Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 21:14:58

Player: toydarian

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (28)       5600
Robots Destroyed (173)     865
Value Destroyed (6448)     6448
Prototype IDs (66)         1320
Alien Tech Used (2)        400
Bonus (2290)               2290
              TOTAL SCORE: 20423

 Bonus
-------
High Alert Combat Kills    42
Follower Combat Kills      60
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             470/1300
Matter                     187/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -3/Research

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
               Nuclear Pulse Array
>              --- UTILITY (10) -----
      Enhanced Optical Array
               Spectral Analyzer
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
     Makeshift Hacking Suite
      Improved Hacking Suite
               Ghost Barrier
>              --- WEAPON (5) -------
               Linear Accelerator
     Makeshift Spear
>              --- INVENTORY (5) ----
               Matter Compressor (27)
  Experimental Phase Shifter
         Heavy Battle Rifle
         Heavy Battle Rifle

 Peak State 
------------
>              --- POWER ------------
      Improved Fusion Compressor
>              --- PROPULSION -------
               Antigrav System
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Gravmag System
      Improved Antigrav System
>              --- UTILITY ----------
         Large Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
      Improved Targeting Computer
  Experimental Core Shielding
     Makeshift Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
>              --- WEAPON -----------
               KE Penetrator
               Hardcell Cannon
               Hardcell Cannon
               Hardcell Cannon
               Hardcell Cannon
>              --- INVENTORY --------
         Micro Fission Core
               Antimatter Reactor
               Matter Compressor
      Advanced Sensor Array
       Layered Medium Armor Plating
       Layered Medium Armor Plating
               Trap Reconfigurator
    Long-range Proton Cannon
      Improved KE Penetrator
          Mini Grenade Launcher
[Rating: 116]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Armored Leg
  Treads                   Advanced Treads
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Backup Laser III
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Chainsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             290  | 9   8   .   11  4   .   1   26  29  5   3   2   15  37  9   10  5   15  17  2   .   8   4   32  3   6   9   1   19  
  Power                    19   | 1   1   .   1   .   .   .   3   .   .   .   .   .   4   .   .   1   .   1   1   .   1   .   4   .   .   1   .   .   
    Engine                 7    | 1   1   .   1   .   .   .   2   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   
  Propulsion               53   | 3   2   .   2   1   .   .   3   2   .   .   .   3   5   3   .   .   2   3   .   .   3   2   9   .   .   2   .   8   
    Treads                 6    | .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  18   | 3   2   .   1   1   .   .   3   2   .   .   .   1   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   8   .   .   2   .   1   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   7   
  Utility                  95   | 3   2   .   1   3   .   1   6   9   3   1   .   2   13  1   3   .   8   6   1   .   4   1   10  2   3   6   .   6   
    Device                 36   | 1   .   .   .   2   .   .   1   4   2   1   .   1   6   1   1   .   .   4   1   .   2   .   3   2   .   4   .   .   
    Storage                8    | 2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
    Processor              12   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   3   .   .   1   .   4   
    Hackware               8    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   1   .   .   1   .   .   .   .   1   .   1   
    Protection             31   | .   .   .   .   1   .   1   3   5   1   .   .   1   5   .   2   .   5   .   .   .   1   1   2   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   123  | 2   3   .   7   .   .   .   14  18  2   2   2   10  15  5   7   4   5   7   .   .   .   1   9   1   3   .   1   5   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          69   | 2   2   .   7   .   .   .   8   13  1   1   1   3   11  4   4   4   2   1   .   .   .   1   3   1   .   .   .   .   
    Ballistic Cannon       13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   1   .   .   5   
    Launcher               17   | .   .   .   .   .   .   .   .   .   1   1   .   7   .   1   3   .   2   .   .   .   .   .   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   .   .   .   .   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   1   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   5   .   .   .   .   6   .   .   
Parts Lost                 84   | .   .   .   1   .   .   .   2   .   2   .   .   12  2   3   5   .   15  8   .   .   .   3   2   10  7   .   .   12  
  Power                    5    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               24   | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   5   3   .   .   .   1   .   4   1   .   .   7   
  Utility                  25   | .   .   .   .   .   .   .   .   .   2   .   .   3   1   .   1   .   6   2   .   .   .   1   2   1   4   .   .   2   
  Weapon                   30   | .   .   .   .   .   .   .   1   .   .   .   .   6   1   3   3   .   4   3   .   .   .   1   .   4   2   .   .   2   
  Highest Loss Streak      10   | .   .   .   1   .   .   .   1   .   1   .   .   5   1   3   2   .   6   6   .   .   .   3   2   5   5   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 100 98  100 100 100 99  93  91  92  92  92  82  93  90  67  67  47  41  47  53  76  79  62  39  48  71  66  
  Engine                   4    | .   14  14  11  11  11  11  6   7   7   7   7   6   .   .   .   6   5   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   2   .   .   .   .   .   5   6   3   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   12  2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   17  20  20  5   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   28  28  20  22  22  22  18  8   7   7   7   .   5   2   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   17  24  14  3   7   10  4   
  Device                   8    | .   14  14  11  10  11  6   .   7   10  15  15  13  8   6   6   6   5   2   5   11  7   4   .   1   3   1   5   2   
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   5   .   .   .   .   .   4   3   .   .   .   .   
  Processor                7    | .   .   .   .   .   .   .   7   7   7   7   7   5   3   6   6   6   6   9   11  11  11  11  11  15  15  19  21  24  
  Hackware                 9    | .   .   .   .   .   .   .   9   7   7   7   7   7   8   13  13  13  13  17  23  23  23  23  16  15  14  13  15  15  
  Protection               5    | .   .   .   .   .   .   4   9   14  11  7   7   5   3   6   6   6   10  .   .   .   1   5   6   .   1   .   .   .   
