Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 20:57:28 Player: MTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (444) 2220 Value Destroyed (24263) 24263 Prototype IDs (309) 6180 Alien Tech Used (10) 2000 Bonus (50386) 50386 TOTAL SCORE: 96549 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5014 Follower Combat Kills 5277 Finished Modified EM Gauss 1000 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -12605 Cogmind --------- Core Integrity 564/1600 Matter 196/300 Energy 834/1230 System Corruption 0% Temperature Cool (10) Movement Treading (146) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- Zero-point Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (14) ----- High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor Heavy Regenerative Plating AEGIS Remote Shield Microwarp Drive > --- WEAPON (2) ------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY (20) --- Improved Quantum Reactor Zero-point Reactor Experimental Energy Well (600) Experimental Energy Well (600) Zionite Biocell Array (750) Zionite Shade Armor Zionite Shade Armor Cooled Proton Cannon Potential Cannon Cooled Nova Cannon Hypervelocity Multirail Sigix Broadsword Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor Heavy Regenerative Plating AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor Experimental Energy Well Experimental Energy Well Zionite Biocell Array Zionite Shade Armor Zionite Shade Armor Transdimensional Reconstructor Cooled Proton Cannon Potential Cannon Cooled Nova Cannon Hypervelocity Multirail Sigix Broadsword Sigix Corpse [Rating: 268] Favorites ----------- Power Reinforced Antimatter Reactor Engine Ion Engine Power Core Neutrino Core Reactor Reinforced Antimatter Reactor Propulsion High-density Centrium Heavy Treads Treads High-density Centrium Heavy Treads Leg High-density Centrium Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Heavy Regenerative Plating Artifact Microwarp Drive Weapon Phasing Sabre Energy Gun Heavy Dispersion Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Graviton Cannon Launcher Grenade Launcher Special Weapon Multitool Impact Weapon Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Slots Evolved 17 | . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . 1 . . Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Utility 11 | . . . . 2 2 . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 735 | 3 4 . 23 44 34 1 8 4 10 21 7 3 1 10 31 18 13 1 20 36 12 42 32 32 5 16 26 24 8 19 27 8 12 121 59 Power 81 | . . . 1 5 1 . 1 1 1 1 . . . . 3 . 3 1 1 1 1 3 4 5 1 . 3 1 . 4 3 . 1 34 1 Engine 9 | . . . 1 5 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Core 12 | . . . . . 1 . . 1 . 1 . . . . 1 . 1 . . . . . 4 3 . . . . . . . . . . . Reactor 60 | . . . . . . . . . 1 . . . . . 2 . 2 1 1 1 1 3 . 1 1 . 3 1 . 4 3 . 1 33 1 Propulsion 92 | 2 . . 3 17 2 . . . 2 . . . . 5 7 2 2 . . 3 1 7 6 2 . 1 5 5 . 2 6 . . 12 . Treads 53 | 2 . . 3 4 1 . . . . . . . . . 3 2 2 . . 3 1 1 6 2 . 1 1 5 . 2 6 . . 8 . Leg 10 | . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 4 . Wheel 26 | . . . . 6 1 . . . . . . . . 5 4 . . . . . . 6 . . . . 4 . . . . . . . . Hover 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 326 | 1 2 . 2 6 11 . . . 3 11 4 1 . 1 15 12 6 . 8 18 6 21 8 13 3 7 14 17 3 13 18 8 11 58 25 Device 191 | 1 . . 1 4 3 . . . 2 4 3 . . . 13 6 3 . 5 16 5 18 6 11 2 6 9 12 1 12 13 6 4 24 1 Storage 23 | . 2 . . . 1 . . . 1 . . . . 1 . 2 . . 1 . 1 1 . . . . . . . . 1 . 3 9 . Processor 14 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 6 3 Hackware 8 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 2 . . . . . 2 . Protection 80 | . . . 1 1 7 . . . . 6 1 1 . . . 4 3 . 2 1 . 1 2 2 1 1 4 3 2 . 4 1 2 15 15 Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 6 Weapon 236 | . 2 . 17 16 20 1 7 3 4 9 3 2 1 4 6 4 2 . 11 14 4 11 14 12 1 8 4 1 5 . . . . 17 33 Energy Gun 28 | . 1 . 7 3 . . . . . . . . . . 2 2 . . 5 4 . . . . . . . . 1 . . . . 3 . Energy Cannon 93 | . . . . 5 9 1 2 2 2 7 . 1 . 1 2 . . . . 4 1 5 6 6 1 4 3 1 4 . . . . 8 18 Ballistic Gun 23 | . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 14 Ballistic Cannon 17 | . . . . 1 . . 2 . . . . . . 1 1 . . . 2 5 . 3 . . . . . . . . . . . 2 . Launcher 30 | . 1 . 3 1 2 . . . . 1 1 1 . . 1 1 . . 2 1 3 2 2 3 . 4 1 . . . . . . . . Special Weapon 20 | . . . 4 1 2 . . . 1 . 1 . 1 1 . . 1 . 1 . . . 4 3 . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . . 7 . 3 1 1 1 1 . . 1 . 1 1 . 1 . . 1 2 . . . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . . 4 1 . . . 4 . . . . . 6 3 4 . 1 . . . . . 3 . . 3 5 . 5 . 2 8 . Corrupted Parts 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 11 . System Corruption 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 65 . Parts Lost 63 | . . . 5 11 . . . . . 2 . 1 . 1 5 . . . 1 4 2 5 1 . . 2 5 1 . . . 1 . 11 5 Power 16 | . . . 1 1 . . . . . . . . . . . . . . . 1 . 2 1 . . . . . . . . . . 10 . Propulsion 13 | . . . 1 7 . . . . . . . 1 . 1 1 . . . . . . . . . . . 2 . . . . . . . . Utility 26 | . . . 1 2 . . . . . 1 . . . . 4 . . . 1 2 1 2 . . . 2 2 1 . . . 1 . 1 5 Weapon 8 | . . . 2 1 . . . . . 1 . . . . . . . . . 1 1 1 . . . . 1 . . . . . . . . Highest Loss Streak 5 | . . . 3 5 . . . . . 1 . 1 . 1 3 . . . 1 2 2 3 1 . . 2 3 1 . . . 1 . 3 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 76 | . 100 100 100 73 66 68 68 67 67 74 76 75 75 74 88 82 81 82 81 81 70 74 80 88 84 88 89 90 69 69 71 67 68 67 75 Engine 1 | . 14 14 14 7 4 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 1 6 1 4 5 3 5 5 6 6 4 . 2 . . . . . 6 6 5 5 3 . . . . . . . . Reactor 7 | . . . . . . . . . . 5 5 5 6 6 5 11 7 10 11 9 8 9 . 3 5 5 9 14 13 13 15 12 10 11 11 Treads 13 | . 28 28 28 10 14 12 12 12 12 11 11 10 6 4 . 11 11 11 11 15 15 12 17 26 26 26 18 9 13 12 12 12 11 8 11 Leg 2 | . . . . 4 6 6 6 6 6 11 11 11 12 11 . . . . . . . . . . . . . . . . . . . 3 . Wheel 1 | . . . . 6 2 6 6 6 5 . . . . 2 22 . . . . . . 4 8 . . . 4 17 . . . . . . . Device 16 | . 14 14 4 3 12 12 12 12 11 14 17 11 12 12 26 35 35 35 34 27 20 23 24 24 26 25 22 23 17 19 19 19 15 9 10 Storage 7 | . 14 14 14 8 6 6 6 6 6 5 5 5 6 6 5 5 5 5 5 6 7 5 5 5 5 5 4 4 4 4 4 4 3 8 3 Processor 1 | . . . . 7 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 3 17 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 7 5 8 8 8 8 7 1 . Protection 7 | . . . 9 6 5 6 6 6 6 5 5 11 12 12 6 5 4 5 5 5 2 2 2 5 5 5 6 4 5 8 7 8 8 10 16 Energy Gun 2 | . 13 . 15 2 . . . . . . . . . . 1 10 7 5 5 2 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . 3 9 12 8 6 8 5 5 4 . 3 5 . . . . 6 2 4 3 4 . 4 3 4 . 4 4 4 3 1 2 Ballistic Gun 1 | . 14 14 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 2 . 3 4 2 4 2 5 6 4 2 . 1 5 3 . . 4 4 5 5 5 4 4 3 . . . . . . Peak Build Rating 268 | 7 8 8 17 66 86 86 87 94 102 110 108 111 103 108 133 136 143 139 139 155 158 160 127 124 122 129 152 153 172 196 214 228 242 261 268 Average Rating 146 | 6 7 8 14 33 79 85 86 90 90 107 107 110 103 102 93 126 134 138 135 150 145 142 115 117 113 123 145 136 146 185 202 216 231 216 249 On Entrance 116 | 6 7 8 8 17 66 85 86 86 93 99 107 108 103 103 80 126 127 136 139 137 152 142 118 110 118 122 129 133 153 168 193 213 228 242 239 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 814 | 14 31 31 38 48 69 52 54 57 62 77 76 77 70 90 115 168 167 164 170 163 160 153 140 150 152 152 173 173 172 204 226 221 241 814 207 Greatest Support 270 | 40 40 40 40 80 50 48 28 28 78 78 78 78 78 78 48 140 160 160 160 240 240 235 171 185 185 185 185 225 225 230 270 270 270 270 240 Greatest Overweight (x) 54 | . . . . 4 2 1 1 2 2 . . . . 5 9 4 1 54 1 . . 9 4 1 . . 5 5 . . . . . 13 . Average Overweight (x) 1 | . . . . . 1 1 1 1 1 . . . . . 1 . . 37 . . . . 1 . . . 1 2 . . . . . 