Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.26 @ 03:56:49 Player: Treadwheel Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (2488) 2488 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 5190 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 225/265 System Corruption 2% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light EM Pulse Cannon Great Maul > --- INVENTORY (15) --- Light Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Improved Flight Unit Experimental Sensor Array Improved Terrain Scan Processor Hacking Suite Hacking Suite Particle Gun Plasma Cannon Plasma Cannon Grenade Launcher Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Signal Interpreter Medium Reactive Plating > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Improved Flight Unit Improved Terrain Scan Processor Hacking Suite Hacking Suite Plasma Cannon Plasma Cannon Bore Cannon Grenade Launcher Datajack Great Maul [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 102 | 3 20 6 47 12 14 Power 11 | . 3 1 5 1 1 Engine 11 | . 3 1 5 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 30 | 2 7 . 15 3 3 Treads 15 | 1 5 . 5 2 2 Leg 1 | . . . . . 1 Wheel 13 | 1 2 . 9 1 . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 20 | 1 3 . 9 6 1 Device 10 | 1 1 . 4 3 1 Storage 2 | . 1 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 7 | . . . 4 3 . Artifact . | . . . . . . Weapon 41 | . 7 5 18 2 9 Energy Gun 2 | . . . 1 . 1 Energy Cannon 9 | . . . 5 1 3 Ballistic Gun 11 | . 5 2 4 . . Ballistic Cannon 7 | . . 1 3 1 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 5 | . 1 . 3 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 7 | . 1 2 2 . 2 Unidentified Prototypes 7 | . 1 . 6 . . Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 21 | . 1 1 5 6 8 Power 2 | . . 1 . 1 . Propulsion 10 | . 1 . 2 3 4 Utility 4 | . . . 1 2 1 Weapon 5 | . . . 2 . 3 Highest Loss Streak 7 | . 1 1 3 4 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 99 99 97 96 77 Engine 11 | . 14 13 10 9 9 Treads 13 | . 13 14 10 16 18 Wheel 17 | . 14 14 21 15 3 Device 5 | . 12 . 3 3 3 Storage 12 | . 14 14 11 11 9 Processor 8 | . 1 14 11 11 9 Protection 3 | . . . 5 6 4 Energy Gun 1 | . 5 . . . . Energy Cannon 2 | . . . 2 6 6 Ballistic Gun 11 | . 19 12 9 8 . Ballistic Cannon 4 | . . 12 5 6 4 Impact Weapon 2 | . 1 1 3 . 4 Naked Turns . | . . . . . . Heaviest Build 63 | 13 32 37 44 62 63 Greatest Support 60 | 16 16 12 32 40 60 Greatest Overweight (x) 3 | . 2 3 2 3 1 Average Overweight (x) 1 | . 1 2 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 Average Carried 14 | 6 12 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 7 15 15 15 14 15 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 2518 | 254 492 195 984 292 301 Remotely . | . . . . . . Salvage Created 3329 | 134 811 155 1529 211 489 Parts 182 | 6 61 5 68 24 18 Haulers Intercepted 8 | . 2 . 6 . . Recyclers Shooed 4 | . 1 . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 70 | . 15 4 27 13 11 Melee 8 | . . . 7 . 1 Guns 28 | . 15 2 4 7 . Cannons 26 | . . 2 11 6 7 Classes Destroyed 15 | 2 8 . 2 2 1 Worker 4 | . 2 . 1 . 1 Builder 3 | . 1 . 2 . . Tunneler 3 | 2 . . 1 . . Hauler 8 | . 2 . 6 . . Recycler 6 | 1 2 . 2 . 1 Mechanic 1 | . 1 . . . . Operator 2 | . 1 . 1 . . Watcher 7 | . 3 . 4 . . Swarmer 20 | . 9 . 2 7 2 Grunt 36 | . 6 4 15 4 7 Brawler 1 | . . . 1 . . Duelist 1 | . . . . . 1 Sentry 10 | . . . 9 . 1 Demolisher 1 | . . . . 1 . Assembled 1 | . . . . 1 . Best Kill Streak 7 | 2 5 2 7 4 7 Combat Bots Only 7 | . 3 2 4 4 7 Max Kills in Single Turn 3 | 1 2 1 3 2 1 Gunslinging 1 | . 1 . . 1 . Exploded . | . . . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 4607 | . 587 159 1375 1254 1232 Core 1010 | . 109 21 132 190 558 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 177 | . 81 . 96 . . Core Remaining (%) 55 | 100 . 48 . 19 . Volleys Fired 214 | 8 78 14 62 35 17 Largest 2 | 2 2 2 2 2 2 Hottest 137 | 70 70 80 125 113 137 Shots Fired 393 | 16 148 28 117 54 30 Gun 239 | 16 148 14 43 18 . Cannon 154 | . . 14 74 36 30 Launcher . | . . . . . . Special . | . . . . . . Kinetic 286 | 8 99 28 94 44 13 Thermal 104 | 8 49 . 23 10 14 Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 11 | 6 11 5 9 6 6 Robot Miss Streak 5 | 4 5 3 3 3 3 Penetration Max 1 | . . . 1 . . Secondary Targets 4 | . 1 . . 3 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 296 | 9 90 18 120 31 28 Core Hits 105 | 4 35 7 36 13 10 Critical Kills 12 | . . 2 9 . 1 Critical Parts Destroyed 29 | . . 4 21 . 4 Critical Strikes 46 | . 1 6 31 2 6 Burn 1 | . 1 . . . . Destroy 25 | . . 6 18 . 1 Blast 3 | . . . 1 2 . Corrupt 1 | . . . . . 1 Smash 16 | . . . 12 . 4 Melee Attacks 73 | . 3 2 60 . 8 Impact 61 | . 1 . 54 . 6 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 16 | . 2 2 8 . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6813 | 111 1210 281 3467 744 1000 Guns 2146 | 111 1210 159 462 204 . Cannons 2193 | . . 122 940 540 591 Explosions 184 | . . . 184 . . Melee 2290 | . . . 1881 . 409 Ramming . | . . . . . . Kinetic 3227 | 61 899 281 1134 610 242 Thermal 1224 | 50 311 . 452 134 277 Explosive . | . . . . . . Electromagnetic 72 | . . . . . 72 Impact 2290 | . . . 1881 . 409 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 2 Average Corruption 2 | . . . 2 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . 25 9 . Message Errors 6 | . . . 4 2 . Matter Fused 11 | . . . 8 3 . Heat Flow Errors 4 | . . . 3 1 . Energy Discharges 4 | . . . 3 1 . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 4 | . . . 3 1 . Misfires 3 | . . . 3 . . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 949 | . . . 661 20 268 Projectiles 29 | . . . 9 20 . Explosions 51 | . . . 51 . . Melee 869 | . . . 601 . 268 Knockbacks 29 | . . . 11 7 11 Impact 7 | . . . 4 . 3 Kinetic 19 | . . . 6 7 6 Secondary 3 | . . . 1 . 2 Self-Inflicted Damage 71 | . . . 71 . . Shots 1 | . . . 1 . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 720 | 45 207 212 413 398 720 Average Temperature 116 | 18 62 78 88 174 316 Received Heat Transfer 1281 | . 186 111 579 162 243 Effects 27 | . . . 3 1 23 Shutdowns 3 | . . . 1 . 2 Energy Bleed 1 | . . . . . 1 Interference 6 | . . . 2 1 3 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 4 | . . . . . 4 Damage (major) 5 | . . . . . 5 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 16 | . . . 10 . 6 Impact Corruptions 31 | . . . 23 . 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 2563 | 148 999 . 681 185 550 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 457 | 15 232 116 457 346 303 Initial 96 | . 9 6 . 96 61 Average 161 | 9 92 24 235 200 159 Maximum Alert Level 2 | . 1 . 2 1 1 Low Security (%) 62 | 100 91 100 35 60 55 Level 1 31 | . 8 . 50 39 44 Level 2 5 | . . . 13 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 . 3 1 . Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 4 | . 2 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 9 | . 3 . 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 125 | . 32 5 49 23 16 Peak Tracking Total 9 | . 4 2 5 5 9 Tactical Retreats 10 | . 2 1 3 3 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 8 | . 5 . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 7 | . . . 