Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 02:11:21 Player: Xintrosi Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (234) 1170 Value Destroyed (7914) 7914 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1792) 1792 TOTAL SCORE: 17936 Bonus ------- High Alert Combat Kills 1128 Follower Combat Kills 447 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -383 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 11/100 System Corruption 95% Temperature Cool (-200) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Structural Scanner Modified TNC Improved Target Analyzer Improved Medium Armor Plating Graphene Brace Advanced Shield Generator Improved System Restoration Module > --- WEAPON ----------- Matter Neutralizer KE Penetrator > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Advanced Cryofiber Web Advanced Weight Redist. System Matter Filter Advanced Transmission Jammer Backup Plating III Improved Medium Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Coil Gun Heavy Shock Bomb Launcher [Rating: 103] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Modified TNC Device Structural Scanner Storage High-capacity Storage Unit Processor Modified TNC Hackware System Shield Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Matter Neutralizer Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . . . 1 1 1 . . . . . . . 1 Utility 7 | . . . 2 . . . 1 1 . . . . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 368 | 8 . 6 35 4 4 3 29 90 19 10 11 2 10 31 1 22 83 Power 40 | 1 . 1 2 1 . . 2 5 2 1 2 . . 7 . 4 12 Engine 12 | 1 . 1 2 1 . . 2 1 . . 2 . . 1 . 1 . Core 25 | . . . . . . . . 4 2 1 . . . 5 . 3 10 Reactor 3 | . . . . . . . . . . . . . . 1 . . 2 Propulsion 90 | 2 . . 11 1 . 1 4 27 5 . 2 1 . 7 . 9 20 Treads 39 | . . . 6 1 . . 4 11 4 . 2 . . . . . 11 Leg 15 | 2 . . 5 . . . . 7 . . . . . . . . 1 Wheel 14 | . . . . . . 1 . 6 1 . . . . . . 3 3 Hover 4 | . . . . . . . . 1 . . . . . . . 3 . Flight 18 | . . . . . . . . 2 . . . 1 . 7 . 3 5 Utility 117 | 3 . 1 11 . 4 . 9 31 4 6 1 . 4 11 1 5 26 Device 71 | 2 . 1 5 . . . 5 22 2 3 1 . 3 5 . 4 18 Storage 12 | 1 . . 2 . 4 . . 1 . . . . . 1 . 1 2 Processor 8 | . . . 1 . . . 3 1 1 . . . . . 1 . 1 Hackware 4 | . . . . . . . . 1 . . . . . 3 . . . Protection 22 | . . . 3 . . . 1 6 1 3 . . 1 2 . . 5 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 121 | 2 . 4 11 2 . 2 14 27 8 3 6 1 6 6 . 4 25 Energy Gun 43 | . . . . . . . 6 15 3 1 3 . 2 3 . 2 8 Energy Cannon 7 | . . . . . . . . . . . . . . 1 . 1 5 Ballistic Gun 24 | 2 . 2 10 . . 1 4 . 1 1 . . 1 . . . 2 Ballistic Cannon 2 | . . . . . . . . . . 1 . . 1 . . . . Launcher 18 | . . 2 1 . . 1 1 1 2 . 1 . 2 . . . 7 Special Weapon 2 | . . . . 1 . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . 1 . . 3 10 2 . 2 . . 1 . 1 3 Piercing Weapon 2 | . . . . . . . . . . . . 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 2 1 1 . . . . 1 . . . Corrupted Parts 11 | . . . . . . . . . . . . . . . . . 11 System Corruption 75 | . . . . . . . . . . . . . . . . . 75 Parts Lost 112 | . . 2 3 . . . 1 19 7 2 2 . 5 7 1 11 52 Power 20 | . . 1 1 . . . . 3 1 1 . . 1 3 . 3 6 Propulsion 43 | . . . . . . . 1 11 4 . 1 . 2 1 1 5 17 Utility 35 | . . 1 2 . . . . 2 2 1 1 . 1 3 . 3 19 Weapon 14 | . . . . . . . . 3 . . . . 1 . . . 10 Highest Loss Streak 20 | . . 2 2 . . . 1 3 7 2 2 . 4 3 1 6 20 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 97 93 93 88 94 99 97 89 92 95 98 92 82 82 81 79 Engine 5 | . 14 12 9 5 11 11 9 5 . . 6 13 11 1 4 1 . Core 3 | . . . . . . . . 1 12 6 5 . . 2 5 7 8 Treads 17 | . . . 7 22 22 12 22 19 7 26 28 26 22 3 . . 14 Leg 2 | . 28 28 13 . . . . 4 14 . . . . . . . 1 Wheel 2 | . . . . . . 9 4 3 3 6 . . . . . 1 . Flight 3 | . . . . . . . . . . . . 5 4 15 22 17 4 Device 11 | . 14 13 16 11 11 11 9 6 8 6 9 13 11 13 12 22 20 Storage 6 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 5 5 5 4 Processor 16 | . . . 11 11 11 11 21 21 14 20 20 20 20 12 5 5 8 Hackware 2 | . . . . . . . . 