Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 19:11:35 Player: ILikeVoltron Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (3396) 3396 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-85) -85 TOTAL SCORE: 6916 Bonus ------- High Alert Combat Kills 30 Friendly Fire -115 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 328/450 System Corruption 4% Temperature Critical (555) Movement Rolling (101) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (4) --- Armored Treads Wheel Wheel Compact Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Core Analyzer Hacking Suite > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle Plasma Cannon > --- INVENTORY (20) --- Wheel Improved Heat Sink Huge Storage Unit Small Matter Pod (50) Medium Matter Pod (100) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Structural Scanner Structural Scanner Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Particle Charger Microactuators Medium Reactive Plating Tractor Beam Splice Drone Bay (6/6) Particle Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Armored Wheel Improved Airjet > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Terrain Scanner Hacking Suite > --- WEAPON ----------- Autogun Improved Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Sensor Array Targeting Computer Improved Targeting Computer Core Analyzer Particle Charger Microactuators Medium Reactive Plating Splice Drone Bay Plasma Cannon Assault Rifle Heavy Assault Rifle Gauss Rifle Missile Launcher [Rating: 45] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . . . . . 1 Parts Attached 141 | . 10 2 25 3 14 32 55 Power 20 | . 2 . 2 . . 3 13 Engine 10 | . 2 . 1 . . 2 5 Core 10 | . . . 1 . . 1 8 Reactor . | . . . . . . . . Propulsion 42 | . 4 . 6 . 4 12 16 Treads 17 | . . . 3 . 4 6 4 Leg 18 | . 4 . 3 . . 5 6 Wheel 4 | . . . . . . . 4 Hover 1 | . . . . . . . 1 Flight 2 | . . . . . . 1 1 Utility 46 | . 2 1 11 2 8 9 13 Device 24 | . . 1 6 1 5 4 7 Storage 3 | . 1 . 1 . . . 1 Processor 3 | . 1 . 1 . . . 1 Hackware 2 | . . . . . 1 1 . Protection 14 | . . . 3 1 2 4 4 Artifact . | . . . . . . . . Weapon 33 | . 2 1 6 1 2 8 13 Energy Gun 3 | . . 1 . . . . 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 21 | . 2 . 6 1 1 6 5 Ballistic Cannon 3 | . . . . . . 1 2 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 4 | . 1 1 1 . . . 1 Parts Lost 46 | . 4 . 1 1 3 16 21 Power 5 | . . . 1 . . 1 3 Propulsion 16 | . 1 . . . 1 7 7 Utility 12 | . . . . 1 1 6 4 Weapon 13 | . 3 . . . 1 2 7 Highest Loss Streak 10 | . 2 . 1 1 3 8 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 94 91 99 98 100 94 84 Engine 7 | . 14 14 5 11 9 8 1 Core 3 | . . . 4 . . . 9 Treads 12 | . . . 10 33 36 24 5 Leg 13 | . 27 28 22 . . 8 7 Wheel 1 | . . . . . . . 4 Device 8 | . . . 18 2 14 9 8 Storage 10 | . 14 14 11 11 9 9 7 Processor 4 | . 11 13 1 11 3 . 1 Hackware 3 | . . . . . 5 7 7 Protection 3 | . . . 2 8 3 10 3 Ballistic Gun 17 | . 23 14 21 20 16 12 12 Ballistic Cannon 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 85 | 14 32 39 70 64 65 70 85 Greatest Support 92 | 20 20 20 69 69 92 89 68 Greatest Overweight (x) 21 | . 2 1 1 . . 3 21 Average Overweight (x) . | . . 1 . . . . 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 17 | 8 13 15 16 20 20 20 20 Most Carried 20 | 6 15 15 20 20 20 20 20 Average Carried 17 | 6 13 14 16 19 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 20 | 6 15 15 20 20 20 20 20 Class Distribution -------------------- 68% | Mutant 12% | Scavenger-Mutant 7% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Matter Collected 4514 | 200 439 16 672 261 581 803 1542 Remotely 405 | . . . . . . . 405 Salvage Created 4899 | . 709 . 930 66 392 1230 1572 Parts 283 | . 37 . 76 . 19 66 85 Haulers Intercepted 9 | . 2 . 3 . . 2 2 Recyclers Shooed 5 | . 1 . 1 . . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Combat Hostiles Destroyed 89 | . 15 . 20 7 7 19 21 Melee 5 | . . . . . 1 4 . Guns 76 | . 15 . 20 7 6 14 14 Cannons 6 | . . . . . . 