Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.13 @ 00:26:27 Player: Honkmo Jones Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (4702) 4702 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 10041 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 152 Entered Garrisons 200 Cogmind --------- Core Integrity 868/1000 Matter 285/300 Energy 318/340 System Corruption 3% Temperature Cool (0) Movement Walking (122) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Shield Generator > --- WEAPON (4) ------- Heavy Plasma Cannon > --- INVENTORY (15) --- Light Deuterium Engine Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Particle Charger Kinecellerator Advanced System Shield Improved EM Pulse Cannon Improved EM Pulse Cannon Disruptor Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Thermal Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Improved EM Pulse Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Particle Charger Kinecellerator Shield Generator Advanced System Shield Improved EM Pulse Cannon Improved EM Pulse Cannon Disruptor Cannon [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 . . 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 2 . . . . 1 1 Utility 3 | . . . 1 . . 1 . 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 95 | 6 5 6 10 12 15 6 18 17 Power 15 | 1 1 2 1 1 1 3 2 3 Engine 6 | 1 . 2 1 . . . . 2 Core 9 | . 1 . . 1 1 3 2 1 Reactor . | . . . . . . . . . Propulsion 36 | 2 2 2 4 5 10 . 6 5 Treads 2 | 2 . . . . . . . . Leg 34 | . 2 2 4 5 10 . 6 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 . 3 1 1 1 4 7 Device 9 | . . . . . 1 . 3 5 Storage 3 | 1 2 . . . . . . . Processor 2 | . . . 1 . . . . 1 Hackware . | . . . . . . . . . Protection 6 | . . . 2 1 . 1 1 1 Artifact . | . . . . . . . . . Weapon 24 | 2 . 2 2 5 3 2 6 2 Energy Gun 10 | 1 . . 2 . 2 1 4 . Energy Cannon 4 | . . . . 1 . . 1 2 Ballistic Gun 9 | 1 . 2 . 3 1 1 1 . Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 Parts Lost 33 | . . 2 . 7 9 . 2 13 Power 6 | . . 1 . 1 1 . 1 2 Propulsion 11 | . . . . 2 6 . . 3 Utility 5 | . . . . 1 . . 1 3 Weapon 11 | . . 1 . 3 2 . . 5 Highest Loss Streak 8 | . . 1 . 3 3 . 1 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 98 93 93 98 99 98 Engine 4 | . 13 4 8 6 . . . 1 Core 6 | . . 6 . 2 8 13 12 9 Treads 1 | . 10 . . . . . . . Leg 31 | . 17 44 35 31 30 30 33 34 Device 5 | . . . . . 7 7 11 17 Storage 13 | . 27 22 9 9 9 7 6 5 Processor 3 | . . . 8 9 9 7 1 . Protection 3 | . . . 8 9 1 7 6 4 Energy Gun 12 | . 14 7 17 4 16 13 11 11 Energy Cannon 2 | . . . . 5 . . 1 10 Ballistic Gun 10 | . 14 14 9 13 9 8 12 . Naked Turns . | . . . . . . . . . Heaviest Build 68 | 14 31 34 36 38 36 51 60 68 Greatest Support 98 | 40 40 40 50 50 50 50 75 98 Greatest Overweight (x) 3 | . 1 . . 3 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 Most Carried 15 | 5 13 15 15 15 15 15 15 15 Average Carried 12 | 3 8 12 14 12 11 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 13 15 15 12 14 15 15 11 Class Distribution -------------------- 50% | Scavenger-Gunner 35% | Mutant 9% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Matter Collected 1862 | 231 123 208 172 245 251 89 418 125 Remotely . | . . . . . . . . . Salvage Created 5704 | . 537 491 648 454 1036 184 756 1598 Parts 284 | . 34 29 31 28 55 9 35 63 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Combat Hostiles Destroyed 107 | . 12 9 12 15 20 5 9 25 Guns 76 | . 11 9 12 7 18 5 7 7 Cannons 19 | . . . . 8 . . 1 10 AOE 4 | . 1 . . . . . . 3 Classes Destroyed 15 | . 4 4 1 1 2 . 3 . Worker 7 | . 3 . . . 2 1 . 1 Builder 2 | . . 1 . . . . . 1 Tunneler 1 | . . . . . . . 1 . Hauler 1 | . . 1 . . . . . . Recycler 3 | . . . . . 1 . 1 1 Operator 2 | . . . . . . . 1 1 Watcher 7 | . 2 2 . . 1 . 1 1 Swarmer 27 | . 3 2 . 7 2 4 . 9 Cutter 1 | . . . . 1 . . . . Grunt 49 | . 9 4 5 5 10 . 8 8 Brawler 1 | . . . . . 1 . . . Duelist 3 | . . 1 . . 2 . . . Sentry 17 | . . 2 5 2 4 1 . 3 Hunter 6 | . . . 2 . 1 . . 3 Programmer 3 | . . . . . . . 1 2 Best Kill Streak 7 | . 4 4 3 6 5 5 4 7 Combat Bots Only 7 | . 