Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 14:19:05 Player: teh_pwnerer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (941) 941 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 5037 Bonus ------- Follower Combat Kills 56 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 198/300 Energy 90/100 System Corruption 0% Temperature Cool (18) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Makeshift Hacking Suite Mobile Refinery Mk. CCLXVII Remote Datajack Mining Laser Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Phase Shifter Hardened Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Guided Missile Launcher > --- INVENTORY -------- Makeshift Hacking Suite Mobile Refinery Mk. CCLXVII Flak Gun Mining Laser Mining Laser Mining Laser Welding Torch [Rating: 28] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 3 | . . . . . . 3 Propulsion . | . . . . . . . Utility 2 | . . 1 . . . 1 Weapon 3 | . . 1 . . . 2 Parts Attached 36 | 4 8 7 3 7 5 2 Power 5 | 1 1 2 . 1 . . Engine 5 | 1 1 2 . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . 1 2 . 2 . Treads 5 | 2 . 1 . . 2 . Leg 2 | . . . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 4 1 . 2 1 1 Device 4 | . 1 . . 1 1 1 Storage 3 | . 2 . . 1 . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 15 | 1 3 3 1 4 2 1 Energy Gun 5 | 1 1 1 . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . 1 . 1 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . . . 2 . . Special Weapon 5 | . 2 1 1 . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . 1 Parts Lost 20 | . 1 2 5 . 9 3 Power 2 | . . . 1 . 1 . Propulsion 5 | . . 1 2 . 1 1 Utility 3 | . . . 1 . 2 . Weapon 10 | . 1 1 1 . 5 2 Highest Loss Streak 5 | . 1 1 4 . 5 2 To Critical Strikes 1 | . . . 1 . . . Average Backups 6 | 2 3 3 3 7 7 6 Power . | . 1 1 . . . . Propulsion . | . . . . . . . Utility 1 | . . . . 2 2 2 Weapon 3 | 1 1 1 2 4 4 2 Tool/Special . | . . . . . . . Unused Backups 2 | . . . . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 78 | . 92 98 73 82 86 20 Engine 8 | . 14 11 10 8 9 . Treads 7 | . 28 21 9 . 5 5 Leg 12 | . . . 5 22 16 . Device 3 | . 11 11 3 . 4 . Storage 13 | . 8 11 11 19 13 6 Protection 8 | . . 10 11 11 9 . Energy Gun 5 | . 25 24 7 . 1 . Ballistic Gun 5 | . . 2 3 8 8 . Ballistic Cannon 3 | . . . . 1 8 . Launcher 4 | . . . . 6 8 . Special Weapon 3 | . 2 4 10 4 . 7 Peak Build Rating 28 | 4 7 12 12 25 28 17 Average Rating 14 | 3 6 9 8 15 21 8 On Entrance 7 | . 4 7 12 6 17 8 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 38 | 7 20 29 29 36 38 13 Greatest Support 48 | 40 40 40 40 20 48 40 Greatest Overweight (x) 7 | . . 1 7 1 1 3 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | 5 20 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 5 5 6 5 10 10 8 Average Carried 6 | 2 3 3 3 8 8 7 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | 3 5 5 3 10 7 6 Class Distribution -------------------- 60% | Mutant 33% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Tank | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 827 | 240 94 55 26 120 292 . Remotely . | . . . . . . . Salvage Created 856 | 133 286 82 124 9 133 89 Parts 38 | 5 15 1 7 . 5 5 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | 1 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . Prevented 5 | . . . . . 5 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 21 | . 5 2 3 . 8 3 Guns 9 | . 5 1 2 . 1 . Cannons 3 | . . 1 1 . 1 . AOE 9 | . . . . . 6 3 Classes Destroyed 10 | 2 5 1 . . 2 . Worker 2 | . 1 . 1 . . . Tunneler 3 | 3 . . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | 1 1 . . . . . Drone 1 | . . . . . 1 . Watcher 3 | . 2 1 . . . . Swarmer 5 | . 1 . . . 4 . Grunt 10 | . 4 . 3 . . 3 Sentry 3 | . . 2 . . 1 . Hunter 2 | . . . . . 2 . Best Kill Streak 4 | 4 4 1 3 . 3 3 Combat Bots Only 3 | . 2 1 2 . 3 3 Max Kills in Single Turn 3 | 1 3 1 1 . 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 349 | . 39 44 39 . 136 91 Missed 114 | . 9 12 13 . 52 28 Hits 235 | . 30 32 26 . 84 63 Melee 1 | . . . 1 . . . Projectile 234 | . 30 32 25 . 84 63 Critical Strikes 8 | . 1 . 3 . 1 3 Damage Taken 3412 | . 392 502 376 . 1024 1118 Core 1106 | . 91 15 15 . 133 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 63 . . . 