Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 16:14:20 Player: KittyTac Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (123) 615 Value Destroyed (2947) 2947 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (276) 276 TOTAL SCORE: 6418 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 175 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Graphene Brace System Restoration Module Recalibrator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Active Sensor Suite Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- Impact Mace Impact Mace Impact Mace > --- INVENTORY -------- Melee Analysis Suite Target Analyzer Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Graphene Brace Beamcaster [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Melee Analysis Suite Device Sensor Array Storage Small Storage Unit Processor Melee Analysis Suite Protection Medium Armor Plating Weapon Impact Mace Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Array Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 1 . 1 2 Weapon 1 | . . 1 . . . Parts Attached 62 | 6 6 9 . 20 21 Power 8 | 1 . 3 . 2 2 Engine 7 | 1 . 3 . 2 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | 2 . 1 . 10 5 Treads . | . . . . . . Leg 14 | 2 . 1 . 10 1 Wheel . | . . . . . . Hover 4 | . . . . . 4 Flight . | . . . . . . Utility 19 | 1 2 4 . 3 9 Device 5 | . 2 . . . 3 Storage 1 | 1 . . . . . Processor 8 | . . . . 3 5 Hackware . | . . . . . . Protection 5 | . . 4 . . 1 Artifact . | . . . . . . Weapon 17 | 2 4 1 . 5 5 Energy Gun 3 | 1 . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . . 2 Special Weapon . | . . . . . . Impact Weapon 10 | . 3 1 . 4 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 1 2 Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 26 | . . . . 9 17 Power 4 | . . . . 2 2 Propulsion 9 | . . . . 4 5 Utility 9 | . . . . 3 6 Weapon 4 | . . . . . 4 Highest Loss Streak 9 | . . . . 4 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 98 99 100 88 87 Engine 7 | . 14 10 11 7 3 Core 1 | . . . . . 3 Leg 21 | . 28 22 22 26 16 Hover 1 | . . . . . 2 Device 5 | . 13 11 11 . 3 Storage 8 | . 14 11 11 9 5 Processor 15 | . . . . 15 27 Protection 3 | . . 11 11 2 1 Energy Gun 1 | . 4 . . . . Impact Weapon 24 | . 17 33 33 26 22 Naked Turns . | . . . . . . Heaviest Build 32 | 14 17 27 25 32 28 Greatest Support 45 | 20 20 20 20 45 45 Greatest Overweight (x) 6 | . . 1 1 2 6 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 Average Carried 6 | 1 6 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 4 Class Distribution -------------------- 64% | Gladiator 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gladiator | -8/Materials Gladiator | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 931 | 224 165 80 10 183 269 Remotely . | . . . . . . Salvage Created 4882 | . 456 728 220 1688 1790 Parts 127 | . 24 18 1 40 44 Haulers Intercepted 5 | . 1 1 . 2 1 Recyclers Shooed 4 | . . 2 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 63 | . 13 8 . 24 18 Melee 31 | . 4 5 . 12 10 Guns 7 | . 7 . . . . AOE 1 | . . . . . 1 Classes Destroyed 14 | . 7 3 . 2 2 Worker 11 | . 1 . 3 3 4 Builder 2 | . . 1 . 1 . Tunneler 2 | . 1 . . . 1 Hauler 5 | . 1 1 . 2 1 Recycler 25 | . . 5 2 5 13 Operator 5 | . 2 1 . 2 . Watcher 10 | . 2 4 . 2 2 Swarmer 15 | . 7 3 . 2 3 Grunt 37 | . 6 4 . 19 8 Brawler 1 | . . . . . 1 Sentry 4 | . . 1 . 1 2 Hunter 2 | . . . . 1 1 Programmer 3 | . . . . . 3 Heavy 1 | . . . . 1 . Best Kill Streak 13 | . 5 6 2 13 6 Combat Bots Only 7 | . 4 3 . 7 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 362 | . 43 17 . 99 203 Missed 100 | . 9 3 . 26 62 Damage Taken 4006 | . 