Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 14:29:57 Player: Shippujinlai Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (143) 715 Value Destroyed (4088) 4088 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 8131 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/850 Matter 109/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter Terrain Scan Processor Improved Terrain Scan Processor Improved Light Armor Plating > --- WEAPON (4) ------- Scythe > --- INVENTORY (15) --- Light Treads Light Treads Improved Treads Sensor Array Signal Interpreter Signal Interpreter Improved Terrain Scan Processor Light Armor Plating Hacking Suite Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Terrain Scanner Improved Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Improved Grenade Launcher Improved Grenade Launcher Improved Datajack Great Maul > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Treads Sensor Array Signal Interpreter Signal Interpreter Improved Terrain Scan Processor Light Armor Plating Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 1 | . . . 1 . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 1 . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 84 | 6 8 19 5 32 5 9 Power 11 | 1 2 2 2 3 . 1 Engine 4 | 1 1 1 1 . . . Core 7 | . 1 1 1 3 . 1 Reactor . | . . . . . . . Propulsion 22 | 2 1 3 1 14 . 1 Treads 17 | 2 1 3 1 9 . 1 Leg 3 | . . . . 3 . . Wheel . | . . . . . . . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 18 | 1 3 2 1 5 3 3 Device 6 | . . . 1 3 2 . Storage 2 | 1 1 . . . . . Processor 5 | . 2 . . 1 1 1 Hackware 1 | . . . . . . 1 Protection 4 | . . 2 . 1 . 1 Artifact . | . . . . . . . Weapon 33 | 2 2 12 1 10 2 4 Energy Gun 1 | . . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 25 | 2 2 11 1 9 . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . 2 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 3 | . . 2 . 1 . . Parts Lost 24 | . . 4 . 9 . 11 Power 6 | . . 1 . 2 . 3 Propulsion 5 | . . . . 2 . 3 Utility 6 | . . 1 . 3 . 2 Weapon 7 | . . 2 . 2 . 3 Highest Loss Streak 6 | . . 1 . 4 . 6 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 95 | . 99 98 96 95 100 74 Engine 3 | . 7 . 9 2 . . Core 10 | . 6 10 5 14 18 10 Treads 20 | . 28 22 18 16 18 14 Device 4 | . . . 8 10 9 3 Storage 10 | . 14 11 9 9 9 6 Processor 12 | . 13 11 9 12 18 13 Protection 4 | . . 10 9 3 . . Ballistic Gun 24 | . 28 32 27 25 . . Launcher 2 | . . . . . 17 11 Impact Weapon 1 | . . . . . 9 4 Naked Turns . | . . . . . . . Heaviest Build 48 | 11 31 42 44 46 47 48 Greatest Support 76 | 40 40 40 52 52 46 76 Greatest Overweight (x) 8 | 1 . 1 . 2 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 Most Carried 15 | 1 10 15 15 15 15 14 Average Carried 12 | . 7 14 14 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 10 14 15 15 14 13 Class Distribution -------------------- 37% | Scavenger-Tank 34% | Mutant 12% | Tank 3% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 3551 | 237 359 1126 435 1085 127 182 Remotely . | . . . . . . . Salvage Created 5197 | . 532 2151 744 1447 92 231 Parts 312 | . 37 137 44 69 6 19 Haulers Intercepted 11 | . 2 6 . 3 . . Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 107 | . 8 38 17 23 2 19 Melee 6 | . . . . . 1 5 Guns 86 | . 8 38 17 23 . . AOE 14 | . . . . . 1 13 Classes Destroyed 18 | . 5 6 1 3 . 3 Worker 8 | . 1 4 . 2 . 1 Builder 3 | . . 2 1 . . . Tunneler 1 | . . 1 . . . . Hauler 11 | . 2 6 . 3 . . Recycler 2 | . . 2 . . . . Mechanic 1 | . 1 . . . . . Operator 6 | . . 5 . . . 1 Watcher 13 | . 3 5 2 2 . 1 Swarmer 21 | . . 11 6 . . 4 Grunt 48 | . 8 18 6 14 . 2 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Protector 1 | . . . . 1 . . Sentry 22 | . . 9 4 6 2 1 Demolisher 2 | . . . . . . 2 Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Assembled 9 | . . . . . . 9 Best Kill Streak 14 | . 3 7 10 14 1 9 Combat Bots Only 14 | . 3 7 9 14 1 9 Max Kills in Single Turn 3 | . 1 2 2 1 1 3 Gunslinging 1 | . . 1 1 . . . Exploded 3 | . . . . . 1 3 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 588 | . 86 195 66 91 . 150 Missed 182 | . 31 62 18 25 . 46 Damage Taken 5195 | . 524 1272 486 797 72 2044 Core 1310 | . 119 191 54 87 . 859 Absorbed by Shields 148 | . . . . 148 . . Ignored by Resistances 1543 | . 160 378 147 266 20 572 Regen/Repaired (Parts) 97 | . . . . 97 . . Core Remaining (%) 69 | 100 52 52 . . 74 . Volleys Fired 284 | . 40 109 44 77 1 13 Largest 3 | . 2 3 3 3 2 2 Hottest 79 | . 