1 5 AOE 2 | . . . . . . . 2 Classes Destroyed 17 | . 5 . 3 1 1 5 2 Worker 8 | . 1 . 1 . . 1 5 Builder 4 | . . . . . . 1 3 Tunneler 1 | . . . . . . . 1 Hauler 9 | . 2 . 3 . . 2 2 Recycler 7 | . 1 . . . . 1 5 Mechanic 1 | . . . . . . 1 . Operator 1 | . . . . . . 1 . Drone 1 | . . . . . . 1 . Watcher 4 | . . . 3 . . . 1 Swarmer 17 | . 6 . 8 . . . 3 Grunt 42 | . 9 . 7 . 4 12 10 Brawler 2 | . . . 1 . . . 1 Duelist 3 | . . . . . 1 . 2 Sentry 13 | . . . 4 . 2 6 1 Hunter 1 | . . . . . . 1 . Programmer 4 | . . . . . . . 4 Assembled 7 | . . . . 7 . . . Best Kill Streak 6 | . 4 . 6 4 3 6 5 Combat Bots Only 6 | . 3 . 6 4 3 5 3 Max Kills in Single Turn 2 | . 2 . 2 1 1 2 2 Gunslinging 1 | . 1 . 1 . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Hostile Shots Fired 703 | . 90 . 125 25 56 209 198 Missed 162 | . 20 . 41 4 12 35 50 Damage Taken 8110 | . 728 . 952 378 705 2501 2846 Core 1361 | . 128 . 77 81 56 290 729 Absorbed by Shields 268 | . . . . . 64 204 . Regen/Repaired (Parts) 103 | . . . . . . 103 . Core Remaining (%) 61 | 100 . 48 . 60 . 37 . Volleys Fired 355 | . 81 2 68 19 21 74 90 Largest 3 | . 2 2 2 2 2 2 3 Hottest 206 | . 60 60 46 46 46 67 206 Shots Fired 706 | . 154 4 137 31 42 145 193 Gun 647 | . 154 4 137 31 42 137 142 Cannon 58 | . . . . . . 8 50 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 645 | . 131 2 137 31 42 145 157 Thermal 35 | . . . . . . . 35 Explosive 1 | . . . . . . . 1 Electromagnetic 25 | . 23 2 . . . . . Robot Hit Streak 19 | . 11 3 16 6 18 19 19 Robot Miss Streak 9 | . 4 1 4 4 2 5 9 Penetration Max 1 | . . . . . . . 1 Secondary Targets 11 | . 2 . 7 . . 2 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . Shots Hit Robots 516 | . 99 3 101 20 37 129 127 Core Hits 227 | . 32 1 43 10 17 57 67 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 6 | . 1 . . . . 2 3 Burn 1 | . . . . . . . 1 Destroy 2 | . 1 . . . . . 1 Blast 1 | . . . . . . . 1 Sever 2 | . . . . . . 2 . Melee Attacks 24 | . . . . . 5 19 . Impact . | . . . . . . . . Slashing 24 | . . . . . 5 19 . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . . 6 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9411 | . 1211 29 1561 300 653 2813 2844 Guns 7146 | . 1205 29 1561 300 546 1605 1900 Cannons 882 | . . . . . . 112 770 Explosions 174 | . . . . . . . 174 Melee 1203 | . . . . . 107 1096 . Ramming 6 | . 6 . . . . . . Kinetic 7266 | . 985 17 1561 300 546 1717 2140 Thermal 554 | . . . . . . . 554 Explosive 150 | . . . . . . . 150 Electromagnetic 232 | . 220 12 . . . . . Impact . | . . . . . . . . Slashing 1203 | . . . . . 107 1096 . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 2 . 2 4 Average Corruption 2 | . . . 2 2 . 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . 3 3 . 10 16 Message Errors 10 | . . . . . . 2 8 Matter Fused 4 | . . . . 1 . . 3 Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 1 | . . . 1 . . . . Parts Rejected 2 | . . . . . . 1 1 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 8 | . . . . 1 . 3 4 Misfires 1 | . . . 1 . . . . Alerts 2 | . . . 1 . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 230 | . . . . . . 129 101 Projectiles 5 | . . . . . . . 5 Explosions 96 | . . . . . . . 96 Melee 129 | . . . . . . 129 . Knockbacks 12 | . . . . . . 1 11 Impact . | . . . . . . . . Kinetic 12 | . . . . . . 1 11 Secondary . | . . . . . . . . Self-Inflicted Damage 325 | . . . . . . . 325 Shots 5 | . . . . . . . 5 Rammed . | . . . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 555 | . 48 22 8 25 90 439 555 Average Temperature 100 | . 17 12 4 10 49 144 116 Received Heat Transfer 2764 | . 291 . 297 . 290 1358 528 Effects 23 | . . . . . . 13 10 Shutdowns 5 | . . . . . . 3 2 Energy Bleed 3 | . . . . . . 1 2 Interference 7 | . . . . . . 4 3 Short Circuit 2 | . . . . . . 2 . Damage (major) 5 | . . . . . . 3 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1203 | . . . . . . . 1203 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Peak Influence 482 | . 