59 . Volleys Fired 118 | 16 25 32 12 1 20 12 Largest 3 | 1 2 3 3 1 3 2 Hottest 200 | 50 150 190 120 100 98 200 Shots Fired 201 | 16 45 63 31 1 30 15 Gun 131 | 16 33 43 25 . 13 1 Cannon 7 | . . . . . 7 . Launcher 14 | . . . . . 10 4 Special 49 | . 12 20 6 1 . 10 Kinetic 23 | . . . 8 . 15 . Thermal 144 | 16 45 48 23 1 . 11 Explosive 14 | . . . . . 10 4 Electromagnetic 20 | . . 15 . . 5 . Robot Hit Streak 12 | 5 10 12 8 2 11 6 Robot Miss Streak 13 | 2 4 4 3 . 13 . Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 112 | 10 25 27 21 1 23 5 Core Hits 63 | 5 14 5 9 . 21 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | 2 . . . . 1 . Burn 2 | 2 . . . . . . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2778 | 127 518 429 251 24 998 431 Guns 1130 | 127 277 313 225 . 169 19 Cannons 161 | . . . . . 161 . Explosions 1306 | . 188 38 . . 668 412 Melee . | . . . . . . . Ramming 11 | . 5 6 . . . . Kinetic 327 | . . . 48 . 279 . Thermal 1180 | 127 513 294 203 24 . 19 Explosive 1080 | . . . . . 668 412 Electromagnetic 180 | . . 129 . . 51 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 28 | . 25 . . 3 . . Projectiles 3 | . . . . 3 . . Explosions 25 | . 25 . . . . . Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 164 | . 84 30 . . 50 . Shots 4 | . 1 1 . . 2 . Rammed 6 | . 1 2 . . . 3 Targets Rammed 7 | . 1 2 1 . . 3 Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 507 | 110 60 260 507 8 90 20 Average Temperature 98 | 45 20 98 229 5 17 14 Received Heat Transfer 1065 | . 102 144 210 . 114 495 Effects 4 | . . . 4 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | 2 2 3 2 . . . Heat Transferred 3017 | 518 1064 755 593 50 . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 128 | 15 128 30 30 . . 85 Initial 29 | . . 29 . . . . Average 18 | 2 60 8 3 . . 6 Influence Increases 774 | 20 226 109 76 5 233 105 Destroy 0b10 Robot/C 420 | . 100 40 60 . 160 60 Destroy 0b10 Robot/NC 70 | 20 25 5 5 5 10 . Destroy Leader 98 | . 26 22 10 . 30 10 Allied During Kill 18 | . . . . . 18 . Successful Hack 10 | . . . . . . 10 Disable Machine 90 | . 45 30 . . . 15 Destroy Structure 53 | . 30 12 1 . . 10 Lose Combat Pursuer 15 | . . . . . 15 . Influence Decreases 725 | 20 156 179 76 5 232 57 Entered New Map 42 | . . 41 . . . 1 Time Decay 537 | 20 146 123 55 5 162 26 Lost Part 126 | . 10 15 21 . 50 30 Lost Ally 20 | . . . . . 20 . Squads Dispatched 6 | . 3 . . . . 3 Investigation 3 | . 1 . . . . 2 Extermination . | . . . . . . . Reinforcement 3 | . 2 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . 1 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 10 9 6 . 12 18 Peak Tracking Total 8 | . 3 5 4 . 3 8 Tactical Retreats 2 | . . . 1 . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 6 | . 3 2 . . . 1 Max in Single Turn 3 | . 3 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 3 | . . 2 . . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . . 1 . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . . 6 . . . 3 Successful 4 | . . 3 . . . 1 Failed 5 | . . 3 . . . 2 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 7 | . . 4 . . . 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . 3 . . . 1 Recycle Component 2 | . . 1 . . . 1 Retrieve Components 2 | . . 2 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . 2 . . . 1 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . . 1 . . . 1 Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . 1 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 2 . Highest-Rated Group 153 | . . . . 153 77 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks 24 | . . . . . 24 . Total Damage 333 | . . . . . 333 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4728 | 117 427 437 304 1450 1437 556 Spaces Moved 2041 | 55 182 168 119 790 591 136 Core 52 | 16 . . 17 . . 19 Treads 757 | 39 182 168 57 . 194 117 Legs 1232 | . . . 45 790 397 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 120 160 160 Average Speed 171 | 128 160 161 197 168 181 165 Slowest Speed 400 | 160 160 240 400 190 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 11 | . . 11 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 40 12 27 69 56 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 . Spaces Dug 14 | . 2 12 . . . . Terrain Destroyed 100 | . 28 19 2 . 