6 1 . Max in Single Turn 2 | . . . 2 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 24 | . 9 1 13 1 . Terminals 15 | . 6 . 9 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 3 | . 2 . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 73 | . 21 1 50 1 . Successful 43 | . 14 1 27 1 . Failed 30 | . 7 . 23 . . Catastrophic 6 | . 3 . 3 . . Database Lockouts . | . . . . . . Manual 30 | . 11 . 19 . . Terminals 51 | . 15 . 36 . . Fabricators . | . . . . . . Repair Stations 6 | . 2 . 4 . . Recycling Units 8 | . 4 . 4 . . Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 3 1 12 1 . Record 4 | . . . 4 . . Prototype ID Bank 1 | . . . 1 . . Open Door 2 | . . 1 . 1 . Branch Access Points 1 | . . . 1 . . Unreport Threat 3 | . 1 . 2 . . Locate Traps 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 . 4 . . Scan Component 3 | . 1 . 2 . . Repair 3 | . 1 . 2 . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 7 . 7 . . Terminals 11 | . 5 . 6 . . Assimilate 4 | . 2 . 2 . . Botnet 5 | . 2 . 3 . . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . 1 . . Reject 3 | . 2 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 8 . 13 . . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . 2 . . Time 96 | . 26 . 70 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . 13 . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 7 | . 1 1 3 . 2 Non-combat 5 | . 1 . 2 . 2 Combat 2 | . . 1 1 . . Robot Hacks Applied 9 | . 1 1 5 . 2 parse_system 3 | . . 1 2 . . no_distress 2 | . . . 1 . 1 find_recycling 4 | . 1 . 2 . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 6616 | 113 1792 723 2862 742 384 Spaces Moved 4176 | 81 1127 481 1923 451 113 Core . | . . . . . . Treads 168 | . . . . 55 113 Legs . | . . . . . . Wheels 4008 | 81 1127 481 1923 396 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 100 100 120 105 115 160 Average Speed 120 | 100 115 132 109 137 230 Slowest Speed 240 | 100 120 135 130 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 4 98 95 95 71 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . 2 . 1 . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 69 | . 1 9 39 14 6 Melee 1 | . 1 . . . . Projectile 44 | . . 9 15 14 6 AOE 24 | . . . 24 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 5254 | 95 1462 537 2449 518 193 Wait 590 | 3 200 24 314 15 34 Move 4171 | 80 1126 480 1922 450 113 Hop . | . . . . . . Pick Up 46 | 1 17 6 15 3 4 Fast Attach 35 | 1 7 . 19 5 3 Attach 18 | . 1 1 6 4 6 Detach 6 | . 1 . 2 . 3 Swap 49 | 2 12 5 22 3 5 Drop 51 | . 16 5 27 3 . Fire 214 | 8 78 14 62 35 17 Melee 73 | . 3 2 60 . 8 Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 3) 114 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 7) 644 | -10/Materials | Discovered new exit (range 4) 903 | -10/Materials | Discovered new exit (range 14) 1192 | -10/Materials | Repaired Lgt. Treads 1480 | -10/Materials | Discovered new exit (range 6) 1682 | -10/Materials | Identified exit to Materials 1905 | -10/Materials | Identified exit to Mines 1906 | -10/Materials | Entered Mines 1923 | -10/Mines | Met a Derelict bent on vengeance 1972 | -10/Mines | Discovered exit to Materials (range 7) 1993 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2204 | -10/Mines | Core integrity fell below 50% 2260 | -10/Mines | Received a Mining Laser from a helpful Derelict 2363 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2503 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2506 | -10/Mines | Found Prototype Device 2629 | -10/Mines | Entered Materials 2629 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2630 | -9/Materials | Identified Exp. Sensor