Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 15:15:15 Player: SVIT13 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (1977) 1977 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 4637 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 120 Cogmind --------- Core Integrity 195/550 Matter 67/300 Energy 180/180 System Corruption 11% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Meta Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Reaction Control System Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Wheel Wheel Aerolev Unit Aerolev Unit Aerolev Unit Improved Datajack Peak State ------------ > --- POWER ------------ Meta Core > --- PROPULSION ------- Spiked Treads Wheel Subdweller Monowheel > --- UTILITY ---------- Large Storage Unit Light Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Thief Drone Bay > --- WEAPON ----------- Gauss Rifle Heavy Battle Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Light Treads Improved Terrain Scanner Reaction Control System Light Armor Plating Scrap Shield Light Assault Rifle Subdweller Machine Gun Rocket Launcher Improved Datajack [Rating: 50] Favorites ----------- Power Meta Core Engine Ion Engine Power Core Meta Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Thief Drone Bay Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Subdweller Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Parts Attached 64 | 7 15 6 11 25 Power 4 | 1 1 1 1 . Engine 3 | 1 1 1 . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 17 | 2 6 2 1 6 Treads 6 | 2 1 2 1 . Leg . | . . . . . Wheel 10 | . 5 . . 5 Hover 1 | . . . . 1 Flight . | . . . . . Utility 18 | 2 4 . 2 10 Device 7 | 1 2 . 2 2 Storage 2 | 1 1 . . . Processor 2 | . 1 . . 1 Hackware 2 | . . . . 2 Protection 5 | . . . . 5 Artifact . | . . . . . Weapon 25 | 2 4 3 7 9 Energy Gun 4 | 1 2 . 1 . Energy Cannon . | . . . . . Ballistic Gun 8 | 1 . 1 2 4 Ballistic Cannon 5 | . . 1 . 4 Launcher 6 | . 2 1 2 1 Special Weapon 2 | . . . 2 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 19 | . 1 2 1 15 Power . | . . . . . Propulsion 5 | . 1 . . 4 Utility 7 | . . . 1 6 Weapon 7 | . . 2 . 5 Highest Loss Streak 7 | . 1 2 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 96 100 96 85 Engine 4 | . 13 14 . . Core 6 | . . . 9 7 Treads 20 | . 6 19 26 8 Wheel 5 | . 19 8 . 8 Device 15 | . 7 14 19 8 Storage 10 | . 14 14 10 7 Protection 1 | . . . . 14 Energy Gun 7 | . 13 . 9 2 Ballistic Gun 4 | . 8 7 1 7 Ballistic Cannon 3 | . . 13 . 7 Launcher 7 | . 5 6 9 3 Special Weapon 4 | . . . 8 . Naked Turns . | . . . . . Heaviest Build 76 | 13 31 37 47 76 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 12 | . 7 1 . 12 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 Most Carried 15 | 4 13 14 15 15 Average Carried 12 | 2 7 11 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 10 14 15 10 Class Distribution -------------------- 51% | Skirmisher 34% | Mutant 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -10/Subcaves Bomber | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 2064 | 254 266 192 526 826 Remotely . | . . . . . Salvage Created 1999 | 35 371 118 386 1089 Parts 149 | 5 25 15 32 72 Haulers Intercepted 5 | . 2 . . 3 Recyclers Shooed 3 | 1 . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . . 9 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 50 | . 9 6 12 23 Guns 19 | . 9 1 5 4 Cannons 13 | . . 1 . 12 AOE 18 | . . 4 7 7 Classes Destroyed 15 | 1 4 1 2 7 Worker 3 | . . . . 3 Builder 4 | . . . . 4 Tunneler 2 | 2 . . . . Hauler 5 | . 2 . . 3 Recycler 3 | . . . . 3 Operator 1 | . . . . 1 Turret 1 | . . . 1 . Watcher 2 | . 1 . . 1 Swarmer 13 | . 5 3 1 4 Grunt 17 | . 4 1 . 12 Brawler 1 | . . . . 1 Sentry 5 | . . 2 . 