Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.02 @ 01:32:54 Player: sentrybuster Result: Destroyed by PP-4WK125R3E5 with Enhanced Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (5451) 5451 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-300) -300 TOTAL SCORE: 11371 Bonus ------- Friendly Fire -300 Cogmind --------- Core Integrity 0/1300 Matter 29/300 Energy 68/100 System Corruption 46% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Light Particle Reactor Improved Shield Generator Advanced Force Field Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating Improved Powered Armor > --- WEAPON ----------- Gamma Rifle Heavy Neutron Cannon Enhanced Gauss Cannon Hardcell Cannon Gravity Flail > --- INVENTORY -------- Particle Reactor Improved Powered Armor Improved Shield Generator Hypervelocity Railgun [Rating: 101] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Enhanced Flexi-carbon Leg Treads Improved Treads Leg Enhanced Flexi-carbon Leg Hover Unit Improved Antigrav System Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Impact Weapon Gravity Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . 1 . Utility 8 | . . 1 1 2 . 2 1 1 . Weapon 3 | . . 1 . . 1 . 1 . . Parts Attached 157 | 6 2 11 9 11 24 15 43 35 1 Power 14 | 1 . 1 1 . 4 1 2 4 . Engine 6 | 1 . 1 1 . 3 . . . . Core 4 | . . . . . 1 1 2 . . Reactor 4 | . . . . . . . . 4 . Propulsion 44 | 2 . 4 3 4 5 4 11 11 . Treads 3 | . . . . . . . 3 . . Leg 33 | 2 . 4 3 4 5 4 8 3 . Wheel . | . . . . . . . . . . Hover 8 | . . . . . . . . 8 . Flight . | . . . . . . . . . . Utility 44 | 1 2 2 2 5 6 4 14 7 1 Device 22 | . 1 1 . 3 2 3 9 2 1 Storage 3 | 1 1 . . . . . . 1 . Processor 8 | . . 1 . 2 2 . 2 1 . Hackware 1 | . . . . . 1 . . . . Protection 10 | . . . 2 . 1 1 3 3 . Artifact . | . . . . . . . . . . Weapon 55 | 2 . 4 3 2 9 6 16 13 . Energy Gun 23 | 2 . 2 1 . 6 2 4 6 . Energy Cannon 11 | . . 2 2 1 3 2 1 . . Ballistic Gun 5 | . . . . . . . 3 2 . Ballistic Cannon 10 | . . . . . . . 5 5 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . 3 . . Slashing Weapon 3 | . . . . 1 . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . 1 1 . 3 1 2 2 1 Parts Lost 103 | . . 3 6 1 11 21 25 35 1 Power 6 | . . 1 . . 2 1 1 1 . Propulsion 30 | . . . 3 . 2 4 7 14 . Utility 29 | . . . 1 . 3 7 8 9 1 Weapon 38 | . . 2 2 1 4 9 9 11 . Highest Loss Streak 19 | . . 1 4 1 8 17 6 19 1 Average Slot Usage (%) 78 | . 97 88 95 99 93 83 47 58 9 Engine 4 | . 14 11 9 7 4 . . . . Core 1 | . . . . . 1 4 3 . . Leg 19 | . 28 22 24 22 25 21 11 13 . Device 11 | . 11 11 9 21 15 10 9 4 4 Storage 5 | . 14 11 9 7 6 4 . . . Processor 7 | . . 9 5 5 10 10 4 11 4 Hackware 1 | . . . . . 3 4 . . . Protection 4 | . . . 12 10 1 3 2 5 . Energy Gun 8 | . 28 11 17 7 14 6 1 1 . Energy Cannon 4 | . . 11 8 12 1 3 . 2 . Ballistic Cannon 1 | . . . . . . . 2 4 . Impact Weapon 1 | . . . . . . . 4 2 . Slashing Weapon 2 | . . . . . 6 6 . . . Naked Turns 47 | . . . . . . 42 5 . . Heaviest Build 81 | 13 18 29 46 53 46 60 48 81 5 Greatest Support 112 | 20 20 26 39 53 73 112 103 108 3 Greatest Overweight (x) 3 | 1 . 1 3 1 1 2 1 3 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 4 4 4 Average Capacity 6 | 5 7 8 8 8 8 7 4 4 4 Most Carried 8 | 4 5 8 8 8 8 8 4 4 4 Average Carried 5 | 2 4 7 7 7 7 7 1 3 4 Final Capacity 8 | 6 8 8 8 8 8 4 4 4 4 Final Carried 8 | 4 5 8 8 8 7 4 2 4 4 Class Distribution -------------------- 31% | Mutant 19% | Scavenger-Mutant 18% | Assassin 8% | Tank 6% | Gunner 5% | Skirmisher 4% | Scavenger-Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Matter Collected 2336 | 184 96 105 80 85 260 148 844 534 . Remotely . | . . . . . . . . . . Salvage Created 6786 | . 243 632 963 195 1180 867 1677 1029 . Parts 274 | . 