Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 20:00:28 Player: ktur Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (83) 415 Value Destroyed (3425) 3425 Prototype IDs (80) 1600 Alien Tech Used (2) 400 Bonus (2078) 2078 TOTAL SCORE: 17818 Bonus ------- High Alert Combat Kills 412 Follower Combat Kills 507 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/1600 Matter 260/300 Energy 161/600 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Faulty Experimental Gyrokinetic Inverter > --- UTILITY (13) ----- Advanced Energy Well 0b10 Alert Chip Improved Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Precision Energy Filter Advanced Force Field Improved Potential Cannon Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Advanced Energy Well Zionite Biocell Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter 0b10 Alert Chip Improved Targeting Computer Improved Armor Integrity Analyzer Advanced Focal Shield Advanced Hardlight Generator > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Advanced Energy Well Precision Energy Filter Advanced Force Field Enhanced Nova Cannon [Rating: 182] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Flight Unit Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility 0b10 Alert Chip Device Advanced Terrain Scanner Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Piercing Weapon Kinetic Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . . 1 . . . . . . 1 . . 1 1 Utility 11 | . . . . . 2 2 . . . . 2 . . . . . . . . . . . 1 2 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 194 | 6 16 1 4 . 16 6 1 . 3 3 3 2 7 6 . 4 2 7 1 1 8 2 10 5 19 12 49 Power 24 | 1 1 . 1 . 1 1 1 . . . . . 3 1 . . 1 2 . . 1 . 2 1 1 3 3 Engine 6 | 1 1 . 1 . 1 1 . . . . . . . . . . . 1 . . . . . . . . . Core 9 | . . . . . . . 1 . . . . . 3 1 . . 1 . . . . . 1 . 1 1 . Reactor 9 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . 2 3 Propulsion 54 | 2 6 1 2 . 7 . . . 1 . . 1 1 1 . 1 1 1 . . 3 1 4 . 5 4 12 Treads 14 | 2 4 1 2 . 3 . . . . . . . . . . . . . . . . . . . . . 2 Leg 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Wheel 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover 7 | . . . . . . . . . . . . . . . . 1 . . . . 3 1 1 . . . 1 Flight 22 | . . . . . 4 . . . 1 . . 1 1 1 . . 1 1 . . . . 3 . 5 4 . Utility 70 | 1 3 . 1 . 6 4 . . 1 3 3 1 2 3 . . . 3 1 1 4 1 3 4 6 5 14 Device 29 | . . . . . 1 1 . . . 1 1 . 1 3 . . . . 1 1 2 1 2 1 4 1 8 Storage 15 | 1 1 . 1 . 1 . . . 1 . . . . . . . . . . . 2 . . 1 1 4 2 Processor 15 | . . . . . 2 1 . . . 1 1 1 1 . . . . 2 . . . . 1 2 . . 3 Hackware 6 | . . . . . . 2 . . . 1 1 . . . . . . 1 . . . . . . . . 1 Protection 5 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 6 . . . 2 1 . . 1 . . . 1 1 . 3 . 1 . . . . 1 . 7 . 20 Energy Gun 7 | 2 2 . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Energy Cannon 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 20 Ballistic Gun 5 | . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . 1 1 . 2 . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Unidentified Prototypes 21 | . 1 . . . . . . . . . . 2 1 . . 1 . . . . 5 . . . 5 1 5 Parts Lost 60 | . . 1 . . 10 . . . . . 1 . 3 2 . . . 4 2 . . 1 . 1 . 11 24 Power 8 | . . 1 . . 1 . . . . . . . 1 . . . . 1 . . . . . . . 2 2 Propulsion 26 | . . . . . 5 . . . . . 1 . 1 1 . . . 1 2 . . . . . . 3 12 Utility 20 | . . . . . 2 . . . . . . . . 1 . . . 2 . . . 1 . 1 . 4 9 Weapon 6 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . 2 1 Highest Loss Streak 15 | . . 1 . . 6 . . . . . 1 . 2 1 . . . 3 2 . . 1 . 1 . 11 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 96 92 92 100 72 88 92 92 92 92 90 81 78 70 66 60 74 71 75 63 80 81 80 81 84 85 67 Engine 3 | . 14 6 7 14 4 7 6 . . . . . . . . . . . 5 . . . . . . . . Core 1 | . . . . . . . . 7 7 7 6 . 1 4 . . 3 . . . . . 3 4 4 3 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 3 5 3 4 4 3 4 Treads 9 | . 23 27 28 28 28 . . . . . . . . . . . . . . . . . . . . . 2 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Hover 1 | . . . . . . . . . . . . . . . . 2 5 5 5 5 17 23 4 . . . . Flight 10 | . . . . . 3 30 30 30 30 30 25 21 20 17 13 11 17 16 10 5 5 . 11 14 18 20 . Device 6 | . . . . . 3 11 7 7 1 . . . 1 2 13 11 11 8 8 10 8 9 10 18 18 14 14 Storage 8 | . 14 14 14 14 9 2 . . 5 7 6 6 6 6 6 5 5 5 2 . 2 5 5 5 8 12 7 Processor 15 | . . . . . 1 23 23 23 23 22 23 26 26 26 26 23 23 23 23 23 23 23 24 22 23 20 20 Hackware 4 | . . . . . . 6 15 15 15 15 20 20 15 11 6 5 5 6 11 11 11 5 5 . . . . Protection 3 | . 11 14 14 14 8 . . . . . . . . . . . . . . . . . . . . . . Energy Gun 2 | . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 11 28 28 28 12 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 4 7 7 7 7 6 6 5 . . . . . . . . . . . 