3 Hunter 2 | . . . . 2 Heavy 1 | . . . . 1 Subdweller 11 | . . . 11 . Best Kill Streak 11 | 1 7 3 2 11 Combat Bots Only 6 | . 6 3 2 4 Max Kills in Single Turn 4 | 1 1 3 1 4 Gunslinging . | . . . . . Exploded 3 | . . 3 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 265 | . 58 20 27 160 Missed 69 | . 14 4 9 42 Damage Taken 3496 | . 439 260 455 2342 Core 594 | . 101 55 83 355 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 102 | . . . . 102 Core Remaining (%) 52 | 100 . . 4 . Volleys Fired 207 | 5 46 12 60 84 Largest 4 | 2 2 2 3 4 Hottest 193 | 70 70 68 193 170 Shots Fired 357 | 10 77 18 79 173 Gun 184 | 10 76 1 34 63 Cannon 111 | . . 10 . 101 Launcher 41 | . 1 7 24 9 Special 21 | . . . 21 . Kinetic 211 | 5 30 11 15 150 Thermal 99 | 5 29 . 51 14 Explosive 30 | . 1 7 13 9 Electromagnetic 17 | . 17 . . . Robot Hit Streak 11 | 2 9 3 10 11 Robot Miss Streak 9 | 2 7 9 2 8 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 174 | 5 37 6 35 91 Core Hits 126 | 2 17 10 27 70 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 3 . 1 4 Burn 3 | . 3 . . . Destroy 1 | . . . 1 . Blast 4 | . . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6398 | 63 558 393 1507 3877 Guns 1935 | 63 510 14 519 829 Cannons 2005 | . . 31 . 1974 Explosions 2392 | . 48 330 940 1074 Melee . | . . . . . Ramming 18 | . . 18 . . Kinetic 3438 | 25 198 45 555 2615 Thermal 1021 | 38 224 78 493 188 Explosive 1623 | . 48 252 459 864 Electromagnetic 298 | . 88 . . 210 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . 1 1 1 11 Average Corruption 1 | . 1 1 1 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 64 | . 2 10 32 20 Message Errors 17 | . 1 2 11 3 Matter Fused 13 | . . 2 6 5 Heat Flow Errors 9 | . . 1 5 3 Energy Discharges 3 | . . 1 . 2 Parts Rejected 1 | . 1 . . . Data Loss (minor) 10 | . . 1 7 2 Data Loss (major) 2 | . . 1 1 . Misfires 5 | . . 1 2 2 Alerts 1 | . . . . 1 Weapon Failures 3 | . . 1 . 2 Overload Shots . | . . . . . Overflow Damage 184 | . . . . 184 Projectiles 119 | . . . . 119 Explosions 65 | . . . . 65 Melee . | . . . . . Knockbacks 19 | . . . . 19 Impact . | . . . . . Kinetic 17 | . . . . 17 Secondary 2 | . . . . 2 Self-Inflicted Damage 229 | . . 32 100 97 Shots 7 | . . 1 2 4 Rammed 3 | . . 3 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 426 | 18 264 125 259 426 Average Temperature 112 | 9 97 28 79 129 Received Heat Transfer 1008 | . 138 90 42 738 Effects 9 | . 3 . . 6 Shutdowns 2 | . . . . 2 Energy Bleed 4 | . 1 . . 3 Interference 3 | . 2 . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1974 | 111 888 100 650 225 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 639 | 10 250 102 . 639 Initial 215 | . 6 45 . 215 Average 169 | 5 125 33 . 421 Maximum Alert Level 2 | . 1 . . 2 Low Security (%) 62 | 100 67 100 . . Level 1 22 | . 32 . . 51 Level 2 14 | . . . . 48 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . . 6 Investigation 3 | . 2 . . 1 Extermination . | . . . . . Reinforcement 4 | . . . . 4 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 16 6 53 41 Peak Tracking Total 6 | . 5 3 3 6 Tactical Retreats 16 | . . . 14 2 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 7 | . 7 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 9 | . 1 3 1 4 Max in Single Turn 2 | . 1 2 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 14 | . 6 2 2 4 Terminals 7 | . 4 1 . 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 38 | . 15 4 12 7 Successful 24 | . 7 1 12 4 Failed 14 | . 8 3 . 3 Catastrophic 3 | . 1 1 . 1 Database Lockouts . | . . . . . Manual 19 | . 13 3 . 3 Terminals 19 | . 12 3 . 4 Fabricators . | . . . . . Repair Stations 4 | . 2 . . 2 Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 4 1 12 1 Record 11 | . . . 