Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 06:43:29 Player: ldi (hl). (hl) Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (233) 1165 Value Destroyed (10938) 10938 Prototype IDs (34) 680 Alien Tech Used (3) 600 Bonus (4778) 4778 TOTAL SCORE: 26661 Bonus ------- Pacifist 200 High Alert Combat Kills 654 Follower Combat Kills 324 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 98/100 System Corruption 48% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Energy Well (500) Phase Armor Advanced Remote Force Field Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Advanced Target Analyzer Phase Armor Improved System Shield > --- WEAPON ----------- Gamma Rifle Heavy Laser Powered Hammer > --- INVENTORY -------- Micro Antimatter Reactor Flexi-carbon Leg Advanced Energy Well Advanced Remote Force Field [Rating: 128] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Utility Improved Cryofiber Web Device Improved Cryofiber Web Storage Advanced Energy Well Processor 0b10 Decoder Chip [Generic] Hackware Advanced System Shield Protection Hardened Heavy Armor Plating Artifact Phase Armor Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Launcher Thermoblaster Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . Power 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . 1 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 218 | . . 18 13 15 1 1 3 . 12 4 14 . 9 38 3 2 4 5 4 7 . 3 4 21 37 Power 24 | . . 2 1 3 . . . . 3 . 3 . 1 5 . . 1 . 1 . . . . . 4 Engine 14 | . . 2 1 2 . . . . 3 . 3 . 1 2 . . . . . . . . . . . Core 7 | . . . . 1 . . . . . . . . . 3 . . 1 . 1 . . . . . 1 Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 57 | . . 6 3 3 1 1 . . 5 . 4 . 2 9 . . . 4 . 2 . . . 8 9 Treads 9 | . . . . . 1 . . . . . 2 . 1 . . . . . . . . . . . 5 Leg 44 | . . 6 3 3 . 1 . . 5 . 2 . 1 6 . . . 4 . 2 . . . 8 3 Wheel 4 | . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 88 | . . 3 7 7 . . 1 . 3 3 5 . 2 18 2 1 3 1 2 3 . . 2 10 15 Device 48 | . . 2 2 3 . . . . 3 2 3 . 1 14 2 . . . 1 2 . . 1 6 6 Storage 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Processor 16 | . . . 4 1 . . 1 . . 1 . . . 1 . . . . 1 . . . 1 3 3 Hackware 4 | . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . 1 Protection 18 | . . 1 1 3 . . . . . . 1 . 1 2 . 1 1 1 . 1 . . . 1 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 49 | . . 7 2 2 . . 2 . 1 1 2 . 4 6 1 1 . . 1 2 . 3 2 3 9 Energy Gun 23 | . . 5 2 . . . . . 1 . 1 . 1 . . 1 . . 1 2 . . 1 1 7 Energy Cannon 10 | . . . . . . . . . . . . . 1 6 . . . . . . . . . 2 1 Ballistic Gun 9 | . . 2 . 1 . . 1 . . . 1 . 1 . 1 . . . . . . 1 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . 1 . . 1 . . 1 . . 1 . . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 2 2 1 . . 1 . 1 . . . . 1 . . 3 . 1 . . . . 2 3 Corrupted Parts 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 System Corruption 12 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 10 Parts Lost 84 | . . 1 2 1 1 1 . . . 7 7 . 1 20 1 . . . 1 1 . 1 3 16 20 Power 12 | . . . . . . . . . . 2 1 . . 3 . . . . . . . . . 3 3 Propulsion 18 | . . . . 1 . . . . . 1 3 . 1 4 . . . . . . . . . 5 3 Utility 31 | . . . 2 . . . . . . 2 3 . . 9 1 . . . 1 1 . 1 2 3 6 Weapon 23 | . . 1 . . 1 1 . . . 2 . . . 4 . . . . . . . . 1 5 8 Highest Loss Streak 14 | . . 1 2 1 1 1 . . . 7 3 . 1 11 1 . . . 1 1 . 1 2 14 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | . . 4 4 4 4 4 4 5 4 4 3 5 5 4 4 5 5 4 4 4 5 5 4 4 3 Power . | . . . . . . . 1 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 . Propulsion . | . . . . . . . . . 1 . . . . . 1 2 1 . . . . . . . . Utility 1 | . . . . 1 1 2 1 1 1 2 1 2 2 1 1 1 1 2 2 1 1 1 1 1 2 Weapon 2 | . . 3 2 3 3 2 2 3 2 2 2 3 2 2 . . 1 . . 2 3 3 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 17 | . . . 2 1 . 1 2 . 3 . . . . . . 1 1 . . 1 . 1 . 1 3 Power 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Propulsion 4 | . . . . . . . . . 2 . . . . . . . 1 . . . . . . 1 . Utility 5 | . . . 1 . . 1 1 . . . . . . . . . . . . 1 . . . . 1 Weapon 5 | . . . 1 1 . . 1 . 1 . . . . . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . . 69 98 95 86 91 92 92 92 74 75 100 89 73 97 100 84 100 95 99 100 98 94 87 68 Engine 5 | . . 6 9 6 7 7 7 7 13 7 7 13 13 6 . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . 1 11 11 11 11 12 15 15 15 15 12 . Treads 2 | . . . . . 2 . . . . . 2 13 14 . . . . . . . . . . . 7 Leg 18 | . . 20 27 28 23 28 30 30 26 23 17 13 7 9 23 23 23 23 21 21 21 21 21 17 3 Device 18 | . . 15 16 12 7 7 7 7 12 13 18 26 20 25 32 29 24 17 15 28 31 29 26 25 10 Processor 10 | . . . 14 11 15 15 15 15 13 14 9 6 6 7 11 11 11 11 11 5 5 5 6 11 14 Protection 5 | . . 6 3 10 7 7 7 7 6 3 1 6 6 2 1 4 7 11 12 10 10 10 8 1 2 Energy Gun 9 | . . 14 27 19 15 14 8 7 9 7 11 13 10 . . 3 . 5 5 9 15 12 9 7 9 Energy Cannon 3 | . . . . . . . . . . . . . 5 12 11 11 1 11 9 5 . . . 2 . Ballistic Gun 3 | . . 6 . 2 7 7 13 15 9 3 3 6 3 . 3 1 . . . . . 1 5 3 . Peak Build Rating 128 | . . 