180 42 482 163 240 193 428 Initial 133 | . . 42 16 133 51 101 39 Average 101 | . 59 42 159 148 88 113 109 Maximum Alert Level 2 | . . . 2 . 1 . 2 Low Security (%) 89 | 100 100 100 66 100 89 100 83 Level 1 9 | . . . 29 . 10 . 15 Level 2 . | . . . 3 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 . 2 . . 4 7 Investigation 7 | . 1 . 1 . . 4 1 Extermination 3 | . . . . . . . 3 Reinforcement 5 | . 1 . 1 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Distress Signals 10 | . 2 . 3 . 1 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 29 . 31 10 10 27 35 Peak Tracking Total 7 | . 5 . 7 4 3 5 6 Tactical Retreats 10 | . 2 . 1 3 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Traps Triggered 5 | . 1 . 1 . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Disabled 6 | . . . . . . 1 5 Max in Single Turn 4 | . . . . . . 1 4 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Accessed 24 | . 4 1 2 1 2 10 4 Terminals 18 | . 4 . 2 1 2 7 2 Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 66 | . 12 1 2 4 5 29 13 Successful 32 | . 7 1 . 1 3 17 3 Failed 34 | . 5 . 2 3 2 12 10 Catastrophic 5 | . . . 2 . 1 1 1 Database Lockouts . | . . . . . . . . Manual 14 | . 8 . 2 3 1 . . Terminals 50 | . 12 . 2 4 5 21 6 Fabricators 7 | . . . . . . . 7 Repair Stations 4 | . . . . . . 4 . Recycling Units 3 | . . . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 18 | . 2 1 . 1 2 11 1 Part Schematic 3 | . . . . . . 3 . Robot Schematic 3 | . . . . . . 3 . Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . . Open Door 3 | . . 1 . . . 2 . Locate Traps 4 | . 1 . . . 1 2 . Dispatch Records 1 | . . . . 1 . . . Maintenance Status 1 | . 1 . . . . . . Extermination Status 1 | . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . . . . 3 . Scan Component 2 | . . . . . . 2 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 6 | . 5 . . . 1 . . Terminals 6 | . 5 . . . 1 . . Track 1 | . . . . . 1 . . Assimilate 1 | . 1 . . . . . . Botnet 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 17 | . 3 . 2 1 1 6 4 Full Trace Events 7 | . . . . 1 1 4 1 Feedback Events 1 | . . . . . . 1 . Hackware Fried 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . Robots Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 40 | . . . . . . . 40 Total Robot Build Rating 1 | . . . . . . . 1 Part Schematics Acquired 3 | . . . . . . 3 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 32 | . . . . . . 32 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total Allies 3 | . . . . 2 . . 1 Largest Group 2 | . . . . 2 . . 1 Highest-Rated Group 24 | . . . . 24 . . 8 Highest-Rated Ally 16 | . . . . 16 . . 8 Total Orders 6 | . . . 2 1 3 . . ROAM 3 | . . . 1 1 1 . . EXPLORE 1 | . . . 1 . . . . RETURN 2 | . . . . . 2 . . Ally Attacks 19 | . . . 1 18 . . . Total Damage 110 | . . . 4 106 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 25 | . . . 1 6 2 16 . Drone Recoveries 11 | . . . 1 6 2 2 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Turns Passed 6880 | 6 1550 252 873 233 772 1239 1955 Spaces Moved 2847 | 6 712 123 341 107 369 474 715 Core 16 | . . . . . . . 16 Treads 1175 | . . . 95 107 369 397 207 Legs 1399 | 6 712 123 246 . . 77 235 Wheels 257 | . . . . . . . 257 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 101 | 120 120 190 160 160 160 156 101 Average Speed 184 | 120 177 190 182 160 160 179 213 Slowest Speed 1100 | 120 260 190 240 160 160 330 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 1 88 35 41 30 41 53 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 73 | . . . . . . . 73 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 69 | . . . . . . . 69 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total 3826 | 5 857 138 461 142 515 707 1001 Wait 263 | . 20 8 1 8 79 58 89 Move 2840 | 5 711 122 340 106 368 473 715 Hop . | . . . . . . . . Pick Up 96 | . 18 3 10 4 16 24 21 Fast Attach 50 | . 5 . 7 . 1 7 30 Attach 40 | . 1 1 2 2 6 14 14 Detach 7 | . 2 . . . 1 1 3 Swap 52 | . 4 1 16 1 7 11 12 Drop 91 | . 