  Ballistic Gun            21   | .   27  28  44  44  44  44  33  26  30  29  27  25  22  25  24  1   4   .   .   .   .   2   3   5   .   .   .   .   
Peak Build Rating          116  | 7   10  10  14  15  15  16  33  48  46  48  48  49  66  69  69  65  65  47  42  37  74  83  116 105 41  79  83  107 
  Average Rating           45   | 5   9   10  12  14  14  15  27  43  44  45  47  41  55  66  64  51  41  31  33  37  49  78  91  68  37  54  82  85  
  On Entrance              41   | .   7   10  10  14  14  15  16  33  47  44  47  48  29  64  69  62  65  20  33  37  37  74  71  105 41  21  79  83  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 12  32  32  34  38  34  38  49  57  57  52  52  53  81  65  65  65  65  14  2   2   20  22  73  49  10  21  23  23  
  Greatest Support         56   | 26  20  20  20  26  26  26  26  28  28  28  28  44  22  48  48  48  48  48  3   3   33  33  56  56  3   26  26  26  
  Greatest Overweight (x)  6    | .   1   1   3   1   1   1   2   2   2   1   1   2   6   5   1   1   4   4   .   .   6   .   1   1   3   .   .   4   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   1   1   1   1   3   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   15  15  5   5   5   20  
  Average Capacity         13   | 7   11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  5   5   5   5   5   13  11  5   5   5   5   
  Most Carried             15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  12  5   5   5   5   5   15  14  5   5   5   5   
  Average Carried          11   | 5   10  15  14  15  14  15  14  14  14  14  15  11  14  14  13  14  8   4   4   5   5   4   9   10  4   3   5   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   15  5   5   5   5   5   
  Final Carried            15   | 8   15  15  15  15  15  15  15  15  14  15  15  8   15  15  13  12  5   5   5   5   5   4   14  5   1   5   5   4   

 Class Distribution 
--------------------
 27% | Gunner
 21% | Hacker-Mutant
 12% | Tank
  8% | Skirmisher
  6% | Scavenger-Tank
  5% | Mutant
  4% | Scavenger-Skirmisher
  3% | Hacker-Scout
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Gunner | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
           Skirmisher | -8/Mines
           Skirmisher | -8/Materials
                 Tank | -7/Factory
                 Tank | -7/Lower Caves
               Gunner | -7/Lower Caves
               Gunner | -7/Zion
               Gunner | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
       Scavenger-Tank | -6/Lower Caves
          Hacker-Tank | -6/Lower Caves
        Hacker-Mutant | -6/Data Miner
        Hacker-Mutant | -5/Proximity Caves
        Hacker-Mutant | -5/Factory
        Hacker-Mutant | -5/Upper Caves
        Hacker-Mutant | -5/Upper Caves
        Hacker-Mutant | -5/Zhirov
        Hacker-Mutant | -4/Proximity Caves
        Hacker-Mutant | -4/Factory
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Warlord
         Hacker-Scout | -3/Proximity Caves
        Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Matter Collected           8745 | 335  737  126  545  68   10   10   567  950  276  87   12   561  1022 831  490  .    186  .    150  147  .    95   835  143  102  79   204  177  
  Remotely                 102  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  .    .    .    
Salvage Created            6033 | 182  480  204  673  24   .    .    577  1010 304  40   .    511  615  559  380  .    112  .    .    .    .    .    218  .    75   .    .    69   
  Parts                    352  | 18   32   17   48   3    .    .    36   59   11   3    .    21   26   26   19   .    9    .    .    .    .    .    9    .    9    .    .    6    
Haulers Intercepted        3    | .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      100  | .    .    .    .    .    .    .    .    .    16   3    .    17   .    22   16   .    16   .    .    .    .    1    .    .    9    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  151  | .   14  7   19  .   .   .   14  20  7   4   .   16  9   12  10  .   5   .   .   .   .   .   5   .   5   .   .   4   
  Guns                     111  | .   14  7   19  .   .   .   14  20  6   1   .   4   9   10  4   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  AOE                      37   | .   .   .   .   .   .   .   .   .   1   3   .   12  .   2   6   .   2   .   .   .   .   .   2   .   5   .   .   4   
Classes Destroyed          16   | 3   5   .   2   .   .   .   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   4    | 2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 3   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  52   | .   8   3   6   .   .   .   4   6   1   4   .   7   .   3   2   .   3   .   .   .   .   .   .   .   5   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    53   | .   6   4   9   .   .   .   6   8   1   .   .   5   3   6   3   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Brawler                  6    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   3   .   .   .   4   .   2   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   4   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 4   4   4   5   1   .   .   4   5   6   4   .   5   6   4   4   .   3   .   .   .   .   .   2   .   5   .   .   4   
  Combat Bots Only         6    | .   4   4   5   .   .   .   3   3   6   4   .   5   2   4   4   .   3   .   .   .   .   .   2   .   5   .   .   4   
Max Kills in Single Turn   4    | 1   1   1   2   1   .   .   2   2   1   3   .   3   2   2   2   .   2   .   .   .   .   .   2   .   4   .   .   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   1   3   .   3   .   2   2   .   1   .   .   .   .   .   1   .   4   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Hostile Shots Fired        1453  | .    43   35   40   .    .    .    48   68   76   13   .    104  91   104  98   .    173  46   3    .    .    75   51   69   110  1    21   184  
  Missed                   499   | .    12   14   16   .    .    .    12   19   23   4    .    34   25   25   28   .    57   10   1    .    .    34   20   23   42   1    13   86   
Damage Taken               16345 | .    302  195  243  .    .    .    507  918  727  153  .    1334 925  1376 1321 .    1582 759  32   .    .    698  767  1069 1345 36   159  1897 
  Core                     3759  | .    50   48   25   .    .    .    78   173  47   36   .    119  59   81   87   .    575  343  32   .    .    125  90   175  648  18   120  830  
  Absorbed by Shields      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Redirected to Shielding  155   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   57   .    21   .    .    .    
