Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.24 @ 18:51:18 Player: ZLD1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (2666) 2666 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 7603 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 41 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced ECM Suite System Restoration Module Remote Datajack Peak State ------------ > --- POWER ------------ Momentum-Nuclear Engine > --- PROPULSION ------- Wheeled Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Cooling System Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Hpw. Charged Arc Construct/G Great Maul Power Maul > --- INVENTORY -------- Large Storage Unit Target Analyzer System Restoration Module Remote Datajack [Rating: 58] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Slots Evolved 10 | . . . 2 . . 4 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . . . . 2 1 . . Utility 4 | . . . 1 . . 1 1 1 . Weapon 2 | . . . 1 . . . . 1 . Parts Attached 68 | 6 2 3 10 25 1 14 3 2 2 Power 9 | 1 . 1 2 3 . 2 . . . Engine 8 | 1 . 1 2 3 . 1 . . . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 1 2 3 7 . . . . . Treads 2 | . . . . 2 . . . . . Leg 13 | 2 1 2 3 5 . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 1 . 1 1 1 5 2 2 2 Device 6 | . . . . 1 1 2 . 2 . Storage 5 | 1 . . . . . 2 1 . 1 Processor 4 | . 1 . . . . 1 1 . 1 Hackware . | . . . . . . . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 28 | 2 . . 4 14 . 7 1 . . Energy Gun 7 | 1 . . . 5 . 1 . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 11 | 1 . . 2 8 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 2 . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . . . 4 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 5 . 2 . . . Parts Lost 28 | . . 2 1 2 . 7 4 . 12 Power 5 | . . 1 . . . 2 1 . 1 Propulsion 9 | . . . 1 1 . 1 2 . 4 Utility 7 | . . . . 1 . 1 . . 5 Weapon 7 | . . 1 . . . 3 1 . 2 Highest Loss Streak 8 | . . 2 1 1 . 3 2 . 8 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 66 | . 86 94 82 95 75 52 55 51 48 Engine 6 | . 14 13 11 10 11 2 4 5 4 Core 1 | . . . . . . 5 1 . . Treads 1 | . . . . . 2 3 2 . . Leg 6 | . 28 28 21 18 6 1 2 . . Device 10 | . . . . 3 11 13 13 16 15 Storage 4 | . 14 14 11 11 . 1 5 5 5 Processor 8 | . 1 14 11 11 11 7 6 5 5 Protection 1 | . . . . 6 . . . . . Energy Gun 4 | . 14 14 11 4 3 4 3 . . Energy Cannon 3 | . . . . . 13 3 . 3 . Ballistic Gun 8 | . 14 9 15 28 13 . . 1 . Ballistic Cannon 1 | . . . . . 1 1 2 . 2 Impact Weapon 2 | . . . . . . 2 8 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 11 11 12 19 26 15 25 47 35 35 Greatest Support 83 | 20 20 20 20 20 20 32 83 66 66 Greatest Overweight (x) 7 | . . . 1 2 4 2 1 . 7 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 Average Capacity 8 | 6 8 8 8 8 5 5 14 15 15 Most Carried 8 | 5 6 6 8 8 7 5 6 6 5 Average Carried 5 | 1 3 4 5 7 5 4 4 5 4 Final Capacity 15 | 8 8 8 8 8 5 5 15 15 15 Final Carried 8 | 2 4 4 8 8 5 5 5 5 3 Scrap Engine Consumption 153 | . . . . . 52 67 23 5 6 Constructs Created 6 | . . . . . 4 2 . . . Constructs Modified 52 | . . . . . 12 23 13 1 3 Class Distribution -------------------- 57% | Construct 10% | Mutant 9% | Scavenger-Tank 8% | Scavenger-Gunner 8% | Commander-Construct 3% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -6/Factory Construct | -5/Factory Construct | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ----------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Matter Collected 1420 | 199 74 53 161 506 90 272 20 . 45 Remotely . | . . . . . . . . . . Salvage Created 2911 | . 174 189 288 732 188 576 680 . 84 Parts 153 | . 11 5 24 40 8 33 28 . 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 8 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Combat Hostiles Destroyed 61 | . 5 4 10 13 4 13 10 . 2 Melee 2 | . . . . . . . . . 2 Guns 32 | . 5 3 5 13 2 1 3 . . Cannons 14 | . . . . . 2 7 5 . . AOE 10 | . . . 5 . . 