Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 19:02:58

Player: J(3)-S51e

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (41)      205
Value Destroyed (1062)     1062
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (734)                734
              TOTAL SCORE: 6181

 Bonus
-------
Follower Combat Kills      134
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     272/300
Energy                     150/150
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
         Micro Nuclear Core
>              --- PROPULSION (4) ---
      Improved Medium Treads
>              --- UTILITY (6) ------
      Advanced Weight Redist. System
               Structural Scanner
>              --- WEAPON (2) -------
  High-powered Shotgun
>              --- INVENTORY (5) ----
      Advanced Targeting Computer
               Cloak of Protection
               Hacking Suite
     Makeshift Hacking Suite
               Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved Medium Treads
       Armored Huge Wheel
>              --- UTILITY ----------
      Advanced Weight Redist. System
               Structural Scanner
               Seismic Detector
               Propulsion Shielding
>              --- WEAPON -----------
  High-powered Shotgun
      Advanced Assault Cannon
>              --- INVENTORY --------
      Advanced Targeting Computer
               Cloak of Protection
               Hacking Suite
     Makeshift Hacking Suite
               Remote Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Propulsion Shielding
Weapon                     Flak Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             85   | 10  9   2   .   11  16  13  1   5   .   18  
  Power                    8    | 1   .   .   .   2   3   1   .   .   .   1   
    Engine                 6    | 1   .   .   .   2   3   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 5   2   .   .   4   1   2   .   .   .   2   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   1   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 3   2   .   .   4   1   2   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | 2   1   1   .   .   2   5   1   .   .   3   
    Device                 10   | 1   .   1   .   .   2   5   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   6   1   .   5   10  5   .   5   .   12  
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          27   | 2   4   1   .   3   5   4   .   3   .   5   
    Ballistic Cannon       8    | .   .   .   .   .   2   1   .   1   .   4   
    Launcher               4    | .   2   .   .   .   1   .   .   1   .   .   
    Special Weapon         3    | .   .   .   .   1   2   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 26   | .   2   .   .   2   2   4   .   2   .   14  
  Power                    3    | .   .   .   .   .   1   1   .   .   .   1   
  Propulsion               9    | .   2   .   .   2   .   2   .   1   .   2   
  Utility                  5    | .   .   .   .   .   .   1   .   .   .   4   
  Weapon                   9    | .   .   .   .   .   1   .   .   1   .   7   
  Highest Loss Streak      9    | .   1   .   .   2   1   3   .   2   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     81   | .   98  100 100 99  70  70  78  81  76  66  
  Engine                   5    | .   14  14  14  14  8   3   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   2   7   7   7   6   
  Wheel                    17   | .   26  28  28  27  18  17  15  12  7   5   
  Device                   21   | .   14  14  14  14  18  23  30  30  30  22  
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   4   
  Protection               2    | .   .   .   .   .   .   .   2   7   7   9   
  Ballistic Gun            15   | .   27  28  28  12  12  14  15  14  15  4   
  Slashing Weapon          1    | .   .   .   .   14  1   .   .   .   .   .   
Peak Build Rating          32   | 9   10  11  10  12  14  28  28  30  27  32  
  Average Rating           18   | 6   9   9   9   11  11  21  26  29  27  25  
  On Entrance              15   | .   9   10  9   10  12  13  26  28  27  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 14  30  30  29  29  32  39  40  43  40  46  
  Greatest Support         39   | 26  26  26  26  26  20  36  26  26  16  39  
  Greatest Overweight (x)  11   | 1   1   1   1   2   1   3   1   2   2   11  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   9   15  15  15  15  15  15  15  15  10  
  Most Carried             15   | 8   14  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 4   8   14  14  14  13  14  14  14  15  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 7   14  15  15  14  14  15  14  15  15  5   

 Class Distribution 
--------------------
 38% | Mutant
 19% | Scavenger-Skirmisher
 16% | Infiltrator-Mutant
 15% | Scavenger-Mutant
  6% | Scavenger-Assassin
  3% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
   Scavenger-Assassin | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
   Infiltrator-Mutant | -7/Lower Caves
   Infiltrator-Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Matter Collected           1824 | 359 238 91  10  112 12  253 156 128 .   465 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1200 | 132 194 64  .   151 12  185 .   106 .   356 
  Parts                    58   | 7   6   9   .   15  .   10  .   4   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   .   4   2   .   16  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  30   | .   4   .   .   8   .   4   .   4   .   10  
  Melee                    8    | .   .   .   .   8   .   .   .   .   .   .   