  Regen/Repaired (Parts)   234   | .    .    .    .    .    .    .    .    .    .    .    119  .    115  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         55    | 100  .    60   .    .    .    93   85   .    .    .    .    46   .    .    .    .    5    .    .    .    .    45   .    .    .    .    8    .    
Volleys Fired              388   | 12   43   18   37   1    .    .    29   50   14   3    .    17   34   29   18   .    8    4    .    .    .    1    43   .    6    .    .    21   
  Largest                  5     | 2    2    2    4    4    .    .    4    4    4    4    .    4    4    4    4    .    4    1    .    .    .    1    5    .    1    .    .    2    
  Hottest                  293   | 40   46   46   89   89   .    .    99   104  114  109  .    131  117  118  116  .    114  65   .    .    .    25   293  .    65   .    .    80   
Shots Fired                1177  | 21   86   37   148  4    .    .    116  190  56   12   .    68   135  115  71   .    20   4    .    .    .    1    65   .    6    .    .    22   
  Gun                      1062  | 21   86   37   148  4    .    .    116  190  54   10   .    45   135  114  64   .    15   2    .    .    .    1    18   .    .    .    .    2    
  Cannon                   71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    47   .    2    .    .    20   
  Launcher                 44    | .    .    .    .    .    .    .    .    .    2    2    .    23   .    1    7    .    5    .    .    .    .    .    .    .    4    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1129  | 21   86   37   148  4    .    .    116  190  54   10   .    45   135  114  64   .    15   2    .    .    .    1    65   .    2    .    .    20   
  Thermal                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Explosive                44    | .    .    .    .    .    .    .    .    .    2    2    .    23   .    1    7    .    5    .    .    .    .    .    .    .    4    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | 4    15   9    8    1    .    .    7    14   8    6    .    17   8    8    10   .    7    .    .    .    .    .    6    .    2    .    .    1    
  Robot Miss Streak        8     | 1    4    3    5    1    .    .    5    4    4    2    .    3    7    8    5    .    3    2    .    .    .    3    2    .    1    .    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        22    | .    2    2    3    .    .    .    1    5    3    .    .    .    .    2    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    1    1    1    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           647   | 12   47   23   79   2    .    .    63   115  36   5    .    40   72   57   38   .    14   15   .    .    .    .    23   .    4    .    .    2    
  Core Hits                357   | 8    23   10   32   1    .    .    30   51   25   6    .    42   33   30   27   .    13   2    .    .    .    .    11   .    5    .    .    8    
  Critical Kills           4     | .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    3    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16    | .    1    1    .    .    .    .    3    .    .    .    .    .    3    1    .    .    1    5    .    .    .    .    1    .    .    .    .    .    
    Destroy                10    | .    1    1    .    .    .    .    3    .    .    .    .    .    3    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              87    | .    5    .    .    .    .    .    19   16   .    .    1    .    15   .    .    .    2    26   .    .    .    .    .    .    .    .    .    3    
  Impact                   35    | .    .    .    .    .    .    .    19   16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 49    | .    5    .    .    .    .    .    .    .    .    .    1    .    15   .    .    .    2    26   .    .    .    .    .    .    .    .    .    .    
  Piercing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16909 | 144  726  349  999  37   .    .    1050 2173 995  361  .    1964 1431 1327 1372 .    464  540  .    .    .    .    1700 .    355  .    .    922  
  Guns                     10486 | 144  726  349  999  37   .    .    1050 2122 708  108  .    506  1431 1179 694  .    155  .    .    .    .    .    278  .    .    .    .    .    
  Cannons                  608   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    519  .    52   .    .    37   
  Explosions               5252  | .    .    .    .    .    .    .    .    51   287  253  .    1458 .    148  678  .    309  .    .    .    .    .    903  .    303  .    .    862  
  Melee                    563   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    540  .    .    .    .    .    .    .    .    .    23   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11094 | 144  726  349  999  37   .    .    1050 2122 708  108  .    506  1431 1179 694  .    155  .    .    .    .    .    797  .    52   .    .    37   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                5201  | .    .    .    .    .    .    .    .    .    287  253  .    1458 .    148  678  .    309  .    .    .    .    .    903  .    303  .    .    862  
  Electromagnetic          51    | .    .    .    .    .    .    .    .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 540   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    540  .    .    .    .    .    .    .    .    .    .    
  Piercing                 23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
Highest Corruption         6     | .    3    3    .    .    .    .    .    2    .    .    .    .    5    5    5    5    5    5    5    5    5    6    3    3    6    6    .    .    
  Average Corruption       3     | .    1    3    .    .    .    .    .    1    .    .    .    .    3    5    5    5    5    3    5    5    5    5    2    3    3    6    .    .    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  142   | .    1    3    .    .    .    .    .    .    .    .    .    .    23   30   17   3    15   9    11   2    4    2    11   4    7    .    .    .    
    Message Errors         28    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    2    2    4    .    1    1    1    1    3    .    4    .    .    .    
    Matter Fused           37    | .    1    .    .    .    .    .    .    .    .    .    .    .    4    10   5    .    3    3    4    .    2    .    2    2    1    .    .    .    
    Heat Flow Errors       17    | .    .    1    .    .    .    .    .    .    .    .    .    .    1    5    2    1    4    .    .    .    .    .    1    1    1    .    .    .    
