Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.22 @ 19:48:30 Player: EyeSayUgh Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (866) 866 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3066 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Signal Interpreter Signal Interpreter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Propulsion Shielding Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Enhanced Flamer > --- INVENTORY -------- Improved Ion Engine Heat Shielding Large Matter Pod Signal Interpreter Signal Interpreter Targeting Computer EM Pulse Cannon Mining Laser Flail [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light EM Pulse Cannon Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 44 | 6 6 5 5 6 16 Power 5 | 1 1 . . 2 1 Engine 5 | 1 1 . . 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 3 1 . 1 Treads . | . . . . . . Leg 7 | 2 . 3 1 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 1 1 1 7 Device 4 | . . 1 . . 3 Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 7 | . 2 . 1 1 3 Artifact . | . . . . . . Weapon 18 | 2 2 1 3 3 7 Energy Gun 5 | 1 . . 2 1 1 Energy Cannon 5 | . 2 1 . 1 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 3 | . . . . . 3 Impact Weapon 4 | . . . 1 1 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 1 2 . 4 13 Power 3 | . . . . 1 2 Propulsion 3 | . . . . . 3 Utility 4 | . . . . 1 3 Weapon 10 | . 1 2 . 2 5 Highest Loss Streak 7 | . 1 1 . 4 7 Average Slot Usage (%) 86 | . 96 92 100 96 64 Engine 11 | . 14 14 11 10 8 Leg 24 | . 28 28 33 33 9 Device 7 | . . 11 11 3 8 Storage 11 | . 14 14 11 11 9 Protection 9 | . 11 2 11 17 11 Energy Gun 5 | . 4 . 10 8 6 Energy Cannon 8 | . 9 18 10 1 1 Ballistic Gun 3 | . 14 2 . . . Special Weapon 1 | . . . . . 5 Impact Weapon 1 | . . . 1 9 2 Naked Turns . | . . . . . . Heaviest Build 42 | 11 32 34 34 34 42 Greatest Support 45 | 20 20 30 45 45 45 Greatest Overweight (x) 9 | . 1 1 . . 9 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 Most Carried 10 | 3 7 10 10 10 10 Average Carried 7 | 1 5 7 8 9 7 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 3 7 10 10 10 8 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 916 | 48 219 346 50 45 208 Remotely . | . . . . . . Salvage Created 1022 | 30 262 245 164 55 266 Parts 56 | 3 17 13 16 2 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 22 | . 6 3 5 1 7 Melee 2 | . . . 1 1 . Guns 6 | . 3 . 2 . 1 Cannons 7 | . 3 1 2 . 1 AOE 1 | . . 1 . . . Classes Destroyed 9 | 1 4 2 1 1 . Worker 1 | . . . 1 . . Builder 1 | . 1 . . . . Tunneler 1 | 1 . . . . . Recycler 1 | . . 1 . . . Watcher 6 | . 3 . 3 . . Swarmer 7 | . 3 . 4 . . Grunt 10 | . 3 2 . . 5 Duelist 1 | . . . . 1 . Sentry 4 | . . 1 1 . 2 Best Kill Streak 3 | 1 3 2 3 1 2 Combat Bots Only 2 | . 2 1 2 1 2 Max Kills in Single Turn 2 | 1 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2466 | . 344 211 160 198 1553 Core 714 | . 62 49 18 34 551 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 . 55 . 87 . Volleys Fired 86 | 2 27 12 19 6 20 Largest 2 | 2 2 2 2 2 2 Hottest 165 | 70 76 112 131 131 165 Shots Fired 154 | 4 53 16 38 7 36 Gun 78 | 4 32 2 19 2 19 Cannon 67 | . 21 14 19 5 8 Launcher . | . . . . . . Special 9 | . . . . . 9 Kinetic 31 | 2 27 2 . . . Thermal 56 | 2 5 . 19 2 28 Explosive . | . . . . . . Electromagnetic 67 | . 21 14 19 5 8 Robot Hit Streak 16 | 2 5 6 8 9 16 Robot Miss Streak 4 | 1 3 2 4 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 123 | 2 29 13 18 8 53 Core Hits 50 | 1 12 5 9 2 21 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 29 | . . . 1 2 26 Impact 29 | . . . 1 2 26 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2838 | 37 675 299 834 136 857 Guns 754 | 37 177 12 236 21 271 Cannons 1001 | . 441 244 140 95 81 Explosions 537 | . 57 43 437 . . Melee 455 | . . . 21 20 414 Ramming . | . . . . . . Kinetic 151 | 25 114 12 . . . Thermal 794 | 12 120 43 236 21 362 Explosive 437 | . . . 437 . . Electromagnetic 1001 | . 441 244 140 95 81 Impact 455 | . . . 21 20 414 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 203 | . 51 . 116 . 36 Projectiles 51 | . 51 . . . . Explosions 116 | . . . 116 . . Melee 36 | . . . . . 36 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 49 | . 12 37 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 647 | 9 426 182 177 21 647 Average Temperature 134 | 6 115 70 56 11 242 Received Heat Transfer 658 | . 