Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.24 @ 18:51:18

Player: ZLD1

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (69)      345
Value Destroyed (2666)     2666
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 7603

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      41

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (350) Ox6
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Advanced Signal Interpreter
           Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
  Advanced ECM Suite
           System Restoration Module
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Momentum-Nuclear Engine
>          --- PROPULSION -------
           Wheeled Compact Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
           Cooling System
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON -----------
           Hpw. Charged Arc Construct/G
           Great Maul
           Power Maul
>          --- INVENTORY --------
     Large Storage Unit
           Target Analyzer
           System Restoration Module
           Remote Datajack
[Rating: 58]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
  Power Core               Light Nuclear Core
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Constructs
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   4   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   1   .   .   
  Utility                  4    | .   .   .   1   .   .   1   1   1   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   1   .   
Parts Attached             68   | 6   2   3   10  25  1   14  3   2   2   
  Power                    9    | 1   .   1   2   3   .   2   .   .   .   
    Engine                 8    | 1   .   1   2   3   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   1   2   3   7   .   .   .   .   .   
    Treads                 2    | .   .   .   .   2   .   .   .   .   .   
    Leg                    13   | 2   1   2   3   5   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | 1   1   .   1   1   1   5   2   2   2   
    Device                 6    | .   .   .   .   1   1   2   .   2   .   
    Storage                5    | 1   .   .   .   .   .   2   1   .   1   
    Processor              4    | .   1   .   .   .   .   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   .   4   14  .   7   1   .   .   
    Energy Gun             7    | 1   .   .   .   5   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          11   | 1   .   .   2   8   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   2   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   4   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   5   .   2   .   .   .   
Parts Lost                 28   | .   .   2   1   2   .   7   4   .   12  
  Power                    5    | .   .   1   .   .   .   2   1   .   1   
  Propulsion               9    | .   .   .   1   1   .   1   2   .   4   
  Utility                  7    | .   .   .   .   1   .   1   .   .   5   
  Weapon                   7    | .   .   1   .   .   .   3   1   .   2   
  Highest Loss Streak      8    | .   .   2   1   1   .   3   2   .   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     66   | .   86  94  82  95  75  52  55  51  48  
  Engine                   6    | .   14  13  11  10  11  2   4   5   4   
  Core                     1    | .   .   .   .   .   .   5   1   .   .   
  Treads                   1    | .   .   .   .   .   2   3   2   .   .   
  Leg                      6    | .   28  28  21  18  6   1   2   .   .   
  Device                   10   | .   .   .   .   3   11  13  13  16  15  
  Storage                  4    | .   14  14  11  11  .   1   5   5   5   
  Processor                8    | .   1   14  11  11  11  7   6   5   5   
  Protection               1    | .   .   .   .   6   .   .   .   .   .   
  Energy Gun               4    | .   14  14  11  4   3   4   3   .   .   
  Energy Cannon            3    | .   .   .   .   .   13  3   .   3   .   
  Ballistic Gun            8    | .   14  9   15  28  13  .   .   1   .   
  Ballistic Cannon         1    | .   .   .   .   .   1   1   2   .   2   
  Impact Weapon            2    | .   .   .   .   .   .   2   8   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 11  11  12  19  26  15  25  47  35  35  
  Greatest Support         83   | 20  20  20  20  20  20  32  83  66  66  
  Greatest Overweight (x)  7    | .   .   .   1   2   4   2   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   15  15  15  15  
  Average Capacity         8    | 6   8   8   8   8   5   5   14  15  15  
  Most Carried             8    | 5   6   6   8   8   7   5   6   6   5   
  Average Carried          5    | 1   3   4   5   7   5   4   4   5   4   
  Final Capacity           15   | 8   8   8   8   8   5   5   15  15  15  
  Final Carried            8    | 2   4   4   8   8   5   5   5   5   3   
Scrap Engine Consumption   153  | .   .   .   .   .   52  67  23  5   6   
  Constructs Created       6    | .   .   .   .   .   4   2   .   .   .   
