Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 12:20:30 Player: Carpathian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2386) 2386 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 5341 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 265/700 Matter 19/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (8) ------ High-capacity Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Visual Processing Unit Advanced Visual Processing Unit Improved Signal Interpreter Heavy Ion Cannon Minigun Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Targeting Computer Recoil Stabilizer Tractor Beam > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Aluminum Leg Visual Processing Unit Improved Signal Interpreter Heavy Ion Cannon Minigun Gauss Rifle Mini Grenade Launcher Remote Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 49 | 6 5 8 2 17 11 Power 9 | 1 1 2 . 3 2 Engine 8 | 1 1 2 . 3 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 2 2 3 . 5 3 Treads 4 | 2 . 2 . . . Leg 10 | . 2 1 . 5 2 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 1 2 5 2 Device 2 | . . . . 1 1 Storage 3 | 1 . . . 1 1 Processor 3 | . 1 . . 2 . Hackware . | . . . . . . Protection 4 | . . 1 2 1 . Artifact . | . . . . . . Weapon 13 | 2 1 2 . 4 4 Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . 2 . 2 3 Ballistic Cannon 2 | . . . . 2 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 17 | . . 1 . 7 9 Power 2 | . . . . 1 1 Propulsion 4 | . . . . 2 2 Utility 6 | . . 1 . 2 3 Weapon 5 | . . . . 2 3 Highest Loss Streak 3 | . . 1 . 3 3 To Critical Strikes . | . . . . . . Average Backups 6 | 2 4 6 7 6 7 Power . | . 1 . 1 . . Propulsion 1 | 1 2 2 2 1 . Utility . | . . . . . 2 Weapon 2 | . 1 3 3 2 3 Tool/Special . | . . . . . . Unused Backups 14 | . 1 1 5 . 7 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . . . . 3 Weapon 9 | . 1 . 5 . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 79 | . 85 79 83 79 69 Engine 9 | . 14 11 11 8 5 Treads 11 | . 20 5 22 7 . Leg 8 | . 7 16 . 10 11 Device 1 | . . . . . 7 Storage 10 | . 14 11 11 9 7 Processor 10 | . . 11 11 13 15 Protection 5 | . . 2 6 13 4 Energy Gun 6 | . 17 19 . . . Ballistic Gun 10 | . 10 2 22 11 6 Ballistic Cannon 2 | . . . . 5 6 Peak Build Rating 27 | 6 8 12 18 21 27 Average Rating 12 | 5 6 8 13 16 19 On Entrance 9 | . 6 8 12 18 15 Naked Turns . | . . . . . . Heaviest Build 59 | 12 14 20 23 30 59 Greatest Support 40 | 40 40 40 40 40 28 Greatest Overweight (x) 5 | . . . . 1 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 8 20 Average Capacity 9 | 7 8 8 8 8 14 Most Carried 10 | 4 7 8 8 8 10 Average Carried 6 | 2 4 6 7 6 7 Final Capacity 20 | 8 8 8 8 8 20 Final Carried 8 | 4 5 7 8 8 7 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1584 | 209 170 142 77 726 260 Remotely 208 | . . . . . 208 Salvage Created 2387 | . 305 574 189 909 410 Parts 166 | . 22 52 10 53 29 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . 1 . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 61 | . 8 16 4 20 13 Guns 46 | . 8 16 4 14 4 Cannons 11 | . . . . 5 6 AOE 4 | . . . . 1 3 Classes Destroyed 11 | . 4 3 . 3 1 Worker 3 | . . 1 . 2 . Builder 5 | . 1 . . 2 2 Recycler 2 | . . . . 2 . Watcher 3 | . 1 . . 1 1 Swarmer 16 | . 3 4 . 6 3 Grunt 31 | . 5 9 3 10 4 Brawler 1 | . . . . 1 . Duelist 2 | . . 1 1 . . Sentry 7 | . . 2 . 2 3 Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Best Kill Streak 6 | . 4 5 3 6 4 Combat Bots Only 4 | . 3 4 3 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 535 | . 47 69 10 135 274 Missed 178 | . 15 23 3 39 98 Hits 357 | . 32 46 7 96 176 Melee 3 | . . 3 . . . Projectile 354 | . 32 43 7 96 176 Critical Strikes 1 | . . . . 1 . Actively Blocked 1 | . . . . 1 . Damage Taken 4376 | . 