Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 22:39:39 Player: MisterCrow Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (95) 475 Value Destroyed (2948) 2948 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (527) 527 TOTAL SCORE: 9110 Bonus ------- High Alert Combat Kills 27 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 259/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg High-capacity Matter Pod Machine Analyzer Improved Sensor Array Advanced ECM Suite Light Armor Plating Particle Gun Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 40] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Hybrid Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 3 | . . 1 . 1 . . 1 . . . . . . Utility 4 | . . 1 1 . . . 1 . . 1 . . . Weapon 2 | . . . 1 . . . . . . 1 . . . Parts Attached 128 | . 12 42 23 1 . 16 9 11 . 8 6 . . Power 13 | . 2 2 1 1 . 2 1 . . 1 3 . . Engine 9 | . 2 2 1 1 . 2 1 . . . . . . Core 2 | . . . . . . . . . . 1 1 . . Reactor 2 | . . . . . . . . . . . 2 . . Propulsion 39 | . 6 10 9 . . 7 1 2 . 4 . . . Treads 14 | . 4 3 2 . . 4 . 1 . . . . . Leg 17 | . . 5 7 . . 2 1 1 . 1 . . . Wheel 8 | . 2 2 . . . 1 . . . 3 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 25 | . 2 6 6 . . 2 2 2 . 2 3 . . Device 6 | . 1 . 1 . . 1 . 1 . 2 . . . Storage 7 | . 1 . 3 . . . . . . . 3 . . Processor 3 | . . . . . . 1 1 1 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 9 | . . 6 2 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 51 | . 2 24 7 . . 5 5 7 . 1 . . . Energy Gun 16 | . . 6 1 . . 3 3 3 . . . . . Energy Cannon 2 | . . . 1 . . 1 . . . . . . . Ballistic Gun 18 | . 1 9 5 . . . 1 1 . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 14 | . 1 8 . . . 1 1 3 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . Parts Lost 55 | . . 17 1 . . 2 3 19 . 11 2 . . Power 7 | . . 2 . . . . 1 2 . 1 1 . . Propulsion 17 | . . 7 . . . . . 6 . 4 . . . Utility 15 | . . 3 . . . 1 2 4 . 4 1 . . Weapon 16 | . . 5 1 . . 1 . 7 . 2 . . . Highest Loss Streak 10 | . . 10 1 . . 2 2 8 . 9 2 . . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 93 88 99 92 92 98 91 62 20 43 7 . . Engine 8 | . 14 9 9 15 15 15 12 2 . . . . . Treads 7 | . 17 10 2 . . 13 13 3 . . . . . Leg 11 | . 2 17 24 23 23 8 8 4 . 2 . . . Wheel 3 | . 7 1 . . . 6 6 1 . 10 . . . Device 5 | . 1 3 7 7 7 7 6 5 . 9 . . . Storage 8 | . 20 11 10 7 7 7 6 5 . . 5 . . Processor 6 | . . . . . . 3 10 19 13 9 . . . Protection 8 | . . 13 17 15 15 10 5 . . . . . . Energy Gun 6 | . 14 11 5 . . 6 5 7 . . . . . Energy Cannon 2 | . . . 2 7 7 4 6 . . . . . . Ballistic Gun 8 | . 11 4 19 15 15 7 5 5 . 3 . . . Launcher 1 | . 1 2 . . . 2 1 2 6 3 . . . Naked Turns 96 | . . . . . . . . . . 23 55 10 8 Heaviest Build 59 | 10 18 25 50 55 55 59 54 47 1 23 18 . . Greatest Support 60 | 20 40 60 40 35 35 48 48 48 3 42 3 3 3 Greatest Overweight (x) 9 | . . 7 4 1 1 3 3 9 . 5 5 . . Average Overweight (x) 1 | . . . . 1 1 1 1 3 . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 12 | . 8 8 14 15 15 15 15 14 5 5 5 5 5 Most Carried 15 | . 8 8 15 13 13 15 15 10 2 4 5 1 1 Average Carried 8 | . 6 6 11 12 13 13 12 4 2 1 1 1 1 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 5 5 5 5 5 Final Carried 14 | 6 8 8 13 13 13 14 10 2 2 4 1 1 1 Class Distribution -------------------- 24% | Mutant 18% | Scavenger-Tank 14% | Skirmisher 12% | Scavenger-Mutant 10% | Tank 9% | Scavenger-Skirmisher 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Matter Collected 2354 | 200 235 577 422 . . 152 153 463 . 92 60 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 3183 | . 423 964 613 . . 248 183 545 . 207 . . . Parts 185 | . 21 73 41 . . 12 13 14 . 11 . . . Haulers Intercepted 3 | . 1 2 . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . . . . Prevented 1 | . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Combat Hostiles Destroyed 59 | . 