  Constructs Modified      52   | .   .   .   .   .   12  23  13  1   3   

 Class Distribution 
--------------------
 57% | Construct
 10% | Mutant
  9% | Scavenger-Tank
  8% | Scavenger-Gunner
  8% | Commander-Construct
  3% | Scavenger-Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
   Scavenger-Tank | -9/Storage
        Construct | -9/Recycling
        Construct | -7/Factory
        Construct | -6/Factory
        Construct | -5/Factory
        Construct | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-----------                Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Matter Collected           1420 | 199 74  53  161 506 90  272 20  .   45  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2911 | .   174 189 288 732 188 576 680 .   84  
  Parts                    153  | .   11  5   24  40  8   33  28  .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   .   .   8   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Combat Hostiles Destroyed  61   | .   5   4   10  13  4   13  10  .   2   
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   
  Guns                     32   | .   5   3   5   13  2   1   3   .   .   
  Cannons                  14   | .   .   .   .   .   2   7   5   .   .   
  AOE                      10   | .   .   .   5   .   .   5   .   .   .   
Classes Destroyed          9    | .   3   .   1   2   1   1   1   .   .   
  Worker                   3    | .   .   .   .   3   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   1   2   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  7    | .   3   .   3   .   .   .   .   .   1   
  Grunt                    36   | .   2   4   6   8   .   8   7   .   1   
  Sentry                   11   | .   .   .   1   5   2   3   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   
  Programmer               6    | .   .   .   .   .   2   2   2   .   .   
Best Kill Streak           6    | .   3   2   5   6   2   6   4   .   2   
  Combat Bots Only         5    | .   3   2   5   3   2   5   4   .   2   
Max Kills in Single Turn   3    | .   1   1   3   2   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -7   -6   -5   -5   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  Fac  Upp  
Damage Taken               8583 | .    185  371  276  619  520  1830 2135 48   2599 
  Core                     1813 | .    66   48   37   90   109  240  221  30   972  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1888 | .    .    .    .    .    210  1020 365  257  36   
Core Remaining (%)         66   | 100  .    54   .    .    41   65   74   .    .    
Volleys Fired              220  | .    13   20   17   40   12   48   64   1    5    
  Largest                  3    | .    2    2    3    3    3    3    1    1    1    
  Hottest                  168  | .    70   70   110  106  168  168  33   23   23   
Shots Fired                402  | .    26   34   51   116  36   69   64   1    5    
  Gun                      304  | .    26   34   45   116  22   29   27   .    5    
  Cannon                   84   | .    .    .    .    .    14   32   37   1    .    
  Launcher                 14   | .    .    .    6    .    .    8    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  203  | .    13   14   28   101  20   27   .    .    .    
  Thermal                  168  | .    13   20   17   3    16   34   64   1    .    
  Explosive                14   | .    .    .    6    .    .    8    .    .    .    
  Electromagnetic          17   | .    .    .    .    12   .    .    .    .    5    
  Robot Hit Streak         24   | .    12   7    7    24   8    11   18   5    10   
  Robot Miss Streak        3    | .    3    2    2    3    2    3    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           284  | .    17   23   29   76   25   53   53   1    7    
  Core Hits                127  | .    11   7    22   29   7    30   19   1    1    
  Critical Kills           2    | .    .    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    2    3    2    1    .    .    1    .    1    
    Burn                   7    | .    1    2    2    1    .    .    1    .    .    
    Destroy                2    | .    1    1    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    .    .    .    2    .    2    
  Impact                   4    | .    .    .    .    .    .    .    2    .    2    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6476 | .    183  254  563  1271 464  1717 1746 26   252  
  Guns                     3345 | .    180  254  285  1246 285  388  565  .    142  
  Cannons                  1806 | .    .    .    .    .    177  580  1023 26   .    
  Explosions               1024 | .    .    .    278  .    .    746  .    .    .    