    Energy Discharges      13    | .    .    1    .    .    .    .    .    .    .    .    .    .    2    2    3    .    1    .    1    1    1    .    1    .    .    .    .    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    3    2    3    .    .    .    1    1    .    .    .    .    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
    Misfires               7     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            207   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    12   .    .    .    .    80   .    .    .    .    86   
  Projectiles              44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    7    
  Explosions               151   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    43   .    .    .    .    79   
  Melee                    12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      437   | .    .    .    .    .    .    .    .    19   .    13   .    82   .    .    49   .    .    .    .    .    .    .    137  .    59   .    .    78   
  Shots                    11    | .    .    .    .    .    .    .    .    1    .    1    .    3    .    .    1    .    .    .    .    .    .    .    2    .    2    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        345   | .    40   264  184  42   .    .    345  129  123  .    .    300  315  232  253  120  205  .    .    .    .    .    327  176  208  .    .    17   
  Average Temperature      57    | .    9    60   55   27   .    .    77   38   38   .    .    154  101  40   74   61   76   .    .    .    .    .    68   75   122  .    .    6    
  Received Heat Transfer   2432  | .    84   36   102  .    .    .    189  171  138  .    .    571  96   208  198  .    84   .    .    .    .    60   124  90   66   .    18   197  
  Effects                  4     | .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Peak Influence             528  | 30  264 221 422 154 .   .   298 482 .   .   .   .   250 .   .   .   .   156 .   .   .   .   528 .   .   .   .   508 
  Initial                  300  | .   19  65  85  154 .   .   .   39  .   .   .   .   42  .   .   .   .   116 .   .   .   .   300 .   .   .   .   .   
  Average                  165  | 11  134 119 247 99  .   .   102 196 .   .   .   .   90  .   .   .   .   98  .   .   .   .   334 .   .   .   .   213 
Maximum Alert Level        2    | .   1   1   2   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Low Security (%)         65   | 100 83  86  38  100 .   100 90  50  .   .   .   .   90  .   .   .   .   100 .   .   .   .   3   .   .   .   .   42  
  Level 1                  29   | .   16  13  60  .   .   .   9   41  .   .   .   .   9   .   .   .   .   .   .   .   .   .   76  .   .   .   .   44  
  Level 2                  4    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   13  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   1   1   1   .   .   .   3   8   .   .   .   .   6   .   .   .   .   5   .   .   .   .   4   .   1   .   .   3   
  Investigation            11   | .   1   .   1   .   .   .   2   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
  Extermination            9    | .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            11   | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   
  Assault                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Distress Signals           15   | .   4   .   1   1   .   .   3   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              316  | .   26  9   23  .   .   2   22  33  8   4   .   17  14  13  10  .   18  12  3   .   .   17  23  2   16  4   3   37  
  Peak Tracking Total      14   | .   6   4   5   .   .   3   4   4   7   4   .   5   4   4   5   .   5   6   1   .   .   14  4   2   14  4   2   11  
  Tactical Retreats        45   | .   1   .   1   .   .   .   4   4   .   .   .   2   2   2   1   .   5   4   1   .   .   .   5   1   2   1   1   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Traps Triggered            20   | .   3   .   1   .   .   .   1   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   5   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   11   | .   .   .   .   .   .   .   2   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Traps Reconfigurated       29   | .   .   .   .   .   .   .   6   10  .   .   .   .   10  .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   2   5   .   1   .   .   3   .   .   .   .   .   .   .   .   1   1   .   .   6   .   .   
Objects Rigged             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Disabled          21   | .   .   1   .   .   .   .   1   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   9   .   .   .   .   3   
  Max in Single Turn       4    | .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Accessed          67   | .   9   .   3   .   3   .   6   6   .   1   .   .   10  1   .   4   .   2   .   .   9   .   8   .   .   3   .   2   
  Terminals                38   | .   7   .   3   .   .   .   5   6   .   .   .   .   9   1   .   .   .   1   .   .   .   .   4   .   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Total Hacks                227  | .   24  .   7   .   25  .   26  16  .   1   .   .   20  1   .   31  .   5   .   .   48  .   16  .   .   4   .   3   
  Successful               173  | .   14  .   3   .   25  .   13  7   .   1   .   .   7   1   .   31  .   4   .   .   48  .   13  .   .   4   .   2   
  Failed                   53   | .   10  .   4   .   .   .   12  9   .   .   .   .   13  .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   
    Catastrophic           5    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   93   | .   23  .   5   .   1   .   18  15  .   .   .   .   17  .   .   .   .   3   .   .   .   .   7   .   .   1   .   3   
  Terminals                98   | .   19  .   7   .   .   .   21  16  .   .   .   .   18  1   .   .   .   3   .   .   .   .   10  .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Terminal Hacks             133  | .   5   .   2   .   25  .   8   3   .   1   .   .   2   1   .   31  .   .   .   .   48  .   2   .   .   4   .   1   
  Record                   75   | .   .   .   .   .   24  .   .   .   .   .   .   .   1   1   .   11  .   .   .   .   36  .   .   .   .   2   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        14   | .   4   .   1   .   .   .   1   .   .   .   .   .   1   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              5    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Unauthorized Hacks         31   | .   9   .   1   .   .   .   5   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   6   .   .   .   .   1   
  Terminals                28   | .   6   .   1   .   .   .   5   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   6   .   .   .   .   1   
    Assimilate             4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
    Botnet                 23   | .   6   .   1   .   .   .   5   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   8   .   3   .   .   .   6   6   .   .   .   .   10  .   .   .   .   2   .   .   .   .   6   .   .   .   .   2   
  Full Trace Events        9    | .   .   .   1   .   .   .   2   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Total Allies               6    | .   .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   1   .   3   3   3   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   31  .   40  40  40  .   26  .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   31  .   16  16  16  .   26  .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   5   .   .   .   13  .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             474  | .   .   42  .   .   .   126 .   .   .   .   .   .   .   .   .   .   306 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    23   | .   .   2   .   1   .   .   .   .   2   2   1   2   .   3   1   .   1   .   3   2   .   .   .   1   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               20764 | 135  1085 137  669  623  365  144  1224 2137 698  744  1097 2703 1664 1098 588  192  757  631  325  200  148  245  1380 381  307  332  413  342  
Spaces Moved               17418 | 94   974  93   508  575  339  136  731  1292 525  634  950  1300 792  546  269  98   419  539  515  397  273  559  1769 649  494  661  847  440  
  Core                     2338  | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    149  205  515  397  164  .    .    220  494  175  .    17   
  Treads                   1134  | .    .    .    5    .    .    .    .    .    .    .    .    1064 7    .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     861   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    330  269  98   164  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8463  | 92   974  93   503  575  339  136  731  1292 525  634  950  236  785  216  .    .    48   334  .    .    .    .    .    .    .    .    .    .    