5 21 12 . . 5 2 13 . 1 . . . Melee 2 | . . 2 . . . . . . . . . . . Guns 30 | . 4 9 10 . . 1 1 4 . 1 . . . Cannons 4 | . . . 2 . . . 1 1 . . . . . AOE 23 | . 1 10 . . . 4 . 8 . . . . . Classes Destroyed 14 | . 5 4 1 . . 1 . 2 . 1 . . . Worker 11 | . . 3 1 . . 1 3 . . 3 . . . Builder 6 | . 1 4 . . . . . . . 1 . . . Hauler 3 | . 1 2 . . . . . . . . . . . Recycler 6 | . 2 2 1 . . . . . . 1 . . . Minesweeper 1 | . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . . . 1 . . . Watcher 8 | . 1 2 3 . . 1 1 . . . . . . Swarmer 10 | . . 3 4 . . . . 3 . . . . . Grunt 32 | . 5 12 2 . . 4 1 8 . . . . . Duelist 3 | . . 2 1 . . . . . . . . . . Sentry 11 | . . 4 4 . . . . 2 . 1 . . . Hunter 1 | . . . 1 . . . . . . . . . . Programmer 2 | . . . . . . 1 1 . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . Best Kill Streak 7 | . 4 7 4 . . 4 3 7 . 4 . . . Combat Bots Only 7 | . 2 4 4 . . 4 1 7 . 1 . . . Max Kills in Single Turn 5 | . 2 5 1 . . 2 1 1 . 2 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 1 3 . . . 2 . 1 . . . . . Melee 1 | . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Hostile Shots Fired 632 | . 34 210 54 . . 30 50 137 . 110 6 . 1 Missed 180 | . 7 71 13 . . 5 10 42 . 31 1 . . Damage Taken 7143 | . 408 1873 616 . . 465 583 1546 . 1362 205 . 85 Core 2055 | . 74 348 137 . . 54 56 369 . 727 205 . 85 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 138 | . . 84 . . . 54 . . . . . . . Core Remaining (%) 66 | 100 70 13 75 . . 92 . . 50 . . . . Volleys Fired 245 | . 41 68 35 . . 12 23 44 . 22 . . . Largest 3 | . 2 2 3 . . 3 3 3 . 2 . . . Hottest 175 | . 80 98 113 . . 133 175 168 . 58 . . . Shots Fired 518 | . 82 118 105 . . 35 65 90 . 23 . . . Gun 427 | . 80 101 94 . . 27 43 67 . 15 . . . Cannon 42 | . . . 11 . . 6 21 4 . . . . . Launcher 49 | . 2 17 . . . 2 1 19 . 8 . . . Special . | . . . . . . . . . . . . . . Kinetic 207 | . 38 23 72 . . 12 18 29 . 15 . . . Thermal 145 | . 42 22 11 . . 6 30 34 . . . . . Explosive 49 | . 2 17 . . . 2 1 19 . 8 . . . Electromagnetic 117 | . . 56 22 . . 15 16 8 . . . . . Robot Hit Streak 20 | . 9 7 10 . . 5 6 20 . 13 . . . Robot Miss Streak 7 | . 3 5 7 . . 3 5 2 . 2 . . . Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 5 | . 1 2 1 . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . . . . Shots Hit Robots 311 | . 50 64 58 . . 10 40 71 . 18 . . . Core Hits 195 | . 18 51 28 . . 10 10 57 . 21 . . . Critical Kills 2 | . . 1 . . . . . . . 1 . . . Critical Parts Destroyed 4 | . . 2 . . . . . 1 . 1 . . . Critical Strikes 9 | . . 4 . . . . . 3 . 2 . . . Burn 2 | . . 1 . . . . . 1 . . . . . Destroy 4 | . . 1 . . . . . 1 . 2 . . . Corrupt 1 | . . . . . . . . 1 . . . . . Smash 2 | . . 2 . . . . . . . . . . . Melee Attacks 6 | . . 6 . . . . . . . . . . . Impact 6 | . . 6 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8525 | . 692 2449 1040 . . 569 956 1974 . 845 . . . Guns 4158 | . 591 830 850 . . 126 531 963 . 267 . . . Cannons 606 | . . . 183 . . 82 293 48 . . . . . Explosions 3562 | . 101 1438 . . . 361 124 963 . 575 . . . Melee 132 | . . 132 . . . . . . . . . . . Ramming 67 | . . 49 7 . . . 8 . . 3 . . . Kinetic 1927 | . 272 211 668 . . 60 178 271 . 267 . . . Thermal 1932 | . 319 322 183 . . 82 420 606 . . . . . Explosive 3383 | . 101 1259 . . . 361 124 963 . 575 . . . Electromagnetic 1084 | . . 476 182 . . 66 226 134 . . . . . Impact 132 | . . 132 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 4 4 4 8 13 13 13 Average Corruption 4 | . . . . . . . 3 4 4 5 12 13 13 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 30 | . . . . . . . 3 23 . 4 . . . Message Errors 8 | . . . . . . . 2 5 . 1 . . . Matter Fused 9 | . . . . . . . . 8 . 1 . . . Heat Flow Errors 2 | . . . . . . . 1 1 . . . . . Energy Discharges 2 | . . . . . . . . 2 . . . . . Data Loss (minor) 4 | . . . . . . . . 3 . 1 . . . Data Loss (major) 2 | . . . . . . . . 1 . 