Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.04 @ 21:30:35 Player: Olga Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2499) 2499 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7689 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 65/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Linear Gravjet Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Compact Battery Advanced Transmission Jammer Experimental Power Shielding Stealth Drone Bay > --- WEAPON ----------- HERF Cannon > --- INVENTORY -------- Linear Gravjet Improved Linear Gravjet Mass Driver Mass Driver [Rating: 62] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . 2 . . . . . 2 . Utility 4 | . . . 2 2 . . . . . Weapon 4 | . . . . . 2 . . . 2 Parts Attached 118 | 6 8 9 3 34 2 8 2 23 23 Power 15 | 1 1 1 1 6 . 1 . 2 2 Engine 13 | 1 1 1 . 6 . 1 . 2 1 Core 2 | . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 43 | 2 2 6 . 11 . 3 1 10 8 Treads 3 | . . . . . . 1 1 1 . Leg 26 | 2 2 6 . 11 . 2 . 3 . Wheel 4 | . . . . . . . . 4 . Hover 9 | . . . . . . . . 1 8 Flight 1 | . . . . . . . . 1 . Utility 35 | 1 3 . 2 12 . 1 1 5 10 Device 14 | . 1 . . 2 . . 1 3 7 Storage 11 | 1 . . 1 4 . 1 . 1 3 Processor 4 | . . . 1 3 . . . . . Hackware . | . . . . . . . . . . Protection 6 | . 2 . . 3 . . . 1 . Artifact . | . . . . . . . . . . Weapon 25 | 2 2 2 . 5 2 3 . 6 3 Energy Gun 2 | 1 . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 12 | 1 2 2 . 4 1 1 . 1 . Ballistic Cannon 8 | . . . . 1 1 2 . 2 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 1 1 Parts Lost 62 | . . . 1 18 . 7 . 23 13 Power 7 | . . . . 3 . 1 . 3 . Propulsion 25 | . . . . 7 . 3 . 9 6 Utility 15 | . . . 1 3 . 1 . 6 4 Weapon 15 | . . . . 5 . 2 . 5 3 Highest Loss Streak 12 | . . . 1 6 . 6 . 7 12 Average Slot Usage (%) 80 | . 99 99 99 93 88 89 80 59 37 Engine 6 | . 14 11 6 5 6 5 6 3 4 Treads 1 | . . . . . . . 8 5 . Leg 22 | . 28 43 36 28 26 24 17 10 . Hover 2 | . . . . . . . . . 13 Device 5 | . 8 . . 4 6 4 2 11 6 Storage 12 | . 14 11 18 17 13 14 17 8 3 Processor 8 | . . . 9 12 20 20 20 4 . Protection 4 | . 5 11 8 6 . . . . 4 Ballistic Gun 11 | . 26 22 18 13 7 11 6 4 . Ballistic Cannon 1 | . . . . . 7 4 . 2 . Naked Turns 82 | . . . . . . . . 5 77 Heaviest Build 51 | 10 22 22 24 48 49 46 36 51 27 Greatest Support 72 | 20 20 43 43 72 48 48 56 50 50 Greatest Overweight (x) 5 | 3 1 . . 1 1 1 1 5 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 12 10 10 10 10 4 Average Capacity 7 | 5 6 6 6 9 10 10 10 8 4 Most Carried 10 | 6 6 6 6 10 10 10 7 10 4 Average Carried 6 | 3 5 5 4 8 9 8 5 6 2 Final Capacity 10 | 6 6 6 6 10 10 10 10 4 4 Final Carried 10 | 6 6 6 6 9 10 5 7 4 . Class Distribution -------------------- 57% | Mutant 26% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Matter Collected 2820 | 217 237 327 128 900 9 360 126 487 29 Remotely . | . . . . . . . . . . Salvage Created 2767 | . 219 323 192 1049 9 308 . 603 64 Parts 151 | . 11 31 11 64 . 9 . 19 6 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 53 | . 4 6 4 19 . 7 . 12 1 Melee 1 | . . . . . . . . 1 . Guns 42 | . 4 6 4 17 . 4 . 7 . Cannons 9 | . . . . 2 . 3 . 3 1 Classes Destroyed 12 | . 3 5 1 2 . . . 1 . Worker 7 | . . 2 . 3 . . . 2 . Builder 2 | . . 1 . . . . . . 1 Hauler 1 | . . . . 1 . . . . . Recycler 2 | . 1 . . 1 . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 8 | . 1 . . 5 . 1 . 1 . Grunt 28 | . 3 3 2 8 . 4 . 8 . Brawler 3 | . . . 1 . . . . 2 . Duelist 3 | . . 1 1 1 . . . . . Sentry 6 | . . 2 . 3 . 1 . . . Hunter 1 | . . . . . . . . 1 . Programmer 4 | . . . . 2 . 1 . . 1 Best Kill Streak 6 | . 3 4 2 4 . 3 . 6 2 Combat Bots Only 5 | . 3 2 2 3 . 3 . 