Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.29 @ 18:18:59 Player: Airus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (1506) 1506 Prototype IDs (218) 4360 Alien Tech Used (0) 0 Bonus (4151) 4151 TOTAL SCORE: 14262 Bonus ------- Follower Combat Kills 414 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Friendly Fire -63 Cogmind --------- Core Integrity 0/850 Matter 82/300 Energy 63/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Target Analyzer Ghost Barrier Quantum Router > --- WEAPON (2) ------- Shock Maul > --- INVENTORY (4) ---- System Backup Module Force Rifle Greatsword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel Improved Gravmag System > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Target Analyzer Weapon Cycler Improved Medium Armor Plating Ghost Barrier Quantum Router > --- WEAPON ----------- Axe Ripper > --- INVENTORY -------- Advanced Terrain Scanner System Backup Module Shock Rifle Force Rifle Heavy Plasma Cannon Proton Missile Launcher Rocket Launcher Rocket Launcher Heavy Missile Launcher Precision Grenade Launcher Greatsword [Rating: 60] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Axe Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 Utility 7 | . . 2 2 . 2 . . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 92 | 4 4 8 . 11 23 2 4 19 3 14 Power 8 | . 1 . . 1 3 . . 2 . 1 Engine 5 | . 1 . . . 1 . . 2 . 1 Core 3 | . . . . 1 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . 1 . 2 5 . . 4 . 1 Treads . | . . . . . . . . . . . Leg 2 | . . . . . 2 . . . . . Wheel 9 | 2 . . . . 3 . . 4 . . Hover 1 | . . . . . . . . . . 1 Flight 3 | . . 1 . 2 . . . . . . Utility 35 | . 3 2 . 6 13 1 2 6 . 2 Device 15 | . 1 1 . 3 6 . . 3 . 1 Storage 2 | . . . . . 2 . . . . . Processor 8 | . 2 . . 1 3 . 1 . . 1 Hackware 4 | . . 1 . 1 . . . 2 . . Protection 6 | . . . . 1 2 1 1 1 . . Artifact . | . . . . . . . . . . . Weapon 34 | 2 . 5 . 2 2 1 2 7 3 10 Energy Gun 7 | 2 . 2 . 1 . . . 1 . 1 Energy Cannon 2 | . . . . . . . . 1 . 1 Ballistic Gun 1 | . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 11 | . . 2 . 1 . . 1 2 2 3 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 12 | . . . . . 2 1 1 3 1 4 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . 2 . . Parts Lost 36 | . . 3 . 4 6 . . 8 1 14 Power 6 | . . . . . 3 . . 2 . 1 Propulsion 8 | . . 1 . 2 . . . 2 . 3 Utility 10 | . . 1 . . 3 . . 3 . 3 Weapon 12 | . . 1 . 2 . . . 1 1 7 Highest Loss Streak 14 | . . 3 . 2 2 . . 6 1 14 Average Slot Usage (%) 84 | . 66 45 45 60 93 85 84 87 87 85 Engine 3 | . . . . . 1 7 7 6 . 4 Core 2 | . . . . 3 5 . . . . . Wheel 8 | . 28 13 9 1 8 7 7 10 15 10 Flight 1 | . . 4 9 16 . . . . . . Device 14 | . 4 3 . 7 12 23 15 10 15 10 Storage 11 | . . . . . 10 15 15 15 15 11 Processor 16 | . 4 11 9 9 23 15 15 14 7 11 Hackware 5 | . . 2 9 14 8 . . 3 15 13 Protection 6 | . . . . 3 3 6 14 13 7 4 Energy Gun 1 | . 28 3 . 3 . . . . . . Slashing Weapon 8 | . . . . . 14 8 6 4 1 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 83 | 2 3 4 4 9 72 73 75 83 65 77 Greatest Support 36 | 3 3 5 5 9 36 28 28 28 26 26 Greatest Overweight (x) 4 | . . . . . 3 2 2 4 2 4 Average Overweight (x) 1 | . . . . . 1 2 2 2 2 1 Largest Inventory Capacity 18 | 4 4 4 4 4 18 18 18 18 18 18 Average Capacity 14 | 4 4 4 4 4 13 18 18 18 18 15 Most Carried 18 | 3 4 4 4 4 16 18 18 18 13 12 Average Carried 12 | 1 3 3 4 3 10 17 17 16 12 10 Final Capacity 18 | 4 4 4 4 4 18 18 18 18 18 4 Final Carried 18 | 3 4 4 4 4 16 18 18 13 11 4 Class Distribution -------------------- 59% | Assassin 18% | Hacker-Mutant 12% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Matter Collected 1332 | 240 30 46 . 148 301 140 116 93 99 119 Remotely . | . . . . . . . . . . . Salvage Created 1277 | . 82 99 . 14 636 . 41 140 42 223 Parts 84 | . 