3 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 12 26 26 52 52 57 16 12 12 20 23 21 14 24 20 12 15 19 19 17 5 32 33 37 38 48 43 75 Greatest Support 155 | 40 40 40 40 40 80 16 16 16 20 20 20 21 18 19 14 14 19 19 17 5 44 59 44 39 39 51 155 Greatest Overweight (x) 3 | . 2 . 1 1 1 . . . . 1 1 . 1 1 . 1 . 1 . . . . 1 . 1 . 3 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 10 5 5 10 10 10 10 10 10 10 10 10 10 10 5 10 10 10 10 10 15 15 Average Capacity 9 | 6 8 10 11 20 19 6 5 5 8 10 10 10 10 10 10 10 10 10 7 5 7 10 10 10 9 10 5 Most Carried 20 | 6 9 9 11 19 20 10 5 5 10 10 10 10 10 10 10 10 10 10 10 5 8 8 10 10 10 10 11 Average Carried 8 | 3 7 9 10 14 16 6 5 4 8 9 9 9 9 9 10 9 9 9 7 5 6 7 9 9 9 9 4 Final Capacity 20 | 8 10 10 20 20 10 5 5 5 10 10 10 10 10 10 10 10 10 10 5 5 10 10 10 10 10 15 5 Final Carried 19 | 6 9 9 11 19 10 5 5 4 10 10 10 10 9 10 10 10 10 10 5 5 8 8 10 10 10 8 4 Class Distribution -------------------- 38% | Mutant 13% | Scavenger-Mutant 11% | Scout 10% | Hacker-Mutant 10% | Ninja 5% | Scavenger-Sprinter 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Scout | -6/Lower Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Ninja | -3/Research Ninja | -3/Testing Ninja | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 2704 | 218 479 133 . 68 295 98 25 . 30 30 . . 82 64 . 76 . 86 49 15 . 121 80 . 170 136 449 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3562 | . 797 231 . 65 437 . 94 . . 25 . . . . . . . 36 . . . . 111 . 204 . 1562 Parts 149 | . 32 15 . 7 25 . 5 . . 2 . . . . . . . 2 . . . . 3 . 13 . 45 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 3 . . 8 . . . . . . . . 2 . . 7 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 68 | . 14 7 . 4 12 . 2 . . . . . . . . . . . . . . . . . 3 . 26 Melee 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . Guns 37 | . 14 7 . 4 12 . . . . . . . . . . . . . . . . . . . . . . Cannons 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 AOE 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Classes Destroyed 15 | . 5 . . . 1 . 1 . . 1 . . . . . . . 2 . . . . . . 2 . 3 Worker 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 5 | . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Swarmer 19 | . 3 3 . 4 4 . . . . . . . . . . . . . . . . . . . . . 5 Grunt 37 | . 11 4 . . 7 . . . . . . . . . . . . . . . . . . . . . 15 Duelist 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Programmer 8 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . 4 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 3 3 . 2 5 . 1 . . 1 . . . . . . . 1 . . . . 1 . 1 . 7 Combat Bots Only 6 | . 3 3 . 2 5 . 1 . . . . . . . . . . . . . . . . . 1 . 6 Max Kills in Single Turn 3 | . 1 1 . 1 1 . 1 . . 1 . . . . . . . 1 . . . . 1 . 1 . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Damage Taken 11548 | . 752 368 . 72 1575 58 46 17 . 95 182 . 269 198 . 56 . 382 103 . . 437 162 44 180 1570 4982 Core 3386 | . 123 54 . 18 285 . . 17 . 50 81 . 203 55 . 17 . 240 26 . . 115 48 19 48 479 1508 Absorbed by Shields 272 | . . . . . . . . . . . 24 . . . . . . . . . . . . . . . 248 Regen/Repaired (Parts) 313 | . . . . . . . . . . . . . . . . 62 . . . . . . . . 251 . . Core Remaining (%) 70 | 100 . . . 22 48 . . . . 90 . . . . 60 . . . . . . 60 95 . 94 66 . Volleys Fired 225 | . 68 20 . 5 71 . . . . . . . . . . . . . . . . . . . 3 . 58 Largest 2 | . 2 2 . 2 2 . . . . . . . . . . . . . . . . . . . 1 . 1 Hottest 200 | . 112 40 . 40 76 . . . . . . . . . . . . . . . . . . . 65 . 200 Shots Fired 329 | . 136 40 . 10 80 . . . . . . . . . . . . . . . . . . . 3 . 60 Gun 269 | . 136 40 . 10 80 . . . . . . . . . . . . . . . . . . . 3 . . Cannon 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 188 | . 59 40 . 10 79 . . . . . . . . . . . . . . . . . . . . . . Thermal 138 | . 77 . . . 1 . . . . . . . . . . . . . . . . . . . . . 60 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robot Hit Streak 19 | . 9 19 . 3 8 . . . . . . . . . . . . . . . . . . . . . 12 Robot Miss Streak 5 | . 5 2 . 3 4 . . . . . . . . . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 229 | . 85 29 . 4 59 . 3 . . 3 . . . . . . . 2 . . . . 1 . 10 . 33 Core Hits 109 | . 32 13 . 4 25 . 2 . . 1 . . . . . . . 1 . . . . . . 3 . 28 Critical Kills 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 4 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Sever 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 141 | . . . . . . 2 9 . . 11 21 . 13 2 . 3 . 6 . . . 6 8 20 24 16 . Impact 46 | . . . . . . . . . . . . . . 2 . 3 . 6 . . . 6 8 20 1 . . Slashing 94 | . . . . . . 2 9 . . 11 21 . 13 . . . . . . . . . . . 23 15 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 1 . . . . . . . 2 . . . . 1 . 2 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10986 | 1 1191 354 . 68 763 . 154 . . 