5 . . . Classes Destroyed 9 | . 3 . 1 2 1 1 1 . . Worker 3 | . . . . 3 . . . . . Builder 3 | . . . . . . 1 2 . . Operator 1 | . . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 7 | . 3 . 3 . . . . . 1 Grunt 36 | . 2 4 6 8 . 8 7 . 1 Sentry 11 | . . . 1 5 2 3 . . . Hunter 1 | . . . . . . . 1 . . Programmer 6 | . . . . . 2 2 2 . . Best Kill Streak 6 | . 3 2 5 6 2 6 4 . 2 Combat Bots Only 5 | . 3 2 5 3 2 5 4 . 2 Max Kills in Single Turn 3 | . 1 1 3 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . . 1 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Damage Taken 8583 | . 185 371 276 619 520 1830 2135 48 2599 Core 1813 | . 66 48 37 90 109 240 221 30 972 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 1888 | . . . . . 210 1020 365 257 36 Core Remaining (%) 66 | 100 . 54 . . 41 65 74 . . Volleys Fired 220 | . 13 20 17 40 12 48 64 1 5 Largest 3 | . 2 2 3 3 3 3 1 1 1 Hottest 168 | . 70 70 110 106 168 168 33 23 23 Shots Fired 402 | . 26 34 51 116 36 69 64 1 5 Gun 304 | . 26 34 45 116 22 29 27 . 5 Cannon 84 | . . . . . 14 32 37 1 . Launcher 14 | . . . 6 . . 8 . . . Special . | . . . . . . . . . . Kinetic 203 | . 13 14 28 101 20 27 . . . Thermal 168 | . 13 20 17 3 16 34 64 1 . Explosive 14 | . . . 6 . . 8 . . . Electromagnetic 17 | . . . . 12 . . . . 5 Robot Hit Streak 24 | . 12 7 7 24 8 11 18 5 10 Robot Miss Streak 3 | . 3 2 2 3 2 3 3 . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 284 | . 17 23 29 76 25 53 53 1 7 Core Hits 127 | . 11 7 22 29 7 30 19 1 1 Critical Kills 2 | . . 1 . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 10 | . 2 3 2 1 . . 1 . 1 Burn 7 | . 1 2 2 1 . . 1 . . Destroy 2 | . 1 1 . . . . . . . Smash 1 | . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . 2 . 2 Impact 4 | . . . . . . . 2 . 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6476 | . 183 254 563 1271 464 1717 1746 26 252 Guns 3345 | . 180 254 285 1246 285 388 565 . 142 Cannons 1806 | . . . . . 177 580 1023 26 . Explosions 1024 | . . . 278 . . 746 . . . Melee 267 | . . . . . . . 158 . 109 Ramming 34 | . 3 . . 25 2 3 . . 1 Kinetic 1949 | . 56 89 148 1033 251 372 . . . Thermal 2880 | . 124 165 137 33 211 596 1588 26 . Explosive 1024 | . . . 278 . . 746 . . . Electromagnetic 322 | . . . . 180 . . . . 142 Impact 267 | . . . . . . . 158 . 109 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 2 1 1 . . Average Corruption 1 | . . . . . 1 1 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . . . . . 4 3 3 . . Message Errors 5 | . . . . . 3 . 2 . . Matter Fused 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 221 | . . . 3 . . 80 99 . 39 Projectiles 11 | . . . . . . 11 . . . Explosions 72 | . . . 3 . . 69 . . . Melee 138 | . . . . . . . 99 . 39 Knockbacks 1 | . . . . . . . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 240 | . . . 30 . 1 209 . . . Shots 7 | . . . 1 . . 6 . . . Rammed 6 | . . . . . 2 2 . . 2 Targets Rammed 12 | . 1 . . 5 2 2 . . 2 Kicked 6 | . 1 . . 5 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 435 | . 104 207 147 248 435 402 . . 14 Average Temperature 110 | . 44 107 62 72 214 158 . . 14 Received Heat Transfer 2785 | . 36 210 93 267 54 720 429 9 967 Effects 7 | . . . . . 1 6 . . . Shutdowns 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . . Damage (major) 4 | . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . Impact Corruptions 5 | . . . . . . . 4 . 1 Robots Melted 3 | . . 1 . . . . 2 . . Combat Hostiles 3 | . . 1 . . . . 2 . . Parts Melted 15 | . . 3 . . . 4 8 . . Heat Transferred 5904 | . 444 629 555 148 370 1157 2564 37 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Peak Influence 402 | . 157 141 402 316 119 161 279 100 . Initial 169 | . . 61 54 169 99 9 27 93 . Average 98 | . 79 114 247 199 46 67 90 94 . Maximum Alert Level 2 | . . . 2 1 . . 1 . . Low Security (%) 84 | 100 100 100 22 54 100 100 77 100 . Level 1 15 | . . . 71 45 . . 22 . . Level 2 . | . . . 6 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 . 