6 . . . . . 9 11 3 . Protection 3 | . . . 3 11 11 11 5 2 6 4 2 . 1 2 5 2 3 Energy Gun 5 | . . . . . . . 13 13 8 1 6 . . 1 . . 1 Ballistic Gun 3 | . 28 16 20 16 . 4 3 . . 5 3 . 3 . . . 1 Slashing Weapon 2 | . . . . 5 11 11 1 1 2 . 2 6 . 3 5 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 93 | 15 15 16 50 20 31 34 36 60 67 67 75 76 82 89 22 30 93 Greatest Support 148 | 20 20 20 40 40 40 40 62 91 120 120 148 118 118 60 25 43 146 Greatest Overweight (x) 12 | . . . 1 . . 2 2 5 3 . . . 1 1 . 2 12 Average Overweight (x) . | . . . . . . 1 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 8 20 15 15 20 20 20 20 20 20 20 8 10 15 Average Capacity 16 | 7 8 8 8 8 9 15 15 19 20 20 20 20 20 12 8 9 12 Most Carried 20 | 5 8 8 8 8 11 15 15 20 20 20 20 20 20 20 7 10 15 Average Carried 15 | 2 6 7 6 7 8 12 14 19 19 19 19 19 19 11 6 9 9 Final Capacity 20 | 8 8 8 8 8 15 15 15 20 20 20 20 20 20 8 8 10 5 Final Carried 20 | 5 8 5 8 8 11 15 15 20 20 20 20 20 19 6 7 10 . Class Distribution -------------------- 38% | Mutant 20% | Scavenger-Mutant 15% | Scavenger-Skirmisher 6% | Skirmisher 6% | Scout 5% | Scavenger-Assassin 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scout | -5/Factory Infiltrator-Ninja | -5/Waste Infiltrator-Ninja | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 5734 | 312 46 61 644 213 100 119 447 975 82 255 353 56 315 413 . 247 1096 Remotely 401 | 198 . . 203 . . . . . . . . . . . . . . Salvage Created 9021 | 170 46 81 620 33 . 124 735 3006 552 123 277 . 609 321 . 227 2097 Parts 425 | 11 3 12 34 2 . 8 41 107 31 3 8 . 23 22 . 15 105 Haulers Intercepted 7 | . 1 . 1 . . . 2 2 . . . . . . . . 1 Recyclers Shooed 9 | . . . 1 . . 1 1 1 2 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . 2 6 4 17 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 175 | . . 13 13 1 . 3 10 46 10 3 8 . 24 3 . 2 39 Melee 4 | . . . . . . . . . . . . . . 2 . 2 . Guns 71 | . . 2 10 1 . . 9 36 3 1 4 . 1 . . . 4 Cannons 12 | . . . . . . . . . . . . . 4 1 . . 7 AOE 77 | . . 11 3 . . 3 1 4 7 2 4 . 19 . . . 23 Classes Destroyed 19 | 3 1 2 4 . . . 2 2 . 1 1 . 2 . . 1 . Worker 20 | 2 . 1 . . . . . 8 . . . . . 5 . . 4 Builder 12 | . . . 1 . . . 1 4 3 . . . . 1 . 1 1 Tunneler 10 | 3 . . . . . 2 . . 1 . . . . 1 . 2 1 Hauler 7 | . 1 . 1 . . . 2 2 . . . . . . . . 1 Recycler 12 | 1 . . 1 . . 1 1 6 2 . . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . 1 2 Operator 1 | . . . . . . . . 1 . . . . . . . . . Watcher 5 | . . . . . . . 1 2 . . . . . 1 . . 1 Swarmer 54 | . . 6 3 . . 3 . 3 7 . 1 . 12 . . . 19 Grunt 65 | . . . 6 1 . . 7 28 . 3 4 . 10 . . . 6 Brawler 4 | . . . 1 . . . . 1 . . . . 1 . . . 1 Duelist 1 | . . . . . . . . . . . . . . . . . 1 Sentry 15 | . . . 3 . . . 2 4 1 . 1 . . . . . 4 Hunter 7 | . . . . . . . 1 1 1 . . . . 1 . . 3 Programmer 21 | . . . . . . . . 9 1 . 1 . . 2 . 2 6 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 11 | 4 1 7 4 1 . 4 2 6 7 9 7 . 11 2 . 2 11 Combat Bots Only 11 | . . 7 4 1 . 3 2 4 6 6 7 . 11 1 . 1 8 Max Kills in Single Turn 5 | 1 1 3 2 1 . 2 1 2 5 1 3 . 4 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 2 . . 2 1 1 4 1 3 . 4 . . . 3 Melee 1 | . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Hostile Shots Fired 1357 | . 12 23 54 2 . 1 62 338 101 32 41 . 105 33 1 75 477 Missed 372 | . 6 6 12 1 . . 21 92 27 9 12 . 33 13 . 26 114 Damage Taken 17119 | . 82 405 621 11 . 9 619 3328 987 357 525 . 1365 768 42 902 7098 Core 2737 | . 18 71 148 11 . . 137 551 99 . 42 . 128 125 . 249 1158 Absorbed by Shields 423 | . . . . . . . . . . . . . . . . 48 375 Redirected to Shielding 101 | . . . . . . . . . . . . . . 48 27 26 . Regen/Repaired (Parts) 952 | . . . . . . . . 92 . . . 860 . . . . . Core Remaining (%) 64 | 100 . 64 . . . 60 75 21 . . . . 68 . . 62 . Volleys Fired 531 | 8 7 11 44 4 . 2 50 186 25 14 14 . 32 6 . 1 127 Largest 2 | 2 2 2 2 2 . 1 2 2 2 2 2 . 2 2 . 2 2 Hottest 141 | 40 40 50 46 46 . 30 122 141 122 122 91 . 109 109 . 