3 4 3 6 5 4 4 7 Max Kills in Single Turn 3 | . 2 1 2 2 2 2 2 3 Gunslinging 1 | . . . 1 . 1 . . . Exploded 2 | . 1 . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Damage Taken 5618 | . 243 384 345 1231 942 238 677 1558 Core 870 | . 85 43 53 244 194 61 58 132 Absorbed by Shields 30 | . . . . . . . . 30 Redirected to Shielding 108 | . . . 37 71 . . . . Regen/Repaired (Parts) 303 | . . 76 144 . 83 . . . Core Remaining (%) 74 | 100 66 89 . . 10 91 93 . Volleys Fired 297 | . 25 32 24 38 69 9 30 70 Largest 4 | . 2 2 3 3 3 3 4 4 Hottest 257 | . 60 60 124 124 149 153 257 257 Shots Fired 726 | . 50 61 72 100 180 27 108 128 Gun 622 | . 50 61 72 67 180 27 101 64 Cannon 104 | . . . . 33 . . 7 64 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 303 | . 25 41 24 65 74 9 65 . Thermal 304 | . . . 48 35 106 18 21 76 Explosive . | . . . . . . . . . Electromagnetic 119 | . 25 20 . . . . 22 52 Robot Hit Streak 49 | . 23 20 18 49 22 8 16 18 Robot Miss Streak 4 | . 2 3 1 2 3 4 4 4 Penetration Max 1 | . . . . . 1 1 1 . Secondary Targets 13 | . . 2 3 . 5 2 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 . Shots Hit Robots 559 | . 41 43 58 81 149 17 73 97 Core Hits 268 | . 24 21 29 27 56 10 31 70 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 14 | . . 1 3 1 4 3 . 2 Burn 11 | . . . 3 1 4 2 . 1 Meltdown 1 | . . . . . . . . 1 Destroy 2 | . . 1 . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10208 | . 736 639 871 1276 1909 309 1554 2914 Guns 7356 | . 591 639 871 688 1909 309 1398 951 Cannons 2372 | . . . . 588 . . 155 1629 Explosions 479 | . 145 . . . . . . 334 Melee . | . . . . . . . . . Ramming 1 | . . . . . . . 1 . Kinetic 3042 | . 292 394 182 701 539 137 797 . Thermal 4738 | . 145 . 689 575 1370 172 284 1503 Explosive . | . . . . . . . . . Electromagnetic 2427 | . 299 245 . . . . 472 1411 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 3 Average Corruption 1 | . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . 1 3 Message Errors 2 | . . . . . . . 1 1 Misfires 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 29 | . . . . . . . . 29 Projectiles 29 | . . . . . . . . 29 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . 2 . . . . Impact . | . . . . . . . . . Kinetic 2 | . . . . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . . 10 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 384 | . 45 6 335 384 366 301 344 210 Average Temperature 100 | . 18 3 110 142 109 113 96 41 Received Heat Transfer 2091 | . 186 111 144 585 522 24 243 276 Effects 15 | . . . . 1 11 . 3 . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 5 | . . . . 1 4 . . . Interference 8 | . . . . . 5 . 3 . Matter Decay 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 3 Combat Hostiles 4 | . . . . . . . 1 3 Parts Fried 12 | . . . . . . . 4 8 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . 2 . . 2 Combat Hostiles 4 | . . . . . 2 . . 2 Parts Melted 25 | . . . 3 1 8 4 . 9 Heat Transferred 10148 | . 150 . 1611 1123 3663 555 481 2565 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 3 . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Peak Influence 594 | . 246 326 295 578 594 283 175 581 Initial 242 | . . 27 33 168 242 231 94 12 Average 180 | . 63 79 157 299 343 260 56 368 Maximum Alert Level 2 | . 1 1 1 2 2 1 . 2 Low Security (%) 56 | 100 95 88 65 16 5 3 100 5 Level 1 33 | . 4 11 34 69 74 96 . 47 Level 2 9 | . . . . 14 20 . . 46 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 2 2 3 . 3 1 3 11 Investigation 7 | . 2 2 . . 3 . . . Extermination 4 | . . . . . . 1 1 2 Reinforcement 7 | . . . 2 . . . 2 3 Assault 2 | . . . . . . . . 2 Garrison 5 | . . . 1 . . . . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Distress Signals 7 | . 2 . 1 . 1 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 188 | . 18 27 18 20 30 7 15 53 Peak Tracking Total 12 | . 3 5 4 7 4 3 5 12 Tactical Retreats 17 | . 1 5 . 2 4 1 . 4 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Traps Triggered 8 | . 1 . . 2 1 . 2 2 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Machines Disabled 16 | . 