  Guns                     13   | .   2   .   .   .   .   3   .   4   .   4   
  Cannons                  7    | .   .   .   .   .   .   1   .   .   .   6   
  AOE                      2    | .   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 3   2   .   .   1   1   2   .   1   .   3   
  Worker                   1    | 1   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   1   1   .   2   .   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   1   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  15   | .   .   .   .   8   .   2   .   1   .   4   
  Grunt                    8    | .   4   .   .   .   .   .   .   1   .   3   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   .   1   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   1   .   1   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | 2   2   2   .   4   1   4   .   2   .   3   
  Combat Bots Only         4    | .   2   .   .   4   .   2   .   2   .   3   
Max Kills in Single Turn   2    | 1   2   1   .   1   1   1   .   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        356  | .    26   .    .    49   37   31   .    36   .    177  
  Missed                   99   | .    4    .    .    9    14   9    .    14   .    49   
Damage Taken               3549 | .    330  28   .    324  260  369  .    325  .    1913 
  Core                     939  | .    48   .    .    75   111  61   .    76   .    568  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  53   | .    .    .    .    .    .    .    .    11   .    42   
  Regen/Repaired (Parts)   14   | .    .    .    .    .    .    14   .    .    .    .    
Core Remaining (%)         76   | 100  .    .    .    50   79   .    .    .    .    .    
Volleys Fired              111  | 9    15   3    .    9    10   14   .    16   .    35   
  Largest                  2    | 2    2    2    .    1    2    2    .    2    .    2    
  Hottest                  100  | 40   40   40   .    100  100  72   .    64   .    94   
Shots Fired                181  | 18   28   6    .    9    11   27   .    21   .    61   
  Gun                      123  | 18   26   6    .    2    1    24   .    17   .    29   
  Cannon                   35   | .    .    .    .    .    .    3    .    .    .    32   
  Launcher                 7    | .    2    .    .    .    1    .    .    4    .    .    
  Special                  16   | .    .    .    .    7    9    .    .    .    .    .    
  Kinetic                  151  | 18   26   6    .    2    1    27   .    17   .    54   
  Thermal                  16   | .    .    .    .    7    9    .    .    .    .    .    
  Explosive                7    | .    2    .    .    .    1    .    .    4    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         16   | 12   16   6    .    1    2    6    .    8    .    7    
  Robot Miss Streak        13   | 3    1    2    .    1    .    7    .    11   .    13   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           134  | 12   21   4    .    14   1    23   .    16   .    43   
  Core Hits                110  | 4    11   3    .    8    1    21   .    21   .    41   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              18   | .    .    .    .    18   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    18   .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2946 | 121  409  50   .    474  24   390  .    526  .    952  
  Guns                     1515 | 121  265  50   .    9    .    336  .    274  .    460  
  Cannons                  498  | .    .    .    .    .    .    54   .    .    .    444  
  Explosions               444  | .    144  .    .    .    .    .    .    252  .    48   
  Melee                    465  | .    .    .    .    465  .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1935 | 121  265  50   .    9    .    390  .    274  .    826  
  Thermal                  24   | .    .    .    .    .    24   .    .    .    .    .    
  Explosive                396  | .    144  .    .    .    .    .    .    252  .    .    
  Electromagnetic          126  | .    .    .    .    .    .    .    .    .    .    126  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 465  | .    .    .    .    465  .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    2    2    4    4    4    
  Average Corruption       3    | .    .    .    .    .    .    1    2    3    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45   | .    .    .    .    .    .    3    5    16   2    19   
    Message Errors         12   | .    .    .    .    .    .    .    2    5    .    5    
    Matter Fused           9    | .    .    .    .    .    .    .    2    2    .    5    
    Heat Flow Errors       7    | .    .    .    .    .    .    1    1    3    1    1    
    Energy Discharges      7    | .    .    .    .    .    .    1    .    3    1    2    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    1    .    4    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    1    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            113  | .    .    .    .    49   .    .    .    17   .    47   
  Projectiles              18   | .    .    .    .    .    .    .    .    .    .    18   
  Explosions               46   | .    .    .    .    .    .    .    .    17   .    29   
  Melee                    49   | .    .    .    .    49   .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      58   | .    .    .    .    .    16   .    .    5    .    37   
  Shots                    3    | .    .    .    .    .    1    .    .    1    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        258  | .    8    .    .    60   1    258  222  221  217  228  
  Average Temperature      66   | .    3    .    .    29   1    136  114  83   163  65   
  Received Heat Transfer   675  | .    183  .    .    .    99   .    .    78   .    315  
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    50   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             221  | 15  169 75  .   118 221 140 .   .   .   .   
  Initial                  100  | .   9   65  .   .   27  100 .   .   .   .   
