Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 01:27:53

Player: Jezoensis

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (226)     1130
Value Destroyed (10054)    10054
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (7536)               7536
              TOTAL SCORE: 26980

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3036
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1094/1600
Matter                     300/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (14) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Biometal Leg
           Centrium Leg
  Advanced Matter Compressor (400)
  Advanced Target Analyzer
           Cloaking Device

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Biometal Leg
                Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Cryofiber Web
   Experimental Heat Sink
   Experimental Heat Sink
   Experimental Cooling System
       Advanced Coolant Injector
  High-capacity Storage Unit
       Advanced Matter Compressor
       Improved Targeting Computer
       Advanced Targeting Computer
       Advanced Target Analyzer
       Advanced Target Analyzer
       Advanced Weapon Cycler
       Advanced Transmission Jammer
                System Shield
>               --- WEAPON -----------
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
                Quantum Reactor
          Light Quantum Reactor
                Biometal Leg
                Centrium Leg
                Centrium Leg
                Structural Scanner
       Advanced Target Analyzer
       Improved Transmission Jammer
                ECM Suite
                Cloaking Device
       Enhanced Nova Cannon
[Rating: 185]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Heavy Ion Engine
  Reactor                  Quantum Reactor
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
Utility                    Improved Targeting Computer
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Heavy Ion Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   1   .   1   2   1   1   2   1   2   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Parts Attached             419  | 7   20  3   29  10  1   2   23  4   35  50  33  20  56  51  75  
  Power                    26   | 1   1   .   3   .   .   .   .   .   1   5   1   1   4   4   5   
    Engine                 10   | 1   1   .   3   .   .   .   .   .   1   2   .   1   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   3   1   .   3   4   5   
  Propulsion               64   | 2   3   .   5   2   .   .   7   .   5   10  3   1   6   10  10  
    Treads                 21   | 2   3   .   5   2   .   .   7   .   .   .   .   .   2   .   .   
    Leg                    43   | .   .   .   .   .   .   .   .   .   5   10  3   1   4   10  10  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  247  | 2   9   3   16  8   1   2   8   .   15  30  28  16  34  27  48  
    Device                 202  | 1   7   3   15  7   .   2   6   .   12  22  21  13  30  24  39  
    Storage                13   | 1   1   .   .   .   1   .   .   .   2   2   1   1   .   .   4   
    Processor              17   | .   1   .   1   .   .   .   1   .   1   2   2   1   2   2   4   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Protection             13   | .   .   .   .   1   .   .   1   .   .   3   4   1   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   7   .   5   .   .   .   8   4   14  5   1   2   12  10  12  
    Energy Gun             7    | .   .   .   2   .   .   .   3   2   .   .   .   .   .   .   .   
    Energy Cannon          47   | .   .   .   .   .   .   .   .   1   9   3   1   1   10  10  12  
    Ballistic Gun          13   | 2   6   .   3   .   .   .   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   3   1   5   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   4   .   .   .   1   .   2   2   .   2   2   .   1   
Parts Lost                 44   | .   .   .   .   .   .   .   .   .   .   3   3   3   6   4   25  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Propulsion               12   | .   .   .   .   .   .   .   .   .   .   1   2   .   4   .   5   
  Utility                  13   | .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   9   
  Weapon                   15   | .   .   .   .   .   .   .   .   .   .   2   .   1   2   1   9   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   .   .   1   2   3   2   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  99  100 100 100 100 100 99  99  100 99  98  99  98  
  Engine                   5    | .   13  14  11  11  11  11  9   9   7   4   .   5   3   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   1   5   5   4   7   7   
  Treads                   9    | .   27  28  32  33  33  33  27  27  .   .   .   .   .   .   .   
  Leg                      16   | .   .   .   .   .   .   .   .   .   30  26  29  26  20  20  19  
  Device                   15   | .   13  13  11  10  11  11  8   9   7   12  10  10  21  21  27  
  Storage                  6    | .   14  14  11  11  11  11  9   9   7   6   5   5   4   4   5   
  Processor                19   | .   .   .   11  11  11  11  18  18  23  26  29  25  21  21  18  
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   .   4   3   4   1   
  Energy Gun               1    | .   .   .   7   11  11  11  4   4   .   .   .   .   .   .   .   