11 . Robot Analysis 2 | . 2 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Locate Traps 2 | . 1 . . 1 Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 . . 1 Terminals 2 | . 1 . . 1 Botnet 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Mechanics 1 | . 1 . . . Recycling Units 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 1 . 4 Full Trace Events 3 | . 1 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 16 | . . . 16 . ROAM 1 | . . . 1 . FOLLOW 1 | . . . 1 . EXPLORE 14 | . . . 14 . Ally Attacks 77 | . . . 77 . Total Damage 276 | . . . 276 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted 1 | . . . 1 . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 4 | . . 2 2 . Drone Launches 18 | . . . 18 . Drone Recoveries 15 | . . . 15 . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 6965 | 113 752 1323 3859 918 Spaces Moved 3769 | 54 583 755 1965 412 Core 9 | 5 1 . . 3 Treads 2710 | 49 69 548 1965 79 Legs . | . . . . . Wheels 1050 | . 513 207 . 330 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 160 107 Average Speed 145 | 149 101 142 160 146 Slowest Speed 650 | 160 400 160 160 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 60 | 6 75 98 96 28 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . 2 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 7 | . . 1 6 . Spaces Dug . | . . . . . Terrain Destroyed 375 | . 4 79 175 117 Melee . | . . . . . Projectile 34 | . . 1 . 33 AOE 341 | . 4 78 175 84 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 4849 | 76 664 983 2564 562 Wait 725 | . . 202 511 12 Move 3765 | 53 582 754 1964 412 Hop . | . . . . . Pick Up 64 | 11 19 6 10 18 Fast Attach . | . . . . . Attach 37 | 7 10 2 4 14 Detach . | . . . . . Swap 27 | . 5 4 7 11 Drop 21 | . 2 . 8 11 Fire 207 | 5 46 12 60 84 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 8) 570 | -10/Materials | Discovered new exit (range 14) 666 | -10/Materials | Identified exit to Mines 866 | -10/Materials | Entered Mines 877 | -10/Mines | Learned location of Storage (-7) 912 | -10/Mines | Met a Derelict bent on vengeance 934 | -10/Mines | Core integrity fell below 50% 949 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 981 | -10/Mines | Learned location of Mines (-8) 981 | -10/Mines | Discovered new exit (range 6) 1311 | -10/Mines | Discovered new exit (range 11) 1314 | -10/Mines | Found the Drone Emporium 1324 | -10/Mines | Found Prototype Device 1489 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2180 | -10/Mines | Discovered new exit (range 5) 2189 | -10/Mines | Entered Subcaves 2300 | -10/Subcaves | Visited 4L-MR0's lab 2328 | -10/Subcaves | Found Meta Core 2330 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 2330 | -10/Subcaves | Identified Thief Drone Bay 2637 | -10/Subcaves | Build established: Skirmisher 2663 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2714 | -10/Subcaves | Discovered new exit (range 78) 2733 | -10/Subcaves | Discovered new exit (range 91) 2763 | -10/Subcaves | Discovered new exit (range 70) 3146 | -10/Subcaves | Learned location of Zion (-6) 3146 | -10/Subcaves | Met a Zionite searching for "candidates" 3792 | -10/Subcaves | Learned Materials trap positions 4135 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 4243 | -10/Subcaves | Ambushed by Subdweller buried in earth 4320 | -10/Subcaves | Core integrity fell below 20% 4772 | -10/Subcaves | Ambushed by Subdweller buried in earth 5126 | -10/Subcaves | Learned location of 1 exit from Materials 5169 | -10/Subcaves | Visited Clippyterm 6048 | -10/Subcaves | Entered Materials 6048 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 6049 | -8/Materials | Identified exit to Factory 6050 | -8/Materials | Loaded intel: 20 trap records 6414 | -8/Materials | Crushed by falling debris 6713 | -8/Materials | Lost 4 parts (1n1u2w) 6848 | -8/Materials | First assault squad dispatched 6868 | -8/Materials | Repaired Hvy. Assault Cannon 6917 | -8/Materials | System corruption reached 10% 6943 | -8/Materials | Core integrity fell below 50% 6966 | -8/Materials | Self-destructed Last Messages --------------- 06937_ U-05 Engineer lays Concrete. 