134 138 Shots Fired 922 | 16 14 21 86 6 . 2 89 358 47 25 22 . 51 11 . 2 172 Gun 743 | 16 14 11 84 6 . . 82 354 42 16 16 . 14 5 . 1 82 Cannon 99 | . . . . . . . . . . 5 . . 19 6 . 1 68 Launcher 80 | . . 10 2 . . 2 7 4 5 4 6 . 18 . . . 22 Special . | . . . . . . . . . . . . . . . . . . Kinetic 255 | 16 14 11 84 6 . . 22 . 8 9 8 . 25 6 . . 46 Thermal 567 | . . . . . . . 60 354 34 12 8 . 8 5 . . 86 Explosive 63 | . . 10 2 . . 2 7 4 5 4 6 . 18 . . . 5 Electromagnetic 37 | . . . . . . . . . . . . . . . . 2 35 Robot Hit Streak 41 | 5 2 8 13 3 . . 14 30 7 9 26 . 41 3 . 3 9 Robot Miss Streak 9 | 2 9 2 2 1 . . 3 4 2 2 . . 1 2 . . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . . . . . . . . 5 1 . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 1 . . . . . . . 1 Shots Hit Robots 690 | 9 2 11 67 4 . 7 55 281 33 15 20 . 36 22 . 15 113 Core Hits 389 | 6 2 24 22 3 . 5 32 110 24 9 20 . 47 8 . 3 74 Critical Kills 3 | . . . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 6 | . . . 1 1 . . . . . . . . . . . . 4 Critical Strikes 57 | . . . 1 1 . . 6 29 2 2 1 . 4 2 . 1 8 Burn 40 | . . . . . . . 6 29 2 1 1 . 1 . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . 2 Destroy 7 | . . . 1 1 . . . . . . . . . . . . 5 Blast 4 | . . . . . . . . . . 1 . . 3 . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 Sever 3 | . . . . . . . . . . . . . . 2 . 1 . Melee Attacks 132 | . . . . . . 7 8 20 4 . 1 . . 46 . 36 10 Impact . | . . . . . . . . . . . . . . . . . . Slashing 131 | . . . . . . 7 8 20 4 . 1 . . 45 . 36 10 Piercing 1 | . . . . . . . . . . . . . . 1 . . . Sneak Attacks 20 | . . . . . . 4 . 2 . . . . . 8 . 4 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 24421 | 135 34 787 1161 73 . 468 1272 6337 1559 637 961 . 2825 1219 . 787 6166 Guns 10915 | 135 34 86 966 73 . . 998 5576 623 251 348 . 298 60 . 5 1462 Cannons 2150 | . . . . . . . . . . 77 . . 315 62 . 6 1690 Explosions 8613 | . . 701 193 . . 122 274 603 936 309 613 . 2212 . . . 2650 Melee 2739 | . . . . . . 346 . 158 . . . . . 1097 . 774 364 Ramming 4 | . . . 2 . . . . . . . . . . . . 2 . Kinetic 3512 | 135 34 86 966 73 . . 228 . 108 148 183 . 431 62 . . 1058 Thermal 9575 | . . . . . . . 770 5576 515 180 165 . 182 60 . . 2127 Explosive 7113 | . . 701 193 . . 122 274 603 886 309 613 . 2212 . . . 1200 Electromagnetic 1478 | . . . . . . . . . 50 . . . . . . 11 1417 Impact . | . . . . . . . . . . . . . . . . . . Slashing 2739 | . . . . . . 346 . 158 . . . . . 1097 . 774 364 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 91 | . 2 2 5 5 5 5 . 4 2 2 2 2 . . 9 14 91 Average Corruption 8 | . 2 2 5 5 5 5 . 2 1 2 2 2 . . 9 10 45 Corruption Purged 30 | . . . . . . . . . . . . . . . . . 30 Corruption Blocked 4 | . . . . . . . . . . . . . . 3 1 . . Effects 228 | . . 2 2 13 11 10 . 46 4 22 7 2 . . 3 23 83 Message Errors 50 | . . 1 1 2 4 2 . 9 1 8 2 1 . . 2 6 11 Matter Fused 48 | . . . 1 4 2 3 . 10 . 8 1 . . . 1 2 16 Heat Flow Errors 28 | . . . . . 2 2 . 8 1 . 1 1 . . . 4 9 Energy Discharges 20 | . . 1 . 2 1 . . 6 . . . . . . . 3 7 Parts Rejected 3 | . . . . . . . . . . . . . . . . . 3 Parts Fused 2 | . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 29 | . . . . 1 2 2 . 7 . 3 1 . . . . 6 7 Data Loss (major) 12 | . . . . 3 . 1 . . . 1 2 . . . . 2 3 Misfires 9 | . . . . . . . . 1 2 1 . . . . . . 5 Alerts 6 | . . . . . . . . 3 . . . . . . . . 3 Misdirections 6 | . . . . . . . . . . . . . . . . . 6 Weapon Failures 15 | . . . . 1 . . . 2 . . . . . . . . 12 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1102 | . . 3 17 . . 136 . 195 18 . 21 . 34 256 . 198 224 Projectiles 103 | . . . . . . . . . . . . . . . . . 103 Explosions 316 | . . 3 17 . . . . 117 18 . 21 . 34 . . . 106 Melee 683 | . . . . . . 136 . 78 . . . . . 256 . 198 15 Knockbacks 5 | . . . . . . . . . . 2 . . 1 1 . 1 . Impact 1 | . . . . . . . . . . . . . . . . 1 . Kinetic 4 | . . . . . . . . . . 2 . . 1 1 . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1151 | . . 170 64 . . . . 