Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.15 @ 01:53:56 // AFD2020/Player2 Player: Spkaet Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1394) 1394 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1194) 1194 TOTAL SCORE: 5883 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 1261 Friendly Fire -165 Cogmind --------- Core Integrity 0/850 Matter 181/300 Energy 150/150 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY (4) ------ Advanced Heat Sink Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (4) ---- Titanium Leg Titanium Leg Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Thermal Converter Improved Cooling System Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Particle Gun Heavy Ion Cannon Assault Rifle Welding Torch > --- INVENTORY -------- Titanium Leg Titanium Leg Improved Light Armor Plating Pulse Rifle [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . 1 . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 1 . Weapon 2 | . . 1 . . 1 Parts Attached 61 | 7 2 14 8 16 14 Power 11 | 1 . 4 3 2 1 Engine 10 | 1 . 4 2 2 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 3 . 4 1 1 3 Treads 1 | 1 . . . . . Leg 7 | . . 2 1 1 3 Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 1 3 5 2 Device 9 | . . 1 2 4 2 Storage 1 | 1 . . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 25 | 2 1 5 1 8 8 Energy Gun 8 | . 1 2 . 2 3 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 10 | 2 . 2 1 3 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . 1 . . . Special Weapon 2 | . . . . 2 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 30 | . . 5 3 8 14 Power 8 | . . 2 3 1 2 Propulsion 3 | . . 1 . 1 1 Utility 5 | . . . . 2 3 Weapon 14 | . . 2 . 4 8 Highest Loss Streak 6 | . . 5 2 3 6 Average Slot Usage (%) 88 | . 93 96 92 80 81 Engine 12 | . 14 20 9 6 11 Leg 14 | . . 2 24 21 24 Wheel 8 | . 28 18 . . . Device 12 | . . 7 17 20 11 Storage 3 | . 14 3 . . . Processor 8 | . 7 11 9 7 6 Protection 1 | . . . . 1 4 Energy Gun 10 | . 8 20 9 6 8 Ballistic Gun 10 | . 19 10 9 7 5 Launcher 2 | . . . 9 1 . Special Weapon 1 | . . . . 4 3 Naked Turns . | . . . . . . Heaviest Build 48 | 11 12 18 20 41 48 Greatest Support 72 | 26 26 34 44 52 72 Greatest Overweight (x) 1 | 1 . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 Most Carried 5 | 3 4 5 3 4 4 Average Carried 2 | 1 2 3 1 2 2 Final Capacity 6 | 6 6 4 4 4 4 Final Carried 4 | 3 4 1 3 2 3 Class Distribution -------------------- 47% | Gunner 26% | Mutant 22% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1223 | 270 131 184 322 181 135 Remotely . | . . . . . . Salvage Created 1468 | . 251 420 417 135 245 Parts 100 | . 18 24 32 11 15 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . . 1 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 33 | . 5 7 15 3 3 Guns 21 | . 5 7 5 3 1 Cannons 2 | . . . . . 2 AOE 10 | . . . 10 . . Classes Destroyed 11 | . 4 3 2 2 . Worker 9 | . . 1 4 1 3 Builder 5 | . 3 . 1 1 . Tunneler 1 | . . . 1 . . Hauler 1 | . . 1 . . . Operator 1 | . . . 1 . . Watcher 5 | . 1 1 2 . 1 Swarmer 10 | . 2 1 7 . . Grunt 18 | . 3 3 8 1 3 Duelist 1 | . . . . 1 . Sentry 3 | . . 3 . . . Programmer 1 | . . . . 1 . Best Kill Streak 5 | . 3 3 5 4 3 Combat Bots Only 4 | . 2 2 4 2 2 Max Kills in Single Turn 3 | . 2 1 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3857 | . 244 566 292 790 1965 Core 572 | . 46 130 14 221 161 Absorbed by Shields 33 | . . . . 33 . Core Remaining (%) 64 | 100 41 61 72 50 . Volleys Fired 150 | . 27 23 34 22 44 Largest 3 | . 2 3 3 3 3 Hottest 212 | . 65 121 101 128 212 Shots Fired 310 | . 47 57 74 51 81 Gun 257 | . 47 57 54 42 57 Cannon 28 | . . . . 4 24 Launcher 20 | . . . 20 . . Special 5 | . . . . 5 . Kinetic 154 | . 37 23 34 25 35 Thermal 86 | . . 18 . 22 46 Explosive 20 | . . . 20 . . Electromagnetic 50 | . 10 16 20 4 . Robot Hit Streak 19 | . 9 19 11 9 12 Robot Miss Streak 9 | . 4 9 4 2 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 198 | . 34 35 40 32 57 Core Hits 120 | . 12 20 55 12 21 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4936 | . 470 431 2185 525 1325 Guns 2529 | . 470 419 496 452 692 Cannons 532 | . . . . 68 464 Explosions 1846 | . . . 1689 . 157 Melee . | . . . . . . Ramming 24 | . . 12 . . 12 Kinetic 1528 | . 329 146 298 257 498 Thermal 1128 | . . 87 . 226 815 Explosive 1689 | . . . 1689 . . Electromagnetic 567 | . 141 186 198 42 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . 8 4 Average Corruption 3 | . . . . 3 2 Corruption Purged . | . . . . . . Effects 10 | . . . . 9 1 Matter Fused 2 | . . . . 