335 582 93 1454 1912 Core 742 | . 43 69 11 184 435 Absorbed by Shields . | . . . . . . Redirected to Shielding 29 | . . . . 29 . Regen/Repaired (Parts) 100 | . . . . . 100 Core Remaining (%) 82 | 100 82 . 80 66 . Volleys Fired 206 | . 30 48 8 76 44 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 100 100 46 80 76 Shots Fired 384 | . 60 94 16 150 64 Gun 283 | . 60 94 16 95 18 Cannon 95 | . . . . 55 40 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 273 | . 27 22 16 150 58 Thermal 105 | . 33 72 . . . Explosive 6 | . . . . . 6 Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 13 8 10 9 7 Robot Miss Streak 9 | . 5 5 3 4 9 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 242 | . 38 62 10 85 47 Core Hits 118 | . 16 28 6 36 32 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 12 | . 2 3 . 4 3 Burn 5 | . 2 3 . . . Destroy 1 | . . . . 1 . Blast 6 | . . . . 3 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4832 | . 481 832 171 1778 1570 Guns 2425 | . 481 832 171 742 199 Cannons 1610 | . . . . 815 795 Explosions 789 | . . . . 221 568 Melee . | . . . . . . Ramming 8 | . . . . . 8 Kinetic 3189 | . 217 250 171 1557 994 Thermal 1349 | . 264 582 . 221 282 Explosive 286 | . . . . . 286 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . . . 20 Message Errors 4 | . . . . . 4 Matter Fused 6 | . . . . . 6 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 335 | . . . . 129 206 Projectiles 22 | . . . . 12 10 Explosions 313 | . . . . 117 196 Melee . | . . . . . . Knockbacks 11 | . . . . 2 9 Impact . | . . . . . . Kinetic 11 | . . . . 2 9 Secondary . | . . . . . . Self-Inflicted Damage 515 | . . . . 203 312 Shots 6 | . . . . 2 4 Rammed 1 | . 1 . . . . Targets Rammed 5 | . 1 . . . 4 Kicked 4 | . . . . . 4 Crushed . | . . . . . . Highest Temperature 288 | . 126 288 13 229 190 Average Temperature 61 | . 42 92 8 45 41 Received Heat Transfer 1293 | . 144 165 51 513 420 Effects 4 | . . 4 . . . Energy Bleed 1 | . . 1 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 3 . . . Heat Transferred 3136 | . 925 1961 . 150 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 87 | 100 100 91 100 59 88 Level 1 12 | . . 8 . 40 11 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 326 | . 124 225 81 326 299 Initial 139 | . . 16 81 26 139 Average 70 | . 39 66 16 131 100 Influence Increases 1905 | . 203 396 141 643 522 Destroy 0b10 Robot/C 1240 | . 160 320 100 400 260 Destroy 0b10 Robot/NC 65 | . 10 5 . 35 15 Destroy Leader 266 | . 32 50 20 92 72 Allied During Kill 6 | . . . 6 . . Successful Hack 28 | . . 5 . 9 14 Disable Machine 150 | . . . 15 60 75 Destroy Structure 120 | . 1 1 . 47 71 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 1648 | . 162 228 281 405 572 Entered New Map 364 | . . 25 128 43 168 Time Decay 1114 | . 162 193 153 292 314 Lost Part 170 | . . 10 . 70 90 Squads Dispatched 13 | . 1 2 1 3 6 Investigation 3 | . . 1 1 1 . Extermination 1 | . . . . . 1 Reinforcement 6 | . 1 1 . 2 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . 2 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 15 25 5 33 21 Peak Tracking Total 6 | . 5 6 3 6 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . . 1 . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 10 | . . . 1 4 5 Max in Single Turn 5 | . . . 1 2 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 8 | . 2 2 1 1 2 Terminals 6 | . 2 2 . 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 3 4 1 1 3 Successful 8 | . 1 2 1 1 3 Failed 4 | . 2 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 9 | . 3 4 . 1 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 2 1 1 1 Record 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . 1 . . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 . . 