287 . 12 . . 93 . . 1 524 Shots 33 | . . 6 2 . . . . 5 . 1 . . 4 . . . 15 Rammed 1 | . . . . . . . . . . . . . . . . 1 . Targets Rammed 2 | . . . 1 . . . . . . . . . . . . 1 . Kicked 1 | . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 506 | . . . 27 3 265 250 282 373 306 241 195 215 324 180 . 255 506 Average Temperature 110 | . . . 10 3 128 116 85 109 101 84 65 116 150 44 . 115 150 Received Heat Transfer 2797 | . 45 . 213 6 . . 270 1182 102 102 217 . 412 . . . 248 Effects 36 | . . . . . . . 6 9 . . . . . . . 1 20 Shutdowns 7 | . . . . . . . . 1 . . . . . . . . 6 Energy Bleed 4 | . . . . . . . . 1 . . . . . . . 1 2 Interference 17 | . . . . . . . 6 7 . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 3 Parts Fried 4 | . . . . . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . 6 . . . . . . . . 2 Combat Hostiles 8 | . . . . . . . . 6 . . . . . . . . 2 Parts Melted 57 | . . . . . . . 4 42 2 1 1 . . . . . 7 Heat Transferred 19324 | . . . . . . . 1961 12695 1036 407 370 . 333 111 . . 2411 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . 4 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Peak Influence 1111 | 30 80 228 371 181 . 113 455 1111 673 . . . . 254 85 182 996 Initial 543 | . 19 31 88 103 . . . 182 543 . . . . 199 10 52 40 Average 288 | 9 39 143 214 132 . 13 313 355 548 . . . . 117 62 94 459 Maximum Alert Level 4 | . . 1 1 . . . 2 4 2 . . . . 1 . . 3 Low Security (%) 49 | 100 100 87 40 100 . 100 10 45 . . . . . 68 100 100 17 Level 1 23 | . . 12 59 . . . 65 24 . . . . . 31 . . 20 Level 2 16 | . . . . . . . 23 9 100 . . . . . . . 42 Level 3 10 | . . . . . . . . 19 . . . . . . . . 19 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . . . 1 . . . 7 20 4 . . . . 3 . 4 15 Investigation 10 | . . . . . . . 2 4 . . . . . 1 . 3 . Extermination 18 | . . . . . . . . 8 2 . . . . 2 . 1 5 Reinforcement 14 | . . . 1 . . . 2 5 2 . . . . . . . 4 Assault 2 | . . . . . . . . . . . . . . . . . 2 Garrison 10 | . . . . . . . 3 3 . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 1 1 1 . . . . . . . 4 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 12 | . . . 3 . . . 2 3 1 . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 271 | . 11 16 17 3 . 1 28 63 11 3 8 . 27 10 6 9 58 Peak Tracking Total 10 | . 8 8 5 3 . 1 5 5 4 2 5 . 5 5 6 3 10 Tactical Retreats 17 | . . 1 . . . . . 1 . 1 . . 2 4 . 4 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 17 | . 1 . 5 . . . 1 . 1 . . . . 4 . 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . 2 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 37 | . . 1 1 . . . 3 10 2 . 5 . 3 . . . 12 Max in Single Turn 4 | . . 1 1 . . . 1 2 1 . 3 . 2 . . . 4 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 41 | . 3 . 1 . 1 . 3 11 1 . . 1 . 6 . 11 3 Terminals 20 | . 3 . 1 . . . 2 4 1 . . . . 3 . 5 1 Fabricators 4 | . . . . . . . . 1 . . . . . 1 . 2 . Repair Stations 2 | . . . . . . . . 1 . . . . . . . . 1 Recycling Units 6 | . . . . . . . . 3 . . . . . 1 . 2 . Scanalyzers 4 | . . . . . . . . 2 . . . . . 1 . 1 . Garrison Access 3 | . . . . . . . 1 . . . . . . . . 1 1 Total Hacks 117 | . 7 . 4 . 1 . 8 44 1 . . 4 . 15 . 26 7 Successful 51 | . 3 . 1 . 1 . 1 21 . . . 4 . 7 . 11 2 Failed 66 | . 4 . 3 . . . 7 23 1 . . . . 8 . 15 5 Catastrophic 13 | . . . 1 . . . 2 5 1 . . . . 3 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 40 | . 5 . 4 . 1 . . 11 1 . . 1 . 2 . 13 2 Terminals 55 | . 7 . 4 . . . 6 14 1 . . . . 7 . 13 3 Fabricators 12 | . . . . . . . . 5 . . . . . 2 . 5 . Repair Stations 6 | . . . . . . . . 3 . . . . . . . . 3 Recycling Units 14 | . . . . . . . . 7 . . . . . 3 . 4 . Scanalyzers 21 | . . . . . . . . 15 . . . . . 3 . 3 . Garrison Access 4 | . . . . . . . 2 . . . . . . . . 1 1 Terminal Hacks 15 | . 2 . 1 . 1 . 1 3 . . . 4 . 1 . 2 . Record 3 | . . . . . . . . 2 . . . . . . . 1 . Part Schematic 5 | . . . . . . . . . . . . 4 . . . 1 . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 2 . . . . . 2 . 