1 . Largest Inventory Capacity 30 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 30 20 Average Capacity 22 | 8 13 15 15 15 15 15 15 15 15 15 15 15 15 15 20 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 20 Most Carried 30 | 7 13 14 15 15 15 15 15 15 15 15 15 15 15 17 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 30 20 Average Carried 21 | 6 9 13 14 14 14 14 14 14 14 14 14 15 15 14 18 21 24 25 24 23 24 24 24 24 24 24 22 24 22 24 24 24 24 24 19 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Final Carried 25 | 5 13 14 15 15 15 14 15 15 15 14 15 15 15 17 20 24 25 25 23 25 24 25 25 25 25 23 20 25 25 25 24 25 25 21 15 Class Distribution -------------------- 23% | Alien-Mutant 20% | Scavenger-Mutant 11% | Commander-Mutant 11% | Mutant 10% | Generator-Mutant 6% | Scavenger-Assassin 4% | Skirmisher 4% | Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Data Miner Scavenger-Assassin | -5/Proximity Caves Scavenger-Assassin | -5/Factory Commander-Mutant | -5/Extension Commander-Mutant | -5/Cetus Commander-Mutant | -5/Archives Scavenger-Mutant | -5/Hub_04(d) Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Armory Hacker-Mutant | -3/Lab Generator-Mutant | -2/Research Generator-Mutant | -2/Testing Generator-Mutant | -2/Section 7 Alien-Mutant | -1/Access Alien-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Matter Collected 14425 | 260 152 . 327 717 374 73 145 49 230 187 300 20 . 763 475 340 420 210 732 956 981 433 1662 966 . 525 557 167 293 225 306 99 38 1010 433 Remotely 2318 | . . . . . 73 . . . . . . . . . . . . . 150 457 767 188 127 167 . 115 234 . . . . . . 40 . Salvage Created 24154 | 145 508 . 538 1114 653 142 178 . 220 800 85 45 . 703 678 785 217 . 451 538 1110 869 1012 795 . 478 948 87 . 830 2030 1218 2118 2628 2231 Parts 1071 | 14 38 . 30 62 52 4 4 . 15 29 10 8 . 22 33 17 16 . 20 23 3 38 34 32 . 27 38 2 . 34 94 56 102 92 122 Haulers Intercepted 6 | . 2 . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 16 | . 3 . . 2 1 . . . . 3 . . . . . 1 . . . 1 . . . . . . 1 . . 1 1 . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . 9 . . 2 2 . 23 . . 13 . 14 . . . . . . . . 7 14 . 16 . . . . . . . . . Prevented 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 334 | . 2 . 14 15 10 4 1 . . 14 . 4 . 4 9 11 2 . 12 16 6 17 9 15 . 17 15 1 . 11 25 18 33 21 28 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Guns 65 | . 2 . 9 8 . . . . . . . . . . 5 11 2 . 4 . . . . . . . . . . . . . . 2 22 Cannons 159 | . . . . 6 8 2 1 . . 9 . . . 4 4 . . . 1 11 . 10 4 2 . 3 11 1 . 10 16 16 27 11 2 AOE 73 | . . . 5 1 2 2 . . . 3 . 4 . . . . . . 7 3 6 4 5 13 . 13 . . . . . . . 2 3 Classes Destroyed 32 | 2 6 . 3 5 1 1 1 . . 1 . . . 1 . . . . 1 2 1 . 1 1 . 1 . . . . 1 . 1 2 . Worker 19 | . 2 . . 2 2 . . . . 1 . . . . 2 . . . 2 . . 2 . . . . . . . . 2 . 2 2 . Builder 25 | . 5 . . 3 2 . . . . 1 . . . . . 2 . . 1 . . 2 . . . . 3 . . 2 1 1 2 . . Tunneler 6 | 4 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 6 | . 2 . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycler 12 | 1 2 . . 2 1 . . . . . . . . . 1 1 . . 2 . . . . . . . . . . . . . . 2 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 4 | . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 19 | . 3 . . 1 3 . . . . . . . . . 2 1 . . . . . . . . . . 1 . . 1 2 . 2 3 . Swarmer 60 | . . . . . . 3 1 . . . . 4 . . . . . . . 8 . . 5 10 . 4 . . . 4 3 5 12 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 82 | . 2 . 1 9 4 . . . . 11 . . . . 3 3 . . 5 2 . 8 2 . . 10 5 . . 1 6 3 2 5 . Brawler 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Duelist 6 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . . . . 1 . 1 . . . Protector 4 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . 1 . . . Sentry 27 | . . . 1 . 1 . . . . 1 . . . 1 1 8 . . . 2 . 1 1 1 . . 3 1 . 1 . . 3 1 . Demolisher 3 | . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Specialist 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hunter 21 | . . . . 2 . 1 . . . . . . . . . . . . . . . 3 . 2 . . 2 . . 2 . 3 4 2 . Programmer 57 | . . . . . 5 . . . . . . . . 2 4 . . . 2 2 . 2 . . . . 5 . . 1 15 3 11 5 . Heavy 4 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Cetus Guard 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 19 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 17 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Lightning 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Artisan 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 12 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Savage 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Commander 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 17 | 2 4 . 2 5 3 3 1 . . 7 . 4 . 2 8 2 2 . 17 8 4 8 5 10 . 6 5 1 . 5 4 5 11 5 5 Combat Bots Only 12 | . 2 . 2 2 3 3 1 . . 7 . 4 . 2 5 2 2 . 12 6 4 5 5 10 . 6 5 1 . 4 3 5 9 4 5 Max Kills in Single Turn 6 | 1 1 . 2 3 1 2 1 . 1 2 1 2 . 1 1 1 1 . 6 3 1 4 4 3 . 3 1 1 . 1 1 1 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 1 1 2 . . . 2 . 2 . . . . . . 5 3 1 3 4 3 . 3 . . . . . . . 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 5 A7 (-5/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Hostile Shots Fired 2459 | . 13 . 44 118 59 10 . . . 71 . 8 . 37 46 120 18 . 62 161 4 169 31 33 . 71 113 28 . 28 95 181 133 181 625 Missed 636 | . 1 . 9 26 13 2 . . . 21 . 1 . 12 12 24 6 . 13 24 . 46 8 14 . 22 27 10 . 7 19 50 28 51 190 Damage Taken 31503 | . 132 . 900 1877 606 181 . . . 1206 . 108 . 680 969 1523 234 . 1383 2710 772 2406 348 276 . 918 1635 454 . 702 1111 1727 987 2564 5094 Core 4133 | . 11 . 145 282 34 14 . . . 191 . 12 . 17 112 208 . . 59 102 100 96 . 17 . 11 80 . . 24 39 772 115 792 900 Absorbed by Shields 10999 | . . . . . . . . . . . . . . . 71 263 14 . 434 847 . . . 96 . 288 162 . . 83 843 949 852 1623 4474 Reduced by Siege Mode 985 | . . . . . . . . . . . . . . . . 55 . . 43 287 . 168 21 5 . 12 48 . . 84 67 36 44 73 42 Redirected to Shielding 428 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 22 59 37 270 Ignored by Resistances 7702 | . . . . . . . . . . 30 . . . . 101 378 127 . . . . 229 . . . . . . . . 38 531 687 1491 4090 Regen/Repaired (Parts) 2934 | . . . . . . . . . . . . . . . . . . . 7 1107 47 . . . . . . . . . 119 . . 1034 620 Core Remaining (%) 63 | 100 . . 37 48 . . . . 93 . . . . 74 . . . . 62 . . . . . . 71 . . 85 . . 34 . . 35 Volleys Fired 2186 | 11 35 . 54 95 39 8 8 . 23 49 19 6 . 68 61 68 28 . 12 94 22 89 102 42 . 27 109 41 5 71 165 102 172 328 233 Largest 2 | 2 2 . 2 2 2 2 2 . 1 2 1 1 . 1 2 2 2 . 2 2 2 2 1 1 . 1 1 1 1 1 1 1 1 2 2 Hottest 210 | 40 70 . 120 138 150 150 150 . 30 180 90 90 . 60 188 188 188 . 188 210 120 140 105 105 . 105 113 113 105 120 40 40 40 200 200 Shots Fired 2575 | 22 70 . 89 172 71 17 9 . 23 59 19 7 . 70 87 135 32 . 23 136 30 97 102 47 . 26 109 40 5 71 168 102 172 326 239 Gun 602 | 22 70 . 69 131 . . . . . . . . . . 36 134 8 . 12 17 . . . . . . . . . . . . . 61 42 Cannon 1722 | . . . . 40 68 16 9 . . 57 12 5 . 39 51 . . . 4 118 3 95 36 25 . 17 107 40 5 71 168 102 172 265 197 Launcher 75 | . . . 7 1 3 1 . . . 2 . 2 . . . 1 . . 7 1 27 2 2 8 . 9 2 . . . . . . . . Special 176 | . . . 13 . . . . . 23 . 7 . . 31 . . 24 . . . . . 64 14 . . . . . . . . . . . Kinetic 352 | 22 37 . 18 109 . . 7 . . . . . . 37 . . . . 4 43 . 14 . . . . . . . . . . . 19 42 Thermal 2023 | . 33 . 65 50 68 16 2 . 23 31 19 5 . 33 87 134 32 . 12 92 3 81 100 39 . 17 107 40 5 71 168 102 172 234 182 Explosive 74 | . . . 6 1 3 1 . . . 2 . 2 . . . 1 . . 7 1 27 2 2 8 . 9 2 . . . . . . . . Electromagnetic 114 | . . . . 12 . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . 73 3 Phasic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Robot Hit Streak 46 | 7 10 . 19 11 10 10 2 . 6 15 4 . . 11 16 15 23 . 15 45 31 32 16 12 . 12 21 5 . 15 13 13 25 38 46 Robot Miss Streak 7 | 2 3 . 2 2 3 1 . . 3 2 1 . . 3 4 7 3 . 1 3 . 5 5 1 . 1 2 1 . 2 3 4 3 4 2 Penetration Max 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 Secondary Targets 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Capacitor 1123 | . . . . . . . . . . . . . . . . . . . . 41 3 81 31 15 . 17 107 12 . 71 168 102 172 303 . Shots Hit Robots 1736 | 13 47 . 66 119 44 11 4 . 27 37 8 . . 76 50 100 34 . 19 106 27 68 90 50 . 23 70 12 . 47 70 64 97 220 137 Core Hits 830 | 6 25 . 27 45 21 5 2 . 10 38 4 5 . 21 21 30 14 . 42 23 10 38 44 33 . 29 29 4 . 19 25 26 37 85 112 Critical Kills 72 | . . . . . 1 . . . . . . . . . 3 8 2 . 2 1 . 2 . . . . 3 . . 1 10 2 7 8 22 Critical Parts Destroyed 51 | . . . . . . . . . . . . . . . 4 15 . . 1 . . . . . . . . . . . . . . 8 23 Critical Strikes 174 | . 6 . 4 2 1 . . . 3 . . . . 8 7 24 3 . 4 7 . 5 3 2 . . 3 . . 1 10 2 7 20 52 Burn 9 | . 6 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 31 | . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . . . . 3 . . 1 10 2 7 4 . Destroy 106 | . . . 2 . . . . . . . . . . . 7 24 2 . 3 4 . . . . . . . . . . . . . 13 51 Blast 13 | . . . . 1 . . . . . . . . . 6 . . . . . 2 . 3 . . . . . . . . . . . 1 . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Sever 13 | . . . . . . . . . 