5 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Damage Taken 9499 | . 255 436 359 2715 . 785 . 2458 2491 Core 2582 | . 25 125 13 459 . 62 . 746 1152 Absorbed by Shields 199 | . . . . . . . . 199 . Core Remaining (%) 72 | 100 90 68 97 34 . . 92 25 . Volleys Fired 242 | . 22 22 15 95 1 22 . 56 9 Largest 3 | . 2 2 2 2 2 3 . 3 2 Hottest 118 | . 46 46 46 71 71 118 . 95 114 Shots Fired 453 | . 44 44 30 159 2 62 . 98 14 Gun 363 | . 44 44 30 151 1 37 . 56 . Cannon 90 | . . . . 8 1 25 . 42 14 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 448 | . 44 44 30 159 2 62 . 93 14 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 5 | . . . . . . . . 5 . Robot Hit Streak 17 | . 5 15 11 17 1 8 . 17 4 Robot Miss Streak 4 | . 3 1 3 4 3 3 . 3 2 Penetration Max 1 | . . . . 1 . . . . 1 Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 304 | . 24 34 23 103 1 33 . 77 9 Core Hits 129 | . 6 15 8 45 . 16 . 33 6 Critical Hits 7 | . . . . 3 . 1 . 3 . Critical Kills 2 | . . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . 1 . 1 . 1 . Melee Attacks 14 | . . . . . . . . 14 . Impact 14 | . . . . . . . . 14 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6930 | . 393 537 351 2147 16 767 . 2138 581 Guns 4587 | . 393 537 351 2012 16 465 . 813 . Cannons 1987 | . . . . 135 . 302 . 1051 499 Explosions . | . . . . . . . . . . Melee 274 | . . . . . . . . 274 . Ramming 82 | . . . . . . . . . 82 Kinetic 6487 | . 393 537 351 2147 16 767 . 1777 499 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 87 | . . . . . . . . 87 . Impact 274 | . . . . . . . . 274 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . 5 . 2 2 7 15 Average Corruption 4 | . . . . 4 . 1 2 6 5 Corruption Purged 2 | . . . . . . . . . 2 Effects 49 | . . . . 20 . . 1 14 14 Message Errors 11 | . . . . 5 . . . 3 3 Matter Fused 6 | . . . . 2 . . . 2 2 Heat Flow Errors 5 | . . . . 1 . . 1 3 . Energy Discharges 4 | . . . . . . . . 2 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . 4 . . . 1 . Misfires 1 | . . . . 1 . . . . . Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Targeting Errors 11 | . . . . 6 . . . 3 2 Weapon Failures 2 | . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 59 | . . . . . . 2 . 49 8 Projectiles 53 | . . . . . . 2 . 45 6 Explosions . | . . . . . . . . . . Melee 6 | . . . . . . . . 4 2 Knockbacks 19 | . . . . . . 6 . 10 3 Impact 2 | . . . . . . . . 1 1 Kinetic 16 | . . . . . . 5 . 9 2 Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 39 | . . . . . . . . . 39 Shots . | . . . . . . . . . . Rammed 6 | . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . 6 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 240 | . 36 10 4 127 . 240 80 220 102 Average Temperature 38 | . 11 4 4 13 . 93 50 51 31 Received Heat Transfer 1899 | . 120 117 108 417 . 219 . 594 324 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . 2 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Peak Influence 275 | . 215 267 177 221 72 . . 275 229 Initial 134 | . . 35 27 80 42 . . 19 134 Average 107 | . 63 137 82 100 59 . . 138 128 Maximum Alert Level 1 | . 1 1 . 1 . . . 1 1 Low Security (%) 85 | 100 97 78 100 97 100 . . 53 79 Level 1 14 | . 2 21 . 2 . . . 46 20 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 2 1 2 9 . . . 3 7 Investigation 2 | . 1 . . . . . . . 1 Extermination 3 | . . . . 2 . . . . 1 Reinforcement 15 | . 1 1 1 4 . . . 3 5 Assault . | . . . . . . . . . . Garrison 4 | . . . 1 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Distress Signals 4 | . 1 . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 17 11 9 28 1 8 3 37 24 Peak Tracking Total 9 | . 4 3 3 4 1 3 3 7 9 Tactical Retreats 17 | . 3 1 . . . . . 