  Energy Cannon            11   | .   .   .   .   .   .   .   .   1   17  17  17  14  13  16  15  
  Ballistic Gun            5    | .   27  28  14  11  11  11  18  18  .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             144  | 12  28  28  36  36  55  56  59  64  76  84  80  94  104 125 144 
  Greatest Support         146  | 40  40  40  60  60  60  60  66  66  69  88  85  115 128 144 146 
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   14  15  15  15  18  20  20  20  15  18  20  20  20  20  20  
  Most Carried             20   | 5   15  15  15  15  18  18  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 3   11  15  14  15  16  18  19  20  15  18  19  18  19  19  16  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 5   15  15  15  15  18  18  20  20  16  20  19  20  20  20  14  

 Class Distribution 
--------------------
 27% | Scavenger-Mutant
 24% | Scavenger-Gunner
 16% | Mutant
 11% | Assassin
  7% | Skirmisher
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
             Assassin | -8/Materials
           Skirmisher | -8/Garrison
             Assassin | -7/Factory
           Skirmisher | -6/Factory
     Scavenger-Gunner | -5/Factory
     Scavenger-Mutant | -4/Factory
     Scavenger-Gunner | -3/Research
     Scavenger-Mutant | -2/Research
     Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           5774  | 199  289  108  714  174  10   38   307  171  394  551  484  616  548  497  674  
  Remotely                 434   | .    .    .    .    .    .    .    .    .    .    .    287  .    147  .    .    
Salvage Created            12095 | 26   417  99   1066 312  .    115  307  207  316  852  657  390  992  1696 4643 
  Parts                    536   | 4    13   12   70   23   .    5    19   25   16   26   18   14   34   56   201  
Haulers Intercepted        10    | .    1    .    3    .    .    .    4    .    .    .    .    2    .    .    .    
Recyclers Shooed           25    | 1    4    2    3    1    .    .    1    .    1    1    3    1    2    4    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  167  | .   8   3   15  7   .   2   2   11  5   10  9   6   12  15  62  
  Guns                     48   | .   8   3   15  7   .   2   2   11  .   .   .   .   .   .   .   
  Cannons                  91   | .   .   .   .   .   .   .   .   .   5   9   7   2   8   10  50  
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Classes Destroyed          19   | 1   4   2   3   .   .   .   .   .   2   1   .   .   1   .   5   
  Worker                   13   | .   .   1   3   3   .   .   .   .   .   1   .   .   .   2   3   
  Builder                  7    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   4   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   3   .   .   .   4   .   .   .   .   2   .   .   .   
  Recycler                 8    | .   1   .   2   .   .   1   .   .   .   2   .   .   .   2   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Watcher                  15   | .   .   .   4   .   .   .   .   .   1   1   2   .   1   5   1   
  Swarmer                  40   | .   3   3   4   2   .   2   .   10  .   3   .   4   .   .   9   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    36   | .   5   .   5   2   .   .   .   .   2   .   5   1   2   1   13  
  Brawler                  11   | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   8   
  Duelist                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   29   | .   .   .   5   2   .   .   2   1   1   4   1   .   4   7   2   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   2   4   
  Programmer               25   | .   .   .   .   .   .   .   .   .   2   1   1   1   4   3   13  
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           13   | 1   3   3   5   3   .   2   3   6   2   4   3   4   3   3   13  
  Combat Bots Only         10   | .   3   3   4   2   .   1   1   6   2   4   3   4   3   2   10  
Max Kills in Single Turn   3    | 1   1   1   2   2   .   2   1   2   1   3   1   2   1   2   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -6    -5    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Fac   Fac   Fac   Fac   Res   Res   Acc   
Damage Taken               11526 | .     294   43    350   264   .     51    103   185   191   1134  768   419   1337  1489  4898  
  Core                     1215  | .     51    .     48    36    .     13    .     10    8     195   107   94    47    100   506   
  Absorbed by Shields      429   | .     38    19    128   70    .     20    39    80    35    .     .     .     .     .     .     