17 28 40 42 42 43 42 68 71 68 68 75 92 82 83 91 94 102 108 103 103 104 123 128 Average Rating 66 | . . 12 25 35 39 40 41 42 63 54 54 68 69 64 80 82 71 90 98 104 103 101 97 102 88 On Entrance 58 | . . . 16 28 38 42 41 42 42 68 41 68 68 75 75 82 83 91 94 100 103 103 100 98 31 Avg Prop Armor Cover (%) 9 | . . . . . 4 4 . . . 24 12 11 6 3 . . . . . . . . . . 8 Naked Turns 180 | . 56 7 . . . . . . . . . . . . . . . . . . . . . 32 85 Heaviest Build 88 | . . 14 17 40 39 40 41 41 55 53 41 41 70 88 50 58 58 57 78 77 68 71 64 67 80 Greatest Support 131 | 3 3 33 30 40 30 45 45 45 75 70 70 35 76 80 80 80 80 90 90 90 90 90 90 101 131 Greatest Overweight (x) 4 | . . 2 . 1 1 1 . . 1 . 1 1 4 3 . . . . . . . . . . 2 Average Overweight (x) . | . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 4 4 4 4 4 4 5 4 4 3 5 4 4 4 5 4 4 4 4 5 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 3 5 Class Distribution -------------------- 31% | Scavenger-Tank 29% | Scavenger-Gunner 12% | Mutant 10% | Tank 6% | Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Mutant | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Assassin | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Matter Collected 4606 | 67 . 333 243 158 135 108 39 30 414 64 472 . 491 558 74 45 . 216 75 80 . 31 167 325 481 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11342 | . . 501 1319 864 189 212 . . 1267 174 347 . 841 1448 430 140 . 411 80 301 . . 407 886 1525 Parts 416 | . . 31 64 29 7 11 . . 49 6 18 . 24 46 19 3 . 14 4 10 . . 18 18 45 Haulers Intercepted 5 | . . 1 1 . . . . . 2 . . . . . . . . . . . . . . 1 . Recyclers Shooed 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . . . 8 10 . . . 3 13 . 19 . 21 2 . 10 . 9 . . 16 . . Prevented 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Combat Hostiles Destroyed 195 | . . 10 19 16 4 6 . . 13 5 8 . 22 27 8 2 . 9 1 4 . . 10 13 18 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Guns 98 | . . 10 18 16 3 3 . . 12 1 8 . 7 . . . . . . . . . 6 4 10 Cannons 35 | . . . . . . . . . . . . . 2 10 8 2 . 8 1 2 . . . 2 . AOE 45 | . . . . . . 3 . . . 4 . . 12 15 . . . . . . . . 4 7 . Classes Destroyed 21 | . . 4 6 2 . 1 . . 1 1 1 . 2 1 . . . . . . . . 1 . 1 Worker 8 | . . . 3 . . . . . 1 . . . . 3 . . . . . . . . . 1 . Builder 7 | . . . 4 . . . . . 1 . . . . 2 . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . 1 1 . . . . . 2 . . . . . . . . . . . . . . 1 . Recycler 8 | . . . 3 1 . . . . 3 . . . . 1 . . . . . . . . . . . Minesweeper 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Mechanic 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Swarmer 36 | . . . 4 4 1 3 . . 3 . 4 . 5 . 2 . . 5 . . . . 5 . . Grunt 93 | . . 7 11 6 2 1 . . 4 3 3 . 10 17 5 2 . 1 . . . . 3 10 8 Brawler 7 | . . . . . . . . . . . . . 3 1 . . . . . . . . . . 3 Duelist 4 | . . 1 . . . . . . . 1 . . . 2 . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 18 | . . 2 4 3 . . . . 1 . . . 1 2 . . . 1 1 1 . . . 1 1 Specialist 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Hunter 13 | . . . . 2 . 2 . . . . . . 2 3 . . . 2 . 2 . . . . . Programmer 17 | . . . . 1 1 . . . 3 . . . . 3 1 . . . . . . . . 2 6 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Best Kill Streak 13 | . . 3 5 4 1 3 . . 5 4 4 . 5 13 3 3 . 4 1 2 . . 5 7 5 Combat Bots Only 11 | . . 3 5 4 1 3 . . 3 4 4 . 5 11 3 2 . 4 1 2 . . 5 6 5 Max Kills in Single Turn 5 | . . 2 2 1 1 2 . . 1 2 2 . 3 5 2 1 . 1 1 1 . . 2 2 1 Gunslinging 1 | . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 . . . 2 . . 3 5 . . . . . . . . 2 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Hostile Shots Fired 1305 | . 13 36 54 81 19 40 . . 99 44 59 . 77 169 53 7 . 38 30 16 . 1 73 163 233 Missed 374 | . 4 11 18 31 7 12 . . 24 7 18 . 19 46 21 1 . 12 14 8 . . 16 50 55 Hits 931 | . 9 25 36 50 12 28 . . 75 37 41 . 58 123 32 6 . 26 16 8 . 1 57 113 178 Melee 7 | . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . 4 Projectile 924 | . 9 24 36 50 12 28 . . 75 36 41 . 58 122 32 6 . 26 16 8 . 1 57 113 174 AOE 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 Critical Strikes 36 | . . 1 . . 1 . . . 1 1 . . . 4 1 2 . 1 . 1 . . 2 9 12 Actively Blocked 11 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 8 . Part Disruptions 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . Damage Taken 17233 | . 83 352 510 530 210 366 . . 972 945 662 . 1040 2633 334 60 . 280 276 59 . 116 912 2373 4520 Core 2487 | . 83 67 40 14 18 . . . 59 68 109 . 17 569 41 9 . . . . . 6 73 338 976 Absorbed by Shields 877 | . . . . . . . . . . . . . . 383 133 24 . 105 104 26 . 44 58 . . Redirected to Shielding 151 | . . . . . . . . . . . . . . . . . . 26 16 4 . 5 100 . . Ignored by Resistances 557 | . . . . . . . . . . . . . . 73 91 30 . 13 13 3 . . 208 126 . Regen/Repaired (Parts) 904 | . . . 80 . . . 817 . . . . . . . . . . . . . . 7 . . . Core Remaining (%) 78 | 100 66 83 92 . . . . 95 . . . . 70 . . . . 38 . . . . 84 . . Volleys Fired 466 | . . 28 56 36 12 14 . . 