Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.24 @ 19:05:11 Player: Henry Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (4446) 4446 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 10714 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 0/1300 Matter 277/300 Energy 99/100 System Corruption 23% Temperature Cool (39) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Fusion Compressor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Advanced Targeting Computer Melee Analysis Suite Improved Target Analyzer Improved Medium Armor Plating Improved Integration Mediator > --- WEAPON ----------- Precision Phase Gun Ripper Power Sword Kinetic Spear > --- INVENTORY -------- Light Fission Core Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Fusion Compressor Advanced Sensor Array Neutron Cannon [Rating: 83] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Scythe Energy Gun Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 10 | . . . . 2 2 2 . . 2 2 Weapon 2 | . . . 2 . . . . . . . Parts Attached 147 | 6 3 15 32 9 6 36 10 4 6 20 Power 15 | 1 1 3 3 1 1 1 . 1 1 2 Engine 7 | 1 . 3 1 1 1 . . . . . Core 7 | . 1 . 2 . . 1 . 1 . 2 Reactor 1 | . . . . . . . . . 1 . Propulsion 55 | 2 1 6 16 3 1 13 2 2 . 9 Treads 2 | . . . . . . . . . . 2 Leg 39 | 2 1 6 7 3 1 10 2 2 . 5 Wheel . | . . . . . . . . . . . Hover 14 | . . . 9 . . 3 . . . 2 Flight . | . . . . . . . . . . . Utility 28 | 1 1 1 1 2 2 8 3 1 4 4 Device 13 | . . . . 1 1 6 . . 2 3 Storage 2 | 1 . 1 . . . . . . . . Processor 11 | . 1 . 1 1 . 2 2 1 2 1 Hackware . | . . . . . . . . . . . Protection 2 | . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 49 | 2 . 5 12 3 2 14 5 . 1 5 Energy Gun 13 | 1 . 1 1 1 . 7 . . . 2 Energy Cannon 3 | . . . 1 . . . . . 1 1 Ballistic Gun 13 | 1 . 4 4 . 1 2 . . . 1 Ballistic Cannon 4 | . . . . 1 1 1 . . . 1 Launcher 1 | . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . 3 . . . . . . . Slashing Weapon 8 | . . . 3 1 . 1 3 . . . Piercing Weapon 4 | . . . . . . 3 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 . 1 . . . 2 Parts Lost 82 | . . 6 17 . . 17 4 2 . 36 Power 5 | . . 1 1 . . . . . . 3 Propulsion 34 | . . 2 11 . . 7 . 2 . 12 Utility 18 | . . . . . . 4 1 . . 13 Weapon 25 | . . 3 5 . . 6 3 . . 8 Highest Loss Streak 15 | . . 2 10 . . 14 1 2 . 15 Average Slot Usage (%) 92 | . 88 98 89 100 98 94 92 93 97 61 Engine 2 | . 5 8 1 3 6 3 . . . . Core 3 | . 7 2 6 3 . 1 5 5 3 . Leg 23 | . 28 43 13 30 26 20 23 22 21 10 Hover 2 | . . . 17 . . 1 . . . 1 Device 9 | . . . . 7 12 19 13 7 14 9 Storage 6 | . 14 11 9 7 6 5 5 5 5 2 Processor 16 | . 3 11 9 15 13 14 24 26 26 20 Protection 1 | . . . . . 5 3 . 5 5 1 Energy Gun 4 | . 14 6 . 14 7 3 . . . 2 Ballistic Gun 6 | . 14 14 13 7 6 5 2 . . . Ballistic Cannon 1 | . . . . . 4 5 . . . . Slashing Weapon 5 | . . . 13 6 6 1 5 11 10 4 Piercing Weapon 1 | . . . . . . 2 4 5 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 12 12 29 35 36 53 64 44 42 58 58 Greatest Support 71 | 20 20 40 50 66 71 71 65 65 65 65 Greatest Overweight (x) 11 | 3 . . 11 . . 2 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 10 10 10 10 10 10 10 7 Most Carried 10 | 2 6 8 10 10 10 10 10 10 8 9 Average Carried 7 | 1 4 5 7 9 9 8 7 9 7 5 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 6 8 10 10 10 8 10 9 8 1 Class Distribution -------------------- 29% | Scavenger-Mutant 18% | Mutant 17% | Scavenger-Skirmisher 9% | Scavenger-Assassin 9% | Scavenger-Gunner 7% | Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Assassin | -4/Factory Scavenger-Assassin | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Matter Collected 2850 | 260 50 446 542 84 174 741 358 48 32 115 Remotely 337 | . . . . . . 