Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 19:43:54 Player: Beanchilla Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (629) 629 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3419 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 19/300 Energy 99/100 System Corruption 5% Temperature Cool (10) Movement Flying (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module Cooled VTOL Module > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Shock Rifle Gauss Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Advanced Terrain Scanner Shock Absorption System > --- WEAPON ----------- Shock Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . 1 . . . Weapon 2 | . . . 1 1 . Parts Attached 56 | 7 1 6 10 26 6 Power 5 | 1 . 2 1 1 . Engine 3 | 1 . 2 . . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 15 | 2 . . 4 7 2 Treads . | . . . . . . Leg 12 | 2 . . 4 6 . Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight 2 | . . . . . 2 Utility 8 | 1 1 1 1 3 1 Device 6 | . 1 1 . 3 1 Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 28 | 3 . 3 4 15 3 Energy Gun 16 | 1 . 2 4 8 1 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 6 | 2 . . . 3 1 Ballistic Cannon 4 | . . . . 4 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 22 | . . 2 3 12 5 Power 3 | . . . . 3 . Propulsion 6 | . . . . 5 1 Utility 3 | . . . . 3 . Weapon 10 | . . 2 3 1 4 Highest Loss Streak 5 | . . 2 3 5 3 Average Slot Usage (%) 79 | . 98 100 91 75 54 Engine 7 | . 14 22 13 2 . Core 2 | . . . 4 3 . Leg 20 | . 28 22 20 22 13 Hover 1 | . . . . . 5 Flight 1 | . . . . . 6 Device 10 | . 12 22 9 8 4 Storage 7 | . 14 11 9 7 4 Processor 2 | . . . 8 1 . Energy Gun 11 | . . 9 21 12 4 Energy Cannon 1 | . . 5 4 . . Ballistic Gun 5 | . 28 6 . 1 14 Ballistic Cannon 6 | . . . . 13 . Naked Turns . | . . . . . . Heaviest Build 39 | 11 12 25 30 39 20 Greatest Support 64 | 20 20 20 54 64 10 Greatest Overweight (x) 9 | . . 1 9 7 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 5 Most Carried 6 | 4 6 6 6 6 6 Average Carried 4 | 2 4 5 5 3 3 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 2 6 5 5 6 . Class Distribution -------------------- 42% | Gunner 35% | Mutant 14% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 730 | 236 . 106 . 344 44 Remotely . | . . . . . . Salvage Created 534 | . . 135 . 286 113 Parts 36 | . . 13 . 19 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 11 | . . 2 . 7 2 Guns 5 | . . 1 . 2 2 Cannons 5 | . . 1 . 4 . AOE 1 | . . . . 1 . Classes Destroyed 6 | . . 3 . 2 1 Watcher 3 | . . 2 . 1 . Swarmer 1 | . . 1 . . . Grunt 5 | . . . . 4 1 Brawler 1 | . . . . . 1 Sentry 2 | . . 1 . 1 . Programmer 2 | . . . . 2 . Best Kill Streak 2 | . . 2 . 2 1 Combat Bots Only 2 | . . 1 . 2 1 Max Kills in Single Turn 1 | . . 1 . 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 3858 | . . 513 646 1581 1118 Core 963 | . . 135 125 353 350 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 100 66 77 . . Volleys Fired 45 | 1 . 13 3 21 7 Largest 4 | 2 . 2 3 4 3 Hottest 224 | 40 . 101 207 224 84 Shots Fired 121 | 2 . 24 7 72 16 Gun 83 | 2 . 18 6 41 16 Cannon 38 | . . 6 1 31 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 55 | 2 . 6 . 31 16 Thermal 35 | . . . 5 30 . Explosive . | . . . . . . Electromagnetic 31 | . . 18 2 11 . Robot Hit Streak 7 | . . 4 3 7 4 Robot Miss Streak 5 | . . 2 1 5 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 61 | . . 13 3 36 9 Core Hits 23 | . . 5 . 14 4 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1602 | . . 242 58 1104 198 Guns 671 | . . 144 58 271 198 Cannons 417 | . . 56 . 361 . Explosions 507 | . . 42 . 465 . Melee . | . . . . . . Ramming 7 | . . . . 7 . Kinetic 583 | . . 24 . 361 198 Thermal 775 | . . 42 58 675 . Explosive . | . . . . . . Electromagnetic 237 | . . 176 . 61 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 1 1 5 5 Average Corruption 3 | . . 1 1 4 5 Corruption Purged . | . . . . . . Effects 52 | . . 1 3 33 15 Message Errors 15 | . . 1 2 10 2 Matter Fused 14 | . . . . 8 6 Heat Flow Errors 8 | . . . . 5 3 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 8 | . . . 1 6 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . 1 . Targeting Errors 2 | . . . . 2 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 263 | . . 6 . 257 . Projectiles 6 | . . 6 . . . Explosions 257 | . . . . 257 . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 39 | . . 39 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 594 | . . 112 179 594 267 Average Temperature 129 | . . 44 90 174 77 Received Heat Transfer 1065 | . . 135 72 477 381 Effects 13 | . . . . 13 . Shutdowns 4 | . . . . 4 . Energy Bleed 2 | . . . . 2 . Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Short Circuit 3 | . . . . 3 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 892 | . . . 111 781 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 194 | . . 89 35 194 . Average Influence 33 | . . 18 8 51 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 1 5 . Investigation . | . . . . . . Extermination 3 | . . . . 3 . Reinforcement 5 | . 2 . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 3 9 6 23 11 Peak Tracking Total 5 | . 3 3 4 5 4 Tactical Retreats 14 | . . 