45 12 23 . 30 45 13 6 . 11 7 8 . 5 28 33 54 Largest 4 | . . 2 3 3 3 3 . . 3 3 3 . 3 3 3 3 . 3 3 3 . 2 3 4 4 Hottest 583 | . . 122 183 183 150 150 . . 164 164 164 . 248 278 233 279 . 279 279 279 . 410 343 583 338 Shots Fired 1257 | . . 56 158 106 37 40 . . 122 18 61 . 81 101 38 17 . 33 14 22 . 8 83 103 159 Gun 975 | . . 56 158 105 37 38 . . 122 9 61 . 55 2 11 6 . 11 1 8 . 5 79 68 143 Cannon 232 | . . . . . . . . . . . . . 18 93 27 11 . 22 13 14 . . . 18 16 Launcher 50 | . . . . 1 . 2 . . . 9 . . 8 6 . . . . . . . 3 4 17 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 222 | . . 26 . 9 12 13 . . 54 3 16 . 19 . 11 5 . . . . . 1 28 25 . Thermal 993 | . . 30 158 96 25 25 . . 68 6 45 . 54 95 27 12 . 33 14 21 . 7 55 78 144 Explosive 26 | . . . . 1 . 2 . . . 9 . . 8 6 . . . . . . . . . . . Electromagnetic 16 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 15 Robot Hit Streak 29 | . . 15 26 15 8 9 . . 29 13 26 . 12 11 11 7 . 9 3 18 . . 13 10 26 Robot Miss Streak 6 | . . 3 4 3 1 6 . . 2 5 4 . 5 3 2 1 . 2 1 . . 1 2 3 3 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . Secondary Targets 14 | . . 1 4 1 . . . . 2 1 2 . . . . . . . . . . . . . 3 Max Gunslinging Chain 2 | . . 1 2 1 . . . . 1 1 1 . . . . . . . . . . . . . 1 Shots Hit Robots 877 | . . 42 104 73 27 27 . . 91 15 46 . 51 68 22 8 . 21 3 15 . . 54 69 141 Core Hits 531 | . . 16 48 36 8 10 . . 45 22 20 . 84 99 11 4 . 9 3 4 . . 18 40 54 Critical Kills 8 | . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 1 3 Critical Parts Destroyed 11 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 8 Critical Strikes 81 | . . 1 7 10 3 1 . . 7 . 4 . 2 2 . 1 . 1 . 1 . . 4 8 29 Burn 59 | . . 1 7 10 3 1 . . 6 . 4 . 2 . . . . 1 . . . . 3 5 16 Meltdown 3 | . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . Destroy 6 | . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 3 . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Smash 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 Melee Attacks 45 | . . . . . . . . . . . . . . . . . . . . . . . . . 45 Impact 45 | . . . . . . . . . . . . . . . . . . . . . . . . . 45 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28998 | . 31 681 1837 1283 462 586 . . 1886 1223 959 . 2748 5306 1033 408 . 1089 233 815 . . 990 3490 3938 Guns 13025 | . . 678 1836 1283 462 417 . . 1873 134 959 . 727 . 77 28 . 153 20 109 . . 743 1411 2115 Cannons 6536 | . . . . . . . . . . . . . 354 2253 956 380 . 936 124 706 . . . 508 319 Explosions 7880 | . . . . . . 169 . . . 1089 . . 1667 3050 . . . . 88 . . . 247 1570 . Melee 1451 | . . . . . . . . . . . . . . . . . . . . . . . . . 1451 Ramming 106 | . 31 3 1 . . . . . 13 . . . . 3 . . . . 1 . . . . 1 53 Kinetic 2764 | . . 287 . 89 177 141 . . 773 39 248 . 177 . 77 28 . . . . . . 405 323 . Thermal 18535 | . . 391 1836 1194 285 276 . . 1100 95 711 . 904 2445 956 380 . 1089 144 815 . . 585 3166 2163 Explosive 5871 | . . . . . . 169 . . . 1089 . . 1667 2858 . . . . 88 . . . . . . Electromagnetic 271 | . . . . . . . . . . . . . . . . . . . . . . . . . 271 Impact 1451 | . . . . . . . . . . . . . . . . . . . . . . . . . 1451 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 48 | . 2 . . 5 6 6 6 . 6 6 3 . . 2 2 2 2 2 . 1 1 1 . 6 48 Average Corruption 6 | . 2 . . 4 5 6 6 . 5 2 1 . . 2 2 2 2 2 . 1 1 1 . 1 20 Corruption Purged 10 | . . . . . . . . . . 6 3 . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 132 | . . . . 3 13 12 1 . 12 2 2 . . 12 8 6 1 5 . 1 2 . . 1 51 Message Errors 33 | . . . . . 4 3 . . 4 1 1 . . 2 3 . . 2 . 1 . . . . 12 Matter Fused 32 | . . . . 1 . 3 1 . 4 . . . . 4 . 2 1 2 . . 1 . . . 13 Heat Flow Errors 14 | . . . . 1 1 . . . 2 . 1 . . 2 1 1 . . . . . . . . 5 Energy Discharges 11 | . . . . . 4 . . . . 1 . . . . 1 2 . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Data Loss (minor) 20 | . . . . 1 3 3 . . 2 . . . . 3 1 . . . . . . . . . 7 Data Loss (major) 8 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 6 Misfires 3 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 2 Overload Shots 90 | . . . . . . . . . . . . . . . 17 11 . 14 7 14 . 4 . 23 . Effects 8 | . . . . . . . . . . . . . . . . . . 2 1 . . . . 5 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Heat Surge 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Short Circuit 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Overflow Damage 1064 | . . . . . . 30 . . . . . . 11 187 50 28 . 60 31 12 . . 34 23 598 Projectiles 224 | . . . . . . . . . . . . . 11 61 50 28 . 60 . 12 . . . . 2 Explosions 244 | . . . . . . 30 . . . . . . . 126 . . . . 31 . . . 34 23 . Melee 596 | . . . . . . . . . . . . . . . . . . . . . . . . . 596 Knockbacks 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Impact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 850 | . 15 . . . . 23 . . . 156 . . 12 534 . . . . 100 . . . . . 10 Shots 26 | . . . . . . 1 . . . 6 . . 1 17 . . . . 1 . . . . . . Rammed 15 | . 5 . . . . . . . . . . . . 1 . . . . . . . . . 