  Average                  67   | 3   103 59  .   98  45  67  .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         99   | 100 100 100 .   100 99  100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   .   .   1   2   .   .   .   .   
  Investigation            3    | .   1   1   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              69   | .   8   .   .   8   15  6   .   5   .   27  
  Peak Tracking Total      10   | .   2   .   .   4   9   3   .   4   .   10  
  Tactical Retreats        7    | .   1   .   .   .   5   .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            8    | .   2   .   .   .   3   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          23   | .   4   2   5   .   2   4   2   .   4   .   
  Terminals                9    | .   3   .   .   .   2   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                100  | .   7   2   50  .   3   6   2   .   30  .   
  Successful               91   | .   3   2   50  .   1   3   2   .   30  .   
  Failed                   9    | .   4   .   .   .   2   3   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   3   .   1   .   2   1   1   .   .   .   
  Terminals                13   | .   5   .   .   .   3   4   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             87   | .   1   2   50  .   1   1   2   .   30  .   
  Record                   62   | .   .   .   49  .   .   .   2   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   3   .   .   .   1   3   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   .   .   .   .   19  
  Total Damage             427  | .   .   .   .   .   .   .   .   .   .   427 
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   2   2   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Turns Passed               5958 | 124 337 490 512 493 747 663 800 842 108 842 
Spaces Moved               4818 | 73  298 438 485 388 568 524 756 701 84  503 
  Core                     112  | 5   .   .   .   .   .   .   .   .   .   107 
  Treads                   115  | .   .   .   .   .   .   .   .   .   .   115 
  Legs                     32   | 32  .   .   .   .   .   .   .   .   .   .   
  Wheels                   4559 | 36  298 438 485 388 568 524 756 701 84  281 
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  105 105 95  95  86  105 105 130 50  
  Average Speed            105  | 100 86  105 105 98  95  98  105 113 130 131 
  Slowest Speed            600  | 120 105 105 105 110 95  125 105 130 130 600 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       56   | 5   34  80  92  58  39  9   90  83  71  61  
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     6    | .   .   1   1   1   .   .   .   .   1   2   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             13   | .   .   .   .   1   .   .   10  1   .   1   
Spaces Dug                 20   | .   .   .   .   7   13  .   .   .   .   .   
Terrain Destroyed          81   | .   20  .   .   7   13  .   .   38  .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               18   | .   .   .   .   7   8   .   .   .   .   3   
  AOE                      63   | .   20  .   .   .   5   .   .   38  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total                      5436 | 104 347 466 488 450 742 643 763 727 83  623 
  Wait                     299  | .   10  7   .   14  137 69  .   2   .   60  
  Move                     4808 | 72  297 437 484 387 567 523 755 700 83  503 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  56   | 8   12  9   2   3   7   8   3   3   .   1   
  Fast Attach              28   | 9   .   .   .   .   8   8   .   .   .   3   
  Attach                   20   | .   2   2   .   2   3   1   1   1   .   8   
  Detach                   3    | 2   .   .   .   .   .   .   .   .   .   1   
  Swap                     37   | 1   7   .   .   9   5   4   .   4   .   7   
  Drop                     47   | 3   4   8   2   8   5   8   3   1   .   5   
  Fire                     111  | 9   15  3   .   9   10  14  .   16  .   35  
  Melee                    18   | .   .   .   .   18  .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   8   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
  125 | -11/Scrapyard      | Entered Materials
  316 | -10/Materials      | Build established: Mutant
  364 | -10/Materials      | Discovered new exit (range 8)
  462 | -10/Materials      | Entered Mines
  462 | -10/Mines          | Discovered new exit (range 14)
  586 | -10/Mines          | Learned location of Storage (-8)
  663 | -10/Mines          | Learned Materials stockpile data
  665 | -10/Mines          | Met a Derelict shopkeep closing up shop
  851 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  947 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  947 | -10/Mines          | Discovered new exit (range 5)
  952 | -10/Mines          | Entered Exiles
  977 | -10/Exiles         | Met 8R-AWN
  996 | -10/Exiles         | Met EX-HEX
 1047 | -10/Exiles         | Met EX-DEC
 1090 | -10/Exiles         | Visited The Gauntlet
 1225 | -10/Exiles         | Learned location of Zion (-6)
 1251 | -10/Exiles         | Met EX-BIN
 1266 | -10/Exiles         | Aligned with FarCom system
