Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 16:58:41 Player: Kinga Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2735) 2735 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1841) 1841 TOTAL SCORE: 7646 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 316 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -31 Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Improved Heat Sink Improved Signal Interpreter Authchip [R/Combat] Relay Coupler [NC] (25) Relay Coupler [NC] (26) Relay Coupler [Swarmer] (40) Relay Coupler [Swarmer] (31) Relay Coupler [Brawler] (22) Relay Coupler [Duelist] (31) Relay Coupler [Sentry] (25) Relay Coupler [Demolisher] (20) Relay Coupler [Hunter] (18) Relay Coupler [Hunter] (18) Improved Assault Rifle Improved Assault Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Trap Scanner > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Improved Signal Interpreter Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Hunter] Relay Coupler [Hunter] Improved Assault Rifle Improved Assault Rifle Plasma Cutter [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Slots Evolved 4 | . . 2 2 . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . 1 1 . . . . . Weapon 2 | . . 1 1 . . . . . Parts Attached 70 | 9 2 8 14 14 15 . 6 2 Power 10 | 2 . 1 1 3 2 . 1 . Engine 7 | 2 . 1 1 2 1 . . . Core 3 | . . . . 1 1 . 1 . Reactor . | . . . . . . . . . Propulsion 17 | 3 . 1 3 4 4 . 2 . Treads 11 | 2 . 1 3 3 1 . 1 . Leg 1 | . . . . . . . 1 . Wheel 5 | 1 . . . 1 3 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 2 4 3 2 2 . . 1 Device 9 | . 1 2 2 1 2 . . 1 Storage 2 | 1 . 1 . . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 3 | . 1 1 1 . . . . . Artifact . | . . . . . . . . . Weapon 28 | 3 . 2 7 5 7 . 3 1 Energy Gun 14 | 3 . 2 3 3 2 . 1 . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 11 | . . . 4 1 4 . 1 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 1 | . . . 1 . . . . . Parts Lost 36 | . 1 3 8 8 9 . 6 1 Power 8 | . . 1 1 3 2 . 1 . Propulsion 8 | . . . 2 2 2 . 2 . Utility 7 | . 1 1 1 1 1 . 1 1 Weapon 13 | . . 1 4 2 4 . 2 . Highest Loss Streak 8 | . 1 2 8 6 8 . 2 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 96 89 95 92 100 90 95 Engine 4 | . 14 10 9 1 2 . . . Core 4 | . . . . 7 6 9 8 9 Treads 14 | . 28 22 17 12 6 . 7 9 Leg 1 | . . . . . . . 5 9 Wheel 2 | . . . . 2 7 18 4 . Device 17 | . 1 14 14 19 25 27 25 25 Storage 9 | . 14 11 9 9 9 9 9 9 Processor 2 | . . . . 7 1 . . . Protection 3 | . 12 7 8 . . . . . Energy Gun 19 | . 28 30 22 21 18 18 5 . Ballistic Gun 11 | . . . 8 13 11 18 24 34 Peak Build Rating 34 | 6 7 13 20 23 30 29 31 34 Average Rating 19 | 4 6 11 15 21 24 29 29 32 On Entrance 17 | . 6 7 12 20 23 29 29 28 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 13 16 56 61 60 62 61 61 61 Greatest Support 40 | 40 40 40 40 40 40 26 26 20 Greatest Overweight (x) 3 | . . 1 2 3 3 2 3 3 Average Overweight (x) 1 | . . . 1 1 2 2 2 2 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 12 20 20 20 20 20 20 Most Carried 20 | 5 6 9 9 19 20 17 20 19 Average Carried 12 | 2 4 7 8 15 16 17 18 17 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 Final Carried 19 | 3 6 9 8 19 17 17 19 17 Class Distribution -------------------- 32% | Scavenger-Skirmisher 24% | Scavenger-Gunner 21% | Mutant 13% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Recycling Resources | -11 -10 -9 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Matter Collected 1086 | 231 41 70 114 245 144 . 241 . Remotely . | . . . . . . . . . Salvage Created 2378 | . 268 259 473 532 558 . 288 . Parts 115 | . 25 13 24 25 19 . 9 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Combat Hostiles Destroyed 59 | . 12 6 13 12 10 . 6 . Melee 2 | . 1 . 1 . . . . . Guns 55 | . 11 4 12 12 10 . 6 . AOE 2 | . . 2 . . . . . . Classes Destroyed 9 | . 2 4 . 1 2 . . . Worker 2 | . . 1 1 . . . . . Builder 1 | . . . . . 1 . . . Recycler 1 | . . . . . 1 . . . Watcher 3 | . . 1 . . 2 . . . Swarmer 17 | . 6 1 6 1 3 . . . Grunt 34 | . 