46 69 71 73 72 79 Shots Fired 753 | . 80 312 132 201 3 25 Gun 725 | . 80 312 132 201 . . Cannon . | . . . . . . . Launcher 28 | . . . . . 3 25 Special . | . . . . . . . Kinetic 725 | . 80 312 132 201 . . Thermal . | . . . . . . . Explosive 28 | . . . . . 3 25 Electromagnetic . | . . . . . . . Robot Hit Streak 51 | . 23 35 30 51 11 10 Robot Miss Streak 3 | . 2 2 2 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 13 | . 3 7 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 577 | . 63 223 95 164 2 30 Core Hits 271 | . 32 97 36 62 2 42 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 6 | . . 4 . 2 . . Critical Strikes 10 | . . 5 . 3 . 2 Destroy 8 | . . 5 . 3 . . Sever 2 | . . . . . . 2 Melee Attacks 37 | . . . . 23 1 13 Impact 27 | . . . . 23 1 3 Slashing 10 | . . . . . . 10 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 10477 | . 942 3250 1501 2572 72 2140 Guns 8261 | . 942 3250 1499 2570 . . Cannons . | . . . . . . . Explosions 1737 | . . . . . 25 1712 Melee 475 | . . . . . 47 428 Ramming 4 | . . . 2 2 . . Kinetic 8261 | . 942 3250 1499 2570 . . Thermal . | . . . . . . . Explosive 1737 | . . . . . 25 1712 Electromagnetic . | . . . . . . . Impact 199 | . . . . . 47 152 Slashing 276 | . . . . . . 276 Piercing . | . . . . . . . Highest Corruption 10 | . . 4 . 10 10 2 Average Corruption 6 | . . 4 . 8 10 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 81 | . . 19 . 42 18 2 Message Errors 16 | . . 4 . 11 1 . Matter Fused 21 | . . 6 . 12 3 . Heat Flow Errors 13 | . . 3 . 7 3 . Energy Discharges 3 | . . . . 3 . . Parts Rejected 1 | . . 1 . . . . Parts Fused 2 | . . . . 1 1 . Data Loss (minor) 9 | . . 2 . 3 3 1 Data Loss (major) 7 | . . . . 2 4 1 Misfires 3 | . . 1 . 1 1 . Alerts 2 | . . . . . 2 . Weapon Failures 4 | . . 2 . 2 . . Overload Shots . | . . . . . . . Overflow Damage 42 | . . . . . . 42 Projectiles . | . . . . . . . Explosions 25 | . . . . . . 25 Melee 17 | . . . . . . 17 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 273 | . . . . . 72 201 Shots 9 | . . . . . 2 7 Rammed 2 | . . . 1 1 . . Targets Rammed 2 | . . . 1 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 342 | . 33 253 198 342 272 36 Average Temperature 60 | . 8 40 70 81 113 10 Received Heat Transfer 1951 | . 417 585 225 345 . 379 Effects 1 | . . . . 1 . . Shutdowns 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Peak Influence 525 | . 172 525 345 220 55 289 Initial 70 | . . . 70 41 3 12 Average 138 | . 47 276 125 83 22 138 Maximum Alert Level 2 | . . 2 1 1 . 1 Low Security (%) 68 | 100 100 19 72 94 100 65 Level 1 28 | . . 70 27 5 . 34 Level 2 3 | . . 10 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 10 4 2 . 4 Investigation 9 | . 1 5 1 . . 2 Extermination 1 | . . . . . . 1 Reinforcement 8 | . . 5 2 . . 1 Assault 2 | . . . . 2 . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 4 | . 1 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | . 16 52 24 28 . 31 Peak Tracking Total 9 | . 4 6 7 9 . 6 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered 7 | . . 3 . 3 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 5 | . . . 1 . 2 2 Max in Single Turn 2 | . . . 1 . 2 1 Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 26 | . 4 7 2 8 1 4 Terminals 23 | . 4 7 2 6 1 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 54 | . 9 17 5 14 1 8 Successful 23 | . 5 4 2 9 1 2 Failed 31 | . 4 13 3 5 . 6 Catastrophic 7 | . 2 3 . 1 . 1 Database Lockouts . | . . . . . . . Manual 40 | . 9 16 4 6 1 4 Terminals 48 | . 9 17 5 10 1 6 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 2 . 2 Terminal Hacks 19 | . 5 4 2 6 1 1 Record 1 | . . . 1 . . . Part Schematic 5 | . 2 1 . 1 1 . Open DSF 1 | . . . . . . 1 Unreport Threat 6 | . 2 1 1 2 . . Transport Status 1 | . . . . 1 . . Recall Investigation 2 | . . 2 . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 3 6 1 5 . 3 Full Trace Events 8 | . 1 4 1 . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . 2 1 . 1 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 60 | . . . . 60 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 9 | . . . . 9 . . Total Damage 164 | . . . . 164 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 7012 | 69 1421 2101 810 1520 525 566 Spaces Moved 3158 | 36 804 1008 323 527 205 255 Core 22 | 6 . . . . . 16 Treads 3121 | 30 804 1008 323 512 205 239 Legs 15 | . . . . 