2 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Targeting Errors 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 171 | . . . 44 . 127 Projectiles 11 | . . . . . 11 Explosions 160 | . . . 44 . 116 Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary 2 | . . . . . 2 Self-Inflicted Damage 220 | . . 6 41 . 173 Shots 4 | . . . 1 . 3 Rammed 1 | . . 1 . . . Targets Rammed 3 | . . 1 . 1 1 Kicked 2 | . . . . 1 1 Crushed . | . . . . . . Highest Temperature 239 | . 9 234 117 239 198 Average Temperature 60 | . 3 77 46 110 59 Received Heat Transfer 1084 | . 132 123 81 138 610 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 1965 | . . 222 . 494 1249 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 638 | . 185 214 638 415 295 Average Influence 204 | . 49 81 432 308 161 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 53 | 100 100 91 19 . 71 Level 1 35 | . . 8 9 99 28 Level 2 11 | . . . 71 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 2 5 2 5 Investigation 3 | . . 1 1 . 1 Extermination 2 | . . . . 1 1 Reinforcement 9 | . 1 1 3 1 3 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 4 | . . . 2 1 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 8 | . 2 3 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 14 15 28 14 25 Peak Tracking Total 11 | . 4 4 4 4 11 Tactical Retreats 5 | . . . . . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 9 | . . . 5 . 4 Max in Single Turn 4 | . . . 2 . 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 8 | . . 3 1 2 2 Terminals 5 | . . 2 1 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 31 | . . 19 3 4 5 Successful 26 | . . 17 3 4 2 Failed 5 | . . 2 . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . . 10 3 1 2 Fabricators . | . . . . . . Repair Stations 9 | . . 9 . . . Recycling Units 3 | . . . . 3 . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 14 | . . 9 3 1 1 Record 7 | . . 5 1 1 . Alert Level 6 | . . 4 1 . 1 Unreport Threat 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 8 . . . Scan Component 4 | . . 4 . . . Repair 4 | . . 4 . . . Recycling Unit Hacks 3 | . . . . 3 . Process 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 3 1 1 2 Full Trace Events 3 | . . 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 4 . . . Time 104 | . . 104 . . . Parts Recycled . | . . . . . . Recycled Matter 40 | . . . . 40 . Retrieved Matter 40 | . . . . 40 . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 107 | . 60 68 85 91 107 Highest-Rated Ally 107 | . 60 68 85 91 107 Total Orders . | . . . . . . Ally Attacks 209 | . 25 24 47 50 63 Total Damage 4681 | . 542 585 589 1461 1504 Kills 50 | . 9 6 6 16 13 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3984 | 76 616 930 608 1115 639 Spaces Moved 2516 | 70 432 612 335 688 379 Core 25 | 25 . . . . . Treads 8 | 8 . . . . . Legs 1469 | . . 67 335 688 379 Wheels 1014 | 37 432 545 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 80 125 126 120 Average Speed 111 | 85 90 94 128 127 122 Slowest Speed 160 | 160 90 130 150 130 126 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 22 | 4 35 42 25 19 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 149 | . . . 125 . 24 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 147 | . . . 125 . 22 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3423 | 86 612 920 446 881 478 Wait 619 | . 146 250 58 142 23 Move 2511 | 69 431 611 334 687 379 Hop . | . . . . . . Pick Up 62 | 9 4 15 9 11 14 Fast Attach . | . . . . . . Attach 53 | 7 1 13 7 12 13 Detach 1 | 1 . . . . . Swap 8 | . 1 1 1 4 1 Drop 16 | . 2 6 3 2 3 Fire 150 | . 27 23 34 22 44 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick 2 | . . . . 1 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 566 | -10/Materials | Core integrity fell below 50% 583 | -10/Materials | Discovered new exit (range 15) 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Accompanied by 1 ally 693 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 997 | -9/Materials | Build established: Gunner 1104 | -9/Materials | Repaired Lgt. Ion Engine 1132 | -9/Materials | Repaired Assault Rifle 1160 | -9/Materials | Repaired Wheel 1188 | -9/Materials | Repaired Com. Wheel 1539 | -9/Materials | Lost 5 parts (2p1n2w) 1591 | -9/Materials | Discovered new exit (range 16) 1623 | -9/Materials | Entered another Materials area 1623 | -8/Materials | Accompanied by 1 ally 1623 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2023 | -8/Materials | First assault squad dispatched 2149 | -8/Materials | Discovered new exit (range 15) 2231 | -8/Materials | Entered Factory 2231 | -7/Factory | Accompanied by 1 ally 2231 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2644 | -7/Factory | Lost 3 parts (1p2w) 3033 | -7/Factory | Crushed by falling debris 3323 | -7/Factory | Discovered new exit (range 13) 3346 | -7/Factory | Entered another Factory area 3346 | -6/Factory | Accompanied by 1 ally 3346 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3613 | -6/Factory | Build established: Scavenger-Gunner 3792 | -6/Factory | Spotted B-75 Beast 3852 | -6/Factory | Lost 4 parts (1p1u2w) 3899 | -6/Factory | Lost 3 parts (1u2w) 3914 | -6/Factory | Allies destroyed B-75 Beast 3946 | -6/Factory | Core integrity fell below 50% 3974 | -6/Factory | Lost 6 parts (1p1n1u3w) 3975 | -6/Factory | Core integrity fell below 20% 3985 | -6/Factory | Core destroyed Last Messages --------------- 03955_ G-50 Soldier system corrupted by crushing effect. 03956_ G-50 Soldier system terminally corrupted. 03956_ G-50 Soldier destroyed. 03957_ K-01 Serf collects debris. 03958_ R-10 Processor collects Carbon-fiber Leg. 03959_ K-01 Serf collects debris. 03963_ R-10 Processor collects Carbon-fiber Leg. 03964_ Slug penetrates Player 2. 03965_ K-01 Serf collects debris. 03966_ R-10 Processor collects Hvy. Laser. 03969_ R-10 Processor destroyed. 03969_ K-01 Serf collects debris. 03974_ System corrupted: Hvy. Assault Rifle targeting data glitched. 03977_ K-01 Serf collects debris. 03978_ R-10 Processor collects Imp. Heat Sink. 03981_ K-01 Serf collects debris. 03981_ R-10 Processor collects Wheel. 03982_ K-01 Serf destroyed. 03984_ R-10 Processor collects Imp. Heat Sink. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | """ # #??# #????????????????????????????? | | # #### #????????????????????????????? | | """ # #???###??????????????????????? | | """ + #??? ?? ????????????????? | | """ # #?? ? #???????????????? | | # #??"" "?? #???????????????? | | # # "" "?? #???????????????? | | ######## # """ """ !#???????????????? | | #??????# # """ """ #???????????????? | | ########??????# # """ """ #???????????????? | | ??????????????# + #???????????????? | | ??????????????# # #???????????????? | | ??????????????# # #???????????????? | | ??????????????# # #???????????????? | | ??????????????# #? #???????????????? | | ???????######## ####;#;##+####???????????????? | | ???????# #??????????????????? | | ???????# #??????????????????? | | ???????# #??????????????????? | | ???????# ##?????????????????? | | ??? ;#?????????????????? | | ?????##### ######+####### ;#?????????????????? | | ?????????# # # ;#?????????????????? | | ?????????#?# # ##?????????????????? | | ???????????# =! # ;#?????????????????? | | ?????????# # = #@= ;#########+####????? | | ?????????# " #% % ???? | | ?????????# " # % ???? | | ?????????# " #% =% * ???? | | ?????? / " = # =% ???? | | ???????### " # [%g ???? | | ?????????# # # %=[ ###############????? | | ???????????# #R %*%#??????????????????? | | ???????????# # ![**#??????????????????? | | ???????????###" # "#% =%=#??????????????????? | | ???????????? ==;??????????????????? | | ??????????? % *% %#??????????????????? | | ????????? =s#??????????????????? | | ????????? % "??????????????????? | | ?????????####### F"?????????????????? | | ???????????????# """ s ??????????????????? | | ???????????????# """ !! "??????????????????? | | ???????????????# ?"" !! #??????????????????? | | ????????????????? ? ! ???????????????????? | | ?????????????????????!! ???????????????????? | | ????????????????????!! ???????????????????? | | ?????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 50 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Thermal Conversion 60 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Energy Filtering 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Significant Disruption Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . 2 2 2 2 . Power 2 | . . . 1 1 . Propulsion 2 | . 1 . 1 . . Utility 3 | . 1 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 70 | . 15 17 10 13 15 Parts Lost 30 | . 4 . 1 4 21 Damage Taken 6502 | . 604 238 628 1167 3865 Core 1087 | . 101 25 138 126 697 Player 2/Cogmind (%) 65 | . 68 16 90 36 81 Absorbed by Shields . | . . . . . . Damage Inflicted 4681 | . 542 585 589 1461 1504 Player 2/Cogmind (%) 48 | . 53 57 21 73 53 Combat Hostiles Destroyed 39 | . 6 5 6 11 11 Player 2/Cogmind (%) 54 | . 54 41 28 78 78 Game ------ Seed BeamXenonBattery Manual? 0 Play Time 01:10:10 Cumulative 12.5 hours Start 2020.04.15 @ 00:45:10 End 2020.04.15 @ 01:53:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e929bbf3-d4b6-426f-8256-37fbbc311947