1 1 7 5 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 6 | . . 1 1 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 6 | . . . . 6 . Max in Single Turn 5 | . . . . 5 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . 2 . . Successful 2 | . . . 2 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3404 | 58 168 525 492 1557 604 Spaces Moved 1997 | 47 134 322 294 844 356 Core 56 | 23 . . 4 29 . Treads . | . . . . . . Legs 1513 | 24 134 322 290 743 . Wheels . | . . . . . . Hover 287 | . . . . 72 215 Flight 141 | . . . . . 141 Fastest Speed 32 | 50 120 120 120 120 32 Average Speed 136 | 85 120 138 137 143 128 Slowest Speed 500 | 120 120 150 500 400 230 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 28 24 21 19 49 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . 3 . 19 1 Melee . | . . . . . . Projectile 3 | . . . . 2 1 AOE 20 | . . 3 . 17 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2591 | 62 141 379 377 1137 495 Wait 398 | . 2 26 55 203 112 Move 1990 | 46 133 321 293 843 354 Hop 1 | . . . . . 1 Pick Up 46 | 8 5 8 6 16 3 Fast Attach 17 | . . . 7 10 . Attach 30 | 6 1 4 1 12 6 Detach . | . . . . . . Swap 9 | 1 . 2 2 4 . Drop 36 | . . 5 10 11 10 Fire 45 | 1 . 13 3 21 7 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis 15 | . . . . 15 . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 5) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 306 | -9/Materials | Build established: Mutant 692 | -9/Materials | Discovered new exit (range 16) 752 | -9/Materials | Entered another Materials area 752 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 835 | -8/Materials | Repaired Aluminum Leg 1106 | -8/Materials | Build established: Gunner 1233 | -8/Materials | Discovered new exit (range 8) 1244 | -8/Materials | Entered Factory 1244 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1266 | -7/Factory | Lost 3 parts (3w) 2196 | -7/Factory | Build established: Tank 2469 | -7/Factory | Lost 5 parts (1p2n1u1w) 2524 | -7/Factory | Core integrity fell below 50% 2652 | -7/Factory | Discovered new exit (range 8) 2694 | -7/Factory | Build established: Gunner 2801 | -7/Factory | Entered Lower Caves 2802 | -7/Lower Caves | Encountered a Warlord checkpoint 2873 | -7/Lower Caves | Spotted B-75 Beast 3022 | -7/Lower Caves | Learned Factory interactive machine intel 3176 | -7/Lower Caves | Core integrity fell below 20% 3293 | -7/Lower Caves | Lost 3 parts (1n2w) 3405 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- B-48 Gladiator destroyed. Slug penetrates Wall. Slug penetrates G-47 Trooper. Slug penetrates Wall. Lgt. Treads fries itself beyond repair. Mace fries itself beyond repair. [Achievement: Oops] Gauss Rifle destroyed. Lgt. Treads fries itself beyond repair. Gauss Rifle destroyed. Slug penetrates Abandoned Machinery. Acquired Transmission Jammer. Acquired Shock Rifle. Acquired Transmission Jammer. Acquired 44 matter. Dropped Transmission Jammer. System corrupted: Matter fused (-8). Dropped Transmission Jammer. System corrupted: Substantial component data lost. C99XSB,CTZYXP0|QIA<5USKNSH#F#EJ>B2ASR Map ----- +----------------------------------------------------+ | ??????????????????????????# #??# # ## | | ??????????????????????????# #?# # # # # | | ?????????????????????????## #### # # | | ?????????????????????????# ### # # | | ????????????????????????### ## # ## | | ????????????????????????# # ##### | | ????????????????????????# # ######??# | | ????????????????????????## # # # #???????## | | ?????????????????????????## ### #????????# | | ??????????????????????????##### ###??????# | | ????????????????????????????# ## # | | ??????????????????????????## # # # # | | ??????????????????????????# ### # | | ??????????????????????????# #??# ! # | | ??????????????????????????# #?## # # # ####### | | ??????????????????????????# #?# ## ## #???????? | | ??????????????????????????# %#?# ### #? ??????? | | ??????????????????????????# #?# ## #?? ?????? | | ??????????????????????????#=%#?# ### #??? #????# | | ??????????????????????????# =#?###?# #????##????? | | ??????????????????????????# ##????# #??????????? | | ??????????????????????##### ###?## ######?????? | | ??????????????????????# m ### $ #?????? | | ??????????????????????# ## #?????? | | ??????????????????????## ! g ### # | | ???????????????????????##@% ## ###??? # # | | ????????????????????????# ### #?????? ? ## | | ????????????????????????# ##?## #??????? ??#? | | ??????????????????????? #???# #????????##??? | | ?????????????????????? #???# ###????????????? | | ?????????????????????##### #???###??????????????? | | ?????????????????????????# #??????????????????# | | ?????????????????????????# #?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #??????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 22 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Resistance: EX 25 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Oops Risk Taker Challenges ------------ None Game ------ Seed FocalContainmentGun Manual? 0 Play Time 00:39:47 Cumulative 8.2 hours Start 2020.03.06 @ 22:50:20 End 2020.03.07 @ 19:43:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a5ce5210-e61b-493f-9a4f-68c3f1ea272b