Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.25 @ 03:01:58 Player: Somberlain Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (1931) 1931 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 5921 Bonus ------- Follower Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 169/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Terrain Scan Processor 0b10 Decoder Chip [Scout] Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-powered Shock Rifle Thermic Laser Proton Cannon Proton Cannon Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Hacking Suite Hacking Suite Makeshift System Shield > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Terrain Scan Processor Advanced Targeting Computer Phasing AFG High-powered Shock Rifle Spread Laser Heavy Laser Mining Laser [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 5 | . . 2 . . . 3 . Weapon . | . . . . . . . . Parts Attached 55 | 6 8 14 . 6 . 18 3 Power 7 | 1 1 1 . 1 . 3 . Engine 6 | 1 1 1 . 1 . 2 . Core . | . . . . . . . . Reactor 1 | . . . . . . 1 . Propulsion 13 | 2 2 2 . 2 . 5 . Treads . | . . . . . . . . Leg 13 | 2 2 2 . 2 . 5 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 3 3 . 3 . 3 2 Device 5 | . 1 1 . 2 . . 1 Storage 2 | 1 1 . . . . . . Processor 4 | . . 1 . . . 2 1 Hackware 4 | . 1 1 . 1 . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 2 8 . . . 7 1 Energy Gun 14 | 1 . 7 . . . 5 1 Energy Cannon 2 | . 2 . . . . . . Ballistic Gun 3 | 1 . . . . . 2 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 21 | . . 3 . . . 17 1 Power 6 | . . 2 . . . 4 . Propulsion 7 | . . . . . . 7 . Utility 4 | . . . . . . 3 1 Weapon 4 | . . 1 . . . 3 . Highest Loss Streak 5 | . . 1 . . . 5 1 To Critical Strikes 1 | . . . . . . 1 . Average Backups 8 | . 5 9 10 9 10 7 4 Power . | . . . . . . . . Propulsion 1 | . 1 2 2 2 2 . . Utility 3 | . . 3 5 5 6 3 . Weapon 2 | . 2 2 3 2 2 3 3 Tool/Special . | . . . . . . . . Unused Backups 9 | . 1 2 . 2 . 1 3 Power . | . . . . . . . . Propulsion 2 | . 1 1 . . . . . Utility 2 | . . . . 1 . 1 . Weapon 5 | . . 1 . 1 . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 97 95 100 100 100 82 25 Engine 10 | . 14 10 11 11 11 6 . Leg 22 | . 28 22 22 22 22 19 . Device 9 | . 9 9 11 11 11 4 3 Storage 10 | . 14 11 11 11 11 5 . Processor 4 | . . 7 . . . 12 14 Hackware 14 | . 2 12 22 22 22 15 6 Energy Gun 14 | . 1 19 22 21 22 6 . Energy Cannon 5 | . 25 1 . . . . . Ballistic Gun 1 | . 1 . . . . 5 . Peak Build Rating 62 | 6 10 17 17 29 28 62 23 Average Rating 21 | 3 7 15 17 23 27 46 18 On Entrance 15 | . 6 10 17 17 28 28 16 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 41 | 11 22 22 20 39 27 41 5 Greatest Support 65 | 20 20 20 20 25 25 65 3 Greatest Overweight (x) 2 | . 1 1 . 1 1 2 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 Average Capacity 9 | 6 9 10 10 10 10 9 5 Most Carried 10 | . 10 10 10 10 10 10 5 Average Carried 8 | . 5 9 10 9 10 7 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 10 | . 10 10 10 10 10 5 5 Class Distribution -------------------- 51% | Scavenger-Mutant 24% | Hacker-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 932 | 228 139 165 . 80 30 290 . Remotely . | . . . . . . . . Salvage Created 1992 | . 501 844 18 . 40 589 . Parts 116 | . 34 57 2 . 5 18 . Haulers Intercepted 2 | . 1 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . 4 5 . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 52 | . 12 22 2 . 3 13 . Guns 40 | . 3 20 2 . 3 12 . Cannons 10 | . 9 1 . . . . . Classes Destroyed 10 | . 7 2 . . . 1 . Builder 1 | . . 1 . . . . . Hauler 2 | . 1 1 . . . . . Recycler 1 | . 1 . . . . . . Operator 6 | . 3 2 . . . 1 . Watcher 4 | . 2 2 . . . . . Swarmer 19 | . 6 6 2 . 3 2 . Grunt 25 | . 5 11 . . . 9 . Sentry 6 | . . 5 . . . 1 . Hunter 1 | . . . . . . 1 . Subdweller 1 | . 