325 . . . 12 Salvage Created 5381 | 90 108 950 1324 159 123 1104 720 187 40 576 Parts 289 | 2 11 72 73 6 7 51 24 6 2 35 Haulers Intercepted 2 | . . 1 . . . . . . . 1 Recyclers Shooed 4 | . 1 1 . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 19 4 . . Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 104 | . 2 25 27 1 4 18 15 3 . 9 Melee 30 | . . . 12 . . 5 5 3 . 5 Guns 54 | . 2 25 13 . 3 8 1 . . 2 Cannons 9 | . . . . 1 1 5 . . . 2 AOE 9 | . . . . . . . 9 . . . Classes Destroyed 10 | 1 2 3 2 . 1 . 1 . . . Hauler 2 | . . 1 . . . . . . . 1 Recycler 7 | 1 . . 3 1 . 2 . . . . Watcher 5 | . 1 . 2 1 . . . . 1 . Swarmer 36 | . . 10 11 . 3 5 3 . . 4 Grunt 33 | . 2 8 7 . . 6 7 1 . 2 Brawler 4 | . . . . . . . 3 1 . . Duelist 2 | . . . 1 . . 1 . . . . Sentry 18 | . . 7 5 1 . 3 2 . . . Hunter 6 | . . . 3 . . 2 . . . 1 Programmer 5 | . . . . . 1 1 . 1 . 2 Best Kill Streak 13 | 1 2 4 13 2 3 7 6 2 1 3 Combat Bots Only 8 | . 2 4 8 1 3 7 6 2 . 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 2 2 1 1 1 Gunslinging 1 | . . 1 . . . 1 . . . . Exploded 2 | . . . . . . . 2 . . . Melee 1 | . . . 1 . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Damage Taken 10828 | . 22 1133 1850 63 226 2465 854 285 . 3930 Core 2502 | . . 169 486 . 55 329 163 . . 1300 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 100 57 11 100 93 . . 50 100 . Volleys Fired 211 | 3 10 78 29 2 10 37 11 . . 31 Largest 4 | 1 2 2 4 4 3 4 3 . . 1 Hottest 211 | 40 60 60 144 179 142 211 92 . . 94 Shots Fired 457 | 3 20 154 84 8 30 107 20 . . 31 Gun 368 | 3 20 154 82 6 20 58 11 . . 14 Cannon 80 | . . . 2 2 10 49 . . . 17 Launcher 9 | . . . . . . . 9 . . . Special . | . . . . . . . . . . . Kinetic 335 | . 10 107 80 4 20 85 11 . . 18 Thermal 98 | 3 10 47 4 4 10 9 . . . 11 Explosive 9 | . . . . . . . 9 . . . Electromagnetic 15 | . . . . . . 13 . . . 2 Robot Hit Streak 33 | 3 11 13 10 7 8 22 15 . . 33 Robot Miss Streak 7 | . 2 7 5 1 6 6 1 . . 1 Penetration Max 1 | . . . 1 . . 1 1 . . . Secondary Targets 6 | . . 3 2 . . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . Shots Hit Robots 435 | 3 14 99 100 9 17 98 37 8 2 48 Core Hits 232 | 2 6 43 41 5 9 59 39 4 1 23 Critical Hits 25 | . . . 1 1 2 10 2 1 . 8 Critical Kills 9 | . . . . . 1 4 2 . . 2 Critical Parts Destroyed 15 | . . . 1 . 1 6 . 1 . 6 Melee Attacks 257 | . . . 80 8 19 45 30 12 17 46 Impact 21 | . . . 21 . . . . . . . Slashing 166 | . . . 59 8 19 5 16 9 16 34 Piercing 70 | . . . . . . 40 14 3 1 12 Sneak Attacks 11 | . . . 4 1 . 1 3 . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 34 | . . . 20 . . . 5 3 . 6 Damage Inflicted 11543 | 34 198 1137 2669 249 253 2166 2368 314 96 2059 Guns 3502 | 34 198 1129 674 70 151 625 218 . . 403 Cannons 1677 | . . . 21 55 102 803 . . . 696 Explosions 1099 | . . . . . . 17 1082 . . . Melee 5224 | . . . 1959 124 . 721 1068 314 96 942 Ramming 41 | . . 8 15 . . . . . . 18 Kinetic 3738 | . 97 764 660 71 143 1132 218 . . 653 Thermal 1138 | 34 101 365 35 54 110 52 . . . 387 Explosive 1099 | . . . . . . 17 1082 . . . Electromagnetic 303 | . . . . . . 244 . . . 59 Impact 467 | . . . 467 . . . . . . . Slashing 3621 | . . . 1492 124 . . 930 239 96 740 Piercing 1136 | . . . . . . 721 138 75 . 202 Highest Corruption 23 | . . . . . . 3 7 7 . 23 Average Corruption 6 | . . . . . . 2 5 7 . 14 Corruption Purged . | . . . . . . . . . . . Effects 51 | . . . . . . 6 20 8 . 