191 . . . . . . . 204 . . . . 97 . 800 . 7163 Guns 2363 | . 1188 354 . 49 752 . . . . . . . . . . . . . . . . . . . 20 . . Cannons 3493 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3493 Explosions 3619 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3619 Melee 1426 | . . . . . . . 154 . . 191 . . . . . . . 204 . . . . 97 . 780 . . Ramming 85 | 1 3 . . 19 11 . . . . . . . . . . . . . . . . . . . . . 51 Kinetic 1587 | . 448 354 . 49 736 . . . . . . . . . . . . . . . . . . . . . . Thermal 7868 | . 740 . . . 16 . . . . . . . . . . . . . . . . . . . . . 7112 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . Impact 301 | . . . . . . . . . . . . . . . . . . 204 . . . . 97 . . . . Slashing 1125 | . . . . . . . 154 . . 191 . . . . . . . . . . . . . . 780 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 1 1 1 . . . . . . 2 12 12 12 12 5 13 13 13 13 13 15 . . 7 6 11 Average Corruption 5 | . 1 1 1 1 . . . . . . 1 8 12 12 12 5 9 13 13 13 13 13 . . 4 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Effects 117 | . 6 4 3 2 . . . . . . . . 14 11 2 5 1 12 6 3 3 14 . . 11 . 20 Message Errors 24 | . 1 1 . . . . . . . . . . 4 3 . 1 . 2 . . . 2 . . 8 . 2 Matter Fused 23 | . 2 1 . . . . . . . . . . 3 1 . 1 . 5 1 . 1 2 . . 1 . 5 Heat Flow Errors 21 | . 1 1 1 2 . . . . . . . . 3 2 2 1 . 2 . 1 . 2 . . . . 3 Energy Discharges 14 | . . . 1 . . . . . . . . . 1 1 . . . 1 3 1 2 . . . 1 . 3 Parts Rejected 3 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Data Loss (minor) 18 | . 1 . 1 . . . . . . . . . 3 1 . . . . 2 1 . 6 . . . . 3 Data Loss (major) 4 | . 1 . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Misdirections 6 | . . . . . . . . . . . . . . 3 . . . 2 . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1468 | . . . . . . . . . . 84 . . . . . . . 25 . . . . 67 . 180 . 1112 Projectiles 407 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 407 Explosions 705 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 705 Melee 356 | . . . . . . . . . . 84 . . . . . . . 25 . . . . 67 . 180 . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 8 | 1 1 . . 3 3 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | 1 1 . . 3 3 . . . . . . . . . . . . . . . . . . . . . 4 Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 410 | . 410 273 228 280 140 . . 2 . 8 . . 195 182 207 62 . 207 347 . . 182 . . . . 367 Average Temperature 130 | . 169 65 115 120 61 . . 2 . 8 . . 91 95 93 43 . 96 162 . . 88 . . . . 73 Received Heat Transfer 2085 | . 363 207 . . 648 . . 27 . 18 9 . . 39 . . . 42 . . . 114 39 9 . 45 525 Effects 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Melted 8 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heat Transferred 6912 | . 2035 . . . 37 . . . . . . . . . . . . . . . . . . . . . 4840 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Peak Influence 689 | . 208 180 . 120 301 72 . . . . 214 17 186 . . 228 103 256 . . . . 200 475 385 580 689 Initial 321 | . . 20 . . 46 59 . . . . 14 5 11 . . 140 79 72 . . . . 81 105 267 182 321 Average 203 | . 98 123 . 67 120 64 . . . . 93 11 52 . . 180 85 144 . . . . 110 209 291 350 532 Maximum Alert Level 2 | . 1 . . . 1 . . . . . 1 . . . . 1 . 1 . . . . 1 2 1 2 2 Low Security (%) 65 | 100 94 100 . 100 78 100 . . . . 91 100 100 . . 84 100 79 . . . . 97 50 11 20 . Level 1 17 | . 5 . . . 21 . . . . . 8 . . . . 15 . 20 . . . . 2 41 88 37 8 Level 2 16 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . 41 91 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 3 . . . 3 . . . . . 2 . . . . 2 . 2 . . . . . 4 1 4 4 Investigation 8 | . 1 . . . . . . . . . 1 . . . . . . 2 . . . . . 2 . 2 . Extermination 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . 2 Reinforcement 9 | . 2 . . . 2 . . . . . . . . . . 1 . . . . . . . 2 . 2 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 28 | . 4 . . . 6 . . . . . . . 2 . . . . 2 . . . . . . . 10 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 391 | . 27 7 . 6 27 1 4 9 . 9 21 4 20 18 . 6 5 15 . 5 . 20 10 23 19 66 69 Peak Tracking Total 29 | . 4 3 . 4 8 1 3 6 . 5 5 5 12 7 . 5 5 5 . 6 . 11 5 9 8 29 21 Tactical Retreats 44 | . 1 . . 1 1 . 1 . . 1 2 . 5 6 . 1 . 4 . 1 . 4 1 5 3 6 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 18 | . 3 . . . . 1 . . . . 4 . . . . 1 . 3 2 . . . . . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Most Traps Carried 5 | . . . . . . . . . . 5 5 5 5 5 5 5 5 5 5 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . 3 Max in Single Turn 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 30 | . 3 . 1 . . 1 . . . . 4 . 1 . . 2 . 2 1 . 4 . 2 2 5 1 1 Terminals 5 | . 3 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Fabricators 8 | . . . . . . 1 . . . . 1 . 1 . . 1 . 2 . . . . . 