  Melee                    267  | .    .    .    .    .    .    .    158  .    109  
  Ramming                  34   | .    3    .    .    25   2    3    .    .    1    
  Kinetic                  1949 | .    56   89   148  1033 251  372  .    .    .    
  Thermal                  2880 | .    124  165  137  33   211  596  1588 26   .    
  Explosive                1024 | .    .    .    278  .    .    746  .    .    .    
  Electromagnetic          322  | .    .    .    .    180  .    .    .    .    142  
  Impact                   267  | .    .    .    .    .    .    .    158  .    109  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    1    1    .    .    
  Average Corruption       1    | .    .    .    .    .    1    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    4    3    3    .    .    
    Message Errors         5    | .    .    .    .    .    3    .    2    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            221  | .    .    .    3    .    .    80   99   .    39   
  Projectiles              11   | .    .    .    .    .    .    11   .    .    .    
  Explosions               72   | .    .    .    3    .    .    69   .    .    .    
  Melee                    138  | .    .    .    .    .    .    .    99   .    39   
Knockbacks                 1    | .    .    .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      240  | .    .    .    30   .    1    209  .    .    .    
  Shots                    7    | .    .    .    1    .    .    6    .    .    .    
  Rammed                   6    | .    .    .    .    .    2    2    .    .    2    
Targets Rammed             12   | .    1    .    .    5    2    2    .    .    2    
  Kicked                   6    | .    1    .    .    5    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        435  | .    104  207  147  248  435  402  .    .    14   
  Average Temperature      110  | .    44   107  62   72   214  158  .    .    14   
  Received Heat Transfer   2785 | .    36   210  93   267  54   720  429  9    967  
  Effects                  7    | .    .    .    .    .    1    6    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    
    Interference           1    | .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    
    Damage (major)         4    | .    .    .    .    .    .    4    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    3    .    .    .    .    .    
  Impact Corruptions       5    | .    .    .    .    .    .    .    4    .    1    
Robots Melted              3    | .    .    1    .    .    .    .    2    .    .    
  Combat Hostiles          3    | .    .    1    .    .    .    .    2    .    .    
  Parts Melted             15   | .    .    3    .    .    .    4    8    .    .    
  Heat Transferred         5904 | .    444  629  555  148  370  1157 2564 37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Peak Influence             402  | .   157 141 402 316 119 161 279 100 .   
  Initial                  169  | .   .   61  54  169 99  9   27  93  .   
  Average                  98   | .   79  114 247 199 46  67  90  94  .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   .   .   
  Low Security (%)         84   | 100 100 100 22  54  100 100 77  100 .   
  Level 1                  15   | .   .   .   71  45  .   .   22  .   .   
  Level 2                  .    | .   .   .   6   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   1   1   .   3   5   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   2   3   .   .   
  Reinforcement            5    | .   1   .   1   .   .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   10  4   13  16  5   16  19  3   26  
  Peak Tracking Total      20   | .   5   2   5   4   2   5   6   3   20  
  Tactical Retreats        9    | .   .   .   1   .   .   1   1   .   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   4   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Machines Disabled          5    | .   .   .   2   2   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Machines Accessed          14   | .   .   .   1   2   3   3   4   1   .   
  Terminals                14   | .   .   .   1   2   3   3   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                23   | .   .   .   2   3   4   5   5   4   .   
  Successful               10   | .   .   .   1   1   2   2   3   1   .   
  Failed                   13   | .   .   .   1   2   2   3   2   3   .   
    Catastrophic           4    | .   .   .   1   1   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   
  Terminals                23   | .   .   .   2   3   4   5   5   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   1   1   2   2   3   1   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   
  Zone Layout              8    | .   .   .   1   .   2   2   3   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   1   2   2   2   3   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   5   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
--------                   Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Total Allies               5    | .   .   .   .   .   5   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   4   4   .   .   .   
  Highest-Rated Group      36   | .   .   .   .   .   36  36  .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   10  10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   4   2   .   .   .   