8 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 7 | . 1 . . 1 . . . 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 4 | . . . . 2 1 . . . 1 Max in Single Turn 1 | . . . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 7 | . . . . 6 . . . 1 . Terminals 7 | . . . . 6 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 17 | . . . . 13 . . . 4 . Successful 8 | . . . . 5 . . . 3 . Failed 9 | . . . . 8 . . . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . . . . 13 . . . 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . . . 5 . . . 3 . Record 1 | . . . . . . . . 1 . Robot Analysis 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 2 | . . . . 1 . . . 1 . Zone Layout 2 | . . . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . . 6 . . . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 47 | . . . . . . . . . 47 Highest-Rated Ally 47 | . . . . . . . . . 47 Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . 1 Total Damage 18 | . . . . . . . . . 18 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Turns Passed 5112 | 82 496 412 290 1427 117 624 141 733 790 Spaces Moved 3758 | 56 268 205 168 885 81 436 89 619 951 Core 502 | 12 . . . . . . . 324 166 Treads 34 | . . . . . . . 34 . . Legs 2286 | 44 268 205 168 885 81 436 55 144 . Wheels 106 | . . . . . . . . 106 . Hover 711 | . . . . . . . . . 711 Flight 119 | . . . . . . . . 45 74 Fastest Speed 28 | 50 120 120 120 120 120 120 150 40 28 Average Speed 95 | 115 120 120 120 120 125 125 153 81 43 Slowest Speed 200 | 200 150 120 120 150 150 150 160 180 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 3 43 16 18 24 4 68 14 18 21 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . Scrap Searched 3 | . . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 25 | . . . . 1 . 8 . 13 3 Melee . | . . . . . . . . . . Projectile 25 | . . . . 1 . 8 . 13 3 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total 4871 | 73 403 329 226 1109 94 472 92 758 1315 Wait 594 | . 85 81 38 50 8 2 . 30 300 Move 3749 | 55 267 204 167 884 80 435 88 618 951 Hop . | . . . . . . . . . . Pick Up 86 | 12 7 6 2 30 2 1 2 13 11 Fast Attach 20 | . 3 . . 8 . . . 3 6 Attach 71 | 6 . 2 2 17 2 8 . 17 17 Detach 8 | . . . . 1 1 3 . 1 2 Swap 27 | . 5 7 1 9 . . 2 3 . Drop 49 | . 14 7 . 15 . 1 . 3 9 Fire 242 | . 22 22 15 95 1 22 . 56 9 Melee 14 | . . . . . . . . 14 . Ram 6 | . . . . . . . . . 6 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . 1 . . . . . 4 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac x2]) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 3) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x2 973 | -9/Materials | Discovered new exit (range 16) 991 | -9/Materials | Entered another Materials area 991 | -8/Materials | Evolved 2 slots: Utility x2 1146 | -8/Materials | Build established: Scavenger-Mutant 1188 | -8/Materials | Garrison activated, responded to threat 1233 | -8/Materials | Discovered new exit (range 8) 1244 | -8/Materials | Identified exit to Factory 1281 | -8/Materials | Entered Factory 1281 | -7/Factory | Evolved 2 slots: Utility x2 1524 | -7/Factory | Garrison activated, responded to threat 1603 | -7/Factory | Lost 6 parts (1p3n2w) 1826 | -7/Factory | Build established: Mutant 2075 | -7/Factory | Core integrity fell below 50% 2192 | -7/Factory | Lost 3 parts (1p1n1w) 2392 | -7/Factory | Lost 5 parts (1p2n2u) 2689 | -7/Factory | Discovered new exit (range 14) 2707 | -7/Factory | Identified exit to Factory 2708 | -7/Factory | Entered another Factory area 2708 | -6/Factory | Evolved 2 slots: Weapon x2 2714 | -6/Factory | Build established: Scavenger-Mutant 2807 | -6/Factory | Discovered new exit (range 9) 2823 | -6/Factory | Identified exit to Lower Caves 2825 | -6/Factory | Entered Lower Caves 2842 | -6/Lower Caves | Encountered a Warlord checkpoint 2951 | -6/Lower Caves | Spotted B-75 Beast 3083 | -6/Lower Caves | Build established: Scavenger-Gunner 3206 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3362 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 3425 | -6/Lower Caves | Discovered new exit (range 15) 3446 | -6/Lower Caves | Identified exit to Lower Caves 3449 | -6/Lower Caves | Entered another Lower Caves area 3566 | -6/Lower Caves | Discovered new exit (range 5) 3574 | -6/Lower Caves | Identified exit to Factory 3590 | -6/Lower Caves | Entered Factory 3590 | -5/Factory | Evolved 2 slots: Propulsion x2 3611 | -5/Factory | Build established: Mutant 3978 | -5/Factory | Lost 4 parts (1p2n1u) 4070 | -5/Factory | Lost 7 parts (1p3n1u2w) 4169 | -5/Factory | Lost 5 parts (1p2n2w) 4202 | -5/Factory | Core integrity fell below 50% 4254 | -5/Factory | Lost 3 parts (3u) 4317 | -5/Factory | Discovered new exit (range 15) 4319 | -5/Factory | Discovered new exit (range 16) 4323 | -5/Factory | Entered another Factory area 4323 | -4/Factory | Evolved 2 slots: Weapon x2 5009 | -4/Factory | System corruption reached 10% 5039 | -4/Factory | Core integrity fell below 50% 5066 | -4/Factory | Lost 12 parts (6n3u3w) 5108 | -4/Factory | Core integrity fell below 20% 5113 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- Mass Driver destroyed. Dropped Lgt. Fission Core. System corrupted: Energy discharge (-35). Penetrated by Slug. Slug penetrates Y-64 Sentinel. Y-64 Sentinel suffers critical hit. System corrupted: IFF burst signal emitted. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. O-16 Technician locks terminal. Door malfunctions. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. G-67 Veteran unfolds itself. K-01 Serf collects debris. Assembly Bed disabled. System corrupted: Matter fused (-5). Slammed into G-73 Enforcer. K-01 Serf collects debris. 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"" #? | | ????????# """ + #????????# T" #? | | ????????# # #????????# "" #? | | ????????# """ """ """ # #????????# ! ! #? | | ????????# """ """ """ #@ #????????##########? | | ????????# """ """ """ # #??????????????????? | | ????????# # #??????????????????? | | ????????# # #??????????????????? | | ????????###+############# %#??????????????????? | | ??????????# #???????????# #??????????????????? | | ??????????# #???????????# #??????????????????? | | ??????????# #???????????# #??????????????????? | | ??????????# ###?????????# #??????????????????? | | ########### +?????????# #??????????????????? | | # # ###?????????# #??????????????????? | | # # #???????????? #??????????????????? | | # # #???????????? k#??????????????????? | | # # #???????????? #??????????????????? | | # """ """ # #########+### ???????????????????? | | # """ """ # ????????????????????? | | # """ """ # ????????????????????? | | # + ????????????????????? | | # """ """ # ????????????????????? | | # """ """ # ????????????????????? | | # """ """ ####+############+?????????????????????? | | # #??????????????????????????????????????? | | # """ """ #??????????????????????????????????????? | | # """ """ #??????????????????????????????????????? | | # """ """ #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 590 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 375 Power Shielding 90 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed helloworld Manual? 1 Play Time 01:19:28 Cumulative 14.2 hours Start 2021.08.04 @ 20:01:33 End 2021.08.04 @ 21:30:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5ead8291-d2ce-4261-9749-6a6e9e4c8d9e