15 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 172 | 145 160 167 160 176 236 187 Slowest Speed 450 | 160 160 240 160 320 240 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 96 89 29 73 43 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 179 | . . . . 2 44 133 Melee 2 | . . . . 2 . . Projectile . | . . . . . . . AOE 177 | . . . . . 44 133 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 4086 | 50 859 1181 526 931 242 297 Wait 471 | 8 . 28 150 254 27 4 Move 3152 | 35 803 1007 322 526 204 255 Hop . | . . . . . . . Pick Up 16 | 1 5 6 1 2 . 1 Fast Attach 51 | 6 2 12 2 21 2 6 Attach 9 | . . 2 . 4 1 2 Detach 2 | . . . . 1 1 . Swap 24 | . 6 5 3 7 2 1 Drop 38 | . 3 12 3 15 3 2 Fire 284 | . 40 109 44 77 1 13 Melee 37 | . . . . 23 1 13 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 1 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 15) 337 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 15) 400 | -10/Materials | Discovered new exit (range 13) 693 | -10/Materials | Discovered new exit (range 12) 1313 | -10/Materials | Identified exit to Materials 1491 | -10/Materials | Entered another Materials area 1491 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1856 | -9/Materials | Destroyed 7 combat bots 1935 | -9/Materials | Discovered new exit (range 16) 1957 | -9/Materials | Identified exit to Materials 2277 | -9/Materials | Build established: Scavenger-Tank 2649 | -9/Materials | Discovered new exit (range 8) 2679 | -9/Materials | Identified exit to Mines 3103 | -9/Materials | Discovered exit to Materials (range 15) 3519 | -9/Materials | Discovered exit to Materials (range 16) 3592 | -9/Materials | Entered another Materials area 3592 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4114 | -8/Materials | Garrison activated, responded to threat 4181 | -8/Materials | Discovered new exit (range 7) 4247 | -8/Materials | Identified exit to Storage 4257 | -8/Materials | Destroyed 9 combat bots 4402 | -8/Materials | Entered Storage 4685 | -8/Storage | Met a pair of Derelict thieves 4810 | -8/Storage | Lost 4 parts (1p1n1u1w) 4849 | -8/Storage | System corruption reached 10% 4877 | -8/Storage | Destroyed 14 combat bots 4879 | -8/Storage | Lost 4 parts (1p1n1u1w) 5224 | -8/Storage | Repaired Enh. Autogun 5823 | -8/Storage | Discovered new exit (range 4) 5920 | -8/Storage | Identified exit to Recycling 5922 | -8/Storage | Entered Recycling 6222 | -8/Recycling | Build established: Mutant 6363 | -8/Recycling | Discovered new exit (range 15) 6396 | -8/Recycling | Identified exit to Factory 6447 | -8/Recycling | Entered Factory 6447 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6726 | -6/Factory | Assembled infested ambush trap array 6773 | -6/Factory | Destroyed 9 combat bots 6897 | -6/Factory | Lost 3 parts (1p2n) 6952 | -6/Factory | Core integrity fell below 50% 6974 | -6/Factory | Lost 6 parts (1p1n1u3w) 6977 | -6/Factory | Core integrity fell below 20% 7013 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. D-53 Grenadier destroyed. U-05 Engineer lays Concrete. U-05 Engineer destroyed. Acquired 1 matter. D-53 Grenadier Imp. Light Armor Plating severed. The unstable cave ceiling collapses. D-53 Grenadier destroyed. Acquired Terrain Scan Processor. The unstable cave ceiling collapses. Acquired Imp. Light Armor Plating. Critical hit (Burn: +37). Acquired 86 matter. 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"" " T" # ### "" "" "" | | ?????????? """" " " ""gg# ### ""G"" | | ???????????"""" " g"" # ################ | | ???????#???"""" " ##????###?#???## | | ????????? #?######?#?????? | | ???????? ! ##?##?###???#??# | | ???????? # ? ?? ?? ?##? | | ????????? ####### # ? ??? #?# | | ???????? ?####### # T## #?"?? " " ?????? | | ????????? ??##???# #### # ? " ? ???????? | | ?????????????????### ##### # ? "?" ??????#? | | ????????????????##?# #??## # " ? " ???????? | | ??????????????????## ##??# + "?" ?????????? | | ??????????????????## #?#?# #???" ? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 185 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Assault Rifle | -10/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Minigun | -8/Storage | Hacked Arm. Treads | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() \\IAMDERELICT Challenges ------------ None Game ------ Seed SeismicSpectralChronowheel Manual? 0 Play Time 01:00:17 Cumulative 13.2 hours Start 2024.04.09 @ 08:13:31 End 2024.04.09 @ 14:29:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92264426-a6b0-4848-87fa-6daf7af26d23