  Total Damage             67   | .   .   .   .   .   67  .   .   .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -7   -6   -5   -5   
-------------              Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  Fac  Upp  
Turns Passed               6747 | 68   119  156  261  1004 1274 1861 1352 175  477  
Spaces Moved               3986 | 51   63   81   127  429  681  1191 861  143  359  
  Core                     153  | 8    .    .    .    .    137  .    .    .    8    
  Treads                   1091 | .    .    .    .    .    131  552  408  .    .    
  Legs                     1555 | 43   63   81   127  429  286  217  309  .    .    
  Wheels                   638  | .    .    .    .    .    .    .    144  143  351  
  Hover                    334  | .    .    .    .    .    11   323  .    .    .    
  Flight                   215  | .    .    .    .    .    116  99   .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  80   119  119  119  
  Average Speed            146  | 109  120  120  123  178  170  143  139  119  125  
  Slowest Speed            400  | 120  120  120  190  260  250  220  181  119  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    18   26   16   55   90   25   22   5    54   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    .    4    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          91   | .    .    .    28   .    .    59   4    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    1    4    .    .    
  AOE                      86   | .    .    .    28   .    .    58   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -6   -5   -5   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  Fac  Upp  
Total                      4562 | 63   83   108  199  583  771  1290 948  147  370  
  Wait                     110  | .    .    .    32   48   .    16   14   .    .    
  Move                     3977 | 50   62   80   126  428  680  1190 860  142  359  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  47   | 7    4    3    9    10   .    9    4    1    .    
  Fast Attach              11   | 1    .    .    1    7    1    1    .    .    .    
  Attach                   35   | 5    1    1    5    6    .    11   2    2    2    
  Detach                   15   | .    .    .    2    4    2    6    .    1    .    
  Swap                     22   | .    1    2    4    12   .    2    1    .    .    
  Drop                     44   | .    1    2    3    23   9    5    1    .    .    
  Fire                     220  | .    13   20   17   40   12   48   64   1    5    
  Melee                    4    | .    .    .    .    .    .    .    2    .    2    
  Ram                      4    | .    .    .    .    .    1    1    .    .    2    
  Kick                     6    | .    1    .    .    5    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    1    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   65   | .    .    .    .    .    65   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-9/Recycling
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Junkyard   | Discovered new exit (range 16)
   69 | -11/Junkyard   | Entered Materials
  180 | -10/Materials  | Discovered new exit (range 8)
  187 | -10/Materials  | Identified exit to Mines
  188 | -10/Materials  | Entered Mines
  273 | -10/Mines      | Discovered new exit (range 15)
  302 | -10/Mines      | Build established: Mutant
  321 | -10/Mines      | Learned Materials terminal intel
  338 | -10/Mines      | Identified exit to Materials
  344 | -10/Mines      | Entered Materials
  344 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  345 | -9/Materials   | Loaded intel: 11 terminal locations
  571 | -9/Materials   | Discovered new exit (range 10)
  594 | -9/Materials   | Identified exit to Storage
  605 | -9/Materials   | Entered Storage
  893 | -9/Storage     | Build established: Scavenger-Tank
 1561 | -9/Storage     | Build established: Scavenger-Gunner
 1604 | -9/Storage     | Used back door to open Recycling access
 1604 | -9/Storage     | Discovered new exit (range 5)
 1608 | -9/Storage     | Identified exit to Recycling
 1609 | -9/Storage     | Entered Recycling
 1613 | -9/Recycling   | Found Scrap Engine
 1845 | -9/Recycling   | Discovered new exit (range 16)
 2254 | -9/Recycling   | Build established: Construct
 2355 | -9/Recycling   | Core integrity fell below 50%
 2729 | -9/Recycling   | Build established: Commander-Construct
 2880 | -9/Recycling   | Identified exit to Factory
 2883 | -9/Recycling   | Entered Factory
 2883 | -7/Factory     | Accompanied by 4 allies
 2883 | -7/Factory     | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 3319 | -7/Factory     | Lost 3 parts (1p2w)
 3345 | -7/Factory     | Build established: Construct
 4656 | -7/Factory     | Discovered new exit (range 15)
 4680 | -7/Factory     | Identified exit to Factory
 4744 | -7/Factory     | Entered another Factory area
 4744 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6081 | -6/Factory     | Discovered new exit (range 13)
 6095 | -6/Factory     | Identified exit to Factory
 6096 | -6/Factory     | Entered another Factory area
 6096 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6246 | -5/Factory     | Identified exit to Upper Caves
 6271 | -5/Factory     | Entered Upper Caves
 6695 | -5/Upper Caves | Lost 4 parts (2n1u1w)
 6697 | -5/Upper Caves | Attracted the attention of an 0b10 base
 6733 | -5/Upper Caves | Core integrity fell below 50%
 6744 | -5/Upper Caves | Core integrity fell below 20%
 6748 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06728_ G-50 Soldier destroyed.