  Hover                    4333  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  559  1769 429  .    486  847  134  
  Flight                   289   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    289  
  Fastest Speed            34    | 50   80   95   95   95   105  105  105  110  115  115  115  115  120  165  190  190  50   50   50   50   42   42   38   38   50   46   46   34   
  Average Speed            98    | 82   91   95   99   100  105  105  106  117  122  115  115  201  147  180  190  190  168  96   50   50   48   42   39   55   57   47   46   45   
  Slowest Speed            350   | 90   95   95   240  105  105  105  110  130  130  115  115  225  225  190  190  190  305  250  50   50   350  42   98   106  200  50   46   250  
  Overloaded Moves         68    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   .    .    .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 4    97   40   38   89   72   27   48   34   63   83   86   98   23   71   45   71   57   16   68   54   62   69   35   77   62   74   92   17   
  Regions Visited          28
    Branch Regions         20
  Pre-discovered Areas     11    | .    .    1    .    2    1    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    3    .    .    .    1    .    .    .    
  Known Exits Taken        19    | .    1    .    .    .    .    1    1    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    .    1    1    1    1    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             38    | .    .    .    .    2    .    2    .    .    1    2    3    5    .    3    3    .    2    .    2    4    .    1    .    3    1    .    4    .    
Spaces Dug                 105   | .    .    .    .    .    .    .    19   15   .    .    .    .    15   .    .    .    2    10   .    .    .    .    26   .    .    .    .    18   
Terrain Destroyed          574   | .    .    .    .    .    .    .    22   15   11   10   .    158  65   10   52   .    30   10   .    .    .    .    88   .    35   .    .    68   
  Melee                    59    | .    .    .    .    .    .    .    19   15   .    .    .    .    15   .    .    .    2    8    .    .    .    .    .    .    .    .    .    .    
  Projectile               82    | .    .    .    .    .    .    .    3    .    .    .    .    .    10   6    7    .    1    2    .    .    .    .    34   .    1    .    .    18   
  AOE                      433   | .    .    .    .    .    .    .    .    .    11   10   .    158  40   4    45   .    27   .    .    .    .    .    54   .    34   .    .    50   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Total                      20128 | 133  1098 112  602  618  348  136  1088 1774 544  641  952  1337 1179 596  301  106  455  602  581  398  286  566  2389 675  510  679  869  553  
  Wait                     1680  | .    36   2    36   35   8    .    262  362  .    .    .    1    272  1    1    .    .    10   62   .    .    3    487  14   3    .    22   63   
  Move                     17390 | 93   973  92   507  574  338  135  730  1291 524  633  949  1299 791  545  268  97   418  538  514  396  272  558  1768 648  493  660  846  440  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102   | 12   17   .    5    1    1    .    8    9    1    1    .    3    12   5    2    .    1    1    1    1    .    .    17   .    .    4    .    .    
  Fast Attach              106   | 8    .    .    2    .    .    .    3    4    .    .    .    .    11   2    1    1    .    13   2    .    10   3    20   2    .    9    1    14   
  Attach                   79    | .    1    .    3    .    .    .    3    3    2    .    .    10   9    3    5    4    15   4    .    .    .    1    6    .    6    .    .    4    
  Detach                   49    | 1    .    .    .    .    .    .    .    1    .    .    .    1    10   1    1    3    8    4    .    .    1    .    8    .    2    3    .    5    
  Swap                     107   | 1    7    .    6    4    .    1    20   22   3    3    2    5    17   4    4    .    .    .    .    .    .    .    6    1    .    .    .    1    
  Drop                     116   | 6    16   .    6    3    1    .    14   16   .    1    .    1    8    6    1    1    3    1    2    1    3    .    11   10   .    3    .    2    
  Fire                     388   | 12   43   18   37   1    .    .    29   50   14   3    .    17   34   29   18   .    8    4    .    .    .    1    43   .    6    .    .    21   
  Melee                    87    | .    5    .    .    .    .    .    19   16   .    .    1    .    15   .    .    .    2    26   .    .    .    .    .    .    .    .    .    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    23   .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp / Ext)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x3 / *Upp / [*Arm])
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: Tes x2)

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 16)
   136 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   516 | -10/Materials      | Discovered new exit (range 6)
   680 | -10/Materials      | Identified exit to Mines
   681 | -10/Materials      | Discovered new exit (range 6)
   936 | -10/Materials      | Derelicts attacked the area
   964 | -10/Materials      | Discovered new exit (range 6)
  1221 | -10/Materials      | Entered Mines
  1222 | -10/Mines          | Met a Derelict testing a Signal Generator
  1234 | -10/Mines          | Learned location of 1 exit from Materials
  1323 | -10/Mines          | Learned location of Storage (-7)
  1325 | -10/Mines          | Discovered new exit (range 11)
  1358 | -10/Mines          | Entered Materials
  1358 | -9/Materials       | Evolved 2 slots: Weapon x2
  1359 | -9/Materials       | Identified exit to Materials
  1425 | -9/Materials       | Discovered new exit (range 11)
  1944 | -9/Materials       | Discovered exit to Materials (range 16)
  1953 | -9/Materials       | Build established: Scavenger-Gunner
  2027 | -9/Materials       | Entered Mines