1 . . . Misfires 3 | . . . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 230 | . . 95 14 . . 39 59 14 . 9 . . . Projectiles 51 | . . . 14 . . 22 15 . . . . . . Explosions 130 | . . 46 . . . 17 44 14 . 9 . . . Melee 49 | . . 49 . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . Impact 1 | . . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 653 | . 72 288 . . . 59 12 155 . 67 . . . Shots 22 | . 2 9 . . . 2 1 6 . 2 . . . Rammed 15 | . . 10 . . . . 3 . . 2 . . . Targets Rammed 26 | . 1 18 2 . . . 3 . . 2 . . . Kicked 11 | . 1 8 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 542 | . 150 258 329 . . 453 542 242 . . . . . Average Temperature 119 | . 89 80 115 . . 169 211 90 . . . . . Received Heat Transfer 1927 | . 186 744 126 . . 216 117 502 . 36 . . . Effects 19 | . . . 2 . . 4 13 . . . . . . Shutdowns 8 | . . . . . . 2 6 . . . . . . Energy Bleed 4 | . . . 1 . . 1 2 . . . . . . Interference 4 | . . . . . . . 4 . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . . . . 1 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . 6 . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 7 | . 1 . 1 . . 1 . 4 . . . . . Heat Transferred 3836 | . 725 594 296 . . 111 703 1407 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Peak Influence 448 | . 245 448 274 91 31 231 208 . . 348 42 1 4 Initial 141 | . . 103 141 91 31 21 58 . . 22 27 1 4 Average 159 | . 122 233 173 91 31 109 83 . . 254 18 1 4 Maximum Alert Level 2 | . 1 2 1 . . 1 1 . . 1 . . . Low Security (%) 64 | . 72 40 73 100 100 65 99 . . 21 100 100 100 Level 1 34 | . 27 52 26 . . 34 . . . 78 . . . Level 2 1 | . . 7 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 4 . . . 2 1 . . 3 . . 1 Investigation 3 | . 1 2 . . . . . . . . . . . Extermination 3 | . . . . . . 1 1 . . 1 . . . Reinforcement 7 | . 1 2 . . . 1 . . . 2 . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Distress Signals 6 | . . 3 2 . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 122 | . 8 43 21 . . 8 7 14 1 15 4 . 1 Peak Tracking Total 10 | . 3 9 4 . . 4 2 5 1 10 4 . . Tactical Retreats 4 | . . 2 . . . . 1 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Traps Triggered 5 | . 1 1 . 1 . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Machines Disabled 31 | . 3 7 . . . 6 5 2 . 8 . . . Max in Single Turn 6 | . 2 1 . . . 6 2 1 . 3 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Machines Accessed 16 | . . 5 3 . . 3 1 1 . 2 . 1 . Terminals 11 | . . 3 2 . . 2 . 1 . 2 . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . 1 . . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 46 | . . 16 8 . . 8 1 6 . 6 . 1 . Successful 32 | . . 13 4 . . 6 . 6 . 2 . 1 . Failed 14 | . . 3 4 . . 2 1 . . 4 . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . 1 . . . . . . . . . . . Terminals 35 | . . 10 6 . . 6 . 6 . 6 . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . . 2 . . . 2 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 6 | . . 4 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 22 | . . 7 2 . . 4 . 6 . 2 . 1 . Record 9 | . . 2 1 . . . . 6 . . . . . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . . . 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Alert Level 3 | . . 2 . . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 . . . . . . . Scan Component 2 | . . 1 . . . 1 . . . . . . . Repair 2 | . . 1 . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 6 | . . 4 2 . . . . . . . . . . Insert Component 3 | . . 2 1 . . . . . . . . . . Analyze 3 | . . 2 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . . 3 2 . . 1 . 1 . 1 . . . Full Trace Events 3 | . . 2 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . . . . Time 45 | . . 26 . . . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Total Allies 2 | . . . . . 1 . . . . . 1 . . Largest Group 1 | . . . . . 1 1 . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 31 . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 31 . . . . 31 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . 6 . . . . 6 . . Total Damage 190 | . . . . . . 104 . . . . 86 . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Turns Passed 6507 | . 362 1236 1083 90 172 978 610 1394 18 459 87 10 8 Spaces Moved 3161 | 1 176 664 383 47 91 454 260 449 36 454 112 19 15 Core 611 | . . 20 . . . . . 219 36 190 112 19 15 Treads 803 | . 69 163 43 . . 184 138 206 . . . . . Legs 953 | 1 29 392 340 47 91 53 . . . . . . . Wheels 794 | . 78 89 . . . 217 122 24 . 264 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 80 80 120 190 190 145 130 50 50 50 50 50 50 Average Speed 161 | 120 117 126 193 190 190 188 191 275 50 79 70 50 50 Slowest Speed 500 | 120 160 400 400 190 190 240 240 500 50 300 300 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 42 40 37 2 72 14 8 78 12 15 70 . 31 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . 1 1 . . . . Scrap Searched 3 | . . . . . . . . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 471 | . 44 162 2 . . 50 52 79 . 82 . . . Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . 2 . . . . . . . . . . AOE 469 | . 44 162 . . . 50 52 79 . 82 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Was Fac DSF Total 4053 | . 246 923 639 49 91 546 317 525 35 529 120 18 15 Wait 380 | . . 88 170 . 1 52 19 18 . 32 . . . Move 3150 | . 175 663 382 47 90 453 259 448 35 454 111 18 15 Hop . | . . . . . . . . . . . . . . Pick Up 80 | . 10 28 18 1 . 9 2 1 . 10 1 . . Fast Attach 1 | . . 1 . . . . . . . . . . . Attach 59 | . 1 20 5 1 . 5 4 9 . 8 6 . . Detach 3 | . . . . . . . . 1 . . 2 . . Swap 68 | . 11 21 18 . . 11 5 2 . . . . . Drop 33 | . 7 10 9 . . 4 2 1 . . . . . Fire 245 | . 41 68 35 . . 12 23 44 . 22 . . . Melee 6 | . . 6 . . . . . . . . . . . Ram 11 | . . 8 . . . . 1 . . 2 . . . Kick 11 | . 1 8 2 . . . . . . . . . . Crush 4 | . . 2 . . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 1 . 1 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -5/DSF History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 15) 208 | -10/Materials | Discovered new exit (range 11) 338 | -10/Materials | Discovered new exit (range 6) 346 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 815 | -9/Materials | Lost 10 parts (1p4n2u3w) 888 | -9/Materials | Core integrity fell below 50% 936 | -9/Materials | Lost 6 parts (1p3n1u1w) 1069 | -9/Materials | Core integrity fell below 20% 1293 | -9/Materials | Build established: Scavenger-Mutant 1333 | -9/Materials | Discovered new exit (range 16) 1384 | -9/Materials | Repaired Lgt. Armor Plating 1599 | -9/Materials | Entered another Materials area 1599 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2154 | -8/Materials | Build established: Scavenger-Tank 2648 | -8/Materials | Discovered new exit (range 16) 2659 | -8/Materials | Build established: Tank 2682 | -8/Materials | Entered Factory 2682 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2772 | -7/Factory | Sucked down chute 2772 | -7/Factory | Entered Waste 2772 | -7/Waste | The area was eerily silent 2773 | -7/Waste | Met a frightened Derelict 2922 | -7/Waste | Discovered new exit (range 11) 2944 | -7/Waste | Entered Factory 2944 | -7/Factory | Accompanied by 1 ally 2988 | -7/Factory | Build established: Scavenger-Tank 3469 | -7/Factory | Discovered new exit (range 7) 3476 | -7/Factory | Build established: Tank 3720 | -7/Factory | Discovered new exit (range 5) 3803 | -7/Factory | Build established: Gunner 3853 | -7/Factory | Repaired Shock Rifle 3922 | -7/Factory | Entered another Factory area 3922 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4137 | -6/Factory | Discovered new exit (range 8) 4183 | -6/Factory | Identified exit to Lower Caves 4532 | -6/Factory | Entered Lower Caves 4571 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4632 | -6/Lower Caves | Lost 4 parts (1p1n2w) 4638 | -6/Lower Caves | Build established: Scavenger-Skirmisher 4840 | -6/Lower Caves | Encountered a Warlord checkpoint 4955 | -6/Lower Caves | Attracted the attention of an 0b10 base 5005 | -6/Lower Caves | Destroyed 7 combat bots 5014 | -6/Lower Caves | Lost 8 parts (1p5n2w) 5063 | -6/Lower Caves | Learned Research stockpile data 5063 | -6/Lower Caves | Learned Research garrison access intel 5063 | -6/Lower Caves | Learned Factory garrison access intel 5293 | -6/Lower Caves | Build established: Skirmisher 5892 | -6/Lower Caves | Lost 6 parts (3u3w) 5924 | -6/Lower Caves | Discovered new exit (range 6) 5926 | -6/Lower Caves | Entered another Lower Caves area 5935 | -6/Lower Caves | Discovered new exit (range 15) 5944 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5944 | -6/Lower Caves | Entered Factory 5944 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5945 | -5/Factory | Loaded intel: 4 garrison access locations 6078 | -5/Factory | Discovered new exit (range 2) 6118 | -5/Factory | Build established: Mutant 6369 | -5/Factory | Lost 9 parts (1p4n2u2w) 6369 | -5/Factory | Core integrity fell below 50% 6403 | -5/Factory | Sucked down chute 6403 | -5/Factory | Entered Waste 6404 | -5/Waste | Met a frightened Derelict 6411 | -5/Waste | Spotted C-40 Crusher 6412 | -5/Waste | Spotted C-40 Crusher 6418 | -5/Waste | EMP discharged 6418 | -5/Waste | System corruption reached 10% 6453 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6454 | -5/Waste | Crushed by Compactor (1 part destroyed) 6457 | -5/Waste | Core integrity fell below 20% 6457 | -5/Waste | Spotted C-40 Crusher 6457 | -5/Waste | Spotted C-40 Crusher 6467 | -5/Waste | Spotted C-40 Crusher 6468 | -5/Waste | Spotted C-40 Crusher 6484 | -5/Waste | Discovered new exit (range 13) 6490 | -5/Waste | Entered Factory 6500 | -5/Factory | Identified exit to DSF 6500 | -5/Factory | Entered DSF 6508 | -5/DSF | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 06453_ Com. Matter Pod crushed. 06453_ Hcp. Matter Pod crushed. 06454_ Com. Matter Pod crushed. 06462_ Acquired 60 matter. 06484_ EXIT=FOUND [Achievement: Below] LOCATION=UNKNOWN GOAL=ESCAPE 06500_ Connecting with DSF Access... 06500_ Current location identified: Factory >>Open(DSF) DSF access unlocked. 06500_ EXIT=UNLOCKED: DSF [Achievement: Streaker] LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE 06508_ H-71 Marshal calls for reinforcements. 06508_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????######??###???#?????????????? | | ??????#]] #? #?!!#?????????????? | | ??????#]] ## #!!!##A ?????????? | | ??????# % ????????? | | ??????# ^ H ????????? | | ??????# @ ????????? | | ??????# ## #[[[#?????????????? | | ??????# #??????????????????????? | | ??????### ###????????????????????? | | ???????#! !!#????????????????????? | | ???????#! !!#????????????????????? | | ???????#! !!#????????????????????? | | ???????## ###????????????????????? | | ???????#! !!#????????????????????? | | ???????#! !!#????????????????????? | | ???????## ###????????????????????? | | ??????### ##???#?????????????????? | | ????###"" ## #!!!###???????????? | | ???#""""" ????????? | | ???#"##"" ????????? | | ??????#"""""##!!#!!!#!! ?????????? | | ??????#"""""#?###???#?????????????? | | ??????####"##?????????????????????? | | ?????????#"#??????????????????????? | | ?????????""#??????????????????????? | | ?????????##???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 1100 Matter Stores 330 Matter Capacity 800 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below I Spy Streaker Challenges ------------ None Game ------ Seed GaussHoverLoader Manual? 0 Play Time 01:56:54 Cumulative 8.5 hours Start 2024.04.02 @ 14:23:11 End 2024.04.02 @ 22:39:39 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf7b8f04-9d89-44f5-b6a2-9e77da4bbe55