2 . . . . . . 14 Max in Single Turn 5 | . 2 . . . . . . 5 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Machines Accessed 31 | . 6 6 7 . 5 2 4 1 Terminals 20 | . 5 4 3 . 3 2 2 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . . 1 1 . 2 . . . Recycling Units 4 | . 1 1 1 . . . 1 . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . 1 . . . . . Total Hacks 98 | . 19 23 23 . 12 4 15 2 Successful 73 | . 15 17 20 . 6 4 9 2 Failed 25 | . 4 6 3 . 6 . 6 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 63 | . 17 19 10 . 9 2 5 1 Terminals 66 | . 15 19 8 . 9 4 9 2 Fabricators . | . . . . . . . . . Repair Stations 12 | . . 2 7 . 3 . . . Recycling Units 11 | . 4 2 3 . . . 2 . Scanalyzers 7 | . . . 3 . . . 4 . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 17 | . 3 7 2 . . 2 2 1 Part Schematic 1 | . . 1 . . . . . . Robot Analysis 2 | . 1 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Level Access Points 2 | . . 1 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 4 | . 1 1 1 . . . 1 . Alert Level 3 | . 1 1 . . . . . 1 Unreport Threat 2 | . . 1 . . . . 1 . Locate Traps 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . 2 6 . 2 . . . Scan Component 5 | . . 1 3 . 1 . . . Repair 5 | . . 1 3 . 1 . . . Recycling Unit Hacks 4 | . 1 1 2 . . . . . Process 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 2 | . 1 1 . . . . . . Scanalyzer 7 | . . . 3 . . . 4 . Insert Component 4 | . . . 2 . . . 2 . Analyze 3 | . . . 1 . . . 2 . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks 34 | . 11 7 6 . 4 2 3 1 Terminals 27 | . 8 6 4 . 4 2 2 1 Track 8 | . 3 1 1 . 1 1 1 . Assimilate 1 | . . 1 . . . . . . Botnet 18 | . 5 4 3 . 3 1 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 3 1 1 . . . 1 . Monitor 1 | . 1 . . . . . . . Reject 4 | . 1 1 1 . . . 1 . Recyclers 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Watchers 1 | . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 26 | . 5 5 7 . 4 1 3 1 Full Trace Events 8 | . 3 2 1 . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 1 . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . 1 3 . 1 . . . Time 148 | . . 26 84 . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 251 | . . . 251 . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 1 1 . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 . Part Schematics Acquired 3 | . . . 1 . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Total Allies 3 | . . . . . . . . 3 Largest Group 3 | . . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 33 | . . . . . . . . 33 Total Damage 540 | . . . . . . . . 540 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Turns Passed 6744 | 75 1255 1002 796 435 750 548 931 952 Spaces Moved 3316 | 46 635 526 327 174 306 284 588 430 Core 12 | 12 . . . . . . . . Treads 273 | 34 239 . . . . . . . Legs 3031 | . 396 526 327 174 306 284 588 430 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 134 | 131 164 120 120 146 122 170 121 120 Slowest Speed 330 | 160 190 120 120 330 190 190 190 122 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 75 46 31 42 31 10 16 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . . Unknown Exits Taken 4 | 1 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 11 | . 8 . . . . 1 1 1 Melee . | . . . . . . . . . Projectile 3 | . . . . . . 1 1 1 AOE 8 | . 8 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Total 5021 | 60 796 836 679 275 551 328 742 754 Wait 1169 | . 113 262 296 37 147 19 81 214 Move 3308 | 45 634 525 326 173 305 283 587 430 Hop . | . . . . . . . . . Pick Up 99 | 9 14 9 11 9 14 6 12 15 Fast Attach 11 | 1 . . 4 . 1 1 4 . Attach 55 | 5 1 5 2 11 11 2 6 12 Detach 1 | . . . . . . . 1 . Swap 29 | . 4 1 4 1 3 3 8 5 Drop 46 | . 5 2 12 1 1 5 12 8 Fire 297 | . 