Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 22:41:27 Player: Ceorik Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (1985) 1985 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (6500) 6500 TOTAL SCORE: 11825 Bonus ------- Follower Combat Kills 300 Prayed to X0-1V1 5000 Major X0-1V1 Interference 900 Registered with UFD 300 Cogmind --------- Core Integrity 200/350 Matter 427/1000 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads Advanced Treads Armored Wheel Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Reactive Plating Hacking Suite X0-1V1's Piety Tracker > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Improved Treads Armored Treads Armored Wheel Armored Wheel Makeshift Flight Unit Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Kinecellerator Kinecellerator Hardened Light Armor Plating Hardened Light Armor Plating Reactive Plating Hardlight Generator Hardlight Generator Flak Cannon Flak Cannon Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Reactive Plating Hacking Suite Hacking Suite X0-1V1's Piety Tracker > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Treads Improved Treads Armored Treads Armored Wheel Large Storage Unit Compact Matter Pod Compact Matter Pod Kinecellerator Kinecellerator Hardened Light Armor Plating Hardened Light Armor Plating Reactive Plating Hardlight Generator Hardlight Generator Flak Gun Flak Gun Grenade Launcher Hammer [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Hacking Suite Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Hackware Hacking Suite Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . 1 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 32 | 2 9 . 5 . 10 3 1 2 Power 1 | . . . 1 . . . . . Engine 1 | . . . 1 . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 2 . 1 . 3 . 1 2 Treads 6 | 1 1 . 1 . 1 . 1 1 Leg . | . . . . . . . . . Wheel 5 | 1 1 . . . 2 . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | . 4 . 2 . 4 . . . Device 2 | . 1 . . . 1 . . . Storage 3 | . 2 . . . 1 . . . Processor . | . . . . . . . . . Hackware 2 | . . . 2 . . . . . Protection 3 | . 1 . . . 2 . . . Artifact . | . . . . . . . . . Weapon 10 | . 3 . 1 . 3 3 . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . 3 . . . 2 . . . Ballistic Cannon 3 | . . . . . 1 2 . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . 2 . . . . . . . Parts Lost 5 | . . . . . 3 . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . . . 1 . 1 . Weapon 2 | . . . . . 1 . 1 . Highest Loss Streak 2 | . . . . . 1 . 2 . To Critical Strikes . | . . . . . . . . . Average Backups 16 | 6 12 15 14 15 16 19 19 19 Power 1 | 1 1 2 2 2 2 2 2 2 Propulsion 5 | 4 7 9 7 5 3 4 3 4 Utility 5 | . 1 2 1 4 6 10 10 10 Weapon 3 | 1 1 2 3 4 5 3 3 3 Tool/Special . | . . . . . . . . . Unused Backups 43 | . 10 1 7 . 3 5 . 17 Power 6 | . 1 1 2 . . . . 2 Propulsion 11 | . 2 . 5 . . . . 4 Utility 14 | . 1 . . . 1 3 . 9 Weapon 12 | . 6 . . . 2 2 . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 95 94 96 100 97 100 98 100 Engine 10 | . 14 14 11 11 8 9 8 9 Treads 13 | . 14 8 11 11 9 9 16 18 Wheel 15 | . 14 14 11 11 17 18 17 18 Device 7 | . . 14 11 11 7 9 9 9 Storage 10 | . 14 14 11 11 9 9 9 9 Hackware 10 | . . . 19 22 18 18 15 9 Protection 6 | . 9 . . . 8 9 3 9 Ballistic Gun 14 | . 27 28 21 22 16 10 . . Ballistic Cannon 7 | . . . . . 1 6 17 18 Peak Build Rating 46 | 6 27 27 35 35 46 46 43 44 Average Rating 33 | 5 14 26 32 35 39 44 41 43 On Entrance 29 | 6 6 27 25 35 35 46 43 42 Avg Prop Armor Cover (%) 12 | . 