13 40 60 7 55 27 37 35 . Haulers Intercepted 11 | . . 3 2 . 2 1 3 . . Recyclers Shooed 5 | . 1 . 1 . 1 . 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 89 | . 5 12 16 3 13 9 19 12 . Melee 8 | . . . . . 5 1 2 . . Guns 20 | . 2 1 9 . 4 1 1 2 . Cannons 30 | . . 7 4 1 1 1 8 8 . AOE 11 | . 3 4 1 1 . 1 1 . . Classes Destroyed 15 | . 2 5 2 . 3 2 1 . . Worker 10 | . . . 2 . 1 2 4 1 . Builder 4 | . . . 1 . 2 . . 1 . Tunneler 1 | . . 1 . . . . . . . Hauler 11 | . . 3 2 . 2 1 3 . . Recycler 4 | . . . . . . . 2 2 . Mechanic 1 | . . . . . . 1 . . . Operator 2 | . . . . . 1 . 1 . . Watcher 9 | . 2 . 2 . 2 . 1 2 . Swarmer 9 | . . 4 5 . . . . . . Grunt 38 | . 5 4 7 2 10 2 7 1 . Brawler 1 | . . . . . . 1 . . . Duelist 3 | . . 1 . . . 1 1 . . Sentry 17 | . . 3 4 1 1 3 3 2 . Hunter 10 | . . . . . 1 1 4 4 . Programmer 12 | . . . . . 1 2 4 5 . Best Kill Streak 6 | . 2 6 4 1 5 2 4 3 . Combat Bots Only 5 | . 2 5 4 1 4 1 4 3 . Max Kills in Single Turn 3 | . 2 2 2 1 1 1 2 3 . Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 1 1 . 1 1 . . Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Damage Taken 16018 | . 122 337 993 287 1399 3174 3812 5518 376 Core 3307 | . . 58 127 59 160 943 642 1025 293 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 100 85 76 91 81 5 44 . . Volleys Fired 308 | . 17 27 53 15 39 32 74 51 . Largest 4 | . 2 2 3 3 3 3 4 4 . Hottest 307 | . 80 126 153 153 184 225 156 307 . Shots Fired 612 | . 34 50 110 33 84 61 112 128 . Gun 353 | . 34 21 82 14 74 36 48 44 . Cannon 259 | . . 29 28 19 10 25 64 84 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 158 | . . . . . . . 76 82 . Thermal 32 | . . . . . . 2 7 23 . Explosive . | . . . . . . . . . . Electromagnetic 422 | . 34 50 110 33 84 59 29 23 . Robot Hit Streak 15 | . 4 6 10 8 15 8 13 11 . Robot Miss Streak 5 | . 3 3 3 3 3 3 4 5 . Penetration Max 2 | . . . . . . . . 2 . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Capacitor 21 | . . . . . . . 21 . . Shots Hit Robots 491 | . 15 26 90 29 83 57 106 85 . Core Hits 189 | . 8 18 37 8 39 23 30 26 . Critical Hits 27 | . . . 1 . 1 1 12 12 . Critical Kills 12 | . . . . . 1 1 3 7 . Critical Parts Destroyed 15 | . . . 1 . . . 9 5 . Melee Attacks 125 | . . . . 9 23 24 41 28 . Impact 69 | . . . . . . . 41 28 . Slashing 56 | . . . . 9 23 24 . . . Piercing . | . . . . . . . . . . Sneak Attacks 16 | . . . . . 5 2 7 2 . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks 7 | . . . . . . 5 2 . . Damage Inflicted 16057 | . 335 824 1591 692 2298 2626 4449 3242 . Guns 4353 | . 200 78 814 119 1155 601 895 491 . Cannons 5222 | . . 468 513 354 233 451 1405 1798 . Explosions 1877 | . 135 278 259 63 . 787 355 . . Melee 4533 | . . . . 156 910 759 1789 919 . Ramming 72 | . . . 5 . . 28 5 34 . Kinetic 2830 | . . . . . . . 1525 1305 . Thermal 2598 | . 135 278 259 63 . 906 267 690 . Explosive 355 | . . . . . . . 355 . . Electromagnetic 5669 | . 200 546 1327 473 1388 933 508 294 . Impact 2708 | . . . . . . . 1789 919 . Slashing 1825 | . . . . 156 910 759 . . . Piercing . | . . . . . . . . . . Highest Corruption 46 | . . . . 1 4 12 6 43 46 Average Corruption 8 | . . . . 1 3 8 4 20 44 Corruption Purged . | . . . . . . . . . . Effects 138 | . . . . . 16 30 25 64 3 Message Errors 22 | . . . . . 3 10 2 6 1 Matter Fused 26 | . . . . . 6 3 8 9 . Heat Flow Errors 12 | . . . . . 1 4 3 3 1 Energy Discharges 8 | . . . . . 1 3 4 . . Parts Rejected 3 | . . . . . 1 1 . 1 . Data Loss (minor) 11 | . . . . . 1 3 4 3 . Data Loss (major) 3 | . . . . . . . . 2 1 Misfires 2 | . . . . . . 1 . 1 . Alerts 1 | . . . . . . . . 1 . Misdirections 13 | . . . . . . . . 13 . Targeting Errors 32 | . . . . . 1 4 4 23 . Weapon Failures 5 | . . . . . 