3 . Load Schematic 4 | . . . . . . . . 1 . . . . . 1 . 2 . Build 3 | . . . . . . . . 1 . . . . . 1 . 1 . Repair Station Hacks 3 | . . . . . . . . 2 . . . . . . . . 1 Scan Component 2 | . . . . . . . . 1 . . . . . . . . 1 Repair 1 | . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . . 4 . . . . . 2 . 1 . Report Inventory 4 | . . . . . . . . 3 . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . . Retrieve Components 2 | . . . . . . . . 1 . . . . . . . 1 . Scanalyzer 13 | . . . . . . . . 10 . . . . . 2 . 1 . Insert Component 8 | . . . . . . . . 6 . . . . . 1 . 1 . Analyze 5 | . . . . . . . . 4 . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . . . . . . . . . . . . 4 1 Terminals 4 | . 1 . . . . . . . . . . . . . . 3 . Botnet 4 | . 1 . . . . . . . . . . . . . . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 1 Watchers 2 | . . . . . . . . . . . . . . . . 1 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . 1 . . . 3 10 1 . . . . 4 . 9 3 Full Trace Events 11 | . 1 . . . . . 2 4 . . . . . 1 . 3 . Feedback Events 2 | . . . . . . . . . . . . . . . . 2 . Corruption 1 | . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 1 . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . 4 . . . 18 . 1 . 1 . Parts Built 2 | . . . . . . . . 1 . . . . . . . 1 . Authchips 2 | . . . . . . . . . . . . . . 1 . 1 . Time 332 | . . . . . . . . 116 . . . . . 117 . 99 . Total Part Build Rating 5 | . . . . . . . . 3 . . . . . . . 2 . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . Time 30 | . . . . . . . . 30 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 6 . . . . . . . 3 . Parts Scanalyzed 7 | . . . . . . . . 5 . . . . . 1 . 1 . Part Schematics Acquired 5 | . . . . . . . . 4 . . . . . 1 . . . Parts Damaged 2 | . . . . . . . . 2 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 4 . . . . . 1 Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 8 | . . . . 3 . . . . . . 4 . . . . . 1 Largest Group 4 | . . . . 3 2 2 2 . . . 4 2 2 . . . 1 Highest-Rated Group 106 | . . . . 40 32 32 32 . . . 106 56 56 . . . 49 Highest-Rated Ally 49 | . . . . 16 16 16 16 . . . 31 31 31 . . . 49 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 85 | . . . . 11 . . 33 . . . 16 . 12 . . . 13 Total Damage 1321 | . . . . 133 . . 410 . . . 264 . 235 . . . 279 Kills 17 | . . . . 3 . . 8 . . . 1 . 3 . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . . . . 2 2 1 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 16230 | 106 174 189 609 424 404 402 709 4072 579 1595 711 1665 1281 1237 88 620 1365 Spaces Moved 10360 | 56 126 122 276 250 247 301 340 1751 268 941 390 1009 671 1564 266 1060 722 Core 14 | 3 . . . . . . . . . . . . . . . 6 5 Treads 5245 | . . . 91 250 247 27 138 901 68 941 390 1009 671 148 . . 364 Legs 849 | 53 126 122 185 . . . . 242 118 . . . . . . . 3 Wheels 1241 | . . . . . . 274 202 604 82 . . . . . . 21 58 Hover 231 | . . . . . . . . . . . . . . . . 155 76 Flight 2780 | . . . . . . . . 4 . . . . . 1416 266 878 216 Fastest Speed 27 | 50 120 120 120 160 160 120 120 101 145 160 160 160 160 29 32 31 27 Average Speed 121 | 116 120 120 134 160 160 123 134 158 168 160 160 160 174 50 32 39 111 Slowest Speed 650 | 120 120 120 240 160 160 160 155 354 240 160 160 160 240 240 34 150 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 34 29 34 57 62 58 35 45 10 95 60 85 81 22 99 24 19 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . 1 1 . 1 . . . . Known Exits Taken 6 | . 1 . 1 . . . 1 1 . . 1 . . . . 1 . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 . . 1 1 . 1 1 . . . . Scrap Searched 15 | . . 1 . . . . . . . 4 5 2 3 . . . . Spaces Dug 106 | . . . . . . . 8 17 4 19 . . . 23 . 15 20 Terrain Destroyed 737 | . . 79 12 . . 22 8 112 53 76 26 . 158 24 . 15 152 Melee 69 | . . . . . . . 8 17 4 . . . . 23 . 15 2 Projectile 38 | . . . . . . . . 4 1 5 . . 2 1 . . 25 AOE 630 | . . 79 12 . . 22 . 91 48 71 26 . 156 . . . 