10 8 . 5 35 . 3 6 5 12 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 1 2 . 1 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 36 | . 3 2 . 4 11 . 3 2 4 7 Melee 15 | . . . . . 11 . . . . 4 Guns 4 | . 3 1 . . . . . . . . AOE 16 | . . . . 4 . . 3 2 4 3 Classes Destroyed 7 | . 2 2 . . 3 . . . . . Worker 7 | . . . . . 7 . . . . . Recycler 2 | . . . . . 2 . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 24 | . 3 . . 4 6 . 3 . 4 4 Grunt 5 | . . 2 . . 3 . . . . . Programmer 3 | . . . . . 2 . . . . 1 Enhanced Grunt 2 | . . . . . . . . 2 . . Tracker 1 | . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 5 | . 3 1 . 4 4 . 3 2 4 5 Combat Bots Only 5 | . 3 1 . 4 3 . 3 2 4 5 Max Kills in Single Turn 2 | . 1 1 . 2 1 . 2 1 2 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 2 . . 2 1 2 2 Melee 1 | . . . . . 1 . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Damage Taken 5177 | . 101 162 45 269 1145 . 200 1126 210 1919 Core 1647 | . 36 30 25 127 232 . 34 283 18 862 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 73 | 100 85 92 . 72 . . . . 19 . Volleys Fired 64 | . 19 16 . 6 . . 3 11 3 6 Largest 2 | . 2 2 . 2 . . 1 2 2 2 Hottest 119 | . 80 56 . 93 . . 33 119 66 80 Shots Fired 98 | . 38 17 . 8 . . 3 19 6 7 Gun 63 | . 38 15 . 5 . . . 3 . 2 Cannon 1 | . . . . . . . . 1 . . Launcher 34 | . . 2 . 3 . . 3 15 6 5 Special . | . . . . . . . . . . . Kinetic 4 | . . 4 . . . . . . . . Thermal 56 | . 38 11 . 5 . . . . . 2 Explosive 27 | . . 2 . 3 . . 3 8 6 5 Electromagnetic 11 | . . . . . . . . 11 . . Robot Hit Streak 18 | . 5 10 . 3 . . . 18 3 6 Robot Miss Streak 5 | . 5 2 . 4 . . 3 1 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 124 | . 19 12 . 4 49 . . 19 4 17 Core Hits 72 | . 6 3 . 4 22 . 5 11 6 15 Critical Hits 2 | . . . . . . . . . . 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks 157 | . . . . . 115 . . 9 1 32 Impact 6 | . . . . . . . . . . 6 Slashing 151 | . . . . . 115 . . 9 1 26 Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . . . 10 . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 8 | . . . . . 5 . . . . 3 Damage Inflicted 5337 | . 165 212 . 265 2386 . 250 741 368 950 Guns 451 | . 165 166 . 34 . . . 21 . 65 Cannons 18 | . . . . . . . . 18 . . Explosions 1797 | . . 43 . 231 . . 250 539 368 366 Melee 3068 | . . . . . 2386 . . 163 . 519 Ramming 3 | . . 3 . . . . . . . . Kinetic 41 | . . 41 . . . . . . . . Thermal 389 | . 165 125 . 34 . . . . . 65 Explosive 1673 | . . 43 . 231 . . 250 415 368 366 Electromagnetic 163 | . . . . . . . . 163 . . Impact 99 | . . . . . . . . . . 99 Slashing 2969 | . . . . . 2386 . . 163 . 420 Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . 12 12 2 . . 9 Average Corruption 7 | . . . . . 8 7 1 . . 5 Corruption Purged 12 | . . . . . . 10 2 . . . Effects 97 | . . . . . 51 41 . . . 5 Message Errors 24 | . . . . . 12 10 . . . 2 Matter Fused 27 | . . . . . 10 16 . . . 1 Heat Flow Errors 12 | . . . . . 7 5 . . . . Energy Discharges 7 | . . . . . 3 4 . . . . Data Loss (minor) 13 | . . . . . 8 5 . . . . Data Loss (major) 3 | . . . . . 1 1 . . . 1 Misdirections 6 | . . . . . 6 . . . . . Targeting Errors 5 | . . . . . 4 . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 556 | . . . . . 483 . 7 . . 66 Projectiles . | . . . . . . . . . . . Explosions 29 | . . . . . . . 7 . . 22 Melee 527 | . . . . . 483 . . . . 44 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 185 | . . 31 . 24 . . 39 . 48 43 Shots 5 | . . 1 . 1 . . 1 . 1 1 Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 264 | . 34 9 . 12 264 239 . 142 4 57 Average Temperature 48 | . 10 4 . 5 101 90 . 39 2 28 Received Heat Transfer 426 | . . 66 9 54 108 . . 144 . 45 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . Heat Transferred 893 | . 375 370 . 74 . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Peak Influence 391 | . 133 201 35 391 217 . . . . 132 Average Influence 75 | . 65 85 18 169 73 . . . . 40 Maximum Alert Level 1 | . . 1 . 1 1 . . . . . Low Security (%) 95 | 100 100 90 100 62 99 . . . . 100 Level 1 4 | . . 9 . 37 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . 2 2 1 2 . . . . 3 Investigation 1 | . . 1 . . . . . . . . Extermination 3 | . . . . . 2 . . . . 1 Reinforcement 4 | . . 1 2 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept 2 | . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Distress Signals 6 | . . 1 1 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 11 11 5 17 24 . 3 5 4 12 Peak Tracking Total 11 | . 6 5 10 11 5 . 3 2 4 7 Tactical Retreats 12 | . 1 1 . 2 6 . . . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 1 | . . 1 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 33 | . 1 6 . 9 7 1 . 4 . 5 Terminals 25 | . 1 6 . 9 5 . . . . 4 Fabricators 3 | . . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 112 | . 4 17 . 35 13 1 . 23 . 19 Successful 86 | . 4 10 . 32 5 1 . 23 . 11 Failed 26 | . . 7 . 3 8 . . . . 8 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 49 | . 1 11 . 22 5 . . . . 10 Terminals 82 | . 4 17 . 35 11 . . . . 15 Fabricators 6 | . . . . . 2 . . . . 4 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 50 | . 4 4 . 14 2 1 . 23 . 2 Record 11 | . . . . . . . . 11 . . Part Schematic 3 | . . . . . . . . 3 . . Robot Schematic 6 | . . . . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 6 | . 1 . . 1 1 . . 3 . . Open Door 3 | . . . . 2 . 1 . . . . Level Access Points 4 | . 1 1 . 2 . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Alert Level 3 | . . 1 . 2 . . . . . . Unreport Threat 3 | . . 2 . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Zone Layout 4 | . 1 . . 2 . . . . . 1 Fabricator Hacks 3 | . . . . . 1 . . . . 2 Network Status 2 | . . . . . 1 . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 33 | . . 6 . 18 2 . . . . 7 Terminals 33 | . . 6 . 18 2 . . . . 7 Track 16 | . . 3 . 9 1 . . . . 3 Assimilate 1 | . . 1 . . . . . . . . Botnet 16 | . . 2 . 9 1 . . . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . . 5 . 6 6 . . . . 4 Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Programmers 3 | . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Total Allies 11 | . . 1 . 10 . . . . . . Largest Group 10 | . . 1 . 10 2 . . . . . Highest-Rated Group 173 | . . 10 . 173 45 . . . . . Highest-Rated Ally 29 | . . 10 . 29 29 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 74 | . . . . 71 3 . . . . . Total Damage 1152 | . . . . 1114 38 . . . . . Kills 12 | . . . . 12 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 116 | . 1 . . . . . . 115 . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . . Drone Launches 2 | . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Turns Passed 6938 | 31 198 309 57 273 2250 1519 1161 241 455 444 Spaces Moved 5046 | 44 238 376 124 295 1505 764 890 115 395 300 Core 504 | 44 238 185 . 1 1 . . . . 35 Treads . | . . . . . . . . . . . Legs 154 | . . . . . 154 . . . . . Wheels 3675 | . . . . . 1246 764 890 115 395 265 Hover . | . . . . . . . . . . . Flight 713 | . . 191 124 294 104 . . . . . Fastest Speed 37 | 50 50 45 45 37 37 120 120 110 110 50 Average Speed 98 | 50 50 47 45 38 108 120 120 117 110 103 Slowest Speed 150 | 50 50 50 45 50 150 120 120 120 110 140 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 12 | . . . . 11 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 4 33 45 20 53 44 71 76 79 51 14 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 28 | . . . . . . . 1 27 . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 8 | . . . . . . 2 4 . 2 . Spaces Dug 55 | . . 10 . . 35 . . 3 1 6 Terrain Destroyed 238 | . . 19 . 