3 . . . . 2 . . 1 . 1 . . . 3 2 . . . . . . . . . 1 . Melee Attacks 204 | . . . . 1 17 . 12 1 13 16 2 . . 22 14 1 22 . 3 . . 1 17 27 . 3 2 8 8 . . . . 14 . Thermal 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 194 | . . . . . 17 . 12 1 13 16 2 . . 22 14 1 22 . 3 . . 1 17 27 . 3 2 8 8 . . . . 5 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 99 | . . . . . 3 . 3 . 13 3 2 . . 2 3 . 13 . . . . 1 17 21 . 2 2 . . . . . . 14 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 98741 | 159 637 29 1514 2524 1602 436 243 . 1141 2204 205 314 . 3115 2030 3119 1101 . 2888 4468 4892 3804 3155 4105 . 3178 3644 515 . 2601 3846 3345 5936 8438 23553 Guns 8935 | 159 610 . 951 1625 . . . . . . . . . . 753 3045 210 . 298 476 . . . . . . . . . . . . . 215 593 Cannons 52844 | . . . . 663 1022 275 25 . . 1139 . . . 1552 1001 . . . 77 3654 . 2585 680 354 . 502 2815 503 . 2601 3667 3332 5921 7110 13366 Explosions 27643 | . . . 563 219 343 161 . . . 800 . 314 . . 50 . . . 2475 338 4892 1102 962 1883 . 2503 675 . . . . . . 769 9594 Melee 7944 | . . . . . 216 . 218 . 1066 265 162 . . 1373 226 . 790 . 38 . . 106 1123 1795 . 173 154 . . . . . . 239 . Ramming 503 | . 27 29 . 17 21 . . . . . . . . . . 74 . . . . . 11 . . . . . 12 . . 179 13 15 105 . Kinetic 6938 | 159 298 . 331 1422 . . . . . . . . . 1552 . . . . 77 1577 . 452 . . . . . . . . . . . 477 593 Thermal 64166 | . 312 . 792 701 1022 275 25 . 75 554 43 . . 190 1754 3045 311 . 298 2578 . 2133 1070 427 . 502 2815 503 . 2601 3667 3332 5921 7067 22153 Explosive 16756 | . . . 391 219 343 161 . . . 473 . 314 . . 50 . . . 2475 313 4892 1102 962 1883 . 2503 675 . . . . . . . . Electromagnetic 1719 | . . . . 165 . . . . . 912 . . . . . . . . . . . . . . . . . . . . . . . 550 92 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7944 | . . . . . 216 . 218 . 1066 265 162 . . 1373 226 . 790 . 38 . . 106 1123 1795 . 173 154 . . . . . . 239 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 715 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 715 Highest Corruption 31 | . . . . . 5 5 5 5 . 1 1 1 1 2 5 5 . . 6 2 14 16 17 17 17 17 11 15 20 . 5 2 7 31 . Average Corruption 9 | . . . . . 3 5 5 5 . 1 1 1 1 1 1 4 . . 5 1 10 14 16 17 17 17 8 13 15 . 3 1 6 13 . Corruption Purged 98 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . 5 . . 88 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 575 | . . . . . 15 19 16 2 . 3 3 5 1 10 5 10 . . 3 11 8 46 59 80 11 28 18 41 31 . 34 5 15 96 . Message Errors 105 | . . . . . 3 8 6 . . . . 1 1 3 1 3 . . 1 3 3 5 14 12 2 3 1 10 6 . 7 1 1 10 . Matter Fused 125 | . . . . . 5 1 2 1 . 2 1 . . 3 1 2 . . . 1 1 11 11 17 1 7 4 9 7 . 7 1 5 25 . Heat Flow Errors 80 | . . . . . 1 1 . . . . 1 1 . 1 1 1 . . . 3 . 11 7 15 3 4 4 2 6 . 8 1 . 9 . Energy Discharges 74 | . . . . . . 4 1 . . 1 1 . . . 1 1 . . 1 1 4 2 10 9 . 5 1 6 3 . 4 1 2 16 . Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . 1 . . . . . 1 . Parts Fused 8 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . 2 . . 1 1 1 . . . . 1 . Data Loss (minor) 71 | . . . . . 3 2 3 1 . . . . . 1 . . . . 1 2 . 6 8 11 3 2 2 3 5 . 2 1 2 13 . Data Loss (major) 31 | . . . . . . . 1 . . . . . . . . 2 . . . . . 4 3 5 . 4 . 4 1 . 1 . 1 5 . Misfires 29 | . . . . . 1 2 . . . . . 1 . 2 . . . . . . . 3 2 5 . 1 1 2 . . 4 . 2 3 . Alerts 20 | . . . . . 2 1 3 . . . . 1 . . . 1 . . . . . . . 4 2 . 2 . 2 . . . . 2 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Weapon Failures 24 | . . . . . . . . . . . . . . . 1 . . . . . . 2 2 . . 2 1 3 . . 1 . 2 10 . Overload Shots 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 4 . Overflow Damage 4183 | . . . . 33 71 25 76 . 125 216 . 16 . 280 62 . . . 13 156 63 121 419 446 . 103 201 48 . 168 301 170 387 90 593 Projectiles 1889 | . . . . 5 3 25 . . . 1 . . . 80 . . . . . 156 . 55 4 9 . . 110 48 . 168 292 170 387 90 286 Explosions 844 | . . . . 28 1 . . . . 26 . 16 . . . . . . 13 . 63 . 105 123 . 103 59 . . . . . . . 307 Melee 1450 | . . . . . 67 . 76 . 125 189 . . . 200 62 . . . . . . 66 310 314 . . 32 . . . 9 . . . . Knockbacks 18 | . . . . 3 . . . . . . . . . 3 . . . . . 1 . 6 . . . . . . . . 1 . . 4 . Impact 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 16 | . . . . 2 . . . . . . . . . 3 . . . . . 1 . 6 . . . . . . . . . . . 4 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1574 | . . . 35 48 43 49 . . . 75 . . . . 75 . . . 486 . 583 . . . . . . . . . . . . 60 120 Shots 28 | . . . 2 1 2 1 . . . 1 . . . . 1 . . . 7 . 6 . . . . . . . . . . . . 1 6 Rammed 35 | . 6 3 . 7 1 . . . . . . . . . . 5 . . . 1 . 1 . . . . . 1 . . 4 1 2 3 . Targets Rammed 39 | . 8 3 . 7 2 . . . . . . . . . . 5 . . . 1 . 1 . . . . . 1 . . 4 1 2 4 . Kicked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 427 | . 162 . 138 359 427 192 . . . 114 141 132 . 231 244 171 . . 171 200 84 338 254 208 110 235 264 180 232 112 256 162 . 280 . Average Temperature 82 | . 38 . 44 110 83 114 . . . 53 72 23 . 83 57 128 . . 64 85 43 108 86 75 63 93 104 38 70 55 73 38 . 104 . Received Heat Transfer 3146 | . 72 . 138 594 153 . . . . 342 . . . . 69 361 54 . 90 191 . 317 36 12 . 156 111 27 . 17 81 96 20 163 46 Effects 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 67 | . . . . . . . . . . . . . . . . 4 1 . 4 7 . 3 2 1 . 1 5 . . 3 9 7 7 9 4 Total Turns 907 | . . . . . . . . . . . . . . . . 80 8 . 46 143 . 76 57 13 . 21 65 . . 77 73 55 57 103 33 Longest Duration 82 | . . . . . . . . . . . . . . . . 33 8 . 26 82 . 50 34 13 . 21 26 . . 49 23 14 26 44 18 Robots Corrupted 9 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . 4 1 Combat Hostiles 5 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 1 Parts Fried 23 | . . . . 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . . 6 . . 8 2 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Robots Melted 34 | . . . . . 1 . . . . . . . . . . . . . . 2 . 3 . . . . 4 . . 1 10 2 7 4 . Combat Hostiles 31 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . 4 . . 1 9 2 6 4 . Parts Melted 103 | . 2 . 5 1 5 1 . . . . . . . . 1 4 2 . . 9 . 8 1 . . . 12 . . 1 22 4 11 14 . Heat Transferred 32167 | . 1369 . 1465 1309 1406 407 37 . 375 74 175 . . 700 1368 3737 448 . 333 2603 . 2126 2053 620 . 518 2516 444 . . . . . 3407 4677 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Peak Influence 2381 | 25 115 44 . 179 395 . . . . 609 . . . . 271 852 686 293 741 683 329 905 . . . . 597 637 . 379 810 1124 1480 2381 . Initial 947 | . 16 44 . . 75 . . . . . . . . . 59 132 441 201 . 362 239 230 . . . . 387 241 . . 213 455 624 947 . Average 334 | 14 54 18 . 95 140 . . . . 172 . . . . 87 346 540 27 203 414 299 480 . . . . 416 491 . 236 556 822 1115 1335 . Maximum Alert Level 5 | . . . . . 1 . . . . 2 . . . . 1 3 2 1 3 2 1 3 . . . . 2 2 . 1 3 4 4 5 . Low Security (%) 27 | 100 100 100 . 100 68 . . . . 63 . . . . 92 32 . 92 62 . . . . . . . . . . 32 . . . . . Level 1 11 | . . . . . 31 . . . . 14 . . . . 7 34 . 7 9 71 100 47 . . . . 40 28 . 67 25 . . . . Level 2 9 | . . . . . . . . . . 22 . . . . . 19 100 . 18 28 . 34 . . . . 59 71 . . 38 30 14 . . Level 3 5 | . . . . . . . . . . . . . . . . 13 . . 8 . . 17 . . . . . . . . 36 67 29 1 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 56 3 . Level 5 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . 1 . . 2 8 . . . . 8 . . . . 6 1 . . 7 2 . 8 . . . . 3 6 . 2 7 6 4 6 . Investigation 18 | . 1 . . . 3 . . . . 4 . . . . 1 . . . 1 . . 3 . . . . 1 3 . . . 1 . . . Extermination 25 | . . . . . 3 . . . . . . . . . 2 . . . 1 1 . 2 . . . . 2 2 . 1 5 1 3 2 . Reinforcement 17 | . . . . 2 2 . . . . 3 . . . . 3 1 . . 1 . . 1 . . . . . 1 . 1 1 1 . . . Assault 14 | . . . . . . . . . . 1 . . . . . . . . 1 1 . 2 . . . . . . . . 1 3 1 4 . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 6 | . . . . . 2 . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Distress Signals 61 | . . . . 2 1 . . . . 1 . . . 28 1 4 2 . 1 . . 1 . . . . . 1 . . . 1 1 17 . Communications Jammed 226 | . . . . . . . . . . . . . . . 11 . . . 16 2 . . . . . . 12 94 . 3 19 46 7 16 . Distress Signals 219 | . . . . . . . . . . . . . . . 6 . . . 15 2 . . . . . . 12 94 . 2 19 46 7 16 . Times Spotted 600 | . 6 . 13 23 22 3 . . 1 17 . 6 . 5 13 32 10 1 29 21 6 42 9 21 . 16 19 21 . 19 34 50 42 51 68 Peak Tracking Total 10 | . 2 . 2 3 5 3 . . 1 6 . 4 . 2 4 3 5 1 9 5 2 6 5 5 . 6 4 6 . 6 4 9 9 10 4 Tactical Retreats 20 | . . . . 1 1 . . . 1 2 . . . . . 3 . . . . . 2 . 2 . . . . . . 2 2 3 . 