41 10 Melee . | . . . . . . . Projectile 20 | . 3 15 2 . . . AOE 80 | . 25 4 . . 41 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3002 | 86 253 239 158 906 928 432 Wait 725 | 5 24 22 16 96 294 268 Move 2035 | 54 181 167 118 789 590 136 Hop . | . . . . . . . Pick Up 38 | 7 9 6 2 8 4 2 Fast Attach 1 | . . . . 1 . . Attach 41 | 4 6 4 5 6 10 6 Detach 15 | . . . 1 4 5 5 Swap 12 | . 4 5 . 1 2 . Drop 10 | . 3 1 3 . 3 . Fire 118 | 16 25 32 12 1 20 12 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 1 | . . . 1 . . . Crush 3 | . 1 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 8) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 882 | -9/Materials | Discovered new exit (range 9) 982 | -9/Materials | Entered Mines 1011 | -9/Mines | Learned location of Storage (-7) 1145 | -9/Mines | Lost 4 parts (2n1u1w) 1199 | -9/Mines | Assembled infested the area 1204 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1253 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1286 | -9/Mines | Entered Zion 1410 | -7/Zion | Discovered new exit (range 10) 1653 | -7/Zion | Learned Factory stockpile data 1769 | -7/Zion | Found Prototype Device 1770 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1847 | -7/Zion | Found Prototype Launcher 1849 | -7/Zion | Identified Gui. Missile Launcher 2185 | -7/Zion | Met Imprinter 2221 | -7/Zion | Imprinted 2223 | -7/Zion | Declared Zion's savior 2736 | -7/Zion | Entered Proximity Caves 2736 | -6/Proximity Caves | Accompanied by 2 allies 2990 | -6/Proximity Caves | Spotted B-75 Beast 3014 | -6/Proximity Caves | Allies destroyed B-75 Beast 3298 | -6/Proximity Caves | Build established: Tank 3916 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4094 | -6/Proximity Caves | Discovered new exit (range 4) 4173 | -6/Proximity Caves | Entered Factory 4173 | -6/Factory | Evolved 6 slots: Power x3, Utility x1, Weapon x2 4197 | -6/Factory | Lost 5 parts (1n4w) 4553 | -6/Factory | Build established: Mutant 4715 | -6/Factory | Core integrity fell below 50% 4723 | -6/Factory | Core integrity fell below 20% 4729 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Slammed into U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer sends out distress signal. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Terrain Scanner. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer destroyed. K-01 Serf collects debris. R-10 Processor collects Lgt. Ion Engine. Slug penetrates Wall. Hvy. Laser destroyed. Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?####### """"""""" #?# ?????????????????? | | ?# # #?# #??????????????????? | | ?# ###+############ #??????????????????? | | ?# #??????????????????? | | ?# #??????????????????? | | ?# #??????????????????? | | ?# #??????????????????? | | ?# #??????????????????? | | ?################+##### #??????????????????? | | ?????????# # #########??????????? | | ?????????# # ????????? | | ?????????# " " " # ????????? | | ?????????# " " " "" " ????????? | | ?????????# " " " ""% "%" ????????? | | ?????????# " " " R " ????????? | | ?????????# " " " =k g """ ""??????????? | | ?????????# " " " % """ "???????????? | | ?????????# " " " # """ ????????????? | | ?????????# " " " " " # *%= "" ????????????? | | ?????????# " " " "Y" # g "" ""?????????? | | ?????????# """ g ????????? | | ?????????##############ggg ????????? | | ??????????????? ??? # ###+######?????????? | | ????????????? ""G"? # #??????????????????? | | ?????????# " " h# #??????????????????? | | ?????????# h@ #??????????????????? | | ?????????# # #??????????????????? | | ?????????# # #??????????????????? | | ?????????# """"""" ?# #??????????????????? | | ??????????????""""" ??# #??????????????????? | | ???????????????""""???# #??????????????????? | | ????????????????"""???# #??????????????????? | | ???????????????? ????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ???????????????????????##+#+#??????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club I Survived The Infestation I'm Back, Baby! Robot Respite The One Well Done Challenges ------------ None Game ------ Seed NuclearCoilBlasthammer Manual? 0 Play Time 00:57:35 Cumulative 9.0 hours Start 2026.01.19 @ 12:55:07 End 2026.01.19 @ 14:19:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 809e2413-ee00-413e-9f87-8de9c611c6c6