21 35 . 25 40 27 71 Melee 45 | . . . . . 35 . . 3 1 6 Projectile . | . . . . . . . . . . . AOE 193 | . . 19 . 21 . . 25 37 26 65 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Total 6635 | 50 278 490 124 432 1946 1368 979 182 408 378 Wait 1228 | . 13 79 1 125 281 593 81 24 7 24 Move 5015 | 43 237 375 123 275 1502 763 889 114 394 300 Hop 9 | . . . . 8 1 . . . . . Pick Up 44 | 3 2 3 . 2 25 5 . 2 . 2 Fast Attach 41 | 4 3 5 . 8 12 1 1 2 . 5 Attach 37 | . 1 3 . 3 11 1 1 9 2 6 Detach 12 | . 1 2 . 1 4 . 1 1 . 2 Swap 14 | . . . . . . . 2 8 1 3 Drop 36 | . 2 6 . 2 16 5 1 2 . 2 Fire 64 | . 19 16 . 6 . . 3 11 3 6 Melee 132 | . . . . . 94 . . 9 1 28 Ram 1 | . . 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 32 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 12) 219 | -10/Materials | Discovered new exit (range 16) 220 | -10/Materials | Identified exit to Materials 230 | -10/Materials | Entered another Materials area 230 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 359 | -9/Materials | Lost 3 parts (1n1u1w) 448 | -9/Materials | Identified exit to Materials 539 | -9/Materials | Entered another Materials area 539 | -8/Materials | Evolved 2 slots: Utility x2 590 | -8/Materials | Discovered new exit (range 8) 595 | -8/Materials | Identified exit to Storage 596 | -8/Materials | Entered Storage 678 | -8/Storage | Identified exit to Factory 742 | -8/Storage | Identified exit to Recycling 747 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 869 | -8/Storage | Entered Factory 869 | -7/Factory | Accompanied by 2 allies 869 | -7/Factory | Evolved 2 slots: Utility x2 1442 | -7/Factory | Build established: Scavenger-Mutant 2002 | -7/Factory | Identified exit to Lower Caves 2421 | -7/Factory | Build established: Assassin 2421 | -7/Factory | Discovered new exit (range 7) 2507 | -7/Factory | System corruption reached 10% 3119 | -7/Factory | Entered Lower Caves 3822 | -7/Lower Caves | Encountered a Warlord checkpoint 3952 | -7/Lower Caves | Discovered new exit (range 9) 3968 | -7/Lower Caves | Identified exit to Lower Caves 3988 | -7/Lower Caves | Learned 4 Factory zone layouts 4638 | -7/Lower Caves | Entered another Lower Caves area 4735 | -7/Lower Caves | Discovered new exit (range 12) 4748 | -7/Lower Caves | Identified exit to Factory 5168 | -7/Lower Caves | Learned location of Zion (-6) 5467 | -7/Lower Caves | Discovered new exit (range 20) 5792 | -7/Lower Caves | Identified exit to Data Miner 5799 | -7/Lower Caves | Entered Data Miner 5799 | -7/Data Miner | Discovered new exit (range 6) 5809 | -7/Data Miner | Identified exit to Proximity Caves 5826 | -7/Data Miner | Met Data Miner 5855 | -7/Data Miner | Learned location of Section 7 (-3) 5855 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5875 | -7/Data Miner | Received God Mode back door access code from Data Miner 5885 | -7/Data Miner | Destroyed Data Miner 5890 | -7/Data Miner | Found Prototype Hackware 5891 | -7/Data Miner | Interfaced with the Data Conduit 5912 | -7/Data Miner | Core integrity fell below 50% 5920 | -7/Data Miner | Found Prototype Hackware 5920 | -7/Data Miner | Identified Quantum Router 6038 | -7/Data Miner | Identified Ghost Barrier 6040 | -7/Data Miner | Entered Proximity Caves 6053 | -6/Proximity Caves | Lost 6 parts (2p3u1w) 6193 | -6/Proximity Caves | Build established: Hacker-Mutant 6329 | -6/Proximity Caves | Core integrity fell below 20% 6411 | -6/Proximity Caves | Discovered exit to Factory (range 10) 6495 | -6/Proximity Caves | Entered Factory 6495 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6496 | -6/Factory | Identified exit to Lower Caves 6498 | -6/Factory | Loaded intel: 226 machine locations 6827 | -6/Factory | Intercept squad dispatched 6840 | -6/Factory | Spotted Tracker 6855 | -6/Factory | Spotted Combat Programmer 6877 | -6/Factory | Core integrity fell below 50% 6877 | -6/Factory | Destroyed Combat Programmer 6900 | -6/Factory | Destroyed Tracker 6917 | -6/Factory | Core integrity fell below 20% 6939 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06906_ U-05 Engineer lays Concrete. 