162 63 9 . 424 Effects 20 | . 5 . . . 15 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . 2 . . . 1 Interference 5 | . 1 . . . 4 Matter Decay 3 | . 1 . . . 2 Damage (minor) 3 | . 1 . . . 2 Damage (major) 1 | . . . . . 1 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 3 | . 1 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Fried 9 | . 5 2 . . 2 Impact Corruptions 4 | . . . . . 4 Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 5 | . 2 . . . 3 Heat Transferred 1511 | 37 235 50 407 37 745 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 251 | 5 171 105 251 117 140 Initial 97 | . 3 35 . 97 45 Average 70 | . 63 54 82 105 79 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 98 | 100 100 100 89 100 100 Level 1 1 | . . . 10 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 4 | . 1 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 10 4 11 3 16 Peak Tracking Total 6 | . 3 2 3 3 6 Tactical Retreats 5 | . 2 . 1 1 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . 2 . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 3 | . . 1 2 . . Max in Single Turn 2 | . . 1 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 5 | . 3 . 1 . 1 Terminals 5 | . 3 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 4 . 2 . 1 Successful 2 | . 2 . . . . Failed 5 | . 2 . 2 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 4 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2169 | 59 486 549 277 209 589 Spaces Moved 1061 | 36 245 336 124 140 180 Core 41 | 3 . . . . 38 Treads . | . . . . . . Legs 1020 | 33 245 336 124 140 142 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 144 | 114 131 134 120 120 224 Slowest Speed 500 | 120 150 150 120 120 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 42 75 17 32 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 34 | . 4 5 24 . 1 Melee . | . . . . . . Projectile 2 | . . . 1 . 1 AOE 32 | . 4 5 23 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1479 | 47 358 418 211 170 275 Wait 218 | 1 65 56 60 11 25 Move 1056 | 35 244 335 123 139 180 Hop . | . . . . . . Pick Up 31 | 3 9 5 3 5 6 Fast Attach 17 | 6 4 4 . . 3 Attach 16 | . 1 1 3 4 7 Detach . | . . . . . . Swap 11 | . 1 . 2 2 6 Drop 15 | . 7 5 . 1 2 Fire 86 | 2 27 12 19 6 20 Melee 29 | . . . 1 2 26 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 12) 323 | -10/Materials | Build established: Mutant 546 | -10/Materials | Entered Mines 608 | -10/Mines | Learned Materials stockpile data 810 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 907 | -10/Mines | Found a hidden stash of uninstalled traps 939 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1078 | -10/Mines | Discovered new exit (range 14) 1095 | -10/Mines | Entered Materials 1095 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1096 | -9/Materials | Identified exit to Storage 1355 | -9/Materials | Discovered new exit (range 15) 1372 | -9/Materials | Entered Mines 1386 | -9/Mines | Learned location of Zion (-7) 1392 | -9/Mines | Build established: Scavenger-Mutant 1477 | -9/Mines | Lost 4 parts (1p1u2w) 1531 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1570 | -9/Mines | Discovered new exit (range 10) 1572 | -9/Mines | Learned location of Storage (-9) 1581 | -9/Mines | Entered Materials 1581 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1685 | -8/Materials | Core integrity fell below 50% 1773 | -8/Materials | Lost 7 parts (1p3n2u1w) 2024 | -8/Materials | Build established: Mutant 2115 | -8/Materials | Lost 3 parts (1u2w) 2120 | -8/Materials | Core integrity fell below 20% 2170 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01965_ Acquired Imp. Heat Sink. 02040_ Dropped Propulsion Shielding. 02041_ Acquired Imp. Light Armor Plating. 02078_ Mining Laser destroyed. 02081_ Spread Laser destroyed. 02084_ Destroyed Beam Rifle. 02084_ Y-45 Defender system corrupted by crushing effect. 02084_ Heat Shielding destroyed. 02085_ Y-45 Defender system terminally corrupted. 02086_ Acquired 15 matter. 02089_ U-05 Engineer builds a Wall. 02123_ Destroyed Lgt. Nuclear Core. 02123_ G-47 Trooper system corrupted by crushing effect. 02124_ G-47 Trooper system terminally corrupted. 02124_ Particle Gun fried. 02124_ Aluminum Leg fried. 02125_ Acquired 40 matter. 02128_ U-05 Engineer builds a Door. 02134_ Imp. Ion Engine destroyed. 02152_ Flail destroyed. 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