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Traps Triggered 20 | . . . 1 . 2 . . . . 2 . . . . . 1 . . . 3 . . . . . . 2 . . 1 1 . . 7 . Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 1 . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Machines Disabled 77 | . 1 . 2 2 2 . . . . 8 . . . 1 2 3 . . 4 4 . 5 1 1 . . 1 5 2 1 12 7 1 6 6 Max in Single Turn 4 | . 1 . 1 2 1 . . . . 3 . . . 1 2 1 . . 1 4 . 1 1 1 . . 1 1 1 . 2 1 1 2 1 Garrison Access 9 | . . . . . 2 . . . . 1 . . . . 1 . . . 1 1 . 1 . . . . 1 . . 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Machines Accessed 69 | . 3 . 2 5 10 1 1 . . 2 3 . 4 . 3 . 1 . 1 3 . 3 . 3 4 . 2 4 . 2 4 2 2 4 . Terminals 14 | . 2 . . 4 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 2 . Fabricators 11 | . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . 4 . . 2 . 1 . . Repair Stations 7 | . . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . 1 . . 1 . Recycling Units 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 12 | . . . . 1 2 . . . . 1 . . . . 2 . . . 1 1 . 1 . . . . 1 . . 1 . . 1 . . Total Hacks 185 | . 5 . 6 10 16 1 1 . . 3 6 . 28 . 5 . 2 . 1 8 . 16 . 6 17 . 2 14 . 6 16 2 6 8 . Successful 121 | . 2 . 6 1 7 1 1 . . 2 6 . 28 . 1 . 1 . 1 5 . 8 . 6 17 . 1 9 . 4 8 2 2 2 . Failed 64 | . 3 . . 9 9 . . . . 1 . . . . 4 . 1 . . 3 . 8 . . . . 1 5 . 2 8 . 4 6 . Catastrophic 14 | . 1 . . 3 4 . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 150 | . 2 . . 2 7 . . 1 . 1 . . . . 11 21 1 . 7 12 . 10 . . . . 3 10 . 7 15 5 16 19 . Terminals 24 | . 4 . . 8 4 . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . 4 . Fabricators 40 | . . . . . 3 . . . . 2 . . . . . . . . . . . 8 . . . . . 14 . . 10 . 3 . . Repair Stations 21 | . . . . . 1 . . . . . . . . . 1 . . . . 6 . 7 . . . . . . . . 3 . . 3 . Recycling Units 9 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . 1 . Scanalyzers 7 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 19 | . . . . 2 2 . . . . 1 . . . . 4 . . . 1 2 . 1 . . . . 1 . . 2 . . 3 . . Terminal Hacks 71 | . . . 6 1 . 1 1 . . . 6 . 28 . . . 1 . . . . . . 6 17 . . . . . . 2 . 2 . Record 30 | . . . 5 . . . 1 . . . 4 . 11 . . . . . . . . . . 4 5 . . . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . 8 . . . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . Open Door 9 | . . . . . . 1 . . . . 2 . . . . . 1 . . . . . . 2 . . . . . . . 2 . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 14 | . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . 8 . . 2 . 1 . . Network Status 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Load Schematic 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . 1 . . . . Build 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . 2 . . . . Scan Component 5 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . 1 . . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 2 . . . . 1 . . . . 1 . . . 1 1 . 1 . . . . 1 . . 1 . . . . . Seal Access 9 | . . . . . 2 . . . . 1 . . . . 1 . . . 1 1 . 1 . . . . 1 . . 1 . . . . . Unauthorized Hacks 12 | . 2 . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . 1 . 2 2 . 1 . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . 2 . 1 . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Liberate 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 . . 4 5 . . . . 1 . . . . 3 . . . . 1 . 2 . . . . 1 4 . 1 4 . 2 2 . Full Trace Events 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . . . . . . . . . 9 . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Part Schematics Acquired 32 | . . . . . 2 . . 15 . . . . 8 . . . . . . . . . . . 4 . . . . . . 3 . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 363 | . . . . . . . . . . . . . . . . . . . . . . 84 . . . . . 279 . . . . . . . Total Part Build Rating 27 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . 21 . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Time 91 | . . . . . . . . . . . . . . . . . . . . 54 . . . . . . . . . . 37 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 28 | . . . . . . . . . . . . . . . . 21 . . . . . . 3 . . . . 3 . . . . . 1 . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Total Allies 114 | . . 3 . . . . . 6 . . . . . . 3 40 5 . 3 . . 4 3 . . . 3 8 . . . . 6 30 . Largest Group 33 | . . 3 3 . . . . 6 6 4 . . . . 3 33 31 26 11 . . 4 2 . . . 3 7 . . . . 3 21 . Highest-Rated Group 2082 | . . 40 40 . . . . 348 348 156 . . . . 93 1139 1433 1174 729 . . 156 58 . . . 117 402 . . . . 138 2082 . Highest-Rated Ally 269 | . . 16 16 . . . . 96 96 40 . . . . 31 159 143 96 96 . . 39 46 . . . 39 103 . . . . 46 269 . Zionite Dispatches 11 | . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . 1 2 . . . . 3 . . Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Total Orders 161 | . . . 2 . . . . . . . . . . . . 4 4 6 1 . . 15 12 . . . . 21 . 28 8 19 28 13 . STAY 26 | . . . 1 . . . . . . . . . . . . 2 2 1 1 . . . 3 . . . . 2 . 7 . . 2 5 . FOLLOW 16 | . . . 1 . . . . . . . . . . . . . 2 5 . . . . . . . . . 1 . . . 2 1 4 . DROP 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 2 . . EXPLORE 16 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 2 . . . . 8 . . RETURN 98 | . . . . . . . . . . . . . . . . . . . . . . 15 3 . . . . 15 . 21 8 17 15 4 . Ally Attacks 1091 | . . . 30 . . . . . 16 . . . . . 28 146 81 22 92 . . 127 . . . . 14 99 . 60 32 68 77 199 . Total Damage 34250 | . . . 364 . . . . . 259 . . . . . 396 3382 1749 399 2789 . . 2265 . . . . 238 3565 . 993 706 1328 1324 14493 . Kills 164 | . . . 3 . . . . . 2 . . . . . 1 22 9 5 16 . . 14 . . . . 2 17 . 4 2 5 9 53 . Allies Corrupted 14 | . . . . . . . . . . 1 . . . . . . . . 2 . . 1 . . . . 1 1 . . . . . 8 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 3 . . 1 1 1 2 . 1 1 . 1 . . . . . . . . 2 1 . . . . . . . . . . . Drone Launches 136 | . . . . . . . . . . . . . . . . . . . . . . 24 7 . . . . 20 . 27 12 27 15 4 . Drone Recoveries 127 | . . . . . . . . . . . . . . . . . . . . . . 22 5 . . . . 18 . 27 12 25 14 4 . Decoded 0b10 Intel 22 | . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . Items 22 | . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 16 | . . . . . . . . . . . . . . . 2 2 . . 1 2 . 1 . . . . . . . . 2 1 1 4 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Turns Passed 63570 | 118 679 959 4982 1161 2132 699 771 1934 1311 707 825 545 105 1085 1192 2010 753 5492 724 984 207 1004 1383 1995 259 677 854 935 680 653 1930 951 975 20691 1208 Spaces Moved 27371 | 49 322 494 2210 545 1223 570 507 1516 765 408 665 481 99 748 764 753 257 280 257 411 85 502 469 1127 157 387 301 482 318 298 978 799 499 7020 625 Core 192 | . . . . . . . . . . . . . . . . . . 192 . . . . . . . . . . . . . . . . . Treads 16562 | 4 322 494 2210 122 5 1 . . . . . . . . . 717 257 88 257 411 85 407 179 1127 157 387 271 49 318 298 978 436 459 6104 419 Legs 3953 | 45 . . . 246 663 . . . 22 408 665 481 99 717 . . . . . . . . . . . . . . . . . . . 607 . Wheels 5745 | . . . . 176 555 569 507 1516 743 . . . . 31 764 36 . . . . . 95 290 . . . 30 433 . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 90 | 120 160 160 160 90 90 115 115 115 105 105 105 105 105 105 105 150 160 160 160 160 155 110 110 156 156 156 121 121 160 160 155 160 160 146 146 Average Speed 196 | 123 160 160 160 126 152 115 115 125 126 105 105 105 105 105 118 198 198 1954 239 160 155 146 153 157 156 156 214 132 160 160 158 160 160 271 146 Slowest Speed 2750 | 160 160 160 160 300 245 245 115 130 130 105 105 105 105 165 225 240 240 2750 240 160 160 270 240 235 156 156 235 190 160 160 160 160 160 1210 146 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 Microwarps 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 6 26 16 Exploration Rate (%) 57 | 3 47 90 97 29 43 65 63 90 74 19 79 73 70 62 27 83 68 72 40 13 86 18 97 98 60 59 13 30 93 9 92 51 31 66 43 Regions Visited 35 Branch Regions 24 Pre-discovered Areas 20 | . 1 . 1 . . 1 . 1 . . . 1 1 . 9 . . . . . . . 1 1 3 . . . . . . . . . . Known Exits Taken 19 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . . 1 . . . 1 1 . . 1 . . 1 . . Unknown Exits Taken 14 | 1 1 1 . . . . . . . . . . . . . 1 1 1 . . . . 1 1 1 . . 1 1 . 1 1 . 1 . Scrap Searched 20 | . . . 3 . . 1 2 2 1 . 4 1 . 1 . . . . . . . . . 4 . 1 . . . . . . . . . Spaces Dug 926 | . . . . 1 13 9 11 . . 16 6 19 . . 21 25 9 . 2 11 3 6 8 46 . 1 17 15 . 6 35 11 22 47 566 Terrain Destroyed 2812 | . . . 69 36 24 11 11 . . 76 12 22 . 2 70 52 10 . 23 76 128 28 44 92 . 