6 3 6 9 5 . 5 . Duelist 1 | . . 1 . . . . . . Sentry 4 | . . 1 1 . 2 . . . Hunter 3 | . . . . 2 . . 1 . Best Kill Streak 8 | . 5 6 8 5 3 . 3 . Combat Bots Only 8 | . 5 5 8 5 3 . 3 . Max Kills in Single Turn 4 | . 1 4 2 1 1 . 1 . Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . . 2 . . . . . . Melee 1 | . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Hostile Shots Fired 428 | . 59 58 85 99 75 . 44 8 Missed 113 | . 15 20 24 23 20 . 9 2 Damage Taken 4355 | . 445 533 789 1061 826 . 615 86 Core 778 | . 143 75 116 152 221 . 39 32 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 42 81 . . . . . . Volleys Fired 173 | . 31 10 30 33 44 . 25 . Largest 4 | . 2 3 4 4 4 . 4 . Hottest 225 | . 90 146 181 215 225 . 176 . Shots Fired 466 | . 62 21 69 112 118 . 83 1 Gun 461 | . 62 21 69 112 113 . 83 1 Cannon 5 | . . . . . 5 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 200 | . . . 32 51 50 . 66 1 Thermal 250 | . 62 20 22 61 68 . 17 . Explosive . | . . . . . . . . . Electromagnetic 16 | . . 1 15 . . . . . Robot Hit Streak 18 | . 9 18 16 17 16 . 12 . Robot Miss Streak 6 | . 4 2 4 4 6 . 3 . Penetration Max . | . . . . . . . . . Secondary Targets 14 | . . 2 4 4 3 . 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . Shots Hit Robots 322 | . 39 17 47 80 78 . 61 . Core Hits 137 | . 17 12 28 35 28 . 16 1 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . 2 3 . . . Burn 4 | . . . . 1 3 . . . Destroy 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4508 | . 487 372 545 1066 1176 . 848 14 Guns 4212 | . 470 219 544 1066 1051 . 848 14 Cannons 125 | . . . . . 125 . . . Explosions 153 | . . 153 . . . . . . Melee . | . . . . . . . . . Ramming 18 | . 17 . 1 . . . . . Kinetic 1562 | . . . 182 338 315 . 713 14 Thermal 2748 | . 470 356 198 728 861 . 135 . Explosive . | . . . . . . . . . Electromagnetic 180 | . . 16 164 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 . 1 1 1 3 3 3 Average Corruption 1 | . 1 . 1 1 1 2 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . 2 . 2 9 2 1 9 2 Message Errors 8 | . . . . 4 1 . 2 1 Matter Fused 4 | . . . . 2 . . 2 . Heat Flow Errors 3 | . . . 1 2 . . . . Energy Discharges 2 | . . . 1 . . . 1 . Parts Fused 3 | . 2 . . 1 . . . . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 2 | . . . . . . 1 1 . Misfires 2 | . . . . . . . 1 1 Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 5 | . . . . . . . 5 . Projectiles . | . . . . . . . . . Explosions 5 | . . . . . . . 5 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 132 | . . 48 . . . . 84 . Shots 2 | . . 1 . . . . 1 . Rammed 11 | . 10 . 1 . . . . . Targets Rammed 12 | . 11 . 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 360 | . 344 92 132 254 360 . 63 . Average Temperature 116 | . 151 41 38 75 132 . 25 . Received Heat Transfer 1803 | . 192 126 378 360 468 . 252 27 Effects 5 | . 2 . . . 3 . . . Energy Bleed 2 | . 2 . . . . . . . Interference 2 | . . . . . 2 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 16 | . 3 2 1 3 7 . . . Heat Transferred 6760 | . 1239 694 461 1850 2183 . 333 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Peak Influence 935 | . 237 219 356 935 680 297 414 195 Initial 445 | . . 44 87 231 445 287 193 186 Average 327 | . 87 109 180 528 572 291 361 192 Maximum Alert Level 3 | . 1 1 1 3 2 1 2 . Low Security (%) 33 | 100 80 84 55 . . . 6 100 Level 1 36 | . 19 15 44 44 . 100 73 . Level 2 23 | . . . . 33 100 . 20 . Level 3 6 | . . . . 21 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . 4 . 1 . . . Investigation 3 | . 1 . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . Assault . | . . . . . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Distress Signals 2 | . . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 17 10 13 29 15 . 6 2 Peak Tracking Total 7 | . 6 5 7 7 5 . 3 5 Tactical Retreats 1 | . . . . 1 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Traps Triggered 7 | . 2 . . 3 . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Machines Disabled 5 | . . . 1 1 . . 