Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 20:32:32 Player: [THREAT] Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (1000) 1000 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (778) 778 TOTAL SCORE: 4773 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -22 Cogmind --------- Core Integrity 578/850 Matter 288/300 Energy 480/480 System Corruption 1% Temperature Cool (0) Movement Walking (110) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Overtuned Titanium Leg Overtuned Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Small Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Overtuned Pulse Rifle Overtuned Pulse Rifle Beamcaster > --- INVENTORY (8) ---- Improved Reaction Control System Improved Reaction Control System Scrapoid Pod Chainsword Chainsword Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Improved Heat Sink Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Overtuned Pulse Rifle Overtuned Pulse Rifle Beamcaster > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Advanced Targeting Computer Improved Reaction Control System Scrapoid Pod Beamcaster Power Sword [Rating: 57] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Parts Attached 38 | 6 . 3 13 16 Power 7 | 1 . . 3 3 Engine 7 | 1 . . 3 3 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . . 4 5 Treads . | . . . . . Leg 11 | 2 . . 4 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 . 1 . 5 Device 5 | . . 1 . 4 Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 . 2 6 3 Energy Gun 9 | 1 . 1 5 2 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . 1 3 Power 3 | . . . 1 2 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 1 To Critical Strikes . | . . . . . Average Backups 5 | . . 1 6 6 Power . | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 2 1 Weapon 2 | . . 1 3 2 Tool/Special . | . . . . . Unused Backups 13 | . . . 8 5 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 7 | . . . 5 2 Weapon 3 | . . . 2 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 93 | . 85 86 99 78 Engine 13 | . 14 14 13 12 Leg 25 | . 28 28 28 18 Device 13 | . . 1 14 17 Storage 12 | . 14 14 14 6 Energy Gun 23 | . 14 15 27 15 Peak Build Rating 57 | 6 6 10 30 57 Average Rating 30 | 4 6 6 27 47 On Entrance 9 | . 6 6 10 27 Avg Prop Armor Cover (%) 5 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 47 | 13 13 15 26 47 Greatest Support 80 | 20 20 20 38 80 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 4 1 6 8 8 Average Carried 7 | . . 1 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | . 1 6 8 7 Scrap Suit Usage (%) 23 | . . . . 95 Parts Cannibalized 6 | . . . . 6 Class Distribution -------------------- 74% | Mutant 24% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Scrapper | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 769 | 250 . 104 150 265 Remotely . | . . . . . Salvage Created 1516 | 94 . . 70 1352 Parts 36 | 2 . . . 34 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 8 | . . . . 8 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . 2 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 15 | . . . 1 14 Melee 2 | . . . . 2 Guns 7 | . . . 1 6 Classes Destroyed 11 | 1 . . 1 9 Worker 2 | . . . . 2 Hauler 1 | . . . . 1 Recycler 4 | 1 . . . 3 Operator 1 | . . . . 1 Watcher 4 | . . . . 4 Grunt 4 | . . . . 4 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 4 | . . . . 4 Programmer 3 | . . . . 3 Scrapper 1 | . . . 1 . Best Kill Streak 4 | 1 . . 1 4 Combat Bots Only 3 | . . . 1 3 Max Kills in Single Turn 1 | 1 . . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 209 | . . 13 14 182 Missed 79 | . . 3 1 75 Hits 130 | . . 10 13 107 Melee 3 | . . . . 3 Projectile 127 | . . 10 13 104 Critical Strikes 6 | . . 1 2 3 Damage Taken 2072 | . . 247 286 1539 Core 422 | . . 62 88 272 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 450 | . . . 207 243 Core Remaining (%) 70 | 100 . . 40 . Volleys Fired 78 | 4 . 16 7 51 Largest 3 | 2 . 1 2 3 Hottest 235 | 70 . 50 150 235 Shots Fired 179 | 8 . 16 14 141 Gun 173 | 8 . 10 14 141 Cannon . | . . . . . Launcher 6 | . . 6 . . Special . | . . . . . Kinetic 4 | 4 . . . . Thermal 169 | 4 . 10 14 141 Explosive 6 | . . 6 . . Electromagnetic . | . . . . . Robot Hit Streak 21 | 3 . 8 10 21 Robot Miss Streak 3 | 3 . 1 2 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 153 | 5 . 8 9 131 Core Hits 45 | 2 . 