  Reduced by Siege Mode    18    | .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     
  Redirected to Shielding  320   | .     .     .     .     .     .     .     .     .     .     13    43    54    32    108   70    
Core Remaining (%)         87    | 100   .     79    .     .     .     75    .     98    98    77    89    91    96    93    68    
Volleys Fired              539   | 3     35    9     56    17    .     5     17    16    12    36    47    31    55    64    136   
  Largest                  4     | 2     2     2     2     2     .     2     3     3     3     3     3     3     3     4     4     
  Hottest                  480   | 40    100   40    81    81    .     81    106   105   195   235   235   235   301   388   480   
Shots Fired                1386  | 6     69    18    112   34    .     10    49    46    37    90    103   48    125   185   454   
  Gun                      343   | 6     68    18    112   34    .     10    49    46    .     .     .     .     .     .     .     
  Cannon                   1040  | .     .     .     .     .     .     .     .     .     37    90    103   46    125   185   454   
  Launcher                 2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Special                  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  260   | 6     68    18    80    17    .     5     33    30    .     .     .     .     3     .     .     
  Thermal                  1124  | .     1     .     32    17    .     5     16    16    37    90    103   46    122   185   454   
  Explosive                2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         47    | 2     8     6     26    14    .     1     21    5     7     18    14    16    17    28    47    
  Robot Miss Streak        4     | 1     4     2     2     3     .     3     2     4     1     2     2     1     4     2     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        11    | .     2     .     3     .     .     .     .     6     .     .     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     1     .     1     .     .     .     .     2     .     .     .     .     .     .     .     
Shots Hit Robots           844   | 3     43    12    83    23    .     3     34    26    24    54    58    19    76    118   268   
  Core Hits                366   | 1     21    6     36    12    .     3     8     13    11    22    19    13    30    50    121   
  Critical Kills           18    | .     .     .     .     .     .     .     .     .     .     1     2     1     1     3     10    
  Critical Parts Destroyed 2     | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         24    | .     .     .     4     1     .     .     1     .     .     1     2     1     1     3     10    
    Burn                   4     | .     .     .     3     .     .     .     1     .     .     .     .     .     .     .     .     
    Meltdown               18    | .     .     .     .     .     .     .     .     .     .     1     2     1     1     3     10    
    Destroy                2     | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              36    | .     .     .     .     .     .     .     17    2     13    4     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 36    | .     .     .     .     .     .     .     17    2     13    4     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           27063 | 32    531   164   1498  527   .     73    673   555   725   1677  1743  800   2567  4077  11421 
  Guns                     3848  | 32    522   149   1470  441   .     73    606   555   .     .     .     .     .     .     .     
  Cannons                  22467 | .     .     .     .     .     .     .     .     .     725   1633  1716  525   2483  4027  11358 
  Explosions               268   | .     .     .     .     .     .     .     .     .     .     .     .     268   .     .     .     
  Melee                    67    | .     .     .     .     .     .     .     67    .     .     .     .     .     .     .     .     
  Ramming                  413   | .     9     15    28    86    .     .     .     .     .     44    27    7     84    50    63    
  Kinetic                  2623  | 32    522   149   1011  190   .     54    316   349   .     .     .     .     .     .     .     
  Thermal                  23692 | .     .     .     459   251   .     19    290   206   725   1633  1716  525   2483  4027  11358 
  Explosive                268   | .     .     .     .     .     .     .     .     .     .     .     .     268   .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 67    | .     .     .     .     .     .     .     67    .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         4     | .     .     .     .     .     .     .     .     .     3     1     3     .     4     1     3     
  Average Corruption       1     | .     .     .     .     .     .     .     .     .     1     1     2     .     1     1     2     
  Corruption Purged        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  48    | .     .     .     .     .     .     .     .     .     9     5     3     .     6     2     23    
    Message Errors         19    | .     .     .     .     .     .     .     .     .     4     .     1     .     2     1     11    
    Matter Fused           9     | .     .     .     .     .     .     .     .     .     2     2     .     .     1     .     4     
    Heat Flow Errors       10    | .     .     .     .     .     .     .     .     .     2     2     2     .     1     1     2     
    Energy Discharges      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      3     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misfires               2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            724   | .     .     .     .     .     .     .     37    .     25    29    63    3     47    118   402   
  Projectiles              685   | .     .     .     .     .     .     .     .     .     25    29    61    3     47    118   402   
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    39    | .     .     .     .     .     .     .     37    .     .     .     2     .     .     .     .     