11 11 11 11 8 9 14 15 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 14 32 32 35 35 67 71 71 71 Greatest Support 24 | 16 23 12 12 12 24 24 24 24 Greatest Overweight (x) 5 | . 2 2 2 2 5 2 4 2 Average Overweight (x) 1 | . 1 2 2 2 1 2 2 2 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 Average Capacity 17 | 8 12 15 15 15 18 20 20 20 Most Carried 20 | 6 15 15 15 15 20 20 20 20 Average Carried 16 | 5 12 15 14 15 17 19 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 Final Carried 20 | 4 15 15 15 15 20 20 19 20 Class Distribution -------------------- 57% | Mutant 42% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Matter Collected 2358 | 200 388 112 186 . 334 692 299 147 Remotely . | . . . . . . . . . Salvage Created 2557 | . 747 230 442 . 365 450 323 . Parts 159 | . 54 10 39 . 17 25 14 . Haulers Intercepted 6 | . 1 . 3 . 1 1 . . Recyclers Shooed 4 | . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 56 | . 15 7 9 . 6 12 7 . Guns 37 | . 15 7 8 . 4 3 . . Cannons 15 | . . . . . 2 9 4 . AOE 4 | . . . 1 . . . 3 . Classes Destroyed 11 | . 6 . . . 2 1 2 . Worker 7 | . 6 . . . . 1 . . Builder 2 | . 1 . 1 . . . . . Hauler 6 | . 1 . 3 . 1 1 . . Recycler 4 | . . . . . 1 1 2 . Operator 2 | . 1 . 1 . . . . . Drone 1 | . . . . . . . 1 . Swarmer 14 | . 3 3 5 . . 3 . . Grunt 28 | . 12 4 4 . 3 5 . . Brawler 1 | . . . . . . 1 . . Sentry 9 | . . . . . 3 3 3 . Hunter 3 | . . . . . . . 3 . Best Kill Streak 7 | . 7 3 5 . 2 7 3 . Combat Bots Only 7 | . 5 3 4 . 2 7 3 . Max Kills in Single Turn 2 | . 2 2 1 . 1 2 2 . Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . 1 . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Hostile Shots Fired 252 | . 36 20 19 . 43 61 73 . Missed 67 | . 12 4 3 . 14 21 13 . Hits 185 | . 24 16 16 . 29 40 60 . Melee 41 | . . . . . 1 . 40 . Projectile 144 | . 24 16 16 . 28 40 20 . Critical Strikes 4 | . . . . . 2 1 1 . Damage Taken 2053 | . 281 168 162 . 481 477 484 . Core 385 | . 105 39 25 . 57 78 81 . Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 121 | . . . . . 42 58 21 . Core Remaining (%) 78 | 100 . 42 . 93 . . . . Volleys Fired 164 | . 50 15 18 . 26 26 29 . Largest 2 | . 2 2 2 . 2 2 2 . Hottest 74 | . 46 46 46 . 56 74 74 . Shots Fired 320 | . 100 30 34 . 53 52 51 . Gun 225 | . 100 30 32 . 43 20 . . Cannon 86 | . . . . . 10 32 44 . Launcher 9 | . . . 2 . . . 7 . Special . | . . . . . . . . . Kinetic 311 | . 100 30 32 . 53 52 44 . Thermal . | . . . . . . . . . Explosive 9 | . . . 2 . . . 7 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | . 18 5 17 . 9 6 16 . Robot Miss Streak 27 | . 3 2 1 . 6 9 27 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . Shots Hit Robots 226 | . 67 20 25 . 37 43 34 . Core Hits 182 | . 31 11 16 . 31 59 34 . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . Melee Attacks 2 | . . . . . . 2 . . Impact 2 | . . . . . . 2 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4455 | . 1060 326 449 . 646 913 1061 . Guns 2647 | . 1060 326 404 . 545 312 . . Cannons 1107 | . . . . . 101 601 405 . Explosions 701 | . . . 45 . . . 656 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3754 | . 1060 326 404 . 646 913 405 . Thermal . | . . . . . . . . . Explosive 701 | . . . 45 . . . 656 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 32 | . . . . . . 21 11 . Impact . | . . . . . . . . . Kinetic 29 | . . . . . . 18 11 . Secondary 3 | . . . . . . 