered another Factory area 4350 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4376 | -4/Factory | Lost 3 parts (1p1n1w) 4524 | -4/Factory | Build established: Derelict-Mutant 4586 | -4/Factory | Discovered new exit (range 12) 4631 | -4/Factory | Discovered new exit (range 10) 4690 | -4/Factory | Entered Research 4690 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4724 | -3/Research | Spotted B-86 Titan 4751 | -3/Research | Found Prototype Processor 4752 | -3/Research | Identified Spectral Analyzer 4830 | -3/Research | Discovered new exit (range 15) 4851 | -3/Research | Entered another Research area 4851 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 4980 | -2/Research | Discovered new exit (range 14) 4991 | -2/Research | System corruption reached 10% 4994 | -2/Research | Entered Access 4994 | -1/Access | Evolved 2 slots: Utility x2 5021 | -1/Access | Lost 9 parts (1p2n5u1w) 5140 | -1/Access | Spotted B-99 Colossus 5289 | -1/Access | Core integrity fell below 50% 5296 | -1/Access | Build established: Mutant 5304 | -1/Access | Core integrity fell below 20% 5306 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05202_ Slug penetrates K-01 Serf. 05202_ Penetrated by Slug. 05202_ Slug penetrates Wall. 05249_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05253_ Acquired Imp. Hacking Suite. 05256_ Acquired Enh. Quantum Rifle. 05259_ Slug penetrates Wall. 05259_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A018. 05263_ Imp. Hacking Suite destroyed. 05269_ Enh. Quantum Rifle destroyed. 05270_ C-30 ARC bursts open, deploying its payload. 05270_ S-43 Plague unfolds itself. 05278_ Field Propulsion Array destroyed. [Achievement: Hunted] 05289_ Penetrated by Slug. 05300_ Slug penetrates Wall. 05305_ Penetrated by Slug. 05305_ Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????##############???????##############?????#""" | | ??????# #???????# """G""" #######""" | | ??????# #???????# """ """ + | | ??????# #???????# ###### | | ??????# #??????## #????# | | ??????# #??????# #????# | | ??????# #??????## #????# | | ??????# " #???????# #????# | | ??????# """ #???????# #????+ | | ??????# """ #???????# ! #??? ##### | | ??????# " #???????# #??? ????? | | ??????# #???????# #?? ?????? | | ??????# #???????# ! #? ?????? | | ??????#######;####################+######?#??????? | | ?????????# s Y #??????????? | | ?????????# s s g #??????????? | | ?????????# s @ #??????????? | | ?????????# ^ s g ############ | | ?????????# sgg g # | | ?????????# g gg # | | ?????????# g g g # """"" | | ?????????####+################# g # """""""" | | ??????????? "????# # # """""""" | | ????????? "" ??# # s# """"" | | ???????#"" """" # / s / | | ???????#"" """" # # # | | ???????#"" """" # # # | | ???????#T """"??# ?# # | | ???????#"" ""????# ?# # """ """ | | ???????#"" ?????# ??# # """S""" | | ???????#"" ?????# ??# ##########+# | | ???????? ?????# ] ???# #????????? # | | ???????? ?????# ???# #????????? # | | ???????? = ?????# ????# #????????# # | | ????????#######?????# ????# ########## # | | ????????????????????# ?????# | | ????????????????????? ?????# | | ??????????????????????? ??????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 24 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 18 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 8 Offensive Hacking 22 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked EMP Blaster | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Flight Unit | -8/Storage | Hacked Spread Laser | -8/Storage | Hacked Kinecellerator | -8/Storage | Hacked VTOL Module | -6/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Fusion Compressor | -6/Factory | Hacked Core Analyzer | -6/Factory | Hacked Overload Amplifier | -5/Factory | Hacked Centrium Leg | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Armchair Analyst Brute Force Dangerous Findings Denied? Dynamic Key GoHome() Hunted Just What I Needed Leap Before You Look Maximum Efficiency Prolific Hacker Quantum Hacking True Hacker root@ Challenges ------------ None Game ------ Seed SuspensionSystemInverter Manual? 0 Play Time 03:41:56 Cumulative 43.9 hours Start 2021.07.01 @ 20:17:49 End 2021.07.02 @ 00:37:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 26 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea879064-7b23-4f0b-ac06-32c88c9f3a43