Knockbacks                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   20    | .     2     2     3     12    .     .     .     .     .     .     .     .     1     .     .     
Targets Rammed             43    | .     2     2     3     13    .     .     .     .     .     5     4     1     5     4     4     
  Kicked                   22    | .     .     .     .     .     .     .     .     .     .     5     4     1     4     4     4     
  Crushed                  1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        408   | .     37    .     204   200   .     86    238   274   222   204   251   126   178   313   408   
  Average Temperature      81    | .     12    .     50    65    .     38    87    103   76    76    78    28    83    100   127   
  Received Heat Transfer   1244  | .     160   .     117   76    .     .     30    .     51    108   63    30    114   72    423   
  Effects                  8     | .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     5     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Total Turns              25    | .     .     .     .     .     .     .     .     .     .     .     .     .     25    .     .     
  Longest Duration         25    | .     .     .     .     .     .     .     .     .     .     .     .     .     25    .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Robots Melted              25    | .     .     .     .     .     .     .     .     .     .     1     2     1     4     5     12    
  Combat Hostiles          24    | .     .     .     .     .     .     .     .     .     .     1     2     .     4     5     12    
  Parts Melted             125   | .     .     .     1     .     .     .     1     .     3     10    6     3     16    31    54    
  Heat Transferred         29298 | .     .     .     1184  518   .     37    629   370   888   2395  2666  811   3733  5710  10357 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Fac  Fac  Res  Res  Acc  
Peak Influence             1979 | 5    167  121  459  355  .    75   117  255  275  191  436  430  291  644  1979 
  Initial                  386  | .    3    41   46   120  .    .    29   .    133  70   88   203  144  163  386  
  Average                  313  | 2    75   112  256  225  .    41   64   164  172  89   138  308  159  415  947  
Maximum Alert Level        5    | .    .    .    2    1    .    .    .    1    1    .    2    2    1    2    5    
  Low Security (%)         54   | 100  100  100  32   47   .    100  100  43   69   100  85   .    86   7    .    
  Level 1                  21   | .    .    .    53   52   .    .    .    56   30   .    11   87   13   31   2    
  Level 2                  15   | .    .    .    13   .    .    .    .    .    .    .    3    12   .    61   43   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          52   | .    1    .    2    .    .    .    2    .    6    5    6    4    4    8    14   
  Investigation            6    | .    .    .    .    .    .    .    .    .    1    .    1    1    1    .    2    
  Extermination            12   | .    .    .    .    .    .    .    .    .    2    2    1    1    2    1    3    
  Reinforcement            27   | .    1    .    2    .    .    .    2    .    3    3    4    2    1    7    2    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Res Acc 
Distress Signals           13   | .   1   .   3   .   .   .   1   .   .   2   3   .   1   2   .   
Communications Jammed      187  | .   .   .   .   .   .   .   .   .   .   1   43  24  23  54  42  
  Distress Signals         185  | .   .   .   .   .   .   .   .   .   .   .   43  23  23  54  42  
Times Spotted              303  | .   9   3   23  9   .   4   7   13  16  16  31  14  26  34  98  
  Peak Tracking Total      10   | .   3   3   4   3   .   3   3   8   2   5   7   4   3   6   10  
  Tactical Retreats        25   | .   .   .   2   2   .   1   .   1   .   2   4   1   2   2   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Res Acc 
Traps Triggered            10   | .   4   .   .   .   .   .   .   .   1   .   .   .   1   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Res Acc 
Machines Disabled          14   | .   .   .   .   .   .   .   .   .   2   1   3   .   1   .   7   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   1   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   2   1   .   .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Res Acc 
Machines Accessed          68   | .   7   .   6   .   1   .   8   .   15  3   4   1   10  4   9   
  Terminals                49   | .   5   .   6   .   .   .   5   .   11  1   4   1   6   2   8   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Repair Stations          3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   1   .   1   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   2   1   .   .   1   1   1   
Total Hacks                155  | .   19  .   23  .   1   .   25  .   32  3   9   3   19  6   15  
  Successful               76   | .   10  .   11  .   1   .   17  .   17  2   3   1   8   4   2   
  Failed                   79   | .   9   .   12  .   .   .   8   .   15  1   6   2   11  2   13  
    Catastrophic           11   | .   1   .   .   .   .   .   1   .   .   .   1   .   2   .   6   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   89   | .   16  .   21  .   2   .   21  .   15  2   6   .   5   1   .   