3 . . Self-Inflicted Damage 84 | . . . 22 . . . 62 . Shots 7 | . . . 1 . . . 6 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 309 | . 10 8 1 . 103 87 309 . Average Temperature 62 | . 3 3 1 . 58 28 174 . Received Heat Transfer 696 | . 135 54 42 . 276 189 . . Effects 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 4 | . . . . . . . 4 . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Maximum Alert Level 1 | . . . 1 . . 1 1 . Low Security (%) 87 | 100 100 100 78 100 100 77 65 . Level 1 12 | . . . 21 . . 22 34 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 371 | . 143 103 228 84 92 371 288 . Initial 144 | . . 42 19 84 24 35 144 . Average 106 | . 72 51 82 78 29 179 188 . Influence Increases 2334 | . 466 161 318 . 321 618 450 . Destroy 0b10 Robot/C 1360 | . 300 140 180 . 220 380 140 . Destroy 0b10 Robot/NC 120 | . 45 . 25 . 10 25 15 . Destroy Leader 254 | . 52 20 26 . 52 104 . . Allied During Kill 122 | . . 1 . . 38 83 . . Successful Hack 68 | . 35 . 8 . . 11 14 . Select Force Hacks 240 | . . . . . . . 240 . Disable Machine 30 | . . . . . . 15 15 . Destroy Structure 50 | . 4 . 19 . 1 . 26 . Lose Combat Pursuer 90 | . 30 . 60 . . . . . Influence Decreases 2334 | . 358 219 150 154 300 332 565 256 Entered New Map 804 | . . 66 31 134 40 50 227 256 Time Decay 1353 | . 358 153 119 20 163 222 318 . Lost Part 45 | . . . . . 25 . 20 . Lost Ally 60 | . . . . . . 60 . . Purge Threat 72 | . . . . . 72 . . . Squads Dispatched 6 | . 1 . . . 2 3 . . Investigation 2 | . 1 . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . . . 1 2 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Distress Signals 6 | . 1 . 3 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 24 7 14 . 13 23 4 . Peak Tracking Total 7 | . 5 3 4 . 4 7 3 . Tactical Retreats 4 | . 2 . 2 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Traps Triggered 4 | . 1 . . . 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Disabled 2 | . . . . . . 1 1 . Max in Single Turn 1 | . . . . . . 1 1 . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Accessed 33 | . 6 . 2 . 5 4 14 2 Terminals 22 | . 6 . 2 . 5 3 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . . . . . 8 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 130 | . 24 . 10 . 18 12 43 23 Successful 101 | . 15 . 7 . 11 10 35 23 Failed 27 | . 8 . 3 . 7 2 7 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts 2 | . 1 . . . . . 1 . Manual 61 | . 9 . 9 . 12 7 24 . Terminals 82 | . 24 . 10 . 18 11 19 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 24 | . . . . . . . 24 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 59 | . 11 . 5 . 6 6 8 23 Record 22 | . . . . . . . . 22 Part Schematic 4 | . . . . . 1 1 2 . Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 7 | . 2 . 1 . . 2 2 . Prototype ID Bank 8 | . 3 . 2 . 1 1 1 . Branch Access Points 2 | . . . 1 . 1 . . . Alert Level 5 | . 2 . 1 . 1 . 1 . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 3 | . 1 . . . 1 1 . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . . . . . . 1 . Registered Prototypes 2 | . 1 . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 13 | . . . . . . . 13 . Process 6 | . . . . . . . 6 . Retrieve Matter 7 | . . . . . . . 7 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 28 | . 4 . 2 . 5 3 14 . Terminals 20 | . 4 . 2 . 5 3 6 . Botnet 20 | . 4 . 2 . 5 3 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . . . . . 8 . Tunnel 8 | . . . . . . . 