125 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Total 12785 | 77 135 143 427 268 255 317 493 2618 337 1005 452 1061 727 1924 267 1202 1077 Wait 1025 | 1 . 2 52 4 . . 36 490 7 28 . 44 9 228 . 40 84 Move 10342 | 55 125 121 275 249 246 300 339 1750 267 940 389 1008 670 1562 265 1059 722 Hop 1 | . . . . . . . . . . . . . . 1 . . . Pick Up 138 | 5 3 . 8 2 3 5 14 39 6 5 1 3 2 14 1 6 21 Fast Attach 100 | 7 . 1 16 2 . . . 11 6 2 2 1 . 11 . 11 30 Attach 85 | . . 3 3 . . 1 3 15 4 1 2 1 3 12 . 5 32 Detach 33 | . . 1 1 1 . . . 3 . 1 1 1 2 8 . 3 11 Swap 183 | 1 . 2 16 2 4 2 26 64 9 7 7 . 7 8 1 6 21 Drop 112 | . . 2 11 4 2 . 17 28 4 5 3 3 2 13 . 2 16 Fire 531 | 8 7 11 44 4 . 2 50 186 25 14 14 . 32 6 . 1 127 Melee 132 | . . . . . . 7 8 20 4 . 1 . . 46 . 36 10 Ram 1 | . . . . . . . . . . . . . . . . 1 . Kick 1 | . . . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 52 | . . . . . . . . . 5 . . . . 15 . 32 . Rewire 35 | . . . . . . . . . . . 32 . . . . . 3 Trap 2 | . . . . . . . . . . 2 . . . . . . . Miscellaneous 12 | . . . . . . . . 12 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 16) 173 | -10/Materials | Identified exit to Mines 281 | -10/Materials | Entered Mines 297 | -10/Mines | Learned Materials non-interactive machine intel 302 | -10/Mines | Build established: Mutant 306 | -10/Mines | Assembled infested the area 311 | -10/Mines | Assisted by a Guerilla fighting off Assembled 376 | -10/Mines | Destroyed 7 combat bots 449 | -10/Mines | Discovered new exit (range 7) 470 | -10/Mines | Entered Materials 470 | -9/Materials | Evolved 2 slots: Utility x2 471 | -9/Materials | Loaded intel: 44 non-interactive machine locations 1045 | -9/Materials | Identified exit to Mines 1079 | -9/Materials | Entered Mines 1090 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1127 | -9/Mines | Learned location of 1 exit from Materials 1146 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1168 | -9/Mines | Build established: Scavenger-Mutant 1487 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1487 | -9/Mines | Discovered new exit (range 6) 1503 | -9/Mines | Entered Exiles 1503 | -9/Exiles | Accompanied by 2 allies 1524 | -9/Exiles | Discovered new exit (range 15) 1543 | -9/Exiles | Met 8R-AWN 1569 | -9/Exiles | Met EX-HEX 1614 | -9/Exiles | Met EX-BIN 1633 | -9/Exiles | Aligned with FarCom system 1635 | -9/Exiles | Given EX-Vault access code 1671 | -9/Exiles | Opened EX-Vault 1683 | -9/Exiles | Found Modified TNC 1718 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1767 | -9/Exiles | Met EX-DEC 1892 | -9/Exiles | Discovered new exit (range 11) 1907 | -9/Exiles | Left Exiles lab with Modified TNC 1907 | -9/Exiles | Entered Mines 1907 | -8/Mines | Accompanied by 2 allies 2034 | -8/Mines | Discovered new exit (range 13) 2273 | -8/Mines | Discovered new exit (range 8) 2309 | -8/Mines | Entered Materials 2309 | -8/Materials | Accompanied by 2 allies 2309 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2310 | -8/Materials | Identified exit to Storage 2311 | -8/Materials | Identified exit to Factory 2345 | -8/Materials | Garrison activated, responded to threat 3018 | -8/Materials | Entered Factory 3018 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3505 | -7/Factory | Build established: Skirmisher 3549 | -7/Factory | Discovered new exit (range 10) 3565 | -7/Factory | Identified exit to Lower Caves 3894 | -7/Factory | Build established: Scavenger-Skirmisher 4593 | -7/Factory | Build established: Scavenger-Mutant 4694 | -7/Factory | Repaired Prc. Beam Rifle 5684 | -7/Factory | Fabricated Adv. Beam Rifle? 