  2028 | -9/Mines           | Assembled infested the area
  2268 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2294 | -9/Mines           | Discovered exit to Materials (range 10)
  2301 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2328 | -9/Mines           | Discovered exit to Materials (range 4)
  2375 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2375 | -9/Mines           | Discovered new exit (range 5)
  2551 | -9/Mines           | Build established: Gunner
  2650 | -9/Mines           | Entered Exiles
  2650 | -9/Exiles          | Accompanied by 3 allies
  2677 | -9/Exiles          | Discovered new exit (range 15)
  2701 | -9/Exiles          | Met 8R-AWN
  2715 | -9/Exiles          | Met EX-HEX
  2754 | -9/Exiles          | Met EX-DEC
  2771 | -9/Exiles          | Learned location of Zion (-7)
  2790 | -9/Exiles          | Met EX-BIN
  2808 | -9/Exiles          | Aligned with FarCom system
  2809 | -9/Exiles          | Given EX-Vault access code
  2833 | -9/Exiles          | Opened EX-Vault
  2840 | -9/Exiles          | Found Trap Reconfigurator
  2877 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2993 | -9/Exiles          | Discovered new exit (range 14)
  3015 | -9/Exiles          | Left Exiles lab with Trap Reconfigurator
  3015 | -9/Exiles          | Entered Mines
  3015 | -8/Mines           | Accompanied by 3 allies
  3065 | -8/Mines           | Discovered exit to Materials (range 9)
  3159 | -8/Mines           | Entered Materials
  3159 | -8/Materials       | Evolved 2 slots: Utility x2
  3706 | -8/Materials       | Build established: Skirmisher
  3708 | -8/Materials       | Identified exit to Factory
  3967 | -8/Materials       | Central database locked down
  4383 | -8/Materials       | Entered Factory
  4383 | -7/Factory         | Evolved 2 slots: Utility x2
  4681 | -7/Factory         | Build established: Tank
  5184 | -7/Factory         | Discovered new exit (range 7)
  5883 | -7/Factory         | Discovered new exit (range 5)
  6297 | -7/Factory         | Identified exit to Storage
  6297 | -7/Factory         | Identified exit to Lower Caves
  6520 | -7/Factory         | Entered Lower Caves
  6645 | -7/Lower Caves     | Learned Factory emergency access door positions
  6822 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6917 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7130 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7147 | -7/Lower Caves     | Learned 12 Factory zone layouts
  7182 | -7/Lower Caves     | Discovered new exit (range 14)
  7218 | -7/Lower Caves     | Build established: Gunner
  7218 | -7/Lower Caves     | Entered another Lower Caves area
  7299 | -7/Lower Caves     | Discovered new exit (range 11)
  7324 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7722 | -7/Lower Caves     | Learned location of Extension (-5)
  7764 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  7924 | -7/Lower Caves     | Discovered new exit (range 12)
  7962 | -7/Lower Caves     | Entered Zion
  8030 | -7/Zion            | Discovered new exit (range 8)
  8174 | -7/Zion            | Learned location of Data Miner (-6)
  8349 | -7/Zion            | Given A8's code to call for help
  8371 | -7/Zion            | Learned 4 Factory zone layouts
  8403 | -7/Zion            | Rebuked by Imprinter
  9059 | -7/Zion            | Entered Proximity Caves
  9196 | -6/Proximity Caves | Lost 3 parts (1n2w)
 11003 | -6/Proximity Caves | Spotted B-75 Beast
 11222 | -6/Proximity Caves | Core integrity fell below 50%
 11230 | -6/Proximity Caves | Destroyed B-75 Beast
 11258 | -6/Proximity Caves | Lost 5 parts (1n2u2w)
 11261 | -6/Proximity Caves | Learned 4 Factory zone layouts
 11562 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11730 | -6/Proximity Caves | Discovered new exit (range 5)
 11741 | -6/Proximity Caves | Learned location of 1 exit from Factory
 11762 | -6/Proximity Caves | Entered Factory
 11762 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11763 | -6/Factory         | Identified exit to Factory
 11764 | -6/Factory         | Identified exit to Lower Caves
 11766 | -6/Factory         | Loaded intel: 219 non-interactive machine locations
 12064 | -6/Factory         | Build established: Skirmisher
 12581 | -6/Factory         | Repaired Gauss Rifle
 12725 | -6/Factory         | Build established: Scavenger-Skirmisher
 13258 | -6/Factory         | Discovered exit to Factory (range 9)
 13426 | -6/Factory         | Entered Lower Caves
 13446 | -6/Lower Caves     | Learned Factory stockpile data
 13698 | -6/Lower Caves     | Lost 3 parts (3w)
 14021 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14076 | -6/Lower Caves     | Build established: Scavenger-Tank
 14297 | -6/Lower Caves     | Learned Factory stockpile data
 14365 | -6/Lower Caves     | Learned Factory machine intel
 14456 | -6/Lower Caves     | Discovered new exit (range 16)
 14522 | -6/Lower Caves     | Identified exit to Lower Caves
 14524 | -6/Lower Caves     | Entered another Lower Caves area
 14552 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14906 | -6/Lower Caves     | Learned 12 Factory zone layouts
 15035 | -6/Lower Caves     | Build established: Hacker-Tank
 15094 | -6/Lower Caves     | Discovered new exit (range 9)
 15110 | -6/Lower Caves     | Identified exit to Data Miner
 15112 | -6/Lower Caves     | Entered Data Miner
 15115 | -6/Data Miner      | Discovered new exit (range 6)
 15152 | -6/Data Miner      | Met Data Miner
 15191 | -6/Data Miner      | Learned location of Section 7 (-2)
 15191 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 15228 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 15302 | -6/Data Miner      | Identified exit to Proximity Caves
 15304 | -6/Data Miner      | Entered Proximity Caves
 15369 | -5/Proximity Caves | Lost 3 parts (2n1u)
 15415 | -5/Proximity Caves | Spotted B-75 Beast
 15465 | -5/Proximity Caves | Lost 3 parts (1n2w)
 15718 | -5/Proximity Caves | Build established: Hacker-Mutant
 15983 | -5/Proximity Caves | Core integrity fell below 50%