17 Message Errors 6 | . . . . . . 1 4 . . 1 Matter Fused 10 | . . . . . . 1 6 2 . 1 Heat Flow Errors 10 | . . . . . . 1 3 2 . 4 Energy Discharges 7 | . . . . . . 1 3 2 . 1 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . 2 . . 1 Data Loss (major) 2 | . . . . . . . 1 . . 1 Misdirections 5 | . . . . . . . . . . 5 Targeting Errors 7 | . . . . . . 2 . 2 . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 459 | . . . 159 . . 86 88 . . 126 Projectiles 69 | . . . . . . 13 . . . 56 Explosions 50 | . . . . . . 34 16 . . . Melee 340 | . . . 159 . . 39 72 . . 70 Knockbacks 31 | . . . 4 . 7 16 . . . 4 Impact 4 | . . . 4 . . . . . . . Kinetic 20 | . . . . . 6 11 . . . 3 Secondary 7 | . . . . . 1 5 . . . 1 Self-Inflicted Damage 124 | . . 1 7 . . 74 35 . . 7 Shots 2 | . . . . . . 1 1 . . . Rammed 11 | . . 1 1 . . . . . . 9 Targets Rammed 13 | . . 2 1 . . . . . . 10 Kicked 2 | . . 1 . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 247 | . 24 26 184 204 . 247 234 199 . 237 Average Temperature 54 | . 9 6 72 104 . 54 68 84 . 98 Received Heat Transfer 1794 | . 12 330 675 30 . 378 180 99 . 90 Effects 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . 5 . . 2 . . . . Impact Corruptions 4 | . . . 4 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . 1 Heat Transferred 2064 | 75 225 850 74 111 259 111 . . . 359 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Peak Influence 453 | 5 80 345 453 235 112 428 . . 144 108 Average Influence 126 | . 45 148 272 142 19 158 . . 113 36 Maximum Alert Level 2 | . . 1 2 1 . 2 . . . . Low Security (%) 75 | 100 100 76 22 74 100 65 . . 100 100 Level 1 21 | . . 23 66 25 . 28 . . . . Level 2 3 | . . . 11 . . 6 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . 2 1 1 1 2 . . . 3 Investigation 3 | . . 2 . . . . . . . 1 Extermination 3 | . . . . 1 1 . . . . 1 Reinforcement 3 | . . . 1 . . 1 . . . 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Distress Signals 5 | . . 2 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | . 3 34 41 3 4 26 20 6 4 23 Peak Tracking Total 8 | . 2 7 6 2 3 7 8 3 2 7 Tactical Retreats 17 | . . 2 5 . . 2 4 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Traps Triggered 5 | . . 2 . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Machines Disabled 3 | . . 1 . . . 2 . . . . Max in Single Turn 1 | . . 1 . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Machines Accessed 25 | . 1 3 4 4 6 3 . . 2 2 Terminals 21 | . 1 3 3 4 5 2 . . 1 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 3 | . . . 1 . . 1 . . 1 . Total Hacks 60 | . 6 10 10 10 12 6 . . 3 3 Successful 24 | . 3 5 4 2 5 4 . . . 1 Failed 36 | . 3 5 6 8 7 2 . . 3 2 Catastrophic 10 | . . 1 3 3 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 53 | . 6 10 8 10 10 5 . . 1 3 Terminals 53 | . 6 10 8 10 10 5 . . 1 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 5 | . . . 2 . . 1 . . 2 . Terminal Hacks 6 | . 2 2 1 . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . . Unreport Threat 5 | . 1 2 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 15 | . 1 3 3 2 3 2 . . . 1 Terminals 15 | . 1 3 3 2 3 2 . . . 1 Assimilate 1 | . . . . . . . . . . 1 Botnet 14 | . 1 3 3 2 3 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 1 3 4 4 6 2 . . 2 1 Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . . . . 10 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Turns Passed 6225 | 93 189 649 824 546 898 941 1030 122 402 531 Spaces Moved 3984 | 56 116 304 612 377 543 526 759 58 286 347 Core 105 | 17 . . 5 . . . . . . 83 Treads 3 | . . . . . . . . . . 