336 144 . 1153 2373 Core 1130 | . 133 23 . 198 776 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 11 | . 11 . . . . Core Remaining (%) 76 | 100 46 . 94 64 . Volleys Fired 39 | . 23 . . . 16 Largest 2 | . 2 . . . 1 Hottest 75 | . 70 . . . 75 Shots Fired 62 | . 46 . . . 16 Gun 60 | . 46 . . . 14 Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 23 | . 23 . . . . Thermal 37 | . 23 . . . 14 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 5 | . 5 . . . 5 Robot Miss Streak 5 | . 5 . . . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 219 | . 37 27 6 71 78 Core Hits 56 | . 16 4 . 16 20 Critical Kills 8 | . . . . 5 3 Critical Parts Destroyed 42 | . 1 7 1 16 17 Critical Strikes 54 | . 1 7 1 21 24 Burn 2 | . . . . . 2 Smash 52 | . 1 7 1 21 22 Melee Attacks 266 | . 31 39 7 90 99 Impact 266 | . 31 39 7 90 99 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 53 | . 4 11 6 14 18 Combat Hostiles 4 | . . . . 4 . Follow-up Attacks 41 | . 2 9 1 17 12 Damage Inflicted 11688 | . 1142 1547 522 3649 4828 Guns 415 | . 310 . . . 105 Cannons . | . . . . . . Explosions 51 | . . . . . 51 Melee 11222 | . 832 1547 522 3649 4672 Ramming . | . . . . . . Kinetic 123 | . 123 . . . . Thermal 292 | . 187 . . . 105 Explosive 51 | . . . . . 51 Electromagnetic . | . . . . . . Impact 11222 | . 832 1547 522 3649 4672 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . . 15 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 47 | . . . . . 47 Message Errors 13 | . . . . . 13 Matter Fused 12 | . . . . . 12 Heat Flow Errors 7 | . . . . . 7 Energy Discharges 4 | . . . . . 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 2 | . . . . . 2 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 5221 | . 334 902 362 1386 2237 Projectiles 96 | . . 96 . . . Explosions 10 | . . . . . 10 Melee 5115 | . 334 806 362 1386 2227 Knockbacks 42 | . 2 8 2 12 18 Impact 39 | . 2 6 2 12 17 Kinetic . | . . . . . . Secondary 3 | . . 2 . . 1 Self-Inflicted Damage 381 | . . . . . 381 Shots 8 | . . . . . 8 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 268 | . 78 . . 7 268 Average Temperature 54 | . 26 . . 7 79 Received Heat Transfer 957 | . 132 39 . 504 282 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 69 | . 7 15 5 20 22 Impact Corruptions 163 | . 15 32 8 45 63 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 888 | . 555 . . . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 502 | . 390 453 140 502 449 Initial 228 | . . 108 100 54 228 Average 264 | . 212 274 128 319 275 Maximum Alert Level 2 | . 1 2 . 2 2 Low Security (%) 24 | 100 46 16 100 14 15 Level 1 63 | . 53 73 . 61 71 Level 2 12 | . . 9 . 24 13 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 3 1 . 4 10 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 12 | . 3 1 . 4 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 20 15 . 30 36 Peak Tracking Total 7 | . 5 5 . 7 5 Tactical Retreats 13 | . 2 2 . 2 7 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 6 | . . . . . 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . . 1 1 4 Max in Single Turn 2 | . . . 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 2 | . 1 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 2 1 . . . Successful 3 | . 2 1 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 4 | . . . 1 . 3 Largest Group 3 | . . . 1 1 3 Highest-Rated Group 93 | . . . 31 31 93 Highest-Rated Ally 31 | . . . 31 31 31 Total Orders . | . . . . . . Ally Attacks 34 | . . . . 4 30 Total Damage 499 | . . . . 61 438 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4085 | 65 587 654 146 742 1891 Spaces Moved 2355 | 51 324 241 68 339 1332 Core 27 | 18 . . . . 