 16000 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16019 | -5/Proximity Caves | Lost 6 parts (1n3u2w)
 16023 | -5/Proximity Caves | Core integrity fell below 20%
 16058 | -5/Proximity Caves | Learned Factory stockpile data
 16058 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 16061 | -5/Proximity Caves | Entered Factory
 16061 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16062 | -5/Factory         | Identified exit to Extension
 16064 | -5/Factory         | Loaded intel: 242 machine locations
 16266 | -5/Factory         | Discovered new exit (range 16)
 16280 | -5/Factory         | Identified exit to Upper Caves
 16427 | -5/Factory         | Discovered new exit (range 13)
 16512 | -5/Factory         | Lost 6 parts (3n1u2w)
 16529 | -5/Factory         | Identified exit to Factory
 16577 | -5/Factory         | Incoming investigation squad redirected
 16692 | -5/Factory         | Entered Upper Caves
 16949 | -5/Upper Caves     | Learned location of 1 exit from Factory
 16982 | -5/Upper Caves     | Identified exit to Upper Caves
 16991 | -5/Upper Caves     | Learned Factory emergency access door positions
 17017 | -5/Upper Caves     | Entered another Upper Caves area
 17018 | -5/Upper Caves     | Learned Factory terminal intel
 17199 | -5/Upper Caves     | Discovered new exit (range 8)
 17207 | -5/Upper Caves     | Identified exit to Zhirov
 17217 | -5/Upper Caves     | Entered Zhirov
 17217 | -5/Zhirov          | Discovered new exit (range 3)
 17218 | -5/Zhirov          | Identified exit to Proximity Caves
 17227 | -5/Zhirov          | Met Zhirov
 17245 | -5/Zhirov          | Learned location of Quarantine (-2)
 17245 | -5/Zhirov          | Learned location of Testing (-3)
 17245 | -5/Zhirov          | Learned location of Command (-1)
 17255 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17265 | -5/Zhirov          | Found Alien Artifact
 17265 | -5/Zhirov          | Identified Integrated Reactor
 17265 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 17278 | -5/Zhirov          | Found Alien Artifact
 17278 | -5/Zhirov          | Identified Transdimensional Reconstructor
 17278 | -5/Zhirov          | Warped through subspace
 17365 | -5/Zhirov          | Entered Proximity Caves
 17500 | -4/Proximity Caves | Spotter reported a threat
 17548 | -4/Proximity Caves | Spotter reported a threat
 17563 | -4/Proximity Caves | Spotted B-86 Titan
 17605 | -4/Proximity Caves | Core integrity fell below 50%
 17606 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 17610 | -4/Proximity Caves | Entered Factory
 17610 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 17611 | -4/Factory         | Identified exit to Research
 17614 | -4/Factory         | Loaded intel: 26 terminal locations
 17635 | -4/Factory         | Lost 3 parts (1n1u1w)
 17730 | -4/Factory         | Discovered new exit (range 4)
 17732 | -4/Factory         | Identified exit to Upper Caves
 18079 | -4/Factory         | Discovered exit to Research (range 9)
 18174 | -4/Factory         | Spotted B-86 Titan
 18360 | -4/Factory         | Search patrols dispatched
 18384 | -4/Factory         | Incoming investigation squad redirected
 18445 | -4/Factory         | Fabricated Imp. KE Penetrator (x1)
 18474 | -4/Factory         | Discovered exit to Research (range 9)
 18730 | -4/Factory         | Discovered new exit (range 19)
 18990 | -4/Factory         | Entered Upper Caves
 18998 | -4/Upper Caves     | Spotted B-86 Titan
 19130 | -4/Upper Caves     | Lost 4 parts (2n1u1w)
 19221 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19253 | -4/Upper Caves     | Lost 5 parts (1p1n3w)
 19331 | -4/Upper Caves     | Identified exit to Upper Caves
 19342 | -4/Upper Caves     | Encountered a Warlord checkpoint
 19371 | -4/Upper Caves     | Entered another Upper Caves area
 19440 | -4/Upper Caves     | Learned location of Armory (-4)
 19616 | -4/Upper Caves     | Discovered new exit (range 14)
 19619 | -4/Upper Caves     | Learned Research terminal intel
 19626 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 19634 | -4/Upper Caves     | Core integrity fell below 50%
 19677 | -4/Upper Caves     | Identified exit to Warlord
 19678 | -4/Upper Caves     | Entered Warlord
 19696 | -4/Warlord         | System corruption cleaned by Quarantine Array
 19706 | -4/Warlord         | Lost 5 parts (3u2w)
 19754 | -4/Warlord         | Met Warlord
 19761 | -4/Warlord         | Opened Warlord's prototype stash
 19764 | -4/Warlord         | Found Prototype Processor
 19764 | -4/Warlord         | Identified Spectral Analyzer
 19766 | -4/Warlord         | Found Prototype Device
 19766 | -4/Warlord         | Identified Thermal Barrier
 19770 | -4/Warlord         | Found Prototype Hackware
 19770 | -4/Warlord         | Identified Ghost Barrier
 19776 | -4/Warlord         | Found Prototype Device
 19776 | -4/Warlord         | Identified Exp. Phase Shifter
 19779 | -4/Warlord         | Warlord's base attacked by MAIN.C
 19783 | -4/Warlord         | Found Prototype Reactor
 19975 | -4/Warlord         | Core integrity fell below 20%
 19997 | -4/Warlord         | Opened side exit
 20006 | -4/Warlord         | Discovered new exit (range 10)
 20009 | -4/Warlord         | Identified exit to Proximity Caves
 20010 | -4/Warlord         | Entered Proximity Caves
 20186 | -3/Proximity Caves | Build established: Hacker-Scout
 20266 | -3/Proximity Caves | Spotted B-86 Titan
 20381 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20419 | -3/Proximity Caves | Discovered exit to Research (range 8)
 20423 | -3/Proximity Caves | Entered Research
 20423 | -3/Research        | Evolved 2 slots: Utility x2
 20424 | -3/Research        | Loaded intel: 21 terminal locations
 20570 | -3/Research        | Spotted B-86 Titan
 20628 | -3/Research        | Identified exit to Testing
 20644 | -3/Research        | Lost 10 parts (1p6n1u2w)
 20684 | -3/Research        | Core integrity fell below 50%
 20765 | -3/Research        | Self-destructed

 Last Messages 
---------------
  R012.