3 . Max in Single Turn 2 | . . . 1 1 . . 2 . Garrison Relay 3 | . . . . 2 . . 1 . Phase Generator 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled 2 | . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Machines Accessed 15 | . 3 1 2 1 3 3 1 1 Terminals 13 | . 3 1 1 1 3 2 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 36 | . 10 4 5 1 6 6 1 3 Successful 16 | . 5 2 1 . 2 4 1 1 Failed 20 | . 5 2 4 1 4 2 . 2 Catastrophic 4 | . 1 . 1 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 7 | . 6 . . . . . . 1 Terminals 32 | . 10 4 2 1 6 5 1 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 3 . . 1 . . Terminal Hacks 13 | . 4 2 . . 2 3 1 1 Part Schematic 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 1 . . . 1 1 . . Branch Access Points 2 | . . 1 . . . 1 . . Garrison Index 1 | . . . . . . . . 1 Hauler Manifests 3 | . 1 1 . . . 1 . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . Garrison Registry 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . Unlock Access 2 | . . . 1 . . 1 . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 3 1 2 1 3 . 1 1 Full Trace Events 3 | . . 1 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Used RIF Installer 2 | . . . . 1 . . 1 . Signal Jammer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 12 | . . . . 7 . . 5 . Machine Destruction 12 | . . . . 7 . . 5 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . 4 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 . . . . Highest-Rated Group 84 | . . . . 84 . . . . Highest-Rated Ally 21 | . . . . 21 . . . . Total Orders . | . . . . . . . . . Ally Attacks 49 | . . . . 49 . . . . Total Damage 856 | . . . . 856 . . . . Kills 21 | . . . . 21 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Turns Passed 3155 | 88 445 330 391 895 337 42 532 95 Spaces Moved 1210 | 49 200 157 113 323 115 36 192 25 Core 1 | 1 . . . . . . . . Treads 850 | 42 200 157 113 213 11 . 89 25 Legs . | . . . . . . . . . Wheels 359 | 6 . . . 110 104 36 103 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 240 145 120 120 120 320 Average Speed 194 | 147 160 180 242 208 151 120 218 371 Slowest Speed 400 | 160 160 240 320 245 240 120 320 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 4 50 20 11 45 14 9 42 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 75 | . . 6 . . . . 69 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 75 | . . 6 . . . . 69 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Gar Rec Total 1645 | 61 256 188 171 467 196 35 244 27 Wait 59 | . 9 5 10 24 1 . 10 . Move 1200 | 48 199 156 112 321 114 35 190 25 Hop . | . . . . . . . . . Pick Up 49 | 4 4 6 3 14 12 . 6 . Fast Attach 23 | 4 1 1 7 4 4 . 2 . Attach 26 | 2 1 3 5 5 6 . 2 2 Detach 1 | . . . . 1 . . . . Swap 21 | 3 . 4 2 5 5 . 2 . Drop 16 | . . 3 1 . 10 . 2 . Fire 173 | . 31 10 30 33 44 . 25 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 12 | . 11 . 1 . . . . . Escape Stasis 20 | . . . . 18 . . 2 . Rewire 39 | . . . . 39 . . . . Trap . | . . . . . . . . . Miscellaneous 6 | . . . . 3 . . 3 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 400 | -10/Materials | Core integrity fell below 50% 523 | -10/Materials | Discovered new exit (range 7) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 819 | -9/Materials | Discovered new exit (range 13) 831 | -9/Materials | Identified exit to Mines 864 | -9/Materials | Entered another Materials area 864 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1083 | -8/Materials | Garrison activated, responded to threat 1119 | -8/Materials | Destroyed 8 combat bots 1161 | -8/Materials | Lost 8 parts (1p2n1u4w) 1252 | -8/Materials | Identified exit to Garrison 1255 | -8/Materials | Entered Garrison 1285 | -8/Garrison | Triggered checkpoint 1369 | -8/Garrison | Triggered checkpoint 1381 | -8/Garrison | Garrison Relay disabled 1439 | -8/Garrison | Lost 6 parts (2p2n2w) 1597 | -8/Garrison | Triggered checkpoint 1652 | -8/Garrison | Garrison Relay disabled 1685 | -8/Garrison | Triggered checkpoint 1718 | -8/Garrison | Build established: Scavenger-Gunner 1721 | -8/Garrison | Discovered new exit (range 5) 1875 | -8/Garrison | Triggered checkpoint 1933 | -8/Garrison | Triggered checkpoint 1954 | -8/Garrison | Triggered checkpoint 2093 | -8/Garrison | Discovered new exit (range 11) 2114 | -8/Garrison | Installed Relay Interface Framework 2150 | -8/Garrison | Entered Materials 2193 | -8/Materials | Core integrity fell below 50% 2231 | -8/Materials | Core integrity fell below 20% 2256 | -8/Materials | Lost 8 parts (1p2n1u4w) 2291 | -8/Materials | Discovered new exit (range 13) 2487 | -8/Materials | Entered Storage 2496 | -8/Storage | Identified exit to Recycling 2528 | -8/Storage | Identified exit to Garrison 2529 | -8/Storage | Entered Garrison 2545 | -8/Garrison | Triggered checkpoint 2561 | -8/Garrison | Garrison Relay disabled 2581 | -8/Garrison | Discovered exit to Recycling (range 71) 2581 | -8/Garrison | Discovered exit to Recycling (range 85) 2581 | -8/Garrison | Discovered exit to Recycling (range 67) 2595 | -8/Garrison | Build established: Scavenger-Skirmisher 2618 | -8/Garrison | Phase Generator disabled 2701 | -8/Garrison | Triggered checkpoint 2913 | -8/Garrison | Triggered checkpoint 2997 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 3061 | -8/Garrison | Entered Recycling 3156 | -8/Recycling | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02969_ Field strength at 70. 02972_ Field strength at 40. 02973_ Field strength at 10. 02974_ Stasis field depleted. Initiating installation procedure... 02997_ Expanded RIF knowledge: Signal Jamming. 03000_ System corrupted: Matter fused (-7). 03058_ Attempting to access garrison exit controls... RIF authorized. [Achievement: Infiltrator] LOCATION=RECYCLING GOAL=ESCAPE 03073_ STMKCA 3MMWYOD7U2DI&YF 03087_ Connecting with Terminal... >>Index(Garrisons) No garrison accesses found. 03151_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 03151_ System corrupted: Imp. Assault Rifle misfires. 03152_ Trap Scanner destroyed. 03155_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????+ ???????????????????????? | | ??????????????????????#s ???????????????????????? | | ??????????????????????# ?? ????????????????????? | | ?????????????########## #? ????????????????????? | | ????????????Y #? ???????????????????? | | ???????????? ## ???????????????????? | | ???????????? # ???????????????????? | | ???????????? # ???????????????????? | | ??????????? + ""????#????????????? | | ??????????????? # """"? #????????????? | | ?????????????????????# # """"" #????????????? | | ?????????????????????## @ # """"" #????????????? | | ??????????????????????# # """ #????????????? | | ??????????????????????# # #????????????? | | ??????????????????????# # ??????????????? | | ??????????????????????# # ????????????????? | | ??????????????????????# # ??????????????????? | | ??????????????????????# #+#???????????????????? | | ??????????????????????# #???????????????????? | | ?????????????????????## #???????????????????? | | ?????????????????????#T #####???????????????? | | ?????????????????????## ###?????????????? | | ??????????????????????# !!#?????????????? | | ????????????########??# ! #?????????????? | | ????????????# ! # !!#?????????????? | | ????????????# !!!! u ###?????????????? | | ????????????# ! # #???????????????? | | ????????????# ! # #???????????????? | | ????????????# ! ?# #####+##???????????????? | | ????????????# ! ? ??# #??????????????????????? | | ????????????+ ???! ??# #??????????????????????? | | ??????????????????????# ##??????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? #???????????????????????? | | ????????????????????? #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed PhasingVoltaicBank Manual? 0 Play Time 00:22:12 Cumulative 98.5 hours Start 2024.09.26 @ 16:37:01 End 2024.09.26 @ 16:58:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 111 Adventurer 0 Explorer 4 Win Type - Total 6 Types 4/0/0/2/0/0/0/0/0 Lore% 43 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bf92a59-4d42-4f50-b896-4436262980e8