06730_ Power Maul destroyed.
06732_ Arm. Scrap Engine destroyed.
06732_ Scrap Engine core remains intact and functional.
06732_ Critical hit (Burn: +37).
06735_ Adv. Heat Sink fries itself beyond repair.
06735_ Penetrated by Slug.
06735_ Slug penetrates Wall.
06735_ Critical hit (Burn: +37).
06736_ Carbon-fiber Leg fries itself beyond repair.
06738_ Hvy. Laser fries itself beyond repair.
06740_ Slammed into G-50 Soldier.
06741_ Acquired 18 matter.
06741_ Scrap Engine destroyed.
06741_ Lrg. Storage Unit destroyed.
06745_ Critical hit (Burn: +37).
06747_ Penetrated by Slug.
06747_ Slammed into Y-72 Warden.
06747_ Target Analyzer broken.
06747_ Destabilizing: Short circuit.

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????###?????????? |
|         ??????????????????????????????   ????????? |
|         ???????????????????????????????  ????????# |
|         ???????????????????????????????#  ??????## |
|         ???????????????????????????????#  ??????#  |
|         ???????????????????????????????#  ######## |
|         ???????????????????????????????#     #  ## |
|         ???????????????????????????????#           |
|         ???????????????????????????????#  #        |
|         ???????????????????????????????+  #     ## |
|         ?????????????#?????????????????+  #    ##  |
|         ?????????????# ????????????????+  #        |
|         ?????????????# ??????????????? +  #    ##  |
|         ?????????????#  ????????????? "#  ##   ### |
|         ?????????????#  ???????????? ""#  ###  #?# |
|         ?????????????#  ?????????##   "#  ###  #?? |
|         ?????????????#  ????????     "?#  #    #?? |
|         ?????????????#  ???????     ???#      ##?? |
|         ?????????????#  #######//#######     ##??? |
|         ?????????????#       =%           ####???? |
|         ?????????????#    g   =[          #??????? |
|         ?????????????###  g"######  ##  ###??????? |
|         ???????????????#Yg###????#  ##  #????????? |
|         ??????????????##g@##?????#  ##  #????????? |
|         ??????????????# sg%##????#  ##  #????????? |
|         ??????????????##g% g#????#  ##   ????????? |
|         ???????????????##g  #????#       #???????? |
|         ????????????????#   #????#       #???????? |
|         ????????????????#    #???##       ???????? |
|         ????????????????       ????#      ???????? |
|         ???????????????#        #???      ???????? |
|         ???????????????##       #???       ??????? |
|         ????????????????##      #???       ??????? |
|         ?????????????????##    ##??#       ??????? |
|         ???????????????????# ###???#       ??????? |
|         ????????????????????##??????     ????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          28
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityMachineTrap
  Manual?         0
Play Time         00:44:14
  Cumulative      45.7 hours
  Start           2023.04.24 @ 17:53:45
  End             2023.04.24 @ 18:51:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          40
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          64x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87ad9b93-b053-4c76-bea8-39931cf832c7