2 3 38 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 17 | . . . 2 15 Burn 12 | . . . 2 10 Sever 5 | . . . . 5 Melee Attacks 43 | . . . . 43 Impact . | . . . . . Slashing 43 | . . . . 43 Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles . | . . . . . Follow-up Attacks 5 | . . . . 5 Damage Inflicted 4128 | 49 . 223 256 3600 Guns 2485 | 49 . 8 256 2172 Cannons . | . . . . . Explosions 215 | . . 215 . . Melee 1408 | . . . . 1408 Ramming 20 | . . . . 20 Kinetic 25 | 25 . . . . Thermal 2460 | 24 . 8 256 2172 Explosive 215 | . . 215 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 1408 | . . . . 1408 Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Matter Fused 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 191 | . . . . 191 Projectiles . | . . . . . Explosions . | . . . . . Melee 191 | . . . . 191 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . . . 3 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 513 | 62 . . 242 513 Average Temperature 181 | 36 . . 112 201 Received Heat Transfer 638 | . . 60 200 378 Effects 14 | . . . . 14 Shutdowns 6 | . . . . 6 Energy Bleed 1 | . . . . 1 Damage (major) 7 | . . . . 7 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 7 | . . . . 7 Combat Hostiles 6 | . . . . 6 Parts Melted 18 | . . 1 . 17 Heat Transferred 6156 | 74 . 25 412 5645 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 76 | 100 100 . . 72 Level 1 23 | . . . . 27 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 325 | 5 . . . 325 Initial . | . . . . . Average 97 | . . . . 112 Influence Increases 627 | 5 . . . 622 Destroy 0b10 Robot/C 280 | . . . . 280 Destroy 0b10 Robot/NC 60 | 5 . . . 55 Destroy Leader 110 | . . . . 110 Successful Hack 9 | . . . . 9 Disable Machine 60 | . . . . 60 Destroy Structure 3 | . . . . 3 Lose Combat Pursuer 105 | . . . . 105 Influence Decreases 314 | 5 . . . 309 Time Decay 284 | 5 . . . 279 Lost Part 30 | . . . . 30 Squads Dispatched 7 | . . . . 7 Investigation . | . . . . . Extermination 3 | . . . . 3 Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 1 3 12 30 Peak Tracking Total 6 | . 1 1 6 4 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 8 | . . . 3 5 Terminals 2 | . . . . 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 37 | . . . 25 12 Successful 33 | . . . 25 8 Failed 4 | . . . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . . . 2 3 Terminals 3 | . . . . 3 Fabricators 1 | . . . . 1 Repair Stations 8 | . . . . 8 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 26 | . . . 25 1 Record 26 | . . . 25 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . . 6 Scan Component 3 | . . . . 3 Repair 3 | . . . . 3 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals 1 | . . . . 1 Assimilate 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . . . 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . . . . 3 Time 114 | . . . . 114 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 3 | . . . 3 . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 5265 | 64 138 261 3499 1303 Spaces Moved 2802 | 39 36 162 1966 599 Core 8 | 8 . . . . Treads . | . . . . . Legs 2794 | 31 36 162 1966 599 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 100 106 Average Speed 126 | 105 120 120 124 135 Slowest Speed 240 | 120 120 120 125 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 9 22 88 17 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 3 . Spaces Dug 1 | . . . . 1 Terrain Destroyed 40 | . . 38 1 1 Melee 1 | . . . . 1 Projectile 1 | . . . 1 . AOE 38 | . . 38 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Total 4370 | 54 131 212 3008 965 Wait 1337 | . 95 26 984 232 Move 2798 | 38 35 161 1965 599 Hop . | . . . . . Pick Up 37 | 6 1 6 17 7 Fast Attach 6 | . . . 1 5 Attach 13 | 6 . 1 . 6 Detach . | . . . . . Swap 32 | . . 2 14 16 Drop 29 | . . . 20 9 Fire 78 | 4 . 16 7 51 Melee 37 | . . . . 37 Ram . | . . . . . Kick 3 | . . . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Met a group of wandering Federalists 127 | -10/Materials | Discovered new exit (range 3) 203 | -10/Materials | Entered Subcaves 204 | -10/Subcaves | Continued accompanying wandering Federalists (5) 313 | -10/Subcaves | Build established: Mutant 421 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 443 | -10/Subcaves | Lost 4 allies 464 | -10/Subcaves | Entered Scraptown 645 | -8/Scraptown | Visited UFD Registry 645 | -8/Scraptown | Registered with UFD as "Metalhead" 712 | -8/Scraptown | Visited CR-KLE's Repair Center 724 | -8/Scraptown | CR-KLE repaired 7 parts 763 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 767 | -8/Scraptown | Learned location of 1 exit from Upper Caves 782 | -8/Scraptown | Discovered new exit (range 13) 832 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1118 | -8/Scraptown | Visited Scrap Suit Storage 1133 | -8/Scraptown | Found Scrap Suit 1159 | -8/Scraptown | Visited Science Guys 1204 | -8/Scraptown | Visited Supply Room 1251 | -8/Scraptown | Visited Curators Association 1282 | -8/Scraptown | Visited Research Penetration Think Tank 1330 | -8/Scraptown | Visited Cartography Club 1464 | -8/Scraptown | Visited Scrapoid Pod Storage 1471 | -8/Scraptown | Found Scrapoid Pod 1497 | -8/Scraptown | Visited Derelict Rescue Squad 1534 | -8/Scraptown | Received an X-ray algorithm 1534 | -8/Scraptown | Visited Junk Cannon Lab 2063 | -8/Scraptown | Discovered new exit (range 5) 2197 | -8/Scraptown | Visited Fellowship of the Rings 2229 | -8/Scraptown | Visited Symbiants 2249 | -8/Scraptown | Visited The Evicted 2289 | -8/Scraptown | Visited TADAMA 2302 | -8/Scraptown | Visited Cave Peace 2348 | -8/Scraptown | Visited Assassins FH 2930 | -8/Scraptown | Ran an X-ray algorithm 3384 | -8/Scraptown | Met Optimus 3384 | -8/Scraptown | Accepted into 0bPrime 3784 | -8/Scraptown | Civil war broke out across Scraptown 3798 | -8/Scraptown | Core integrity fell below 50% 3834 | -8/Scraptown | Lost 4 allies 3931 | -8/Scraptown | Optimus destroyed in the chaos of civil war 3963 | -8/Scraptown | Entered Factory 3963 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 3992 | -6/Factory | Lost 3 allies 4207 | -6/Factory | Repaired Ovr. Pulse Rifle 4226 | -6/Factory | Build established: Scavenger-Scrapper 4245 | -6/Factory | Repaired Ovr. Titanium Leg 4289 | -6/Factory | Repaired Imp. Heat Sink 4425 | -6/Factory | Ran an X-ray algorithm 4789 | -6/Factory | Garrison activated, responded to threat 5266 | -6/Factory | Self-destructed Last Messages --------------- R-10 Processor collects Proton Cannon. R-10 Processor collects Kinecellerator. Acquired Imp. Reaction Control System. System corrupted: Matter fused (-10). ALERT: Security rotation in progress. Scrap Suit destroyed. Ovr. Pulse Rifle suddenly begins malfunctioning. Y-54 Guardian suffers critical hit (Burn). Y-54 Guardian heat damages Imp. Deuterium Engine, Imp. Heat Sink. Y-54 Guardian critical meltdown. Gatling Laser melted. Imp. Heat Sink melted. System corrupted: Component data lost. Ovr. Titanium Leg suddenly begins malfunctioning. Ovr. Titanium Leg recovered from malfunction. System corrupted: Matter fused (-7). C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????###########?????????????????????????????? | | ?????????# #???????? ???????????????????? | | ?????????# """" #??????? ?? 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""" """ ######## ### = #????????????? | | """ """ Rp % +????????????? | | """ """ ############ T#### #????????????? | | #??????????####????? #????????????? | | #??????????????????????#????????????? | | ! #???????????????????????????????????? | | "#########+#####?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ### #?????????????????????????????????? | | ## % #?????????????????????????????????? | | ## #?????????????????????????????????? | | ## #?????????????????????????????????? | | ## #?????????????????????????????????? | | ## #?????????????????????????????????? | | ## #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ??# %! #?????????????????????????????????? | | ??# #?????????????????????????????????? | | #########/########### ???????????????????????????? | | ?????????????????????????? | | % % ?????????????????????????? | | ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ovr. Pulse Rifle | 16% | -6/Factory Ovr. Titanium Leg | 22% | -6/Factory Imp. Heat Sink | 50% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Link The Feds Strength In Numbers Uncivil War Challenges ------------ None Game ------ Seed ElectronCryofiberFrame Manual? 0 Play Time 00:33:03 Cumulative 87.0 hours Start 2026.06.30 @ 19:59:48 End 2026.06.30 @ 20:32:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 40 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 81% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9d59b4f0-c629-4d54-a9a9-5358b6d1ab1d