25 32 24 38 69 9 30 70 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 15) 635 | -10/Materials | Discovered new exit (range 14) 1309 | -10/Materials | Discovered new exit (range 13) 1331 | -10/Materials | Entered another Materials area 1331 | -9/Materials | Evolved 2 slots: Propulsion x2 1399 | -9/Materials | Repaired Assault Rifle 1552 | -9/Materials | Discovered new exit (range 11) 2147 | -9/Materials | Discovered new exit (range 16) 2301 | -9/Materials | Identified exit to Materials 2301 | -9/Materials | Identified exit to Mines 2333 | -9/Materials | Entered another Materials area 2333 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2691 | -8/Materials | Build established: Scavenger-Gunner 2793 | -8/Materials | Repaired Propulsion Shielding 2821 | -8/Materials | Repaired Aluminum Leg 2854 | -8/Materials | Repaired Imp. Ion Engine 2879 | -8/Materials | Garrison activated, responded to threat 3077 | -8/Materials | Identified exit to Factory 3124 | -8/Materials | Identified exit to Garrison 3129 | -8/Materials | Entered Garrison 3174 | -8/Garrison | Triggered checkpoint 3262 | -8/Garrison | Triggered checkpoint 3488 | -8/Garrison | Lost 3 parts (1p1n1w) 3498 | -8/Garrison | Discovered new exit (range 11) 3517 | -8/Garrison | Core integrity fell below 50% 3564 | -8/Garrison | Entered Materials 3659 | -8/Materials | Lost 3 parts (2n1w) 3950 | -8/Materials | Repaired Carbon-fiber Leg 4125 | -8/Materials | Core integrity fell below 20% 4224 | -8/Materials | Discovered exit to Factory (range 16) 4314 | -8/Materials | Entered Factory 4314 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4807 | -7/Factory | Discovered new exit (range 7) 4862 | -7/Factory | Entered another Factory area 4862 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5778 | -6/Factory | Discovered new exit (range 14) 5793 | -6/Factory | Entered another Factory area 5793 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5850 | -5/Factory | Garrison activated, responded to threat 5892 | -5/Factory | Lost 3 parts (1n1u1w) 6069 | -5/Factory | Allied Derelicts emerged from ambush trap array 6321 | -5/Factory | Destroyed 7 combat bots 6343 | -5/Factory | Garrison activated, responded to threat 6693 | -5/Factory | First assault squad dispatched 6745 | -5/Factory | Self-destructed Last Messages --------------- 06728_ U-05 Engineer builds a Wall. 06732_ Neutrino Reactor explodes. 06732_ S-27 Virus destroyed. 06732_ K-01 Serf destroyed. 06733_ Imp. EM Pulse Cannon destroyed. 06733_ Carbon-fiber Leg destroyed. 06734_ Hvy. Laser destroyed. 06734_ K-01 Serf collects debris. 06734_ Destroyed VTOL Module. 06738_ Hvy. Laser destroyed. 06738_ K-01 Serf collects debris. 06738_ Imp. Thermal Shield destroyed. 06741_ Neutrino Reactor explodes. 06741_ K-01 Serf collects debris. 06743_ C-30 ARC bursts open, deploying its payload. 06743_ G-67 Veteran unfolds itself. 06743_ G-50 Soldier unfolds itself. 06743_ M-28 Smith unfolds itself. 06743_ U-05 Engineer lays Concrete. 06744_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########+#############+####????????????????????? | | ????????????????????? | | ?????????????????????? | | ?????????????????????? | | ?????????????????????? | | % ?????????????????????? | | # T######/#+"############k#######????????????????? | | ####??# % # % #????????????????? | | ??????# [%= # gg #????????????????? | | ??????# # gmg #????????????????? | | ??????# # #????????????????? | | ####### # #????????????????? | | = # #u #????????????????? | | # # #????????????????? | | " # #b #????????????????? | | " # #%= #????????????????? | | " # #sggFg #????????????????? | | " # #*%"" #????????????????? | | !! " # # =ss @ #????????????????? | | !! " ######" ###############????????????????? | | ! " #?# # ## ## #????????????????????????????? | | " #? ###########????????????????????????????? | | " #??#???????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Hacked ECM Suite | -8/Materials | Scanalyzed Arm. Leg | -6/Factory | Scanalyzed Titanium Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerVortexMagmablaster Manual? 0 Play Time 01:05:02 Cumulative 21.4 hours Start 2022.04.12 @ 14:35:26 End 2022.04.13 @ 00:26:27 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 35 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07d29040-718b-4f73-98f6-d3d59c33b197