1 1 . . Repair Stations 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Garrison Access 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Total Hacks 64 | . 5 . 1 . . 2 . . . . 7 . 1 . . 3 . 6 1 . 17 . 3 6 10 1 1 Successful 47 | . 2 . 1 . . 1 . . . . 3 . 1 . . 3 . 4 1 . 17 . 3 4 7 . . Failed 17 | . 3 . . . . 1 . . . . 4 . . . . . . 2 . . . . . 2 3 1 1 Catastrophic 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 5 . 1 . . . . . . . 3 . 2 . . 5 . 13 . . . . 11 9 20 19 6 Terminals 7 | . 5 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Fabricators 16 | . . . . . . 2 . . . . 1 . 1 . . 1 . 6 . . . . . 4 1 . . Repair Stations 9 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 6 . 1 Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . . Garrison Access 6 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . 1 . Terminal Hacks 22 | . 1 . 1 . . . . . . . . . . . . . . . 1 . 17 . 1 . 1 . . Record 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . 1 . . . . 1 . 1 . . 1 . 3 . . . . . 2 1 . . Network Status 5 | . . . . . . 1 . . . . 1 . 1 . . 1 . . . . . . . . 1 . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Build 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Repair Station Hacks 7 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 5 . . Scan Component 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . Repair 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 . . . . 1 . . . . 3 . . . . 2 . 2 . . . . 2 2 5 1 1 Full Trace Events 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . . . . . . . . . . . . 5 . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 68 | . . . . . . . . . . . 9 . . . . . . . . . 4 . 10 . 30 15 . Parts Built 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 118 | . . . . . . . . . . . . . . . . . . 76 . . . . . 42 . . . Total Part Build Rating 11 | . . . . . . . . . . . . . . . . . . 5 . . . . . 6 . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Time 140 | . . . . . . . . . . . . . . . . 89 . . . . . . . . 51 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 14 | . . . . . . . . . 9 1 . . . . . . . . . . . . . . . 2 2 Largest Group 9 | . . . . . . . . . 9 9 . . . . . . . . . . . . . . . 2 2 Highest-Rated Group 312 | . . . . . . . . . 312 312 . . . . . . . . . . . . . . . 244 244 Highest-Rated Ally 122 | . . . . . . . . . 51 51 . . . . . . . . . . . . . . . 122 122 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 50 | . . . . . . . . . . 24 . . . . . . . . . . . 7 . . 8 2 9 Total Damage 2309 | . . . . . . . . . . 790 . . . . . . . . . . . 394 . . 308 216 601 Kills 17 | . . . . . . . . . . 6 . . . . . . . . . . . 4 . . . 2 5 Allies Corrupted 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 . 2 1 . . . 1 1 . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 23 | . . . . . . . . . . . 1 . . . . 1 . 4 . . . . 3 2 6 5 1 Branch Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Prototype Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 8912 | 85 1205 458 434 391 440 102 167 53 482 339 423 45 349 247 55 293 33 327 156 71 77 255 184 310 616 269 1046 Spaces Moved 12348 | 47 594 233 250 149 184 268 433 169 975 782 903 106 585 511 125 405 85 857 302 277 151 440 382 569 828 937 801 Core 80 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Treads 1297 | 42 464 233 250 149 105 . . . . . . . . . . . . . . . . . . . . . 54 Legs 545 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 545 Wheels 130 | . 130 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 663 | . . . . . . . . . . . . . . . . . . . 65 . 83 440 75 . . . . Flight 9633 | . . . . . 79 268 433 169 975 782 903 106 585 511 125 405 85 857 237 277 68 . 307 569 828 937 127 Fastest Speed 18 | 50 90 160 160 240 31 31 31 31 31 34 34 31 39 34 44 44 34 27 25 25 25 28 34 34 23 18 30 Average Speed 52 | 148 146 160 168 240 111 31 31 31 32 36 34 36 43 41 44 44 34 33 36 25 35 41 36 34 26 21 101 Slowest Speed 240 | 160 240 160 240 240 240 31 31 31 34 116 116 39 122 117 44 121 34 106 70 25 50 43 96 34 112 30 200 Overloaded Moves 209 | . . . . . . . . . . . . . . . . . . . . . . 43 . . . 166 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 87 | . . . . . 1 . 1 1 . 1 11 . 4 2 . 6 . 14 2 1 . . 3 2 10 27 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 6 80 47 60 22 23 11 52 39 89 76 29 76 19 67 14 13 81 23 53 53 61 61 13 18 64 34 25 Regions Visited 27 Branch Regions 14 Pre-discovered Areas 6 | . . . . . . . . . 3 . . . . . . . . . . . 3 . . . . . . Known Exits Taken 16 | . . . . . 1 1 1 1 1 . . . 1 1 1 . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 21 | . . 2 . 1 . . 2 2 3 4 . . . 2 . . . . 2 2 . 1 . . . . . Spaces Dug 117 | . . . . . . 1 4 . . 3 20 . 13 2 . 2 . 4 . . . 6 7 17 11 15 12 Terrain Destroyed 223 | . . . . . . 1 4 . . 3 20 . 13 2 . 2 . 4 . . . 6 7 17 11 15 118 Melee 105 | . . . . . . 1 4 . . 