8 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 5 . 2 . 5 4 6 . Full Trace Events 3 | . . . . . 1 . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 1 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 283 | . . . . . . . 283 . Retrieved Matter 283 | . . . . . . . 283 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total Allies 4 | . . 1 . . 3 . . . Largest Group 3 | . . 1 . . 3 3 . . Highest-Rated Group 96 | . . 16 . . 96 96 . . Highest-Rated Ally 32 | . . 16 . . 32 32 . . Total Orders . | . . . . . . . . . Ally Attacks 33 | . . 3 . . 12 18 . . Total Damage 1080 | . . 14 . . 456 610 . . Kills 14 | . . . . . 5 9 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . X0-1V1 Amusement Gains 38 | . 18 . . . 20 . . . Good Acts 13 | . . 2 . . 5 2 4 . Bad Acts 12 | . . 2 1 . 4 . 5 . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 7 | . 2 . 1 . . 2 2 . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Turns Passed 3880 | 3 991 340 289 41 405 474 708 629 Spaces Moved 2677 | 1 692 243 173 35 234 285 493 521 Core . | . . . . . . . . . Treads 4 | . 2 . . . 2 . . . Legs . | . . . . . . . . . Wheels 2673 | 1 690 243 173 35 232 285 493 521 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 100 | 100 100 120 120 120 105 120 120 120 Average Speed 118 | 100 114 120 120 120 119 120 120 120 Slowest Speed 320 | 100 160 120 120 120 320 120 150 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 2 96 72 21 8 24 52 86 41 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 12 | . . . . . . . 8 4 Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . Scrap Searched 4 | . . 1 . . . . . 3 Spaces Dug 14 | . . . . . . . 14 . Terrain Destroyed 46 | . . . 17 . . . 29 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 46 | . . . 17 . . . 29 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total 3070 | 4 794 264 225 34 305 364 556 524 Wait 92 | . 13 3 12 . 12 38 14 . Move 2669 | . 691 242 172 34 233 284 492 521 Hop . | . . . . . . . . . Pick Up 47 | . 17 1 9 . 11 5 4 . Fast Attach 19 | . 4 1 1 . 9 . 4 . Attach 12 | 2 . . 2 . 4 . 4 . Detach 2 | . 1 . . . . . 1 . Swap 18 | . 5 . 3 . 3 4 1 2 Drop 40 | 2 13 2 8 . 7 5 2 1 Fire 164 | . 50 15 18 . 26 26 29 . Melee 2 | . . . . . . 2 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . . . . 5 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 10) 414 | -10/Materials | Central database locked down 634 | -10/Materials | Discovered new exit (range 4) 763 | -10/Materials | Discovered new exit (range 9) 928 | -10/Materials | Discovered new exit (range 9) 946 | -10/Materials | Prayed at D.C.S.S. Altar Unit 995 | -10/Materials | Entered Mines 1029 | -10/Mines | Learned Materials emergency access door positions 1043 | -10/Mines | Core integrity fell below 50% 1045 | -10/Mines | X0-1V1 turns hostiles against one another 1066 | -10/Mines | Found DCF Scrap (14 items) 1201 | -10/Mines | X0-1V1 mutated your Propulsion slot to Utility slot 1302 | -10/Mines | Discovered new exit (range 15) 1335 | -10/Mines | Entered Materials 1335 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1437 | -9/Materials | Identified exit to Mines 1624 | -9/Materials | Entered Mines 1633 | -9/Mines | Discovered new exit (range 15) 1665 | -9/Mines | Entered Materials 1665 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1706 | -8/Materials | Build established: Hacker-Mutant 1903 | -8/Materials | X0-1V1 sent you to a vault 1931 | -8/Materials | X0-1V1 