1 1 . 3 5 . . Investigation 1 | . . . . 1 . . . . . Extermination 5 | . . . . . . 2 3 . . Reinforcement 5 | . 1 . 1 . . 1 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 10 4 13 16 5 16 19 3 26 Peak Tracking Total 20 | . 5 2 5 4 2 5 6 3 20 Tactical Retreats 9 | . . . 1 . . 1 1 . 6 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 Machines | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ---------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Machines Disabled 5 | . . . 2 2 . . 1 . . Max in Single Turn 1 | . . . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Machines Accessed 14 | . . . 1 2 3 3 4 1 . Terminals 14 | . . . 1 2 3 3 4 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 23 | . . . 2 3 4 5 5 4 . Successful 10 | . . . 1 1 2 2 3 1 . Failed 13 | . . . 1 2 2 3 2 3 . Catastrophic 4 | . . . 1 1 . . 1 1 . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 23 | . . . 2 3 4 5 5 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . . . 1 1 2 2 3 1 . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . Zone Layout 8 | . . . 1 . 2 2 3 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . . . 1 2 2 2 3 1 . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------------ Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . . . 5 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Total Allies 5 | . . . . . 5 . . . . Largest Group 4 | . . . . . 4 4 . . . Highest-Rated Group 36 | . . . . . 36 36 . . . Highest-Rated Ally 10 | . . . . . 10 10 . . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . 4 2 . . . Total Damage 67 | . . . . . 67 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Turns Passed 6747 | 68 119 156 261 1004 1274 1861 1352 175 477 Spaces Moved 3986 | 51 63 81 127 429 681 1191 861 143 359 Core 153 | 8 . . . . 137 . . . 8 Treads 1091 | . . . . . 131 552 408 . . Legs 1555 | 43 63 81 127 429 286 217 309 . . Wheels 638 | . . . . . . . 144 143 351 Hover 334 | . . . . . 11 323 . . . Flight 215 | . . . . . 116 99 . . . Fastest Speed 50 | 50 120 120 120 120 120 80 119 119 119 Average Speed 146 | 109 120 120 123 178 170 143 139 119 125 Slowest Speed 400 | 120 120 120 190 260 250 220 181 119 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 18 26 16 55 90 25 22 5 54 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 4 | . . . . . . . . . 4 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 91 | . . . 28 . . 59 4 . . Melee . | . . . . . . . . . . Projectile 5 | . . . . . . 1 4 . . AOE 86 | . . . 28 . . 58 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Total 4562 | 63 83 108 199 583 771 1290 948 147 370 Wait 110 | . . . 32 48 . 16 14 . . Move 3977 | 50 62 80 126 428 680 1190 860 142 359 Hop . | . . . . . . . . . . Pick Up 47 | 7 4 3 9 10 . 9 4 1 . Fast Attach 11 | 1 . . 1 7 1 1 . . . Attach 35 | 5 1 1 5 6 . 11 2 2 2 Detach 15 | . . . 2 4 2 6 . 1 . Swap 22 | . 1 2 4 12 . 2 1 . . Drop 44 | . 1 2 3 23 9 5 1 . . Fire 220 | . 13 20 17 40 12 48 64 1 5 Melee 4 | . . . . . . . 2 . 2 Ram 4 | . . . . . 1 1 . . 2 Kick 6 | . 1 . . 5 . . . . . Crush 2 | . . . . . 1 1 . . . Escape Stasis . | . . . . . . . . . . Rewire 65 | . . . . . 65 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 69 | -11/Junkyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 8) 187 | -10/Materials | Identified exit to Mines 188 | -10/Materials | Entered Mines 273 | -10/Mines | Discovered new exit (range 15) 302 | -10/Mines | Build established: Mutant 321 | -10/Mines | Learned Materials terminal intel 338 | -10/Mines | Identified exit to Materials 344 | -10/Mines | Entered Materials 344 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 345 | -9/Materials | Loaded intel: 11 terminal locations 571 | -9/Materials | Discovered new exit (range 10) 594 | -9/Materials | Identified exit to Storage 605 | -9/Materials | Entered Storage 893 | -9/Storage | Build established: Scavenger-Tank 1561 | -9/Storage | Build established: Scavenger-Gunner 1604 | -9/Storage | Used back door to open Recycling access 1604 | -9/Storage | Discovered new exit (range 5) 1608 | -9/Storage | Identified exit to Recycling 1609 | -9/Storage | Entered Recycling 1613 | -9/Recycling | Found Scrap Engine 1845 | -9/Recycling | Discovered new exit (range 16) 2254 | -9/Recycling | Build established: Construct 2355 | -9/Recycling | Core integrity fell below 50% 2729 | -9/Recycling | Build established: Commander-Construct 2880 | -9/Recycling | Identified exit to Factory 2883 | -9/Recycling | Entered Factory 2883 | -7/Factory | Accompanied by 4 allies 2883 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3319 | -7/Factory | Lost 3 parts (1p2w) 3345 | -7/Factory | Build established: Construct 4656 | -7/Factory | Discovered new exit (range 15) 4680 | -7/Factory | Identified exit to Factory 4744 | -7/Factory | Entered another Factory area 4744 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6081 | -6/Factory | Discovered new exit (range 13) 6095 | -6/Factory | Identified exit to Factory 6096 | -6/Factory | Entered another Factory area 6096 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6246 | -5/Factory | Identified exit to Upper Caves 6271 | -5/Factory | Entered Upper Caves 6695 | -5/Upper Caves | Lost 4 parts (2n1u1w) 6697 | -5/Upper Caves | Attracted the attention of an 0b10 base 6733 | -5/Upper Caves | Core integrity fell below 50% 6744 | -5/Upper Caves | Core integrity fell below 20% 6748 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06728_ G-50 Soldier destroyed. 06730_ Power Maul destroyed. 06732_ Arm. Scrap Engine destroyed. 06732_ Scrap Engine core remains intact and functional. 06732_ Critical hit (Burn: +37). 06735_ Adv. Heat Sink fries itself beyond repair. 06735_ Penetrated by Slug. 06735_ Slug penetrates Wall. 06735_ Critical hit (Burn: +37). 06736_ Carbon-fiber Leg fries itself beyond repair. 06738_ Hvy. Laser fries itself beyond repair. 06740_ Slammed into G-50 Soldier. 06741_ Acquired 18 matter. 06741_ Scrap Engine destroyed. 06741_ Lrg. Storage Unit destroyed. 06745_ Critical hit (Burn: +37). 06747_ Penetrated by Slug. 06747_ Slammed into Y-72 Warden. 06747_ Target Analyzer broken. 06747_ Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????###?????????? | | ?????????????????????????????? ????????? | | ??????????????????????????????? ????????# | | ???????????????????????????????# ??????## | | ???????????????????????????????# ??????# | | ???????????????????????????????# ######## | | ???????????????????????????????# # ## | | ???????????????????????????????# | | ???????????????????????????????# # | | ???????????????????????????????+ # ## | | ?????????????#?????????????????+ # ## | | ?????????????# ????????????????+ # | | ?????????????# ??????????????? + # ## | | ?????????????# ????????????? "# ## ### | | ?????????????# ???????????? ""# ### #?# | | ?????????????# ?????????## "# ### #?? | | ?????????????# ???????? "?# # #?? | | ?????????????# ??????? ???# ##?? | | ?????????????# #######//####### ##??? | | ?????????????# =% ####???? | | ?????????????# g =[ #??????? | | ?????????????### g"###### ## ###??????? | | ???????????????#Yg###????# ## #????????? | | ??????????????##g@##?????# ## #????????? | | ??????????????# sg%##????# ## #????????? | | ??????????????##g% g#????# ## ????????? | | ???????????????##g #????# #???????? | | ????????????????# #????# #???????? | | ????????????????# #???## ???????? | | ???????????????? ????# ???????? | | ???????????????# #??? ???????? | | ???????????????## #??? ??????? | | ????????????????## #??? ??????? | | ?????????????????## ##??# ??????? | | ???????????????????# ###???# ??????? | | ????????????????????##?????? ????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityMachineTrap Manual? 0 Play Time 00:44:14 Cumulative 45.7 hours Start 2023.04.24 @ 17:53:45 End 2023.04.24 @ 18:51:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87ad9b93-b053-4c76-bea8-39931cf832c7