1 . . . . . . Best Kill Streak 6 | . 4 6 2 . 3 3 . Combat Bots Only 6 | . 3 6 2 . 3 3 . Max Kills in Single Turn 2 | . 1 2 1 . 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 360 | . 36 61 3 . 21 222 17 Missed 111 | . 7 17 2 . 7 70 8 Hits 249 | . 29 44 1 . 14 152 9 Projectile 249 | . 29 44 1 . 14 152 9 Critical Strikes 6 | . . 1 . . . 4 1 Part Disruptions 1 | . . . . . . 1 . Damage Taken 3550 | . 286 508 8 . 180 2460 108 Core 1182 | . 87 154 . . 86 765 90 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 68 | 100 65 . . . 40 . . Volleys Fired 168 | . 47 53 3 1 5 59 . Largest 2 | . 2 2 2 1 2 2 . Hottest 170 | . 120 130 130 100 130 170 . Shots Fired 326 | . 94 102 6 1 10 113 . Gun 238 | . 18 92 6 . 10 112 . Cannon 83 | . 76 7 . . . . . Launcher . | . . . . . . . . Special 5 | . . 3 . 1 . 1 . Kinetic 63 | . 9 . . . . 54 . Thermal 229 | . 85 68 6 1 10 59 . Explosive . | . . . . . . . . Electromagnetic 34 | . . 34 . . . . . Robot Hit Streak 21 | . 4 21 12 . 10 21 . Robot Miss Streak 9 | . 6 8 5 . 4 9 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 228 | . 45 75 5 . 10 93 . Core Hits 221 | . 21 82 5 . 16 97 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . . . 5 . Burn 5 | . . . . . . 5 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3852 | . 751 1092 50 . 126 1833 . Guns 3107 | . 109 1006 50 . 126 1816 . Cannons 728 | . 642 86 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 17 | . . . . . . 17 . Kinetic 1003 | . 64 . . . . 939 . Thermal 2490 | . 687 750 50 . 126 877 . Explosive . | . . . . . . . . Electromagnetic 342 | . . 342 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 . . . . 5 5 Average Corruption 1 | . 1 . . . . 4 3 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 7 | . 3 . . . . 1 3 Message Errors 1 | . 1 . . . . . . Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 2 | . 1 . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 18 | . 18 . . . . . . Projectiles 18 | . 18 . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 8 | . . . . . . 8 . Shots . | . . . . . . . . Rammed 3 | . . . . . . 3 . Targets Rammed 3 | . . . . . . 3 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 266 | . 266 242 90 . 45 114 . Average Temperature 62 | . 73 65 48 . 22 34 . Received Heat Transfer 817 | . 48 210 . . . 529 30 Effects 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 11 | . 2 2 . . . 7 . Heat Transferred 4749 | . 1432 1117 60 . 160 1980 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 93 | 100 100 78 100 . . 100 100 Level 1 6 | . . 21 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 308 | . 95 308 143 . . 60 46 Initial 103 | . . . 103 . . 13 46 Average 51 | . 28 92 94 . . 18 45 Influence Increases 1600 | . 366 611 40 . 85 498 . Destroy 0b10 Robot/C 1040 | . 220 440 40 . 60 280 . Destroy 0b10 Robot/NC 70 | . 35 30 . . . 5 . Destroy Leader 242 | . 56 116 . . 10 60 . Allied During Kill 2 | . . . . . . 2 . Successful Hack 62 | . 24 8 . . . 30 . Disable Machine 45 | . 30 15 . . . . . Destroy Structure 4 | . 1 2 . . . 1 . Lose Combat Pursuer 135 | . . . . . 15 120 . Influence Decreases 1564 | . 366 344 264 43 63 454 30 Entered New Map 236 | . . . 164 43 . 9 20 Time Decay 1149 | . 366 324 100 . 63 296 . Lost Part 167 | . . 20 . . . 137 10 Lost Ally 12 | . . . . . . 12 . Squads Dispatched 13 | . 4 3 . . . 6 . Investigation 2 | . 1 1 . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 7 | . 3 2 . . . 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 10 | . 3 4 . . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 22 32 3 . 4 31 5 Peak Tracking Total 8 | . 5 5 3 . 3 8 6 Tactical Retreats 6 | . . . . . 1 5 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 3 | . 2 1 . . . . . Max in Single Turn 1 | . 1 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 12 | . 5 5 . . . 2 . Terminals 9 | . 