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 44 | . . . . . 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 45 | . . . 45 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 12 | . . . 12 . . Total Damage 270 | . . . 270 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 3303 | . 56 650 793 916 888 Optics 3303 | . 56 650 793 916 888 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4238 | 121 856 664 793 916 888 Spaces Moved 1818 | 73 336 223 459 402 325 Core 10 | 10 . . . . . Treads 912 | 63 177 58 459 155 . Legs 828 | . 159 165 . 247 257 Wheels 68 | . . . . . 68 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 120 115 Average Speed 156 | 144 141 130 160 148 195 Slowest Speed 470 | 160 160 160 160 190 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 45 20 88 38 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 148 | . . . . 52 96 Melee . | . . . . . . Projectile 27 | . . . . 21 6 AOE 121 | . . . . 31 90 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2831 | 88 658 503 504 572 506 Wait 661 | . 275 206 24 53 103 Move 1813 | 72 335 222 458 401 325 Hop . | . . . . . . Pick Up 61 | 10 7 11 7 16 10 Fast Attach 3 | . . . 1 1 1 Attach 23 | 6 1 1 1 9 5 Detach . | . . . . . . Swap 24 | . 4 7 . 7 6 Drop 35 | . 5 8 5 9 8 Fire 206 | . 30 48 8 76 44 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . . . 4 Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Identified exit to Mines 331 | -10/Materials | Build established: Mutant 951 | -10/Materials | Discovered new exit (range 17) 978 | -10/Materials | Entered another Materials area 978 | -9/Materials | Evolved 2 slots: Utility x2 1633 | -9/Materials | Discovered new exit (range 7) 1642 | -9/Materials | Entered Mines 1777 | -9/Mines | Build established: Scavenger-Mutant 2189 | -9/Mines | Learned 2 Materials zone layouts 2212 | -9/Mines | Met a Derelict shopkeep closing up shop 2317 | -9/Mines | Discovered new exit (range 10) 2387 | -9/Mines | Discovered new exit (range 9) 2435 | -9/Mines | Entered Materials 2435 | -8/Materials | Evolved 2 slots: Utility x2 2967 | -8/Materials | Lost 3 parts (1n1u1w) 3159 | -8/Materials | Identified exit to Factory 3351 | -8/Materials | Entered Factory 3351 | -7/Factory | Evolved 2 slots: Utility x2 3656 | -7/Factory | Repaired Adv. Assault Cannon 3943 | -7/Factory | Garrison activated, responded to threat 4228 | -7/Factory | Core integrity fell below 50% 4239 | -7/Factory | Self-destructed Last Messages --------------- 04205_ Prc. Grenade Launcher destroyed. 04206_ R-06 Scavenger collects Imp. Heat Sink. 04211_ U-05 Engineer lays Concrete. 04217_ R-06 Scavenger collects Adv. Assault Cannon. 04218_ Acquired 1 matter. 04218_ U-05 Engineer lays Concrete. 04219_ M-28 Smith repairs Y-54 Guardian. 04220_ ALERT: Cargo convoy en route, clear transfer corridor. 04221_ Arm. Huge Wheel destroyed. 04224_ System corrupted: Energy discharge (-33). 04224_ Gauss Rifle destroyed. 04226_ Kicked Y-54 Guardian. 04227_ U-05 Engineer lays Concrete. 04229_ U-05 Engineer builds a Wall. 04230_ Kicked Y-54 Guardian. 04230_ M-28 Smith repairs R-06 Scavenger. 04233_ Kicked Y-54 Guardian. 04233_ U-05 Engineer lays Concrete. 04235_ U-05 Engineer builds a Wall. 04236_ Kicked Y-54 Guardian. 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"? | | ###??????# #??????????? ???? | | ????????? ??????????? "? ?????? | | ????????? ??????????? ???? ????????? | | ????????? ??????????? ??????? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Assault Cannon | 37% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevSchematicAutocannon Manual? 0 Play Time 00:28:54 Cumulative 36.2 hours Start 2025.07.17 @ 11:54:24 End 2025.07.17 @ 12:20:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 055ea7ed-a4fc-4b7e-8931-4f4d63fa4716