131 60 25 . 18 81 26 55 237 1393 Melee 64 | . . . . 1 13 . 9 . . 13 . . . . 11 . 9 . 2 . . . . 1 . . . 5 . . . . . . . Projectile 582 | . . . . 10 . 2 2 . . 12 12 5 . 2 33 27 1 . 2 24 3 21 16 14 . 3 36 20 . 18 81 26 55 66 91 AOE 2158 | . . . 69 25 11 9 . . . 51 . 17 . . 26 25 . . 19 52 125 7 28 77 . 128 24 . . . . . . 169 1296 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Total 36166 | 86 411 661 3536 845 1389 598 664 1542 1065 591 766 512 99 924 935 1136 436 302 329 634 124 742 1027 1275 173 437 499 746 477 474 1375 698 715 9146 797 Wait 5401 | 21 33 164 1227 104 50 15 128 8 235 88 68 23 . 64 21 105 94 21 23 65 4 87 371 27 . 3 48 126 113 73 166 91 54 1672 9 Move 26502 | 48 321 493 2209 544 1222 569 506 1515 764 407 664 480 98 747 763 752 256 279 256 411 84 501 468 1126 156 386 300 481 317 297 976 472 464 6736 434 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 280 | 1 8 1 11 15 8 2 1 6 6 5 2 . . 5 21 10 8 . 5 15 . 7 3 4 2 1 6 13 10 6 10 9 2 63 14 Fast Attach 264 | 1 . . 1 24 6 . . 2 3 3 1 . . 5 8 6 5 1 4 5 3 12 13 9 6 1 9 15 3 4 15 8 4 66 21 Attach 156 | . . . 5 6 3 . . . 1 3 . . . 2 9 4 2 . 3 7 2 6 2 1 . 2 6 6 6 2 3 3 3 32 37 Detach 114 | . . . 1 8 1 . . . 2 1 . . . 3 6 4 1 . . 2 1 5 4 3 2 . 2 5 6 . 4 . 2 31 20 Swap 329 | 2 4 . 17 14 25 1 8 2 6 15 6 3 1 3 14 8 6 . 13 24 7 24 17 22 . 13 11 4 1 13 10 3 5 25 2 Drop 415 | 2 2 . 11 26 14 3 1 8 11 4 4 . . 5 18 13 14 1 7 10 1 9 13 14 7 1 6 27 8 8 21 9 5 105 27 Fire 2186 | 11 35 . 54 95 39 8 8 . 23 49 19 6 . 68 61 68 28 . 12 94 22 89 102 42 . 27 109 41 5 71 165 102 172 328 233 Melee 204 | . . . . 1 17 . 12 1 13 16 2 . . 22 14 1 22 . 3 . . 1 17 27 . 3 2 8 8 . . . . 14 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 38 | . 8 3 . 7 1 . . . . . . . . . . 5 . . . 1 . 1 . . . . . 1 . . 4 1 2 4 . Escape Stasis 34 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . 1 . 2 25 . Rewire 235 | . . . . . . . . . . . . . . . . 154 . . . . . . 17 . . . . 19 . . . . . 45 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . 1 2 . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives (discovered 2 exits: *Fac / *Hub) -5/Hub_04(d) (discovered 3 exits: *Fac x3) -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Arm / [*Qua]) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 119 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 14) 368 | -10/Materials | Discovered new exit (range 9) 798 | -10/Materials | Entered Mines 805 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1007 | -10/Mines | Found a hidden stash of uninstalled traps 1204 | -10/Mines | Learned Materials emergency access door positions 1244 | -10/Mines | Learned 2 Materials zone layouts 1428 | -10/Mines | Discovered new exit (range 13) 1729 | -10/Mines | Discovered new exit (range 3) 1741 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1757 | -10/Mines | Entered Subcaves 1757 | -10/Subcaves | Accompanied by 3 allies 2625 | -10/Subcaves | Identified exit to Materials 2771 | -10/Subcaves | Lost 3 parts (1u2w) 3168 | -10/Subcaves | Discovered exit to Materials (range 7) 3184 | -10/Subcaves | A Subdweller sparked back to life 3212 | -10/Subcaves | Core integrity fell below 50% 3245 | -10/Subcaves | Found Prototype Leg 3247 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3311 | -10/Subcaves | Learned Materials non-interactive machine intel 3613 | -10/Subcaves | Visited 4L-MR0's lab 3620 | -10/Subcaves | Identified Arachnoskeleton 3637 | -10/Subcaves | Found Powered Cannon 6608 | -10/Subcaves | Visited Clippyterm 6613 | -10/Subcaves | Learned Factory fabricator intel 6613 | -10/Subcaves | Learned Factory garrison access intel 6739 | -10/Subcaves | Entered Materials 6739 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6740 | -8/Materials | Identified exit to Factory 6742 | -8/Materials | Loaded intel: 39 non-interactive machine locations 7041 | -8/Materials | Build established: Scavenger-Mutant 7268 | -8/Materials | Lost 5 parts (3n1u1w) 7342 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 7493 | -8/Materials | Build established: Mutant 7863 | -8/Materials | Core integrity fell below 50% 7888 | -8/Materials | Found Prototype Device 7888 | -8/Materials | Identified Active Sensor Suite 7900 | -8/Materials | Entered Factory 7900 | -7/Factory | Evolved 2 slots: Utility x2 7901 | -7/Factory | Loaded intel: 6 fabricator locations 7902 | -7/Factory | Loaded intel: 4 garrison access locations 8542 | -7/Factory | Build established: Scavenger-Assassin 8672 | -7/Factory | Discovered new exit (range 15) 8710 | -7/Factory | Identified exit to Factory 8935 | -7/Factory | Discovered exit to Factory (range 16) 9169 | -7/Factory | Build established: Scavenger-Skirmisher 9587 | -7/Factory | Discovered exit to Factory (range 8) 9881 | -7/Factory | Discovered exit to Factory (range 6) 10024 | -7/Factory | Discovered new exit (range 6) 10030 | -7/Factory | Identified exit to Lower Caves 10032 | -7/Factory | Entered Lower Caves 10074 | -7/Lower Caves | Build established: Skirmisher 10296 | -7/Lower Caves | Found DRS Beacon 10458 | -7/Lower Caves | Learned location of Zion (-7) 10694 | -7/Lower Caves | Discovered new exit (range 12) 10730 | -7/Lower Caves | Identified exit to Lower Caves 10731 | -7/Lower Caves | Entered another Lower Caves area 10955 | -7/Lower Caves | Encountered a Warlord checkpoint 11036 | -7/Lower Caves | Learned 4 Factory zone layouts 11114 | -7/Lower Caves | Build established: Assassin 11451 | -7/Lower Caves | Discovered new exit (range 14) 11465 | -7/Lower Caves | Identified exit to Zion 11502 | -7/Lower Caves | Entered Zion 11560 | -7/Zion | System corruption cleaned by Quarantine Array 11723 | -7/Zion | Discovered new exit (range 13) 11847 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11900 | -7/Zion | Build established: Skirmisher 11944 | -7/Zion | Learned location of 1 exit from Factory 12046 | -7/Zion | Given A8's code to call for help 12116 | -7/Zion | Met Imprinter 12236 | -7/Zion | Build established: Assassin 12278 | -7/Zion | Received a hallucinogenic algorithm 12648 | -7/Zion | Imprinted 12650 | -7/Zion | Declared Zion's savior 12804 | -7/Zion | Found Prototype Energy Gun 12942 | -7/Zion | Found GAL Module 13212 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13213 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13424 | -7/Zion | Identified exit to Proximity Caves 13436 | -7/Zion | Entered Proximity Caves 13436 | -6/Proximity Caves | Accompanied by 6 allies 13441 | -6/Proximity Caves | Activated DRS Beacon 13932 | -6/Proximity Caves | Learned Factory non-interactive machine intel 14098 | -6/Proximity Caves | Build established: Skirmisher 14138 | -6/Proximity Caves | Discovered exit to Factory (range 10) 14649 | -6/Proximity Caves | Found Prototype Device 14649 | -6/Proximity Caves | Identified Exp. Thermal Shield 14747 | -6/Proximity Caves | Entered Factory 14747 | -6/Factory | Accompanied by 4 allies 14747 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14748 | -6/Factory | Identified exit to Lower Caves 14749 | -6/Factory | Identified exit to Factory 14751 | -6/Factory | Loaded intel: 289 non-interactive machine locations 14994 | -6/Factory | Build established: Scavenger-Assassin 15020 | -6/Factory | Discovered exit to Factory (range 6) 15140 | -6/Factory | Destroyed 7 combat bots 15168 | -6/Factory | Found Active Sensor Suite 15447 | -6/Factory | First assault squad dispatched 15454 | -6/Factory | Entered Lower Caves 15702 | -6/Lower Caves | Build established: Scavenger-Skirmisher 15839 | -6/Lower Caves | Learned Research garrison access intel 15839 | -6/Lower Caves | Learned Factory stockpile data 15879 | -6/Lower Caves | Destroyed EY-UPD(g) 16114 | -6/Lower Caves | Discovered new exit (range 9) 16164 | -6/Lower Caves | Build established: Scavenger-Assassin 16222 | -6/Lower Caves | Learned Factory emergency access door positions 16266 | -6/Lower Caves | Identified exit to Lower Caves 16279 | -6/Lower Caves | Entered another Lower Caves area 16364 | -6/Lower Caves | Discovered exit to Factory (range 6) 16497 | -6/Lower Caves | Found DCF Scrap (14 items) 16806 | -6/Lower Caves | Discovered new exit (range 15) 16823 | -6/Lower Caves | Identified exit to Data Miner 16824 | -6/Lower Caves | Entered Data Miner 16826 | -6/Data Miner | Discovered new exit (range 6) 16846 | -6/Data Miner | Met Data Miner 16885 | -6/Data Miner | Learned location of Section 7 (-2) 16885 