5 4 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 34 | . 14 15 . . . 5 . Successful 18 | . 8 6 . . . 4 . Failed 15 | . 5 9 . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 26 | . 14 12 . . . . . Terminals 26 | . 14 12 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . 3 . . . 3 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 4 | . 2 2 . . . . . Robot Analysis 1 | . 1 . . . . . . Terminal Index 2 | . 1 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 3 . . . 3 . Insert Component 1 | . . 1 . . . . . Retrieve Study 5 | . . 2 . . . 3 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 7 | . 6 1 . . . . . Terminals 7 | . 6 1 . . . . . Assimilate 2 | . 2 . . . . . . Botnet 3 | . 3 . . . . . . Operators 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 9 | . 4 5 . . . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 2 . . . 3 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 4 | . . . 3 . . 1 . Largest Group 3 | . . . 3 3 1 1 . Highest-Rated Group 76 | . . . 76 76 31 41 . Highest-Rated Ally 41 | . . . 31 31 31 41 . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . 2 7 . Total Damage 331 | . . . . . 45 286 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Active Infowar (turns) 934 | . . . . . . 787 147 Decoding 934 | . . . . . . 787 147 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 7 | . . . 1 3 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 24 | . . . . . . 22 2 Garrisons 1 | . . . . . . 1 . Patrols 14 | . . . . . . 12 2 Reinforcements 2 | . . . . . . 2 . Guards 7 | . . . . . . 7 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 5192 | 64 1038 1080 210 1316 545 789 150 Spaces Moved 2970 | 49 518 478 177 920 290 434 104 Core 188 | 5 . . . . . 79 104 Treads . | . . . . . . . . Legs 2782 | 44 518 478 177 920 290 355 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 182 50 50 Average Speed 137 | 112 157 149 105 137 182 107 50 Slowest Speed 260 | 120 190 190 105 182 182 260 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 80 45 50 83 47 11 26 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 2 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . 2 2 . . Spaces Dug 2 | . . 2 . . . . . Terrain Destroyed 3 | . . 2 . . . 1 . Melee . | . . . . . . . . Projectile 3 | . . 2 . . . 1 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 3746 | 54 650 739 195 970 298 638 202 Wait 457 | . 64 168 16 28 2 87 92 Move 2964 | 48 517 477 176 919 289 434 104 Hop . | . . . . . . . . Pick Up 29 | . 9 9 . 3 . 6 2 Fast Attach 30 | 6 . 9 . 3 1 11 . Attach 18 | . 4 2 . . . 9 3 Detach 8 | . 3 1 . 1 . 2 1 Swap 20 | . 4 6 . 7 . 3 . Drop 32 | . 2 14 . 8 1 7 . Fire 168 | . 47 53 3 1 5 59 . Melee . | . . . . . . . . Ram 3 | . . . . . . 3 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 17 | . . . . . . 17 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 321 | -10/Materials | Central database locked down 468 | -10/Materials | Discovered new exit (range 16) 811 | -10/Materials | Discovered new exit (range 13) 865 | -10/Materials | Derelicts attacked the area 1103 | -10/Materials | Entered another Materials area 1103 | -9/Materials | Evolved 2 slots: Utility x2 1334 | -9/Materials | Build established: Scavenger-Mutant 1471 | -9/Materials | Discovered new exit (range 9) 1602 | -9/Materials | Discovered new exit (range 16) 2183 | -9/Materials | Entered Mines 2190 | -9/Mines | Escorted by a lone wolf Derelict 2210 | -9/Mines | Learned location of Storage (-7) 2246 | -9/Mines | Learned Materials emergency access door positions 2261 | -9/Mines | Found a hidden stash of uninstalled traps 2368 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2393 | -9/Mines | Entered Zion 2393 | -7/Zion | Accompanied by 3 allies 2443 | -7/Zion | Led the pair of lost Derelicts to a safe place 