  Terminals                127  | .   16  .   23  .   .   .   19  .   26  1   9   3   14  2   14  
  Fabricators              7    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   3   .   
  Repair Stations          3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Recycling Units          9    | .   2   .   .   .   .   .   3   .   2   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   2   .   2   1   .   .   1   1   1   
Terminal Hacks             30   | .   5   .   5   .   1   .   8   .   7   .   1   1   1   .   1   
  Robot Analysis           10   | .   2   .   3   .   .   .   3   .   2   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   1   .   2   1   .   .   1   1   1   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   2   1   .   .   1   1   1   
Unauthorized Hacks         35   | .   5   .   6   .   .   .   8   .   7   1   2   .   5   1   .   
  Terminals                22   | .   2   .   6   .   .   .   5   .   5   .   2   .   2   .   .   
    Track                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
    Botnet                 13   | .   2   .   2   .   .   .   2   .   3   .   2   .   2   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
    Haulers                3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Repair Stations          3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Mechanics              3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   2   .   1   1   .   .   1   .   .   
    Reject                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Recyclers              5    | .   1   .   .   .   .   .   1   .   1   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         53   | .   6   .   6   .   .   .   6   .   11  1   4   1   8   2   8   
  Full Trace Events        6    | .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   81  .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   9   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmers              12   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   8   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Res Acc 
Total Allies               4    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   1   1   1   1   1   .   1   .   .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   10  10  10  10  10  .   10  .   .   .   .   6   .   
  Highest-Rated Ally       10   | .   .   .   10  10  10  10  10  .   10  .   .   .   .   6   .   
Total Orders               33   | .   .   .   4   4   .   .   .   .   1   24  .   .   .   .   .   
  STAY                     5    | .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   
  FOLLOW                   6    | .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   .   
  EXPLORE                  16   | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   
  RETURN                   6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       10   | .   2   .   3   .   .   .   3   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               11929 | 85   604  154  832  403  398  160  808  295  829  1023 1055 724  1532 1083 1944 
Spaces Moved               7620  | 44   278  75   391  201  247  91   415  152  616  724  758  575  1120 761  1172 
  Core                     10    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   1943  | 35   278  75   391  201  247  91   415  152  .    .    .    .    58   .    .    
  Legs                     5667  | .    .    .    .    .    .    .    .    .    616  724  758  575  1062 761  1171 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  160  110  90   90   77   102  100  50   
  Average Speed            122   | 137  160  160  160  160  160  160  160  160  110  106  111  106  111  107  116  
  Slowest Speed            240   | 160  240  160  160  160  160  160  240  160  183  112  112  108  172  116  187  
  Overloaded Moves         54    | .    .    .    .    .    .    .    .    .    .    4    24   26   .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 4    66   16   50   51   66   18   40   41   28   35   29   21   36   29   31   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    1    .    1    .    .    1    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    .    .    .    1    1    .    .    1    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 149   | .    1    .    .    .    .    .    16   .    13   13   19   19   20   15   33   
Terrain Destroyed          298   | .    1    .    .    .    .    .    16   .    16   28   26   27   31   24   129  
  Melee                    33    | .    .    .    .    .    .    .    16   .    13   4    .    .    .    .    .    