1 8 Targets Rammed 23 | . 5 1 1 . . . . . 2 . . . . 3 . . . . 1 . . . . 1 9 Kicked 7 | . . 1 1 . . . . . 2 . . . . 2 . . . . 1 . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 469 | . . 33 391 275 288 140 . . 447 382 270 . 469 198 88 . . 348 9 124 . 432 . 466 221 Average Temperature 125 | . . 16 135 76 110 56 . . 159 272 100 . 206 72 37 . . 133 7 59 . 229 . 139 84 Received Heat Transfer 2755 | . . 147 243 93 108 . . . 213 195 111 . 93 300 115 62 . 12 12 13 . . 159 531 348 Effects 23 | . . . 5 . 1 . . . 7 6 . . 2 . . . . . . . . 1 . 1 . Shutdowns 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 7 | . . . 1 . 1 . . . 2 1 . . 1 . . . . . . . . 1 . . . Interference 4 | . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . Matter Decay 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . . Short Circuit 5 | . . . 1 . . . . . . 2 . . 1 . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact Corruptions 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 Robots Melted 12 | . . . 1 . 1 . . . 1 . . . 1 3 . . . 1 . 2 . . . . 2 Combat Hostiles 11 | . . . 1 . 1 . . . 1 . . . 1 2 . . . 1 . 2 . . . . 2 Parts Melted 98 | . . 3 14 11 3 1 . . 11 1 3 . 6 14 4 1 . 7 . 4 . . 3 3 9 Heat Transferred 36110 | . . 925 4514 3293 814 666 . . 2839 211 1888 . 1976 3075 1230 480 . 1550 197 985 . . 1245 4207 6015 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Maximum Alert Level 3 | . . . 1 1 . . . . . . . . . 3 . . . . 1 . . . . 2 2 Low Security (%) 48 | 100 100 100 89 95 . . . . 100 . . . . 9 . . . . 93 . . . . . . Level 1 16 | . . . 10 4 . . . . . . . . . 35 . . . . 6 . . . . 6 33 Level 2 34 | . . . . . . . . . . . . . . 54 . . . . . . . . . 93 66 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 719 | . . 136 278 210 . . . . 151 . . . . 719 . . . . 203 . . . . 645 535 Initial 354 | . . . 52 122 . . . . . . . . . 78 . . . . 25 . . . . 354 337 Average 263 | . . 41 110 111 . . . . 55 . . . . 401 . . . . 101 . . . . 524 412 Influence Increases 7170 | . . 266 580 549 130 155 . . 419 120 205 . 571 1424 205 45 . 215 233 70 . 45 195 1009 734 Destroy 0b10 Robot/C 3940 | . . 200 380 320 80 120 . . 260 100 140 . 440 540 160 40 . 180 20 60 . . 160 380 360 Destroy 0b10 Robot/NC 215 | . . 5 65 5 . 5 . . 35 . . . 5 40 . 5 . . . . . . 10 25 15 Destroy Leader 726 | . . 52 84 80 20 30 . . 74 20 20 . 50 100 30 . . 20 10 10 . . 10 56 60 Allied During Kill 72 | . . . . . . . . . . . . . 16 2 . . . . . . . . . 54 . Successful Hack 223 | . . 8 18 58 . . . . 16 . . . . 68 . . . . . . . . . 40 15 Disable Machine 255 | . . . . . . . . . 15 . . . . 180 . . . . 15 . . . . 30 15 Anti-Garrison Action 450 | . . . . . . . . . . . . . . 150 . . . . 150 . . . . . 150 Destroy Structure 449 | . . 1 3 11 . . . . 4 . . . . 284 . . . . 38 . . . . 94 14 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . . . . . 300 . Partial Spotted 30 | . . . . 15 . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 510 | . . . 30 60 30 . . . 15 . 45 . 60 60 15 . . 15 . . . 45 15 30 90 Influence Decreases 6751 | . . 140 436 650 275 149 30 . 280 259 205 . 446 1061 446 262 30 173 122 223 . 45 115 488 916 Entered New Map 1044 | . . . 74 148 63 6 30 . . 52 . . . 47 182 48 30 . 17 57 . . . 26 264 Time Decay 4433 | . . 130 342 342 206 140 . . 280 137 175 . 371 514 254 214 . 173 95 156 . 45 105 302 452 Lost Part 759 | . . 10 20 10 6 3 . . . 70 30 . 10 200 10 . . . 10 10 . . 10 160 200 Lost Ally 65 | . . . . . . . . . . . . . 65 . . . . . . . . . . . . Purge Threat 450 | . . . . 150 . . . . . . . . . 300 . . . . . . . . . . . Squads Dispatched 57 | . . 2 4 6 . . . . 7 . . . 1 20 . . . . 5 . . . . 4 8 Investigation 17 | . . 1 3 4 . . . . 1 . . . . 8 . . . . . . . . . . . Extermination 12 | . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . 2 3 Reinforcement 16 | . . 1 1 . . . . . 4 . . . . 6 . . . . 1 . . . . 2 1 Assault 10 | . . . . . . . . . . . . . 1 4 . . . . 2 . . . . . 3 Garrison 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 Construction Impeded 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . Haulers Reinforced 4 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Distress Signals 11 | . . . 1 . . . . . 1 . . . . 2 . . . . . . . 2 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 291 | . 5 14 22 19 6 6 . . 15 5 11 . 25 46 9 2 . 10 5 3 . 3 13 26 46 Peak Tracking Total 11 | . 5 3 4 5 3 3 . . 3 5 4 . 5 8 5 2 . 5 3 1 . 4 5 7 11 Tactical Retreats 23 | . . . 2 2 1 . . . 1 . 2 . 4 1 1 . . 1 . . . 1 1 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Traps Triggered 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Machines Disabled 22 | . . . . . . . . . 1 . 1 . 1 13 . . . . 2 . . . . 2 2 Max in Single Turn 6 | . . . . . . . . . 1 . 1 . 1 6 . . . . 1 . . . . 1 1 Garrison Access 4 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Machines Accessed 44 | . . 1 6 5 . . . . 2 1 2 4 . 11 . 1 4 . . . . 1 . 3 3 Terminals 16 | . . 1 4 4 . . . . . . . . . 4 . . . . . . . . . 