2478 | -7/Zion | Found Prototype Device 2478 | -7/Zion | Identified Phasing AFG 2579 | -7/Zion | Received a visual enhancement algorithm 2585 | -7/Zion | Discovered new exit (range 12) 2912 | -7/Zion | Learned Factory emergency access door positions 3354 | -7/Zion | Build established: Hacker-Mutant 3407 | -7/Zion | Learned location of Armory (-3) 3609 | -7/Zion | Given the Hacking Drone Bay 3609 | -7/Zion | Identified exit to Deep Caves 3709 | -7/Zion | Entered Proximity Caves 3709 | -6/Proximity Caves | Accompanied by 1 ally 3720 | -6/Proximity Caves | Spotted B-75 Beast 3946 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4030 | -6/Proximity Caves | Discovered new exit (range 14) 4072 | -6/Proximity Caves | Learned Factory trap positions 4139 | -6/Proximity Caves | Core integrity fell below 50% 4254 | -6/Proximity Caves | Entered Factory 4254 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4255 | -6/Factory | Loaded intel: 121 trap records 4257 | -6/Factory | Loaded intel: 224 non-interactive machine locations 4274 | -6/Factory | Discovered new exit (range 6) 4557 | -6/Factory | Build established: Scavenger-Mutant 4585 | -6/Factory | Garrison activated, responded to threat 4660 | -6/Factory | Lost 4 parts (1p3n) 4842 | -6/Factory | Lost 4 parts (3n1w) 4929 | -6/Factory | Lost 5 parts (2p2u1w) 5001 | -6/Factory | Core integrity fell below 50% 5022 | -6/Factory | Core integrity fell below 20% 5043 | -6/Factory | Identified exit to Garrison 5043 | -6/Factory | Entered Garrison 5187 | -6/Garrison | Triggered checkpoint 5187 | -6/Garrison | Triggered checkpoint 5193 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05055_ System corrupted: Matter fused (-7). 05067_ System Restoration Module purges 1% system corruption (4%). 05073_ System Restoration Module purges 1% system corruption (3%). 05092_ System corrupted: Component data lost. 05112_ System corrupted: Matter fused (-10). 05127_ System Restoration Module purges 1% system corruption (2%). 05133_ System Restoration Module purges 1% system corruption (1%). 05134_ System Restoration Module purges 1% system corruption (0%). 05134_ System Restoration Module expended. 05148_ >> DECODED: Patrol location. 05158_ Acquired Proton Cannon. 05171_ >> DECODED: Patrol location. 05187_ Beams of light sweep through the air. An alarm sounds. 05190_ 0b10 Decoder Chip [Skirmisher] destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????#p###??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ????????????????####### #??????????????????????? | | ????????????????# ## #??????????????????????? | | ???????????###### ## #??????????????????????? | | ????????#### #??????????????????????? | | ????????? #??????????????????????? | | ?????????? #??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????" "??????????????????????? | | ???????????" "??????????????????????? | | ???????????" "??????????????????????? | | ???????????" "??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# ## ## ##??????????????????????? | | ???????????# ## ## #???????????????????????? | | ???????????# ######## #???????????????????????? | | ???????????# #??????? #???????????????????????? | | ???????????# #??????? #???????????????????????? | | ???????????# #??????? #???????????????????????? | | ???????????# #???????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Arc Projector | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Spread Laser | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Carbon-fiber Leg | -6/Factory | Hacked Hpw. Shock Rifle | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorFocalDriver Manual? 0 Play Time 00:27:17 Cumulative 163.2 hours Start 2026.09.25 @ 02:35:21 End 2026.09.25 @ 03:01:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99425c66-aa0d-464b-88f8-bce5e4e8866b