3 20 . 13 2 . 2 . 4 . . . 6 7 17 11 15 . Projectile 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 AOE 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 14076 | 59 796 278 265 169 332 284 446 167 1136 818 974 112 658 544 124 507 88 867 350 276 172 501 410 648 1176 957 962 Wait 954 | . 89 25 . 4 56 . 4 . 145 18 . . 47 19 . 96 . 9 37 . 5 51 . 50 280 4 15 Move 12157 | 46 593 232 249 148 181 267 430 166 974 779 882 105 576 506 124 394 84 828 297 274 150 439 375 564 807 888 799 Hop 79 | . . . . . 1 . 1 1 . 1 10 . 4 2 . 5 . 14 2 1 . . 3 2 10 21 1 Pick Up 107 | 6 11 . 7 8 4 . . . 9 3 3 1 4 4 . 2 2 2 3 . 4 1 6 4 13 5 5 Fast Attach 106 | 6 7 1 . . 2 4 1 . 2 1 2 2 2 1 . 2 . 4 . 1 8 1 7 2 14 6 30 Attach 68 | . 1 . 3 . 13 1 . . . . 1 . 4 5 . 2 2 2 1 . 1 . 2 3 3 5 19 Detach 26 | . . . . . . 2 . . . . 1 1 3 2 . 1 . . . . . 1 . . 1 2 12 Swap 22 | . 8 . 1 . 1 1 . . 1 2 . . 1 . . . . 1 . . . 1 1 . 2 1 1 Drop 128 | . 18 . 5 . . 7 1 . 5 3 4 3 4 3 . 2 . 1 10 . 4 1 8 3 19 9 18 Fire 225 | . 68 20 . 5 71 . . . . . . . . . . . . . . . . . . . 3 . 58 Melee 141 | . . . . . . 2 9 . . 11 21 . 13 2 . 3 . 6 . . . 6 8 20 24 16 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Crush 8 | 1 1 . . 3 3 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . . . . . . . 50 . . . . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / Upp) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 12) 879 | -10/Materials | Discovered new exit (range 4) 1102 | -10/Materials | Discovered new exit (range 8) 1291 | -10/Materials | Entered Mines 1294 | -10/Mines | Core integrity fell below 50% 1351 | -10/Mines | Discovered new exit (range 5) 1488 | -10/Mines | Learned Materials trap positions 1743 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1743 | -10/Mines | Discovered new exit (range 5) 1749 | -10/Mines | Entered Exiles 1770 | -10/Exiles | Discovered new exit (range 15) 1789 | -10/Exiles | Met 8R-AWN 1826 | -10/Exiles | Met EX-HEX 1874 | -10/Exiles | Met EX-BIN 1893 | -10/Exiles | Aligned with FarCom system 1894 | -10/Exiles | Given EX-Vault access code 1931 | -10/Exiles | Opened EX-Vault 1941 | -10/Exiles | Found 0b10 Alert Chip 1950 | -10/Exiles | Found Supersonic Drone Bay 1953 | -10/Exiles | Found Deploy-a-Sentry 1956 | -10/Exiles | Found Deploy-a-Sentry 1959 | -10/Exiles | Found Deploy-a-Sentry 1992 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2042 | -10/Exiles | Met EX-DEC 2164 | -10/Exiles | Discovered new exit (range 10) 2183 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Supersonic Drone Bay, Deploy-a-Sentry 2183 | -10/Exiles | Entered Mines 2546 | -9/Mines | Discovered new exit (range 9) 2574 | -9/Mines | Entered Materials 2574 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2575 | -8/Materials | Loaded intel: 22 trap records 2848 | -8/Materials | Lost 6 parts (1p1n2u2w) 2955 | -8/Materials | Core integrity fell below 50% 2970 | -8/Materials | Garrison activated, responded to threat 3008 | -8/Materials | Discovered new exit (range 14) 3013 | -8/Materials | Identified exit to Factory 3014 | -8/Materials | Entered Factory 3014 | -7/Factory | Evolved 2 slots: Utility x2 3016 | -7/Factory | FarCom data flow suspended 3056 | -7/Factory | Discovered new exit (range 8) 3059 | -7/Factory | Identified exit to Storage 3091 | -7/Factory | Discovered new exit (range 5) 3093 | -7/Factory | Identified exit to Lower Caves 3116 | -7/Factory | Entered Lower Caves 3117 | -7/Lower Caves | Encountered a Warlord checkpoint 3230 | -7/Lower Caves | Identified exit to Lower Caves 3258 | -7/Lower Caves | Build established: Scavenger-Sprinter 3283 | -7/Lower Caves | Entered another Lower Caves area 3283 | -7/Lower Caves | Spotted AF-LGI(f) 3283 | -7/Lower Caves | Spotted 25-BCV(f) 3284 | -7/Lower Caves | Encountered a Master Thief 3284 | -7/Lower Caves | Encountered a Master Thief 3284 | -7/Lower Caves | Deploy-a-Sentry stolen by Master Thief 3285 | -7/Lower Caves | Spotted K8-CJU(f) 3286 | -7/Lower Caves | Encountered a Master Thief 3291 | -7/Lower Caves | Encountered a Warlord checkpoint 3333 | -7/Lower Caves | Discovered new exit (range 8) 3335 | -7/Lower Caves | Identified exit to Zion 3336 | -7/Lower Caves | Entered Zion 3381 | -7/Zion | Gained Derelict followers 3392 | -7/Zion | Discovered new exit (range 10) 3395 | -7/Zion | Identified exit to Proximity Caves 3420 | -7/Zion | Learned location of Recycling (-7) 3442 | -7/Zion | Learned location of Armory (-4) 3490 | -7/Zion | Learned Factory recycling unit intel 3497 | -7/Zion | Learned Factory emergency access door positions 3537 | -7/Zion | Imprinted 3539 | -7/Zion | Declared Zion's savior 3573 | -7/Zion | Learned 4 Factory zone layouts 3592 | -7/Zion | Gained Derelict followers 3603 | -7/Zion | Learned Factory non-interactive machine intel 3636 | -7/Zion | Learned location of Quarantine (-2) 3749 | -7/Zion | Build established: Scavenger-Mutant 3818 | -7/Zion | Entered Proximity Caves 3818 | -6/Proximity Caves | Accompanied by 9 allies 3870 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4144 | -6/Proximity Caves | Spotted B-75 Beast 4155 | -6/Proximity Caves | Discovered new exit (range 6) 4157 | -6/Proximity Caves | Entered Factory 4157 | -6/Factory | Evolved 2 slots: Utility x2 4160 | -6/Factory | Loaded intel: 188 non-interactive machine locations 4161 | -6/Factory | Loaded intel: 6 recycling unit locations 4169 | -6/Factory | Spotted B-75 Beast 4465 | -6/Factory | Build established: Hacker-Mutant 4506 | -6/Factory | Discovered new exit (range 8) 4509 | -6/Factory | Identified exit to Lower Caves 4512 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4580 | -6/Factory | Manually triggered Chute Trap 4580 | -6/Factory | Sucked down chute 4580 | -6/Factory | Entered Waste 4584 | -6/Waste | Found Prototype Processor 4584 | -6/Waste | Identified Exp. Target Analyzer 4595 | -6/Waste | EMP discharged 4595 | -6/Waste | System corruption reached 10% 4599 | -6/Waste | Spotted C-40 Crusher 4600 | -6/Waste | Spotted C-40 Crusher 4606 | -6/Waste | Spotted C-40 Crusher 4610 | -6/Waste | Spotted C-40 Crusher 4620 | -6/Waste | Discovered new exit (range 12) 4624 | -6/Waste | Identified exit to Factory 4625 | -6/Waste | Entered Factory 4674 | -6/Factory | Discovered new exit (range 16) 4920 | -6/Factory | Discovered exit to Lower Caves (range 6) 4953 | -6/Factory | Spotted B-75 Beast 4974 | -6/Factory | Entered Lower Caves 4975 | -6/Lower Caves | Identified exit to Lower Caves 5112 | -6/Lower Caves | Spotted B-75 Beast 5131 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5173 | -6/Lower Caves | Learned location of 1 exit from Factory 5218 | -6/Lower Caves | Encountered a Warlord checkpoint 5221 | -6/Lower Caves | Entered another Lower Caves area 5223 | -6/Lower Caves | Discovered new exit (range 12) 5225 | -6/Lower Caves | Encountered a Warlord checkpoint 5225 | -6/Lower Caves | Learned location of 1 exit from Factory 5229 | -6/Lower Caves | Identified exit to Factory 5276 | -6/Lower Caves | Entered Factory 5276 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5277 | -5/Factory | Identified exit to Upper Caves 5277 | -5/Factory | Identified exit to Factory 5481 | -5/Factory | Build established: Scout 5516 | -5/Factory | Repaired Exp. Cesium-ion Thruster 5531 | -5/Factory | Retrieved Zion intel report: Guard Positions 5569 | -5/Factory | Manually triggered Chute Trap 5569 | -5/Factory | Sucked down chute 5569 | -5/Factory | Entered Waste 5575 | -5/Waste | Spotted C-40 Crusher 5577 | -5/Waste | Spotted C-40 Crusher 5578 | -5/Waste | Spotted C-40 Crusher 5584 | -5/Waste | EMP discharged 5584 | -5/Waste | System corruption reached 10% 5584 | -5/Waste | Spotted C-40 Crusher 5593 | -5/Waste | Spotted C-40 Crusher 5598 | -5/Waste | Discovered new exit (range 13) 5598 | -5/Waste | Spotted C-40 Crusher 5602 | -5/Waste | Identified exit to Factory 5602 | -5/Waste | Entered Factory 5756 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 5802 | -5/Factory | Lost 3 parts (1n2u) 5842 | -5/Factory | Retrieved Zion intel report: Guard Positions 5847 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5878 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5897 | -5/Factory | Retrieved Zion intel report: Branch Access 5929 | -5/Factory | Entered Upper Caves 5938 | -5/Upper Caves | Identified exit to Upper Caves 5974 | -5/Upper Caves | Encountered a Warlord checkpoint 6085 | -5/Upper Caves | Entered another Upper Caves area 6087 | -5/Upper Caves | Ambushed by wild Derelicts 6102 | -5/Upper Caves | Learned location of 1 exit from Factory 6149 | -5/Upper Caves | Spotted O1-EBN(f) 6150 | -5/Upper Caves | Encountered a Master Thief 6152 | -5/Upper Caves | Spotted DI-5ZK(f) 6153 | -5/Upper Caves | Spotted PQ-WGT(f) 6154 | -5/Upper Caves | Discovered new exit (range 9) 6156 | -5/Upper Caves | Identified exit to Zhirov 6156 | -5/Upper Caves | Entered Zhirov 6156 | -5/Zhirov | Discovered new exit (range 3) 6161 | -5/Zhirov | Met Zhirov 6167 | -5/Zhirov | Found Alien Artifact 6167 | -5/Zhirov | Identified Integrated Dissipator 6167 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6207 | -5/Zhirov | Found Alien Artifact 6219 | -5/Zhirov | Learned location of Testing (-3) 6219 | -5/Zhirov | Learned location of Command (-1) 6221 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6233 | -5/Zhirov | Identified exit to Proximity Caves 6233 | -5/Zhirov | Entered Proximity Caves 6243 | -4/Proximity Caves | DAS Turret deployed 6257 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6281 | -4/Proximity Caves | Spotted B-86 Titan 6486 | -4/Proximity Caves | Discovered exit to Factory (range 13) 6488 | -4/Proximity Caves | Entered Factory 6488 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6489 | -4/Factory | Identified exit to Research 6573 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6588 | -4/Factory | Identified exit to DSF 6610 | -4/Factory | Retrieved Zion intel report: Guard Positions 6627 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 6665 | -4/Factory | Discovered exit to Research (range 18) 6672 | -4/Factory | Entered Research 6672 | -3/Research | Evolved 2 slots: Utility x2 6691 | -3/Research | Imp. Hacking Suite fried by hacking feedback 6733 | -3/Research | Fabricated Exp. Cesium-ion Thruster (x1) 6751 | -3/Research | Discovered new exit (range 4) 6752 | -3/Research | Identified exit to Research 6851 | -3/Research | Retrieved Zion intel report: Branch Access 6851 | -3/Research | Identified exit to Testing 6880 | -3/Research | Retrieved Zion intel report: Active Garrisons 6982 | -3/Research | Entered Testing 7031 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 7110 | -3/Testing | Spotted Striker 7112 | -3/Testing | Found Prototype Slashing Weapon 7112 | -3/Testing | Identified Nanosword 7140 | -3/Testing | Repaired Med. Storage Unit 7154 | -3/Testing | Spotted Striker 7170 | -3/Testing | Retrieved Zion intel report: Component Schematics 7186 | -3/Testing | DAS Turret deployed 7341 | -3/Testing | Found Prototype Protection 7484 | -3/Testing | Repaired Imp. Reaction Control System 7498 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 7521 | -3/Testing | Found Prototype Energy Cannon 7556 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 7571 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 7582 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 7590 | -3/Testing | Discovered exit to Research (range 10) 7598 | -3/Testing | Entered Research 7598 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7609 | -2/Research | Spotted B-90 Cyclops 7619 | -2/Research | Build established: Ninja 7679 | -2/Research | Retrieved Zion intel report: Emergency Access 7684 | -2/Research | Spotted B-90 Cyclops 7699 | -2/Research | Retrieved Zion intel report: Unaware Analyses 7703 | -2/Research | Spotted B-90 Cyclops 7708 | -2/Research | Retrieved Zion intel report: Component Schematics 7758 | -2/Research | Retrieved Zion intel report: Active Garrisons 7797 | -2/Research | Retrieved Zion intel report: Component Stockpiles 7838 | -2/Research | Zion Heavy squad teleported in 7848 | -2/Research | Search patrols dispatched 7861 | -2/Research | Discovered new exit (range 22) 7867 | -2/Research | Entered Access 7867 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7870 | -1/Access | Identified Imp. Potential Cannon 7872 | -1/Access | Energy Cycler disabled 7894 | -1/Access | Lost 11 parts (2p3n4u2w) 7911 | -1/Access | Identified Transdimensional Reconstructor 7911 | -1/Access | Warped through subspace 7953 | -1/Access | Lost 3 parts (3n) 8148 | -1/Access | Search patrols dispatched 8180 | -1/Access | Spotted B-99 Colossus 8189 | -1/Access | Destroyed B-99 Colossus 8213 | -1/Access | Build established: Mutant 8459 | -1/Access | Retrieved Zion intel report: Branch Access 8459 | -1/Access | Identified exit to Command 8460 | -1/Access | Zion Heavy squad teleported in 8653 | -1/Access | First assault squad dispatched 8677 | -1/Access | Build established: Scavenger-Mutant 8868 | -1/Access | System corruption reached 10% 8876 | -1/Access | Core integrity fell below 50% 8896 | -1/Access | Core integrity fell below 20% 8911 | -1/Access | Lost 15 parts (1p6n7u1w) 8913 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08870_ Adv. Signal Interpreter destroyed. 08872_ Dropped Adv. Hardlight Generator. 08872_ Myomer Leg destroyed. 08875_ Exp. Cooling System destroyed. 08875_ K-01 Serf collects debris. 08878_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 08879_ K-01 Serf collects debris. 08880_ E-15 Imp destroyed. 08880_ Imp. Targeting Computer destroyed. 08881_ P-80 Master resets S-43 Plague, system corruption cleaned. 08883_ K-01 Serf collects debris. 08889_ System corrupted: Matter fused (-9). 08891_ Acquired Prototype Hover Unit. 08891_ Identified Exp. Gyrokinetic Inverter. 08891_ Malfunction: Heat surge (+439). 08897_ C-30 ARC bursts open, deploying its payload. 08897_ P-80 Master unfolds itself. 08904_ System corrupted: Matter fused (-6). 08912_ Enh. Optical Array destroyed. 08912_ P-80 Master resets S-43 Plague, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# ##########/##### | | ??????????????????????????# " #???# #? | | ??????????????????????????# "%" #???# ## | | ??????????????????????????# " #???# ## | | ??????????????????????????# #???# ## | | ??????????????????????????# #???# ## | | ??????????????????????????