14 1 17 2 11 19 27 Fire 355 | . 81 2 68 19 21 74 90 Melee 24 | . . . . . 5 19 . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 7 | . . . . . . 7 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 13) 322 | -10/Materials | Build established: Mutant 670 | -10/Materials | Discovered new exit (range 5) 832 | -10/Materials | Discovered new exit (range 12) 892 | -10/Materials | Discovered new exit (range 16) 1389 | -10/Materials | Core integrity fell below 50% 1557 | -10/Materials | Entered Mines 1616 | -10/Mines | Found a hidden stash of uninstalled traps 1763 | -10/Mines | Discovered new exit (range 9) 1781 | -10/Mines | Found the Drone Emporium 1792 | -10/Mines | Found Prototype Device 1795 | -10/Mines | Identified Splice Drone Bay 1809 | -10/Mines | Entered Materials 1809 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2358 | -9/Materials | Build established: Scavenger-Mutant 2544 | -9/Materials | Discovered new exit (range 12) 2682 | -9/Materials | Entered Mines 2683 | -9/Mines | Assembled infested the area 2717 | -9/Mines | Build established: Mutant 2812 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2836 | -9/Mines | Discovered new exit (range 8) 2915 | -9/Mines | Entered Materials 2915 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3406 | -8/Materials | Discovered new exit (range 11) 3406 | -8/Materials | Discovered new exit (range 13) 3545 | -8/Materials | Lost 3 parts (1n1u1w) 3687 | -8/Materials | Entered Storage 3807 | -8/Storage | Repaired Rnf. Ion Engine 3855 | -8/Storage | Hacking Suite fried by hacking feedback 3995 | -8/Storage | Lost 7 allies 4448 | -8/Storage | Lost 4 allies 4640 | -8/Storage | Discovered new exit (range 9) 4680 | -8/Storage | Core integrity fell below 50% 4746 | -8/Storage | Lost 8 parts (1p4n2u1w) 4926 | -8/Storage | Entered Factory 4926 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5652 | -7/Factory | Discovered new exit (range 3) 5703 | -7/Factory | Build established: Skirmisher 6201 | -7/Factory | Core integrity fell below 50% 6232 | -7/Factory | Lost 10 parts (1p4n2u3w) 6391 | -7/Factory | Fabricated R-06 Scavenger (x1) 6429 | -7/Factory | Core integrity fell below 20% 6460 | -7/Factory | Build established: Mutant 6468 | -7/Factory | Lost 4 parts (1n1u2w) 6882 | -7/Factory | Core destroyed Last Messages --------------- 06847_ Overheating: Energy bleed (-35). 06848_ Acquired 3 matter. 06857_ Dropped Mic. Nuclear Core. 06859_ Acquired Unknown Engine. 06859_ Identified Deuterium Engine. 06859_ R-06 Scavenger collects Imp. Sensor Array. 06860_ Dropped Rnf. Deuterium Engine. 06862_ Acquired Deuterium Engine. 06864_ R-06 Scavenger collects Unknown Flight Unit. 06864_ G-47 Trooper destroyed. 06865_ Critical hit (Burn: +37). 06870_ R-06 Scavenger collects Aluminum Leg. 06872_ Aluminum Leg melted. 06872_ G-47 Trooper destroyed. 06873_ R-06 Scavenger collects Autogun. 06873_ Critical hit (Burn: +37). 06879_ Power failure, Deuterium Engine shutdown. 06879_ Overheating: Hcp. Storage Unit damaged (-306). 06879_ Overheating: Wheel damaged (-18). 06882_ Overheating: Core damaged (-77). 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""" [%""" ???????????? | | ??????????????? g ???????????? | | ??????????????? ???? ???????????? | | ??????????????? ???? ###+####### ???????????? | | ?????????????? ??????? #?? ??????????????????? | | ??????????????????????? #???"??????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Energy Well | -8/Storage | Hacked Cloaking Device | -8/Storage | Hacked Force Field | -8/Storage | Hacked Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked G-34 Mercenary | -8/Storage | Hacked L-31 Rogue | -8/Storage | Hacked Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonFrostInterrupter Manual? 0 Play Time 01:10:41 Cumulative 120.2 hours Start 2024.04.18 @ 15:31:26 End 2024.04.18 @ 19:11:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 190 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bd54d98-0f45-4a63-bfd0-21cd00c30c13