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16903 | -6/Data Miner | Received God Mode back door access code from Data Miner 16927 | -6/Data Miner | Identified exit to Proximity Caves 16929 | -6/Data Miner | Entered Proximity Caves 17294 | -5/Proximity Caves | Learned Factory stockpile data 17449 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17781 | -5/Proximity Caves | Lost 5 allies 17831 | -5/Proximity Caves | Discovered exit to Factory (range 10) 18014 | -5/Proximity Caves | Entered Factory 18014 | -5/Factory | Evolved 2 slots: Utility x2 18062 | -5/Factory | Discovered new exit (range 14) 18077 | -5/Factory | Identified exit to Factory 18405 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 18502 | -5/Factory | Retrieved Zion intel report: Active Garrisons 18603 | -5/Factory | Discovered exit to Factory (range 14) 18797 | -5/Factory | Lost 3 parts (3u) 18812 | -5/Factory | Discovered exit to Factory (range 15) 18842 | -5/Factory | Cargo convoy interrupted 18985 | -5/Factory | Found Prototype Launcher 18985 | -5/Factory | Identified Hellfire Missile Launcher 18996 | -5/Factory | Found Prototype Device 18996 | -5/Factory | Identified Beam Splitter 19008 | -5/Factory | Found Hellfire Missile Launcher 19013 | -5/Factory | Found PL-3XN's Ring of Power 19116 | -5/Factory | Build established: Scavenger-Mutant 19145 | -5/Factory | Found Active Sensor Suite 19199 | -5/Factory | Discovered new exit (range 6) 19205 | -5/Factory | Identified exit to Extension 19206 | -5/Factory | Entered Extension 19290 | -5/Extension | Retrieved Zion intel report: Active Terminals 19291 | -5/Extension | Zion Heavy Resupply teleported in 19572 | -5/Extension | Rescued a captive Derelict 19745 | -5/Extension | Zion Light squad teleported in 19749 | -5/Extension | Rescued a captive Derelict 19816 | -5/Extension | Lost 4 allies 19944 | -5/Extension | Rescued a captive Derelict 19949 | -5/Extension | Rescued a captive Derelict 20105 | -5/Extension | Rescued A7 20118 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 20119 | -5/Extension | Zion Heavy Resupply teleported in 20347 | -5/Extension | Build established: Commander-Mutant 20472 | -5/Extension | Spotted B-75 Beast 20481 | -5/Extension | Allies destroyed B-75 Beast 20493 | -5/Extension | Spotted B-75 Beast 20495 | -5/Extension | Allies destroyed B-75 Beast 20554 | -5/Extension | Rescued a captive Derelict 20564 | -5/Extension | Zion Heavy squad teleported in 20603 | -5/Extension | Rescued a captive Derelict 20605 | -5/Extension | Rescued a captive Derelict 20609 | -5/Extension | Terminal network hard line cut 20759 | -5/Extension | Rescued a captive Derelict 20856 | -5/Extension | Rescued a captive Derelict 20856 | -5/Extension | Rescued a captive Derelict 20926 | -5/Extension | Rescued a captive Derelict 20928 | -5/Extension | Rescued a captive Derelict 21123 | -5/Extension | Discovered exit to Factory (range 10) 21125 | -5/Extension | Discovered new exit (range 6) 21216 | -5/Extension | Entered Cetus 21216 | -5/Cetus | Accompanied by 30 allies (A7) 21221 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 21247 | -5/Cetus | Spotted Cetus Guard 21247 | -5/Cetus | Spotted Cetus Guard 21249 | -5/Cetus | Spotted Cetus Guard 21250 | -5/Cetus | Spotted Cetus Guard 21262 | -5/Cetus | Allies destroyed Cetus Guard 21264 | -5/Cetus | Destroyed Cetus Guard 21270 | -5/Cetus | Destroyed Cetus Guard 21274 | -5/Cetus | Allies destroyed Cetus Guard 21295 | -5/Cetus | Lost 4 allies 21364 | -5/Cetus | Started Cetus Manufacturing Module 21381 | -5/Cetus | Escorted A7 to Cetus Mainframe 21389 | -5/Cetus | Manufactured an Enhanced Grunt 21414 | -5/Cetus | Manufactured an Enhanced Grunt 21414 | -5/Cetus | Discovered new exit (range 15) 21439 | -5/Cetus | Manufactured an Enhanced Grunt 21464 | -5/Cetus | Manufactured an Enhanced Grunt 21477 | -5/Cetus | Spotted Cetus Guard 21477 | -5/Cetus | Spotted Cetus Guard 21489 | -5/Cetus | Manufactured an Enhanced Grunt 21489 | -5/Cetus | Spotted Cetus Guard 21489 | -5/Cetus | Spotted Cetus Guard 21497 | -5/Cetus | Allies destroyed Cetus Guard 21499 | -5/Cetus | Allies destroyed Cetus Guard 21507 | -5/Cetus | Allies destroyed Cetus Guard 21511 | -5/Cetus | Discovered exit to Factory (range 16) 21523 | -5/Cetus | Scared off Revision 17 21533 | -5/Cetus | Lost 3 allies 21785 | -5/Cetus | Found Prototype Protection 21786 | -5/Cetus | Murdered A7 21790 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 21966 | -5/Cetus | Security sweep announced 21969 | -5/Cetus | Entered Archives 21969 | -5/Archives | Accompanied by 26 allies 22042 | -5/Archives | Lost 4 allies 22108 | -5/Archives | Discovered exit to Factory (range 14) 27414 | -5/Archives | Discovered new exit (range 16) 27461 | -5/Archives | Entered Hub_04(d) 27461 | -5/Hub_04(d) | Accompanied by 8 allies 27462 | -5/Hub_04(d) | Allied Derelicts emerged from ambush trap array 27529 | -5/Hub_04(d) | Retrieved Zion intel report: Component Stockpiles 27699 | -5/Hub_04(d) | Discovered exit to Factory (range 15) 27751 | -5/Hub_04(d) | Build established: Scavenger-Mutant 27805 | -5/Hub_04(d) | Discovered exit to Factory (range 16) 27900 | -5/Hub_04(d) | Discovered exit to Factory (range 16) 27967 | -5/Hub_04(d) | Garrison activated, responded to threat 28048 | -5/Hub_04(d) | Lost 5 allies 28048 | -5/Hub_04(d) | Network Hub disabled 28061 | -5/Hub_04(d) | First assault squad dispatched 28061 | -5/Hub_04(d) | Spotted Lightning 28063 | -5/Hub_04(d) | Spotted Lightning 28083 | -5/Hub_04(d) | Spotted Lightning 28091 | -5/Hub_04(d) | Destroyed Lightning 28094 | -5/Hub_04(d) | Destroyed Lightning 28100 | -5/Hub_04(d) | Lost 5 allies 28101 | -5/Hub_04(d) | Destroyed Lightning 28162 | -5/Hub_04(d) | Destroyed 12 combat bots 28171 | -5/Hub_04(d) | Identified Med. Regenerative Plating 28185 | -5/Hub_04(d) | Entered Factory 28185 | -4/Factory | Evolved 2 slots: Propulsion x2 28424 | -4/Factory | Spotted B-86 Titan 28540 | -4/Factory | Destroyed B-86 Titan 28603 | -4/Factory | Retrieved Zion intel report: Main Access 28603 | -4/Factory | Identified exit to Research 28684 | -4/Factory | Repaired Centrium Heavy Treads? 28715 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 28868 | -4/Factory | Found Quantum Capacitor 28935 | -4/Factory | First assault squad dispatched 29169 | -4/Factory | Sucked down chute 29169 | -4/Factory | Entered Waste 29184 | -4/Waste | EMP discharged 29196 | -4/Waste | Spotted C-40 Crusher 29199 | -4/Waste | Destroyed C-40 Crusher 29210 | -4/Waste | Spotted C-40 Crusher 29222 | -4/Waste | Destroyed C-40 Crusher 29234 | -4/Waste | Spotted C-40 Crusher 29239 | -4/Waste | Spotted C-40 Crusher 29253 | -4/Waste | Destroyed C-40 Crusher 29255 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 29258 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 29261 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 29261 | -4/Waste | Spotted C-40 Crusher 29264 | -4/Waste | Crushed by Compactor (1 part destroyed) 29266 | -4/Waste | Destroyed C-40 Crusher 29278 | -4/Waste | Destroyed C-40 Crusher 29284 | -4/Waste | EMP discharged 29284 | -4/Waste | System corruption reached 10% 29286 | -4/Waste | Spotted C-40 Crusher 29292 | -4/Waste | Destroyed C-40 Crusher 29362 | -4/Waste | Discovered new exit (range 10) 29376 | -4/Waste | Entered Factory 29405 | -4/Factory | Spotted B-86 Titan 29647 | -4/Factory | Fabricated Combat Drone Bay (x1) 30126 | -4/Factory | First assault squad dispatched 30146 | -4/Factory | Retrieved Zion intel report: Branch Access 30146 | -4/Factory | Identified exit to Upper Caves 30147 | -4/Factory | Zion Fire squad teleported in 30292 | -4/Factory | Lost 3 parts (1p2u) 30322 | -4/Factory | Cargo convoy interrupted 30380 | -4/Factory | Entered Upper Caves 30383 | -4/Upper Caves | Learned location of Quarantine (-3) 30400 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 30784 | -4/Upper Caves | Discovered new exit (range 144) 30984 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 31204 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 31763 | -4/Upper Caves | Entered another Upper Caves area 32093 | -4/Upper Caves | Learned Research security intel 32348 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 32401 | -4/Upper Caves | Destroyed 10 combat bots 32439 | -4/Upper Caves | Found DCF Scrap (14 items) 32749 | -4/Upper Caves | Discovered new exit (range 8) 32964 | -4/Upper Caves | Learned Extension garrison access