Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.18 @ 22:43:54 Player: Waste Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1915) 1915 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 4999 Bonus ------- High Alert Combat Kills 44 Registered with UFD 300 Cogmind --------- Core Integrity 342/550 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (3) ------ Cooling System High-capacity Storage Unit Hacking Suite > --- WEAPON (4) ------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Improved Ion Engine Carbon-fiber Leg Large Storage Unit Improved Terrain Scanner Seismic Detector Beam Rifle Rocket Launcher Mini Grenade Launcher Mining Laser Welding Torch Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Treads Light Treads Advanced Treads Carbon-fiber Leg Large Storage Unit Improved Terrain Scanner Seismic Detector Beam Rifle Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher Mining Laser Welding Torch Plasma Cutter [Rating: 38] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Hackware Hacking Suite Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon 2 | . . 2 . . . . Parts Attached 42 | 8 1 14 5 14 . . Power 4 | 2 . 1 1 . . . Engine 4 | 2 . 1 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . 2 1 5 . . Treads 3 | . . . . 3 . . Leg 5 | . . 2 1 2 . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 1 2 2 . . . Device 3 | 1 . 2 . . . . Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 2 . 9 1 9 . . Energy Gun 6 | . . 2 . 4 . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 . 7 1 4 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 6 | . . . . 6 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility . | . . . . . . . Weapon 4 | . . . . 4 . . Highest Loss Streak 1 | . . . . 1 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 85 98 100 99 100 100 Engine 9 | . 14 11 9 9 9 9 Treads 10 | . . . . 1 27 27 Leg 13 | . . 17 27 25 . . Wheel 2 | . 28 4 . . . . Device 9 | . . 10 9 9 9 9 Storage 9 | . 14 11 9 9 9 9 Hackware 5 | . . . 9 9 9 9 Energy Gun 18 | . . 14 9 14 27 27 Ballistic Gun 19 | . 28 29 27 20 9 9 Naked Turns . | . . . . . . . Heaviest Build 64 | 15 34 41 63 64 60 60 Greatest Support 62 | 26 26 30 45 62 62 62 Greatest Overweight (x) 4 | 4 1 2 1 1 . . Average Overweight (x) . | 1 . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 7 8 15 19 20 20 20 Most Carried 18 | 8 9 15 17 18 13 14 Average Carried 14 | 4 8 14 15 16 13 13 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 17 | 8 9 15 17 13 13 13 Class Distribution -------------------- 80% | Gunner 13% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Matter Collected 1562 | 219 . 532 246 562 3 . Remotely . | . . . . . . . Salvage Created 2619 | 120 44 717 563 1115 60 . Parts 154 | 7 . 53 32 57 5 . Haulers Intercepted 5 | . . 2 1 2 . . Recyclers Shooed 3 | 1 . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Combat Hostiles Destroyed 47 | . 1 19 8 18 1 . Guns 47 | . 1 19 8 18 1 . Classes Destroyed 12 | 2 1 7 1 1 . . Worker 1 | . . 1 . . . . Builder 3 | . . . 1 2 . . Tunneler 3 | 2 . 1 . . . . Hauler 5 | . . 2 1 2 . . Recycler 1 | 1 . . . . . . Operator 1 | . . 1 . . . . Watcher 3 | . . 1 1 1 . . Swarmer 10 | . . 10 . . . . Grunt 24 | . 1 5 7 11 . . Duelist 1 | . . 1 . . . . Sentry 10 | . . 3 1 5 1 . Hunter 2 | . . . . 2 . . Best Kill Streak 9 | 3 1 6 9 4 1 . Combat Bots Only 7 | . 1 6 7 3 1 . Max Kills in Single Turn 3 | 1 1 2 2 3 1 . Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Hostile Shots Fired 151 | . 2 48 25 76 . . Missed 41 | . 1 16 2 22 . . Damage Taken 1830 | . 11 330 359 962 . 168 Core 260 | . 11 41 32 120 . 56 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 95 89 . . . . Volleys Fired 108 | 7 3 34 18 45 1 . Largest 4 | 2 2 4 4 4 4 . Hottest 206 | 40 40 152 127 206 206 . Shots Fired 404 | 14 6 131 72 177 4 . Gun 404 | 14 6 131 72 177 4 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 292 | 14 6 94 54 123 1 . Thermal 112 | . . 