2 1 . 2 . Overload Shots 6 | . . . . . . 2 4 . . Overflow Damage 1439 | . 3 28 31 23 53 425 449 427 . Projectiles 84 | . . 10 7 9 . . 23 35 . Explosions 244 | . 3 18 24 . . 199 . . . Melee 1111 | . . . . 14 53 226 426 392 . Knockbacks 38 | . . . . . . . 24 14 . Impact 24 | . . . . . . . 15 9 . Kinetic 12 | . . . . . . . 7 5 . Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 398 | . 34 19 77 . . 253 . 15 . Shots 8 | . 2 1 2 . . 3 . . . Rammed 7 | . . . . . . . 2 5 . Targets Rammed 10 | . . . 1 . . 2 2 5 . Kicked 3 | . . . 1 . . 2 . . . Crushed . | . . . . . . . . . . Highest Temperature 382 | . 14 184 195 197 196 288 340 382 252 Average Temperature 88 | . 6 51 77 97 78 83 119 127 138 Received Heat Transfer 2178 | . 48 93 378 54 549 498 402 156 . Effects 2 | . . . . . . . 2 . . Shutdowns 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 17 | . . . 3 1 4 5 4 . . Combat Hostiles 13 | . . . 2 1 3 5 2 . . Parts Fried 61 | . . 2 5 3 17 8 20 6 . Impact Corruptions 33 | . . . . . . . 21 12 . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 4 | . 1 . . . . . 2 1 . Heat Transferred 2101 | . 200 200 250 . . 600 390 461 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . 2 3 3 1 . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Peak Influence 438 | . 202 212 438 304 367 210 241 278 8 Initial 198 | . . . 26 198 7 14 95 75 8 Average 133 | . 44 100 231 173 138 85 142 125 6 Maximum Alert Level 2 | . 1 1 2 1 1 1 1 1 . Low Security (%) 77 | 100 94 69 44 63 82 97 78 86 100 Level 1 20 | . 5 30 41 36 17 2 21 13 . Level 2 1 | . . . 13 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . 1 . 2 1 6 7 6 5 . Investigation 7 | . . . 1 . 3 1 1 1 . Extermination 8 | . . . . 1 1 2 3 1 . Reinforcement 9 | . 1 . . . 2 1 2 3 . Assault . | . . . . . . . . . . Garrison 4 | . . . 1 . . 3 . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . Haulers Reinforced 2 | . . . . . 1 . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Distress Signals 16 | . 2 1 4 1 2 1 4 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 201 | . 11 15 32 11 29 29 37 36 1 Peak Tracking Total 10 | . 4 6 8 5 6 10 7 7 1 Tactical Retreats 25 | . 1 . 5 2 5 6 4 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Traps Triggered 5 | . . . . . 3 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Disabled 18 | . 1 3 1 . 1 5 3 4 . Max in Single Turn 3 | . 1 2 1 . 1 3 1 1 . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Accessed 22 | . 3 9 3 . 2 3 . 2 . Terminals 18 | . 3 9 3 . . 3 . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 58 | . 11 23 10 . 4 7 . 3 . Successful 29 | . 6 13 5 . 1 4 . . . Failed 29 | . 5 10 5 . 3 3 . 3 . Catastrophic 6 | . 1 1 1 . 1 1 . 1 . Database Lockouts . | . . . . . . . . . . Manual 34 | . 7 13 8 . . 6 . . . Terminals 51 | . 11 23 10 . . 7 . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 10 | . 2 6 1 . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 2 | . . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 18 | . 4 7 4 . . 3 . . . Terminals 18 | . 4 7 4 . . 3 . . . Track 8 | . 2 4 1 . . 1 . . . Botnet 8 | . 2 2 2 . . 2 . . . Operators 2 | . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 3 9 3 . 2 3 . 2 . Full Trace Events 2 | . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 2 | . . . . . . 1 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total Allies 2 | . . . . . . 1 1 . . Largest Group 1 | . . . . . . 1 1 . . Highest-Rated Group 49 | . . . . . . 26 49 . . Highest-Rated Ally 49 | . . . . . . 26 49 . . Total Orders 6 | . . . . . . . 6 . . EXPLORE 5 | . . . . . . . 5 . . RETURN 1 | . . . . . . . 1 . . Ally Attacks 7 | . . . . . . 3 4 . . Total Damage 135 | . . . . . . 