1 2 Fabricators 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . Recycling Units 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Hacks 178 | . . 6 29 21 . . . . 2 1 8 31 . 39 . 1 16 . . . . 1 . 6 17 Successful 113 | . . 1 16 9 . . . . 2 1 8 31 . 16 . 1 16 . . . . 1 . 2 9 Failed 64 | . . 5 12 12 . . . . . . . . . 23 . . . . . . . . . 4 8 Catastrophic 8 | . . . 2 . . . . . . . . . . 4 . . . . . . . . . 1 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . . 6 13 14 . . 1 . 1 . . . . 15 . . . . . . . . . 2 . Terminals 62 | . . 6 12 19 . . . . . . . . . 17 . . . . . . . . . 2 6 Fabricators 3 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 13 | . . . 7 . . . . . 1 . . . . 3 . . . . . . . . . 2 . Recycling Units 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . Scanalyzers 31 | . . . 10 . . . . . . . . . . 8 . . . . . . . . . 2 11 Garrison Access 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Terminal Hacks 72 | . . 1 1 6 . . . . . 1 8 31 . 5 . 1 16 . . . . 1 . . 1 Record 23 | . . . . . . . . . . . 7 11 . . . . 5 . . . . . . . . Part Schematic 17 | . . . 1 . . . . . . . . 12 . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 6 | . . . . 2 . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . Open Door 5 | . . . . . . . . . . 1 1 . . . . 1 . . . . . 1 . . 1 Branch Access Points 3 | . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 4 . . . . . . . . . . 2 . . . . . . . . . 1 . Scan Component 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . Repair 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 22 | . . . 9 . . . . . . . . . . 4 . . . . . . . . . 1 8 Insert Component 6 | . . . 4 . . . . . . . . . . 1 . . . . . . . . . . 1 Analyze 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 12 | . . . 1 . . . . . . . . . . 3 . . . . . . . . . 1 7 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 2 3 . . . . 1 . . . . 4 . . . . . . . . . . . Terminals 5 | . . . 1 3 . . . . . . . . . 1 . . . . . . . . . . . Botnet 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . 1 6 5 . . . . . . . . . 11 . . . . . . . . . 4 2 Full Trace Events 17 | . . 1 5 4 . . . . . . . . . 7 . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 3 . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . 5 . . . 14 . . . . 12 . . . . 4 . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . 102 . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . Part Studies Acquired 12 | . . . 1 . . . . . . . . . . 3 . . . . . . . . . 1 7 Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . 58 . . . . . . . . . . 70 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 4 . . . . . . . . . . 1 . . . . . . . . . . 1 Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Total Allies 6 | . . . . . . . . . . . 3 . 1 . . . . . . . . . . 2 . Largest Group 3 | . . . . . . . . . . . 3 3 3 1 . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . . 69 69 69 24 . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . . 29 29 29 24 . . . . . . . . . 96 . Total Orders 7 | . . . . . . . . . 2 1 1 . 3 . . . . . . . . . . . . EXPLORE 6 | . . . . . . . . . 1 1 1 . 3 . . . . . . . . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . . . . . . . . . 26 . . . . . . . . . . 21 . Total Damage 1789 | . . . . . . . . . . . . . 353 . . . . . . . . . . 1436 . Kills 10 | . . . . . . . . . . . . . 1 . . . . . . . . . . 9 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Active Infowar (turns) 8031 | . . . 768 88 . . . . . 76 879 314 1305 1418 548 444 219 418 110 . . . . 505 939 Optics 2296 | . . . 768 84 . . . . . . . . . . . . . . . . . . . 505 939 Sensors 2056 | . . . . . . . . . . . 290 314 282 352 . . . . . . . . . . 818 Decoding 5731 | . . . . . . . . . . 76 879 314 1305 1418 548 444 219 418 110 . . . . . . Jamming 70 | . . . . 70 . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 6 | . . . . 2 . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 13 | . . . . . 1 2 2 . . 1 2 . 1 . 2 . . . . 2 . . . . . Drone Launches 7 | . . . . . . . . . 2 1 1 . 3 . . . . . . . . . . . . Drone Recoveries 6 | . . . . . . . . . 2 1 1 . 2 . . . . . . . . . . . . Decoded 0b10 Intel 47 | . . . . . . . . . . . . . . 43 . . . . 4 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Items 40 | . . . . . . . . . . . . . . 37 . . . . 3 . . . . . . Patrols 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Guards 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Turns Passed 14318 | 10 56 315 778 762 438 281 949 342 861 405 879 314 1305 1418 548 444 219 418 252 481 219 437 378 679 1130 Spaces Moved 8814 | 20 92 158 401 516 226 201 852 314 412 216 471 166 521 678 409 351 161 297 172 360 183 341 223 466 607 Core 522 | 20 92 54 . . . . . . . . . . . 122 . . . . . . . . . 62 172 Treads 426 | . . . . . . . . . . . 3 . 215 . . . . . . . . . . . 208 Legs 7453 | . . 104 401 516 226 201 852 314 412 216 468 166 306 370 409 351 161 297 172 360 183 341 223 368 36 Wheels 349 | . . . . . . . . . . . . . . 186 . . . . . . . . . . 163 Hover 64 | . . . . . . . . . . . . . . . . . . . . . . . . 