5888 | -7/Factory | Lost 3 parts (1n2w) 6243 | -7/Factory | Core integrity fell below 50% 6356 | -7/Factory | Discovered exit to Lower Caves (range 8) 6663 | -7/Factory | Lost 3 parts (1p2n) 6747 | -7/Factory | Discovered new exit (range 7) 6752 | -7/Factory | Identified exit to Factory 6836 | -7/Factory | Garrison activated, responded to threat 6931 | -7/Factory | Lost 3 parts (1p1n1u) 7027 | -7/Factory | Build established: Scavenger-Skirmisher 7090 | -7/Factory | Entered another Factory area 7090 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7452 | -6/Factory | Lost 7 parts (1p4n2u) 7637 | -6/Factory | Discovered new exit (range 9) 7657 | -6/Factory | Spotted B-75 Beast 7669 | -6/Factory | Entered Lower Caves 7978 | -6/Lower Caves | Build established: Mutant 8451 | -6/Lower Caves | Learned location of Zion (-6) 8627 | -6/Lower Caves | Spotted B-75 Beast 8894 | -6/Lower Caves | Encountered a Warlord checkpoint 9250 | -6/Lower Caves | Discovered new exit (range 9) 9264 | -6/Lower Caves | Entered another Lower Caves area 9267 | -6/Lower Caves | Encountered a Warlord checkpoint 9274 | -6/Lower Caves | Discovered new exit (range 14) 9315 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9578 | -6/Lower Caves | Attracted the attention of an 0b10 base 9633 | -6/Lower Caves | Destroyed 7 combat bots 9665 | -6/Lower Caves | Identified exit to Zion 9975 | -6/Lower Caves | Entered Zion 9975 | -6/Zion | Accompanied by 2 allies 10068 | -6/Zion | Given A8's code to call for help 10127 | -6/Zion | Discovered new exit (range 8) 10228 | -6/Zion | System corruption cleaned by Quarantine Array 10319 | -6/Zion | Found CR-A16's Pointy Stick 10805 | -6/Zion | Learned Factory repair station intel 10898 | -6/Zion | Rebuked by Imprinter 11320 | -6/Zion | Given the Hacking Drone Bay 11320 | -6/Zion | Found Prototype Device 11417 | -6/Zion | Visited the Megawrench Repair Shop 11417 | -6/Zion | Megawrench repaired 11 parts 11640 | -6/Zion | Entered Proximity Caves 11640 | -5/Proximity Caves | Accompanied by 2 allies 11642 | -5/Proximity Caves | Spotter reported a threat 11755 | -5/Proximity Caves | Destroyed 8 combat bots 11912 | -5/Proximity Caves | Learned Factory emergency access door positions 11964 | -5/Proximity Caves | Learned location of 1 exit from Factory 12166 | -5/Proximity Caves | Learned location of Warlord (-4) 12179 | -5/Proximity Caves | Spotted B-75 Beast 12408 | -5/Proximity Caves | Destroyed B-75 Beast 12596 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12647 | -5/Proximity Caves | Destroyed 11 combat bots 12648 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 12719 | -5/Proximity Caves | Discovered new exit (range 10) 12921 | -5/Proximity Caves | Entered Factory 12921 | -5/Factory | Evolved 2 slots: Utility x2 12922 | -5/Factory | Identified exit to Upper Caves 12923 | -5/Factory | Identified exit to Factory 12925 | -5/Factory | Loaded intel: 6 repair station locations 13636 | -5/Factory | Build established: Scout 13895 | -5/Factory | Lost 3 parts (2p1n) 14158 | -5/Factory | Sucked down chute 14158 | -5/Factory | Entered Waste 14161 | -5/Waste | Spotted C-40 Crusher 14164 | -5/Waste | Spotted C-40 Crusher 14164 | -5/Waste | Spotted C-40 Crusher 14173 | -5/Waste | EMP discharged 14174 | -5/Waste | Spotted C-40 Crusher 14199 | -5/Waste | Spotted C-40 Crusher 14201 | -5/Waste | Spotted C-40 Crusher 14212 | -5/Waste | Discovered new exit (range 10) 14237 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14246 | -5/Waste | Entered Factory 14297 | -5/Factory | Imp. System Shield fried by hacking feedback 14318 | -5/Factory | Build established: Infiltrator-Ninja 14368 | -5/Factory | Discovered exit to Upper Caves (range 4) 14461 | -5/Factory | Discovered exit to Factory (range 4) 14542 | -5/Factory | Lost 3 parts (1p1n1u) 14595 | -5/Factory | System corruption reached 10% 14682 | -5/Factory | Lost 6 parts (1p4n1u) 14686 | -5/Factory | Fabricated Imp. Flight Unit (x1) 14866 | -5/Factory | Entered another Factory area 14866 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14951 | -4/Factory | System corruption reached 10% 15145 | -4/Factory | System corruption reached 30% 15189 | -4/Factory | Lost 3 parts (1p2n) 15217 | -4/Factory | Garrison activated, responded to threat 15268 | -4/Factory | Lost 7 parts (4n2u1w) 15521 | -4/Factory | Build established: Scavenger-Mutant 15632 | -4/Factory | Garrison activated, responded to threat 15864 | -4/Factory | Build established: Scavenger-Skirmisher 15907 | -4/Factory | First assault squad dispatched 16008 | -4/Factory | Destroyed 8 combat bots 16008 | -4/Factory | Lost 4 parts (1p2n1u) 16087 | -4/Factory | Destroyed 8 combat bots 16115 | -4/Factory | Core integrity fell below 50% 16148 | -4/Factory | Lost 11 parts (1p4n2u4w) 16223 | -4/Factory | Core integrity fell below 20% 16231 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 16226_ U-05 Engineer lays Concrete. 