06939_ U-05 Engineer builds a Wall. 06939_ U-05 Engineer lays Concrete. 06941_ System corrupted: Hvy. Assault Cannon jammed. 06943_ System corrupted: Heat flow error (+234). 06943_ U-05 Engineer lays Concrete. 06943_ R-06 Scavenger collects Imp. Heat Sink. 06944_ U-05 Engineer builds a Wall. 06946_ Overheating: System interference. 06946_ Hvy. Assault Cannon temporarily disabled. 06946_ K-01 Serf collects debris. 06946_ R-06 Scavenger collects Corrupted Aluminum Leg. 06948_ Power failure, Meta Core shutdown. 06949_ U-05 Engineer builds a Wall. 06950_ R-06 Scavenger collects Corrupted Adv. Heat Sink. 06953_ W-25 Informer sends out distress signal. 06955_ Slug penetrates Wall. 06959_ Acquired 49 matter. 06959_ Hvy. Assault Cannon destroyed. 06962_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????^????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????^????? | | ????????????????????????????????????????????^????? | | ????????????????????????????????????????????^????? | | ????????????????????????????????????????????^????? | | ????????????????????????????????????????????^????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ????????????????????????????????????#????????????? | | ??????????????????????? ???????????????#?????????? | | ######??????????? ?????????#???????? ??????????? | | "T" #??????????# ?????????????????????????????? | | #??????????# #????????????????????????????? | | #??????????+ ?????????????????????????????? | | #??????????# ?? ?????????????#????????????? | | #??????????# ??? ??????????????#??????????? | | #??????????# ?????###?????????????????????? | | [ #?????????## ###########??????????????????? | | #????????# # # % % %%=[#??????????????????? | | #????????# # # =** !##??????????? ?????? | | #####????## a ; % @[%"=##??#???#??????????? | | ##????????????# # h# %g % %%##?????#???????????? | | ???????????????## #=% w g # ????????#???????? | | ??????????????#?# #########;# ???????????????? | | ###?????????????# % g ???????"?????? | | #?????????????# "###############?????????????? | | #?????????????# ####???????#?##??? ??? ??????? | | #?????????????# #?????????????#??????????????? | | #?????????????# #???????????#?????? ?????????? | | #??????########% ##?????????????????^^^?^??^?^? | | ##????##= ## =##??????? ????????? ??????^??? | | ############## % #????????#??? ??????????????? | | % =*!%==%%= %%= = #??????????????#????????????? | | !==%%!%| % [ # """?????? ????????????????^ | | !]!=%=|*= % #?????????? ????????????????^ | | #####+##########% # %""???????????????????????? | | # """ """!## ####### """???????????????????????? | | # """ """ #?######???????????????????????????????? | | # """ """[#??????????????????????????????????????? | | # [[=#??????????????????????????????????????? | | # ! #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ###########??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1175 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Significant Disruption True Hacker Challenges ------------ None Game ------ Seed ShadingPhysicsSpear Manual? 0 Play Time 01:08:02 Cumulative 17.0 hours Start 2024.04.21 @ 13:46:10 End 2024.04.21 @ 15:15:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 34% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36490709-278c-4ca6-92f7-ac3299908cf9