06908_ U-05 Engineer builds a Wall. 06912_ U-05 Engineer lays Concrete. 06914_ U-05 Engineer builds a Wall. 06915_ U-05 Engineer lays Concrete. 06915_ S-27 Virus destroyed. 06916_ U-05 Engineer lays Concrete. 06917_ S-27 Virus destroyed. 06917_ Destroyed Lgt. Nuclear Core. 06917_ Destroyed VTOL Module. 06917_ S-27 Virus destroyed. 06917_ U-05 Engineer lays Concrete. 06917_ Rocket Launcher destroyed. 06918_ The unstable cave ceiling collapses. 06922_ Acquired Shock Maul. 06926_ U-05 Engineer lays Concrete. 06927_ Destroyed VTOL Module. 06927_ S-27 Virus system corrupted by crushing effect. 06930_ >BQI=D0#CASG:13,GGNOSB06VG9E 06937_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ???????""""?""""????""?????? ????###########+####u | | ???????""""?""""????""k????# #?????# ! ! # | | ????????????????????T??????# #?????# C # | | ????????????????????""?????# #?????# # | | ????????????????????""?????# #?????# # | | ????????????????????""?????# #?????# # | | ???????????????? ??????????# #?????# + | | ??"""?????"""?""" ?##??????# #?????# # | | ??"""?????"""?""" # ##?#### ####??# # | | ??"""?????"""?""" ]# #### ####??# ## | | ?????????????? # ##### ##??# #? | | ??"""?"""?"""?""" ## ##### #? | | ??"""?"""?"""?""" ## % ! / #? | | ??"""?"""?"""?""" # ##################? | | ??????????? # ## #????????????????? | | ??????????""" """ # # + #????????????????? | | ??????????"""?""" # ## #????????????????? | | ??????????"""?""" # ## #????????????????? | | ?????????????? # ## #????????????????? | | ????????????? ?# ## #????????????????? | | ????????????? ??# ## #????????????????? | | ?????????????? ????# ## ^ #????????????????? | | ????????"""???*?????# ##########???????????????? | | ????????"""?????????# # #???????????????# | | ????????"""?????????# # """ #???????????????# | | ????????????????????# #@ """ #???????????????? | | ????????????????????# %g= """ #???????????????? | | ????????"T"?????????# u# #???????????????? | | ????????"""?????????# # ! """ #???????????????? | | ????????????????????# # """ #???????????????? | | ???????????????????# # """ #???????????????? | | ???????????????????# # ????????????????? | | ???????????????????# #########???????????????? | | ??????"""?"""??????# %% ????????????????????????? | | ??????"""?"""?????? [ """""""????????????????? | | ??????"""?"""?????# [ * """""""????????????????? | | ??????????????????# # = """""""?????"?"????????? | | ??????????????????## """""""?????"G"????????? | | ???????????????????? ?????????????"""????????? | | ???????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?"""??????????????????? ?????????????????????????? | | ?"""?????????????????????????????????????????????? | | ?"""?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?"""?????????????????????????????????????????????? | | ?"""?????????????????????????????????????????????? | | ?"""?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 410 Armor Coverage 325 Weapon Cycling 15 Evasion (%) 62 Target Analysis 5 Offensive Hacking 20 Defensive Hacking 45 Item Schematics ----------------- Tactical Coordination Suite | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You The Oracle Unlimited Data Challenges ------------ None Game ------ Seed DeliveryShrapnelBiocell Manual? 0 Play Time 01:43:23 Cumulative 21.0 hours Start 2020.08.29 @ 16:14:36 End 2020.08.29 @ 18:18:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 16 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1cf77598-0a9d-410d-8af4-4aeaf025db44