20671_ O-24 Administrator locks terminal.
20677_ Slug penetrates Door.
20677_ Penetrated by Slug. <x2>
20679_ Slug penetrates G-67 Veteran.
20679_ Slug penetrates Wall.
20679_ Penetrated by Slug.
20682_ Slug penetrates Wall. <x2>
20682_ Penetrated by Slug. <x3>
20686_ Slug penetrates Wall. <x3>
20697_ Acquired 156 matter.
20717_ Discarded Imp. Targeting Computer.
20725_ Nuclear Pulse Array destroyed.
20757_ Slug penetrates Wall.
20757_ Slug penetrates Door.
20757_ Slug penetrates Wall.
20757_ Penetrated by Slug.
20761_ Slug penetrates Wall. <x6>
20764_ System Shield destroyed.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ######"##    #     #   """  ##    #????????# =     |
|              #############/###    #????????#       |
|                              %    #????????#       |
|                                   #????????+       |
|                                   #????????#       |
| ### T####                         #????????#       |
| ??####?#####+#############+###    #????????#   """ |
| ???????#         ###         #    #????????#   """ |
| ???????#       ] " +         #    #????????#   """ |
| ???????#         ###  """""  #    #????????#    "" |
| ???????#         "##  ""Y""  +    #????????#       |
| ???????#         ###         #    #????????#       |
| ???????#  *      #?#         #    #????????#       |
| ???????#         #?#     /   #    #????????#  #### |
| ???????#         #?#         "    #????????#  #??? |
| ???????###########?###########    #????????####??? |
| ????????????????????????????#" s  #??????????????? |
| ????????????????????????????##  s #??????????????? |
| ?????????????????????????????#    ##+#???????????? |
| ?????????????????#############  s    #???????????? |
| ?????????????????#           #       #???????????? |
| ?????????????????#           #       #???????????? |
| ?????????????????#           #hsg    #???????????? |
| ?????????????????#           ;h      #???????????? |
| ?????????????????#           #s   ####???????????? |
| ?????????????????#       @   #    #??????????????? |
| ?????????????????#           /g   #??????????????? |
| ????????????????#;#;###########g###??????????????? |
| ???????????????# ### #???????????????????????????? |
| ???????????????##???# #?????????g????????????????? |
| ?????????????????????##??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          45
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           19
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             1200
Core Shielding             40
Evasion (%)                63
Targeting Accuracy         24
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          49
Defensive Hacking          30

 Item Schematics 
-----------------
 Adv. Terrain Scan Processor | -7/Zion       | Archive
               Thermic Laser | -7/Zion       | Archive
       Imp. Deuterium Engine | -7/Zion       | Archive
          Imp. Medium Treads | -7/Zion       | Archive
   Dynamic Insulation System | -7/Zion       | Archive
            Flexi-carbon Leg | -7/Zion       | Archive
               Arc Projector | -7/Zion       | Archive
         Adv. Cooling System | -7/Zion       | Archive
               KE Penetrator | -7/Zion       | Archive
           Corruption Screen | -7/Zion       | Archive
                Plasma Rifle | -7/Zion       | Archive
                 Force Field | -7/Zion       | Archive
                  Greatsword | -7/Zion       | Archive
         Imp. Core Shielding | -7/Zion       | Archive
          Imp. KE Penetrator | -7/Zion       | Archive
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Enh. Flexi-carbon Leg | -6/Data Miner | Free
          Prc. Matter Filter | -6/Data Miner | Free
           Cld. Plasma Rifle | -6/Data Miner | Free
        Imp. Antigrav System | -6/Data Miner | Free
           Adv. Focal Shield | -6/Data Miner | Free
             Hardcell Cannon | -6/Data Miner | Free
     Lgt. Antimatter Reactor | -6/Data Miner | Free
           Lrn. Sensor Array | -6/Data Miner | Free
        Cmb. Antigrav System | -6/Data Miner | Free
            Enh. Force Lance | -6/Data Miner | Free
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion       | Archive
   B-48 Gladiator | -7/Zion       | Archive
    A-15 Conveyor | -6/Data Miner | Free
        P-70 Sage | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
         E-15 Imp | -6/Data Miner | Free
     G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
 Imp. KE Penetrator | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
20k Club
Subspace Traveler
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              MissileMetafiberShearcannon
  Manual?         0
Play Time         03:29:15
  Cumulative      85.2 hours
  Start           2025.03.08 @ 16:19:44
  End             2025.03.08 @ 21:14:58
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           96
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          40
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7dc9c5b-73d4-4b94-ba16-75aa650e3e4c