# #???# = ## | | ??????????????????????????# #???# == ## | | ??????????????????????????# #???# ## | | ?????????????? # ##### ## | | ?????????????? + + ! ## | | ?????????????? # ##### ## | | ??????????????????????????# #???# " ## | | ??????????????????????????# ##### """ ## | | ??????????????????????????# + """ ## | | ??????????????????????????# ##### " ### | | ??????????????????????????# #???# #?? | | ??????????????????????????# #???# #?? | | ??????????????????????????# #???# #?? | | ??????????????????????????# #???##########?? | | ??????????????????????????# #??????????????? | | ????????????????????????######p#######???????????? | | ????????????????????????# s p *#???????????? | | ????????????????????????#@ s #???????????? | | ????????????????????????# sps #???????????? | | ????????????????????????# """"" #???????????? | | ????????????????????????# """"" #???????????? | | ????????????????????????# """"" #???????????? | | ????????????????????????# """"" #???????????? | | ????????????????????????# """"" #???????????? | | ????????????????????????# ]#???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????##############???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 100 Energy Generation 45 Energy Capacity 1540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Corruption Containment 8 Armor Coverage 300 Resistance: KI 30 Evasion (%) 75 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 33 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Scatter Rocket Array | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Cesium-ion Thruster | -4/Factory | Scanalyzed Adv. Variable Charge Gun | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Gravity Flail | -4/Factory | Z-intel Thunder Hammer | -4/Factory | Z-intel Exp. Weapon Shielding | -4/Factory | Z-intel Enh. Flexi-carbon Leg | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Imp. KE Penetrator | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Centrium Wheel | -3/Testing | Z-intel Quantum Capacitor | -3/Testing | Z-intel Graphene Brace | -3/Testing | Z-intel Adv. Salvage Targeting Computer | -3/Testing | Z-intel Adv. Field Recycling Unit | -3/Testing | Z-intel Adv. Weight Redist. System | -3/Testing | Z-intel Point Defense Array | -3/Testing | Z-intel Myomer Leg | -3/Testing | Z-intel Imp. Linear Gravjet | -3/Testing | Z-intel Imp. Propulsion Shielding | -3/Testing | Z-intel Adv. Reaction Control System | -3/Testing | Z-intel Adv. Trap Extractor | -3/Testing | Z-intel Imp. Kinecellerator | -3/Testing | Z-intel Energy Well | -3/Testing | Z-intel Lrg. Storage Unit | -3/Testing | Z-intel Adv. Thermal Defense Suite | -3/Testing | Archive Exp. Terrain Scan Processor | -3/Testing | Archive Centrium Greatsword | -3/Testing | Archive Cld. Impulse Thruster | -3/Testing | Z-intel Tri-rail Accelerator | -3/Testing | Z-intel Cld. Proton Cannon | -3/Testing | Z-intel Tactical Quantum Warhead | -3/Testing | Z-intel Centrium Heavy Treads | -3/Testing | Z-intel Neutron Missile Launcher | -3/Testing | Z-intel Adv. KE Penetrator | -3/Testing | Z-intel Shock Maul | -3/Testing | Z-intel Exp. Signal Interpreter | -3/Testing | Z-intel Prc. Matter Filter | -3/Testing | Z-intel Electron Diverter | -3/Testing | Z-intel Hdn. Centrium Wheel | -3/Testing | Z-intel Adv. Drone Bay | -2/Research | Z-intel Imp. Armor Integrity Analyzer | -2/Research | Z-intel Cloaking Device | -2/Research | Z-intel Seismic Detector | -2/Research | Z-intel Remote Datajack | -2/Research | Z-intel Recoil Nullifier | -2/Research | Z-intel Melee Analysis Suite | -2/Research | Z-intel Com. Wheel | -2/Research | Z-intel Imp. Launcher Guidance Computer | -2/Research | Z-intel Imp. Melee Analysis Suite | -2/Research | Z-intel Antigrav System | -2/Research | Z-intel Adv. Targeting Computer | -2/Research | Z-intel Antigrav Array | -2/Research | Z-intel Fusion Bomb Launcher | -2/Research | Z-intel Q-thruster | -2/Research | Z-intel Robot Schematics ------------------ W-44 Eye | -4/Factory | Z-intel T-07 Excavator | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel G-67 Veteran | -4/Factory | Z-intel A-27 Freighter | -4/Factory | Z-intel R-10 Processor | -3/Testing | Archive X-77 Beamer | -3/Testing | Z-intel E-15 Imp | -3/Testing | Z-intel A-15 Conveyor | -3/Testing | Z-intel S-43 Plague | -3/Testing | Z-intel B-74 Champion | -3/Testing | Z-intel Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileCompositeWings Manual? 0 Play Time 01:54:19 Cumulative 299.3 hours Start 2022.04.04 @ 18:07:46 End 2022.04.04 @ 20:00:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 333 Rogue 333 Adventurer 0 Explorer 0 Win Type - Total 15 Types 10/1/2/2/0/0/0/0/0 Lore% 87 Gallery% 82 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 821cfbd5-dbc9-4645-8e5e-699757056747