40 95 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 4 | . . . . . . . 4 . . Drone Recoveries 2 | . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Turns Passed 8016 | 78 419 822 772 985 1204 1137 1611 952 36 Spaces Moved 4759 | 55 275 493 372 524 736 756 855 654 39 Core 282 | 6 . . . . . 86 8 143 39 Treads 220 | . . . . . . . 220 . . Legs 4041 | 49 275 493 372 524 736 670 627 295 . Wheels . | . . . . . . . . . . Hover 216 | . . . . . . . . 216 . Flight . | . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 123 120 50 50 48 50 Average Speed 122 | 118 120 141 128 136 123 113 134 88 80 Slowest Speed 210 | 150 120 150 210 153 160 150 180 200 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 4 45 43 34 11 19 17 19 14 9 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 13 | . . . . 2 3 6 . 2 . Terrain Destroyed 173 | . 10 10 8 3 3 74 37 28 . Melee 13 | . . . . 2 3 6 . 2 . Projectile 52 | . . . . . . . 26 26 . AOE 108 | . 10 10 8 1 . 68 11 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total 6231 | 65 330 566 570 755 922 942 1158 880 43 Wait 758 | . 34 20 122 181 84 101 123 90 3 Move 4750 | 54 274 492 371 523 735 755 854 653 39 Hop . | . . . . . . . . . . Pick Up 55 | 5 1 8 10 6 5 7 6 7 . Fast Attach 98 | 5 2 4 1 5 14 8 31 27 1 Attach 46 | 1 . 3 8 3 9 5 11 6 . Detach 20 | . 1 1 . 2 6 2 5 3 . Swap 13 | . . 4 . 3 1 2 1 2 . Drop 42 | . 1 7 4 8 6 7 2 7 . Fire 308 | . 17 27 53 15 39 32 74 51 . Melee 117 | . . . . 9 23 19 38 28 . Ram 6 | . . . . . . . . 6 . Kick 3 | . . . 1 . . 2 . . . Crush 2 | . . . . . . . 2 . . Escape Stasis . | . . . . . . . . . . Rewire 13 | . . . . . . 2 11 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Testing History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 13) 79 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 10) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 842 | -9/Materials | Discovered new exit (range 4) 1235 | -9/Materials | Discovered new exit (range 8) 1320 | -9/Materials | Entered another Materials area 1320 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1482 | -8/Materials | Build established: Gunner 1783 | -8/Materials | Garrison activated, responded to threat 1851 | -8/Materials | Lost 4 parts (1n1u2w) 2058 | -8/Materials | Discovered new exit (range 16) 2092 | -8/Materials | Entered Factory 2092 | -7/Factory | Evolved 2 slots: Utility x2 2503 | -7/Factory | Discovered new exit (range 16) 2510 | -7/Factory | Build established: Tank 2550 | -7/Factory | Identified exit to Lower Caves 2846 | -7/Factory | Build established: Skirmisher 3024 | -7/Factory | Discovered new exit (range 12) 3056 | -7/Factory | Identified exit to Factory 3077 | -7/Factory | Entered another Factory area 3077 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3226 | -6/Factory | Found Prototype Processor 3226 | -6/Factory | Identified Exp. Signal Interpreter 3426 | -6/Factory | Lost 8 parts (2p1n2u3w) 3850 | -6/Factory | Build established: Scavenger-Assassin 4107 | -6/Factory | Discovered new exit (range 20) 4174 | -6/Factory | Build established: Assassin 4209 | -6/Factory | Identified exit to Factory 4281 | -6/Factory | Entered another Factory area 4281 | -5/Factory | Evolved 2 slots: Utility x2 4840 | -5/Factory | Spotted B-75 Beast 4891 | -5/Factory | Garrison activated, responded to threat 4949 | -5/Factory | Discovered new exit (range 19) 5363 | -5/Factory | Core integrity fell below 50% 5373 | -5/Factory | Core integrity fell below 20% 5399 | -5/Factory | System corruption reached 10% 5413 | -5/Factory | Discovered new exit (range 11) 5418 | -5/Factory | Entered another Factory area 5418 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5432 | -4/Factory | Lost 17 parts (1p4n7u5w) 5632 | -4/Factory | Build established: Mutant 5665 | -4/Factory | Discovered new exit (range 17) 6135 | -4/Factory | Found Quantum Capacitor 6399 | -4/Factory | Lost 6 parts (2n2u2w) 6609 | -4/Factory | Lost 4 parts (1n3w) 6673 | -4/Factory | Lost 6 parts (2n2u2w) 6724 | -4/Factory | Lost 3 parts (1p2u) 6783 | -4/Factory | Core integrity fell below 50% 6865 | -4/Factory | Discovered new exit (range 11) 7003 | -4/Factory | Identified exit to Research 7029 | -4/Factory | Entered Research 7029 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7088 | -3/Research | Build established: Scavenger-Mutant 7111 | -3/Research | Found Imp. Powered Armor 7130 | -3/Research | Found Imp. Powered Armor 7604 | -3/Research | System corruption reached 10% 7698 | -3/Research | Lost 19 parts (1p8n4u6w) 7704 | -3/Research | System corruption reached 30% 7918 | -3/Research | Core integrity fell below 50% 7967 | -3/Research | Lost 12 parts (4n4u4w) 7979 | -3/Research | Discovered new exit (range 5) 7980 | -3/Research | Identified exit to Testing 7981 | -3/Research | Entered Testing 7982 | -3/Testing | Spotted PP-4WK125R3E5 7984 | -3/Testing | Core integrity fell below 20% 8017 | -3/Testing | Destroyed by PP-4WK125R3E5 with Enhanced Gamma Rifle Last Messages --------------- 07957_ Destroyed Adv. Heat Sink. 07959_ System corrupted: Hvy. Dispersion Rifle targeting data glitched. 07968_ Hvy. Dispersion Rifle destroyed. 07969_ System corrupted: Matter fused (-9). 07979_ EXIT=FOUND 07980_ Imp. Targeting Computer destroyed. 07980_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07980_ EXIT=IDENTIFIED: TESTING 07980_ Y-72 Warden suffers critical hit. LOCATION=TESTING GOAL=ESCAPE 07983_ PP-4WK125R3E5 springs to life. 07984_ System corrupted: Heat flow error (+298). 07988_ Acquired Prototype Device. 07988_ Identified Prc. Matter Filter. 07999_ System corrupted: Substantial component data lost. 08001_ Mason Extractor disabled. 08012_ Prc. Matter Filter destroyed. 08014_ HB6MI/VI4E |RSQ#KZQE3AN=R/PRVP Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#+#+#######???????????????????? | | ??##############???# ????????????????????? | | ??# #???# ?????????????????????? | | ??# """ """ #???# ??????????????????????? | | ??# """ """ #???# ???????????????????????? | | ??# """ """ #???# #????????????????????????? | | ??# #???# ###########??????????????? | | ??# "" """ #???# # #??????????????? | | ??# """ """ ##### # #??????????????? | | ??# """ """ / # #??????????????? | | ??# ##### # #??????????????? | | ??# #???# + #??????????????? | | ??# #???# #p""" """ #??????????????? | | ??# #???# # """ ""?????????????????? | | ??######+########### #@""" ""?????????????????? | | ??# ########?????????????????? | | ??# #????????????????????????? | | ??# #????????????????????????? | | ??# #????????????????????????? | | ??####+#############+####????????????????????????? | | ???? ????????????????????????????????????????? | | ???# "#??????????????????????????????????????? | | ???#" ""#??????????????????????????????????????? | | ???#" "#??????????????????????????????????????? | | ???#"" """#??????????????????????????????????????? | | ???#""""""#??????????????????????????????????????? | | ???########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 50 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Matter Filtering 50 Energy Filtering 30 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveLauncherAutocannon Manual? 0 Play Time 01:12:54 Cumulative 198.3 hours Start 2021.05.02 @ 00:04:35 End 2021.05.02 @ 01:32:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 298 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3eeb9397-f419-4b88-87dc-96015c70219a