  Projectile               241   | .    1    .    .    .    .    .    .    .    3    24   26   20   31   24   112  
  AOE                      24    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      9195 | 61   365  89   519  246  251  97   514  182  711  887  881  638  1303 939  1512 
  Wait                     228  | 1    5    .    5    2    .    .    10   3    8    32   14   2    26   25   95   
  Move                     7603 | 43   277  74   390  200  246  90   414  150  615  723  757  574  1119 760  1171 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  165  | 7    17   .    14   1    3    .    15   3    12   19   14   5    18   17   20   
  Fast Attach              51   | 5    5    1    4    .    .    .    1    1    2    4    1    2    12   2    11   
  Attach                   95   | 2    6    .    6    .    .    .    6    .    6    9    7    3    13   13   24   
  Detach                   23   | .    2    .    2    .    .    .    1    .    .    4    1    2    5    2    4    
  Swap                     273  | .    9    2    19   10   1    2    16   3    27   37   25   15   31   36   40   
  Drop                     138  | .    7    1    20   3    1    .    17   4    16   13   11   3    19   16   7    
  Fire                     539  | 3    35   9    56   17   .    5    17   16   12   36   47   31   55   64   136  
  Melee                    36   | .    .    .    .    .    .    .    17   2    13   4    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     22   | .    .    .    .    .    .    .    .    .    .    5    4    1    4    4    4    
  Crush                    21   | .    2    2    3    13   .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac / Sto / Gar)
-8/Garrison
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory (discovered 2 exits: *Fac / [*Ext])
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 5 exits: *Res x3 / *Tes x2)
-2/Research (discovered 2 exits: *Acc / *Qua)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 16)
    86 | -11/Scrapyard | Entered Materials
   322 | -10/Materials | Build established: Mutant
   348 | -10/Materials | Discovered new exit (range 9)
   556 | -10/Materials | Discovered new exit (range 10)
   601 | -10/Materials | Discovered new exit (range 16)
   690 | -10/Materials | Entered Mines
   702 | -10/Mines     | Discovered new exit (range 16)
   746 | -10/Mines     | Met a Derelict bent on vengeance
   844 | -10/Mines     | Entered Materials
   844 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1490 | -9/Materials  | Discovered new exit (range 10)
  1591 | -9/Materials  | Discovered new exit (range 15)
  1676 | -9/Materials  | Entered Mines
  1676 | -9/Mines      | Accompanied by 1 ally
  1726 | -9/Mines      | Discovered new exit (range 4)
  1900 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2073 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2073 | -9/Mines      | Discovered new exit (range 5)
  2079 | -9/Mines      | Entered Exiles
  2079 | -9/Exiles     | Accompanied by 1 ally
  2100 | -9/Exiles     | Discovered new exit (range 16)
  2118 | -9/Exiles     | Met 8R-AWN
  2143 | -9/Exiles     | Met EX-HEX
  2220 | -9/Exiles     | Build established: Scavenger-Mutant
  2249 | -9/Exiles     | Met EX-BIN
  2272 | -9/Exiles     | Aligned with FarCom system
  2273 | -9/Exiles     | Given EX-Vault access code
  2312 | -9/Exiles     | Opened EX-Vault
  2320 | -9/Exiles     | Found Potential Leg
  2322 | -9/Exiles     | Found Potential Leg
  2357 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2400 | -9/Exiles     | Met EX-DEC
  2463 | -9/Exiles     | Discovered new exit (range 11)
  2477 | -9/Exiles     | Left Exiles lab with Potential Leg
  2477 | -9/Exiles     | Entered Mines
  2477 | -8/Mines      | Accompanied by 1 ally
  2631 | -8/Mines      | Discovered new exit (range 5)
  2637 | -8/Mines      | Entered Materials
  2637 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2638 | -8/Materials  | Identified exit to Storage
  2893 | -8/Materials  | Build established: Scavenger-Skirmisher
  2919 | -8/Materials  | Discovered new exit (range 3)
  3442 | -8/Materials  | Identified exit to Garrison
  3445 | -8/Materials  | Entered Garrison
  3453 | -8/Garrison   | Installed Relay Interface Framework
  3527 | -8/Garrison   | Triggered checkpoint
  3723 | -8/Garrison   | Discovered new exit (range 11)
  3740 | -8/Garrison   | Entered Factory
  3740 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4157 | -7/Factory    | Identified exit to Lower Caves
  4262 | -7/Factory    | Identified exit to Factory
  4569 | -7/Factory    | Entered another Factory area
  4569 | -6/Factory    | Evolved 2 slots: Utility x2
  4921 | -6/Factory    | Build established: Assassin
  5046 | -6/Factory    | Discovered new exit (range 61)
  5048 | -6/Factory    | Discovered new exit (range 65)
  5592 | -6/Factory    | Entered another Factory area
  5592 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5873 | -5/Factory    | Build established: Scavenger-Mutant
  6064 | -5/Factory    | Discovered new exit (range 7)
  6110 | -5/Factory    | Identified exit to Upper Caves
  6359 | -5/Factory    | Build established: Scavenger-Gunner
  6584 | -5/Factory    | Discovered new exit (range 18)
  6647 | -5/Factory    | Entered another Factory area
  6647 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  7032 | -4/Factory    | Identified exit to Research
  7371 | -4/Factory    | Entered Research
  7371 | -3/Research   | Evolved 2 slots: Utility x2
  7398 | -3/Research   | Lost 3 parts (2u1w)
  7474 | -3/Research   | Discovered new exit (range 8)
  8034 | -3/Research   | Discovered new exit (range 8)
  8042 | -3/Research   | Identified exit to Testing
  8551 | -3/Research   | Identified exit to Research
  8903 | -3/Research   | Entered another Research area
  8903 | -2/Research   | Evolved 2 slots: Utility x1, Weapon x1
  9416 | -2/Research   | Fabricated K-01 Serf?