3 Legs 3318 | 39 116 304 194 377 543 500 759 58 286 142 Wheels . | . . . . . . . . . . . Hover 558 | . . . 413 . . 26 . . . 119 Flight . | . . . . . . . . . . . Fastest Speed 45 | 50 120 120 45 120 120 61 120 120 120 50 Average Speed 110 | 135 120 120 77 120 120 118 120 120 120 90 Slowest Speed 600 | 200 120 120 600 120 120 180 120 120 120 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 5 23 33 49 9 15 16 78 6 7 12 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 3 | . . . . . . . 3 . . . Spaces Dug 78 | . . . . 6 19 23 10 . 8 12 Terrain Destroyed 188 | . . . . 6 19 71 70 . 8 14 Melee 78 | . . . . 6 19 23 10 . 8 12 Projectile 4 | . . . . . . 2 . . . 2 AOE 106 | . . . . . . 46 60 . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Total 5088 | 67 148 448 816 457 741 701 817 99 323 471 Wait 401 | 1 9 33 47 49 148 38 7 26 17 26 Move 3975 | 55 115 304 611 376 542 525 758 57 285 347 Hop . | . . . . . . . . . . . Pick Up 59 | 2 6 9 19 5 7 5 5 1 . . Fast Attach 61 | 6 2 2 16 1 2 13 4 1 3 11 Attach 48 | . . 6 12 3 2 8 4 2 2 9 Detach 19 | . 1 . 5 1 1 5 1 1 2 2 Swap 38 | . 1 7 4 5 2 15 2 1 1 . Drop 55 | . 4 8 16 7 8 10 . 2 . . Fire 211 | 3 10 78 29 2 10 37 11 . . 31 Melee 209 | . . . 56 8 19 45 25 8 13 35 Ram 9 | . . . 1 . . . . . . 8 Kick 3 | . . 1 . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Materials 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Propulsion x2 305 | -9/Materials | Build established: Mutant 472 | -9/Materials | Discovered new exit (range 14) 876 | -9/Materials | Build established: Scavenger-Mutant 915 | -9/Materials | Discovered new exit (range 10) 931 | -9/Materials | Identified exit to Materials 932 | -9/Materials | Entered another Materials area 932 | -8/Materials | Evolved 2 slots: Weapon x2 1258 | -8/Materials | Discovered new exit (range 15) 1283 | -8/Materials | Identified exit to Storage 1430 | -8/Materials | Lost 3 parts (2n1w) 1504 | -8/Materials | Core integrity fell below 50% 1553 | -8/Materials | Core integrity fell below 20% 1567 | -8/Materials | Destroyed 8 combat bots 1577 | -8/Materials | Lost 10 parts (1p5n4w) 1743 | -8/Materials | Discovered new exit (range 10) 1755 | -8/Materials | Identified exit to Factory 1756 | -8/Materials | Entered Factory 1756 | -7/Factory | Evolved 2 slots: Utility x2 2014 | -7/Factory | Discovered new exit (range 6) 2026 | -7/Factory | Identified exit to Factory 2053 | -7/Factory | Build established: Scavenger-Skirmisher 2302 | -7/Factory | Entered another Factory area 2302 | -6/Factory | Evolved 2 slots: Utility x2 2904 | -6/Factory | Discovered new exit (range 8) 2911 | -6/Factory | Identified exit to Factory 3132 | -6/Factory | Build established: Skirmisher 3200 | -6/Factory | Entered another Factory area 3200 | -5/Factory | Evolved 2 slots: Utility x2 3331 | -5/Factory | Spotted B-75 Beast 3577 | -5/Factory | Garrison activated, responded to threat 3852 | -5/Factory | Destroyed 7 combat bots 3892 | -5/Factory | Lost 14 parts (6n4u4w) 4126 | -5/Factory | Discovered new exit (range 7) 4132 | -5/Factory | Identified exit to Upper Caves 4141 | -5/Factory | Entered Upper Caves 4171 | -5/Upper Caves | Lost 3 parts (1n2w) 4435 | -5/Upper Caves | Build established: Scavenger-Mutant 4482 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4947 | -5/Upper Caves | Learned Factory emergency access door positions 5142 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5145 | -5/Upper Caves | Discovered new exit (range 7) 5169 | -5/Upper Caves | Identified exit to Upper Caves 5171 | -5/Upper Caves | Entered another Upper Caves area 5176 | -5/Upper Caves | Learned location of 1 exit from Factory 5269 | -5/Upper Caves | Discovered new exit (range 5) 5292 | -5/Upper Caves | Identified exit to Factory 5293 | -5/Upper Caves | Entered Factory 5293 | -4/Factory | Evolved 2 slots: Utility x2 5294 | -4/Factory | Identified exit to Research 5526 | -4/Factory | Discovered exit to Research (range 8) 5593 | -4/Factory | Build established: Scavenger-Assassin 5695 | -4/Factory | Entered Research 5695 | -3/Research | Evolved 2 slots: Utility x2 5943 | -3/Research | Lost 5 parts (2n2u1w) 6031 | -3/Research | System corruption reached 10% 6065 | -3/Research | Lost 15 parts (1p4n6u4w) 6108 | -3/Research | Lost 3 parts (1p2n) 6159 | -3/Research | Core integrity fell below 50% 6213 | -3/Research | Core integrity fell below 20% 6220 | -3/Research | Lost 12 parts (1p3n5u3w) 6226 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06181_ R-10 Processor collects Hpw. Shotgun. 06182_ Penetrated by Slug. 06182_ Slug penetrates Wall. 06184_ System corrupted: Coil Gun targeting data glitched. 06184_ Slug penetrates P-80 Master. 06185_ R-10 Processor collects Lgt. Antimatter Reactor. 06186_ Slug penetrates P-80 Master. 06186_ Imp. Target Analyzer destroyed. 06188_ P-80 Master suffers critical hit. 06188_ Destroyed Adv. Heat Sink. 06189_ Slug penetrates P-80 Master. 06189_ P-80 Master destroyed. 06189_ Coil Gun destroyed. 06190_ System corrupted: Component data lost. 06205_ System corrupted: Substantial component data lost. 06208_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06208_ R-10 Processor inserts Mic. Fission Core into recycling unit. 06215_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R010. 06221_ System corrupted: Heat flow error (+269). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????#######??????? | | ???????????????????????????? #??????# ?##### | | ???????????????????????????? /??????# ?# | | ???????????????????????????? #??????# "" # | | ???????????????????????????? #??????# "" # | | ???????????????????????????# #??????# Y" + | | ???????????????????????????# #??????# "" # | | ???????????????????????????# #??????# "" # | | ???????????????????????????# #??????# ?# | | ???????????????????????????# #??????# ?# | | ??????????????????####+##### #??????########## | | ??????????????????+ k #?????????# | | ?????????????????????# @ #?????????# ### | | ?????????????????????# ########### #?####+ | | ?????????????????????# #??? | | ??????????????????########## ! #?# | | ??????????????????# ??# #?# | | ??????????????????# ?# s"" "" #?# | | ??????????????????# ! # ""F"" #?# | | ??????????????????# # """ #?# "" | | ??????????????????# + s #?# "" | | ??????????????????# # s s #?# "" | | ??????????????????# # #?##### | | ??????????????????# ?###+#########+###?????? | | ??????????????????#! ?# #??? ???????? | | ??????????????????#######??# !#??? ???????? | | ???????????????????????????# #??? ???????? | | ???????????????????????????# * #??? ???????? | | ???????????????????????????#########??? ????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 18 Melee Accuracy 5 Target Analysis 6 Particle Charging 20 Item Schematics ----------------- Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed ModifiedPrecisionChip Manual? 0 Play Time 01:07:55 Cumulative 436.5 hours Start 2020.08.23 @ 15:30:08 End 2020.08.24 @ 19:05:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 55 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12abb6e7-4f43-4478-a473-369203cdf5e1