 1267 | -10/Exiles         | Given EX-Vault access code
 1311 | -10/Exiles         | Opened EX-Vault
 1319 | -10/Exiles         | Found Cloak of Protection
 1342 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1355 | -10/Exiles         | Exiles lab attacked by MAIN.C
 1454 | -10/Exiles         | Discovered new exit (range 10)
 1464 | -10/Exiles         | Left Exiles lab with Cloak of Protection
 1464 | -10/Exiles         | Entered Mines
 1783 | -9/Mines           | Assembled infested the area
 1788 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1867 | -9/Mines           | Discovered new exit (range 12)
 1957 | -9/Mines           | Entered Materials
 1957 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2354 | -8/Materials       | Build established: Scavenger-Skirmisher
 2588 | -8/Materials       | Discovered new exit (range 7)
 2588 | -8/Materials       | Discovered new exit (range 11)
 2704 | -8/Materials       | Entered Factory
 2704 | -7/Factory         | Evolved 2 slots: Utility x2
 2900 | -7/Factory         | Identified exit to DSF
 2921 | -7/Factory         | Discovered new exit (range 6)
 3065 | -7/Factory         | Lost 3 parts (1p1n1u)
 3216 | -7/Factory         | Repaired Imp. Terrain Scanner
 3367 | -7/Factory         | Entered Lower Caves
 3368 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3654 | -7/Lower Caves     | Build established: Scavenger-Mutant
 3921 | -7/Lower Caves     | Discovered new exit (range 14)
 4005 | -7/Lower Caves     | Learned Factory emergency access door positions
 4036 | -7/Lower Caves     | Learned location of 1 exit from Lower Caves
 4167 | -7/Lower Caves     | Entered another Lower Caves area
 4168 | -7/Lower Caves     | Identified exit to Factory
 4181 | -7/Lower Caves     | Learned location of 1 exit from Factory
 4456 | -7/Lower Caves     | Learned 12 Factory zone layouts
 4473 | -7/Lower Caves     | Build established: Infiltrator-Mutant
 4666 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4967 | -7/Lower Caves     | Discovered new exit (range 14)
 5009 | -7/Lower Caves     | Entered Data Miner
 5009 | -7/Data Miner      | Discovered new exit (range 7)
 5034 | -7/Data Miner      | Met Data Miner
 5065 | -7/Data Miner      | Learned location of Section 7 (-2)
 5065 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5089 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5117 | -7/Data Miner      | Entered Proximity Caves
 5119 | -6/Proximity Caves | Spotter reported a threat
 5120 | -6/Proximity Caves | Spotter reported a threat
 5138 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5429 | -6/Proximity Caves | Build established: Mutant
 5538 | -6/Proximity Caves | Core integrity fell below 50%
 5544 | -6/Proximity Caves | Spotter reported a threat
 5569 | -6/Proximity Caves | Escorted by Enhanced Grunt
 5600 | -6/Proximity Caves | Lost 9 parts (1p1n2u5w)
 5837 | -6/Proximity Caves | Core integrity fell below 20%
 5921 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 5959 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05864_ Acquired 42 matter.
05871_ System corrupted: Heat flow error (+216).
05898_ System corrupted: Matter fused (-8).
05917_ System corrupted: Energy discharge (-51).
05920_ Slug penetrates Enhanced Grunt.
05923_ Slug penetrates Wall.
05924_ Enhanced Grunt destroyed.
05926_ S-27 Virus destroyed. <x2>
05930_ Adv. Assault Cannon destroyed.
05933_ Seismic Detector destroyed.
05934_ S-27 Virus destroyed.
05936_ Lgt. Nuclear Core fries itself beyond
  repair.
05938_ VTOL Module fries itself beyond repair.
05938_ Propulsion Shielding destroyed.
05942_ Acquired derelict log, extracted data.
World map updated: -4/Factory.
05953_ Critical hit (Burn: +37).
05953_ Arm. Huge Wheel destroyed.
05956_ Destroyed VTOL Module.

 Map 
-----
+----------------------------------------------------+
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|       #"??"#  ??????"#  #ss          ##??????????? |
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| #     # ??  ????????"#             ###???????????? |
| ##    # ?""????????? /             ##????????????? |
| ##    #  "?????????? /             ##????????????? |
| #     # ???????????? +               ##??????????? |
| #     # ???????????? +               ##??????????? |
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|       # ???????????""#            #####??????????? |
|       #"??????????  "#            ####???????????? |
|       # ?????????? ""#             #?????????????? |
|       # ????????   ?"#             ??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             100
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
          Gui. EMP Blaster | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free
       Imp. Gravmag System | -7/Data Miner | Free
        Lrn. Proton Cannon | -7/Data Miner | Free
          Dispersion Rifle | -7/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TripodHeatLog
  Manual?         0
Play Time         01:45:56
  Cumulative      44.0 hours
  Start           2024.09.19 @ 20:29:18
  End             2024.10.02 @ 19:02:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4bc8d24-ce33-425e-85ac-6003d0e4da2a