37 18 54 3 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 5 2 13 11 13 7 . Robot Miss Streak 4 | 2 2 3 3 4 . . Penetration Max 1 | . . . . 1 . . Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 2 | . . 2 . . . . Shots Hit Robots 225 | 10 3 68 43 99 2 . Core Hits 111 | 4 1 34 24 47 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 11 | . . 2 2 6 1 . Burn 9 | . . 2 2 4 1 . Destroy 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3689 | 121 41 1056 685 1746 40 . Guns 3671 | 121 41 1049 678 1742 40 . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 18 | . . 7 7 4 . . Kinetic 2487 | 121 41 618 505 1202 . . Thermal 1184 | . . 431 173 540 40 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 6 | . . 2 1 3 . . Kicked 6 | . . 2 1 3 . . Crushed . | . . . . . . . Highest Temperature 141 | . 6 108 22 141 66 . Average Temperature 23 | . 6 37 5 25 38 . Received Heat Transfer 609 | . 6 54 225 324 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 3 . 4 . . Heat Transferred 3478 | . . 1221 592 1517 148 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Peak Influence 509 | 15 56 356 383 509 159 . Initial 161 | . 9 23 150 161 139 . Average 201 | 3 25 174 214 321 138 . Maximum Alert Level 2 | . . 1 1 2 . . Low Security (%) 57 | 100 100 62 62 15 100 . Level 1 38 | . . 37 37 69 . . Level 2 4 | . . . . 15 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 1 2 2 . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 1 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Distress Signals 6 | . . 3 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 2 29 11 26 . . Peak Tracking Total 5 | . 1 5 5 3 . . Tactical Retreats 4 | . . 3 . 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Traps Triggered 3 | . . . 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered . | . . . . . . . Most Traps Carried 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Disabled 2 | . . 1 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Accessed 10 | . 2 3 1 3 . 1 Terminals 8 | . 2 3 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 24 | . 10 6 3 4 . 1 Successful 15 | . 5 4 2 3 . 1 Failed 9 | . 5 2 1 1 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 21 | . 10 6 3 2 . . Terminals 21 | . 10 6 3 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 11 | . 5 2 1 2 . 1 Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 3 | . 3 . . . . . Open Door 1 | . . . . 1 . . Level Access Points 1 | . . 1 . . . . Branch Access Points 3 | . . 1 1 1 . . Derelict Proto ID Bank 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . . 2 1 . . . Terminals 3 | . . 2 1 . . . Botnet 3 | . . 2 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 3 . 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Turns Passed 3928 | 148 96 1165 275 850 427 967 Spaces Moved 2027 | 69 92 539 110 321 274 622 Core 37 | 37 . . . . . . Treads 930 | . . . . 34 274 622 Legs 807 | . . 410 110 287 . . Wheels 253 | 32 92 129 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 120 155 155 155 Average Speed 161 | 151 91 169 173 186 155 155 Slowest Speed 260 | 250 105 260 190 190 155 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 7 21 48 15 65 62 42 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Total 2419 | 96 98 710 151 465 274 625 Wait 195 | 2 . 97 17 79 . . Move 2021 | 68 91 538 109 320 273 622 Hop . | . . . . . . . Pick Up 23 | 9 1 11 1 . . 1 Fast Attach 15 | 5 1 6 . 3 . . Attach 11 | 2 . . 2 7 . . Detach 2 | 1 1 . . . . . Swap 16 | 1 . 8 3 4 . . Drop 21 | 1 1 14 . 4 . 1 Fire 108 | 7 3 34 18 45 1 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . . 2 1 3 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 5) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Weapon x2 570 | -9/Materials | Build established: Gunner 1077 | -9/Materials | Identified exit to Mines 1286 | -9/Materials | Identified exit to Materials 1410 | -9/Materials | Entered another Materials area 1410 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1483 | -8/Materials | Identified exit to Storage 1671 | -8/Materials | Destroyed 7 combat bots 1685 | -8/Materials | Entered Storage 1703 | -8/Storage | Identified exit to Recycling 2050 | -8/Storage | Build established: Scavenger-Gunner 2357 | -8/Storage | Discovered new exit (range 16) 2529 | -8/Storage | Used back door to open Recycling access 2535 | -8/Storage | Entered Recycling 2561 | -8/Recycling | Build established: Gunner 2882 | -8/Recycling | Discovered new exit (range 16) 2923 | -8/Recycling | Scanned before Scraplab entrance 2945 | -8/Recycling | Entered Scraplab 2959 | -8/Recycling | Discovered new exit (range 3) 2962 | -8/Recycling | Entered Scraptown 3083 | -8/Scraptown | Visited UFD Registry 3083 | -8/Scraptown | Registered with UFD as "Railcell" 3316 | -8/Scraptown | Visited Sword Containment 3344 | -8/Scraptown | Visited Curators Association 3400 | -8/Scraptown | Visited Modified Component R&D 3528 | -8/Scraptown | Visited Cartography Club 3575 | -8/Scraptown | Visited Derelict Rescue Squad 3601 | -8/Scraptown | Visited Junk Repository 3685 | -8/Scraptown | Visited Science Guys 3720 | -8/Scraptown | Warned about trapping Scraptown 3751 | -8/Scraptown | Lost 5 allies 3929 | -8/Scraptown | Self-destructed Last Messages --------------- Cloaking Wrap 03710_ Acquired Vortex Trap. SF-HKG(c): Here we do practical science, unlike those odd fellows downstairs in the Mines. 03718_ Dropped Vortex Trap. 03719_ Installed Vortex Trap. 03720_ ANNOUNCEMENT: Tracking potentially hostile trap installation. 03720_ Triggered Vortex Trap. 03720_ A wave of accelerated entropy washes over the area. 03720_ Machine disabled. 03720_ SF-HKG(c) destroyed. 03720_ 7E-JS9(c) destroyed. 03720_ 85-IQJ(c) destroyed. 03720_ Supplies damaged. 03720_ SG-Prototypes Database disabled. 03720_ JE-GR3(c) destroyed. 03720_ 02-WO5(c) destroyed. 03756_ EE-FE3(c): "Come one, come all! See for yourself a fine selection of the many wondrous pieces in our collection!" 03766_ Connecting with Sword Access... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###################???####? | | ???????????????????????"""##"""##""|##"""#??## ## | | ??????????????????????#"" ##""!##""|##!!"#### # | | ??????????????????????#""@ | | ??????????????????????# | | ??????????????????????####################### # | | ?????##############?????????????????????????## ## | | ?????#""""""""""""#??????????????????????????# #? | | ?????#" " #"""""""#??????????????????????????# #? | | ?????# #[= " "#??????????????????????????# #? | | ?????####+# ="#??????#######????######???# #? | | ?????#""" "#????? #???""""""???# #? | | ?????#"= ="#???#? #?#" " ??# #? | | ?????#"" """""#???? ? ??#""" " """## #? | | ?????#" "#####???? #?#""" " """## #? | | ?????#X """""#????? #?#" "## #? | | ?????## = #?????? ??#""" """## ## | | ?????#" #??????? ????? ## # | | ?????#" #???????? ????????"""""??# # | | ?????########### ##????????# #?????????# #???# ## | | ###????????##### ########### ########### ##### ## | | ????????#"""" """"""""""" """"""""""" """"" "" | | ????????#" | | #???????#" | | #???????#" | | #???????#" | | #???#####" | | #???#"""" """""""""""""""""""""""""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsPrecisionMultirail Manual? 0 Play Time 00:16:31 Cumulative 277.4 hours Start 2024.07.18 @ 22:29:31 End 2024.07.18 @ 22:43:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 346 Adventurer 0 Explorer 0 Win Type - Total 13 Types 6/1/2/1/1/0/0/1/1 Lore% 74 Gallery% 79 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 262249d4-ab1e-4b78-b13c-5db641e21663