  9731 | -2/Research   | Discovered new exit (range 9)
  9742 | -2/Research   | Identified exit to Quarantine
  9957 | -2/Research   | Discovered new exit (range 14)
  9986 | -2/Research   | Entered Access
  9986 | -1/Access     | Evolved 2 slots: Utility x2
 10134 | -1/Access     | Found Prototype Processor
 10134 | -1/Access     | Identified Exp. Core Analyzer
 10236 | -1/Access     | First assault squad dispatched
 10871 | -1/Access     | Spotted B-99 Colossus
 10958 | -1/Access     | Lost 5 parts (1n2u2w)
 10963 | -1/Access     | Destroyed 7 combat bots
 11166 | -1/Access     | Lost 6 parts (2n1u3w)
 11226 | -1/Access     | Discovered new exit (range 6)
 11344 | -1/Access     | Destroyed 10 combat bots
 11556 | -1/Access     | Spotted B-99 Colossus
 11562 | -1/Access     | Destroyed B-99 Colossus
 11571 | -1/Access     | Spotted B-99 Colossus
 11574 | -1/Access     | Destroyed B-99 Colossus
 11847 | -1/Access     | Lost 3 parts (1p1n1w)
 11906 | -1/Access     | High security lockdown imminent
 11930 | -1/Access     | Released all parts (22)
 11930 | ***           | Escaped!

 Last Messages 
---------------
11923_ G-73 Enforcer destroyed.
11930_ Released Myomer Leg.
11930_ Released Adv. Targeting Computer.
11930_ Released Lgt. Quantum Reactor.
11930_ Released Quantum Reactor.
11930_ Released Biometal Leg.
11930_ Released Centrium Leg.
11930_ Released Adv. Heat Sink.
11930_ Released Exp. Cooling System.
11930_ Released Hcp. Storage Unit.
11930_ Released Energy Well.
11930_ Released Imp. Targeting Computer.
11930_ Released Adv. Targeting Computer.
11930_ Released Adv. Target Analyzer. <x2>
11930_ Released Adv. Weapon Cycler.
11930_ Released Enh. Nova Cannon. <x2>
11930_ Released Adv. Heat Sink.
11930_ Released Adv. Cooling System.
11930_ Released Energy Well.
11930_ Released Centrium Leg. <x2>

 Map 
-----
+----------------------------------------------------+
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|      #        #???????????????????##    !%=     ## |
|      #        #???????????????????##            ## |
|      #        #???########?###?#####            "# |
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| ??????????????????###     =[%="###?????##/!##???## |
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| ???????????????????????#    #    """""  ##         |
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| ???????????????????????#    ########+#####         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           185
Coolant Potential          100
Energy Generation          45
Energy Capacity            1140
Matter Stores              700
Matter Capacity            700
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Cloak Strength             2
Base Temperature (-)       200
Utility Shielding          66
Weapon Cycling             25
Evasion (%)                59
Targeting Accuracy         22
Target Analysis            12
Core Analysis              6
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x1 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Pyromaniac

 Challenges 
------------
None

 Game 
------
Seed              SwarmDimensionalCycler
  Manual?         0
Play Time         03:49:45
  Cumulative      610.1 hours
  Start           2022.04.21 @ 11:29:48
  End             2022.04.22 @ 01:27:53
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          305
  Rogue           178
  Adventurer      125
  Explorer        2
Win Type          0
  Total           59
  Types           50/3/3/1/1/0/0/0/1
Lore%             74
Gallery%          86
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cd0c9742-21f5-4098-8d30-29b1575848e1