activates XOMVISION 2001 | -8/Materials | Identified exit to Storage 2070 | -8/Materials | Entered Storage 2070 | -8/Storage | Accompanied by 3 allies 2375 | -8/Storage | EX resistance permanently improved by X0-1V1 (+20%; -200 max core) 2539 | -8/Storage | Used back door to open Recycling access 2539 | -8/Storage | Discovered new exit (range 5) 2544 | -8/Storage | Entered Recycling 2553 | -8/Recycling | Destroyed 7 combat bots 2652 | -8/Recycling | X0-1V1 mutated your Utility slot to Propulsion slot 2792 | -8/Recycling | Flak Cannon reconfigured into Item Mimic 2985 | -8/Recycling | Discovered new exit (range 15) 3035 | -8/Recycling | X0-1V1 sent hostile H-55 Commando (x3) 3223 | -8/Recycling | Scanned before Scraplab entrance 3240 | -8/Recycling | Entered Scraplab 3250 | -8/Recycling | Discovered new exit (range 2) 3252 | -8/Recycling | Entered Scraptown 3314 | -8/Scraptown | Visited Bundlers 3357 | -8/Scraptown | Build established: Mutant 3397 | -8/Scraptown | Visited UFD Registry 3397 | -8/Scraptown | Registered with UFD as "Bolttail" 3428 | -8/Scraptown | Visited Comm Corps 3435 | -8/Scraptown | Visited Red Mages 3494 | -8/Scraptown | Visited Scrapoid Research Area 3511 | -8/Scraptown | Visited Science Guys 3559 | -8/Scraptown | Visited Curators Association 3576 | -8/Scraptown | Visited LU-1G1's Boring Crew 3591 | -8/Scraptown | Visited Scrapoid Pod Storage 3607 | -8/Scraptown | Visited Junk Repository 3632 | -8/Scraptown | Visited Junk Cannon Lab 3649 | -8/Scraptown | Visited Research Penetration Think Tank 3678 | -8/Scraptown | Visited Junk Repository 3701 | -8/Scraptown | Visited Cartography Club 3792 | -8/Scraptown | Learned location of Mines (-8) 3792 | -8/Scraptown | Learned location of Storage (-8) 3792 | -8/Scraptown | Learned location of Recycling (-8) 3792 | -8/Scraptown | Learned location of Warlord (-5) 3792 | -8/Scraptown | Learned 8 Materials zone layouts 3792 | -8/Scraptown | Learned 16 Factory zone layouts 3792 | -8/Scraptown | Learned 24 Factory zone layouts 3792 | -8/Scraptown | Learned 12 Research zone layouts 3792 | -8/Scraptown | Learned 4 Mines zone layouts 3792 | -8/Scraptown | Learned 12 Upper Caves zone layouts 3792 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 3792 | -8/Scraptown | Learned 20 Upper Caves zone layouts 3792 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 3792 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 3792 | -8/Scraptown | Learned Storage emergency access door positions 3792 | -8/Scraptown | Learned location of 1 exit from Factory 3792 | -8/Scraptown | Learned location of 2 exits from Factory 3792 | -8/Scraptown | Learned location of 1 exit from Upper Caves 3792 | -8/Scraptown | Identified exit to Factory 3881 | -8/Scraptown | Self-destructed Last Messages --------------- Upper Caves exit. Data stored: Upper Caves exits (x1). >>Record "ACCESS/FAC=3" Factory entrances. Loading 2 Factory entrances... Data stored: Factory entrances (x1). >>Record "ACCESS/UPP=1" Upper Caves entrance. Data stored: Upper Caves entrances (x1). >>Record "ACCESS/UPP=2" Upper Caves entrances. Data stored: Upper Caves entrances (x2). >>Record "ACCESS/QUA=1" Quarantine entrance. Data stored: Quarantine entrances (x1). 03805_ WD-YJM(j): "I give up. Go away." 03822_ Triggered a sensor switch. 03822_ The wall silently retracts into the floor. 03872_ Energy capacity returns to normal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????