36 28 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 105 105 175 108 108 108 108 90 90 190 160 50 120 120 120 120 120 120 120 120 120 50 50 Average Speed 127 | 50 50 114 119 113 175 111 108 108 135 97 142 190 213 154 120 120 120 120 120 120 120 120 120 107 112 Slowest Speed 400 | 50 50 190 120 175 175 175 108 108 178 116 240 190 400 330 120 120 120 120 120 120 120 120 120 120 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . . . . . . . . . . 4 . . 6 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 40 | 3 22 13 35 17 44 31 82 52 10 47 70 70 68 23 56 55 60 49 6 62 35 57 42 16 38 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 7 | . . . . . . . 1 . . . . 1 1 . . . 3 . . 1 . . . . . Known Exits Taken 8 | . . . . 1 1 . . . . . . . 1 1 . . . 1 . . 1 . 1 1 . Unknown Exits Taken 17 | 1 1 1 1 . . 1 1 1 1 1 1 1 . . 1 1 1 . 1 1 . 1 . . . Scrap Searched 23 | . . . . . 1 2 2 1 . 1 4 . 4 . 1 2 . 1 . 3 . . 1 . . Spaces Dug 61 | . . . . 6 . 4 . . . . . . . 25 . . . . 7 . . 18 . . 1 Terrain Destroyed 589 | . . . . 8 . 4 . . . 102 . . 178 182 5 3 . 5 21 4 . 19 16 36 6 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Projectile 73 | . . . . 2 . . . . . . . . 6 18 5 3 . 5 8 4 . 4 6 7 5 AOE 515 | . . . . 6 . 4 . . . 102 . . 172 164 . . . . 13 . . 15 10 29 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Total 10770 | 19 101 239 577 616 241 229 881 316 623 386 624 165 646 959 447 362 187 334 203 394 182 360 268 566 845 Wait 878 | . 5 19 81 30 1 4 16 3 131 148 98 . 40 157 20 . . 16 10 5 . 9 11 16 58 Move 8789 | 19 91 157 400 515 225 200 851 313 411 215 470 165 520 677 408 350 160 296 171 359 182 340 222 465 607 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 80 | . . 7 8 3 1 3 4 . 6 3 2 . 2 9 3 1 2 1 3 5 . 1 1 2 13 Fast Attach 158 | . . 10 5 9 1 1 3 . 4 . 13 . 10 29 1 2 11 1 3 3 . 1 2 18 31 Attach 54 | . . 4 3 . 1 2 . . 3 3 2 . 1 9 2 . . 1 3 2 . . 1 6 11 Detach 16 | . . 3 . . . 1 . . . 1 . . 1 5 . . 1 . . . . . . 2 2 Swap 74 | . . 5 11 8 . 1 1 . 7 2 . . 7 7 . . 1 4 2 3 . 2 3 8 2 Drop 149 | . . 5 12 15 . 3 6 . 14 2 1 . 12 18 . 3 12 4 3 9 . 2 . 15 13 Fire 466 | . . 28 56 36 12 14 . . 45 12 23 . 30 45 13 6 . 11 7 8 . 5 28 33 54 Melee 45 | . . . . . . . . . . . . . . . . . . . . . . . . . 45 Ram 9 | . 5 . . . . . . . . . . . . 1 . . . . . . . . . 1 2 Kick 7 | . . 1 1 . . . . . 2 . . . . 2 . . . . 1 . . . . . . Crush 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 38 | . . . . . . . . . . . 15 . 23 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / [*Upp]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: [*Res] / *Qua) -3/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 11 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 10) 65 | -10/Materials | Discovered new exit (range 5) 67 | -10/Materials | Entered another Materials area 67 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 294 | -9/Materials | Discovered new exit (range 16) 304 | -9/Materials | Identified exit to Mines 382 | -9/Materials | Entered another Materials area 382 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 846 | -8/Materials | Repaired Imp. Ion Engine 873 | -8/Materials | Repaired Ion Engine 905 | -8/Materials | Build established: Scavenger-Gunner 1081 | -8/Materials | Discovered new exit (range 20) 1107 | -8/Materials | Central database locked down 1160 | -8/Materials | Entered Factory 1160 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1368 | -7/Factory | Identified exit to Storage 1368 | -7/Factory | Identified exit to Lower Caves 1548 | -7/Factory | Build established: Scavenger-Tank 1667 | -7/Factory | Discovered new exit (range 5) 1797 | -7/Factory | Discovered new exit (range 14) 1922 | -7/Factory | Entered Lower Caves 1923 | -7/Lower Caves | Build established: Scavenger-Gunner 1975 | -7/Lower Caves | Identified exit to Lower Caves 2360 | -7/Lower Caves | Entered another Lower Caves area 2461 | -7/Lower Caves | Learned Factory stockpile data 2513 | -7/Lower Caves | Learned Factory machine intel 2637 | -7/Lower Caves | Discovered new exit (range 5) 2641 | -7/Lower Caves | Entered Zion 2687 | -7/Zion | Received a hallucinogenic algorithm 2687 | -7/Zion | Ran a hallucination algorithm 2711 | -7/Zion | System corruption cleaned by Quarantine Array 2920 | -7/Zion | Visited the Megawrench Repair Shop 2920 | -7/Zion | Megawrench repaired 8 parts 3009 | -7/Zion | Given A8's code to call for help 3037 | -7/Zion | Learned Factory garrison access intel 3205 | -7/Zion | Given the Hacking Drone Bay 3208 | -7/Zion | Found Prototype Device 3347 | -7/Zion | Learned location of 2 exits from Factory 3351 | -7/Zion | Found Prototype Launcher 3351 | -7/Zion | Identified Rocket Array 3361 | -7/Zion | Found Rocket Array 3368 | -7/Zion | Found Rocket Array 3438 | -7/Zion | Learned location of Storage (-7) 3541 | -7/Zion | Discovered new exit (range 13) 3590 | -7/Zion | Entered Proximity Caves 3923 | -6/Proximity Caves | Discovered new exit (range 6) 3932 | -6/Proximity Caves | Entered Factory 3932 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3933 | -6/Factory | Identified exit to Factory 3935 | -6/Factory | Loaded intel: 313 machine locations 3936 | -6/Factory | Loaded intel: 4 garrison access locations 3959 | -6/Factory | Identified Hacking Drone Bay 4073 | -6/Factory | Fabricated Exp. Shield Generator (x1) 4479 | -6/Factory | Build established: Gunner 4567 | -6/Factory | Discovered new exit (range 10) 4793 | -6/Factory | Entered Lower Caves 4959 | -6/Lower Caves | Spotted B-75 Beast 4960 | -6/Lower Caves | Learned Factory trap positions 5028 | -6/Lower Caves | Destroyed B-75 Beast 5059 | -6/Lower Caves | Lost 7 parts (2p1n2u2w) 5190 | -6/Lower Caves | Discovered new exit (range 8) 5198 | -6/Lower Caves | Entered another Lower Caves area 5292 | -6/Lower Caves | Build established: Mutant 5297 | -6/Lower Caves | Lost 3 parts (1n2u) 5481 | -6/Lower Caves | Discovered new exit (range 52) 5657 | -6/Lower Caves | Entered an active Warlord outpost 5657 | -6/Lower Caves | Learned Factory interactive machine intel 5676 | -6/Lower Caves | Learned Armory trap positions 5676 | -6/Lower Caves | Learned Factory emergency access door positions 5676 | -6/Lower Caves | Learned Factory terminal intel 5676 | -6/Lower Caves | Learned Armory garrison access intel 5777 | -6/Lower Caves | Learned Factory interactive machine intel 5843 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6077 | -6/Lower Caves | Entered Data Miner 6077 | -6/Data Miner | Accompanied by 3 allies 6077 | -6/Data Miner | Discovered new exit (range 6) 6114 | -6/Data Miner | Met Data Miner 6155 | -6/Data Miner | Build established: Scavenger-Tank 6159 | -6/Data Miner | Learned location of Section 7 (-3) 6159 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6188 | -6/Data Miner | Received God Mode back door access code from Data Miner 6391 | -6/Data Miner | Entered Proximity Caves 6391 | -5/Proximity Caves | Accompanied by 3 allies 6700 | -5/Proximity Caves | Lost 3 allies 6959 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7696 | -5/Proximity Caves | Entered Factory 7696 | -5/Factory | Accompanied by 1 ally 7696 | -5/Factory | Evolved 2 slots: Utility x2 7697 | -5/Factory | Identified exit to Factory 7698 | -5/Factory | Loaded intel: 86 trap records 7700 | -5/Factory | Loaded intel: 53 interactive machine locations 7701 | -5/Factory | Loaded intel: 26 terminal locations 7900 | -5/Factory | Destroyed 11 combat bots 7905 | -5/Factory | Lost 3 parts (2n1u) 8192 | -5/Factory | Incoming investigation squad redirected 8280 | -5/Factory | Build established: Scavenger-Gunner 8333 | -5/Factory | Incoming investigation squad redirected 8411 | -5/Factory | Cargo convoy interrupted 8439 | -5/Factory | Lost 3 parts (1p2u) 8456 | -5/Factory | Identified exit to Upper Caves 8483 | -5/Factory | Incoming investigation squad redirected 8519 | -5/Factory | Core integrity fell below 50% 8553 | -5/Factory | Lost 11 parts (2p2n5u2w) 9114 | -5/Factory | Entered Upper Caves 9150 | -5/Upper Caves | Encountered a Warlord checkpoint 9151 | -5/Upper Caves | Learned location of 1 exit from Factory 9173 | -5/Upper Caves | Build established: Mutant 9552 | -5/Upper Caves | Build established: Tank 9643 | -5/Upper Caves | Discovered new exit (range 10) 9662 | -5/Upper Caves | Entered another Upper Caves area 10091 | -5/Upper Caves | Discovered new exit (range 9) 10106 | -5/Upper Caves | Entered Zhirov 10106 | -5/Zhirov | Discovered new exit (range 3) 10147 | -5/Zhirov | Met Zhirov 10175 | -5/Zhirov | Learned location of Quarantine (-3) 10175 | -5/Zhirov | Learned location of Testing (-2) 10175 | -5/Zhirov | Learned location of Command (-1) 10182 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10204 | -5/Zhirov | Found Alien Artifact 10204 | -5/Zhirov | Identified Integrated Dissipator 10204 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10268 | -5/Zhirov | Found Alien Artifact 10325 | -5/Zhirov | Entered Proximity Caves 10347 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10729 | -4/Proximity Caves | Discovered exit to Factory (range 9) 10743 | -4/Proximity Caves | Entered Factory 10743 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10744 | -4/Factory | Identified exit to Research 10745 | -4/Factory | Loaded intel: 51 interactive machine locations 10859 | -4/Factory | Identified Transdimensional Reconstructor 10859 | -4/Factory | Warped through subspace 10902 | -4/Factory | Discovered new exit (range 14) 10995 | -4/Factory | Entered Upper Caves 11117 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11160 | -4/Upper Caves | Build established: Scavenger-Tank 11251 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 11469 | -4/Upper Caves | Discovered new exit (range 6) 11476 | -4/Upper Caves | Entered another Upper Caves area 11477 | -4/Upper Caves | Identified exit to Warlord 11522 | -4/Upper Caves | Discovered exit to Research (range 4) 11695 | -4/Upper Caves | Entered Warlord 11736 | -4/Warlord | System corruption cleaned by Quarantine Array 11826 | -4/Warlord | Met Warlord 11851 | -4/Warlord | Warlord's base attacked by MAIN.C 12050 | -4/Warlord | Lost 3 allies 12088 | -4/Warlord | Opened side exit 12125 | -4/Warlord | Discovered new exit (range 6) 12132 | -4/Warlord | Entered Proximity Caves 12134 | -3/Proximity Caves | Spotter reported a threat 12262 | -3/Proximity Caves | Spotter reported a threat 12492 | -3/Proximity Caves | Discovered exit to Research (range 16) 12510 | -3/Proximity Caves | Entered Research 12510 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12511 | -3/Research | Identified exit to Quarantine 12550 | -3/Research | Enhanced Grunt warped into view, answering call for help 12564 | -3/Research | Enhanced Grunt warped into view, answering call for help 12841 | -3/Research | Discovered new exit (range 6) 13002 | -3/Research | Build established: Scavenger-Gunner 13127 | -3/Research | Released all parts (12) 13152 | -3/Research | Lost 14 parts (3p4n2u5w) 13189 | -3/Research | Entered Quarantine 13280 | -3/Quarantine | Lost 3 parts (2p1u) 13295 | -3/Quarantine | Found Prototype Processor 13295 | -3/Quarantine | Identified Spectral Analyzer 13446 | -3/Quarantine | Garrison activated, responded to threat 13506 | -3/Quarantine | System corruption reached 10% 13689 | -3/Quarantine | First assault squad dispatched 13710 | -3/Quarantine | Incoming assault squad redirected 13721 | -3/Quarantine | Lost 7 parts (1n6w) 13820 | -3/Quarantine | Cryocooling Duct disabled 13835 | -3/Quarantine | Ambient heat levels rising (+20) 13835 | -3/Quarantine | Non-combat units ordered to evacuate 13889 | -3/Quarantine | Lost 3 parts (1n2u) 13913 | -3/Quarantine | Found Alien Artifact 13913 | -3/Quarantine | Identified Phase Armor 13978 | -3/Quarantine | Watched by a mysterious "MATRIX" hacker 14021 | -3/Quarantine | Build established: Scavenger-Assassin 14068 | -3/Quarantine | Met incapacitated Sigix Warrior 14068 | -3/Quarantine | Lockdown squad dispatched 14121 | -3/Quarantine | System corruption reached 30% 14136 | -3/Quarantine | Core integrity fell below 50% 14190 | -3/Quarantine | Found Imp. Powered Armor 14192 | -3/Quarantine | Lost 4 parts (1p1n2w) 14200 | -3/Quarantine | Spotted Lightning 14200 | -3/Quarantine | Spotted Lightning 14200 | -3/Quarantine | Spotted Lightning 14234 | -3/Quarantine | Released all parts (13) 14285 | -3/Quarantine | Core integrity fell below 20% 14295 | -3/Quarantine | Spotted Alpha 7 14319 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 14234_ Penetrated by EMDS Slug. 14251_ System corrupted: Matter fused (-5). 14257_ Acquired 26 matter. 14266_ System corrupted: Heat flow error (+268). 14279_ Connecting with Terminal... 14280_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14281_ O-24 Administrator sends out distress signal. 14285_ HGU9R2Y>ASRWQI&ECHV4>YUHE7UGQT/PPO9P 14286_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q014. 14286_ P-80 Master resets Y-72 Warden, system corruption cleaned. 14286_ Penetrated by Slug. 14296_ Slug penetrates Wall. 14302_ Slug penetrates Door. 14305_ ALERT: Potential suspicious activity detected, Programmers report to Quarantine Zone 6N. 14316_ Slug penetrates Wall. 14317_ Penetrated by Slug. 14317_ Slug penetrates Wall. 14319_ Penetrated by Slug. 14319_ Slug penetrates Wall. 14319_ Penetrated by Slug. 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Storage Unit | -8/Materials | Hacked Adv. Targeting Computer | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Coil Gun | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Hvy. Phase Cannon | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive I-36 Angel | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Exp. Shield Generator | x1 | -6/Factory | Preloaded Repaired ---------- Imp. Ion Engine | 42% | -8/Materials Ion Engine | 33% | -8/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Hvy. Phase Cannon | -5/Factory | Hacked Com. Wheel | -5/Factory | Hacked Arm. Wheel | -5/Factory | Hacked Neutrino Core | -3/Research | Hacked Imp. Heavy Siege Treads | -3/Quarantine | Hacked Powered Hammer | -3/Quarantine | Hacked Gamma Rifle | -3/Quarantine | Hacked Hvy. Laser | -3/Quarantine | Hacked Particle Reactor | -3/Quarantine | Hacked Mic. Antimatter Reactor | -3/Quarantine | Hacked Med. Treads | -3/Quarantine | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Phase Armor Achievements -------------- Myspace Sprinter Challenges ------------ None Game ------ Seed PotentialPulsarRipper Manual? 0 Play Time 02:01:57 Cumulative 661.7 hours Start 2026.07.02 @ 11:00:04 End 2026.07.07 @ 06:43:29 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 433 Rogue 433 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0/0 Lore% 72 Gallery% 69 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 98x62 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f4d44c0-75da-441c-9cad-17ddc205b3c3