16227_ U-05 Engineer builds a Wall. 16227_ U-05 Engineer lays Concrete. 16227_ Broken Field Laser destroyed. 16228_ Penetrated by Slug. 16228_ Structural Scanner destroyed. 16228_ Adv. Transmission Jammer destroyed. 16228_ System corrupted by crushing effect (+1). 16228_ System corrupted by crushing effect (+4). 16228_ U-05 Engineer lays Concrete. 16229_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 16230_ U-05 Engineer lays Concrete. 16230_ U-05 Engineer destroyed. 16231_ Adv. Cryofiber Web destroyed. 16231_ Imp. Target Analyzer destroyed. 16231_ System corrupted by crushing effect (+3). 16231_ System corrupted by crushing effect (+1). 16231_ Knocked back. 16231_ U-05 Engineer lays Concrete. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????w??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????w???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????w????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ????????????????????? ########### ???????????????? | | ????????????????????? ### ###### ##?????????????? | | ## # ???????????????? # # ##?????????????? | | ## # ???????????????? # # # ### # ???? | | + ???????????????? # #;########### ???? | | # ##### # # ???? | | #################### # # ???? | | ### = # # # ???? | | ### #p # + ???? | | ### ""?"""""" #@/b ! # # ???? | | ### # uh # + ???? | | ### * """"""""" # ## # ???? | | ### ??? # =%g ## # ???? | | ##?? ????"""""" #gpi ## # ???? | | ### # ## # ???? | | ######/#####+##########+##### # ???? | | [ # # ### "p"##### ?????? | | =[ # *![%== b########+############+####?????? | | %% #####% ! # ### ####?????? | | % |[%% %%% / # ? ???????? | | ##########+##* # # ???????????? | | *[%%=[[%[ # # # ???????????? | | !*= | # # # ???????????? | | # # % # ???????????? | | # # ##???????????? | | %#! ####################???????????? | | # ################## ???????????? | | ############# # ?????????????????????????????? | | # # ?????????????????????????????? | | ! # # ?????????????????????????????? | | # # ?????????????????????????????? | | # # ?????????????????????????????? | | # # ?????????????????????????????? | | ? + + ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 40 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 200 Corruption Block 8 Armor Coverage 825 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 78 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Imp. Terrain Scanner | -7/Factory | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Scythe | -7/Factory | Scanalyzed Imp. Field Recycling Unit | -7/Factory | Scanalyzed Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Hyp. Coil Gun | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Beamcaster | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Imp. Propulsion Shielding | -5/Factory | Scanalyzed Imp. Flight Unit | -5/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -7/Factory | Hacked T-07 Excavator | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Adv. Beam Rifle | x1 | -7/Factory Imp. Flight Unit | x1 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- A New Friend Everything Is Under Control Just Browsing Quantum Hacking True Hacker Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed CoilSpreadInterrupter Manual? 0 Play Time 05:41:24 Cumulative 32.0 hours Start 2024.06.16 @ 02:29:26 End 2024.06.20 @ 02:11:21 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79bf619e-a3dd-4ff0-b3c6-7eb605801faf