intel 32964 | -4/Upper Caves | Learned Research security intel 33058 | -4/Upper Caves | Destroyed VE-CLS(g) 33431 | -4/Upper Caves | Discovered exit to Research (range 14) 33758 | -4/Upper Caves | Entered Zhirov 33759 | -4/Zhirov | Discovered new exit (range 3) 33788 | -4/Zhirov | Met Zhirov 33816 | -4/Zhirov | Learned location of Testing (-2) 33816 | -4/Zhirov | Learned location of Command (-1) 33831 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 33922 | -4/Zhirov | Found Alien Artifact 33922 | -4/Zhirov | Identified Integrated Reactor 33922 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 33945 | -4/Zhirov | Found Alien Artifact 34017 | -4/Zhirov | Entered Proximity Caves 34020 | -3/Proximity Caves | Spotter reported a threat 34240 | -3/Proximity Caves | Spotter reported a threat 34503 | -3/Proximity Caves | Spotted B-86 Titan 34529 | -3/Proximity Caves | Destroyed B-86 Titan 34694 | -3/Proximity Caves | Entered Research 34694 | -3/Research | Evolved 2 slots: Power x1, Utility x1 34695 | -3/Research | Identified exit to Armory 34697 | -3/Research | Loaded intel: 4 garrison access locations 34944 | -3/Research | Search patrols dispatched 35064 | -3/Research | Discovered new exit (range 16) 35185 | -3/Research | Build established: Hacker-Mutant 35368 | -3/Research | Zion Fire squad teleported in 35393 | -3/Research | System corruption reached 10% 35511 | -3/Research | Lost 3 parts (1n1u1w) 35548 | -3/Research | Entered Armory 35570 | -3/Armory | Zion Heavy squad teleported in 35583 | -3/Armory | Found Fusion Bomb Launcher 35610 | -3/Armory | Found Fusion Bomb Launcher 35724 | -3/Armory | Build established: Scavenger-Mutant 35760 | -3/Armory | Fabricated E-15 Imp? 35769 | -3/Armory | Fabricated Assault Drone Bay? 35878 | -3/Armory | Found Prototype Protection 35878 | -3/Armory | Identified Zio. Weapon Casing 35898 | -3/Armory | Lost 6 allies 36195 | -3/Armory | Zion Hacking Resupply teleported in 36202 | -3/Armory | Found Prototype Hackware 36202 | -3/Armory | Identified Exp. Hacking Suite 36306 | -3/Armory | Fabricated Assault Drone Bay (x1) 36312 | -3/Armory | Fabricated Assault Drone Bay (x1) 36327 | -3/Armory | Identified Transdimensional Reconstructor 36327 | -3/Armory | Warped through subspace to slip node 36327 | -3/Armory | Discovered new exit (range 1) 36381 | -3/Armory | Spotted B-86 Titan 36483 | -3/Armory | Entered Lab 36488 | -3/Lab | Discovered new exit (range 9) 36505 | -3/Lab | Hidden lab's door opened automatically 36505 | -3/Lab | Sensor layout match revealed 36506 | -3/Lab | Gained access to the hidden lab's interior 36638 | -3/Lab | Found Prototype Energy Gun 36638 | -3/Lab | Identified Hyp. EM Gauss Rifle 36639 | -3/Lab | Assembled Modified EM Gauss 36643 | -3/Lab | Found Prototype Energy Cannon 36647 | -3/Lab | Found Prototype Protection 36651 | -3/Lab | Found Prototype Hackware 36694 | -3/Lab | Build established: Hacker-Mutant 36859 | -3/Lab | Found Alien Artifact 36921 | -3/Lab | Found Transdimensional Reconstructor 36931 | -3/Lab | Found Alien Artifact 36931 | -3/Lab | Identified Integrated Dissipator 36931 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 36990 | -3/Lab | Found Alien Artifact 36990 | -3/Lab | Identified Core Expander 36990 | -3/Lab | Installed Core Expander, added new Utility slot 37036 | -3/Lab | Identified Exp. Powered Armor 37078 | -3/Lab | Found Prototype Special Weapon 37143 | -3/Lab | Identified Potential Cannon 37146 | -3/Lab | Attached Powered Cannon, gained temporary slot: Power 37163 | -3/Lab | Entered Research 37163 | -2/Research | Evolved 2 slots: Utility x2 37415 | -2/Research | Discovered new exit (range 4) 37528 | -2/Research | Found Prototype Processor 37742 | -2/Research | Discovered new exit (range 12) 37809 | -2/Research | Identified exit to Testing 37816 | -2/Research | Entered Testing 37834 | -2/Testing | Build established: Generator-Mutant 38432 | -2/Testing | Spotted Striker 38444 | -2/Testing | Identified Exp. Targeting Computer 38444 | -2/Testing | Identified Quantum Router 38523 | -2/Testing | Crushed by falling debris 38554 | -2/Testing | Spotted PG-F4TAIZ1RTP 38572 | -2/Testing | Discovered new exit (range 18) 38740 | -2/Testing | Found Prototype Ballistic Gun 38764 | -2/Testing | Retrieved Zion intel report: Active Garrisons 38915 | -2/Testing | Found Hvy. Reactive Plating 38959 | -2/Testing | Found Prototype Energy Cannon 39021 | -2/Testing | Retrieved Zion intel report: Branch Access 39028 | -2/Testing | Found Quantum Capacitor 39210 | -2/Testing | Found Prototype Hackware 39269 | -2/Testing | Terminal network hard line cut 39479 | -2/Testing | Repaired Quantum Reactor 39565 | -2/Testing | Spotted Fortress 39572 | -2/Testing | Destroyed Fortress 39588 | -2/Testing | Found Prototype Reactor 39588 | -2/Testing | Identified Vortex Chain Reactor 39592 | -2/Testing | Found Hvy. Insulated Plating 39611 | -2/Testing | First assault squad dispatched 39720 | -2/Testing | Identified Core Reset Matrix 39720 | -2/Testing | Used Core Reset Matrix 39740 | -2/Testing | Discovered new exit (range 5) 39746 | -2/Testing | Entered Section 7 39747 | -2/Section 7 | Sensed 19 artifacts in vicinity 39780 | -2/Section 7 | Found Spacefold Activator 40106 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 40162 | -2/Section 7 | Found Integrated Mediator 40162 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 40283 | -2/Section 7 | First assault squad dispatched 40416 | -2/Section 7 | Found Integrity Redistributor 40476 | -2/Section 7 | Found Microwarp Drive 40514 | -2/Section 7 | Spotted B-99 Colossus 40531 | -2/Section 7 | Found Integrated Dissipator 40531 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 40534 | -2/Section 7 | Found Integrated Dissipator 40534 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 40538 | -2/Section 7 | Found Integrated Dissipator 40538 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 40564 | -2/Section 7 | Found LRC Energy Well 40564 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 40599 | -2/Section 7 | Warped through subspace 40657 | -2/Section 7 | Found Transdimensional Reconstructor 40660 | -2/Section 7 | Found Transdimensional Reconstructor 40683 | -2/Section 7 | Spotted Alpha 7 40683 | -2/Section 7 | Spotted Alpha 7 40684 | -2/Section 7 | Core integrity fell below 50% 40693 | -2/Section 7 | Discovered new exit (range 12) 40697 | -2/Section 7 | Entered Access 40697 | -1/Access | Evolved 1 slot: Utility x1 40698 | -1/Access | Sensed 1 artifact in vicinity 40841 | -1/Access | Build established: Alien-Mutant 41128 | -1/Access | Destroyed 9 combat bots 41146 | -1/Access | Allied Derelicts emerged from ambush trap array 41206 | -1/Access | Retrieved Zion intel report: Branch Access 41206 | -1/Access | Identified exit to Command 41207 | -1/Access | Zion Zionite Resupply teleported in 41212 | -1/Access | Found Prototype Protection 41212 | -1/Access | Identified Zio. Shade Armor 41238 | -1/Access | First assault squad dispatched 41264 | -1/Access | Zion Zionite Resupply teleported in 41504 | -1/Access | Spotted B-99 Colossus 41553 | -1/Access | Zion Trap Resupply teleported in 41672 | -1/Access | Entered Command 41673 | -1/Command | Sensed 1 artifact in vicinity 41732 | -1/Command | Retrieved Zion intel report: Emergency Access 41905 | -1/Command | Spotted M Guard 41905 | -1/Command | Spotted M Guard 41905 | -1/Command | Spotted Combat Programmer 41906 | -1/Command | Spotted Combat Programmer 41922 | -1/Command | Destroyed Combat Programmer 41925 | -1/Command | Destroyed Combat Programmer 41954 | -1/Command | Destroyed M Guard 41970 | -1/Command | Destroyed M Guard 41970 | -1/Command | All MAIN.C guards destroyed 42001 | -1/Command | Found Corrupted Prototype Protection 42005 | -1/Command | Found Corrupted Prototype Reactor 42008 | -1/Command | Found Corrupted Prototype Reactor 42026 | -1/Command | Found Corrupted Prototype Device 42034 | -1/Command | Found Corrupted Prototype Device 42037 | -1/Command | Found Corrupted Exp. Targeting Computer 42081 | -1/Command | Spotted B-99 Colossus 42088 | -1/Command | Identified Cld. Nova Cannon 42100 | -1/Command | Destroyed B-99 Colossus 42126 | -1/Command | Retrieved Zion intel report: Main Access 42126 | -1/Command | Identified exit to Surface 42204 | -1/Command | System corruption reached 10% 42218 | -1/Command | First assault squad dispatched 42230 | -1/Command | Retrieved Zion intel report: Unaware Schematics 42474 | -1/Command | Retrieved Zion intel report: Unaware Schematics 42595 | -1/Command | Identified System Mapper 42602 | -1/Command | Disengaged cave seal 42707 | -1/Command | Identified Hyp. Multirail 42768 | -1/Command | High security lockdown imminent 42791 | -1/Command | Identified Hvy. Regenerative Plating 42794 | -1/Command | 0b10 Conduit disabled 42794 | -1/Command | Met MAIN.C 42848 | -1/Command | High security lockdown engaged 42884 | -1/Command | System corruption reached 30% 42889 | -1/Command | Allies destroyed MAIN.C Shell 42889 | -1/Command | MAIN.C activated Command garrisons 42906 | -1/Command | Allies destroyed MAIN.C 42916 | -1/Command | Identified Zero-point Reactor (x2) 42916 | -1/Command | Identified Thermal Barrier 42916 | -1/Command | Identified AEGIS Remote Shield 42916 | -1/Command | Discovered exit to Surface (range 33) 42916 | -1/Command | Discovered exit to Surface (range 86) 42916 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 42920 | -1/Command | Found Zero-point Reactor 42926 | -1/Command | Found Singularity Reactor 42933 | -1/Command | Found Exp. Powered Armor 43200 | -1/Command | Build established: Generator-Mutant 43355 | -1/Command | Found Exp. System Purifier 44931 | -1/Command | Build established: Alien-Mutant 45483 | -1/Command | Found Prototype Protection 45483 | -1/Command | Identified Zio. Weapon Casing 45567 | -1/Command | Found Corrupted Hvy. Regenerative Plating 45597 | -1/Command | Found Zio. Shade Armor 45606 | -1/Command | Found Zio. Shade Armor 45969 | -1/Command | Phase Generator disabled 46292 | -1/Command | Core integrity fell below 50% 47319 | -1/Command | Found Exp. Core Analyzer 47824 | -1/Command | Found Prototype Energy Cannon 47824 | -1/Command | Identified Zio. Alpha Cannon Mk. II 47827 | -1/Command | Found Zio. Shade Armor 47834 | -1/Command | Found Zio. Shade Armor 47837 | -1/Command | Found Zio. Shade Armor 47871 | -1/Command | Lost 3 parts (3p) 47966 | -1/Command | Found Zio. Shade Armor 47969 | -1/Command | Found Zio. Alpha Cannon Mk. II 48004 | -1/Command | Lost 3 parts (3p) 48214 | -1/Command | Lost 3 parts (3p) 49043 | -1/Command | Murdered Z-Experimental 53096 | -1/Command | Found Zio. Shade Armor 53103 | -1/Command | Found Zio. Shade Armor 54089 | -1/Command | Found Corrupted Quantum Capacitor 55430 | -1/Command | Used Integrity Redistributor, redistributed integrity to core (+907) 57403 | -1/Command | Found Exp. Core Analyzer 57444 | -1/Command | Found Exp. Core Analyzer 57724 | -1/Command | Build established: Scavenger-Mutant 59688 | -1/Command | Found Vortex Chain Reactor 59696 | -1/Command | Found Vortex Chain Reactor 59993 | -1/Command | Build established: Generator-Mutant 61328 | -1/Command | Build established: Messiah-Mutant 61643 | -1/Command | Build established: Generator-Mutant 62022 | -1/Command | Build established: Messiah-Mutant 62224 | -1/Command | Found Zio. Weapon Casing 62353 | -1/Command | Warped through subspace to slip node 62353 | -1/Command | Discovered new exit (range 5) 62363 | -1/Command | Entered Access_0 62364 | -1/Access_0 | Sensed 2 artifacts in vicinity 62366 | -1/Access_0 | Met Architect 62366 | -1/Access_0 | Destroyed A8 62367 | -1/Access_0 | Architect warped through subspace 62405 | -1/Access_0 | Architect warped through subspace 62435 | -1/Access_0 | Build established: Generator-Mutant 62437 | -1/Access_0 | Architect warped through subspace 62469 | -1/Access_0 | Architect warped through subspace 62499 | -1/Access_0 | Architect warped through subspace 62533 | -1/Access_0 | Architect warped through subspace 62562 | -1/Access_0 | Architect warped through subspace 62567 | -1/Access_0 | Found Exp. Weapon Cycler 62570 | -1/Access_0 | Found Exp. Targeting Computer 62576 | -1/Access_0 | Found Exp. Targeting Computer 62592 | -1/Access_0 | Architect warped through subspace 62633 | -1/Access_0 | Subspace Access Node disabled 62647 | -1/Access_0 | Architect warped through subspace 62676 | -1/Access_0 | Architect warped through subspace 62718 | -1/Access_0 | A6 warped into view 62723 | -1/Access_0 | Destroyed A6 62737 | -1/Access_0 | Architect warped through subspace 62785 | -1/Access_0 | Architect warped through subspace 62818 | -1/Access_0 | Build established: Messiah-Mutant 62845 | -1/Access_0 | Architect warped through subspace 62876 | -1/Access_0 | Found Sigix Broadsword 62883 | -1/Access_0 | Architect warped through subspace 62933 | -1/Access_0 | Architect warped through subspace 63020 | -1/Access_0 | Architect warped through subspace 63043 | -1/Access_0 | Subspace Access Node disabled 63060 | -1/Access_0 | Architect warped through subspace 63097 | -1/Access_0 | Architect warped through subspace 63127 | -1/Access_0 | Architect warped through subspace 63195 | -1/Access_0 | Architect warped through subspace 63221 | -1/Access_0 | A5 warped into view 63227 | -1/Access_0 | Destroyed A5 63233 | -1/Access_0 | Architect warped through subspace 63262 | -1/Access_0 | Architect warped through subspace 63287 | -1/Access_0 | Architect warped through subspace 63311 | -1/Access_0 | Architect warped through subspace 63328 | -1/Access_0 | Architect warped through subspace 63339 | -1/Access_0 | Architect warped through subspace 63352 | -1/Access_0 | Architect warped through subspace 63373 | -1/Access_0 | Architect warped through subspace 63397 | -1/Access_0 | Architect warped through subspace 63414 | -1/Access_0 | Found Sigix Corpse 63429 | -1/Access_0 | Architect warped through subspace 63452 | -1/Access_0 | Subspace Access Node disabled 63455 | -1/Access_0 | Architect warped through subspace 63470 | -1/Access_0 | Architect warped through subspace 63499 | -1/Access_0 | Architect warped through subspace 63511 | -1/Access_0 | Architect warped through subspace 63525 | -1/Access_0 | Architect warped through subspace 63534 | -1/Access_0 | Architect warped through subspace 63539 | -1/Access_0 | A4 warped into view 63539 | -1/Access_0 | Subspace Access Node disabled 63547 | -1/Access_0 | Destroyed A4 63565 | -1/Access_0 | Destroyed Architect 63566 | -1/Access_0 | Architect triggered a singularity event 63568 | -1/Access_0 | Warped through subspace to slip node 63568 | -1/Access_0 | Discovered exit to Surface (range 8) 63571 | *** | Escaped singularity! Last Messages --------------- 63555_ Penetrated by Quantum Shear. 63557_ Quantum Shear penetrates Earth. 63557_ Penetrated by Quantum Shear. 63557_ Quantum Shear penetrates Earth. 63559_ Destroyed Exp. Phase Shifter. 63560_ Penetrated by Quantum Shear. 63565_ Architect: "If I can't win, no one wins!" 63565_ Architect destroyed. 63566_ A0_COM: Initiating irreversible singularity event. Goodbye. 63566_ Ended siege mode. 63567_ A0_COM: 10. 63568_ A0_COM: 9. 63568_ Warped through subspace, drawn to slip node. 63568_ EXIT=FOUND: SURFACE 63569_ A0_COM: 8. 63569_ Microwarped (distance 8). 63570_ A0_COM: 7. 63571_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Coolant Potential 200 Energy Generation 121 Energy Capacity 2050 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 2450 Resistance: KI 40 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 36 Target Analysis 12 Core Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 50 Defensive Hacking 25 Item Schematics ----------------- Cld. Q-thruster | -2/Section 7 | Archive Diametric Drive | -2/Section 7 | Archive Cld. Antigrav System | -2/Section 7 | Archive Robot Schematics ------------------ E-15 Imp | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel X-82 Rainmaker | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel Y-72 Warden | -1/Command | Z-intel Fabricated ------------ Combat Drone Bay | x1 | -4/Factory E-15 Imp | x2 | -3/Armory | Preloaded Assault Drone Bay | x1 | -3/Armory Assault Drone Bay | x1 | -3/Armory Assault Drone Bay | x1 | -3/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Core Expander Core Reset Matrix Integrated Mediator Microwarp Drive LRC Energy Well Integrity Redistributor Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed SlugAntigravStripper Manual? 0 Play Time 12:20:21 Cumulative 1615.0 hours Start 2024.08.18 @ 13:14:44 End 2024.08.25 @ 20:57:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 433 Rogue 433 Adventurer 0 Explorer 0 Win Type 6 Total 97 Types 14/18/21/3/1/2/34/2/2 Lore% 70 Gallery% 93 Achievement% 89 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f358955-6ad1-4bd4-8d81-323ca6b94ca5