9 Treads . | . . . . . . Legs 1939 | 33 324 241 68 339 934 Wheels . | . . . . . . Hover 389 | . . . . . 389 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 56 Average Speed 121 | 95 120 189 190 121 106 Slowest Speed 350 | 120 120 190 190 260 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 56 21 17 31 36 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 4 | . 3 . . . 1 Terrain Destroyed 16 | . 3 . . . 13 Melee 4 | . 3 . . . 1 Projectile . | . . . . . . AOE 12 | . . . . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3171 | 68 429 392 75 555 1652 Wait 381 | . 35 89 . 96 161 Move 2350 | 50 323 240 67 338 1332 Hop . | . . . . . . Pick Up 93 | 10 12 15 1 23 32 Fast Attach . | . . . . . . Attach 41 | 6 2 4 . 14 15 Detach . | . . . . . . Swap 21 | . 4 5 . 6 6 Drop 51 | 2 4 13 1 15 16 Fire 39 | . 23 . . . 16 Melee 195 | . 26 26 6 63 74 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 418 | -10/Materials | Repaired Sensor Array 576 | -10/Materials | Core integrity fell below 50% 608 | -10/Materials | Discovered new exit (range 12) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1109 | -9/Materials | Discovered new exit (range 12) 1307 | -9/Materials | Entered Mines 1400 | -9/Mines | Discovered new exit (range 9) 1422 | -9/Mines | Received a Mining Laser from a helpful Derelict 1434 | -9/Mines | Assembled infested the area 1439 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1453 | -9/Mines | Entered Materials 1453 | -8/Materials | Accompanied by 1 ally 1453 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1555 | -8/Materials | Destroyed 7 combat bots 1557 | -8/Materials | Lost 4 parts (1p2n1u) 1683 | -8/Materials | Found Prototype Device 1742 | -8/Materials | Build established: Gladiator 1987 | -8/Materials | Lost 3 parts (1p2n) 2155 | -8/Materials | Discovered new exit (range 13) 2195 | -8/Materials | Entered Factory 2195 | -7/Factory | Evolved 2 slots: Utility x2 2195 | -7/Factory | Identified Active Sensor Suite 2438 | -7/Factory | Allied Derelicts emerged from ambush trap array 3098 | -7/Factory | Garrison activated, responded to threat 3362 | -7/Factory | Found Prototype Launcher 3363 | -7/Factory | Identified Rocket Array 3368 | -7/Factory | Found Rocket Array 3516 | -7/Factory | System corruption reached 10% 4071 | -7/Factory | Core integrity fell below 50% 4085 | -7/Factory | Core integrity fell below 20% 4086 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 03990_ Dropped Lightning Gun. 03991_ Acquired Graphene Brace. 04000_ System corrupted: Substantial component data lost. 04054_ GZMTB>8&OV0 J,/FKL/PVN X6YTSKBL 04065_ Y-54 Guardian suffers critical hit (Smash). 04070_ Mic. Nuclear Core destroyed. 04070_ Impact Mace destroyed. 04072_ Nuclear Reactor explodes. 04072_ System corrupted: Heat flow error (+219). 04072_ Impact Mace destroyed. 04072_ Gravmag System destroyed. 04072_ Target Analyzer destroyed. 04074_ Gravmag System destroyed. 04083_ Rocket Array destroyed. 04083_ Destroyed Rocket Array. 04083_ Y-54 Guardian destroyed. 04083_ Melee Analysis Suite destroyed. 04083_ Destroyed Melee Analysis Suite. 04084_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | # # ## # #???? | | #+### # ########+###### #???? | | ????# #####+########## #?# ! #???? | | # ### #######/######??? | | * #??? | | #??? | | """ """ """ """ """ """ """ !! """ ]% +??? | | ## """ """ """ """ """ """ """ !! """ ]= #??? | | ?# """ """ """ """ """ """ """ ! """ #### | | ?# | | ?#! | | ?# #########################""Y""########## | | ?# ?????????????###????????#"""""#????????## | | ?# ????????????? 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