Array 2721 | -9/Materials | Discovered new exit (range 10) 2837 | -9/Materials | Identified exit to Mines 3272 | -9/Materials | Discovered exit to Mines (range 15) 3424 | -9/Materials | Repaired Broken Arm. Wheel 3451 | -9/Materials | Repaired Lgt. Armor Plating 3815 | -9/Materials | Lost 3 parts (1n1u1w) 4397 | -9/Materials | Discovered new exit (range 3) 4402 | -9/Materials | Identified exit to Materials 4877 | -9/Materials | Discovered exit to Materials (range 5) 5302 | -9/Materials | Discovered exit to Materials (range 16) 5491 | -9/Materials | Entered Mines 5726 | -9/Mines | Discovered exit to Materials (range 14) 5775 | -9/Mines | Met a Derelict shopkeep closing up shop 5894 | -9/Mines | Learned location of Zion (-7) 6075 | -9/Mines | Learned location of Storage (-8) 6093 | -9/Mines | Assembled infested the area 6105 | -9/Mines | Core integrity fell below 50% 6112 | -9/Mines | Discovered exit to Materials (range 11) 6147 | -9/Mines | Lost 4 parts (1p2n1u) 6159 | -9/Mines | Core integrity fell below 20% 6233 | -9/Mines | Entered Materials 6233 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6435 | -8/Materials | Core integrity fell below 50% 6442 | -8/Materials | Core integrity fell below 20% 6469 | -8/Materials | Destroyed 7 combat bots 6474 | -8/Materials | Lost 7 parts (4n1u2w) 6617 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 06561_ K-01 Serf system terminally corrupted. 06561_ K-01 Serf collects debris. 06563_ Acquired 10 matter. 06565_ K-01 Serf collects debris. 06574_ Acquired 10 matter. 06575_ K-01 Serf collects debris. 06578_ Imp. Heat Sink fried. 06578_ G-47 Trooper destroyed. 06581_ K-01 Serf collects debris. 06589_ Slug penetrates Wall. 06592_ K-01 Serf collects debris. 06592_ Penetrated by Slug. 06592_ Atomic Centrifuge disabled. 06595_ K-01 Serf collects debris. 06600_ Slug penetrates Wall. 06602_ K-01 Serf collects debris. 06605_ Slug penetrates Wall. 06606_ K-01 Serf collects debris. 06614_ Slug penetrates Atomic Centrifuge. 06617_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????########?????????????? | | ????????????????????????????# ??????????????? | | ????????????????????????????# ???????????????? | | ????????????????????????????# ????????????????? | | ????????????????????????????+ #?###??###???????? | | ??###########???????????????# # ? #???????? | | ??# #???????????????# # ? #???????? | | ??# """ """ #?############### # #???????? | | ??# """ """ #?# % #* #???????? | | ??# """ """ #?# %% /%[ #???????? | | ??# #?# [[%% %%# / ??? | | ??# ! #?# ##########+## #?? # ??? | | ??# #?# #????# % # #???? #???????? | | ??# #?# #????# %% # #?????? #???????? | | ??#####+####### #????# h" " # #????????#???????? | | ???# #????# "" # #????????????????? | | ???# #????# @" " # #????????????????? | | ???# #????# # #????????????????? | | ???####+###########????######## ?????????????????? | | ???# #?????????????????? ?????????????????? | | ???# """ #?????????????????? ?????????????????? | | ???# """ #?????????????????? ?????????????????? | | ???# """ #?????????????????? ?????????????????? | | ???# #??????????????????#?????????????????? | | ???# #????????????????????????????????????? | | ???# " "" #????????????????????????????????????? | | ???# "R"" #????????????????????????????????????? | | ???# """ #????????????????????????????????????? | | ???##########????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingGhostSlayer Manual? 0 Play Time 01:22:38 Cumulative 43.0 hours Start 2024.02.25 @ 00:30:35 End 2024.02.26 @ 03:56:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a599aa61-443c-4f7e-a4a8-5bbf45c1687f